Search found 4383 matches
- Mon Nov 23, 2015 7:42 pm
- Forum: Closed Policy Discussion
- Topic: People trying to ruin round because of map
- Replies: 53
- Views: 12689
Re: People trying to ruin round because of map
Or just remove the shitty maps that people vote ironically anyways?
- Mon Nov 23, 2015 2:13 pm
- Forum: Ideas
- Topic: Stand Users ability to RECALL
- Replies: 10
- Views: 2788
Re: Stand Users ability to RECALL
Isn't this the reason we don't nerf stands into the ground is because you sometimes can get a stupid stand?
- Mon Nov 23, 2015 2:12 pm
- Forum: Ideas
- Topic: Mining Organ Manipulation
- Replies: 15
- Views: 2341
Re: Mining Organ Manipulation
Anything that isn't you, which means you're probably going to have to use it sparingly else your hivebabbies are gonna tear shit up, unless you're antag of course, then have at it.
- Mon Nov 23, 2015 1:48 am
- Forum: Ideas
- Topic: Mining Organ Manipulation
- Replies: 15
- Views: 2341
Re: Mining Organ Manipulation
Yes you can poop out hivebabies that fight [theoretically] for you.
- Sat Nov 21, 2015 5:09 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1061589
Re: ITT: We make shitty suggestions and come up with poor id
use it for erpDanowar wrote:A sentient third arm.
_________________________________________
Make Hulk not only instastun, but also mjolnir toss you. A Hulk + Breach = FUN!!
- Sat Nov 21, 2015 5:05 am
- Forum: Closed Policy Discussion
- Topic: People trying to ruin round because of map
- Replies: 53
- Views: 12689
Re: People trying to ruin round because of map
You could just stop voting meme maps :^) ______________ For Less Shitposting, I think there's two sides of the coin to this issue. There are those who try to ruin the round because of the map, and there are those who troll by voting for a map because muh map maymays [like Birdboat or Mini on Highpop...
- Sat Nov 21, 2015 4:57 am
- Forum: Ideas
- Topic: Mining Organ Manipulation
- Replies: 15
- Views: 2341
Re: Mining Organ Manipulation
"HONEY WHERE IS MY SUPER SUIT", Says the Basilisk-Eye Augmented Shaft Miner.
- Sat Nov 21, 2015 4:09 am
- Forum: Ideas
- Topic: Mining Organ Manipulation
- Replies: 15
- Views: 2341
Mining Organ Manipulation
Moved this out of Bandit's PR to forums. Chance for Hivelord to drop a Hive Appendage, which you can get organ manipulated into yourself to have a mobile army. Chance for Basilisk to drop its eye, which you can get organ manipulated to shoot freeze bolts [See Kor's Laser Eyes, but FREEZE] Chance for...
- Fri Nov 20, 2015 6:11 pm
- Forum: Ideas
- Topic: Hand of God Items
- Replies: 0
- Views: 664
Hand of God Items
Since the HoG is based off of Dominions 4, I thought this would be a good link for people who want to contribute more to the gamemode. http://www.illwinter.com/dom/itemmanual.pdf Some of the items would be, of course, OP as hell in the game, but others have really good utility and would be much more...
- Fri Nov 20, 2015 5:37 pm
- Forum: Spriting and Mapping
- Topic: Odd sprites by Cosmic
- Replies: 15
- Views: 5800
Re: Odd sprites by Cosmic
The knight costumes look like they'd go really well with HoG gamemode.
- Thu Nov 19, 2015 9:55 pm
- Forum: Spriting and Mapping
- Topic: Asteroid Station!
- Replies: 54
- Views: 19200
Re: Asteroid Station!
Also there's this random wall at escape where an airlock is. Not sure if that's suppose to imitate someone walling off maint but it's kinda random.
- Thu Nov 19, 2015 5:28 pm
- Forum: Spriting and Mapping
- Topic: Asteroid Station!
- Replies: 54
- Views: 19200
- Thu Nov 19, 2015 4:23 pm
- Forum: Ideas
- Topic: How to fix Monkey
- Replies: 19
- Views: 4586
Re: How to fix Monkey
Or just make it so being bit by one doesn't INSTANTLY turn you into a monkey, but repeated bites speed up the disease.
Re: Heroes
Hoo?Xhuis wrote:This can already be accomplished by donning the guise of the Owl.
- Wed Nov 18, 2015 10:09 pm
- Forum: Resolved Requests
- Topic: Dr. Pepper - being shit.
- Replies: 15
- Views: 3025
Re: Dr. Pepper - being shit.
Makkelvi is the Ckey
- Wed Nov 18, 2015 9:52 pm
- Forum: Resolved Requests
- Topic: Dr. Pepper - being shit.
- Replies: 15
- Views: 3025
Re: Dr. Pepper - being shit.
It was consensual though... There's nothing illegal about that. Even then, you don't just say 'Nah I don't believe you', interrogate them indefinitely, then perma them after they try to leave. That's pretty shit. Also Sec and AI aren't one entity [at least under asimov], what might be ok for you may...
- Wed Nov 18, 2015 2:50 pm
- Forum: Coding Feedback
- Topic: Chemical Rebalancening 2, The necromancers chemistry
- Replies: 15
- Views: 3072
Re: Chemical Rebalancening 2, The necromancers chemistry
That's because patches are awful and infintely worse then the bicard/tricord/DD spam that it was supposed to "fix". I just wish more base chemicals (potassium via bananas, stable plasma via misc new SCIENCE plant, other chem dispenser chems from whatever) were available outside chemistry ...
- Wed Nov 18, 2015 2:42 pm
- Forum: Coding Feedback
- Topic: Fix multiverse sword or keep it out
- Replies: 17
- Views: 3209
Re: Fix multiverse sword or keep it out
I think people are using the 'I didn't see' excuse just to grief because I've never been killed by my clones except once when it first came out. By now people should know to check [although I'm not seeing why we're hesitant on giving them a more obvious indicator]. Can we at least make the people lo...
- Wed Nov 18, 2015 2:35 pm
- Forum: Coding Feedback
- Topic: Remove Steal Hand Teleporter, slime extract, etc objectives.
- Replies: 32
- Views: 6969
Re: Remove Steal Hand Teleporter, slime extract, etc objecti
I've always pictured greentext as the goal, but how I got it should be interesting [in terms of traitorling]. I always shoot for greentext, not because i'm a l33t powergamer, and certainly not because I hate 'roleplay' <implying roleplay is completely ignoring your employers who payed good money for...
- Tue Nov 17, 2015 4:35 am
- Forum: Coding Feedback
- Topic: Chemical Rebalancening 2, The necromancers chemistry
- Replies: 15
- Views: 3072
Re: Chemical Rebalancening 2, The necromancers chemistry
For example: Random pleb has 60 burn damage. You choke him out till he goes to crit, then atropine him. You keep him choked enough that the oxy damage keeps him in crit while the atropine heals off the burn. Once all the burn is healed, you can simply cpr to remove the oxy damage and bring him out ...
- Tue Nov 17, 2015 1:08 am
- Forum: Coding Feedback
- Topic: Chemical Rebalancening 2, The necromancers chemistry
- Replies: 15
- Views: 3072
Re: Chemical Rebalancening 2, The necromancers chemistry
can we get the Epin fixed to Lumi's suggestion, or at least put the 'heals anytime you're in crit' on atropine since it's a more expensive [and honestly lesser quality] Epinephrine anyways?
also get better soon Xhuis
also get better soon Xhuis
- Mon Nov 16, 2015 2:59 pm
- Forum: Ideas
- Topic: Add traitor mind slave implants
- Replies: 41
- Views: 9483
Re: Add traitor mind slave implants
What if someone doesn't want to really do anything that round, but suddenly they get implanted and are now straight up obligated to do every little thing that their captor asks or get banned? Even with conversion antags there's a little bit of room to slack off and goof around if there's enough peo...
- Mon Nov 16, 2015 2:02 pm
- Forum: Ideas
- Topic: Intellicard Mech AI salvaging + Additional AI idea
- Replies: 9
- Views: 1759
Re: Intellicard Mech AI salvaging + Additional AI idea
I think the balancing factor is you can outrun the mech and you now know the ops aren't packing a punch unless they're with the mech.
If they're spending their entire TC pool on a mech with AI, it should be near impossible to defeat.
If they're spending their entire TC pool on a mech with AI, it should be near impossible to defeat.
- Sun Nov 15, 2015 8:15 pm
- Forum: Ideas
- Topic: How can we make Cult more fun?
- Replies: 39
- Views: 7877
Re: How can we make Cult more fun?
Possibly Give Constructs Trees? IE You can choose one of the three and at first they're lackluster. However, if they stay in the cult room long enough OR hit non-cultists, they can 'level' into the next area which increases their power and gives them more tools of the trade. Also make a 'turret' typ...
- Sat Nov 14, 2015 2:03 am
- Forum: Closed Policy Discussion
- Topic: Sillycone Mindswap Salt
- Replies: 18
- Views: 6048
Re: Sillycone Mindswap Salt
If you know that the spell makes you a human and it makes them what you are [borg], how is that not 'removing someone's humanity'? Wouldn't it be the EXACT same as forceborging?
- Sat Nov 14, 2015 2:01 am
- Forum: Coding Feedback
- Topic: Would removing changeling be any real loss?
- Replies: 59
- Views: 13470
Re: Would removing changeling be any real loss?
Exactly, so long as you're murderboning as a ling then it's fun :^)
Consider Lings like Wizards, except you can buddy up with other wizards and have a hivemind you'll have a much better experience.
Consider Lings like Wizards, except you can buddy up with other wizards and have a hivemind you'll have a much better experience.
- Sat Nov 14, 2015 2:00 am
- Forum: Resolved Requests
- Topic: Jayden Rich - Killbaiting, knowingly rezzing a wizard
- Replies: 11
- Views: 3287
Re: Jayden Rich - Killbaiting, knowingly rezzing a wizard
Is this the same round where the 'Friendly Wiz' was Actually a Friendly Wiz, and deadchat was in an uproar because said wizard was being friendly?
If it is, then there's not really an issue for him rezzing the wiz when it was actually being friendly.
If it is, then there's not really an issue for him rezzing the wiz when it was actually being friendly.
- Fri Nov 13, 2015 5:14 pm
- Forum: Coding Feedback
- Topic: Would removing changeling be any real loss?
- Replies: 59
- Views: 13470
Re: Would removing changeling be any real loss?
I tried murderboning ling yesterday. My arsenal consisted of Monkey, EMP, Armblade, Armor & Shield, & Fleshmend What I did not know however is that with the new transform monkey mumbo-jumbo I cannot use the armor if I'm transforming into something in the jacket slot. Go figure. So, my 'fails...
- Thu Nov 05, 2015 12:13 am
- Forum: Spriting and Mapping
- Topic: Asteroid Station!
- Replies: 54
- Views: 19200
Re: AsteroidStation Feedback
Not sure if this is an appropriate thread [as in there isn't a newer one], but I particularly dislike R&D being separated by the rest of science [unless you're the RD]. Basic Components like Wires and a few starting cells aren't present. I don't mind having to go out to get them / produce them ,...
- Mon Nov 02, 2015 8:55 pm
- Forum: Closed Policy Discussion
- Topic: Bomb Policy II: Electric Boogaloo
- Replies: 60
- Views: 15797
Re: Bomb Policy II: Electric Boogaloo
Isn't that the whole point of lich though, to stop yourself from being bursted by a typical cheese tactic [IE bombs]? I'm not a big fan of bombs because they're uncreative and can be churned out within 5 minutes, turning everything in a viewable range GG [especially when some people consistently hav...
- Mon Nov 02, 2015 8:02 pm
- Forum: Closed Policy Discussion
- Topic: Abductor "antag"
- Replies: 23
- Views: 5431
Re: Abductor "antag"
I'm really not seeing the issue here. If you can't think of something creative to fit your objective, you don't HAVE to murder the entire station. I do not understand the difficulty in asking people to have a bit more creativity or just not do anything. Odds are you're a side-antag so it's not like ...
- Fri Oct 30, 2015 5:14 pm
- Forum: Resolved Requests
- Topic: Asimov borg and AI blatently ignoring orders, spacing body
- Replies: 15
- Views: 4739
Re: Asimov borg and AI blatently ignoring orders, spacing bo
Can I be explained how it's acceptable for a borg to Ignore Law 2 when Law 1 is no longer an issue since the skeleton is dead? I can sorta understand denying the cloning [which they could have easily just cuffed the skeleton once cloned], but to space someone under asimov is really shit in both game...
- Thu Oct 29, 2015 2:44 am
- Forum: Coding Feedback
- Topic: Remove Cult Conversion and stun paper.
- Replies: 28
- Views: 5860
Re: Remove Cult Conversion and stun paper.
You mean cult is actually effective now? Oh no! What will we ever do without rounds where if the cult didn't have guy who knew how to do 'research' (it was technically meta), the round becomes a boring 1.5 hour nothingfest. I agree with stunpaper though. There needs to be something better than CLIC...
- Wed Oct 28, 2015 1:26 pm
- Forum: Closed Policy Discussion
- Topic: Them Sweet Borg Valids
- Replies: 28
- Views: 6633
Re: Them Sweet Borg Valids
... - One antag comes along and calls me rogue, get beat to death by a bunch of non-antags. Apparently this is valid because the traitor "took advantage" of the situation and incited a lynch mob. I'm not seeing the issue, It's the exact same as framing someone, except this time it's a mac...
- Sun Oct 25, 2015 12:04 am
- Forum: Ideas
- Topic: Oxygen tanks should start at 16 pressure release
- Replies: 11
- Views: 2474
Re: Oxygen tanks should start at 16 pressure release
It's a super secret robust tip that not everyone knows though! if random people can benefit I will no longer feel cool! ok I get you're being sarcastic but that kind of is my argument against this change Basically this. The greatest part about SS13 is always learning new tips and tricks to help you...
- Thu Oct 22, 2015 8:47 pm
- Forum: Ideas
- Topic: Some ideas to make medbay more traitorous
- Replies: 11
- Views: 2717
Re: Some ideas to make medbay more traitorous
Maybe make the Spectrometers [WHAT ARE THOSE?] function as a chemscanner [you can see the regents but not the amount], and the advanced ones give you both the regents and their amount. Would sorta make sense since spectroscopy can usually tell you the type of compound you're working with. also bring...
- Thu Oct 22, 2015 8:37 pm
- Forum: Ideas
- Topic: Spacetime Anomalies
- Replies: 4
- Views: 1246
Re: Spacetime Anomalies
I'm waiting for the lifeweb crew to start playing ss13 again :^)Super Aggro Crag wrote:time anomalies should turn you into a regular sized fucking baby (resprited monkey)
- Thu Oct 22, 2015 6:14 pm
- Forum: Ideas
- Topic: Laser Gun Augments
- Replies: 18
- Views: 3549
Re: Laser Gun Augments
I think those are called Steelrifles.callanrockslol wrote:To everyone going on about replacement cells, imagine what happens when instead of being forced to recharge the limited shots in a gun a guy just comes at you with a backpack full of cells and never has to back down.
- Wed Oct 21, 2015 9:52 pm
- Forum: Closed Policy Discussion
- Topic: Name Policy
- Replies: 28
- Views: 7358
Re: Name Policy
Isn't that the [oh god really] 'benefit' of playing as a derpy lizard apart from the unspoken Lizardtide help and the wagging tail? Lizards are second class citizens, why wouldn't you expect them to have 'sillier' names that you, a MASTER RACE HOOMAN, can poke fun at? I don't really understand the a...
- Fri Oct 09, 2015 4:30 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1061589
Re: ITT: We make shitty suggestions and come up with poor id
Dwarf People have an addiction to Plump Helmets and Manly Dorf. If they do not get either of the two within a certain time period their character begins to attack others uncontrollably until death or until forcefed one of the two.
- Tue Oct 06, 2015 2:30 am
- Forum: Resolved Requests
- Topic: Mike Slimelings - Spacing disk on an ops round
- Replies: 6
- Views: 1884
Re: Mike Slimelings - Spacing disk on an ops round
I just remember that all of a sudden during the shuttle everyone was firing stuff. If he worked his ass off protecting the disk then the captain STILL wants to be a dick and arrest him, I personally think he has more than enough reason to be able to say " well fuck you too " and space the ...
- Mon Sep 28, 2015 1:58 pm
- Forum: Coding Feedback
- Topic: Cardboard Box Solid 5: The Phantom Poll
- Replies: 45
- Views: 9415
Re: Cardboard Box Solid 5: The Phantom Poll
Make the obvious Reference more obvious.
- Sun Sep 27, 2015 9:44 pm
- Forum: Coding Feedback
- Topic: Changeling rounds are boring as hell
- Replies: 163
- Views: 31108
Re: Changeling rounds are boring as hell
So wait, people are actually upset they have to work together in a game that requires cooperation for the station to survive? Bring back parasting. Yeah it's BS If you're alone , but then you'd fear being alone when someone shouts "LINGS" over radio. That's the whole point of "Lings s...
- Sun Sep 27, 2015 1:28 am
- Forum: Closed Policy Discussion
- Topic: Team Conversion Mode Participation
- Replies: 22
- Views: 4577
Re: Team Conversion Mode Participation
Finished a round where the geneticist watched both I and another Ganghead get Chainstunned Punched to death by his fellow Geneticist. His Excuse? The other Geneticist was "too strong". He then proceeded to Try to help security but got lit up, only to later watch ANOTHER gang member get kil...
- Sun Sep 27, 2015 1:17 am
- Forum: Closed Policy Discussion
- Topic: Loyalty implants during gang/cult/rev
- Replies: 9
- Views: 2416
Re: Loyalty implants during gang/cult/rev
I think that if you are deconverted, you should not willingly attempt to be reconverted to the antagonist side. If you don't want to play anymore then just go braindead/suicide. Preferable BEFORE security wastes their resources on you. Not even this, if you don't wanna play Ahelp it or ghost BEFORE...
- Fri Sep 25, 2015 4:40 pm
- Forum: Ideas
- Topic: Gang converting sec/snowballing
- Replies: 116
- Views: 22907
Re: Gang converting sec/snowballing
The argument of "If I wanted to play Gang I wouldn't go sec" can easily be applied to any other individual that has these gamemodes turned off. Sec shouldn't get special snowflake protection simply because they would rather deny greens instead of help someone get them. Just removing the co...
- Thu Sep 24, 2015 10:13 pm
- Forum: Ideas
- Topic: merge roboticist and scientist: discussion edition
- Replies: 38
- Views: 8352
Re: merge roboticist and scientist: discussion edition
Only xenobio and R&D (mostly R&D) have any sort of depth. Toxins takes 5 minutes for a competent person to do, and the experimentor shouldn't even count as it's own thing. It's not like the people in toxins go to Xenobio/RnD once they're done, they just go blow up the station take their bom...
- Wed Sep 23, 2015 8:08 pm
- Forum: Coding Feedback
- Topic: Vampires & Vampirism
- Replies: 26
- Views: 6303
Re: Vampires & Vampirism
I'd much rather they not respawn, I don't recall any vampire story in which they come back from the dead... But Count Duckula though... WTF is this Old British cartoon. Transylvanian Duck Vampire Count Duckula is being resurrected by his servants but instead of blood in the recipe they mess up and ...
- Wed Sep 23, 2015 7:15 pm
- Forum: Ideas
- Topic: merge roboticist and scientist: discussion edition
- Replies: 38
- Views: 8352
Re: merge roboticist and scientist: discussion edition
Can there be a poll option to DIVIDE science jobs? Having people be able to make highly volatile explosions, create an army of slimes/golems/both, then create guns for said golem army to use seems kinda silly. Also it accurately represents what departments in Science need more attention.
- Wed Sep 23, 2015 7:03 pm
- Forum: Coding Feedback
- Topic: Vampires & Vampirism
- Replies: 26
- Views: 6303
Re: Vampires & Vampirism
I'd much rather they not respawn, I don't recall any vampire story in which they come back from the dead... But Count Duckula though... WTF is this NVM this sounds pretty cool, the first person who is stolen blood becomes side-side antag with the objective to revive their master if he dies and assi...