Search found 86 matches

by Buggy
Sun Mar 13, 2016 3:08 am
Forum: Coding Feedback
Topic: Buff Floorbots
Replies: 14
Views: 2797

Re: Buff Floorbots

I'm bored and also permabanned so I did this: https://github.com/tgstation/-tg-station/pull/16077
by Buggy
Sat Mar 12, 2016 1:18 am
Forum: Resolved Appeals
Topic: [Korphareon]Buggy123 - stating ss13 is powergaming: the game
Replies: 52
Views: 14483

Re: [Korphareon]Buggy123 - stating ss13 is powergaming: the

I think an admin said something like this "You can get away with a lot of shit if you don't brag about it" Follow the advice. Bragging will only get you unwanted attention. I didn't brag, I defended myself. I would have never even talked about it if a number of people hadn't accused me in...
by Buggy
Fri Mar 11, 2016 9:31 pm
Forum: Resolved Appeals
Topic: [Korphareon]Buggy123 - stating ss13 is powergaming: the game
Replies: 52
Views: 14483

Re: [Korphareon]Buggy123 - stating ss13 is powergaming: the

B) Collectively punish everyone by endlessly chasing his actions and nerfing one thing after another, and be the bad guy no fun coder Isn't that literally what happens when people keep abusing the system to powergame, thus forcing a nerf and them moving on to the next thing? It's a vicious cycle, p...
by Buggy
Fri Mar 11, 2016 8:13 am
Forum: Resolved Appeals
Topic: [Korphareon]Buggy123 - stating ss13 is powergaming: the game
Replies: 52
Views: 14483

Re: [Korphareon]Buggy123 - stating ss13 is powergaming: the

No fuck off ion laws aren't a justifiable reason to desync the borgs, 99.9% of them are harmless anyway. Is it any better than using meteors to justify reinforcing the containment fields so it's harder to sabotage? It already takes AT LEAST 2 meteors to break normal containment, let alone special 1...
by Buggy
Fri Mar 11, 2016 8:06 am
Forum: Resolved Appeals
Topic: [Korphareon]Buggy123 - stating ss13 is powergaming: the game
Replies: 52
Views: 14483

Re: [Korphareon]Buggy123 - stating ss13 is powergaming: the

oranges wrote:...

Arguably there was the fact that I unsynced a borg for no real reason(which i now know not to do), and was super salty in deadchat due to something else(which is par for the course for deadchat). Kind of doubt that any of that is perma-worthy though.
by Buggy
Fri Mar 11, 2016 7:36 am
Forum: Resolved Appeals
Topic: [Korphareon]Buggy123 - stating ss13 is powergaming: the game
Replies: 52
Views: 14483

Re: [Korphareon]Buggy123 - stating ss13 is powergaming: the

Except the captain's laser is functional to the captain and the only downside to getting it is that it sets an alarm the captain can turn off in three seconds, then unlock the doors with his remote. There's no ingame justifiable reason to unsync the borgs other then the MMI requesting it or "T...
by Buggy
Fri Mar 11, 2016 7:20 am
Forum: Resolved Appeals
Topic: [Korphareon]Buggy123 - stating ss13 is powergaming: the game
Replies: 52
Views: 14483

Re: [Korphareon]Buggy123 - stating ss13 is powergaming: the

A meteor is unlikely to ever cause containment to fail, the engine is heavily reinforced such that no reasonably sized meteor could destroy it. Plus that doesn't apply on maps with the singularity in the center of the station instead of at the edges. The captains laser is explictly in a display case...
by Buggy
Fri Mar 11, 2016 6:38 am
Forum: Resolved Appeals
Topic: [Korphareon]Buggy123 - stating ss13 is powergaming: the game
Replies: 52
Views: 14483

Re: [Korphareon]Buggy123 - stating ss13 is powergaming: the

You didn't stop to think why you would need to unsync a borg in the first place? "Because I want to see how much I can get away with"? "Because It's safer if it isn't synced, it's less likely to get subverted and its guaranteed to be asimov" Is that really that different from &q...
by Buggy
Fri Mar 11, 2016 6:20 am
Forum: Resolved Appeals
Topic: [Korphareon]Buggy123 - stating ss13 is powergaming: the game
Replies: 52
Views: 14483

Re: [Korphareon]Buggy123 - stating ss13 is powergaming: the

And people wonder why the rules page ends up being three miles long with extremely specific examples of shit to not do. SS13 is incredibly diverse and complicated, If you turn it into a competitive game where people have a good reason and motivation to do something that shouldn't be done, then you ...
by Buggy
Fri Mar 11, 2016 6:06 am
Forum: Resolved Appeals
Topic: [Korphareon]Buggy123 - stating ss13 is powergaming: the game
Replies: 52
Views: 14483

Re: [Korphareon]Buggy123 - stating ss13 is powergaming: the

You didn't stop to think why you would need to unsync a borg in the first place? "Because I want to see how much I can get away with"? "Because It's safer if it isn't synced, it's less likely to get subverted and its guaranteed to be asimov" Is that really that different from &q...
by Buggy
Fri Mar 11, 2016 5:47 am
Forum: Resolved Appeals
Topic: [Korphareon]Buggy123 - stating ss13 is powergaming: the game
Replies: 52
Views: 14483

Re: [Korphareon]Buggy123 - stating ss13 is powergaming: the

Saegrimr wrote:Yeah, but if the game is all about toeing the line as hard as possible without getting banned, then you clearly failed your own advice there. Bad luck.

You pushed too hard by bragging about your shit.
I didn't intend to brag, I was defending my reasoning as to why I unsynced the borg.
by Buggy
Fri Mar 11, 2016 5:22 am
Forum: Resolved Appeals
Topic: [Korphareon]Buggy123 - stating ss13 is powergaming: the game
Replies: 52
Views: 14483

Re: [Korphareon]Buggy123 - stating ss13 is powergaming: the

I didn't realize that making unsynced borgs was a Issue, so I won't do it anymore. I said I wouldn't do it if it was against the rules because the rules define what metagaming IS. Say, maybe we do know that blobs usually decon R&D IC, so we can respond to it and it isn't metagaming, but we don't...
by Buggy
Fri Mar 11, 2016 4:49 am
Forum: Resolved Appeals
Topic: [Korphareon]Buggy123 - stating ss13 is powergaming: the game
Replies: 52
Views: 14483

[Korphareon]Buggy123 - stating ss13 is powergaming: the game

Sorry about the wall of text but I felt i needed to give a lot of evidence to thoroughly make my point. Please read at least some of it. • Byond account and character name: Buggy1234, Lorenzo Tesla • Banning admin: Korphareon • Ban type (What are you banned from?): normal ban • Ban reason and length...
by Buggy
Thu Mar 03, 2016 4:34 am
Forum: General Chat
Topic: Memorable Quotes
Replies: 1434
Views: 446060

Re: Memorable Quotes

Beep-o-tron Announces: Give up blob hivemind. You've lost. [Blob Telepathy] Blob Overmind (369)(Dark Matter) says, "IN BIRD CULTURE, FUCK OFF WITH THE DAMN LASERS" [Blob Telepathy] Blob Overmind (369)(Dark Matter) says, "EXCUSE YOU I'M AN OVERMIND" [Blob Telepathy] Blob Overmind...
by Buggy
Tue Mar 01, 2016 3:20 am
Forum: General Chat
Topic: Lizard name megathread
Replies: 51
Views: 19032

Re: Lizard name megathread

>no one mentions Eats-The-Cloaca
by Buggy
Mon Feb 29, 2016 11:52 pm
Forum: General Chat
Topic: TC trade ideas
Replies: 19
Views: 5833

Re: TC trade ideas

Speaking of which, trying to trade for a cult construct could work, since your artificers soul stones would be unusable. Well... no. Wizard soulstones are unusable by the crew I thought because of those flags If you can use the inital soulstone, you can use all the soulstones that the artificer mad...
by Buggy
Mon Feb 29, 2016 10:37 pm
Forum: Ideas
Topic: What three trekchems do you want back?
Replies: 48
Views: 10196

Re: What three trekchems do you want back?

Could we maybe get Clonexadone except it's like old Cryoxadone, when it was good? No more 'you gotta be -5 million degrees for it to heal' bullshit?
by Buggy
Sun Feb 28, 2016 7:57 pm
Forum: Coding Feedback
Topic: Reenable Away Missions
Replies: 48
Views: 11314

Re: Reenable Away Missions

I fixed up the beach away mission, so we could just enable that, but unfortunately I can't use the new map merge tool so I can't actually make a PR for it that doesn't have 5,000 line edits
by Buggy
Sun Feb 28, 2016 7:39 pm
Forum: General Chat
Topic: TC trade ideas
Replies: 19
Views: 5833

Re: TC trade ideas

Helios wrote:Speaking of which, trying to trade for a cult construct could work, since your artificers soul stones would be unusable.

Well... no.
by Buggy
Tue Feb 23, 2016 4:43 am
Forum: General Chat
Topic: so what exactly is the captain's job?
Replies: 42
Views: 11463

Re: so what exactly is the captain's job?

It's half-and-half, really. The captain has fuck all responsibilities outside of nuke ops and kinda rev, and starts with a ton of gear to make a newbie's life easier, and has all access so they can explore and shit. On the other hand, captains are usually expected to actually be decent and competent...
by Buggy
Sun Feb 21, 2016 7:06 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 544591

Re: Simple Questions Thread

Are solars actually blocked by the station? Or is the fact they only get power 1/4 of the time arbitrary, would it happen if I built some in the middle of a empty z level?
by Buggy
Wed Feb 17, 2016 4:13 am
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 628641

Re: Pet Peeves Thread - Little things that REALLY annoy you

IcePacks wrote:virology sucks
you suck
by Buggy
Tue Feb 16, 2016 9:58 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 628641

Re: Pet Peeves Thread - Little things that REALLY annoy you

Adding sneezing to it just irks me. Sure, it increases the spread, but not everyone actually wants a virus for some reason; forcing it on them is pretty bad. That, and you can fit another good symptom in instead of sneezing. Toxic filter/toxin compensation/self-respiration/ocular restoration/stimul...
by Buggy
Tue Feb 16, 2016 9:54 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 544591

Re: Simple Questions Thread

Does Saltpetre still increase plant potency? I tried using it one round and it didn't seem to change. Is there something else now (besides mutagen) that can increase potency? Without sacrificing an orphan to the RNG? I know that 1-2 units of mutagen affects the yield/potency without mutating the pl...
by Buggy
Tue Feb 16, 2016 5:29 am
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 628641

Re: Pet Peeves Thread - Little things that REALLY annoy you

Virology giving out the healing/stim virus combo to the entire crew for anything beyond a stationwide threat. Great, now that traitor/greytider is impossible to catch by anyone so long as he has a finger on a movement key. Thanks for making everything harder. I always do this because, yes, the trai...
by Buggy
Fri Feb 12, 2016 7:40 am
Forum: Ideas
Topic: Crashed escape pods:artifact rooms in space
Replies: 4
Views: 1073

Re: Crashed escape pods:artifact rooms in space

Helios wrote:a mime escape pod with invisible walls
I have been working on some mime stuff a-la bananium, where you can use it to make a reticience and stuff. We could stick some Silencium in there or something but that means I have to finish the PR, and somehow get sprites for it.
by Buggy
Wed Feb 10, 2016 11:23 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 628641

Re: Pet Peeves Thread - Little things that REALLY annoy you

To be fair it can be difficult to keep up sometimes.

It really annoys me when i'm banned, along with half the server, because bans are broken. Good thing that doesn't happen often, right? Right?
by Buggy
Thu Feb 04, 2016 3:09 am
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 855761

Re: Stories of rage, tears and regret

Ah, so thats what happened to them. I broke into EVA for them, glad to see some good came out of it.
by Buggy
Wed Feb 03, 2016 9:12 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 544591

Re: Simple Questions Thread

There is a very easy way around this for black powder in that it's explosion is technically another reaction that only requires black powder and occurs at it's detonation temperature, so you can preheat the ingredients for it, stick them in a grenade, and it'll instantly react to form black powder ...
by Buggy
Mon Feb 01, 2016 10:07 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 544591

Re: Simple Questions Thread

Both pyrosium and CLF3 will work if they're just in a beaker, but I've tested it and neither actually work in grenades, because grenades work weirdly. Essentially grenades create a temporary beaker with the combined capacity of the beaker in it, mix the reagents in it and react them, potentially in ...
by Buggy
Sun Jan 31, 2016 11:05 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 544591

Re: Simple Questions Thread

I though that anything that isn't just a reaction/chain reaction in a grenade doesn't work. Eg, you can't make a grenade that has black powder and CFL3, because the CFL3 has to react first and heat up the black powder, and then the black powder has to react again to detonate. Same goes for cryostyla...
by Buggy
Sun Jan 31, 2016 8:36 am
Forum: Ideas
Topic: Small virology change
Replies: 16
Views: 3328

Re: Small virology change

There are absolutely sensible ways to do virology that involve using synaptizine. Essentially, the ultimate limiter in virology is the time limit between making new beakers in the PANDEMIC. I'd guess it's like 5 seconds or so. If you make 1 new symptom at a time, you're limited to 1 every 5 seconds....
by Buggy
Mon Jan 25, 2016 8:59 pm
Forum: Ideas
Topic: Removing the bombcap from chem grenades?
Replies: 17
Views: 3869

Re: Removing the bombcap from chem grenades?

Don't underestimate the damage even a slighty-over-cap bomb can make. (7, 15, 32) vs (5, 10, 21) is a tremendous difference when it comes to the number of affected tiles. I'd say bomb cap is good enough as it still completely wrecks any department it's targeted at. 15 heavy destruction radius would...
by Buggy
Mon Jan 25, 2016 6:58 am
Forum: Ideas
Topic: Removing the bombcap from chem grenades?
Replies: 17
Views: 3869

Removing the bombcap from chem grenades?

Does anyone think it would be a good idea to remove the bombcap from chem grenades? Ok hear me out. So the bombcap was added because people figured out the ideal way to make TTV bombs, so they could churn out six massive, station-annihilating bombs within 10 minutes of round start, and that was bad....
by Buggy
Mon Jan 25, 2016 4:09 am
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 274948

Re: Sprite Requests

Could anyone create some sprites for my Silencium PR: https://github.com/tgstation/-tg-station/pull/14870? Silencium is the mime counterpart to Bananium. What it looks like is up to you, so long as its mime-ish, and keep in mind the theme is that its kinda transparent/invisible. At minimum I really ...
by Buggy
Sun Jan 24, 2016 4:25 am
Forum: General Chat
Topic: Nuke Ops Tactics
Replies: 54
Views: 18931

Re: Nuke Ops Tactics

During some war rounds AI law set, and may add hidden laws, so this isn't as effective. TBH it's pretty easy to create a law that has the desired effect for all common lawsets. They can get kinda long but it works. Example of a universal onehuman+do-not-state: Only Buggy is human, innocent, legitim...