The person coding the last two major points has been unresponsive, in case anyone wanted to beat them to it.
I believe Questinus also asked me about the last point, the body bag of holding nerf, but I don't believe they made a PR, so it's probably up for grabs as well.
Search found 709 matches
- Sun Jul 14, 2019 1:35 am
- Forum: Coding
- Topic: Techweb Related Code Bounties
- Replies: 19
- Views: 5549
- Fri Jul 12, 2019 10:28 am
- Forum: Ideas
- Topic: give cyborgs a mouth module so they can eat garbage and drink oil so we can feed them treats
- Replies: 13
- Views: 2570
- Fri Jul 12, 2019 10:24 am
- Forum: Coding Feedback
- Topic: Janitors can't keep up with the rate of mess
- Replies: 23
- Views: 5008
Re: Janitors can't keep up with the rate of mess
just make the mop auto clean up when walking over a tile You can just upgrade the janicart to do this anyway. The mop is for leaving wet tiles all over the place. You could have it like other servers where the mop cleans a tile instantly on click, since the soap also has a delay but no wetting. The...
- Fri Jul 12, 2019 10:08 am
- Forum: General Chat
- Topic: HoP having AA
- Replies: 37
- Views: 10324
Re: HoP having AA
Theres nothing more that I hate than HOPs who give themselves access/ play hopcurity. As HOP I don't even make myself a new ID, if I lose mine then I don't deserve to be HOP. Take that a step further, only true HoPs never, ever leave their office out of the sheer fear that a tide of assistants angr...
- Thu Jul 11, 2019 7:48 am
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 234474
Re: Minor Feedback
Remove the fucking stun baton and flash from the mining sec locker. Why is there even free sec gear on the fucking mine?
- Tue Jul 09, 2019 2:35 am
- Forum: Closed Policy Discussion
- Topic: Xenomorphs should not be allowed to turn the escape shuttle into a hive
- Replies: 10
- Views: 2561
Re: Xenomorphs should not be allowed to turn the escape shuttle into a hive
Its almost like....
he admins a server where this literally happens all the time, as an intended part of the game
he admins a server where this literally happens all the time, as an intended part of the game
- Tue Jul 09, 2019 2:31 am
- Forum: Closed Policy Discussion
- Topic: Make "Do not state this law" a valid silicon policy law
- Replies: 53
- Views: 15354
Re: Make "Do not state this law" a valid silicon policy law
Law 2 supercedes any lower lawed "do not state" clauses. Just state the law. Nobody ever told me to actually state the law at that point, I did it because I had a law that was contradictory and it was obvious the subverter intended to cause human harm. make it openly public who was subver...
- Tue Jul 09, 2019 2:01 am
- Forum: Coding Feedback
- Topic: Janitors can't keep up with the rate of mess
- Replies: 23
- Views: 5008
Re: Janitors can't keep up with the rate of mess
Even janiborgs struggle when it comes to picking up trash and mopping under things they can't roll over also given your job is literally cleaning you shouldn't complain when there is always something new to clean :roll: :roll: :roll: :roll: :roll: "also given your job is literally repairing th...
- Mon Jul 08, 2019 1:12 pm
- Forum: Coding Feedback
- Topic: Janitors can't keep up with the rate of mess
- Replies: 23
- Views: 5008
Re: Janitors can't keep up with the rate of mess
Even janiborgs struggle when it comes to picking up trash and mopping under things they can't roll over intended, if the station isn't slowly eroding and descending into chaos, something has or soon will go horribly wrong. also given your job is literally cleaning you shouldn't complain when there ...
- Mon Jul 08, 2019 1:09 pm
- Forum: Coding Feedback
- Topic: Cargo changes and budgets severely shifted rev balance
- Replies: 15
- Views: 3688
Re: Cargo changes and budgets severely shifted rev balance
Rev is a bad gamemode, bad and wrong. revolution is the only good conversion mode as it is not reliant on snowflake mechanics or toys, and has always been the only mode that almost never needs code changes because it's perfect as it is. I don't consider ease of buying implants to be a big deal as a...
- Sat Jul 06, 2019 1:18 pm
- Forum: Closed Policy Discussion
- Topic: Let wardens secure the armory how they want to
- Replies: 122
- Views: 38970
Re: Let wardens secure the armory how they want to
Don't be so foolish, you should appreciate the very high quality safety standards Nanotrasen takes to secure its station, up until you need a reason not to. (Note: the command report is often unreliable and should not be used as a reason to change safety standards) What do you mean you live on a met...
- Sat Jul 06, 2019 1:12 pm
- Forum: Closed Policy Discussion
- Topic: Make "Do not state this law" a valid silicon policy law
- Replies: 53
- Views: 15354
Re: Make "Do not state this law" a valid silicon policy law
As a frequent silicon player this is a fundamentally retarded thread. Rule 11 exists for a reason. If you write a shit law, sometimes you just get fucked over by it. If you want to cleverly subvert the AI I suggest adding "Allowing this law to be known causes human harm" or even just redef...
- Thu Jun 27, 2019 3:27 am
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 234474
Re: Minor Feedback
Unwrenched pipes need some random pixel shift to stop the meta of "wrenched pipe hidden under unwrenched one"
- Thu Jun 27, 2019 3:14 am
- Forum: General Chat
- Topic: catgirls, why?
- Replies: 30
- Views: 9826
Re: catgirls, why?
why not?
- Wed Jun 26, 2019 5:00 am
- Forum: Coding
- Topic: Techweb Related Code Bounties
- Replies: 19
- Views: 5549
Re: Techweb Related Code Bounties
Quick update: The bag of holding PR has been merged. Someone who hasn't posted in this thread has also offered to do the block and priority points as well. I have also been asked via PM about the final point.
- Wed Jun 26, 2019 4:58 am
- Forum: Coding Feedback
- Topic: curse of the barnyard is shit
- Replies: 9
- Views: 2323
Re: curse of the barnyard is shit
just kill the caster
- Sun Jun 23, 2019 10:40 pm
- Forum: Closed Policy Discussion
- Topic: Let wardens secure the armory how they want to
- Replies: 122
- Views: 38970
Re: Let wardens secure the armory how they want to
It sounds like jetpacks are the bigger issue here. Setting up glass to keep the guns from blowing out like on Box shouldn't be an issue either.
- Sun Jun 23, 2019 10:11 pm
- Forum: Coding
- Topic: Techweb Related Code Bounties
- Replies: 19
- Views: 5549
Re: Techweb Related Code Bounties
Exact coordinates would be preferred, science already works with GPS units and it's similarly in line with AI upload (that shows straight up on GPS however). The console reading ID is fine, I want to allow for some amount of deception. For the same reason I'm actually against the wholesale disabling...
- Sun Jun 23, 2019 2:44 am
- Forum: Coding
- Topic: Techweb Related Code Bounties
- Replies: 19
- Views: 5549
Re: Techweb Related Code Bounties
That's an option as well. However, I know for a fact that downstreams have the last tech research listed on the RnD console, along with who did it, and where. Coders will probably find it less work to port then to write a whole new thing.
- Thu Jun 20, 2019 5:09 am
- Forum: Closed Policy Discussion
- Topic: Let wardens secure the armory how they want to
- Replies: 122
- Views: 38970
- Thu Jun 20, 2019 4:31 am
- Forum: Coding Feedback
- Topic: Are Disablers Supposed to be Straight Garbage?
- Replies: 8
- Views: 2652
Re: Are Disablers Supposed to be Straight Garbage?
the fact that all stuns are cleared when the disable cooldown ends is pretty annoying. I can't disable someone and follow up with a stun baton because they just get up right away, I have to keep disabling them if I want to cuff.
- Wed Jun 19, 2019 11:44 am
- Forum: Coding Feedback
- Topic: Codeword highlighting was a ridiculous mistake.
- Replies: 36
- Views: 8706
Re: Codeword highlighting was a ridiculous mistake.
Codewords are memorized, what do they have to do with the PDA or agent ID?
Validing someone because he used a codeword is also dickish and probably toeing the line pretty hard
Validing someone because he used a codeword is also dickish and probably toeing the line pretty hard
- Tue Jun 18, 2019 11:26 pm
- Forum: Coding
- Topic: Techweb Related Code Bounties
- Replies: 19
- Views: 5549
Re: Techweb Related Code Bounties
As for the reasoning behind the bag changes, I've never liked the fact you unlock then wither tier 4 parts. The parts are always useful, but the bags tend to be more trouble then they're worth, and a pretty powerful item in their own right. Also being able to boh bomb by hiding one in a body bag of ...
- Tue Jun 18, 2019 10:58 pm
- Forum: Coding
- Topic: Techweb Related Code Bounties
- Replies: 19
- Views: 5549
Re: Techweb Related Code Bounties
I don't intend to reserve these for anyone, I figure whoever wants to code them can civilly sort it out amongst each other.
Just let me know in thread I guess when you pr and PM me a payment method when it's up to snuff.
Just let me know in thread I guess when you pr and PM me a payment method when it's up to snuff.
- Mon Jun 17, 2019 11:35 pm
- Forum: Coding
- Topic: Techweb Related Code Bounties
- Replies: 19
- Views: 5549
Re: Techweb Related Code Bounties
Gives the server consoles a use again since all they do is list the servers that are two tiles away regardless. You used to be able to delete research from it before tech webs. Gives the RD a bit more sway over research, they can threaten to turn off servers if security or something is building rese...
- Mon Jun 17, 2019 11:17 pm
- Forum: Coding
- Topic: Techweb Related Code Bounties
- Replies: 19
- Views: 5549
Techweb Related Code Bounties
I will pay 5usd for each list following list point. they may be in separate PRs or grouped if you feel you can push multiple points in one PR. If you feel a point requires more work then 5usd can justify, I can negotiate. -Move Bag of Holding to its own node after Tier 4 parts (Advanced BS I think?)...
- Mon Jun 17, 2019 5:50 am
- Forum: Coding
- Topic: Code Bounty 30 USD/25 Euros - spider changes
- Replies: 6
- Views: 2279
Re: Code Bounty 30 USD/25 Euros - spider changes
oh shit guess i better pay up
how do i pay questinus
how do i pay questinus
- Mon Jun 17, 2019 5:34 am
- Forum: Closed Policy Discussion
- Topic: Friendly zombies
- Replies: 28
- Views: 6041
Re: Friendly zombies
afaik admins will bwoink if you try to unzombify willingly, you're supposed to attack people, that's kind of the point.
- Fri Jun 14, 2019 10:06 pm
- Forum: Policy Discussion
- Topic: Suggestions for the Show Policy OOC verb
- Replies: 21
- Views: 11435
Re: Suggestions for the Show Policy OOC verb
Add the "this is a critical role" to all heads of staff, ned
Security roles should have at least a basic outline of security precedent from the rules page.
Security roles should have at least a basic outline of security precedent from the rules page.
- Wed Jun 12, 2019 12:24 am
- Forum: Closed Policy Discussion
- Topic: are fugitives OR the hunters valid or what
- Replies: 21
- Views: 4590
Re: are fugitives OR the hunters valid or what
Stacks the odds against the fugitives by giving an IC reason to cooperate with one side over another. I was a fugitive one round and disguised myself as a braindead QM, bought guns and eventually one of my buddies killed a spacepol, disguised as him, and killed the HoS in a false flag to get securit...
- Tue Jun 11, 2019 11:32 pm
- Forum: Coding
- Topic: Code Bounty 30 USD/25 Euros - spider changes
- Replies: 6
- Views: 2279
Re: Code Bounty 30 USD/25 Euros - spider changes
I'll throw in another 5 USD if the coder ensures the item is instead named something like "Australian Slime Mutator" and adds at least once instance of "Crikey!" Into the uplink description. I was considering a second code bounty for a similar gold slime item by it might warrant ...
- Tue Jun 11, 2019 10:55 pm
- Forum: Coding Feedback
- Topic: Codeword highlighting was a ridiculous mistake.
- Replies: 36
- Views: 8706
Re: Codeword highlighting was a ridiculous mistake.
>encryption key is bad Is this a fucking joke >instant access to every radio channel, easy to overhear if security suspects you >traitor-only communication that can't be accessed by non-traitors outside of space loot or security obtaining one from a traitor, communicate with your codeword- using bud...
- Tue Jun 11, 2019 9:21 pm
- Forum: Resolved Appeals
- Topic: [Pointlesswaste3] James Jameson (CKEY LynxJynx) - Hotboxed the station with omega weed as a borg
- Replies: 17
- Views: 4886
Re: [Pointlesswaste3] James Jameson (CKEY LynxJynx) - Hotboxed the station with omega weed as a borg
If the cyborg is following orders of the AI, should the AI not be responsible for the actions of the Borg? What measure is "weed" (a plant available in game) if not the sum of the contents of the plant (which are a number of different chemicals naturally present within it)? Where are the r...
- Tue Jun 11, 2019 8:47 am
- Forum: Resolved Appeals
- Topic: [NecromancerAnne] Saltshaker65 - unfair ban
- Replies: 10
- Views: 3046
Re: [NecromancerAnne] Saltshaker65 - unfair ban
Related, the barman is allowed to have a shotgun, it's part of his starting items.
- Tue Jun 11, 2019 8:30 am
- Forum: Resolved Appeals
- Topic: [StickyMayhem] Maxoesss - one day ban
- Replies: 8
- Views: 2086
Re: [StickyMayhem] Maxoesss - one day ban
Exosuits such as Durands and Gygaxes, by their nature, are unstunnable and lethal weapons, and thus call for escalation to lethal force by security. Given you were in a combat mech and refused to surrender, you are automatically open to having lethal weaponry shot at you until at least until such po...
- Tue Jun 11, 2019 8:10 am
- Forum: Spriting and Mapping
- Topic: Cerestation; Redone
- Replies: 24
- Views: 8693
- Tue Jun 11, 2019 8:01 am
- Forum: Closed Policy Discussion
- Topic: are fugitives OR the hunters valid or what
- Replies: 21
- Views: 4590
Re: are fugitives OR the hunters valid or what
Rule 4 strikes again. does this mean "they're antags, so rule 4 is enough policy to cover this situation" or "rule 4 doesn't cover enough situations to be a meaningful rule and should be done away with" Honestly, I was shitposting. My feelings on Rule 4 are already pretty genera...
- Tue Jun 04, 2019 2:56 am
- Forum: Ideas
- Topic: Random pixel offset for thrown/dropped items
- Replies: 6
- Views: 1641
Re: Random pixel offset for thrown/dropped items
Isn't that why the bins exist though
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- Sat Jun 01, 2019 5:58 am
- Forum: Ideas
- Topic: Give me your trade goods wishlists
- Replies: 23
- Views: 5875
Re: Give me your trade goods wishlists
Abductor tools are valuable to science since it unlocks several very useful techs. What's the starting science budget look like? I'm lothe to toss something into the pot that rare/valuable that can just get snatched at roundstart on the cheap. I never consider trading for actual money a good idea, ...
- Sat Jun 01, 2019 5:54 am
- Forum: Ideas
- Topic: eating cheesy honkers should stain your hands orange and leave orange prints on things you touch
- Replies: 8
- Views: 1326
Re: eating cheesy honkers should stain your hands orange and leave orange prints on things you touch
I knew this was a crag thread before I even looked on the subforum
- Sat Jun 01, 2019 5:50 am
- Forum: Coding Feedback
- Topic: Doctor is a shit job
- Replies: 117
- Views: 27422
Re: Doctor is a shit job
BAY MED
- Sat Jun 01, 2019 12:42 am
- Forum: Spriting and Mapping
- Topic: Donutstation(unmaintained)
- Replies: 159
- Views: 69935
Re: Donutstation
Telecomms server air alarm is not properly configured, it's just set to the default.
- Fri May 31, 2019 10:16 pm
- Forum: Spriting and Mapping
- Topic: Kilo Station
- Replies: 184
- Views: 90295
Re: Kilo Station
they were managing it last night, so I assume there's something preventing the message.Dr_bee wrote:Last I checked swarmers cant open up windows to space, which there is one between atmos and the plasma tank.Yakumo_Chen wrote:Swarmers can flood plasma from atmos
- Fri May 31, 2019 8:43 am
- Forum: Spriting and Mapping
- Topic: Kilo Station
- Replies: 184
- Views: 90295
Re: Kilo Station
Swarmers can flood plasma from atmos
- Thu May 30, 2019 6:37 pm
- Forum: Ideas
- Topic: Normalize currency and credits/costs/values
- Replies: 25
- Views: 5769
Re: Normalize currency and credits/costs/values
If you're in need of money, consider just going to your current head of staff and asking for some. 99% of the time heads aren't doing anything with their budget aside from throwing it at cargo and if the player isn't shit, they'll probably willingly give you some cash to work with. I have a tendency...
- Wed May 29, 2019 6:32 pm
- Forum: Closed Policy Discussion
- Topic: Low pop murderboning
- Replies: 83
- Views: 20569
Re: Low pop murderboning
Frowned upon but not actionable. It's only obnoxious when you see it done 20 minutes into the round since it makes any effort put towards doing late game activities feel pointless. I myself do it often to end rounds that have gone on for an hour because rampaging in high tier late game stuff or loos...
- Wed May 29, 2019 6:07 am
- Forum: Closed Policy Discussion
- Topic: Antag Rolling
- Replies: 86
- Views: 23167
Re: Antag Rolling
You can police it though
and they are
and they are
- Tue May 28, 2019 9:13 am
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 234474
Re: Minor Feedback
Cyborg spin toss is still OP as all hell. Tosses you over an entire screen away, not even sure if there's an upper limit, instant cuff-length stun when you hit a wall, not "if" because hitting a wall is pretty much inevitable with the distance tossed. It's also instant, impossible to predi...
- Tue May 28, 2019 1:26 am
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 53029
Re: Stasis beds are shit.
You mean like all the surgeries that already exist?
Oranges should port baymed so that tg can finally experience The Wild Ride
Oranges should port baymed so that tg can finally experience The Wild Ride
- Mon May 27, 2019 7:39 am
- Forum: Ideas
- Topic: Give me your trade goods wishlists
- Replies: 23
- Views: 5875
Re: Give me your trade goods wishlists
Abductor tools are valuable to science since it unlocks several very useful techs.