Search found 681 matches
- Tue May 03, 2016 5:01 pm
- Forum: Ideas
- Topic: Noslips should give you immunity to space lube
- Replies: 14
- Views: 2252
Re: Noslips should give you immunity to space lube
I wouldn't be against lube getting a little bit of a nerf, enough to make it less infuriating to deal with outside of fights. But still strong enough to slip people out of airlocks and wreck people in fights. But noslips shouldn't be immune to lube, for the above reason. Traitor buys noslips, remove...
- Tue May 03, 2016 4:39 pm
- Forum: Ideas
- Topic: Give the eguns to the heads of staff
- Replies: 67
- Views: 12770
Re: Give the eguns to the heads of staff
Why would civilian heads of staff carry carbine-sized guns in the first place? Create new laser pistols, similar to the pulse pistol that ert gets, for self defense. I have 3 carbines IRL and I'm not a head of any staff. Here, I made Laser Pistol sprite. Totally original work do not steal. http://i...
- Tue May 03, 2016 2:59 pm
- Forum: Coding Feedback
- Topic: Tesla grill and instant deff
- Replies: 35
- Views: 7662
Re: Tesla grill and instant deff
This needs to go, it's frying innocents left and right as people break into HOP/sec. Or when antags build electrified grilles in the middle of the hallway and watch the sparks, like last night. Don't get me wrong, building electrified grilles in the middle of the hall as an antag is neat, but not wh...
- Tue May 03, 2016 2:45 pm
- Forum: Former Admins
- Topic: [No longer an admin] ForcefulCJS
- Replies: 54
- Views: 14871
Re: ForcefulCJS
Rebuttal to anti-zombie whining I think I was in that zombie round, it was fun. Made a round with like 8 people still alive more interesting. Also, gotta agree with Oldman, if you're dragging bodies away from genetics to burn them you need a good reason. Like they had traitor gear(not a bottle of w...
- Thu Apr 28, 2016 7:15 pm
- Forum: Closed Policy Discussion
- Topic: Are non-crew player controlled mobs valid?
- Replies: 29
- Views: 6024
Re: Are non-crew player controlled mobs valid?
I don't think telling the crew would mean anything. Like a week ago the HOP killed a traitor who left his PDA unlocked with enough points left to buy a holoparasite. He told command and common multiple times that he took it from a traitor and was going to give himself a holoparasite. They still lync...
- Thu Apr 28, 2016 6:09 pm
- Forum: Coding Feedback
- Topic: Sec Krav Maga Poll
- Replies: 131
- Views: 28977
Re: Sec Krav Maga Poll
The HoS is within his rights when he removes the Warden's gloves, since they may titillate the warden into leaving his station due to their high value as a "combat patrol" item By that logic the HOS shouldn't have them either. HOS is supposed to spend most of his time directing sec and on...
- Thu Apr 28, 2016 5:47 pm
- Forum: Closed Policy Discussion
- Topic: Are non-crew player controlled mobs valid?
- Replies: 29
- Views: 6024
Re: Are non-crew player controlled mobs valid?
The way I see it: Player in hostile mob, haha no you gonna die Player in neutral mob, start shit get hit, otherwise we chill bro Player in friendly mob, same as above This is how I approach things, but apparently not everyone does. The other day as a monkey I deconstructed the detective's window to...
- Thu Apr 28, 2016 3:28 pm
- Forum: Closed Policy Discussion
- Topic: Are non-crew player controlled mobs valid?
- Replies: 29
- Views: 6024
Are non-crew player controlled mobs valid?
Title says it. I've heard different things from different people. My example is a player that turns himself into a monkey in genetics. Are they immediately valid. I do this a fair bit on slow rounds for the fun of it. But every time an npc is obviously player controlled some asshole assumes they are...
- Thu Apr 28, 2016 2:24 pm
- Forum: Coding Feedback
- Topic: Sec Krav Maga Poll
- Replies: 131
- Views: 28977
Re: Sec Krav Maga Poll
Here's the real question. Can a monkey leg sweep someone? I can't remember if they have glove slots or not. And if not, why not?
- Tue Apr 26, 2016 7:28 pm
- Forum: Closed Policy Discussion
- Topic: Genetically modified SLIP MAYMAY's
- Replies: 16
- Views: 3192
Re: Genetically modified SLIP MAYMAY's
Every round I play assistant my goal will be to watchdog botany. If they grow more than a handful of slip plants for le memes I'm going to flamethrower botany or something. Cause it's not hard to tell a shitter from a guy being cheeky. When there are 10 slip rice given to the clown, it's a meme. Whe...
- Tue Apr 26, 2016 6:32 pm
- Forum: Closed Policy Discussion
- Topic: Genetically modified SLIP MAYMAY's
- Replies: 16
- Views: 3192
Re: Genetically modified SLIP MAYMAY's
The problem is that people are hesitant to flat out murder crewmen for acting like assholes for fear of getting bwoinked. We need to make a concerted effort to murder every botanist that puts slip plants in the hallways. Sec officers should harmbaton them summarily for that shit. It got old the seco...
- Fri Apr 22, 2016 3:16 pm
- Forum: Closed Policy Discussion
- Topic: Content abuse/metagame/powergame
- Replies: 20
- Views: 5085
Re: Content abuse/metagame/powergame
When someone abuses something and people want it nerfed we really need to take a step back and think: Is the feature actually overpowered? Or is Urist McOP being annoying with it? If it's the latter, ask Urist to tone it down. If it's the former then think about nerfing it. It definitely is a little...
- Thu Apr 21, 2016 5:27 pm
- Forum: Ideas
- Topic: Chew Dat Bubblegum
- Replies: 31
- Views: 7557
Re: Chew Dat Bubblegum
Chemistry's machines can make pills, bottle, and pieces of gum. R&D can upgrade the machine to be able to make Bubble Tape. It can contain a much larger amount of chems, takes up 1 inventory slot, and when used will dispense 1 piece of gum with a proportional amount of chems. Maybe 1 piece of gu...
- Wed Apr 20, 2016 8:10 pm
- Forum: Coding Feedback
- Topic: Why do people observe to play Free Golem instead of readying
- Replies: 52
- Views: 17791
Re: Why do people observe to play Free Golem instead of read
'Force' every job to walk across the station to function well. Make toxins walk across the station to atmos. Make the secluded jobs need others to rely on. I seem to recall a long time ago you usually couldn't build your own chem dispenser in R&D with just the acid they started with, or it at l...
- Wed Apr 20, 2016 8:07 pm
- Forum: Coding Feedback
- Topic: Why do people observe to play Free Golem instead of readying
- Replies: 52
- Views: 17791
Re: Why do people observe to play Free Golem instead of read
Guys, the question was not "how do we stop people having fun the wrong way," it was "what makes this role fun, and how can we use those lessons to improve normal civillian play?" I already answered this further up. It's because those roles are new and unique. There's no experien...
- Wed Apr 20, 2016 6:44 pm
- Forum: Closed Complaints
- Topic: [Tedward1337] N/A - spawning admin weapons 4 non-antg
- Replies: 67
- Views: 17155
Re: [Tedward1337] N/A - spawning admin weapons 4 non-antg
Yeh, the lizard got a little too :salt: and gibbed you You got a little too :salt: about the revolver and made an admin complaint Admin didn't get :salt: but still went a little overboard by spawning the revolver. I'm not saying the :salt: is unjustified and I agree the revolver was a little much. B...
- Wed Apr 20, 2016 6:33 pm
- Forum: Former Admins
- Topic: [Dethroned]Hornygranny
- Replies: 235
- Views: 70976
Re: Hornygranny
Returning Ban Requests might be ok if there is a time limit. Like if 24 hours have passed since it was created and it hasn't been decided then have a headmin just close it.
- Wed Apr 20, 2016 6:29 pm
- Forum: Closed Complaints
- Topic: [Tedward1337] N/A - spawning admin weapons 4 non-antg
- Replies: 67
- Views: 17155
Re: [Tedward1337] N/A - spawning admin weapons 4 non-antg
Well on one hand you were a dick to him with slip strip bin. On the other, he was a dick back with the gibbing (I feel killing was fine, though). And maybe the admins were dicks with what was given to him as well as the permission. All in all everyone was dicks and maybe everyone can learn a lesson...
- Wed Apr 20, 2016 3:21 pm
- Forum: Closed Complaints
- Topic: [Tedward1337] N/A - spawning admin weapons 4 non-antg
- Replies: 67
- Views: 17155
Re: [Tedward1337] N/A - spawning admin weapons 4 non-antg
Slipping someone: typical prank Slip Stripping: a little annoying, still a prank Slip Stripping of everything, including headset, and trashing someone FNR: should definitely make him valid Spawning the revolver was probably a little much. I would have given the mime a claymore and had a voice in the...
- Tue Apr 19, 2016 6:02 pm
- Forum: Resolved Appeals
- Topic: [thelongbowman]Zenek123 - perma for posting WGW in ooc
- Replies: 25
- Views: 5098
Re: [thelongbowman]Zenek123 - perma for posting WGW in ooc
Is this the guy who spams WGW IC all the time? I have noticed that happening a lot recently, like more than the occasional meming.
- Mon Apr 18, 2016 7:06 pm
- Forum: Ideas
- Topic: Return implanted antags at a reduced chance
- Replies: 22
- Views: 3616
Re: Return implanted antags at a reduced chance
How about we not return greytiding because "THAT OFFICER MIGHT BE AN ANTAG TRYING TO KILL ME"? Dude, that never stopped. They still grey tide all the damn time, antag sec or not. And rarely get banned for it. Like dragging a suicide body around so an officer will try to stun you, then sli...
- Fri Apr 15, 2016 6:12 pm
- Forum: Ideas
- Topic: Change Detective. Remove Lawyer
- Replies: 44
- Views: 8933
Re: Change Detective. Remove Lawyer
lol, I'm newer than that. I don't remember that. I think I started playing a couple years ago, mostly NOX. Then quit and came back like 6 months ago or something, mostly on /tg/.Malkevin wrote:>Being such a new fag you don't know of the days when every sec PDA had a fingerprint scanner.
- Fri Apr 15, 2016 2:14 pm
- Forum: Ideas
- Topic: Change Detective. Remove Lawyer
- Replies: 44
- Views: 8933
Re: Change Detective. Remove Lawyer
Would be nice if there was expanded forensic investigation. Like being able to perform autopsies to get an idea of what killed someone, check their bodies for anyone else's prints/fibres or examine blood with a mass spectrometer (I did this once to catch a Changeling). I don't know how feasible thi...
- Fri Apr 15, 2016 12:47 am
- Forum: Ideas
- Topic: Change Detective. Remove Lawyer
- Replies: 44
- Views: 8933
Re: Change Detective. Remove Lawyer
Zilenan91 wrote:So long as both of these Private Investigators still have a detective gun or some equivalent then I'd be fine with them. It'd be killing the role if the gun was removed.
Yeh, his gear would stay the same
- Thu Apr 14, 2016 6:58 pm
- Forum: Ideas
- Topic: Change Detective. Remove Lawyer
- Replies: 44
- Views: 8933
Change Detective. Remove Lawyer
So I had this idea that came out of people talking about the issues with antag detectives, and detectives in general. The basis of the idea is to remove the job "Detective" and replace it with "Investigator" or "Private Eye". The big change would be one of sec policy an...
- Thu Apr 14, 2016 6:30 pm
- Forum: Coding Feedback
- Topic: Detectives as antags
- Replies: 171
- Views: 39411
Re: Detectives as antags
I like to join sec as traitor and then kill sec to teach a valuable lesson in trusting people An admin actually enforced this the other day. I joined sec as an assistant, got loyalty implanted, and fully intended to be a normal sec officer. Then I got turned into a syndicate traitor with an uplink ...
- Wed Apr 13, 2016 4:26 pm
- Forum: Coding Feedback
- Topic: Chemistry grenades are almost never used
- Replies: 49
- Views: 14771
Re: Chemistry grenades are almost never used
The last grenade I used was way back with oldchem and acid smoke was king. I was the CMO, I hid behind a potted plant with a chloral syringe gun. When the clown came by I shot him and drug him back to surgery. Put anesthetic on him and planted a signaler acid smoke grenade in him. Woke him up and sh...
- Wed Apr 13, 2016 4:09 pm
- Forum: Coding Feedback
- Topic: Detectives as antags
- Replies: 171
- Views: 39411
Re: Detectives as antags
Seriously, I read shit like this: every HoS would be better off just stunning the dude, jacking his gun, ID, radio, and forensic scanner and telling him to fuck off since you're not allowed to trust him anymore. and wonder how the concept of "security must never be antag" got so burned in...
- Fri Apr 08, 2016 8:08 pm
- Forum: Coding Feedback
- Topic: Detectives as antags
- Replies: 171
- Views: 39411
Re: Detectives as antags
I agree, if the HOS can just run in and take the spare scanner then the detective really does have nothing to do.Scott wrote:I agree with the idea of separating the Detective from Security entirely and giving it a different title, but only if the forensic scanner remains exclusive to the Detective.
- Fri Apr 08, 2016 7:57 pm
- Forum: Coding Feedback
- Topic: Detectives as antags
- Replies: 171
- Views: 39411
Re: Detectives as antags
Then he shouldn't have antag status! Either all of Security (barring HoS) can be a traitor or none of them can. Otherwise this is a inane inconsistency for the sake of someone wanting to play out their fantasies of being a rogue detective. This is my point. The detective shouldn't be part of securi...
- Fri Apr 08, 2016 7:44 pm
- Forum: Coding Feedback
- Topic: Gulag
- Replies: 9
- Views: 2260
Re: Gulag
Here's an idea. One issue I've had with the gulag is that it doesn't benefit the station like it's concept implies. The idea is that you put a criminal to work to mine resources for the station. But how often do those resources ever actually get to someone to be used? I know the real intent is just ...
- Fri Apr 08, 2016 7:37 pm
- Forum: Coding Feedback
- Topic: Gang needs an update
- Replies: 54
- Views: 13109
Re: Gang needs an update
Removing the recall from gang tools and have dominators recall the shuttle. Promotes earlier dom placement. Also some bonus influence from placing a dom should make things a lot more interesting. This is a good idea. Gang heads/lietenants recalling over and over without placing a dom is terrible. I...
- Thu Apr 07, 2016 2:29 pm
- Forum: Closed Policy Discussion
- Topic: Are AI laws applied retroactively?
- Replies: 55
- Views: 16819
Re: Are AI laws applied retroactively?
Not punishing past harm is a big thing that more AI players need to learn. Asimov is about preventing harm, not punishing murderers. That's what Paladin is for. Lets say a sec officer catches a murderer red handed and summarily executes him. Shitty AIs bolt down the brig AFTER the incident and screa...
- Mon Apr 04, 2016 7:44 pm
- Forum: Closed Policy Discussion
- Topic: Doing something to the point it disrupts others repeatedly
- Replies: 52
- Views: 12374
Re: Doing something to the point it disrupts others repeated
Making a character that ICly griefs people means they have no defense against other characters ICly lynching them. I mean I really can't say anything bad about this policy. Act like an antag, get treated like an antag. I think if someone starts flooding the halls with bluespace tomatoes anyone shou...
- Mon Apr 04, 2016 7:34 pm
- Forum: Coding Feedback
- Topic: Gang needs an update
- Replies: 54
- Views: 13109
Re: Gang needs an update
Isn't death and violence in a game mode about death and violence more exciting than lines of people cuffed to chairs awaiting implants? Sec executing every single person they see that doesn't have an implant until the round ends while thematically appropriate isn't very fun. Right now they just arr...
- Mon Apr 04, 2016 7:09 pm
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 129480
Re: Secborg replacement: Peacekeeper Borg
If AIs allow themselves to be subverted, they're not doing it right. Bolt the upload at roundstart, and if the HoS wants to change your laws after you've locked down Sec for harm, they'd better have a good reason ("It's Ian's birthday, I want to upload a law making him human"). I want to ...
- Wed Mar 30, 2016 7:26 pm
- Forum: Resolved Appeals
- Topic: [Korphareon]Buggy123 - stating ss13 is powergaming: the game
- Replies: 52
- Views: 14486
Re: [Korphareon]Buggy123 - stating ss13 is powergaming: the
Most antags have permission to, the ability to, and often try to end the round or kill everyone, and in the process stop everyone from having fun or any sort of "quirky adventure". Dude, trying not to die in a metal death box with autistic clowns and lizards IS the "quirky adventure&...
- Wed Mar 30, 2016 7:11 pm
- Forum: Closed Policy Discussion
- Topic: STOP RESISTING
- Replies: 72
- Views: 16302
Re: STOP RESISTING
gonna copypaste what I said in the admincomplaint thread here: People here literally failing the Sally-Anne test . People in this game act on incomplete information. That's the nature of the game. Sirnat thought sec were being shit and trying to relentlessly pursue and arrest him and probably end u...
- Mon Mar 28, 2016 7:17 pm
- Forum: Closed Policy Discussion
- Topic: STOP RESISTING
- Replies: 72
- Views: 16302
Re: STOP RESISTING
If the clown or mime (especially the fucking mime, you dont even have the excuse of slapstick) tries slipping me they're going straight to the gulag. I think that's the definition of shitcurity. Unless you're chasing someone and the clown slips you this is just more reason for greys to hate reds. J...
- Wed Mar 23, 2016 7:22 pm
- Forum: Site, Forums, And Wiki
- Topic: Space Law
- Replies: 134
- Views: 33305
Re: Space Law
But in all seriousness, when people complain about getting perma'd while being non-antag, its always worthwhile to throw the book in the cell to enlighten them that items and crimes have value. I like to employ a three strike rule. If someone does moderate grey tiding 3 times, I perma them. And inv...
- Wed Mar 23, 2016 7:06 pm
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 125754
Re: Lavaland
Last I saw there weren't many minerals available to the gulag area. Last time I was there I had to breach out of the gulag area(which is full of monsters) just to fill a 500 point sentence.
- Tue Mar 22, 2016 8:35 pm
- Forum: General Chat
- Topic: Test 4: PARANOIA ON A DEATHTRAP
- Replies: 95
- Views: 25143
Re: Test 4: PARANOIA ON A DEATHTRAP
This is a horrible idea and you should feel horrible. Have you ever considered talking to the community before you implement these things? thats what this thread is for, my undershit memer I mean more like "Hey, I'm going to try X, is that a good idea or should I kill myself?" rather than...
- Tue Mar 22, 2016 8:31 pm
- Forum: General Chat
- Topic: Test 4: PARANOIA ON A DEATHTRAP
- Replies: 95
- Views: 25143
Re: Test 4: PARANOIA ON A DEATHTRAP
Even if you have someone in your department to yell for help to how do they contact security? Would they have to go find an officer to tell them that someone in their department was killed and drug off into maint? How would public facing jobs make station wide announcements. Like the chef requesting...
- Tue Mar 22, 2016 8:12 pm
- Forum: Ideas
- Topic: Ways to limit infinite resources without making it obnoxious
- Replies: 25
- Views: 5329
Re: Ways to limit infinite resources without making it obnox
Another thing that invalidates doctors is how easy it is for chemists to make a shitload of slap patches and pack the fridge with them. You basically don't need doctors for anything but surgery if the chemists are making patches.
- Tue Mar 22, 2016 8:03 pm
- Forum: Ideas
- Topic: Another Secborg Idea
- Replies: 2
- Views: 857
Another Secborg Idea
I had this idea bout a half hour ago reading the announcement post that sec borgs will be gone. Overall I like not having sec borgs by default. The test has gone pretty smoothly and the handful of antag rounds I've had have felt a little smoother. It's nice not having a valid-hunting, go anywhere, c...
- Tue Mar 22, 2016 7:39 pm
- Forum: General Chat
- Topic: Test 3: No Secborgs
- Replies: 151
- Views: 32666
Re: Test 3: No Secborgs
Overall the removal of secborgs has been pretty smooth. The only issue I've seen so far is that it's very hard for borgs to prevent human harm now when someone starts murderboning. You're basically useless outside of dragging bodies because every other way borgs have to prevent harm would cause harm...
- Tue Mar 22, 2016 7:26 pm
- Forum: Closed Policy Discussion
- Topic: STOP RESISTING
- Replies: 72
- Views: 16302
Re: STOP RESISTING
There's been a really annoying trend I've noticed in the past where people will get jacked up on meth and then running around dragging a corpse behind them while beating it so it looks like they're trying to murder someone. As soon as an officer goes after them they slip/stun the officer and rob hi...
- Tue Mar 22, 2016 6:55 pm
- Forum: Closed Policy Discussion
- Topic: STOP RESISTING
- Replies: 72
- Views: 16302
Re: STOP RESISTING
The golden rule of dealing with security is that how harshly they treat you is directly proportional to how annoying you are. Sec needs to just crack down on shitters really hard, and ignore the small stupid things. I was playing the warden the other day and I had to deal with officers bringing in t...
- Tue Mar 22, 2016 6:46 pm
- Forum: Town Hall
- Topic: Ban Requests has been closed
- Replies: 97
- Views: 28090
Re: Ban Requests has been closed
Probably for the best. For the most part I go to For No Reason, especially Ban Requests, for something funny to read at work. It's like the Jailhouse Report for space autists. I DINDU NUFFIN! The clown threw a pie at me so I stabbed him to death, why you ban me?
- Tue Mar 22, 2016 5:59 pm
- Forum: Site, Forums, And Wiki
- Topic: Space Law
- Replies: 134
- Views: 33305
Re: Space Law
I like space law as it is now, a guideline that's not a server ruleset. I think we could even improve the disclaimer at the top. Maybe big bold all caps that says "SPACE LAW IS NOT A SUBSTITUTE FOR COMMON SENSE". It's a difficult problem I know. You don't want shitsec so you have to have r...