Search found 681 matches

by WarbossLincoln
Tue Oct 11, 2016 1:50 pm
Forum: Closed Policy Discussion
Topic: First Law of Asimov
Replies: 62
Views: 17793

Re: First Law of Asimov

Hey, it's this thread again.
by WarbossLincoln
Mon Oct 10, 2016 7:11 pm
Forum: Resolved Appeals
Topic: [shadowlight] Cancer_Engine - Hear me out
Replies: 20
Views: 4765

Re: [shadowlight] Cancer_Engine - Hear me out

Gotta agree with Kor and Oranges. If the Clown caught a confirmed murderer, stripped him naked, made him wear the clown shoes, and ran around with him on fire squeaking everywhere no one would bat an eye.
by WarbossLincoln
Mon Oct 10, 2016 7:02 pm
Forum: Resolved Appeals
Topic: [dorsidwarf] Yackemflam - Ai ban over killing a non-human
Replies: 17
Views: 4202

Re: [dorsidwarf] Yackemflam - Ai ban over killing a non-huma

yackemflam wrote:Would have been let off with a warning if not for gigantic spergfest
I feel like this applies to about half or more of the bans here.
by WarbossLincoln
Fri Sep 30, 2016 3:17 pm
Forum: Ideas
Topic: Additional Suicide Methods
Replies: 23
Views: 5481

Re: Additional Suicide Methods

I've been suggesting this as an unarmed suicide ever since dismemberment got added in.

Image
by WarbossLincoln
Fri Sep 09, 2016 3:35 pm
Forum: Coding Feedback
Topic: Stunprod change
Replies: 72
Views: 18301

Re: Stunprod change

and those valid hunting gray tiders always switch their intent to disarm at round start when they go around and hunt valids. I'm glad I'm not the only one who notices and is annoyed by this. For some reason it annoys me when I can't walk past people 2 seconds into the round because the grey shits s...
by WarbossLincoln
Tue Sep 06, 2016 3:37 pm
Forum: Closed Policy Discussion
Topic: What can a drone do?
Replies: 52
Views: 15629

Re: What can a drone do?

I was told by an admin once you can do basically anything as a drone if it a: doesn't create a hazard, and b: doesn't directly involve any being. I was given the ok to clean gang tags off the walls as long as no one was near the tag when I came upon it. That was fun, I went in circles cleaning up th...
by WarbossLincoln
Fri Sep 02, 2016 7:08 pm
Forum: Closed Policy Discussion
Topic: Asimov and corpses
Replies: 37
Views: 12292

Re: Asimov and corpses

I guess "space themed autism simulator" draws a lot of idiots who like to jerk off at the idea of removing someone from a round.
by WarbossLincoln
Fri Sep 02, 2016 6:53 pm
Forum: Closed Policy Discussion
Topic: Asimov and corpses
Replies: 37
Views: 12292

Re: Asimov and corpses

this is stupid. why is "Don't be a dick" so hard. It's the same as lizards and asimov. Your laws allow you to kill a lizard but doing it for no reason at all is acting like a dick. It's not complicated.
by WarbossLincoln
Tue Aug 30, 2016 7:25 pm
Forum: Ideas
Topic: footsteps
Replies: 8
Views: 1810

Re: footsteps

HOS should get a pair of amplified stereo boots, that plays the old jackboots marching sound but twice as loud.
by WarbossLincoln
Tue Aug 30, 2016 3:01 pm
Forum: Ideas
Topic: footsteps
Replies: 8
Views: 1810

Re: footsteps

Didn't sec boots have a sound effect?
by WarbossLincoln
Thu Aug 25, 2016 6:49 pm
Forum: Closed Policy Discussion
Topic: Abductions: Perma and executions after doing nothing
Replies: 45
Views: 11099

Re: Abductions: Perma and executions after doing nothing

It's kinda like random scrubs getting a boner by killing a player controlled monkey. Yeh it's technically valid, kinda, but it's still being a dick.
by WarbossLincoln
Thu Aug 25, 2016 5:20 pm
Forum: Ideas
Topic: Lets make this the official escape shuttle
Replies: 13
Views: 2830

Re: Lets make this the official escape shuttle

Maybe there could be a holodeck computer on the bridge of the shuttle that can change the interior from a handful of options. Emag for fun. This would also be cool if it opened the drone ghost roles when the shuttle is called. Or maybe when it's past it's recall point. Then you could make a bunch of...
by WarbossLincoln
Thu Aug 25, 2016 5:16 pm
Forum: Ideas
Topic: make people projectiles
Replies: 47
Views: 12861

Re: make people projectiles

Fuck that, everyone should be able to participate. If you want speshul, let hulks be able to throw people at wall-busting velocities. That's a good idea. This is all pretty cool pkp, but can I load someone into a gun and shoot them? We need a special pneumatic cannon that requires a super matter bi...
by WarbossLincoln
Thu Aug 25, 2016 2:46 pm
Forum: Ideas
Topic: River City Ransom martial arts scrolls
Replies: 0
Views: 710

River City Ransom martial arts scrolls

new traitor martial arts scrolls: Stone Hands: each punch attack is 3 punches instead. Grand Slam: each melee weapon attack is 3 attacks. Only works with weapons that aren't wielded in 2 hands, to stop fireaxe from being too silly. Also costs a lot of TC compared to Stone Hands. Javelin Man: Throwin...
by WarbossLincoln
Thu Aug 25, 2016 2:39 pm
Forum: Ideas
Topic: make people projectiles
Replies: 47
Views: 12861

Re: make people projectiles

make it so throwing people by hand doesn't have enough speed to hurt anyone. unless: you have a new martial art style available to traitors. It would let you grab people more easily and throw them much faster.

If you get thrown out of disposal pipes that should have enough force to knock people down
by WarbossLincoln
Thu Aug 25, 2016 2:27 pm
Forum: Coding Feedback
Topic: Disposal Units And Handcuffs
Replies: 19
Views: 5536

Re: Disposal Units And Handcuffs

At least we don't have damage from riding in disposals like some servers, that shit is lame. First time I played on a server like that I tried to take the underground railroad away from the police and I came out in cargo as a shower of gore.
by WarbossLincoln
Tue Aug 09, 2016 3:29 pm
Forum: Video Games
Topic: No Man's Sky
Replies: 279
Views: 69845

Re: No Man's Sky

I played it for like an hour or so last night, it's pretty fun so far for what it is. Nice relaxing game where i can get drunk and look at cool shit and fly my dope as fuck space shit bustin a cap every so often. Pretty much sums it up. Fly around, shoot things with magic laser. Talk to space asshol...
by WarbossLincoln
Mon Aug 08, 2016 6:32 pm
Forum: Ideas
Topic: Make pets targets for traitors
Replies: 26
Views: 5215

Re: Make pets targets for traitors

We should do this, and go back to killing pets making you valid. Non-antags would still be allowed to kill pets, but it instantly makes you valid to the owner and you get banned if you ahelp it(banbaiting).
by WarbossLincoln
Mon Aug 01, 2016 6:49 pm
Forum: Closed Policy Discussion
Topic: Can you attack the HOS for mutilating crew w/o explanation?
Replies: 50
Views: 12129

Re: Can you attack the HOS for mutilating crew w/o explanati

This is what happens when you remove the ban requests board. People dump their salt in here. There are only like 5 relevant posts in the whole pile of shit. The rest are people moaning about a bad round they had as sec or against sec.
by WarbossLincoln
Thu Jul 28, 2016 3:04 pm
Forum: Ideas
Topic: make wizards not be able to use guns
Replies: 24
Views: 5819

Re: make wizards not be able to use guns

That's awesome, I wish a wizard would leave a shotgun laying around for me. I had to pay for mine. He could also leave some AKs and ARs around, I only have two of each.
by WarbossLincoln
Thu Jul 28, 2016 2:32 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 629047

Re: Pet Peeves Thread - Little things that REALLY annoy you

I like taking soap during gang and proceeding to wipe away every gang sign I see. It's gotten to the point where mid-round, I've had gangers jump me with a bait gang sign just to stop me from taking away all their influence. I do this as a drone. They get so mad at a small vent crawling asshole era...
by WarbossLincoln
Thu Jul 28, 2016 2:26 pm
Forum: Ideas
Topic: make wizards not be able to use guns
Replies: 24
Views: 5819

Re: make wizards not be able to use guns

Guns make everything better, both in game and IRL. /thread

I remember once for like a day everyone spawned with a 10 miliheater in their box. It was awesome
by WarbossLincoln
Fri Jul 22, 2016 6:01 pm
Forum: Coding Feedback
Topic: Remove space wind.
Replies: 97
Views: 21650

Re: Remove space wind.

I don't think the idea of atmos draining quickly is bad, don't want a Hugbox. But space wind is just a pain in the ass because you'll spend 5 minutes trying to move 3 tiles. Maybe it should be faster, and not give the illusion of hope. I seem to recall the last time I was on Paradise or some other s...
by WarbossLincoln
Wed Jul 20, 2016 5:00 pm
Forum: Closed Policy Discussion
Topic: Should people be allowed to suicide at roundstart
Replies: 193
Views: 50237

Re: Should people be allowed to suicide at roundstart

Coming up with rules for this would be both obtuse and probably tyrannical. Along with vague definitions like "doing it too much". Probably better to let admins consider giving warning and notes on people and if they really feel a specific player is hurting the server after being warned th...
by WarbossLincoln
Mon Jul 18, 2016 7:10 pm
Forum: Ideas
Topic: AI upgrades (AKA: Giving the RD an actual job)
Replies: 36
Views: 6261

Re: AI upgrades (AKA: Giving the RD an actual job)

Let's see, maybe a way to tie the AI into helping other departments more. Collector monitor module: With this the AI would get an alert if the plasma tanks in any collectors on the station get low(<25%?) Cargo... Maybe give the AI access to the stock market if it doesn't already. With the QM's compu...
by WarbossLincoln
Mon Jul 18, 2016 7:00 pm
Forum: Ideas
Topic: AI upgrades (AKA: Giving the RD an actual job)
Replies: 36
Views: 6261

Re: AI upgrades (AKA: Giving the RD an actual job)

I think the Camera implants could work better than the sec helmet mounted ones because they're limited in number. Maybe don't let cargo order more. At some point the silicon hate brigade can be told to go to hell. I think that would be a decent compromise. Yeh, I realized the chat thing was a bad id...
by WarbossLincoln
Mon Jul 18, 2016 6:17 pm
Forum: Ideas
Topic: AI upgrades (AKA: Giving the RD an actual job)
Replies: 36
Views: 6261

Re: AI upgrades (AKA: Giving the RD an actual job)

Hmm, AI upgrades. I can probably think of a few. Maybe some that aren't from R&D. Camera Implants: Not a researchable item, Sec spawns with a few of them(3?). Implant someone and the AI can see around them like a camera. Implant an officer who is going to be working in maintenance. Implant a par...
by WarbossLincoln
Mon Jul 18, 2016 3:08 pm
Forum: Closed Policy Discussion
Topic: Should people be allowed to suicide at roundstart
Replies: 193
Views: 50237

Re: Should people be allowed to suicide at roundstart

I don't think it would be a bad idea to have an antag feature freeze for awhile. Keep fixing bugs and doing balance changes of existing antag stuff, but as far as new content maybe the devs should focus on regular crew jobs for awhile.
by WarbossLincoln
Fri Jul 01, 2016 2:42 pm
Forum: Ideas
Topic: Remove beard customization
Replies: 33
Views: 8090

Re: Remove beard customization

Yes, implement this. Make beards removeable, like scalping someone but with a beard. Add a traitor objective to steal the beard of some crewman. A random crewman from the pool of people with the longest beards. Target the mouth on harm intent with a sharp weapon against any dead person with a beard ...
by WarbossLincoln
Wed Jun 29, 2016 6:34 pm
Forum: Resolved Appeals
Topic: [niknakflak] Mr.Pretentious -Permanent
Replies: 8
Views: 2266

Re: [niknakflak] Mr.Pretentious -Permanent

I looked at his other thread, as far as his smashing into shit it was kinda shitty for him to ahelp after he got dunked. But, as far as calling that griefing.... that's what half our player base does every single round. If smashing into the brig FNR becomes bannable then we'll have to ban 1/3 of our...
by WarbossLincoln
Sun Jun 26, 2016 5:06 am
Forum: Ideas
Topic: New Empty Hands Suicide
Replies: 4
Views: 739

New Empty Hands Suicide

Image

Self Explanatory
by WarbossLincoln
Tue Jun 21, 2016 5:15 pm
Forum: Closed Complaints
Topic: Lollerderby - Supposedly terrible silicon.
Replies: 26
Views: 6232

Re: Lollerderby - Supposedly terrible silicon.

You're allowed to protect a lizard as a silicon, but not if it violates any of your laws or your AI's orders. So if any of the humans or your AI told you to stop trying to save the lizard, your hands are tied. Once I was in a situation where the AI decided that saving me(a lizard) from the crazy HOS...
by WarbossLincoln
Thu Jun 16, 2016 3:20 pm
Forum: Resolved Appeals
Topic: [Saegrimr] Samuel Vimes - Antag ban - suicide at 3 min ETA
Replies: 3
Views: 1150

Re: [Saegrimr] Samuel Vimes - Antag ban - suicide at 3 min E

If it's red alert the shuttle time is 5 min though. You can't recall the shuttle at the 5 min mark can you? Literally no way the cult could even make measurable progress here.
by WarbossLincoln
Wed Jun 15, 2016 6:45 pm
Forum: Ideas
Topic: remove medibots synthesizing their own chems
Replies: 16
Views: 2369

Re: remove medibots synthesizing their own chems

My bad, I retract the objections
by WarbossLincoln
Wed Jun 15, 2016 6:44 pm
Forum: Ideas
Topic: Ideas to ruin security
Replies: 76
Views: 15126

Re: Ideas to ruin security

Those suggestions are only for the idea of departmental security, where the brig would be a headquarters that doesn't have prisoners often.
by WarbossLincoln
Wed Jun 15, 2016 6:31 pm
Forum: Ideas
Topic: Ideas to ruin security
Replies: 76
Views: 15126

Re: Ideas to ruin security

Could work. --Create a title for each department officer "Science Security Officer" That way when they speak over sec channel you know who is who. --Remove Warden. --HOS remains, his job is to coordinate sec like now. Keep track of sec issues in the departments. Coordinate reinforcements o...
by WarbossLincoln
Wed Jun 15, 2016 6:16 pm
Forum: Ideas
Topic: remove medibots synthesizing their own chems
Replies: 16
Views: 2369

Re: remove medibots synthesizing their own chems

This would make a mediborg 100% useless at round start. It would require cooperation from chemistry. Even as a doctor I've had a lot of chemists tell me to go fuck myself when asking for healing medicine. They usually just make their autism mixes and then suicide 10 minutes in. I'm all for adding mo...
by WarbossLincoln
Tue Jun 14, 2016 7:24 pm
Forum: Ideas
Topic: Liches shouldn't be able to heal
Replies: 8
Views: 2265

Re: Liches shouldn't be able to heal

That was a great movie. A gnome shooting a lich with a mauser p08 is brilliant.
by WarbossLincoln
Thu Jun 09, 2016 7:33 pm
Forum: Resolved Appeals
Topic: [AlphaaBeta] DT Scurvy - Banned for making a joke
Replies: 15
Views: 4971

Re: [AlphaaBeta] DT Scurvy - Banned for making a joke

DTScurvy wrote:"antagonizing the server" isn't a bannable offense
Uh, Rule 1 is "Don't be a dick". Plus what's a bannable offense is up to the admins.
by WarbossLincoln
Wed Jun 08, 2016 2:00 pm
Forum: Closed Policy Discussion
Topic: basil off the hub
Replies: 125
Views: 29650

Re: basil off the hub

Wyzack wrote:I also complained about it owegno
is owegno a seasoning?
by WarbossLincoln
Tue Jun 07, 2016 7:41 pm
Forum: Ideas
Topic: bad idea: mirror universe incursion
Replies: 15
Views: 2777

Re: bad idea: mirror universe incursion

This is actually an amazing idea. Ditch the star trek goatee so you can't tell which is which and have admins not allow metaing that one of them is evil. That could be a fun round type. Maybe have it so that the duplicates aren't always traitors so people can't meta "oh a duplicate of me and i'...
by WarbossLincoln
Tue Jun 07, 2016 7:38 pm
Forum: Ideas
Topic: Saving Progress/Items between rounds
Replies: 48
Views: 11124

Re: Saving Progress/Items between rounds

If the heads are the only ones who can open it then they're the only ones who benefit. Crew would never work for an objective they can't benefit from. Also, people would take the items out every single round but wouldn't care about trying to put them in for another round. You'd have our resident gri...
by WarbossLincoln
Tue Jun 07, 2016 7:20 pm
Forum: Closed Policy Discussion
Topic: basil off the hub
Replies: 125
Views: 29650

Re: basil off the hub

Gotta agree that 30 min rounds suck. Personally I think 45-60 min is just about right. To me SS13 is all about a progression: Everything is ok -> Minor fights, stupid shit, clown slips people -> major shenanigans, minor hull breaches, autism forts, etc -> everything is on fire The round needs to be ...
by WarbossLincoln
Mon Jun 06, 2016 9:04 pm
Forum: Coding Feedback
Topic: Security Population & Competence
Replies: 178
Views: 39879

Re: Security Population & Competence

I realized I've never actually played on Basil before. Is the sec experience much different there?
by WarbossLincoln
Mon Jun 06, 2016 8:01 pm
Forum: Coding Feedback
Topic: Security Population & Competence
Replies: 178
Views: 39879

Re: Security Population & Competence

If someone was set to arrest and they get tagged and brought in I will ask over the sec radio why they were set to arrest. I will do this a couple times. If no one can be fucked to respond to me then out the door they go, not worth wasting my time over That's a big one for me as warden too. I usual...
by WarbossLincoln
Mon Jun 06, 2016 6:22 pm
Forum: Coding Feedback
Topic: Security Population & Competence
Replies: 178
Views: 39879

Re: Security Population & Competence

my biggest gripe with security is when you're dragging someone cuffed and some guy just steal him and you cant catch them cause you run the same speed as them. i think that we should make it so that when you're pulling someone you move slightly slower than top running speed This shit is fucking inf...
by WarbossLincoln
Fri Jun 03, 2016 6:30 pm
Forum: Resolved Appeals
Topic: [Saegrimr] Blessedheretic - Lava staff shuttle
Replies: 17
Views: 5045

Re: [Saegrimr] Blessedheretic - Lava staff shuttle

Impressively poor timing? Yeh, that shit happens all the time. I've hit a lot of people accidentally with tasers and whatnot due to lag, bad timing, bad luck, etc.
by WarbossLincoln
Thu Jun 02, 2016 8:24 pm
Forum: Coding Feedback
Topic: The Mining Shuttle: Destroyer of Worlds
Replies: 13
Views: 3388

Re: The Mining Shuttle: Destroyer of Worlds

A delay isn't a bad idea. It would also keep shitters from spamming the shuttle console when you forgot to buckle keeping you permastunned. Though that tends to happen on the gulag when you took the prisoner's cuffs off. Lesson there is to always leave a prisoner zip tied in gulag.
by WarbossLincoln
Thu Jun 02, 2016 6:47 pm
Forum: Coding Feedback
Topic: Security Population & Competence
Replies: 178
Views: 39879

Re: Security Population & Competence

I think Kor has a point that most players can be dealt with and won't give you shit unless you act like an asshole to them. I think though you were either: lucky to avoid a handful of specific players, or they knew you were playing sec so they didn't fuck with you. The 'thousand cuts' that Actionb w...