Search found 681 matches
- Tue Oct 11, 2016 1:50 pm
- Forum: Closed Policy Discussion
- Topic: First Law of Asimov
- Replies: 62
- Views: 17793
Re: First Law of Asimov
Hey, it's this thread again.
- Mon Oct 10, 2016 7:11 pm
- Forum: Resolved Appeals
- Topic: [shadowlight] Cancer_Engine - Hear me out
- Replies: 20
- Views: 4765
Re: [shadowlight] Cancer_Engine - Hear me out
Gotta agree with Kor and Oranges. If the Clown caught a confirmed murderer, stripped him naked, made him wear the clown shoes, and ran around with him on fire squeaking everywhere no one would bat an eye.
- Mon Oct 10, 2016 7:02 pm
- Forum: Resolved Appeals
- Topic: [dorsidwarf] Yackemflam - Ai ban over killing a non-human
- Replies: 17
- Views: 4202
Re: [dorsidwarf] Yackemflam - Ai ban over killing a non-huma
I feel like this applies to about half or more of the bans here.yackemflam wrote:Would have been let off with a warning if not for gigantic spergfest
- Fri Sep 30, 2016 3:17 pm
- Forum: Ideas
- Topic: Additional Suicide Methods
- Replies: 23
- Views: 5481
- Fri Sep 09, 2016 3:35 pm
- Forum: Coding Feedback
- Topic: Stunprod change
- Replies: 72
- Views: 18301
Re: Stunprod change
and those valid hunting gray tiders always switch their intent to disarm at round start when they go around and hunt valids. I'm glad I'm not the only one who notices and is annoyed by this. For some reason it annoys me when I can't walk past people 2 seconds into the round because the grey shits s...
- Tue Sep 06, 2016 3:37 pm
- Forum: Closed Policy Discussion
- Topic: What can a drone do?
- Replies: 52
- Views: 15629
Re: What can a drone do?
I was told by an admin once you can do basically anything as a drone if it a: doesn't create a hazard, and b: doesn't directly involve any being. I was given the ok to clean gang tags off the walls as long as no one was near the tag when I came upon it. That was fun, I went in circles cleaning up th...
- Fri Sep 02, 2016 7:08 pm
- Forum: Closed Policy Discussion
- Topic: Asimov and corpses
- Replies: 37
- Views: 12292
Re: Asimov and corpses
I guess "space themed autism simulator" draws a lot of idiots who like to jerk off at the idea of removing someone from a round.
- Fri Sep 02, 2016 6:53 pm
- Forum: Closed Policy Discussion
- Topic: Asimov and corpses
- Replies: 37
- Views: 12292
Re: Asimov and corpses
this is stupid. why is "Don't be a dick" so hard. It's the same as lizards and asimov. Your laws allow you to kill a lizard but doing it for no reason at all is acting like a dick. It's not complicated.
Re: footsteps
HOS should get a pair of amplified stereo boots, that plays the old jackboots marching sound but twice as loud.
Re: footsteps
Didn't sec boots have a sound effect?
- Thu Aug 25, 2016 6:49 pm
- Forum: Closed Policy Discussion
- Topic: Abductions: Perma and executions after doing nothing
- Replies: 45
- Views: 11099
Re: Abductions: Perma and executions after doing nothing
It's kinda like random scrubs getting a boner by killing a player controlled monkey. Yeh it's technically valid, kinda, but it's still being a dick.
- Thu Aug 25, 2016 5:20 pm
- Forum: Ideas
- Topic: Lets make this the official escape shuttle
- Replies: 13
- Views: 2830
Re: Lets make this the official escape shuttle
Maybe there could be a holodeck computer on the bridge of the shuttle that can change the interior from a handful of options. Emag for fun. This would also be cool if it opened the drone ghost roles when the shuttle is called. Or maybe when it's past it's recall point. Then you could make a bunch of...
- Thu Aug 25, 2016 5:16 pm
- Forum: Ideas
- Topic: make people projectiles
- Replies: 47
- Views: 12861
Re: make people projectiles
Fuck that, everyone should be able to participate. If you want speshul, let hulks be able to throw people at wall-busting velocities. That's a good idea. This is all pretty cool pkp, but can I load someone into a gun and shoot them? We need a special pneumatic cannon that requires a super matter bi...
- Thu Aug 25, 2016 2:46 pm
- Forum: Ideas
- Topic: River City Ransom martial arts scrolls
- Replies: 0
- Views: 710
River City Ransom martial arts scrolls
new traitor martial arts scrolls: Stone Hands: each punch attack is 3 punches instead. Grand Slam: each melee weapon attack is 3 attacks. Only works with weapons that aren't wielded in 2 hands, to stop fireaxe from being too silly. Also costs a lot of TC compared to Stone Hands. Javelin Man: Throwin...
- Thu Aug 25, 2016 2:39 pm
- Forum: Ideas
- Topic: make people projectiles
- Replies: 47
- Views: 12861
Re: make people projectiles
make it so throwing people by hand doesn't have enough speed to hurt anyone. unless: you have a new martial art style available to traitors. It would let you grab people more easily and throw them much faster.
If you get thrown out of disposal pipes that should have enough force to knock people down
If you get thrown out of disposal pipes that should have enough force to knock people down
- Thu Aug 25, 2016 2:27 pm
- Forum: Coding Feedback
- Topic: Disposal Units And Handcuffs
- Replies: 19
- Views: 5536
Re: Disposal Units And Handcuffs
At least we don't have damage from riding in disposals like some servers, that shit is lame. First time I played on a server like that I tried to take the underground railroad away from the police and I came out in cargo as a shower of gore.
- Tue Aug 09, 2016 3:29 pm
- Forum: Video Games
- Topic: No Man's Sky
- Replies: 279
- Views: 69845
Re: No Man's Sky
I played it for like an hour or so last night, it's pretty fun so far for what it is. Nice relaxing game where i can get drunk and look at cool shit and fly my dope as fuck space shit bustin a cap every so often. Pretty much sums it up. Fly around, shoot things with magic laser. Talk to space asshol...
- Mon Aug 08, 2016 6:32 pm
- Forum: Ideas
- Topic: Make pets targets for traitors
- Replies: 26
- Views: 5215
Re: Make pets targets for traitors
We should do this, and go back to killing pets making you valid. Non-antags would still be allowed to kill pets, but it instantly makes you valid to the owner and you get banned if you ahelp it(banbaiting).
- Mon Aug 01, 2016 6:49 pm
- Forum: Closed Policy Discussion
- Topic: Can you attack the HOS for mutilating crew w/o explanation?
- Replies: 50
- Views: 12129
Re: Can you attack the HOS for mutilating crew w/o explanati
This is what happens when you remove the ban requests board. People dump their salt in here. There are only like 5 relevant posts in the whole pile of shit. The rest are people moaning about a bad round they had as sec or against sec.
- Fri Jul 29, 2016 6:53 pm
- Forum: Ideas
- Topic: make wizards not be able to use guns
- Replies: 24
- Views: 5819
- Thu Jul 28, 2016 3:04 pm
- Forum: Ideas
- Topic: make wizards not be able to use guns
- Replies: 24
- Views: 5819
Re: make wizards not be able to use guns
That's awesome, I wish a wizard would leave a shotgun laying around for me. I had to pay for mine. He could also leave some AKs and ARs around, I only have two of each.
- Thu Jul 28, 2016 2:32 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 629047
Re: Pet Peeves Thread - Little things that REALLY annoy you
I like taking soap during gang and proceeding to wipe away every gang sign I see. It's gotten to the point where mid-round, I've had gangers jump me with a bait gang sign just to stop me from taking away all their influence. I do this as a drone. They get so mad at a small vent crawling asshole era...
- Thu Jul 28, 2016 2:26 pm
- Forum: Ideas
- Topic: make wizards not be able to use guns
- Replies: 24
- Views: 5819
Re: make wizards not be able to use guns
Guns make everything better, both in game and IRL. /thread
I remember once for like a day everyone spawned with a 10 miliheater in their box. It was awesome
I remember once for like a day everyone spawned with a 10 miliheater in their box. It was awesome
- Fri Jul 22, 2016 6:01 pm
- Forum: Coding Feedback
- Topic: Remove space wind.
- Replies: 97
- Views: 21650
Re: Remove space wind.
I don't think the idea of atmos draining quickly is bad, don't want a Hugbox. But space wind is just a pain in the ass because you'll spend 5 minutes trying to move 3 tiles. Maybe it should be faster, and not give the illusion of hope. I seem to recall the last time I was on Paradise or some other s...
- Wed Jul 20, 2016 5:00 pm
- Forum: Closed Policy Discussion
- Topic: Should people be allowed to suicide at roundstart
- Replies: 193
- Views: 50237
Re: Should people be allowed to suicide at roundstart
Coming up with rules for this would be both obtuse and probably tyrannical. Along with vague definitions like "doing it too much". Probably better to let admins consider giving warning and notes on people and if they really feel a specific player is hurting the server after being warned th...
- Mon Jul 18, 2016 7:10 pm
- Forum: Ideas
- Topic: AI upgrades (AKA: Giving the RD an actual job)
- Replies: 36
- Views: 6261
Re: AI upgrades (AKA: Giving the RD an actual job)
Let's see, maybe a way to tie the AI into helping other departments more. Collector monitor module: With this the AI would get an alert if the plasma tanks in any collectors on the station get low(<25%?) Cargo... Maybe give the AI access to the stock market if it doesn't already. With the QM's compu...
- Mon Jul 18, 2016 7:00 pm
- Forum: Ideas
- Topic: AI upgrades (AKA: Giving the RD an actual job)
- Replies: 36
- Views: 6261
Re: AI upgrades (AKA: Giving the RD an actual job)
I think the Camera implants could work better than the sec helmet mounted ones because they're limited in number. Maybe don't let cargo order more. At some point the silicon hate brigade can be told to go to hell. I think that would be a decent compromise. Yeh, I realized the chat thing was a bad id...
- Mon Jul 18, 2016 6:17 pm
- Forum: Ideas
- Topic: AI upgrades (AKA: Giving the RD an actual job)
- Replies: 36
- Views: 6261
Re: AI upgrades (AKA: Giving the RD an actual job)
Hmm, AI upgrades. I can probably think of a few. Maybe some that aren't from R&D. Camera Implants: Not a researchable item, Sec spawns with a few of them(3?). Implant someone and the AI can see around them like a camera. Implant an officer who is going to be working in maintenance. Implant a par...
- Mon Jul 18, 2016 3:08 pm
- Forum: Closed Policy Discussion
- Topic: Should people be allowed to suicide at roundstart
- Replies: 193
- Views: 50237
Re: Should people be allowed to suicide at roundstart
I don't think it would be a bad idea to have an antag feature freeze for awhile. Keep fixing bugs and doing balance changes of existing antag stuff, but as far as new content maybe the devs should focus on regular crew jobs for awhile.
- Fri Jul 01, 2016 2:42 pm
- Forum: Ideas
- Topic: Remove beard customization
- Replies: 33
- Views: 8090
Re: Remove beard customization
Yes, implement this. Make beards removeable, like scalping someone but with a beard. Add a traitor objective to steal the beard of some crewman. A random crewman from the pool of people with the longest beards. Target the mouth on harm intent with a sharp weapon against any dead person with a beard ...
- Wed Jun 29, 2016 6:34 pm
- Forum: Resolved Appeals
- Topic: [niknakflak] Mr.Pretentious -Permanent
- Replies: 8
- Views: 2266
Re: [niknakflak] Mr.Pretentious -Permanent
I looked at his other thread, as far as his smashing into shit it was kinda shitty for him to ahelp after he got dunked. But, as far as calling that griefing.... that's what half our player base does every single round. If smashing into the brig FNR becomes bannable then we'll have to ban 1/3 of our...
- Sun Jun 26, 2016 5:06 am
- Forum: Ideas
- Topic: New Empty Hands Suicide
- Replies: 4
- Views: 739
- Tue Jun 21, 2016 5:15 pm
- Forum: Closed Complaints
- Topic: Lollerderby - Supposedly terrible silicon.
- Replies: 26
- Views: 6232
Re: Lollerderby - Supposedly terrible silicon.
You're allowed to protect a lizard as a silicon, but not if it violates any of your laws or your AI's orders. So if any of the humans or your AI told you to stop trying to save the lizard, your hands are tied. Once I was in a situation where the AI decided that saving me(a lizard) from the crazy HOS...
- Thu Jun 16, 2016 3:20 pm
- Forum: Resolved Appeals
- Topic: [Saegrimr] Samuel Vimes - Antag ban - suicide at 3 min ETA
- Replies: 3
- Views: 1150
Re: [Saegrimr] Samuel Vimes - Antag ban - suicide at 3 min E
If it's red alert the shuttle time is 5 min though. You can't recall the shuttle at the 5 min mark can you? Literally no way the cult could even make measurable progress here.
- Wed Jun 15, 2016 6:45 pm
- Forum: Ideas
- Topic: remove medibots synthesizing their own chems
- Replies: 16
- Views: 2369
Re: remove medibots synthesizing their own chems
My bad, I retract the objections
- Wed Jun 15, 2016 6:44 pm
- Forum: Ideas
- Topic: Ideas to ruin security
- Replies: 76
- Views: 15126
Re: Ideas to ruin security
Those suggestions are only for the idea of departmental security, where the brig would be a headquarters that doesn't have prisoners often.
- Wed Jun 15, 2016 6:31 pm
- Forum: Ideas
- Topic: Ideas to ruin security
- Replies: 76
- Views: 15126
Re: Ideas to ruin security
Could work. --Create a title for each department officer "Science Security Officer" That way when they speak over sec channel you know who is who. --Remove Warden. --HOS remains, his job is to coordinate sec like now. Keep track of sec issues in the departments. Coordinate reinforcements o...
- Wed Jun 15, 2016 6:16 pm
- Forum: Ideas
- Topic: remove medibots synthesizing their own chems
- Replies: 16
- Views: 2369
Re: remove medibots synthesizing their own chems
This would make a mediborg 100% useless at round start. It would require cooperation from chemistry. Even as a doctor I've had a lot of chemists tell me to go fuck myself when asking for healing medicine. They usually just make their autism mixes and then suicide 10 minutes in. I'm all for adding mo...
- Tue Jun 14, 2016 7:24 pm
- Forum: Ideas
- Topic: Liches shouldn't be able to heal
- Replies: 8
- Views: 2265
Re: Liches shouldn't be able to heal
That was a great movie. A gnome shooting a lich with a mauser p08 is brilliant.
- Thu Jun 09, 2016 7:33 pm
- Forum: Resolved Appeals
- Topic: [AlphaaBeta] DT Scurvy - Banned for making a joke
- Replies: 15
- Views: 4971
Re: [AlphaaBeta] DT Scurvy - Banned for making a joke
Uh, Rule 1 is "Don't be a dick". Plus what's a bannable offense is up to the admins.DTScurvy wrote:"antagonizing the server" isn't a bannable offense
- Wed Jun 08, 2016 2:00 pm
- Forum: Closed Policy Discussion
- Topic: basil off the hub
- Replies: 125
- Views: 29650
Re: basil off the hub
is owegno a seasoning?Wyzack wrote:I also complained about it owegno
- Tue Jun 07, 2016 7:41 pm
- Forum: Ideas
- Topic: bad idea: mirror universe incursion
- Replies: 15
- Views: 2777
Re: bad idea: mirror universe incursion
This is actually an amazing idea. Ditch the star trek goatee so you can't tell which is which and have admins not allow metaing that one of them is evil. That could be a fun round type. Maybe have it so that the duplicates aren't always traitors so people can't meta "oh a duplicate of me and i'...
- Tue Jun 07, 2016 7:38 pm
- Forum: Ideas
- Topic: Saving Progress/Items between rounds
- Replies: 48
- Views: 11124
Re: Saving Progress/Items between rounds
If the heads are the only ones who can open it then they're the only ones who benefit. Crew would never work for an objective they can't benefit from. Also, people would take the items out every single round but wouldn't care about trying to put them in for another round. You'd have our resident gri...
- Tue Jun 07, 2016 7:20 pm
- Forum: Closed Policy Discussion
- Topic: basil off the hub
- Replies: 125
- Views: 29650
Re: basil off the hub
Gotta agree that 30 min rounds suck. Personally I think 45-60 min is just about right. To me SS13 is all about a progression: Everything is ok -> Minor fights, stupid shit, clown slips people -> major shenanigans, minor hull breaches, autism forts, etc -> everything is on fire The round needs to be ...
- Mon Jun 06, 2016 9:04 pm
- Forum: Coding Feedback
- Topic: Security Population & Competence
- Replies: 178
- Views: 39879
Re: Security Population & Competence
I realized I've never actually played on Basil before. Is the sec experience much different there?
- Mon Jun 06, 2016 8:01 pm
- Forum: Coding Feedback
- Topic: Security Population & Competence
- Replies: 178
- Views: 39879
Re: Security Population & Competence
If someone was set to arrest and they get tagged and brought in I will ask over the sec radio why they were set to arrest. I will do this a couple times. If no one can be fucked to respond to me then out the door they go, not worth wasting my time over That's a big one for me as warden too. I usual...
- Mon Jun 06, 2016 6:22 pm
- Forum: Coding Feedback
- Topic: Security Population & Competence
- Replies: 178
- Views: 39879
Re: Security Population & Competence
my biggest gripe with security is when you're dragging someone cuffed and some guy just steal him and you cant catch them cause you run the same speed as them. i think that we should make it so that when you're pulling someone you move slightly slower than top running speed This shit is fucking inf...
- Fri Jun 03, 2016 6:30 pm
- Forum: Resolved Appeals
- Topic: [Saegrimr] Blessedheretic - Lava staff shuttle
- Replies: 17
- Views: 5045
Re: [Saegrimr] Blessedheretic - Lava staff shuttle
Impressively poor timing? Yeh, that shit happens all the time. I've hit a lot of people accidentally with tasers and whatnot due to lag, bad timing, bad luck, etc.
- Thu Jun 02, 2016 8:24 pm
- Forum: Coding Feedback
- Topic: The Mining Shuttle: Destroyer of Worlds
- Replies: 13
- Views: 3388
Re: The Mining Shuttle: Destroyer of Worlds
A delay isn't a bad idea. It would also keep shitters from spamming the shuttle console when you forgot to buckle keeping you permastunned. Though that tends to happen on the gulag when you took the prisoner's cuffs off. Lesson there is to always leave a prisoner zip tied in gulag.
- Thu Jun 02, 2016 6:47 pm
- Forum: Coding Feedback
- Topic: Security Population & Competence
- Replies: 178
- Views: 39879
Re: Security Population & Competence
I think Kor has a point that most players can be dealt with and won't give you shit unless you act like an asshole to them. I think though you were either: lucky to avoid a handful of specific players, or they knew you were playing sec so they didn't fuck with you. The 'thousand cuts' that Actionb w...