Search found 412 matches

by Kelenius
Sat Jun 07, 2014 4:04 am
Forum: Archived/Deleted
Topic: My idea for a shake up of Security
Replies: 42
Views: 11203

Re: My idea for a shake up of Security

Detective Sergeants As the detective is the more popular role in security there are now two detectives, they also have the role of Sergeants - each in charge of a group of three sec officers (Red troop and Blue troop (they have a coloured arm bands to denote which team)). They'll have full sec acce...
by Kelenius
Thu Jun 05, 2014 9:28 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 922265

Re: Screenshots General

EMP flashlight.
by Kelenius
Wed Jun 04, 2014 2:35 pm
Forum: Ideas
Topic: Department Budgets
Replies: 70
Views: 18583

Re: Department Budgets

Actually, separating armory access and weapon authorization access sounds like a good idea.
by Kelenius
Tue Jun 03, 2014 9:26 am
Forum: Coding Feedback
Topic: The time has come, nerf magic missile
Replies: 84
Views: 21997

Re: The time has come, nerf magic missile

Neerti wrote:I thought lamarr didn't have the knockout like normal facehuggers do?
No, but she rips off masks. Which works very well if someone is standing in N2O.
by Kelenius
Tue Jun 03, 2014 9:20 am
Forum: Coding Feedback
Topic: The time has come, nerf magic missile
Replies: 84
Views: 21997

Re: The time has come, nerf magic missile

Release N2O + throw Lamarr
by Kelenius
Mon Jun 02, 2014 9:16 pm
Forum: Coding Feedback
Topic: AI core boards requiring diamonds
Replies: 7
Views: 2488

Re: AI core boards requiring diamonds

Might be related to gold being in the vault.
by Kelenius
Mon Jun 02, 2014 9:13 pm
Forum: Ideas
Topic: Not being able of wearing a spacesuithelmet alone
Replies: 30
Views: 6427

Re: Not being able of wearing a spacesuithelmet alone

They give welder protection.
by Kelenius
Mon Jun 02, 2014 7:40 pm
Forum: Ideas
Topic: Inverse Double Agents
Replies: 29
Views: 7676

Re: Inverse Double Agents

What if they ghost?
by Kelenius
Mon Jun 02, 2014 11:11 am
Forum: Site, Forums, And Wiki
Topic: Official SS13 wiki thread (to-do, bitching, etc)
Replies: 88
Views: 40488

Re: The semi-official wiki thread (to-do, bitching, etc)

paprika wrote:Cloneloss damage is probably one people are more familiar with, the damage you have when you're an incomplete clone. Extremely hard to treat.
Yeah, except it's not dealing genetic damage.
by Kelenius
Mon Jun 02, 2014 10:54 am
Forum: Site, Forums, And Wiki
Topic: Official SS13 wiki thread (to-do, bitching, etc)
Replies: 88
Views: 40488

Re: The semi-official wiki thread (to-do, bitching, etc)

Decloner is a weapon that exists in the game files and even has R&D design, but requires combat tech 8, which is unobtainable in the game, because there is no item with origin combat tech of 7 or above. It fires charges that deal ~amazing~ 40 radiation damage.
by Kelenius
Mon Jun 02, 2014 9:51 am
Forum: Closed Policy Discussion
Topic: "It's silicon policy time!" "No CentCom no!"
Replies: 301
Views: 87982

Re: "It's silicon policy time!" "No CentCom no!"

OneHuman board adds a law to zeroth slot.

Which means that a) Once onehumaned, AI stays onehumaned and b) You can't overwrite it with a different onehuman.
by Kelenius
Mon Jun 02, 2014 5:20 am
Forum: Closed Policy Discussion
Topic: "It's silicon policy time!" "No CentCom no!"
Replies: 301
Views: 87982

Re: "It's silicon policy time!" "No CentCom no!"

This is seriously going nowhere. Okay. /datum/ai_laws var/name = "Unknown Laws" var/zeroth = null var/zeroth_borg = null var/list/inherent = list() var/list/supplied = list() var/list/ion = list() Where zeroth is malf/traitor/onehuman law; zeroth_borg is zeroth law borgs get (accomplish yo...
by Kelenius
Sun Jun 01, 2014 6:05 pm
Forum: Site, Forums, And Wiki
Topic: Official SS13 wiki thread (to-do, bitching, etc)
Replies: 88
Views: 40488

Re: The semi-official wiki thread (to-do, bitching, etc)

Decloner and chem sprayer are unavailable in normal gameplay.
by Kelenius
Sun Jun 01, 2014 8:23 am
Forum: Site, Forums, And Wiki
Topic: Official SS13 wiki thread (to-do, bitching, etc)
Replies: 88
Views: 40488

Re: The semi-official wiki thread (to-do, bitching, etc)

Needs two things: pictures and texts that appear on hover with formulae, like here.

Sorting is almost pointless here, formula column needs to be a lot wider, and really, I don't see a point in putting them all in one table.
by Kelenius
Sun Jun 01, 2014 8:12 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 922265

Re: Screenshots General

paprika wrote:Because /tg/ is forever left behind. NT has them already.
*points to the name of the topic*
by Kelenius
Sat May 31, 2014 5:36 pm
Forum: Coding Feedback
Topic: Hallucination sting
Replies: 15
Views: 3711

Re: Hallucination sting

Being stung adds 200 ticks Antitox removes 5 extra ticks per tick And synaptizine removes 10 extra ticks per tick Mix of antitox/synap will remove a sting in (200/16 = 12,5) 13 ticks, and will use (0,4 * 13) 5,2 of each. 5/5 antitox/synap pill will remove effects of a sting in seconds. Unless you ge...
by Kelenius
Sat May 31, 2014 5:27 pm
Forum: Coding Feedback
Topic: Mining discussion and poll
Replies: 17
Views: 4780

Re: Mining discussion and poll

Detainees (people put in the labor camp) will sometimes go through a wall and ruin the labor camps oxygen supply This is incorrect: mesons DO show where the space starts. IMO mining scanner should be merged into mesons; as in, as long as you are wearing mesons you are always seeing minerals. I thin...
by Kelenius
Sat May 31, 2014 5:22 pm
Forum: Closed Policy Discussion
Topic: Atmos Modifications
Replies: 152
Views: 38363

Re: Atmos Modifications

If you are going to make a modification that prevents AI and only AI from flooding plasma, why don't you just card it at the start of every round?

Oh wait, that will get you banned.
by Kelenius
Fri May 30, 2014 3:09 pm
Forum: Coding Feedback
Topic: AI laws and purging
Replies: 4
Views: 2226

Re: AI laws and purging

You can't remove onehuman law, which is (probably) an oversight. Basically, there are four kinds of laws: ionic, zeroth, core, additional. Reset removes additional and, IIRC, ionic. Purge removes everything except zeroth. Zeroth can only be malf/traitor/onehuman, and it can never be removed or repla...
by Kelenius
Fri May 30, 2014 6:52 am
Forum: Closed Policy Discussion
Topic: "It's silicon policy time!" "No CentCom no!"
Replies: 301
Views: 87982

Re: "It's silicon policy time!" "No CentCom no!"

A small post thus far, but I must admit I am glad to see that there is a provision in there specifically warding against a purged AI going "BEEP BEEP PUMPING PLASMA INTO AIR SUPPLY" immediately upon being unshackled. Though escalation laws in place. Hopefully not only protects players fro...
by Kelenius
Fri May 30, 2014 6:51 am
Forum: General Chat
Topic: Stories of Awesome (Or something close to it.)
Replies: 2028
Views: 658921

Re: Stories of Awesome (Or something close to it.)

>Scientist >Time to breed some slimes >Do usual work, get metals >Power suddenly goes out >POWERSINK >Oh well >Punch a window to get a shard >Find a crowbar >Get to medbay and get gloves >Grab bedsheet from dorms >Continue working, extracting cores with surgery >Breed more slimes >ALIEN >Alien drone...
by Kelenius
Thu May 29, 2014 8:47 pm
Forum: Site, Forums, And Wiki
Topic: Official SS13 wiki thread (to-do, bitching, etc)
Replies: 88
Views: 40488

Re: The semi-official wiki thread (to-do, bitching, etc)

Nuke is not complicated by itself. It's not complicated at all. Changeling is a lot more complicated than that. Planning and other things of this kind are complicated, but the gamemode itself (mechanics) is not.
by Kelenius
Thu May 29, 2014 6:14 pm
Forum: Coding Feedback
Topic: Cult Conversion Requiring 3
Replies: 29
Views: 8412

Re: Cult Conversion Requiring 3

AseaHeru wrote:
Bluespace wrote:Shame most constructs either attack cultists in anger or just walk into the hallways and purposefully die.
That sounds like meta...

Unless they remember their past life...
That sounds like ahelp-worthy.
by Kelenius
Wed May 28, 2014 3:46 pm
Forum: General Chat
Topic: Apparently this is the worst freeform lawset ever...
Replies: 36
Views: 11046

Re: Apparently this is the worst freeform lawset ever...

Since "dick" isn't defined, one must assume the law wants you to not be ANY kind of dick. Therefore, the AI can't be: -an asshole -named Richard -a detective -a penis -incompetent meddling The AI can't choose which definitions to ignore, because it will break the law. Uhhh no. It means th...
by Kelenius
Wed May 28, 2014 11:45 am
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 628469

Re: Pet Peeves Thread - Little things that REALLY annoy you

>People who suicide at the start of the round as anything other than Assistants. You picked the fucking job, so stick with it! >You picked the fucking job >You picked oh nonono that's the rng that handles assigning jobs to players. It's entirely possible for people to get jobs no where related to w...
by Kelenius
Wed May 28, 2014 6:11 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 963089

Re: Minor Suggestions

I think I've seen a lore about NT's hiring standards somewhere, which says that those who arrive on the station after the start of the shift are literally given a list of positions; in other words, what we have in the game. I can't find it, though.
by Kelenius
Tue May 27, 2014 10:06 pm
Forum: General Chat
Topic: Memorable Quotes
Replies: 1434
Views: 445965

Re: Memorable Quotes

Smoke Gibson [RD] (Research Director) [AI Private] says, "[Command] I'm currently not receiving oral sex."
Mackenzie Stafford [CMO] (Chief Medical Officer) [AI Private] says, "[Command] You have a facehugger in your office, RD. Use it."
by Kelenius
Tue May 27, 2014 1:16 pm
Forum: Closed Policy Discussion
Topic: Atmos Modifications
Replies: 152
Views: 38363

Re: Atmos Modifications

do people make the same logical leap of saying it's meta when they make the logical leap of thinking in character, 'oh hey this gas system can be exploited for plasma flooding and I know AI's can flood plasma but it'll never happen to me nah, I'll just leave it like this'. It's like the guy who fou...
by Kelenius
Mon May 26, 2014 1:56 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 628469

Re: Pet Peeves Thread - Little things that REALLY annoy you

When security calls me rogue when I release non-violent prisoners. Well gosh even I would call you rogue if you were releasing prisoners. If an AI does this, I will personally take the Ion Gun, break into the AI Core and terminate the AI. Coincidently one of my pet peeves are Silicon's getting invo...
by Kelenius
Mon May 26, 2014 1:32 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 628469

Re: Pet Peeves Thread - Little things that REALLY annoy you

Ho boy. I am Kelenius and this is my favorite thread on /tg/. Rant incoming. When my cyborg bolts upload/tech storage/EVA/anything of the kind FNR. When captain thinks I have to let him upload laws just because he's a captain. When someone calls me rogue because I stunned them in upload. When prison...
by Kelenius
Mon May 26, 2014 7:56 am
Forum: Closed Policy Discussion
Topic: Atmos Modifications
Replies: 152
Views: 38363

Re: Atmos Modifications

How big of an issue is this, really? Right now? Not. By the time the AI is flooding plasma, most atmo techs are dead or have long-since fucked off. If manual valving becomes okay, I'm willing to bet that every atmo tech that cares enough to do his job is going to manual valve N2O and Plasma. This i...
by Kelenius
Mon May 26, 2014 6:20 am
Forum: Coding Feedback
Topic: Cult Conversion Requiring 3
Replies: 29
Views: 8412

Re: Cult Conversion Requiring 3

Eh. Still, I rarely see any runes used besides those two. Again, most don't have tomes.
by Kelenius
Mon May 26, 2014 5:16 am
Forum: Coding Feedback
Topic: Cult Conversion Requiring 3
Replies: 29
Views: 8412

Re: Cult Conversion Requiring 3

The new way to win for the cult is to gather in once place and overwhelm security before they react without using any runes besides convert and sacrifice. The intention was to make it less like rev. It became more like rev. New cultists usually don't get tomes and nobody ever bothers to tell others ...
by Kelenius
Mon May 26, 2014 4:43 am
Forum: Closed Policy Discussion
Topic: Atmos Modifications
Replies: 152
Views: 38363

Re: Atmos Modifications

Edit: And yes, speaking as a spaceman whose primary motive is prudent self-interest, if the AI PDAs me and says "Do this, then sit in engipod for the next 20m. Don't get in my way, and I won't burn you with the rest of the station", I'd do it. There's probably a fair bit of people who wou...
by Kelenius
Mon May 26, 2014 4:00 am
Forum: Closed Policy Discussion
Topic: Atmos Modifications
Replies: 152
Views: 38363

Re: Atmos Modifications

Manual pumps are hardly permanent, and are easily replaced. Most AIs have or will have engineering borgs that can replace these pumps and make the gas flow again. The AI honestly has enough going for it without having an admin-protected ability to gas the station at any time. Atmos techs have barel...
by Kelenius
Sat May 24, 2014 12:35 am
Forum: Resolved Requests
Topic: Security job ban request: Max Fattkins
Replies: 7
Views: 1703

Security job ban request: Max Fattkins

Your byond account: Kelenius Your character name: Kelenius Their character name: Max Fattkins Their byond account(optional, but useful if you can provide it): Server and time: Sybil, around 4AM UTC+4 Logs and/or screenshots: http://pastebin.com/4str6DbQ Description of what happened: tl;dr: Two round...
by Kelenius
Fri May 23, 2014 6:26 am
Forum: Coding Feedback
Topic: "Stealth" traitor items.
Replies: 13
Views: 4506

Re: "Stealth" traitor items.

It can be done so only taters can tell antag items from non-antag items.
by Kelenius
Fri May 23, 2014 6:23 am
Forum: Ideas
Topic: Assistant Overhaul
Replies: 81
Views: 22402

Re: Assistant Overhaul

Add an option 'return to lobby if preferences unavailable'.
by Kelenius
Thu May 22, 2014 3:47 am
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 855428

Re: Stories of rage, tears and regret

Every round

>Captain/HoS/Warden/someone talks about killing criminals, thinking I can't hear them
>Bolt them down
>"AI let me out of my office" - "No, you will be harming humans"
>"AI ROGUE BLOW THE BORGS"

Just what are you EXPECTING me to do?
by Kelenius
Wed May 21, 2014 11:31 pm
Forum: General Chat
Topic: Basil or Artyom? (Merge poll)
Replies: 77
Views: 20615

Re: Basil or Artyom? (Merge poll)

Nataly
by Kelenius
Wed May 21, 2014 4:26 pm
Forum: Coding Feedback
Topic: Vox
Replies: 28
Views: 7591

Re: Vox

How else would I remind everyone to turn suit sensors on without 'crew please activate your suit sensors you fucking abortions'?
by Kelenius
Wed May 21, 2014 1:18 pm
Forum: Closed Policy Discussion
Topic: Hulk Humanity Discussion, Poll
Replies: 59
Views: 25234

Re: Hulk Humanity Discussion, Poll

Listen, if sense is getting in the way of balance - too bad for sense.
by Kelenius
Wed May 21, 2014 1:16 pm
Forum: Ideas
Topic: Give engineering borgs pipes
Replies: 18
Views: 5181

Re: Give engineering borgs pipes

What really needs to be done is that pipes/wires can't be destroyed when the wall or flooring remains.
by Kelenius
Wed May 21, 2014 11:12 am
Forum: Ideas
Topic: Non-traitor objectives
Replies: 5
Views: 1765

Non-traitor objectives

Because, well, why the hell not. (I'm pretty sure it was discussed already...) Those are job-related, random objectives given to non-antags. Just to make things a bit less interesting for non-antags. Basically, you are asked at the roundstard if you want to get an objective. Something not too compli...
by Kelenius
Wed May 21, 2014 10:57 am
Forum: Coding Feedback
Topic: Shadowlings (Gamemode suggestion/replacement)
Replies: 264
Views: 68809

Re: Shadowlings (Gamemode suggestion/replacement)

That sounds like changelings that doesn't actually suck.

Intriguing.
by Kelenius
Tue May 20, 2014 4:16 pm
Forum: Ideas
Topic: Nuclear Power Generator
Replies: 17
Views: 5286

Re: Nuclear Power Generator

We already have that, it's capped superpacman generator.
by Kelenius
Tue May 20, 2014 9:14 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 963089

Re: Minor Suggestions

1) Come closer
2) Tackle
3) Strip

There, done.
by Kelenius
Mon May 19, 2014 6:59 pm
Forum: General Chat
Topic: Engineering competency at an all time low?
Replies: 89
Views: 26484

Re: Engineering competency at an all time low?

As someone who plays AI regularly, I can say that the problem is usually only present when there is one or none engineers. When there are at least two meatsacks with arms, most of the time I only need to open storage and sometimes configure SMES. If nobody is setting up the engine, let someone else ...
by Kelenius
Mon May 19, 2014 6:58 pm
Forum: Closed Policy Discussion
Topic: Ban ERP, take 245
Replies: 16
Views: 4497

Re: Ban ERP, take 245

For all the time I've been playing, I've never seen or heard any ERP. Ever.

What's wrong with me.
by Kelenius
Mon May 19, 2014 6:19 am
Forum: General Chat
Topic: Mislabeled Filenames
Replies: 1181
Views: 401452

Re: Mislabeled Filenames