Search found 681 matches
- Thu Jun 02, 2016 2:59 pm
- Forum: Coding Feedback
- Topic: Security Population & Competence
- Replies: 178
- Views: 39887
Re: Security Population & Competence
The sheer number of antag slots in high pop means you HAVE to assume everyone is threat unless proven not to be or you get killed. As Security, everyone is a threat with our current playerbase, antag or not. You can tell because Security still gets a hard time on extended rounds. This is the essenc...
- Thu Jun 02, 2016 2:58 pm
- Forum: Coding Feedback
- Topic: Security Population & Competence
- Replies: 178
- Views: 39887
Re: Security Population & Competence
AI isn't stressful, it's easy. Except for ghosts and admins no one knows where your sensor is. You have little responsibility because you rarely can be held accountable for not acting because no one knows you were even aware. No one is trying to loot the AI. No one is trying to ban bait the AI. When...
- Thu Jun 02, 2016 2:12 pm
- Forum: Resolved Appeals
- Topic: [Saegrimr] Blessedheretic - Lava staff shuttle
- Replies: 17
- Views: 5046
Re: [Saegrimr] Blessedheretic - Lava staff shuttle
Is there always a lava staff out there? I see this shit all the time it seems.
- Thu Jun 02, 2016 2:04 pm
- Forum: Coding Feedback
- Topic: Remove Grey Tide From The Game
- Replies: 71
- Views: 17362
Re: Remove Grey Tide From The Game
Why not set it so its on a timer? That way it's a slightly exciting attempt to escape, rather than a stressful situation. I think that would make it more event-like. You know, prisoners have 1 minute or whatever to get out! This. Make it apply to all departments (randomised - or maybe all at once!)...
- Thu May 26, 2016 2:58 pm
- Forum: Coding Feedback
- Topic: Armour Wars: Episode 3, Revenge of the Balance
- Replies: 116
- Views: 24346
Re: Armour Wars: Episode 3, Revenge of the Balance
Good point Kor. The point I'm making is that armour is useful, not in combat, but for attrition. Where armor matters is attrition. There are times where your being attacked by people who are not using stun weapons, or who are but they failed to do enough damage to crit you in time. Explosions, shot...
- Tue May 24, 2016 5:06 pm
- Forum: Spriting and Mapping
- Topic: I made slugpeople
- Replies: 57
- Views: 14390
Re: I made slugpeople
This is what I'm waiting for: http://i.imgur.com/LscNDOy.gif If a slug person takes too much brute damage to the chest they die and split into two slug people. One is controlled by the original player, one is a ghost role. They each have only 50 health. these half slug men wouldn't split when killed...
- Tue May 24, 2016 3:22 pm
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 46023
Re: Peacekeeper Borgs
The borg seems to be fairly good in its intended role. I could slow people down and be annoying, but not really take anyone down. They're bad as a rogue borg, which is good. An army of unstoppable sec borgs ruined many a round. Last night we got subverted and made into gang members. When fighting a ...
- Tue May 24, 2016 1:50 pm
- Forum: Resolved Appeals
- Topic: [TechnoAlchemist] Tim The Unclother - Adios!!!!
- Replies: 13
- Views: 3463
Re: [TechnoAlchemist] Tim The Unclother - Adios!!!!
Stealing a sword is worth a ban now? And then banning the guy for saying he will make a complaint? Holy fucking shit you guys. No, you dumb fuck. Jesus christ pay even the slightest bit of attention. Damn dude, no, it's not ban worthy. You stole the sword and got dunked. That's IC. It was threateni...
- Tue May 24, 2016 3:21 am
- Forum: Closed Complaints
- Topic: [TechnoAlchemist] N/A - Banning murdered person b/c reasons.
- Replies: 28
- Views: 6996
Re: [TechnoAlchemist] N/A - Banning murdered person b/c reas
People are allowed to defend their workspace to a much higher degree than in public. In the same vein, stealing a unique item job perk from someone will almost definitely get you killed. If you stole the detective's revolver or CMO's hypospray for absolutely no reason they would probably do the same...
- Tue May 24, 2016 12:12 am
- Forum: Coding Feedback
- Topic: manual crafting removal
- Replies: 108
- Views: 27652
Re: manual crafting removal
The perfect developer response. It's like all day at my job.Remie Richards wrote:1. This is constant with all other TGUIs.Saegrimr wrote:Please reduce all that wasted fucking space between entries so I don't have to scroll down 3 miles of bullshit when crafting lists inevitably get that long
2. use the filter dummy.
- Tue May 24, 2016 12:06 am
- Forum: Resolved Appeals
- Topic: [TechnoAlchemist] Tim The Unclother - Adios!!!!
- Replies: 13
- Views: 3463
Re: [TechnoAlchemist] Tim The Unclother - Adios!!!!
Seems pretty simple to me. Don't use clown as an excuse to steal unique item/job perks from people for absolutely no reason and this won't happen again.
- Mon May 23, 2016 7:07 pm
- Forum: Closed Policy Discussion
- Topic: The slow deterioration of round length
- Replies: 100
- Views: 22784
Re: The slow deterioration of round length
You've got a point, after thinking about it I realized I rarely play jobs that aren't reactionary in nature. Like Sec or Doctor. Other jobs feel like a generic, isolated rush to the end content and then you're done. I like jobs where what I'm doing is based on what's going on around the station. Eve...
- Mon May 23, 2016 7:02 pm
- Forum: Coding Feedback
- Topic: manual crafting removal
- Replies: 108
- Views: 27652
Re: manual crafting removal
Nice. I don't know how BYOND code works or how the existing code is set up, but in .NET those would be pretty trivial. I imagine with the sheer volume of items, stuff moving, potential slowdowns(being that it's a menu it's load time wouldn't be as critical as something active)there would be lots of ...
- Mon May 23, 2016 6:29 pm
- Forum: Closed Policy Discussion
- Topic: The slow deterioration of round length
- Replies: 100
- Views: 22784
Re: The slow deterioration of round length
to imblyings post? basically that pointless early shuttle calls do suck but how are you going to enforce a policy against it. That you can't, the terms would be vague and would require a lot of naziesque admin policing. The kind of policing that we play on LRP servers to avoid.
- Mon May 23, 2016 6:17 pm
- Forum: Closed Policy Discussion
- Topic: The slow deterioration of round length
- Replies: 100
- Views: 22784
Re: The slow deterioration of round length
I give grey tiding 2 strikes usually unless they're in the armory or killing someone. My all time favorite thing with grey tiders is when you dunk them and they're obviously so salty that they're going to AHelp it, and then you don't get bwoinked. I permad a guy for breaking windows one time who was...
- Mon May 23, 2016 6:14 pm
- Forum: Ideas
- Topic: WE NEED TO MAKE FLIES DISGUSTING AGAIN
- Replies: 33
- Views: 7244
Re: WE NEED TO MAKE FLIES DISGUSTING AGAIN
I like this idea. We don't need a bunch of races that are essentially identical to human, Human and Lizard is enough. Other races should have significant and flavorful weaknesses. Like plasmamen needing the suit and being almost impossible to clone. Attraction to light: When you walk within 2 tiles ...
- Mon May 23, 2016 4:14 pm
- Forum: Closed Policy Discussion
- Topic: The slow deterioration of round length
- Replies: 100
- Views: 22784
Re: The slow deterioration of round length
It also doesn't help that the first 10 minutes of each round tends to be the same clusterfuck of assistants fucking with everything. The line-toeing greytide every round is getting excessive. Nearly every round I play sec 1 of the same 3 players smashes the brigs windows and exposes the grilles. Th...
- Mon May 23, 2016 3:57 pm
- Forum: Coding Feedback
- Topic: manual crafting removal
- Replies: 108
- Views: 27652
Re: manual crafting removal
Crafting Menu Needs: --Buttons or a DDL of categories instead of the two arrows. --Textbox to search that will also search regardless of category selected. --Button or a Checkbox that will filter down to all recipes you currently have the resources to make, regardless of category. --Refresh button t...
- Sun May 22, 2016 8:43 pm
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 46023
Re: Peacekeeper Borgs
An assistant could have done the exact same thing.Zilenan91 wrote:>someone got mad that their round was ended by something they had literally zero hope of ever overcoming or defeating
Jee I wonder why they don't like these things. Clearly the antag is a salty baby who doesn't know nuffin.
- Sun May 22, 2016 8:40 pm
- Forum: Ideas
- Topic: Add more miner slots
- Replies: 70
- Views: 13016
Re: Add more miner slots
snip What about like a lavaland base attendant? Part chef part doctor part dispatch, he could watch suit sensors and make minor improvements to the base and stuff ... I wish I was that good at coming up with ideas. I also wish I could wish that into existence because it has clearly defined goals an...
- Fri May 20, 2016 8:11 pm
- Forum: Thinking Cap
- Topic: Security's representation on Github.
- Replies: 229
- Views: 44406
Re: Security's representation on Github.
https://tgstation13.org/phpBB/viewtopic.php?p=177982#p177982 Posting here for posterity Hopefully this will fix the problem if anyone actually bothers to touch the tragedy that is gamemode code after the freeze ends A thought on your points about conversion gamemodes: Do you think Rev was better ba...
- Fri May 20, 2016 8:04 pm
- Forum: Thinking Cap
- Topic: Security's representation on Github.
- Replies: 229
- Views: 44406
Re: Security's representation on Github.
We will never get a chance to gut the armory because 'wh-what if the AI goes rogue and we don't have an Ion rifle!' or whatever. If security was ever decentralized and the armory gutted you could just keep a couple special pieces of gear on the bridge. Put a HOS access locker on the bridge with the...
- Fri May 20, 2016 7:57 pm
- Forum: Closed Policy Discussion
- Topic: Medbay Access
- Replies: 30
- Views: 6887
Re: Medbay Access
I think if shithead mcGrey is stealing medical supplies he obviously doesn't need then it should be fine for medbay staff to push his shit in, like any other department defending their workspace. I think it should really be a common sense situational thing. If some assistant takes a medkit, he might...
- Thu May 19, 2016 2:48 pm
- Forum: Ideas
- Topic: /tg/med 2.0 (the death of goofmed edition)
- Replies: 26
- Views: 5272
Re: /tg/med 2.0 (the death of goofmed edition)
You won't even need high caliber rounds to punch through people. Ball 9mm has a good chance to go through someone unless it hit a bone dead on. A full sized rifle cartridge could go through like 5 people if it hit right.
- Tue May 17, 2016 8:26 pm
- Forum: Ideas
- Topic: Remove Tesla Grilles
- Replies: 40
- Views: 8560
Re: Remove Tesla Grilles
Saegrimr wrote:Only above 2 mil power or something.CosmicScientist wrote:BRB, inserting dust() on wire touch.
As a drone one time I 'upgraded' the power net, smes, everything I could involving the engine. The station had a shitload of power but I think some grey tiders had a bad time on the other end cutting the wrong wire.
- Tue May 17, 2016 8:19 pm
- Forum: Thinking Cap
- Topic: Security's representation on Github.
- Replies: 229
- Views: 44406
Re: Security's representation on Github.
Like others have pointed out, it's not mechanical, it's players' attitudes. Both Sec and non-sec. Let's face it, 40% of the crew hate sec cause they're salty at something that happened to them(legit or not). 40% of the crew are just autistic and scream memes when they get arrested, disarm spam the o...
- Tue May 17, 2016 6:07 pm
- Forum: Coding Feedback
- Topic: Communications
- Replies: 35
- Views: 7891
Re: Communications
It's pretty easy to ghetto rig up another common channel with I think 3 machines. If someone cuts tcomms then put up several common channel servers in public places.
- Thu May 12, 2016 3:03 pm
- Forum: Ideas
- Topic: Security improvements and QOL changes
- Replies: 26
- Views: 6262
Re: Security improvements and power creep changes
They should, it's great. About 2/3 of the random shitters you deal with don't have face protection and it's a short ranged stun that can't be used against you if you get disarmed. Now that flashes don't actually stun these take their place.John_Oxford wrote:No one uses pepperspray
- Thu May 12, 2016 2:58 pm
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 125769
Re: Lavaland
you can take the desk lamp off the table in the lobby. That's about it.
- Thu May 12, 2016 2:48 pm
- Forum: General Chat
- Topic: Anyone know what happened to that death map?
- Replies: 6
- Views: 1968
Anyone know what happened to that death map?
I remember there used to be an intereactive map that showed the coordinates where people died. Is that still around? I tried googling it but came up blank.
- Wed May 11, 2016 8:16 pm
- Forum: Ideas
- Topic: Security improvements and QOL changes
- Replies: 26
- Views: 6262
Re: Security improvements and power creep changes
I play sec/warden a fair bit, and honestly while there are a lot of streamline improvements you could do, the number 1 thing that sucks for sec players is the player attitudes. You can't fix that with code. I think combat from a sec point of view is fine as it is. It's when you arrest someone for br...
- Wed May 11, 2016 7:00 pm
- Forum: Coding Feedback
- Topic: R&D level remake feedback
- Replies: 59
- Views: 16628
Re: R&D level remake feedback
Here's a few ideas: Ways to get department based research levels: *Genetics: a disk with super powers on it could provide research levels in something. *Virology: Blood samples with positive symptoms give some research levels New ways for R&D to upgrade the station Reagent dispensers: Upgrades f...
- Wed May 11, 2016 2:54 pm
- Forum: Coding Feedback
- Topic: Dismemberment feedback
- Replies: 65
- Views: 13957
Re: Dismemberment feedback
I can finally play as Mr. Handy the helpful armless clown again whoo! Wheelchairs when? Remind me to do a clown gimmick if they get added where I cut both my legs off, get in a wheelchair and go around the station begging for various things while telling people I used to be a proud member of the ER...
- Wed May 11, 2016 2:31 pm
- Forum: Resolved Appeals
- Topic: [Judicator] J_Madison IRC supportbus ban
- Replies: 26
- Views: 5309
Re: [niknakflak] J_Madison IRC supportbus ban
True, perhaps that 'we' was too inclusive. I just wanted to make a Legend reference.oranges wrote:Who is we?cmspano wrote:J_Mad does tend to be outspoken but we encourage his initiative. No reason to ban.
- Wed May 11, 2016 2:24 pm
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 125769
Re: Lavaland
Alternatively you could just make mobs unable to spawn in the nest This would be nice for all the lavaland spawn bases. Like the veterinary office. Half the time there's a goliath in there right when you spawn. Also, Vet office needs a couple O2 tanks. Golems could use backpacks but I imagine there...
- Wed May 11, 2016 2:12 pm
- Forum: Coding Feedback
- Topic: Gangs, Security & Loyalty implants
- Replies: 29
- Views: 7334
Re: Gangs, Security & Loyalty implants
Not sure about your average gang round, but the few I've played we were only retaliating against other gangers, nosy sec and validshitters. Nearly every gang round I've been in is like every rev round. Once there are like 10-15 of them they just murdebone every single person who isn't on their side...
- Wed May 11, 2016 2:10 pm
- Forum: Coding Feedback
- Topic: Perf+Neuro Funtime Mix
- Replies: 13
- Views: 2506
Re: Perf+Neuro Funtime Mix
I like the PR. Slipping won't be nerfed as a tool for killing but it will be less infuriating as a regular player when rice under boxes stuns you for like 45 seconds.
- Wed May 11, 2016 2:01 pm
- Forum: Ideas
- Topic: Cloning needs to start working off DNA
- Replies: 45
- Views: 11132
Re: Cloning needs to start working off DNA
Can you pull blood up off the floor? I'm not against allowing blood/parts to be cloneable as long as you need some tangible part of the body or a blood sample that can't just be picked up from the crime scene. If that were the case it would be almost impossible to prevent cloning. If an antag comple...
- Tue May 10, 2016 7:32 pm
- Forum: Ideas
- Topic: Cloning needs to start working off DNA
- Replies: 45
- Views: 11132
Re: Cloning needs to start working off DNA
Something to consider: C4 doesn't gib bodies anymore and parapens aren't instant because using 5 TC to completely remove a player from the round and greentext in 15 seconds was bullshit.
- Tue May 10, 2016 7:26 pm
- Forum: Ideas
- Topic: Making Gang Great Again?!
- Replies: 13
- Views: 3208
Re: Making Gang Great Again?!
Another issue would be the meta of knowing that gang=murderbone the shuttle. As soon as gang tags appear security will arm up and kill everyone who tries to get on the shuttle who isn't implanted. I think putting a hard cap on the round is a better idea so that gang rounds don't last fucking forever...
- Tue May 10, 2016 6:41 pm
- Forum: Resolved Appeals
- Topic: [Judicator] J_Madison IRC supportbus ban
- Replies: 26
- Views: 5309
Re: [niknakflak] J_Madison IRC supportbus ban
J_Mad does tend to be outspoken but we encourage his initiative. No reason to ban.
- Mon May 09, 2016 3:36 pm
- Forum: Ideas
- Topic: Remove blob.
- Replies: 20
- Views: 4100
Re: Remove blob.
I like blob rounds well enough but they feel like they're way too common. Sometimes 2-3 times in a row. I could get on board with adding more department specific ways to fight the blob. Make Pete highly resistant to blob attacks and able to eat blob squares. Maybe give blobs a little less brute resi...
- Sun May 08, 2016 10:14 pm
- Forum: Resolved Appeals
- Topic: [ausops] Jarektheraptor - DNA injector mix-up.
- Replies: 7
- Views: 1425
Re: [ausops] Jarektheraptor - DNA injector mix-up.
I found a pile of dna injectors in medbay and tried one on myself. I became a monkey. I grabbed a couple of them and threw them to people at the bar. One guy used it on himself, the other didn't. I figured if a monkey throws an injector at someone they know what it's going to do. I don't think Gener...
- Wed May 04, 2016 8:15 pm
- Forum: Coding Feedback
- Topic: Tesla grill and instant deff
- Replies: 35
- Views: 7662
Re: Tesla grill and instant deff
If you're really enterprising then test it as an engineer. You have access to the tools and materials to build your own SMES. Wire it to the powergrid and let it charge. Then cut its link, and turn off the APC in the room to make sure that nothing in the room can get magic power from it. Then wire t...
- Wed May 04, 2016 5:51 pm
- Forum: Former Admins
- Topic: [No longer an admin] ForcefulCJS
- Replies: 54
- Views: 14872
Re: ForcefulCJS
Since when does being a validhunter make you valid? J_Mad validhunted someone and said it was valid because his victim was a validhunter or and antag for having items picked up/made from non-secure materials on the station. Oldman disagreed, didn't ban/note him, and told him off for it. If you disag...
- Wed May 04, 2016 5:41 pm
- Forum: Coding Feedback
- Topic: Lowpop Self-Defense Weapons
- Replies: 55
- Views: 11992
Re: Lowpop Self-Defense Weapons
I played the warden for a couple of those rounds. It was hell. The brig flooded with assistants. 1/3 of them were lookey-loos, 1/3 of them were turning in their pistols to comply with sec and wanted to lay low, 1/3 of them were over zealously valid hunting and got involved in gunfights that didn't i...
- Wed May 04, 2016 5:28 pm
- Forum: Coding Feedback
- Topic: Tesla grill and instant deff
- Replies: 35
- Views: 7662
Re: Tesla grill and instant deff
I don't think people realize that shocked grilles are pointless if all you have to do is throw the same glass shards at it that fell off the window. Now they're an obstacle to be feared again. I'm not against it being a deadly obstacle, just one that kills everyone around it. I'd be fine with a tes...
- Wed May 04, 2016 2:29 pm
- Forum: Coding Feedback
- Topic: Tesla Engine vs Singulo
- Replies: 66
- Views: 13591
Re: Tesla Engine vs Singulo
A loose tesla engine should have a chance to revive a corpse as a zombie, like a bad horror movie.
- Tue May 03, 2016 5:10 pm
- Forum: Former Admins
- Topic: [No longer an admin] ForcefulCJS
- Replies: 54
- Views: 14872
Re: ForcefulCJS
I think(cause my opinion is superior) that Oldman was right for telling off a guy burning someone cause he was 'either a traitor or a validhunter'. That's validhunting, taking someone permanently out of the round just because cause you can argue a justification. Especially as a civilian job. If you ...
- Tue May 03, 2016 5:04 pm
- Forum: Closed Policy Discussion
- Topic: Are non-crew player controlled mobs valid?
- Replies: 29
- Views: 6024
Re: Are non-crew player controlled mobs valid?
I turned into a monkey once and was immediately set upon by 3 random scrubs when I walked out of medbay. The bartender saved me and kept me behind the bar. I ahelped their lynching but some admin(it was a long time ago) just said monkeys are always valid.