Search found 412 matches
- Sat Jun 07, 2014 4:04 am
- Forum: Archived/Deleted
- Topic: My idea for a shake up of Security
- Replies: 42
- Views: 11203
Re: My idea for a shake up of Security
Detective Sergeants As the detective is the more popular role in security there are now two detectives, they also have the role of Sergeants - each in charge of a group of three sec officers (Red troop and Blue troop (they have a coloured arm bands to denote which team)). They'll have full sec acce...
- Thu Jun 05, 2014 9:28 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 922265
Re: Screenshots General
EMP flashlight.
- Wed Jun 04, 2014 2:35 pm
- Forum: Ideas
- Topic: Department Budgets
- Replies: 70
- Views: 18583
Re: Department Budgets
Actually, separating armory access and weapon authorization access sounds like a good idea.
- Tue Jun 03, 2014 9:26 am
- Forum: Coding Feedback
- Topic: The time has come, nerf magic missile
- Replies: 84
- Views: 21997
Re: The time has come, nerf magic missile
No, but she rips off masks. Which works very well if someone is standing in N2O.Neerti wrote:I thought lamarr didn't have the knockout like normal facehuggers do?
- Tue Jun 03, 2014 9:20 am
- Forum: Coding Feedback
- Topic: The time has come, nerf magic missile
- Replies: 84
- Views: 21997
Re: The time has come, nerf magic missile
Release N2O + throw Lamarr
- Mon Jun 02, 2014 9:16 pm
- Forum: Coding Feedback
- Topic: AI core boards requiring diamonds
- Replies: 7
- Views: 2488
Re: AI core boards requiring diamonds
Might be related to gold being in the vault.
- Mon Jun 02, 2014 9:13 pm
- Forum: Ideas
- Topic: Not being able of wearing a spacesuithelmet alone
- Replies: 30
- Views: 6427
Re: Not being able of wearing a spacesuithelmet alone
They give welder protection.
- Mon Jun 02, 2014 7:40 pm
- Forum: Ideas
- Topic: Inverse Double Agents
- Replies: 29
- Views: 7676
Re: Inverse Double Agents
What if they ghost?
- Mon Jun 02, 2014 11:11 am
- Forum: Site, Forums, And Wiki
- Topic: Official SS13 wiki thread (to-do, bitching, etc)
- Replies: 88
- Views: 40488
Re: The semi-official wiki thread (to-do, bitching, etc)
Yeah, except it's not dealing genetic damage.paprika wrote:Cloneloss damage is probably one people are more familiar with, the damage you have when you're an incomplete clone. Extremely hard to treat.
- Mon Jun 02, 2014 10:54 am
- Forum: Site, Forums, And Wiki
- Topic: Official SS13 wiki thread (to-do, bitching, etc)
- Replies: 88
- Views: 40488
Re: The semi-official wiki thread (to-do, bitching, etc)
Decloner is a weapon that exists in the game files and even has R&D design, but requires combat tech 8, which is unobtainable in the game, because there is no item with origin combat tech of 7 or above. It fires charges that deal ~amazing~ 40 radiation damage.
- Mon Jun 02, 2014 9:51 am
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 87982
Re: "It's silicon policy time!" "No CentCom no!"
OneHuman board adds a law to zeroth slot.
Which means that a) Once onehumaned, AI stays onehumaned and b) You can't overwrite it with a different onehuman.
Which means that a) Once onehumaned, AI stays onehumaned and b) You can't overwrite it with a different onehuman.
- Mon Jun 02, 2014 5:20 am
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 87982
Re: "It's silicon policy time!" "No CentCom no!"
This is seriously going nowhere. Okay. /datum/ai_laws var/name = "Unknown Laws" var/zeroth = null var/zeroth_borg = null var/list/inherent = list() var/list/supplied = list() var/list/ion = list() Where zeroth is malf/traitor/onehuman law; zeroth_borg is zeroth law borgs get (accomplish yo...
- Sun Jun 01, 2014 6:05 pm
- Forum: Site, Forums, And Wiki
- Topic: Official SS13 wiki thread (to-do, bitching, etc)
- Replies: 88
- Views: 40488
Re: The semi-official wiki thread (to-do, bitching, etc)
Decloner and chem sprayer are unavailable in normal gameplay.
- Sun Jun 01, 2014 8:23 am
- Forum: Site, Forums, And Wiki
- Topic: Official SS13 wiki thread (to-do, bitching, etc)
- Replies: 88
- Views: 40488
Re: The semi-official wiki thread (to-do, bitching, etc)
Needs two things: pictures and texts that appear on hover with formulae, like here.
Sorting is almost pointless here, formula column needs to be a lot wider, and really, I don't see a point in putting them all in one table.
Sorting is almost pointless here, formula column needs to be a lot wider, and really, I don't see a point in putting them all in one table.
- Sun Jun 01, 2014 8:12 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 922265
Re: Screenshots General
*points to the name of the topic*paprika wrote:Because /tg/ is forever left behind. NT has them already.
- Sat May 31, 2014 5:36 pm
- Forum: Coding Feedback
- Topic: Hallucination sting
- Replies: 15
- Views: 3711
Re: Hallucination sting
Being stung adds 200 ticks Antitox removes 5 extra ticks per tick And synaptizine removes 10 extra ticks per tick Mix of antitox/synap will remove a sting in (200/16 = 12,5) 13 ticks, and will use (0,4 * 13) 5,2 of each. 5/5 antitox/synap pill will remove effects of a sting in seconds. Unless you ge...
- Sat May 31, 2014 5:27 pm
- Forum: Coding Feedback
- Topic: Mining discussion and poll
- Replies: 17
- Views: 4780
Re: Mining discussion and poll
Detainees (people put in the labor camp) will sometimes go through a wall and ruin the labor camps oxygen supply This is incorrect: mesons DO show where the space starts. IMO mining scanner should be merged into mesons; as in, as long as you are wearing mesons you are always seeing minerals. I thin...
- Sat May 31, 2014 5:22 pm
- Forum: Closed Policy Discussion
- Topic: Atmos Modifications
- Replies: 152
- Views: 38363
Re: Atmos Modifications
If you are going to make a modification that prevents AI and only AI from flooding plasma, why don't you just card it at the start of every round?
Oh wait, that will get you banned.
Oh wait, that will get you banned.
- Fri May 30, 2014 3:09 pm
- Forum: Coding Feedback
- Topic: AI laws and purging
- Replies: 4
- Views: 2226
Re: AI laws and purging
You can't remove onehuman law, which is (probably) an oversight. Basically, there are four kinds of laws: ionic, zeroth, core, additional. Reset removes additional and, IIRC, ionic. Purge removes everything except zeroth. Zeroth can only be malf/traitor/onehuman, and it can never be removed or repla...
- Fri May 30, 2014 6:52 am
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 87982
Re: "It's silicon policy time!" "No CentCom no!"
A small post thus far, but I must admit I am glad to see that there is a provision in there specifically warding against a purged AI going "BEEP BEEP PUMPING PLASMA INTO AIR SUPPLY" immediately upon being unshackled. Though escalation laws in place. Hopefully not only protects players fro...
- Fri May 30, 2014 6:51 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 658921
Re: Stories of Awesome (Or something close to it.)
>Scientist >Time to breed some slimes >Do usual work, get metals >Power suddenly goes out >POWERSINK >Oh well >Punch a window to get a shard >Find a crowbar >Get to medbay and get gloves >Grab bedsheet from dorms >Continue working, extracting cores with surgery >Breed more slimes >ALIEN >Alien drone...
- Thu May 29, 2014 8:47 pm
- Forum: Site, Forums, And Wiki
- Topic: Official SS13 wiki thread (to-do, bitching, etc)
- Replies: 88
- Views: 40488
Re: The semi-official wiki thread (to-do, bitching, etc)
Nuke is not complicated by itself. It's not complicated at all. Changeling is a lot more complicated than that. Planning and other things of this kind are complicated, but the gamemode itself (mechanics) is not.
- Thu May 29, 2014 6:14 pm
- Forum: Coding Feedback
- Topic: Cult Conversion Requiring 3
- Replies: 29
- Views: 8412
Re: Cult Conversion Requiring 3
That sounds like ahelp-worthy.AseaHeru wrote:That sounds like meta...Bluespace wrote:Shame most constructs either attack cultists in anger or just walk into the hallways and purposefully die.
Unless they remember their past life...
- Wed May 28, 2014 3:46 pm
- Forum: General Chat
- Topic: Apparently this is the worst freeform lawset ever...
- Replies: 36
- Views: 11046
Re: Apparently this is the worst freeform lawset ever...
Since "dick" isn't defined, one must assume the law wants you to not be ANY kind of dick. Therefore, the AI can't be: -an asshole -named Richard -a detective -a penis -incompetent meddling The AI can't choose which definitions to ignore, because it will break the law. Uhhh no. It means th...
- Wed May 28, 2014 11:45 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 628469
Re: Pet Peeves Thread - Little things that REALLY annoy you
>People who suicide at the start of the round as anything other than Assistants. You picked the fucking job, so stick with it! >You picked the fucking job >You picked oh nonono that's the rng that handles assigning jobs to players. It's entirely possible for people to get jobs no where related to w...
- Wed May 28, 2014 6:11 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 963089
Re: Minor Suggestions
I think I've seen a lore about NT's hiring standards somewhere, which says that those who arrive on the station after the start of the shift are literally given a list of positions; in other words, what we have in the game. I can't find it, though.
- Tue May 27, 2014 10:06 pm
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 445965
Re: Memorable Quotes
Smoke Gibson [RD] (Research Director) [AI Private] says, "[Command] I'm currently not receiving oral sex."
Mackenzie Stafford [CMO] (Chief Medical Officer) [AI Private] says, "[Command] You have a facehugger in your office, RD. Use it."
Mackenzie Stafford [CMO] (Chief Medical Officer) [AI Private] says, "[Command] You have a facehugger in your office, RD. Use it."
- Tue May 27, 2014 1:16 pm
- Forum: Closed Policy Discussion
- Topic: Atmos Modifications
- Replies: 152
- Views: 38363
Re: Atmos Modifications
do people make the same logical leap of saying it's meta when they make the logical leap of thinking in character, 'oh hey this gas system can be exploited for plasma flooding and I know AI's can flood plasma but it'll never happen to me nah, I'll just leave it like this'. It's like the guy who fou...
- Mon May 26, 2014 1:56 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 628469
Re: Pet Peeves Thread - Little things that REALLY annoy you
When security calls me rogue when I release non-violent prisoners. Well gosh even I would call you rogue if you were releasing prisoners. If an AI does this, I will personally take the Ion Gun, break into the AI Core and terminate the AI. Coincidently one of my pet peeves are Silicon's getting invo...
- Mon May 26, 2014 1:32 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 628469
Re: Pet Peeves Thread - Little things that REALLY annoy you
Ho boy. I am Kelenius and this is my favorite thread on /tg/. Rant incoming. When my cyborg bolts upload/tech storage/EVA/anything of the kind FNR. When captain thinks I have to let him upload laws just because he's a captain. When someone calls me rogue because I stunned them in upload. When prison...
- Mon May 26, 2014 7:56 am
- Forum: Closed Policy Discussion
- Topic: Atmos Modifications
- Replies: 152
- Views: 38363
Re: Atmos Modifications
How big of an issue is this, really? Right now? Not. By the time the AI is flooding plasma, most atmo techs are dead or have long-since fucked off. If manual valving becomes okay, I'm willing to bet that every atmo tech that cares enough to do his job is going to manual valve N2O and Plasma. This i...
- Mon May 26, 2014 6:20 am
- Forum: Coding Feedback
- Topic: Cult Conversion Requiring 3
- Replies: 29
- Views: 8412
Re: Cult Conversion Requiring 3
Eh. Still, I rarely see any runes used besides those two. Again, most don't have tomes.
- Mon May 26, 2014 5:16 am
- Forum: Coding Feedback
- Topic: Cult Conversion Requiring 3
- Replies: 29
- Views: 8412
Re: Cult Conversion Requiring 3
The new way to win for the cult is to gather in once place and overwhelm security before they react without using any runes besides convert and sacrifice. The intention was to make it less like rev. It became more like rev. New cultists usually don't get tomes and nobody ever bothers to tell others ...
- Mon May 26, 2014 4:43 am
- Forum: Closed Policy Discussion
- Topic: Atmos Modifications
- Replies: 152
- Views: 38363
Re: Atmos Modifications
Edit: And yes, speaking as a spaceman whose primary motive is prudent self-interest, if the AI PDAs me and says "Do this, then sit in engipod for the next 20m. Don't get in my way, and I won't burn you with the rest of the station", I'd do it. There's probably a fair bit of people who wou...
- Mon May 26, 2014 4:00 am
- Forum: Closed Policy Discussion
- Topic: Atmos Modifications
- Replies: 152
- Views: 38363
Re: Atmos Modifications
Manual pumps are hardly permanent, and are easily replaced. Most AIs have or will have engineering borgs that can replace these pumps and make the gas flow again. The AI honestly has enough going for it without having an admin-protected ability to gas the station at any time. Atmos techs have barel...
- Sat May 24, 2014 12:35 am
- Forum: Resolved Requests
- Topic: Security job ban request: Max Fattkins
- Replies: 7
- Views: 1703
Security job ban request: Max Fattkins
Your byond account: Kelenius Your character name: Kelenius Their character name: Max Fattkins Their byond account(optional, but useful if you can provide it): Server and time: Sybil, around 4AM UTC+4 Logs and/or screenshots: http://pastebin.com/4str6DbQ Description of what happened: tl;dr: Two round...
- Fri May 23, 2014 6:26 am
- Forum: Coding Feedback
- Topic: "Stealth" traitor items.
- Replies: 13
- Views: 4506
Re: "Stealth" traitor items.
It can be done so only taters can tell antag items from non-antag items.
- Fri May 23, 2014 6:23 am
- Forum: Ideas
- Topic: Assistant Overhaul
- Replies: 81
- Views: 22402
Re: Assistant Overhaul
Add an option 'return to lobby if preferences unavailable'.
- Thu May 22, 2014 3:47 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 855428
Re: Stories of rage, tears and regret
Every round
>Captain/HoS/Warden/someone talks about killing criminals, thinking I can't hear them
>Bolt them down
>"AI let me out of my office" - "No, you will be harming humans"
>"AI ROGUE BLOW THE BORGS"
Just what are you EXPECTING me to do?
>Captain/HoS/Warden/someone talks about killing criminals, thinking I can't hear them
>Bolt them down
>"AI let me out of my office" - "No, you will be harming humans"
>"AI ROGUE BLOW THE BORGS"
Just what are you EXPECTING me to do?
- Wed May 21, 2014 11:31 pm
- Forum: General Chat
- Topic: Basil or Artyom? (Merge poll)
- Replies: 77
- Views: 20615
- Wed May 21, 2014 4:26 pm
- Forum: Coding Feedback
- Topic: Vox
- Replies: 28
- Views: 7591
Re: Vox
How else would I remind everyone to turn suit sensors on without 'crew please activate your suit sensors you fucking abortions'?
- Wed May 21, 2014 1:18 pm
- Forum: Closed Policy Discussion
- Topic: Hulk Humanity Discussion, Poll
- Replies: 59
- Views: 25234
Re: Hulk Humanity Discussion, Poll
Listen, if sense is getting in the way of balance - too bad for sense.
- Wed May 21, 2014 1:16 pm
- Forum: Ideas
- Topic: Give engineering borgs pipes
- Replies: 18
- Views: 5181
Re: Give engineering borgs pipes
What really needs to be done is that pipes/wires can't be destroyed when the wall or flooring remains.
- Wed May 21, 2014 11:12 am
- Forum: Ideas
- Topic: Non-traitor objectives
- Replies: 5
- Views: 1765
Non-traitor objectives
Because, well, why the hell not. (I'm pretty sure it was discussed already...) Those are job-related, random objectives given to non-antags. Just to make things a bit less interesting for non-antags. Basically, you are asked at the roundstard if you want to get an objective. Something not too compli...
- Wed May 21, 2014 10:57 am
- Forum: Coding Feedback
- Topic: Shadowlings (Gamemode suggestion/replacement)
- Replies: 264
- Views: 68809
Re: Shadowlings (Gamemode suggestion/replacement)
That sounds like changelings that doesn't actually suck.
Intriguing.
Intriguing.
- Tue May 20, 2014 4:16 pm
- Forum: Ideas
- Topic: Nuclear Power Generator
- Replies: 17
- Views: 5286
Re: Nuclear Power Generator
We already have that, it's capped superpacman generator.
- Tue May 20, 2014 9:14 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 963089
Re: Minor Suggestions
1) Come closer
2) Tackle
3) Strip
There, done.
2) Tackle
3) Strip
There, done.
- Mon May 19, 2014 6:59 pm
- Forum: General Chat
- Topic: Engineering competency at an all time low?
- Replies: 89
- Views: 26484
Re: Engineering competency at an all time low?
As someone who plays AI regularly, I can say that the problem is usually only present when there is one or none engineers. When there are at least two meatsacks with arms, most of the time I only need to open storage and sometimes configure SMES. If nobody is setting up the engine, let someone else ...
- Mon May 19, 2014 6:58 pm
- Forum: Closed Policy Discussion
- Topic: Ban ERP, take 245
- Replies: 16
- Views: 4497
Re: Ban ERP, take 245
For all the time I've been playing, I've never seen or heard any ERP. Ever.
What's wrong with me.
What's wrong with me.
- Mon May 19, 2014 6:19 am
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 401452