Search found 681 matches
- Wed Oct 24, 2018 2:02 pm
- Forum: Closed Policy Discussion
- Topic: Roundstart AI bolting/reinforcement
- Replies: 52
- Views: 9624
Re: Roundstart AI bolting/reinforcement
precious seconds to ctrl click something? The borg probably doesn't even have to stop moving at all. Honestly I'm never alerted by the motion sensors on the satellite, I'm alerted by sounds. The only sounds you'll hear as AI are things happening within about 1 room of your core. If you here anything...
- Wed Oct 24, 2018 1:57 pm
- Forum: Closed Policy Discussion
- Topic: Roundstart Suicide as Antagonist/Wizard
- Replies: 143
- Views: 31933
Re: Roundstart Suicide as Antagonist/Wizard
Can admins mess with player settings? If so instead of banning them when you see someone suicide as a wizard just turn their wizard preference off without telling them.
- Wed Oct 24, 2018 1:48 pm
- Forum: Coding Feedback
- Topic: Stun/Slip Rework
- Replies: 80
- Views: 23289
Re: Stun/Slip Rework
It's a balance thing, not a sense thing. Otherwise you'd just lay down in every fight and be immune to most projectiles.
- Wed Oct 24, 2018 1:46 pm
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 68948
Re: Economy System Feedback Thread
This is an outside case but the ID console should be able to assign a new account to an ID card. I got to the station as a lavaland survivor and got myself an ID but had no way to get an account. I had to steal an ID from the morgue and use that for an account.
- Wed Oct 24, 2018 1:44 pm
- Forum: Ideas
- Topic: Catgirl McSnowflake nyas "AI, Law 2!"
- Replies: 12
- Views: 2773
Re: Catgirl McSnowflake nyas "AI, Law 2!"
We definitely need this so I can know if I can door shock a cat that's disguised in a firesuit. For fun.
- Mon Oct 22, 2018 7:03 pm
- Forum: Town Hall
- Topic: Regarding felinids/catpeople
- Replies: 426
- Views: 99504
Re: Regarding felinids/catpeople
I don't really care what the fruit ends up doing, I'm just guessing at what's pissing off the pro-removal people. People keep rambling about "LEL IT'S JUST PIXELS", that's not why they hate them. I think it speaks volumes how Oranges has completely subverted the power structure on tg. He h...
- Mon Oct 22, 2018 6:38 pm
- Forum: Town Hall
- Topic: Regarding felinids/catpeople
- Replies: 426
- Views: 99504
Re: Regarding felinids/catpeople
What the hell?! This argument again? Since back in 2014 the different race meme issue has been a raging garbage fire. First lizards, for a hot take plasma peps and now for a long haul the cat/felinids. Seriously who the fuck really cares?! Let those that wanna be cat peps be cat peps. Honestly what...
- Mon Oct 22, 2018 6:00 pm
- Forum: Ideas
- Topic: King of the Disk
- Replies: 18
- Views: 3662
Re: King of the Disk
Could be fun. I would have 0 TC gain while in space, to stop a players from grabbing a jetpack and flying in circles around the station to farm CP after they snatch the disk. I'm not sure if hiding in space should be a valid tactic or stopped/discourged through code. Having some mode specific TC ite...
- Thu Oct 18, 2018 7:06 pm
- Forum: Successful Complaints
- Topic: [Nabski] Griefs, kills, then bans my Capt in TWO rev rounds b/c I posted a bug to Github, not Ahelp
- Replies: 71
- Views: 29715
Re: [Nabski] Griefs, kills, then bans my Capt in TWO rev rounds b/c I posted a bug to Github, not Ahelp
It would definitely be cool to get headmins in here because this has gone so far off the tracks. At this point in the thread I don't even remember what his stated ban reason is. Was is based on violating a specific rule or a rule 0 ban because he didn't want to answer Nabski? I of course don't have ...
- Thu Oct 18, 2018 6:54 pm
- Forum: Coding Feedback
- Topic: Remove 'Particle Acceleration Rifles'
- Replies: 46
- Views: 11320
Re: Remove 'Particle Acceleration Rifles'
Point is to attack stationary targets. >Stationary Target - See Blob >Blob - See Thread. Aside from someone who has a UI up like a computer or pda who is standing still long enough to get blasted by this thing at long range. Who else is distracted enough to not see the big ass, color-changing laser...
- Wed Oct 17, 2018 8:02 pm
- Forum: Ideas
- Topic: new race: ethereal
- Replies: 40
- Views: 9946
Re: new race: ethereal
When you say their punches burn do they do extra burn or do they do burn instead of brute but do the same amount as a human punch?
- Wed Oct 17, 2018 5:55 pm
- Forum: Ideas
- Topic: How to better the revolution game mode.
- Replies: 31
- Views: 7096
Re: How to better the revolution game mode.
Yea but the issue is that's only fun for a handful of people. The rest of the players are busy being revs who aimlessly wander around waiting for the last head to perish somewhere in the distance. It's only that way if you're lazy and don't want to try. Be the change you want on the station. Last n...
- Tue Oct 16, 2018 2:47 pm
- Forum: Ideas
- Topic: Expensive Cosmetic Items/Items that provide a minor advantage
- Replies: 13
- Views: 3149
Re: Expensive Cosmetic Items/Items that provide a minor advantage
A gold/extra fancy version of the primary tools of each department, with a ridiculous price and no other benefit other than showing off. Make the sprite sparkle and shine or something, to show off. Golden Knife/Rolling Pin for Chef, wrenches for engineers, shaker for bartender, etc. Maybe fancy dre...
- Tue Oct 16, 2018 2:35 pm
- Forum: Ideas
- Topic: Additional races we could add to replace catpeople
- Replies: 71
- Views: 14487
Re: Additional races we could add to replace catpeople
Goat People [youtube]zYRdonk9ovU[/youtube] Someone should definitely add Squats(space dwarves), Space Elves, and Space Orks. Even if they weren't player races there's a lot of opportunity for events. An armed team of eco terrorist space elves board the station to destroy the engine because it pollu...
- Tue Oct 16, 2018 2:03 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Kangtut
- Replies: 59
- Views: 14812
Re: Kangtut
I ask any of you how many times other admins have bwoinked you when something went wrong, tried to find a middle ground in the whole thing, spoke to you about why it was wrong, educated you, answered your questions and tussled up your hair if you fucked up? Like 90% of all of them since I started h...
- Tue Oct 16, 2018 1:58 pm
- Forum: Closed Policy Discussion
- Topic: Assimilator Meta
- Replies: 13
- Views: 3263
Re: Assimilator Meta
Its really obvious when there are assimilators, people not doing their jobs and pausing for 4 seconds near groups of people. Crewmembers are supposed to know how antags work, but in this case it seems a little meta. That being said, is security expected to sit around and watch as this rounds antags...
- Mon Oct 15, 2018 6:28 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Kangtut
- Replies: 59
- Views: 14812
Re: Kangtut
Antimatter I've played on /tg/ with varyling levels of activity for like 5 or 6 years and I've never seen an antimatter engine or even knew they existed. I easily could have pushed buttons on it out of curiosity and blown it up too. The ban was shitty, I would have maybe banned the person who set i...
- Mon Oct 15, 2018 6:24 pm
- Forum: Successful Complaints
- Topic: [Nabski] Griefs, kills, then bans my Capt in TWO rev rounds b/c I posted a bug to Github, not Ahelp
- Replies: 71
- Views: 29715
Re: [Nabski] Griefs, kills, then bans my Capt in TWO rev rounds b/c I posted a bug to Github, not Ahelp
Threads like these are why I love the Space Jailhouse Report boards. Gotta agree with Oldman, and I definitely see why he got rude in the ahelps, I would have too. Sounds like he's been getting shit on by Nabski over multiple rounds and got pissed when Nabski started grilling him over telling Securi...
- Fri Oct 12, 2018 8:31 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Kangtut
- Replies: 59
- Views: 14812
Re: Kangtut
Agree with ishortjr33 and the goof. He's extremely rude to people in ban appeals. In ishortjr33's case it should be a simple case to explain exactly why by the rules he screwed up instead of making stuff up like "effectively purged". The entire thing could have been settled with a polite e...
- Fri Oct 12, 2018 8:27 pm
- Forum: Resolved Appeals
- Topic: [KangTut] Silicon ban and week game ban.
- Replies: 56
- Views: 12099
Re: [KangTut] Silicon ban and week game ban.
You released a tesla because you were butthurt that someone uploaded a somewhat mean spirited law and then tried to get them to take the blame for your own actions. In this case he fucked up by going ham on the station even though he wasn't ordered to but I think it should be pointed out that anyon...
- Fri Oct 12, 2018 8:18 pm
- Forum: Closed Complaints
- Topic: [Nabski/Arianya] Freddy Vonbrogiolababalicinnidenalarms - Nonsensical Application of Naming Policy
- Replies: 42
- Views: 8555
Re: [Nabski/Arianya] Freddy Vonbrogiolababalicinnidenalarms - Nonsensical Application of Naming Policy
Wait... did someone actually ban the name "John Corners", cause that's a real name? I have a hard time taking a naming policy seriously when it's as arbitrary as this. We have static names like "Cup Cake" the security officer but "Freddy Vonbrogiolababalicinnidenalarms"...
- Tue Oct 09, 2018 7:16 pm
- Forum: Closed Policy Discussion
- Topic: Rule 0/1 & Escalation Discussion
- Replies: 14
- Views: 3492
Re: Rule 0/1 & Escalation Discussion
OP also thinks bucklecuffing a stripped sec officer in an escape pod for the lulz is perfectly ok tiding he can do whenever.
- Tue Oct 09, 2018 7:15 pm
- Forum: Closed Policy Discussion
- Topic: Since when is reinforcing the armory against the rules?
- Replies: 46
- Views: 9463
Re: Since when is reinforcing the armory against the rules?
We did kind of get off track on the thread into general power/metagaming. I think the rule against reinforcing the armory at round start is just fine. It's a balance thing and despite how it doesn't make sense we don't want to get rid of it. We don't want every single round to have the warden sealin...
- Tue Oct 09, 2018 5:55 pm
- Forum: Closed Policy Discussion
- Topic: Rule 0/1 & Escalation Discussion
- Replies: 14
- Views: 3492
Re: Rule 0/1 & Escalation Discussion
In incident 1 and 2 all you had to do was not bucklecuff or perma someone, damn. Stun the officer, remove his cuffs and run, tase the warden and jump down a disposal chute...
- Tue Oct 09, 2018 5:46 pm
- Forum: Closed Policy Discussion
- Topic: Since when is reinforcing the armory against the rules?
- Replies: 46
- Views: 9463
Re: Since when is reinforcing the armory against the rules?
brb gonna walk into a dorm room with a crate at roundstart and ahelp anyone who breaks in and murders me for it or are you chucklefucks gonna argue that going into a dorm at roundstart is "acting like an antag" That's brilliant. I'm going to do that sometime. Take an empty crate into a do...
- Mon Oct 08, 2018 11:27 pm
- Forum: Closed Policy Discussion
- Topic: Since when is reinforcing the armory against the rules?
- Replies: 46
- Views: 9463
Re: Since when is reinforcing the armory against the rules?
Breaking into a dorm room cause someone bolted themselves in and therefore must be an "According to Hoyle TM " Brand traitor is beyond shitty. Seeing someone other than a cargo tech with a crate somewhere and assuming it's a syndie crate is also shit. Using my smartiness and powers of dedu...
- Sun Oct 07, 2018 10:02 pm
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 68948
Re: Economy System Feedback Thread
The public facing chem fridge should default to being free and then it should have functionality added to optionally charge for things on an item by item basis. If you had a button next to each item in a chem fridge that required chemistry access that allowed you to set a price for an item then you ...
- Fri Oct 05, 2018 2:59 pm
- Forum: Closed Policy Discussion
- Topic: General discussion about mode percentages
- Replies: 23
- Views: 5508
Re: General discussion about mode percentages
I think it's good that traitor is a high chance, it's really the core game mode. Hopefully having Ops down in weight will help prevent getting 2-3 op rounds in a row which seemed to happen way too often. IMO all the other modes should be breaks from traitor.
- Fri Oct 05, 2018 2:56 pm
- Forum: Coding Feedback
- Topic: >fetish content
- Replies: 240
- Views: 51885
Re: >fetish content
I didn't know cold affected them more than humans. When I think about it yeh, cold actually does fuck me up as a lizard really fast compared to a human.
- Fri Oct 05, 2018 2:48 pm
- Forum: Coding Feedback
- Topic: >fetish content
- Replies: 240
- Views: 51885
Re: >fetish content
anecdotal but I've yet to have a positive experience with a cat person player. It's usually 5 minutes of them spamming baby talk with 1 hand while they jerk off with the other until I throw them in the brig for being annoying. I believe any non-Human species by default needs to be inferior to a Huma...
- Tue Oct 02, 2018 3:58 pm
- Forum: Resolved Appeals
- Topic: [Dorsidwarf] Midas Khan - Metagrudging a random name?
- Replies: 19
- Views: 3634
Re: [Dorsidwarf] Midas Khan - Metagrudging a random name?
The reason you got banned was because you killed him for entering his own work space. If he had attacked you again you would have been fine. He came back into the work space you both shared, in which he had 100% right to be, and you killed him on the spot after he got cloned. If you kill someone who...
- Tue Oct 02, 2018 3:53 pm
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 68948
Re: Economy System Feedback Thread
His point is that right now it really only affects assistants in any practical sense. An assistant spends the entire round's worth of paychecks buying a crowbar. A sec officer starts with enough money to empty a vending machine. You're really only ever going to notice item cost if you're an assistant.
- Fri Sep 28, 2018 5:03 pm
- Forum: Closed Policy Discussion
- Topic: Making Bombs
- Replies: 36
- Views: 6826
Re: Making Bombs
I don't think we want to encourage security to just execute half the departments solely because there's a revolution and the department is capable of fucking the station up... LOL REVS --Kill anyone in toxins --Kill chemists --Kill Atmos Techs --Kill Viro --Kill Geneticists(this is ok if it's Gene B...
- Fri Sep 28, 2018 4:01 pm
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 68948
Re: Economy System Feedback Thread
I made some money as an assistant by hacking into the morgue and stealing all the money left on dead people's IDs. When I play a doctor I usually get maintenance access and spend most of my time with a handheld crew monitor and pinpointer looking for dead or injured people. When I find them I usuall...
- Fri Sep 28, 2018 3:53 pm
- Forum: Closed Policy Discussion
- Topic: Making Bombs
- Replies: 36
- Views: 6826
Re: Making Bombs
If I'm sec and a conversion mode is getting out of hands I sometimes shut down toxins, but I try not to do that unless things are really getting out of control. Generally I wouldn't do that unless the Captain agrees or things are so out of control we're at martial law. I don't ever run in and wordle...
- Thu Sep 27, 2018 6:24 pm
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 68948
Re: Economy System Feedback Thread
Traitors need an objective to escape with a certain amount of money. Maybe make that objective Job based so you can't roll it on a high paying job like RD or something.
- Thu Sep 27, 2018 5:26 pm
- Forum: Closed Policy Discussion
- Topic: Punishments For Refusing Captain's Orders
- Replies: 8
- Views: 2445
Re: Punishments For Refusing Captain's Orders
HAH, Until I finished your post I thought you were talking about me. I've had a few rounds a long time ago where sec/captain repeatedly came after me for not wearing clothes but I was never executed for it so it wasn't me in this story. I think execution for refusing to follow the captain's orders, ...
- Wed Sep 26, 2018 5:33 pm
- Forum: Closed Policy Discussion
- Topic: Assimilation mode for Asimov AIs.
- Replies: 10
- Views: 2623
Re: Assimilation mode for Asimov AIs.
From the sound of it the only way to know who is a host is to catch one of their hive and implant them. I can already see this being an admin nightmare to have Not-Antags all over the station that can be the origin of lots of effects but can't be treated like antags.
- Wed Sep 26, 2018 3:49 pm
- Forum: Coding Feedback
- Topic: Assimilation Gamemode Feedback
- Replies: 75
- Views: 22754
Re: Assimilation Gamemode Feedback
"but basically killing them as security is a bad idea because unless you've previously confirmed their identity, you'll never know if they were the antagonist or a simple pawn that could've helped you had you implanted them." So revolutionaries, which get executed all the time unless sec i...
- Wed Sep 26, 2018 3:47 pm
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 68948
Re: Economy System Feedback Thread
It's turning out better than I thought it was going to at first. It's obviously a first draft and there are a lot of issues but they're known and being addressed. The three biggest issues IMO are: Item prices too high for basic stuff - This has been talked about a ton, and it sounds like the Bee is ...
- Wed Sep 26, 2018 3:26 pm
- Forum: Closed Policy Discussion
- Topic: Assimilation mode for Asimov AIs.
- Replies: 10
- Views: 2623
Re: Assimilation mode for Asimov AIs.
Is this a new antag type? Or just something old I'm not familiar with.
- Wed Sep 26, 2018 3:24 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Imsxz
- Replies: 156
- Views: 55657
Re: Imsxz
I'm pretty sure every time I slip onto the brig with an ID with console access he's the one who drops a pod on me when I message centcomm to "send nudes". 10/10
- Thu Sep 20, 2018 8:02 pm
- Forum: Coding Feedback
- Topic: Playing as janitor isn't fun
- Replies: 45
- Views: 13041
Re: Playing as janitor isn't fun
"Janitor Idols"
Supposed to be Roger Wilco from Space Quest. The janitor's jumpsuit is from that.
"golden mop"
We actually need this cause that was what Roger Wilco was given in Space Quest for saving everyone.
Supposed to be Roger Wilco from Space Quest. The janitor's jumpsuit is from that.
"golden mop"
We actually need this cause that was what Roger Wilco was given in Space Quest for saving everyone.
- Fri Sep 14, 2018 2:52 pm
- Forum: Ideas
- Topic: Unanesthetized Surgery Should Have Lower Success Chance
- Replies: 48
- Views: 10216
Re: Unanesthetized Surgery Should Have Lower Success Chance
Let's remove brig cells and just kill people. What kind of punishment is a jail time, if guy is just gonna alt tab. When you're in a brig cell you can talk to any nearby officers/lawyers/passerby or if you have the equipment try to break out. If you're unconscious during surgery you can do... Nothi...
- Fri Sep 14, 2018 1:51 pm
- Forum: Coding Feedback
- Topic: [PAID CODE] Families Gamemode Feedback Thread
- Replies: 84
- Views: 16824
Re: [PAID CODE] Families Gamemode Feedback Thread
General point loss from everyone for every death would be a simple way to do it, you can fluff it as the gang's lawyers charging more to get them off for every murder when the cops come. Gang member deaths would be point neutral to members of other gangs but would still be a penalty to both the gan...
- Thu Sep 13, 2018 2:44 pm
- Forum: Coding Feedback
- Topic: Playing as janitor isn't fun
- Replies: 45
- Views: 13041
Re: Playing as janitor isn't fun
An overhaul of janitor and bartender might not be bad. I have no idea how though. The chef is the other role with no end game but there's still a lot of interaction and conflict when playing the chef. People always come get food, small talk, people getting you stuff to make weird food with, brining ...
- Wed Sep 12, 2018 3:41 pm
- Forum: Coding Feedback
- Topic: [PAID CODE] Families Gamemode Feedback Thread
- Replies: 84
- Views: 16824
Re: [PAID CODE] Families Gamemode Feedback Thread
Some thoughts: I agree that this mode as is has too much self antagging and grief for this server. The click until sideways mentality of TG is too strong to just let people run wild when anyone can become an antag at any time at will. That being said, I like the idea and I'm sure we can come up with...
- Tue Sep 11, 2018 7:11 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Nabski
- Replies: 79
- Views: 22944
Re: Nabski
There's a joke I heard in ooc. "How do you know if Gene Ball is antag?" "If he's moving." The underlying meaning is that you play only for antag and frequently went afk if you didn't get it before you were an admin. Wait, is Nabski Gene Ball? HAH, this is great. When I play sec ...
- Tue Sep 11, 2018 2:55 pm
- Forum: Resolved Appeals
- Topic: [dont remember] Iamgoofball - OOC ban
- Replies: 17
- Views: 2542
Re: [dont remember] Iamgoofball - OOC ban
Wasn't the ban reason that some admin thought you were shitting up OOC with stuff about your PRs? I was around then but I don't remember if you were actually shitting up OOC or if they just thought you were. "Shitting up" isn't a well defined line. If this truly is the ban reason, banning...
- Mon Sep 10, 2018 4:28 pm
- Forum: Closed Policy Discussion
- Topic: Config Change: Antag Rep Edition
- Replies: 20
- Views: 4363
Re: Config Change: Antag Rep Edition
What this system does is skew the RNG in favor of the unlucky- if you have an unlucky streak where you're not getting selected for antag in a while, your chances go up. You're less likely to have situations where one person gets constantly selected out of sheer luck while someone else never does, o...