Search found 147 matches

by K-64
Mon Mar 21, 2016 7:45 pm
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

After experiencing multiple issues (certain looted guns not having proper sounds for non-shooting players, certain enemy types not appearing), I've decided to roll Leights OPFOR back to the previous version. People may need to roll their version back if they updated it recently. The latest version t...
by K-64
Mon Mar 21, 2016 2:22 pm
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

I'm pretty sure it's due to the enemy's combat readiness. Basically as that percentage on the right gets higher, the more fortified enemy locations get, and the more vicious their counterattacks get. During ops last night it was up at the 80-90% level.
by K-64
Mon Mar 21, 2016 3:19 am
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

I grabbed about 5 crates as well, since we had dipped below 1000 ammo. Also shot down the enemy CAS plane from so close that the explosion killed Zack and heavily injured me. Serves the kebab shitlord right for trying to buzz the hill we were on.
by K-64
Sun Mar 20, 2016 12:56 am
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

Uhh, no idea, actually.
by K-64
Sun Mar 20, 2016 12:15 am
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

Also Leights OPFOR Pack and ACE have received updates. Just to let folks who haven't checked for updates know about it. And I've added you to the squad file, oranges.
by K-64
Sat Mar 19, 2016 1:58 am
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

I present the Taliban's premier superhero:

Image
by K-64
Fri Mar 18, 2016 6:28 pm
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

Alright. That's you added to the file
by K-64
Fri Mar 18, 2016 4:55 pm
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

In Arma 3's main menu, go into Configure > Profile. Click edit then in the Squad URL, paste in https://github.com/K-64/WildHogs/blob/master/squad.xml . And then copy whatever is in Player ID and paste it in a post here so I can add that to the squad file.
by K-64
Fri Mar 18, 2016 2:13 pm
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

I actually have no idea. I've never needed to actually use them so far, since usually people die outright rather than be unconscious due to blood loss
by K-64
Fri Mar 18, 2016 5:27 am
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

Since we've gotten a few ops under our belts again and seem to have a good team dynamic going we could probably discuss preferred roles and all that. I'm not meaning full milsim type shit of once a rifleman always a rifleman having to call the officers sir type of shit. I'm meaning more if a mission...
by K-64
Wed Mar 16, 2016 4:41 am
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

It's a pretty rad gun. The full-auto and increased mag does make it better for the closer stuff than the Noreen.
by K-64
Tue Mar 15, 2016 6:14 pm
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

We might be able to do that the next session, considering we now have some proper artillery, plus resources to build some tanks and/or CAS. Throw a few AI squads in there and we should be able to either blitzkrieg the place, or win through sheer attrition.
by K-64
Tue Mar 15, 2016 5:58 pm
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

I still need to learn how to properly autorotate when the anti-torque is shot to hell in that thing. If it's just the main rotor that's inoperable, I can autorotate 9 times out of 10, but when both are fucked, then all bets are off.
by K-64
Tue Mar 15, 2016 1:12 am
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

Well, one of my marksman loadouts does use the STANAG mags as well, but that's the one that's the squad marksman rather than the lone wolf snowflakey one, if that makes any sense
by K-64
Mon Mar 14, 2016 2:15 pm
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

For those weapons, I don't think it's quite as important, considering we've currently only got the numbers to field one at a time at most. On that note though, Anon really should be using AI squads to help bolster our numbers for attacking the more dug-in places. Having a few dozen meatshields makes...
by K-64
Mon Mar 14, 2016 3:31 am
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

We should probably try and make a list of compatible guns for that, just to make things slightly easier for choosing which one.

Also Hog tank battalion is best tank battalion
by K-64
Sun Mar 13, 2016 7:01 pm
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

Out of those choices, I'd say the CZ 805 probably. Although I've been doing rather well with the KH2002. Since it's a kebab gun, resupplying in the field isn't as much an issue either.
by K-64
Sun Mar 13, 2016 6:01 pm
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

After I pissed off a BMP to end it, since the mission was obviously bugged from the Chinook being assblasted
by K-64
Sun Mar 13, 2016 5:52 pm
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

An0n3 wrote:Cappy and I have ushered in a new era of PMC fashion for the Hogs.
You may have ushered in a new era, but I was the only one rescued from the island.
by K-64
Sat Mar 12, 2016 8:19 pm
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

If you can throw over your Arma 3 Player ID then I can get it added. I've only got those that were added in the old Hogs file.
by K-64
Sat Mar 12, 2016 8:10 pm
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

Okay lads, I have some very good news that I will show in picture form: http://images.akamai.steamusercontent.com/ugc/306614915190560188/5EF692880ABA19CAFF1E33DE8E5B6959C35F6132/ Now, we may need to change some things a bit considering the logo isn't entirely ours any more and such, but the importan...
by K-64
Fri Mar 11, 2016 6:50 pm
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

Also for general learning how to do stuff more effectively in general gameplay (not talking about specific ACE features and all that), then this is something I'd recommend reading as it goes through pretty much every aspect of Arma 3 operations for both infantry and vehicle use. It is a bit wordy th...
by K-64
Fri Mar 11, 2016 5:25 pm
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

About AI abusing, throw those fuckers on the gunner and commander seat of any vehicle and just drive. They can get some unreal shots off. Like shooting a moving target from 2km away inside a dense forest and getting a direct hit, because laserkebab. Then there was that one time on a mission where we...
by K-64
Fri Mar 11, 2016 4:51 pm
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

Acquiring targets is something I still have a bit of issue with. Either I have to use thermals or use the direction from their firing to be able to figure out where they are. So basically I have to either rely on a crutch optic or hope they don't shoot me dead before I actually figure out where they...
by K-64
Fri Mar 11, 2016 6:54 am
Forum: Video Games
Topic: XCOM2 - More like SyndiCOM
Replies: 277
Views: 71299

Re: XCOM2 - More like SyndiCOM

Honestly, some of the options do look good for the whole rag-tag guerilla resistance movement that XCOM has been reduced to, but yeah, some of the stuff does go a bit too much into ball-gag territory for me to take seriously. Just means I'm not gonna use those specific items is all though. Likely go...
by K-64
Fri Mar 11, 2016 1:10 am
Forum: Video Games
Topic: XCOM2 - More like SyndiCOM
Replies: 277
Views: 71299

Re: XCOM2 - More like SyndiCOM

Honestly, having your rookies be greyshits would be better because at least someone would be robust on the get-go.
by K-64
Fri Mar 11, 2016 12:58 am
Forum: Video Games
Topic: XCOM2 - More like SyndiCOM
Replies: 277
Views: 71299

Re: XCOM2 - More like SyndiCOM

I'm still waiting for a mod that changes the top tier armour to something that makes your squad look less like a bunch of Mass Effect rejects. Although the predator armour is also a bit meh, the E.X.O. suits look pretty rad.
by K-64
Thu Mar 10, 2016 2:36 pm
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

I'd be down for it, sure
by K-64
Thu Mar 10, 2016 4:14 am
Forum: Video Games
Topic: XCOM2 - More like SyndiCOM
Replies: 277
Views: 71299

Re: XCOM2 - More like SyndiCOM

So this is going to be a thing . Because there wasn't enough time spent snowflaking your meatbags as it is, we're now getting the ability to have an army of shitlords in sci-fi gimpsuits now. It is good to see more choice for the cobbled together, "personalised" options though. For those ...
by K-64
Wed Mar 09, 2016 10:40 pm
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

Safety first, kids!

Image
by K-64
Wed Mar 09, 2016 7:51 pm
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

The specialest of snowflakes.
by K-64
Tue Mar 08, 2016 3:38 am
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

So I've tweaked the list a bit, with all those removals, as well as adding in Panthera since it is a fantastic island and is a relatively low size of 300MB. There's probably a few tweaks and/or removals I could still do to lower the size, but I'm not sure what would be missed or not at this stage.
by K-64
Tue Mar 08, 2016 2:20 am
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

Just removed a bunch of mods from it and reduced the size from 21GB to 14GB. I'm still considering removing the CUP weapons pack since a lot of those appear in RHS anyway. And the TRYK uniforms, since while there's a lot there, the quality is a bit hit and miss to be quite honest. For the modlist, I...
by K-64
Tue Mar 08, 2016 1:49 am
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

It could be, but the only maps I had activated were the ones that were in the PWS collection, so I don't see how they could've crept in there. Plus the fact that Zargabad is a map in Arma 2 should mean it'd be in the A3MP pack is confusing me some
by K-64
Tue Mar 08, 2016 1:44 am
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

I was considering adding in a map or two after the purge was complete. Things like Panthera and Fallujah. I know they're mountainous and deserty, but they really are wonderful maps. Also with the A3MP, what maps actually appear in your editor/multiplayer list? I'm only asking since that one mission ...
by K-64
Tue Mar 08, 2016 12:13 am
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

Well, there are a whole lot of unit packs and the like that could be removed without anybody noticing, plus JSRS is completely optional, so it can definitely be removed from the list. Depending on what everyone else thinks, I could also get rid of CUP weapons, since most of those are included with R...
by K-64
Sun Mar 06, 2016 6:16 pm
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

I would probably vote for a pruned PWS list. I mean, I know PWS is shitty and all that, but so long as our mods are up to date and all that, once we actually get it working there's usually no problems ingame.
by K-64
Sun Mar 06, 2016 5:57 pm
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

Well, having a look over the maps included, it seems that they aren't entirely working. A significant portion of the buildings seem to either have missing textures or are entirely missing. I'm not sure if that's because they're still being properly ported for Arma 3's enterable buildings or if the v...
by K-64
Sun Mar 06, 2016 4:11 pm
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

The only mod folders I need to activate now are @a3gCP, @a3gMaps and @a3gMP, right? The rest can be nuked safely?
by K-64
Thu Mar 03, 2016 2:32 pm
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

Even though it did take me fucking ages to download the map because of the youtube sounds. Still, was a surprisingly not-bad mission all things considered
by K-64
Mon Feb 29, 2016 2:18 am
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

So those that were clamoring for more co-op missions will probably be happy to know that I'm currently working on such. Still a bit of work to do on it, but I can say that it will be an 8-player mission centered around assassination.
by K-64
Fri Feb 26, 2016 10:37 pm
Forum: Video Games
Topic: XCOM2 - More like SyndiCOM
Replies: 277
Views: 71299

Re: XCOM2 - More like SyndiCOM

You could just save him to the character pool. Odds are he'll be at least in your starting roster if not the starting squad.
by K-64
Wed Feb 24, 2016 10:55 pm
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

Gonna try and get things rolling soon, If folks are still up for operating, then add me on Steam (https://steamcommunity.com/id/K-64/) and I can throw you the details for the TS and such
by K-64
Wed Feb 24, 2016 9:13 pm
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

If there's a reasonable turnout, then yeah, it'll most probably be today. Generally ops usually starts around 10-11PM GMT or thereabouts, so assuming that holds true here, then 1-2 hours
by K-64
Tue Feb 23, 2016 2:00 pm
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

For ACRE, just put the files in your ACRE plugins folder, usually C:\Users\<USER>\Documents\Arma 3\@acre2\plugin into your TS plugins folder, which if default should be C:\Program Files\TeamSpeak 3 Client\plugins Then after that it's a case of activating the plugin on Teamspeak via settings > plugin...
by K-64
Tue Feb 23, 2016 1:09 pm
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

Once you've downloaded it, I found it worked far better to just use the Arma 3 launcher and activate the mods that way. Since PWS is extremely shitty and is a massive memory hog.

That is assuming you're trying to launch Arma via PWS.
by K-64
Tue Feb 23, 2016 12:54 pm
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 81492

Re: Wild Hogs Ride Again

I'll tell you what, once I finish downloading all this bullshit myself I'll look into setting up some kind of BitSync repo Yeah, that would be great. PWS is literally the worst download client I have had the misfortune of using. The only reason that I am currently using it is because there's no bet...