Search found 198 matches
- Sun May 28, 2017 3:00 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 651672
Re: Stories of Awesome (Or something close to it.)
I only barely remember a bit of his first name, but I don't want to make him look bad which is why I didn't mention specific names in the first place.
- Sat May 27, 2017 8:06 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 651672
Re: Stories of Awesome (Or something close to it.)
Not really "awesome" but also not really "frustrating", just... a weird round. > Be roundstart engieborg with no AI. > Set up SM as I was taught > Guess SM was changed/tweaked as some point because it suddenly jumps up to like 80% instability > Well... fuck... > Prepare to freon ...
- Sat Apr 29, 2017 8:09 pm
- Forum: General Chat
- Topic: Playing a better Warden
- Replies: 77
- Views: 18646
Re: Playing a better Warden
Also often overlooked and not as effective anymore because there're no secborgs, but a tracking implant also turns people into designations for the teleporter. (just mentioning secborgs because they had easy access to the teleporters of the station and could teleport to any tracked individual with e...
- Sat Apr 29, 2017 8:04 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 621185
Re: Pet Peeves Thread - Little things that REALLY annoy you
Yes you're dead as a borg but if your dead body gets blown you're alive again.
It's just weird and makes you wonder why the MMI (which is apparently alive) can't talk from inside the dead borg shell.
It's just weird and makes you wonder why the MMI (which is apparently alive) can't talk from inside the dead borg shell.
- Sat Apr 29, 2017 7:42 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 621185
Re: Pet Peeves Thread - Little things that REALLY annoy you
Saying this "annoys" me is way too strong, but here's something that bugs me at least somewhat: When you're an MMI you can listen and talk over the radio no problem. When you're a borg you can listen and talk over the radio no problem. If you're a dead borg you cannot listen or talk over t...
- Mon Mar 06, 2017 4:30 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 621185
Re: Pet Peeves Thread - Little things that REALLY annoy you
Here's something that really annoys me. When a borg to the left of your 3 module slots you have a button for the jetpack then for your light and then to toggle a med/sec hud. The light being right next to the sec/med toggler is super annoying, because sometimes when I want to toggle my light on full...
- Wed Mar 01, 2017 11:14 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 847228
Re: Stories of rage, tears and regret
> Spawn as Wizard > Oh boi it has been ages and there are so many new toys and tools! > Objective to escape alone > Decide to try and build up an army of constructs > Hm weird teleport scroll only lists "space" as possible location > Oh well it has to be at least near the station so I can ...
- Tue Feb 28, 2017 4:51 pm
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78894
Re: So, secborgs re-enabled anytime soon?
I don't know what to say other than I merged the pr and I think I would understand my own reasons for doing so, even if you believed it was for different reasons than the ones I have put forth. I went back through the original Peacekeeper thread to check and we're both right as the Peacekeeper was ...
- Tue Feb 28, 2017 9:19 am
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78894
Re: So, secborgs re-enabled anytime soon?
you should see a doctor about getting your memory checked I actually remember it pretty well as I was in favor of adding the Peacekeeper for that very reason I stated, to give the whiners the "secborg" they wanted so badly. pathetic ad hominem Well that's entirely wrong, me being "in...
- Mon Feb 27, 2017 4:08 pm
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78894
Re: So, secborgs re-enabled anytime soon?
As far as I remember it was the exact opposite and meant to mock the players who couldn't deal with Secborgs.beerobot wrote:they weren't added to enforce law, they were added to be a shitty meme module that annoyed the people who wanted the secborg back, that's why they're so ineffective
- Mon Feb 06, 2017 10:23 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 847228
Re: Stories of rage, tears and regret
Guess my experience with that player wasn't anything unusual then, gives me some solace.
Weepo you could've just left it alone, but now you're antagonizing people here too.
Weepo you could've just left it alone, but now you're antagonizing people here too.
- Sun Feb 05, 2017 11:30 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 847228
Re: Stories of rage, tears and regret
If you give the username we can put them on a list where when they log in it alerts us, and then we can talk to them about it - I wouldn't hand down a ban for hearsay though Don't have the username since he logged out after the round and at the time no admin was on to check on it. Only know the cha...
- Sat Feb 04, 2017 9:58 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 847228
Re: Stories of rage, tears and regret
> Latejoin 9 minutes into the round. > Be Assistant, 'cause I wanna be borged. > Stand in front of Roboticist, knock occasionally in hops to get the Roboticists attention. > Roboticist are already in meta-mode and think AI is rogue, aussault the mediborg and cut cameras and ignore me. > Like 5 minut...
- Fri Jan 13, 2017 7:05 pm
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78894
Re: So, secborgs re-enabled anytime soon?
I think secborgs need to exist again simply so that there is something with both the IC power and OOC authority to stop security from running death camps at the slightest provocation. That's exactly what I always tried to get across. Silicons in general are (under unmodified laws) a third party tha...
- Wed Nov 02, 2016 9:23 am
- Forum: General Chat
- Topic: hit and miss
- Replies: 22
- Views: 5487
Re: hit and miss
I thought the shell was supposed to be some kind of soft balloon or foam-like stuff so it's soft and fluffy when you hug it and it's like Baymax from Big Hero 6.
- Tue Nov 01, 2016 4:34 pm
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78894
Re: So, secborgs re-enabled anytime soon?
The EMP kit is already incredibly powerful, it's cheap, it has an instant "I win" against silicons and that's next to all the other things that silicon haters deny to exist.
But I see that this discussion is still not worth having, so whatever really.
But I see that this discussion is still not worth having, so whatever really.
- Tue Nov 01, 2016 12:47 am
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78894
Re: So, secborgs re-enabled anytime soon?
This is actually not a bad idea, instead of putting Secborgs under the AI command they're actually real members of Security, chosen at random. A rogue AI could have a new power to hack Secborgs to take away their control from Sec and place them under itself. New Secborgs cannot be created or maybe o...
- Mon Oct 31, 2016 6:11 pm
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78894
Re: So, secborgs re-enabled anytime soon?
I dunno why I even bother to say anything anymore since it won't make a difference, but whatever. Also I found sec borgs to be basically the same as playing security but without the option of just spacing the clown[...]. More of a chore to play as every time you do you are basically forced into conf...
- Sun Aug 14, 2016 8:10 am
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78894
Re: So, secborgs re-enabled anytime soon?
I agree as well, though I've already given up on this. It was always an uphill battle. Secborgs were removed after a ridiculous short test-period with no time re-enabled after the test and now we can't even get a proper re-enabled test-period, closest I've seen was restricting Secborg to red-alert s...
- Tue Jul 26, 2016 10:54 pm
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78894
Re: So, secborgs re-enabled anytime soon?
Make Peacekeepers transform at Code Blue and this could actually work... because that's the point at which they are needed.
- Tue Jul 26, 2016 10:36 pm
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78894
Re: So, secborgs re-enabled anytime soon?
I don't think they've been gone for that long. Anyway, I just have one more thing to add... if we keep this silly transformation mechanic then I would like to see the required security level lowered. Code Green - "All Clear" = Have Peacekeepers to keep the peace, just as Security shouldn't...
- Tue Jul 26, 2016 2:40 pm
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78894
Re: So, secborgs re-enabled anytime soon?
I give up, do what you want. MMMIracles is half-right though, it's ad that some players can ruin it for everyone, we had the same stuff happen before as well, like when telescience was initially removed because players would start meta-ing it and stealing stuff. However I disagree that "any sem...
- Tue Jul 26, 2016 2:14 pm
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78894
Re: So, secborgs re-enabled anytime soon?
I absolutely cannot relate to any of that, I never had a problem or had my experience ruined by a Secborg when I wasn't a borg myself. But I guess fuck player polls anyway. It's not like it even mattered. You're already getting what you want by tying Secborgs to some silly and asinine transformation...
- Tue Jul 26, 2016 1:09 pm
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78894
Re: So, secborgs re-enabled anytime soon?
What is it about secborg that you can't get out of playing security officer? That's actually a valid question for once. To me it isn't exactly about playing a secborg or sec officer, but about playing a borg role, which I just enjoy so much more than any human role. There certainly is an overlap in...
- Tue Jul 26, 2016 12:18 pm
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78894
Re: So, secborgs re-enabled anytime soon?
It wasn't a close poll, as I've said gain and again 2/3 of the people who did care want them back, only 1/3 is opposed to it and near as many people don't even care. Why do we even have player polls if the result is just ignored when it's not to the taste of certain people? And I'm sure they wouldn'...
- Mon Jul 25, 2016 11:08 pm
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78894
Re: So, secborgs re-enabled anytime soon?
I feel like this could actually be a good idea.
List exactly what tools can be effective against borgs and what each traitor has at their disposal to easily deal with them and such.
List exactly what tools can be effective against borgs and what each traitor has at their disposal to easily deal with them and such.
- Mon Jul 25, 2016 10:44 pm
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78894
Re: So, secborgs re-enabled anytime soon?
I rather have a whitelist then some silly transformtion though. And if we nerf them further we can just give it up and rely on the Peacekeeper borg again who is already a parody of all the proposed nerfs. And PKP is foaming from the mount with hatred everytime borgs come up anyway. We had secborgs d...
- Mon Jul 25, 2016 8:33 pm
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78894
Re: So, secborgs re-enabled anytime soon?
Don't we have a lot of new players too by now? Wasn't there a huge influx? If so then they might have joined while Secborgs where gone and have no idea what to do. I dunno... I still have a hard time comprehending how it is supposed to be so hard to deal with Secborg, but I don't want to open that c...
- Mon Jul 25, 2016 7:01 pm
- Forum: General Chat
- Topic: So, secborgs re-enabled anytime soon?
- Replies: 303
- Views: 78894
Re: So, secborgs re-enabled anytime soon?
2/3 of the people who actually care want them back, which is pretty great. Secborgs were fine before, just bring them back as they were. (in fact give them back the disabler/tazer combi... just kidding) But keep Peacekeepers as a fun module similar to service borg. I wouldn't restrict them with a wh...
- Tue Jul 19, 2016 6:16 pm
- Forum: General Chat
- Topic: Secborg/Peacekeeper are real?
- Replies: 21
- Views: 7236
Re: Secborg/Peacekeeper are real?
Heh, I knew the borgs was innocent, but people love to scream "Borgs malf" so easily.
- Wed Jul 13, 2016 4:43 pm
- Forum: General Chat
- Topic: Secborg/Peacekeeper are real?
- Replies: 21
- Views: 7236
Re: Secborg/Peacekeeper are real?
Since this thread is still up I won't make a new one. So... apperantly the Sec/Peacekeeper borg went malf and run over a toddler! http://knightscope.com/wp-content/uploads/2016/01/IMG_1635.jpg [quote]Last week, a robot security guard at the Stanford Shopping Center in Silicon Valley knocked down a t...
- Wed Jun 22, 2016 10:13 am
- Forum: Coding Feedback
- Topic: HG Wants to Remove Standard Borgs
- Replies: 73
- Views: 15181
Re: HG Wants to Remove Standard Borgs
Just remove everything and shut the servers down or turn it into a chat-server.
Seriously, the whole silicon nerfing is just so pathetic it's painful to watch.
Seriously, the whole silicon nerfing is just so pathetic it's painful to watch.
- Fri Jun 03, 2016 6:36 am
- Forum: Coding Feedback
- Topic: Inaction Clause Removal Poll
- Replies: 32
- Views: 6944
Re: Inaction Clause Removal Poll
No inaction clause was both hilarious and incredibly relaxing.
It really does change a lot, I was just hoping that the human players would've caught on to it and realized that borgs were no longer their enemies.
It really does change a lot, I was just hoping that the human players would've caught on to it and realized that borgs were no longer their enemies.
- Thu Jun 02, 2016 11:30 am
- Forum: Coding Feedback
- Topic: Security Population & Competence
- Replies: 178
- Views: 39360
Re: Security Population & Competence
Steelpoint wrote:The problem with removing security is what do you replace it with?
Maybe replace them with white suited "Peacekeepers" who aren't a military force with weapons and such and instead can give out cookies, hug people to make them feel better and talk to them about their problems.
- Wed Jun 01, 2016 8:31 pm
- Forum: Coding Feedback
- Topic: Security Population & Competence
- Replies: 178
- Views: 39360
Re: Security Population & Competence
They did for like two or three days to test it, it was very relaxing and hilarious, plus it kind of made Peacekeeper and Mediborg obsolete. I can only speak for myself of course, but my nr. 1 reason to play Secborg was that no security officer was present, otherwise I play engie borg. I'm just sayin...
- Wed Jun 01, 2016 5:15 pm
- Forum: Coding Feedback
- Topic: Security Population & Competence
- Replies: 178
- Views: 39360
Re: Security Population & Competence
I may have a weird sounding idea to somewhat counter this lack of security in both quality and quanity. Now it's true that in the majority of rounds security at least starts with very few members, often just a Warden, HoS and maybe a detective and many sec officers are new players. However, many rou...
- Wed Jun 01, 2016 2:16 pm
- Forum: Closed Policy Discussion
- Topic: Trial the removal of the Inaction clause for two weeks
- Replies: 31
- Views: 7365
Re: Trial the removal of the Inaction clause for two weeks
Can we test this some more? It was very relaxing.
And in a funny way both the Peacekeeper and Mediborg become almost useless.
Also I don't get how asking someone to kill a person for you is not directly causing harm and would be a law 1 violation either way.
And in a funny way both the Peacekeeper and Mediborg become almost useless.
Also I don't get how asking someone to kill a person for you is not directly causing harm and would be a law 1 violation either way.
- Mon May 30, 2016 7:01 pm
- Forum: General Chat
- Topic: Remove birdboat?
- Replies: 45
- Views: 12375
Re: Remove birdboat?
So what changes are these?
- Sun May 22, 2016 10:45 am
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 45440
Re: Peacekeeper Borgs
In my second round of being a Peacekeeper I saw an antag drag someone who was in crit into maintenance while continuing to hit him, I rolled after him, managed to snatched the body away and escaped, when the antag gave chase I shot him with a bola and dragged the critted person into medbay. Which le...
- Sat May 21, 2016 12:22 am
- Forum: General Chat
- Topic: Secborg/Peacekeeper are real?
- Replies: 21
- Views: 7236
Secborg/Peacekeeper are real?
I dunno if it's really of interest to anyone, but I just saw this piece of "news" and had to think of SS13. http://www.theguardian.com/us-news/2016/may/20/robocop-robot-mall-security-guard-palo-alto-california https://i.guim.co.uk/img/media/2978969b2cfa15e61f9ae14c5bc56472450d734f/0_168_30...
- Thu May 19, 2016 9:44 pm
- Forum: General Chat
- Topic: HBO recruits you to write "SS13: The TV series"
- Replies: 40
- Views: 11546
Re: HBO recruits you to write "SS13: The TV series"
That's really not an argument at all and for a tv show it also depends on presentation.DemonFiren wrote:It's not a twist because everyone knows NT are assholes.
But whatever, if you don't like it then that's that.
- Thu May 19, 2016 6:02 pm
- Forum: General Chat
- Topic: HBO recruits you to write "SS13: The TV series"
- Replies: 40
- Views: 11546
Re: HBO recruits you to write "SS13: The TV series"
Why not? You have people in scary looking red hard suits aussaulting a "research station" with lethal force with the objective to blow it up with a nuclear device, sounds pretty evil. But then it turns out it was all for the greater good or something, who knows. You could leave it ambivale...
- Thu May 19, 2016 2:21 pm
- Forum: General Chat
- Topic: HBO recruits you to write "SS13: The TV series"
- Replies: 40
- Views: 11546
Re: HBO recruits you to write "SS13: The TV series"
I often considered writing some sort of fanfiction or something. I would try to make it some sort of groundhog day story, because at some point everything starts over and over and over again. However each time it's a bit different, people have different jobs, personalities, motivations, different pe...
- Sun May 15, 2016 7:37 pm
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 45440
Re: Peacekeeper Borgs
Then maybe we should really give the old Secborg a new color and different name and test how that would go over as well though.
- Sun May 15, 2016 4:00 pm
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 45440
Re: Peacekeeper Borgs
It's asinine to only test it on one server...
- Sun May 15, 2016 12:53 pm
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 45440
Re: Peacekeeper Borgs
Was the test delayed because of bugs?
Because I'm really disappointed the test only lasted an afternoon.
Because I'm really disappointed the test only lasted an afternoon.
- Sun May 15, 2016 10:03 am
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 45440
Re: Peacekeeper Borgs
We are getting off track, but it's true that it's BS that secborgs always supported Sec even if it went against their laws. Silicons and Security being at each others throat was a really regular thing. The brig might have not been locked down often, but the AI and Borgs would refuse to help Sec anym...
- Sat May 14, 2016 7:32 pm
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 45440
Re: Peacekeeper Borgs
I agree with anything Anonmare said, though I said pretty much the same for Secborgs as well. I think it's just selective memory for many players who remember all the times they were busted by a Secborg but forget all the times that "unrobust borg" was destroyed by them. Also it seems Peac...
- Sat May 14, 2016 5:45 pm
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 45440
Re: Peacekeeper Borgs
It's ridiculous that people are already whining over this. I've only had a couple of rounds as a peacekeeper so far, I think it does its job rather well, being able to prevent harm without really interfering with antagonist's actions (well except the harm part of course), usually you can just roll a...
- Wed May 11, 2016 12:40 pm
- Forum: Ideas
- Topic: Cloning needs to start working off DNA
- Replies: 45
- Views: 11087
Re: Cloning needs to start working off DNA
I like the idea of cloning being faster the more genetic material is present for the cloning. So a full body will clone the fasted, each missing limb reduces the speed, the slowest being cloning from simple blood. But then the cloning scanner should be changed to be able to accept not just bodies, b...