Search found 681 matches

by WarbossLincoln
Thu Jun 02, 2016 2:59 pm
Forum: Coding Feedback
Topic: Security Population & Competence
Replies: 178
Views: 39887

Re: Security Population & Competence

The sheer number of antag slots in high pop means you HAVE to assume everyone is threat unless proven not to be or you get killed. As Security, everyone is a threat with our current playerbase, antag or not. You can tell because Security still gets a hard time on extended rounds. This is the essenc...
by WarbossLincoln
Thu Jun 02, 2016 2:58 pm
Forum: Coding Feedback
Topic: Security Population & Competence
Replies: 178
Views: 39887

Re: Security Population & Competence

AI isn't stressful, it's easy. Except for ghosts and admins no one knows where your sensor is. You have little responsibility because you rarely can be held accountable for not acting because no one knows you were even aware. No one is trying to loot the AI. No one is trying to ban bait the AI. When...
by WarbossLincoln
Thu Jun 02, 2016 2:12 pm
Forum: Resolved Appeals
Topic: [Saegrimr] Blessedheretic - Lava staff shuttle
Replies: 17
Views: 5046

Re: [Saegrimr] Blessedheretic - Lava staff shuttle

Is there always a lava staff out there? I see this shit all the time it seems.
by WarbossLincoln
Thu Jun 02, 2016 2:04 pm
Forum: Coding Feedback
Topic: Remove Grey Tide From The Game
Replies: 71
Views: 17362

Re: Remove Grey Tide From The Game

Why not set it so its on a timer? That way it's a slightly exciting attempt to escape, rather than a stressful situation. I think that would make it more event-like. You know, prisoners have 1 minute or whatever to get out! This. Make it apply to all departments (randomised - or maybe all at once!)...
by WarbossLincoln
Thu May 26, 2016 2:58 pm
Forum: Coding Feedback
Topic: Armour Wars: Episode 3, Revenge of the Balance
Replies: 116
Views: 24346

Re: Armour Wars: Episode 3, Revenge of the Balance

Good point Kor. The point I'm making is that armour is useful, not in combat, but for attrition. Where armor matters is attrition. There are times where your being attacked by people who are not using stun weapons, or who are but they failed to do enough damage to crit you in time. Explosions, shot...
by WarbossLincoln
Tue May 24, 2016 5:06 pm
Forum: Spriting and Mapping
Topic: I made slugpeople
Replies: 57
Views: 14390

Re: I made slugpeople

This is what I'm waiting for: http://i.imgur.com/LscNDOy.gif If a slug person takes too much brute damage to the chest they die and split into two slug people. One is controlled by the original player, one is a ghost role. They each have only 50 health. these half slug men wouldn't split when killed...
by WarbossLincoln
Tue May 24, 2016 3:22 pm
Forum: Coding Feedback
Topic: Peacekeeper Borgs
Replies: 222
Views: 46023

Re: Peacekeeper Borgs

The borg seems to be fairly good in its intended role. I could slow people down and be annoying, but not really take anyone down. They're bad as a rogue borg, which is good. An army of unstoppable sec borgs ruined many a round. Last night we got subverted and made into gang members. When fighting a ...
by WarbossLincoln
Tue May 24, 2016 1:50 pm
Forum: Resolved Appeals
Topic: [TechnoAlchemist] Tim The Unclother - Adios!!!!
Replies: 13
Views: 3463

Re: [TechnoAlchemist] Tim The Unclother - Adios!!!!

Stealing a sword is worth a ban now? And then banning the guy for saying he will make a complaint? Holy fucking shit you guys. No, you dumb fuck. Jesus christ pay even the slightest bit of attention. Damn dude, no, it's not ban worthy. You stole the sword and got dunked. That's IC. It was threateni...
by WarbossLincoln
Tue May 24, 2016 3:21 am
Forum: Closed Complaints
Topic: [TechnoAlchemist] N/A - Banning murdered person b/c reasons.
Replies: 28
Views: 6996

Re: [TechnoAlchemist] N/A - Banning murdered person b/c reas

People are allowed to defend their workspace to a much higher degree than in public. In the same vein, stealing a unique item job perk from someone will almost definitely get you killed. If you stole the detective's revolver or CMO's hypospray for absolutely no reason they would probably do the same...
by WarbossLincoln
Tue May 24, 2016 12:12 am
Forum: Coding Feedback
Topic: manual crafting removal
Replies: 108
Views: 27652

Re: manual crafting removal

Remie Richards wrote:
Saegrimr wrote:Please reduce all that wasted fucking space between entries so I don't have to scroll down 3 miles of bullshit when crafting lists inevitably get that long
1. This is constant with all other TGUIs.
2. use the filter dummy.
The perfect developer response. It's like all day at my job.
by WarbossLincoln
Tue May 24, 2016 12:06 am
Forum: Resolved Appeals
Topic: [TechnoAlchemist] Tim The Unclother - Adios!!!!
Replies: 13
Views: 3463

Re: [TechnoAlchemist] Tim The Unclother - Adios!!!!

Seems pretty simple to me. Don't use clown as an excuse to steal unique item/job perks from people for absolutely no reason and this won't happen again.
by WarbossLincoln
Mon May 23, 2016 7:07 pm
Forum: Closed Policy Discussion
Topic: The slow deterioration of round length
Replies: 100
Views: 22784

Re: The slow deterioration of round length

You've got a point, after thinking about it I realized I rarely play jobs that aren't reactionary in nature. Like Sec or Doctor. Other jobs feel like a generic, isolated rush to the end content and then you're done. I like jobs where what I'm doing is based on what's going on around the station. Eve...
by WarbossLincoln
Mon May 23, 2016 7:02 pm
Forum: Coding Feedback
Topic: manual crafting removal
Replies: 108
Views: 27652

Re: manual crafting removal

Nice. I don't know how BYOND code works or how the existing code is set up, but in .NET those would be pretty trivial. I imagine with the sheer volume of items, stuff moving, potential slowdowns(being that it's a menu it's load time wouldn't be as critical as something active)there would be lots of ...
by WarbossLincoln
Mon May 23, 2016 6:29 pm
Forum: Closed Policy Discussion
Topic: The slow deterioration of round length
Replies: 100
Views: 22784

Re: The slow deterioration of round length

to imblyings post? basically that pointless early shuttle calls do suck but how are you going to enforce a policy against it. That you can't, the terms would be vague and would require a lot of naziesque admin policing. The kind of policing that we play on LRP servers to avoid.
by WarbossLincoln
Mon May 23, 2016 6:17 pm
Forum: Closed Policy Discussion
Topic: The slow deterioration of round length
Replies: 100
Views: 22784

Re: The slow deterioration of round length

I give grey tiding 2 strikes usually unless they're in the armory or killing someone. My all time favorite thing with grey tiders is when you dunk them and they're obviously so salty that they're going to AHelp it, and then you don't get bwoinked. I permad a guy for breaking windows one time who was...
by WarbossLincoln
Mon May 23, 2016 6:14 pm
Forum: Ideas
Topic: WE NEED TO MAKE FLIES DISGUSTING AGAIN
Replies: 33
Views: 7244

Re: WE NEED TO MAKE FLIES DISGUSTING AGAIN

I like this idea. We don't need a bunch of races that are essentially identical to human, Human and Lizard is enough. Other races should have significant and flavorful weaknesses. Like plasmamen needing the suit and being almost impossible to clone. Attraction to light: When you walk within 2 tiles ...
by WarbossLincoln
Mon May 23, 2016 4:14 pm
Forum: Closed Policy Discussion
Topic: The slow deterioration of round length
Replies: 100
Views: 22784

Re: The slow deterioration of round length

It also doesn't help that the first 10 minutes of each round tends to be the same clusterfuck of assistants fucking with everything. The line-toeing greytide every round is getting excessive. Nearly every round I play sec 1 of the same 3 players smashes the brigs windows and exposes the grilles. Th...
by WarbossLincoln
Mon May 23, 2016 3:57 pm
Forum: Coding Feedback
Topic: manual crafting removal
Replies: 108
Views: 27652

Re: manual crafting removal

Crafting Menu Needs: --Buttons or a DDL of categories instead of the two arrows. --Textbox to search that will also search regardless of category selected. --Button or a Checkbox that will filter down to all recipes you currently have the resources to make, regardless of category. --Refresh button t...
by WarbossLincoln
Sun May 22, 2016 8:43 pm
Forum: Coding Feedback
Topic: Peacekeeper Borgs
Replies: 222
Views: 46023

Re: Peacekeeper Borgs

Zilenan91 wrote:>someone got mad that their round was ended by something they had literally zero hope of ever overcoming or defeating

Jee I wonder why they don't like these things. Clearly the antag is a salty baby who doesn't know nuffin.
An assistant could have done the exact same thing.
by WarbossLincoln
Sun May 22, 2016 8:40 pm
Forum: Ideas
Topic: Add more miner slots
Replies: 70
Views: 13016

Re: Add more miner slots

snip What about like a lavaland base attendant? Part chef part doctor part dispatch, he could watch suit sensors and make minor improvements to the base and stuff ... I wish I was that good at coming up with ideas. I also wish I could wish that into existence because it has clearly defined goals an...
by WarbossLincoln
Fri May 20, 2016 8:11 pm
Forum: Thinking Cap
Topic: Security's representation on Github.
Replies: 229
Views: 44406

Re: Security's representation on Github.

https://tgstation13.org/phpBB/viewtopic.php?p=177982#p177982 Posting here for posterity Hopefully this will fix the problem if anyone actually bothers to touch the tragedy that is gamemode code after the freeze ends A thought on your points about conversion gamemodes: Do you think Rev was better ba...
by WarbossLincoln
Fri May 20, 2016 8:04 pm
Forum: Thinking Cap
Topic: Security's representation on Github.
Replies: 229
Views: 44406

Re: Security's representation on Github.

We will never get a chance to gut the armory because 'wh-what if the AI goes rogue and we don't have an Ion rifle!' or whatever. If security was ever decentralized and the armory gutted you could just keep a couple special pieces of gear on the bridge. Put a HOS access locker on the bridge with the...
by WarbossLincoln
Fri May 20, 2016 7:57 pm
Forum: Closed Policy Discussion
Topic: Medbay Access
Replies: 30
Views: 6887

Re: Medbay Access

I think if shithead mcGrey is stealing medical supplies he obviously doesn't need then it should be fine for medbay staff to push his shit in, like any other department defending their workspace. I think it should really be a common sense situational thing. If some assistant takes a medkit, he might...
by WarbossLincoln
Thu May 19, 2016 2:48 pm
Forum: Ideas
Topic: /tg/med 2.0 (the death of goofmed edition)
Replies: 26
Views: 5272

Re: /tg/med 2.0 (the death of goofmed edition)

You won't even need high caliber rounds to punch through people. Ball 9mm has a good chance to go through someone unless it hit a bone dead on. A full sized rifle cartridge could go through like 5 people if it hit right.
by WarbossLincoln
Tue May 17, 2016 8:26 pm
Forum: Ideas
Topic: Remove Tesla Grilles
Replies: 40
Views: 8560

Re: Remove Tesla Grilles

Saegrimr wrote:
CosmicScientist wrote:BRB, inserting dust() on wire touch.
Only above 2 mil power or something.

As a drone one time I 'upgraded' the power net, smes, everything I could involving the engine. The station had a shitload of power but I think some grey tiders had a bad time on the other end cutting the wrong wire.
by WarbossLincoln
Tue May 17, 2016 8:19 pm
Forum: Thinking Cap
Topic: Security's representation on Github.
Replies: 229
Views: 44406

Re: Security's representation on Github.

Like others have pointed out, it's not mechanical, it's players' attitudes. Both Sec and non-sec. Let's face it, 40% of the crew hate sec cause they're salty at something that happened to them(legit or not). 40% of the crew are just autistic and scream memes when they get arrested, disarm spam the o...
by WarbossLincoln
Tue May 17, 2016 6:07 pm
Forum: Coding Feedback
Topic: Communications
Replies: 35
Views: 7891

Re: Communications

It's pretty easy to ghetto rig up another common channel with I think 3 machines. If someone cuts tcomms then put up several common channel servers in public places.
by WarbossLincoln
Thu May 12, 2016 3:03 pm
Forum: Ideas
Topic: Security improvements and QOL changes
Replies: 26
Views: 6262

Re: Security improvements and power creep changes

John_Oxford wrote:No one uses pepperspray
They should, it's great. About 2/3 of the random shitters you deal with don't have face protection and it's a short ranged stun that can't be used against you if you get disarmed. Now that flashes don't actually stun these take their place.
by WarbossLincoln
Thu May 12, 2016 2:58 pm
Forum: Coding Feedback
Topic: Lavaland
Replies: 484
Views: 125769

Re: Lavaland

you can take the desk lamp off the table in the lobby. That's about it.
by WarbossLincoln
Thu May 12, 2016 2:48 pm
Forum: General Chat
Topic: Anyone know what happened to that death map?
Replies: 6
Views: 1968

Anyone know what happened to that death map?

I remember there used to be an intereactive map that showed the coordinates where people died. Is that still around? I tried googling it but came up blank.
by WarbossLincoln
Wed May 11, 2016 8:16 pm
Forum: Ideas
Topic: Security improvements and QOL changes
Replies: 26
Views: 6262

Re: Security improvements and power creep changes

I play sec/warden a fair bit, and honestly while there are a lot of streamline improvements you could do, the number 1 thing that sucks for sec players is the player attitudes. You can't fix that with code. I think combat from a sec point of view is fine as it is. It's when you arrest someone for br...
by WarbossLincoln
Wed May 11, 2016 7:00 pm
Forum: Coding Feedback
Topic: R&D level remake feedback
Replies: 59
Views: 16628

Re: R&D level remake feedback

Here's a few ideas: Ways to get department based research levels: *Genetics: a disk with super powers on it could provide research levels in something. *Virology: Blood samples with positive symptoms give some research levels New ways for R&D to upgrade the station Reagent dispensers: Upgrades f...
by WarbossLincoln
Wed May 11, 2016 2:54 pm
Forum: Coding Feedback
Topic: Dismemberment feedback
Replies: 65
Views: 13957

Re: Dismemberment feedback

I can finally play as Mr. Handy the helpful armless clown again whoo! Wheelchairs when? Remind me to do a clown gimmick if they get added where I cut both my legs off, get in a wheelchair and go around the station begging for various things while telling people I used to be a proud member of the ER...
by WarbossLincoln
Wed May 11, 2016 2:31 pm
Forum: Resolved Appeals
Topic: [Judicator] J_Madison IRC supportbus ban
Replies: 26
Views: 5309

Re: [niknakflak] J_Madison IRC supportbus ban

oranges wrote:
cmspano wrote:J_Mad does tend to be outspoken but we encourage his initiative. No reason to ban.
Who is we?
True, perhaps that 'we' was too inclusive. I just wanted to make a Legend reference.
by WarbossLincoln
Wed May 11, 2016 2:24 pm
Forum: Coding Feedback
Topic: Lavaland
Replies: 484
Views: 125769

Re: Lavaland

Alternatively you could just make mobs unable to spawn in the nest This would be nice for all the lavaland spawn bases. Like the veterinary office. Half the time there's a goliath in there right when you spawn. Also, Vet office needs a couple O2 tanks. Golems could use backpacks but I imagine there...
by WarbossLincoln
Wed May 11, 2016 2:12 pm
Forum: Coding Feedback
Topic: Gangs, Security & Loyalty implants
Replies: 29
Views: 7334

Re: Gangs, Security & Loyalty implants

Not sure about your average gang round, but the few I've played we were only retaliating against other gangers, nosy sec and validshitters. Nearly every gang round I've been in is like every rev round. Once there are like 10-15 of them they just murdebone every single person who isn't on their side...
by WarbossLincoln
Wed May 11, 2016 2:10 pm
Forum: Coding Feedback
Topic: Perf+Neuro Funtime Mix
Replies: 13
Views: 2506

Re: Perf+Neuro Funtime Mix

I like the PR. Slipping won't be nerfed as a tool for killing but it will be less infuriating as a regular player when rice under boxes stuns you for like 45 seconds.
by WarbossLincoln
Wed May 11, 2016 2:01 pm
Forum: Ideas
Topic: Cloning needs to start working off DNA
Replies: 45
Views: 11132

Re: Cloning needs to start working off DNA

Can you pull blood up off the floor? I'm not against allowing blood/parts to be cloneable as long as you need some tangible part of the body or a blood sample that can't just be picked up from the crime scene. If that were the case it would be almost impossible to prevent cloning. If an antag comple...
by WarbossLincoln
Tue May 10, 2016 7:32 pm
Forum: Ideas
Topic: Cloning needs to start working off DNA
Replies: 45
Views: 11132

Re: Cloning needs to start working off DNA

Something to consider: C4 doesn't gib bodies anymore and parapens aren't instant because using 5 TC to completely remove a player from the round and greentext in 15 seconds was bullshit.
by WarbossLincoln
Tue May 10, 2016 7:26 pm
Forum: Ideas
Topic: Making Gang Great Again?!
Replies: 13
Views: 3208

Re: Making Gang Great Again?!

Another issue would be the meta of knowing that gang=murderbone the shuttle. As soon as gang tags appear security will arm up and kill everyone who tries to get on the shuttle who isn't implanted. I think putting a hard cap on the round is a better idea so that gang rounds don't last fucking forever...
by WarbossLincoln
Tue May 10, 2016 6:41 pm
Forum: Resolved Appeals
Topic: [Judicator] J_Madison IRC supportbus ban
Replies: 26
Views: 5309

Re: [niknakflak] J_Madison IRC supportbus ban

J_Mad does tend to be outspoken but we encourage his initiative. No reason to ban.
by WarbossLincoln
Mon May 09, 2016 3:36 pm
Forum: Ideas
Topic: Remove blob.
Replies: 20
Views: 4100

Re: Remove blob.

I like blob rounds well enough but they feel like they're way too common. Sometimes 2-3 times in a row. I could get on board with adding more department specific ways to fight the blob. Make Pete highly resistant to blob attacks and able to eat blob squares. Maybe give blobs a little less brute resi...
by WarbossLincoln
Sun May 08, 2016 10:14 pm
Forum: Resolved Appeals
Topic: [ausops] Jarektheraptor - DNA injector mix-up.
Replies: 7
Views: 1425

Re: [ausops] Jarektheraptor - DNA injector mix-up.

I found a pile of dna injectors in medbay and tried one on myself. I became a monkey. I grabbed a couple of them and threw them to people at the bar. One guy used it on himself, the other didn't. I figured if a monkey throws an injector at someone they know what it's going to do. I don't think Gener...
by WarbossLincoln
Wed May 04, 2016 8:15 pm
Forum: Coding Feedback
Topic: Tesla grill and instant deff
Replies: 35
Views: 7662

Re: Tesla grill and instant deff

If you're really enterprising then test it as an engineer. You have access to the tools and materials to build your own SMES. Wire it to the powergrid and let it charge. Then cut its link, and turn off the APC in the room to make sure that nothing in the room can get magic power from it. Then wire t...
by WarbossLincoln
Wed May 04, 2016 5:51 pm
Forum: Former Admins
Topic: [No longer an admin] ForcefulCJS
Replies: 54
Views: 14872

Re: ForcefulCJS

Since when does being a validhunter make you valid? J_Mad validhunted someone and said it was valid because his victim was a validhunter or and antag for having items picked up/made from non-secure materials on the station. Oldman disagreed, didn't ban/note him, and told him off for it. If you disag...
by WarbossLincoln
Wed May 04, 2016 5:41 pm
Forum: Coding Feedback
Topic: Lowpop Self-Defense Weapons
Replies: 55
Views: 11992

Re: Lowpop Self-Defense Weapons

I played the warden for a couple of those rounds. It was hell. The brig flooded with assistants. 1/3 of them were lookey-loos, 1/3 of them were turning in their pistols to comply with sec and wanted to lay low, 1/3 of them were over zealously valid hunting and got involved in gunfights that didn't i...
by WarbossLincoln
Wed May 04, 2016 5:28 pm
Forum: Coding Feedback
Topic: Tesla grill and instant deff
Replies: 35
Views: 7662

Re: Tesla grill and instant deff

I don't think people realize that shocked grilles are pointless if all you have to do is throw the same glass shards at it that fell off the window. Now they're an obstacle to be feared again. I'm not against it being a deadly obstacle, just one that kills everyone around it. I'd be fine with a tes...
by WarbossLincoln
Wed May 04, 2016 2:29 pm
Forum: Coding Feedback
Topic: Tesla Engine vs Singulo
Replies: 66
Views: 13591

Re: Tesla Engine vs Singulo

A loose tesla engine should have a chance to revive a corpse as a zombie, like a bad horror movie.
by WarbossLincoln
Tue May 03, 2016 5:10 pm
Forum: Former Admins
Topic: [No longer an admin] ForcefulCJS
Replies: 54
Views: 14872

Re: ForcefulCJS

I think(cause my opinion is superior) that Oldman was right for telling off a guy burning someone cause he was 'either a traitor or a validhunter'. That's validhunting, taking someone permanently out of the round just because cause you can argue a justification. Especially as a civilian job. If you ...
by WarbossLincoln
Tue May 03, 2016 5:04 pm
Forum: Closed Policy Discussion
Topic: Are non-crew player controlled mobs valid?
Replies: 29
Views: 6024

Re: Are non-crew player controlled mobs valid?

I turned into a monkey once and was immediately set upon by 3 random scrubs when I walked out of medbay. The bartender saved me and kept me behind the bar. I ahelped their lynching but some admin(it was a long time ago) just said monkeys are always valid.