This is an open thread for any feedback for this administrator to read and reflect on.
This is not the place to discuss ban appeals, admin complaints, or ban requests.
Search found 2336 matches
- Fri Dec 12, 2014 4:35 pm
- Forum: Admin Feedback
- Topic: Vekter
- Replies: 185
- Views: 91965
- Mon Dec 08, 2014 6:25 am
- Forum: Resolved Appeals
- Topic: Derek Westbrook's unban request
- Replies: 3
- Views: 2036
Re: Derek Westbrook's unban request
What niknak said.
Also: Please edit your post to include the banning admin in brackets [] at the start of the subject line. See other threads in this forum for an example.
Also: Please edit your post to include the banning admin in brackets [] at the start of the subject line. See other threads in this forum for an example.
- Sat Dec 06, 2014 1:18 pm
- Forum: Site, Forums, And Wiki
- Topic: Official SS13 wiki thread (to-do, bitching, etc)
- Replies: 88
- Views: 40491
Re: The semi-official wiki thread (to-do, bitching, etc)
I added another Discussion topic to the Wiki's main page, but realized it might be better here: "Error Creating Thumbnail" I've seen this error a few times on the wiki. It's usually caused by having $wgUseImageMagick = true; in the LocalSettings.php. Comment this out or set it to false to...
- Sat Dec 06, 2014 2:16 am
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 446131
Re: Memorable Quotes
Pachmelnik Igor Zakusov stammers, "C-C-C-Cat-tc-ch"
ADMIN LOG: Pachmelnik Igor Zakusov has primed a metal foam grenade casing for detonation at Surgery (JMP).
ADMIN LOG: Pachmelnik Igor Zakusov has primed a metal foam grenade casing for detonation at Surgery (JMP).
- Tue Dec 02, 2014 6:11 am
- Forum: Resolved Requests
- Topic: Karen Sharpe- Grief
- Replies: 28
- Views: 9881
Re: Karen Sharpe- Grief
This was handled by Saegrimr, at least 1 ban or jobban was issued. PM Saegrimr if you want details but don't expect to get them just cause.
- Sat Nov 29, 2014 10:17 am
- Forum: General Chat
- Topic: /tg/ Sybil Admin Eve- OH MY GOD CLUWNES
- Replies: 4
- Views: 1890
Re: /tg/ Sybil Admin Eve- OH MY GOD CLUWNES
What are you playing on? a TI-86?
- Sat Nov 29, 2014 10:13 am
- Forum: Site, Forums, And Wiki
- Topic: Site ideas
- Replies: 388
- Views: 213649
Re: Site ideas
hop on irc, integ made most of ours.
- Fri Nov 28, 2014 1:57 am
- Forum: Coding Feedback
- Topic: Feedback forums hostility
- Replies: 95
- Views: 26950
Re: Feedback forums hostility
I have been watching this forum and have been placing people who consistently escalate the hostility levels of threads on mod approval required for this entire section, hence (in part) the more recent lull in hostility.
- Fri Nov 28, 2014 12:45 am
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 52070
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
What the fuck is scrambled singulo?allura wrote:RESCRAMBLING OF THE FUCKING SINGULO
How can one scramble or unscramble or re-scramble it on a map level?
- Thu Nov 27, 2014 12:23 am
- Forum: General Chat
- Topic: MY FIRST BAN
- Replies: 97
- Views: 27429
Re: MY FIRST BAN
No bans for me.
http://i.imgur.com/fnhxBRe.png
http://i.imgur.com/fnhxBRe.png
- Wed Nov 26, 2014 5:54 am
- Forum: General Chat
- Topic: [POLL] Keep Asteroidstation on Badger?
- Replies: 35
- Views: 9046
Re: [POLL] Keep Asteroidstation on Badger?
Fix gulag: give it air, give outside gulag a vent, mining out past solid rock = oxyloss.
- Wed Nov 26, 2014 2:26 am
- Forum: Site, Forums, And Wiki
- Topic: Site ideas
- Replies: 388
- Views: 213649
Re: Site ideas
They run as a special search, this uses the search backend, and that has odd ass checks for things like a global max searches per hour, max 15 minute avg cpu load, etc.
I laxed up the conditions but no idea if that fixed it.
I laxed up the conditions but no idea if that fixed it.
- Sat Nov 22, 2014 11:10 pm
- Forum: General Chat
- Topic: What to do as atmos tech
- Replies: 12
- Views: 3630
Re: What to do as atmos tech
Isn't this the equivalent of roundstart plasma loop sabotage, AKA a bannable metagame offense? Roundstart plasma loop sabotage is banned because it makes it impossible for the AI to flood plasma. This does not do that. It's basically just hitting the "off" button to deadly plasma, which a...
- Mon Nov 17, 2014 4:51 am
- Forum: General Chat
- Topic: Imageboard
- Replies: 37
- Views: 11496
Re: Imageboard
Start a thread, wait a day, visit thread, look at bottom of thread, below the who is online section, BAM bump thread button.Kraso wrote:no there isn'tMrStonedOne wrote:You do know there is a bump thread button right.oranges wrote:BUMP
- Sat Nov 15, 2014 11:26 am
- Forum: General Chat
- Topic: Imageboard
- Replies: 37
- Views: 11496
Re: Imageboard
You do know there is a bump thread button right.oranges wrote:BUMP
- Thu Nov 13, 2014 4:47 pm
- Forum: General Chat
- Topic: [Poll] Some Badger server configs
- Replies: 32
- Views: 8630
Re: [Poll] Some Badger server configs
I had messaged sos and pointed him to this thread.
He said assistant-maint should have already been enabled. (apparently somebody sent him a map with all non-maint locations blacked out, to make the point.)
He seemed willing to try extended access, but no idea if he got around to doing it.
He said assistant-maint should have already been enabled. (apparently somebody sent him a map with all non-maint locations blacked out, to make the point.)
He seemed willing to try extended access, but no idea if he got around to doing it.
- Thu Nov 13, 2014 4:43 pm
- Forum: General Chat
- Topic: hey im new here
- Replies: 14
- Views: 4441
Re: hey im new here
Nope, because I'm gonna beat you to it.
This question has been considered answered. If you feel this is incorrect, feel free to message me.
This question has been considered answered. If you feel this is incorrect, feel free to message me.
- Thu Nov 13, 2014 4:19 pm
- Forum: Coding Feedback
- Topic: Can we have a visual indicator for Space Lube'd floors?
- Replies: 70
- Views: 13267
Re: Can we have a visual indicator for Space Lube'd floors?
Make pure spacelube invisible with a short stun, but make it stack with water. Meaning that you can mix it with water to get the current stun (or a slightly shorter one) at the cost of invisibility. IE: Long stun. Invisibility. Choose one. Giving people the choice should alleviate most issues with n...
- Tue Nov 11, 2014 9:09 pm
- Forum: Auditorium
- Topic: User title's on the forum.
- Replies: 7
- Views: 14655
Re: User title's on the forum.
I'm just gonna copy and paste what i already said about this, since it was rather candid. Rarely plays was my idea. I'm sick and tired of everybody in adminbus and coderbus discrediting everything everyone here says because 'le they don't even play' so now when issues about the game are brought up, ...
- Tue Nov 11, 2014 9:03 pm
- Forum: Auditorium
- Topic: Tentative Code Blue changes
- Replies: 9
- Views: 15603
Re: Tentative Code Blue changes
Could someone move this thread to policy discussion? It was recommended that I post this in the auditorium but having this conversation in front of the players but not including them seems really dumb. I don't see why we shouldn't listen to player input on this? For the hop thread we had both, why ...
- Tue Nov 11, 2014 8:07 pm
- Forum: Auditorium
- Topic: Tentative Code Blue changes
- Replies: 9
- Views: 15603
Re: Tentative Code Blue changes
Brandishing a weapon. Bartender running around with his shotgun out. Atmos tech running around with the axe in hand. Another no brainer. Keep those items stowed or risk confiscation. or risk confiscation. I can't agree with publicly condoning this part. Its way too abusable. Pull it out because x y...
- Mon Nov 10, 2014 2:46 pm
- Forum: General Chat
- Topic: How to properly defend the AI sat
- Replies: 54
- Views: 11449
Re: How to properly defend the AI sat
You can stack doors.
-Game Changer-
-Game Changer-
- Sat Nov 08, 2014 7:33 pm
- Forum: Coding
- Topic: HONK 3: THE HONK STRIKES BACK
- Replies: 9
- Views: 3245
- Fri Nov 07, 2014 2:11 pm
- Forum: General Chat
- Topic: Telescience & Coordinate Maps - Now for NTSL!
- Replies: 73
- Views: 58868
Re: Telescience & Coordinate Maps
I have started a admin only topic so we can discuss this and come to a consensus. Its player viewable.
https://tgstation13.org/phpBB/viewtopic.php?f=41&t=1926
https://tgstation13.org/phpBB/viewtopic.php?f=41&t=1926
- Fri Nov 07, 2014 2:03 pm
- Forum: Auditorium
- Topic: Transparent policy discussion: Telescience calculators.
- Replies: 12
- Views: 21385
Transparent policy discussion: Telescience calculators.
So heres a fun idea! Lets have our normal adminbus policy discussion thread, but in the public so players can see how we go about deciding things! (This is something we have in adminbus's forum on occasion, usually accompanying one made by us or players in the policy discussion thread, its just a pl...
- Fri Nov 07, 2014 1:09 pm
- Forum: General Chat
- Topic: Telescience & Coordinate Maps - Now for NTSL!
- Replies: 73
- Views: 58868
Re: Telescience & Coordinate Maps
Thread won't last. I've already recovered it from trashbin. It was removed with the server rule about metagaming as the reason, how ever i can't find anything in the forum rules this thread breaks so I recovered it. While I wouldn't be opposed to removing threads that include cheating programs like...
- Thu Nov 06, 2014 12:17 am
- Forum: Closed Complaints
- Topic: [Jordie0608] Uriel Sutton - Antagonizing gets you badmined
- Replies: 20
- Views: 5188
Re: [Jordie0608] Uriel Sutton - Antagonizing gets you badmin
I get it, antags can't mess with the ai Macro != Micro. Do you want some line you can't cross? toobad, line drawing never goes anywhere good. Here's some tips to avoid overloading the ai's law module and malf'ing it: Laws should not be more then 1 sentence, two-three sentences maybe when used spari...
- Wed Nov 05, 2014 11:50 pm
- Forum: Resolved Appeals
- Topic: [AN0n3] Killed a guy during nuke ops
- Replies: 38
- Views: 12458
Re: [AN0n3] Killed a guy during nuke ops
Think of my choices: a) not shoot and have the syndicate run away with disk b) type out a question and have the syndicate run away with disk c) run all the way around meeting hall looking for an entry and having him run away with the disk This is something I've been trying to explain to people: 'If...
- Wed Nov 05, 2014 8:59 am
- Forum: Closed Complaints
- Topic: [Jordie0608] Uriel Sutton - Antagonizing gets you badmined
- Replies: 20
- Views: 5188
Re: [Jordie0608] Uriel Sutton - Antagonizing gets you badmin
Its the amount. Ive seen laws spammed into the hundreds and THEN us sillicons were given antag due to it. Don't just make stuff up please. Every sentence was basically a new law. Combining them into 5 laws doesn't change that. let me re-do your law list for you: You may not injure a human being or, ...
- Wed Nov 05, 2014 8:29 am
- Forum: Closed Complaints
- Topic: [Jordie0608] Uriel Sutton - Antagonizing gets you badmined
- Replies: 20
- Views: 5188
Re: [Jordie0608] Uriel Sutton - Antagonizing gets you badmin
[01:56:46]LAW: Shad0vvs/Uriel Sutton used 'Freeform' Core AI Module on Lollerderby/(A.O.). The law specified All laws proceeding this law must be understood, Unless there are no preceding laws in which case all laws that occur after this law must be equally understood. If laws exist both prior and ...
- Wed Nov 05, 2014 12:24 am
- Forum: General Chat
- Topic: Forum Admin Complaint: HG: Labelling posters they don't like
- Replies: 16
- Views: 4479
Re: Forum Admin Complaint: HG: Labelling posters they don't
Ya. As far as the other things. The entire fnr section is under control of the in game administration team. It's their section. HG's did most the work setting it up and Jordie and HG are primarily the way they exercise control over it. Rules discussion for those forums should be taken to headmins, h...
- Wed Nov 05, 2014 12:08 am
- Forum: General Chat
- Topic: Forum Admin Complaint: HG: Labelling posters they don't like
- Replies: 16
- Views: 4479
Re: Forum Admin Complaint: HG: Labelling posters they don't
Rarely plays was my idea. HG just beat me in going thru the members list to actually tag people who's ckeys are known and they haven't played. Quite a few people got them, and a lot of people did not. (https://tgstation13.org/phpBB/memberlist.php?mode=&sk=m&sd=d) I'm sick and tired of everyb...
- Tue Nov 04, 2014 9:42 pm
- Forum: Closed Complaints
- Topic: HG: Labelling posters they don't like
- Replies: 4
- Views: 1854
Re: HG: Labelling posters they don't like
Oh, and uh damiac, I gave you your tag.
- Tue Nov 04, 2014 4:40 am
- Forum: Auditorium
- Topic: What this board is for and rules for game admins & mods
- Replies: 0
- Views: 12158
What this board is for and rules for game admins & mods
The idea behind this board is to have a place where there are no users posting and cluttering up everything, but they can still see it. Is there such a use for a board? Fuck if i know. Rules are simple: This board is for the use of forum mods, forum admins, and in game admins. Don't post in threads ...
- Tue Nov 04, 2014 4:02 am
- Forum: Auditorium
- Topic: Should we even have this forum?
- Replies: 4
- Views: 13695
Re: Should we even have this forum?
The idea behind his forum, is that there now exists a space where such permissions exist. That's it. It occurred to me that there was no place where forum staff or game staff could post, and users could see but not post. I will see what uses this gets and decide if it should stay. edit: We could eve...
- Sat Nov 01, 2014 4:10 am
- Forum: Archived/Deleted
- Topic: Headmin Election General
- Replies: 199
- Views: 52720
Re: Headmin Election General
Pre-clean: mysql> select count(*) as votes, c.candidate from erro_poll_vote as v left join (select o.id, o.text as candidate, o.percentagecalc from erro_poll_option as o where o.pollid = 105) as c on (c.id = v.optionid) where v.pollid = 105 and c.percentagecalc != 0 group by optionid order by votes ...
- Sat Nov 01, 2014 2:54 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 683756
Re: Little things you learned that are game changing
yes, but it most likely wouldn't fix the issue.
Its mainly good for when you don't reconnect on restart because 'another login has been made with your ckey, this one has been closed'
Its mainly good for when you don't reconnect on restart because 'another login has been made with your ckey, this one has been closed'
- Fri Oct 31, 2014 1:27 pm
- Forum: Closed Complaints
- Topic: (All Admins) Constant button pushing
- Replies: 42
- Views: 11972
Re: (All Admins) Constant button pushing
Do you have any idea how many ahelps we get every time wizard summon events happens to the effect of "stop fucking with the round".
I have no idea how much you know of shit like that, and summon events has been about for a while.
I have no idea how much you know of shit like that, and summon events has been about for a while.
- Fri Oct 31, 2014 11:12 am
- Forum: Closed Complaints
- Topic: (All Admins) Constant button pushing
- Replies: 42
- Views: 11972
Re: (All Admins) Constant button pushing
I'm not going to play this game where you make a vague complaint without listing time spawns, insistences etc. Especially considering how many ic non-admin things coderbus added recently that get confused for admin button pressing. Give your complaint sustenance if you want even a chance of getting ...
- Fri Oct 31, 2014 10:56 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 683756
Re: Little things you learned that are game changing
Disconnected?
Click the byond logo in game.
Go to client -> reconnect.
Click the byond logo in game.
Go to client -> reconnect.
- Thu Oct 30, 2014 10:23 pm
- Forum: Resolved Appeals
- Topic: [BlessedHeretic](Super_neji0/Ambrose Ashley)Database Bork
- Replies: 6
- Views: 2537
Re: [BlessedHeretic](Super_neji0/Ambrose Ashley)Database Bor
Oh shit, this got lost in my mind from the things i was doing to fix issues with the server. Anywho! I would suggest you try: Uninstalling byond then re-installing it (there is even a newer version out). Updating windows. Asking for help on byond forums. (if you do this link me the thread and i can ...
- Thu Oct 30, 2014 12:28 am
- Forum: Archived/Deleted
- Topic: Headmin Election General
- Replies: 199
- Views: 52720
Re: Headmin Election General
I never got around to posting the post clean votes of round 1: +-------+-------------+ | votes | candidate | +-------+-------------+ | 39 | AN0n3 | | 38 | Bluespace | | 31 | Ikarrus | | 29 | Hornygranny | | 19 | Pandarsenic | | 10 | MisterStaub | | 4 | Comrade Leo | +-------+-------------+ In sort: ...
- Mon Oct 27, 2014 5:27 am
- Forum: Archived/Deleted
- Topic: Headmin Election General
- Replies: 199
- Views: 52720
Re: Headmin Election General
Round 1 unofficial results: +-------+-------------+ | votes | candidate | +-------+-------------+ | 45 | AN0n3 | | 41 | Bluespace | | 39 | Ikarrus | | 39 | Hornygranny | | 23 | Pandarsenic | | 13 | MisterStaub | | 4 | Comrade Leo | +-------+-------------+ Per-request i will be running a query to det...
- Sun Oct 26, 2014 9:43 pm
- Forum: Coding Feedback
- Topic: Mining stim pens.
- Replies: 126
- Views: 28026
Re: Mining stim pens.
why not 1?
or 1.5?
(units that is)
or 1.5?
(units that is)
- Sun Oct 26, 2014 8:21 am
- Forum: Coding Feedback
- Topic: Dermal Armour Patch: Good night sweet prince
- Replies: 125
- Views: 30238
Re: Dermal Armour Patch: Good night sweet prince
Alright, lets try to avoid the coderbus slap fight.
If you have concerns about how they are doing things, air them, in their own thread, in actual words.
Trying to see who can make the most edgy meme version of coderbus is literally x in a unrelated thread is just garbage.
If you have concerns about how they are doing things, air them, in their own thread, in actual words.
Trying to see who can make the most edgy meme version of coderbus is literally x in a unrelated thread is just garbage.
- Sun Oct 26, 2014 7:14 am
- Forum: Coding Feedback
- Topic: Dermal Armour Patch: Good night sweet prince
- Replies: 125
- Views: 30238
Re: Dermal Armour Patch: Good night sweet prince
I literally removed a forum admin from their forum admin and moderator position for perma-deleting this thread and restored it by hand from a copy i had open in another tab.
You're welcome.
You're welcome.
- Sat Oct 25, 2014 2:27 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 683756
Re: Little things you learned that are game changing
On that note, The destructive analyzer transfers a percentage of the metal/glass of the shit you deconstruct to the protolathe, and how high that percentage is, is based on how upgraded it is. So it can basically act as an inefficient autolathe/grinder to get metal and glass and shit from shit aroun...
- Sat Oct 25, 2014 12:49 pm
- Forum: Coding
- Topic: Coders! How will you be choosing your headmin?
- Replies: 4
- Views: 1387
Re: Coders! How will you be choosing your headmin?
Suggestion: Make a branch that just adds a vote file, set up a pull request from the branch to master, and have the maintainers commit to it with votes. The idea being that non-maintainers who are active coders can voice suggestions and concerns and basically have a voice in the matter on thoughts o...
- Sat Oct 25, 2014 12:38 pm
- Forum: Coding
- Topic: Website github now live
- Replies: 0
- Views: 1082
Website github now live
I currently have a github of the website minus forums/wiki up at: https://github.com/MrStonedOne/tgstation13-website This includes the bandb web tools. and the server banner code. Most changes will now end up going thru this. PRs are welcomed but i might need a nudge on forum pm or irc to let me kno...
- Fri Oct 24, 2014 1:00 pm
- Forum: Resolved Appeals
- Topic: [Mrstonedone] Zortn - Past Command Ban
- Replies: 2
- Views: 1503
Re: [Mrstonedone] Zortn - Past Command Ban
Its been 4 months and this is your only offense, Sounds like a clear cut case for unbanning. When you are having connection issues, feel free to just shoot us a quick adminhelp letting us know. (and, when you do find yourself job banned like that, feel free to simply adminhelp asking us for info on ...