Search found 1099 matches

by XDTM
Fri Oct 28, 2016 9:50 am
Forum: Coding Feedback
Topic: Syndicate codeword highlighting
Replies: 12
Views: 2870

Re: Syndicate codeword highlighting

When i play traitor i get stopped more often by rampant murderboners than sec, so more communication is nice in my opinion. Another effect of this is that traitors will engage more often in PDA chat, which in return will make them vulnerable to people spying on the message console.
by XDTM
Fri Oct 28, 2016 9:45 am
Forum: Coding Feedback
Topic: Rogue Medborgs are Retarded
Replies: 116
Views: 22659

Re: Rogue Medborgs are Retarded

Put the deathchems in a dart gun, with 5u per shot, recharges after a while. Medborgs will now make a noise and be valid when poisoning, can't poison two people at the same time, and in return they get range (but can miss).
by XDTM
Thu Oct 27, 2016 10:34 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 545835

Re: Simple Questions Thread

Sleepy Pens are refillable even if in game it says they're not; just use a beaker on them, they hold 45 reagents. To empty them you need to stab something, though.
by XDTM
Thu Oct 27, 2016 1:37 pm
Forum: Coding Feedback
Topic: Rogue Medborgs are Retarded
Replies: 116
Views: 22659

Re: Rogue Medborgs are Retarded

Less powerful chems, but with syringe guns instead?
by XDTM
Thu Oct 27, 2016 6:15 am
Forum: Site, Forums, And Wiki
Topic: TMI - tgstation mapping initative
Replies: 42
Views: 10778

Re: TMI - tgstation mapping initative

They're outdated, kevinz000.

Pubby, the script is giving me errors about xdotool and i don't know how to install it or if it's possible to install it on windows. It seems really handy, though.
by XDTM
Wed Oct 26, 2016 10:47 pm
Forum: Coding Feedback
Topic: Sandals need to not be required for wizards
Replies: 13
Views: 3762

Re: Sandals need to not be required for wizards

Even then, i'd love to see a wheelchair wizard throw spells around.
by XDTM
Wed Oct 26, 2016 10:37 pm
Forum: Site, Forums, And Wiki
Topic: TMI - tgstation mapping initative
Replies: 42
Views: 10778

Re: TMI - tgstation mapping initative

Doesn't seem to be copypastable into an image file sadly
by XDTM
Wed Oct 26, 2016 6:25 pm
Forum: Site, Forums, And Wiki
Topic: Regarding various maps on the wiki
Replies: 14
Views: 3327

Re: Regarding various maps on the wiki

Either that, or changing the template to have map tabs itself.
by XDTM
Wed Oct 26, 2016 6:12 pm
Forum: Site, Forums, And Wiki
Topic: TMI - tgstation mapping initative
Replies: 42
Views: 10778

Re: TMI - tgstation mapping initative

It already works as telescience cheatsheet due to the coordinates at the bottom. Also it's probably better to give everyone the ability to look up coords rather than only let those who save coordinates locally raid the armory (...which is how i had those coordinate reference points when we tested th...
by XDTM
Wed Oct 26, 2016 6:06 pm
Forum: Site, Forums, And Wiki
Topic: Regarding various maps on the wiki
Replies: 14
Views: 3327

Re: Regarding various maps on the wiki

Close the <tabs> tag before the locations table. I'll try to find out how to link to a tab if it's possible.
by XDTM
Wed Oct 26, 2016 10:33 am
Forum: Ideas
Topic: Replace fly people with spider people
Replies: 17
Views: 4020

Re: Replace fly people with spider people

I wonder of prostethic replacement can replace arms if you've already got two.
by XDTM
Wed Oct 26, 2016 7:43 am
Forum: Closed Policy Discussion
Topic: Medical and Borders
Replies: 65
Views: 25672

Re: Medical and Borders

If you actually did RnD you'd know that plants are only useful for a couple, mostly useless levels. The real reason scientists usually don't bother is that it's really annoying to have to wait 5 minutes at the medbay doors for someone to open, plus 5 more for a geneticist to open his own to upgrade ...
by XDTM
Tue Oct 25, 2016 11:42 pm
Forum: Site, Forums, And Wiki
Topic: You can now add tabs and dropdowns to wiki pages
Replies: 19
Views: 6888

Re: You can now add tabs and dropdowns to wiki pages

The caches will have to be flushed every time a tab is added, unless there is a way to force a flush on a page after an edit.

EDIT: For now if anyone wants to add tabs, to flush a page's cache, add ?action=purge to its url
by XDTM
Tue Oct 25, 2016 12:58 pm
Forum: Site, Forums, And Wiki
Topic: You can now add tabs and dropdowns to wiki pages
Replies: 19
Views: 6888

Re: You can now add tabs and dropdowns to wiki pages

I was using firefox 49.0.2 as well, and the issue remains on google chrome.

EDIT: It doesn't seem to load the tab stylesheet properly, but on preview it does.
by XDTM
Tue Oct 25, 2016 12:31 pm
Forum: Ideas
Topic: Wizard Spell Combos
Replies: 23
Views: 6110

Re: Wizard Spell Combos

I think the common ground here is not exactly Spell Combos as much as spell mods, which are proably easier to code and to use. Basically, if you buy Fireball, for example, you then get the option to buy the Teslaball modifier; buying it will morph your fireball spell into the new spell. Basically so...
by XDTM
Tue Oct 25, 2016 11:37 am
Forum: Site, Forums, And Wiki
Topic: You can now add tabs and dropdowns to wiki pages
Replies: 19
Views: 6888

Re: You can now add tabs and dropdowns to wiki pages

From what i can see it works fine in the preview, but after saving it gets jumbled up and turned into radio buttons. Is it only on my side?
by XDTM
Tue Oct 25, 2016 10:16 am
Forum: Site, Forums, And Wiki
Topic: You can now add tabs and dropdowns to wiki pages
Replies: 19
Views: 6888

Re: You can now add tabs and dropdowns to wiki pages

Nice! I'll start working on the Metastation locations as soon as i have time.
by XDTM
Mon Oct 24, 2016 10:59 pm
Forum: Ideas
Topic: Experimenting with the E.X.P.E.R.I-MENTOR
Replies: 2
Views: 1102

Re: Experimenting with the E.X.P.E.R.I-MENTOR

To be honest, the general opinion is that the Experimentor is a placeholder until someone codes one of the suggested alternatives. The Experimentor is not really interactive, being just an RNG machine, and i'd much rather have a Psionics or Bionics Lab or even a mining shuttle dock instead.
by XDTM
Mon Oct 24, 2016 6:24 pm
Forum: Ideas
Topic: Wizard Spell Combos
Replies: 23
Views: 6110

Re: Wizard Spell Combos

I was also leaning towards giving spells for niche playstyles (I.E. the teleport other spell). Wizard mode relies on the wizard doing gimmicks to be fun, so let's give him a wide choice of gimmicks.
by XDTM
Mon Oct 24, 2016 1:24 pm
Forum: Ideas
Topic: Wizard Spell Combos
Replies: 23
Views: 6110

Re: Wizard Spell Combos

They can be balanced so they're worth their cost, for example by reducing the cooldown. Other ideas: Teslaball Fireball + Lightning Replaces the explosion with tesla bolts (not the machinery-blowing kind). This means a wider-range stun and more damage, although it's less effective on insulated targe...
by XDTM
Mon Oct 24, 2016 7:11 am
Forum: Ideas
Topic: Anomalous crystal
Replies: 5
Views: 2233

Re: Anomalous crystal

They would probably be better as ruin loot rather than boss loot tbh
by XDTM
Mon Oct 24, 2016 7:07 am
Forum: Ideas
Topic: Replace fly people with spider people
Replies: 17
Views: 4020

Re: Replace fly people with spider people

So it turns out that block chances are calculated separately, so you can't get 100% block chance from stacking shields. Still a lot tho.
by XDTM
Sun Oct 23, 2016 5:06 pm
Forum: Ideas
Topic: traitor item: station nuclear codes
Replies: 22
Views: 3879

Re: traitor item: station nuclear codes

CPTANT wrote:
Anonmare wrote:>HoP rolls traitor
>No captain
>He buys the codes and grabs the nuke disk
>DELTA ALERT: STATION DESTRUCTION IMMINENT
>Round is over in 5 minutes flat
Not really much shorter then a CE who releases the sing as his first action.....
by XDTM
Sun Oct 23, 2016 5:03 pm
Forum: Site, Forums, And Wiki
Topic: Regarding various maps on the wiki
Replies: 14
Views: 3327

Re: Regarding various maps on the wiki

Tabs for pages sounds good to me, but i don't really know how to set that up. I can take the pictures we need, though.
I'm wondering if we should do just Box and Meta or if the other rare maps are worth putting in as well.
by XDTM
Sun Oct 23, 2016 10:42 am
Forum: Site, Forums, And Wiki
Topic: Regarding various maps on the wiki
Replies: 14
Views: 3327

Re: Regarding various maps on the wiki

Good idea, they feel pretty pointless right now.
by XDTM
Sat Oct 22, 2016 12:04 pm
Forum: Spriting and Mapping
Topic: Fury's Pixel Bazaar : Updated 12/11/16
Replies: 33
Views: 11750

Re: Fury's Pixel Bazaar *I helped with Clockcult* also moths

Man i'd love to use the organs for an organ-growing genetics subdepartment
by XDTM
Fri Oct 21, 2016 11:44 pm
Forum: Site, Forums, And Wiki
Topic: Awesome site idea
Replies: 10
Views: 2823

Re: Awesome site idea

The wiki is a sacred space, safe from memes
by XDTM
Fri Oct 21, 2016 11:44 pm
Forum: Site, Forums, And Wiki
Topic: Wiki hit list
Replies: 51
Views: 15469

Re: Wiki hit list

Added tendril loot; now i only have to add ruin loot and miners can finally find out what they're looting.
by XDTM
Thu Oct 20, 2016 10:26 pm
Forum: Coding Feedback
Topic: Stuff To Do
Replies: 54
Views: 12546

Re: Stuff To Do

Electrified/hazardous floors would make for a great AI defense tool, maybe requiring work boots or similar to prevent the shock, or deconstruction using insulated gloves.
by XDTM
Wed Oct 19, 2016 11:00 pm
Forum: Coding Feedback
Topic: So, how do you feel about clockcult?
Replies: 71
Views: 15545

Re: So, how do you feel about clockcult?

Both of the cult game modes wouldn't snowball so bad if cult's gained MUCH more from sac'ing people as opposed to converting them. Killing is easier than capturing, i'd rather not have it be more rewarding too. Plus i like the stealth-kidnap action more than deathmatch-murderbone action. My idea wo...
by XDTM
Sat Oct 15, 2016 8:11 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 545835

Re: Simple Questions Thread

You can buy two sleepypens, empty them on a monkey or something, then fill one with water and one with potassium and jab them both into someone to instacrit him.
by XDTM
Sat Oct 15, 2016 10:31 am
Forum: Site, Forums, And Wiki
Topic: Wiki hit list
Replies: 51
Views: 15469

Re: Wiki hit list

Megafauna page is completed: https://tgstation13.org/wiki/Megafauna
I'm working on the Ruins page, it'll take a while.
by XDTM
Sat Oct 15, 2016 8:16 am
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 545835

Re: Simple Questions Thread

Yeah, don't eat potassium and water pills. Normal drinking only gives 5 units at a time though so it's mostly safe.
by XDTM
Mon Oct 10, 2016 2:21 pm
Forum: Ideas
Topic: Robotic Organs
Replies: 30
Views: 9739

Re: Robotic Organs

Before you worry about balance, remember that RnD has an implant that shortens an stun to 2 seconds and it STILL is rarely used. Requiring someone to do surgery is a big downside to implants, which justifies them having a few buffs, on top of their EMP vulnerability.
by XDTM
Mon Oct 10, 2016 1:48 pm
Forum: Ideas
Topic: ITT: Post halloween ideas
Replies: 30
Views: 6525

Re: ITT: Post halloween ideas

Make plasmamen immune to their own fire for extra spooky skeletons
by XDTM
Mon Oct 10, 2016 11:46 am
Forum: General Chat
Topic: ShadowDimentio's R&D Guide
Replies: 13
Views: 3792

Re: ShadowDimentio's R&D Guide

A mining drill has power and materials 2 and engineering 3, it could speed up the process
by XDTM
Sat Oct 08, 2016 10:46 am
Forum: Site, Forums, And Wiki
Topic: Wiki hit list
Replies: 51
Views: 15469

Re: Wiki hit list

Check again on the syndicate items, i updated them all except the nuke op ones.

Banana Honk's unobtainability is a bug due to conflicting recipes. Hooch recipe fixed.
by XDTM
Sat Oct 08, 2016 10:02 am
Forum: General Chat
Topic: what does tg need right now in terms of upkeep/maint?
Replies: 28
Views: 6980

Re: what does tg need right now in terms of upkeep/maint?

Please write down the parts that need updating on the wiki, i usually update it on my free time.
by XDTM
Fri Oct 07, 2016 6:41 am
Forum: Spriting and Mapping
Topic: Delta Station
Replies: 230
Views: 119065

Re: Delta Station

Does the magicarp in the HoS office actually shoot magic bolts?
by XDTM
Thu Oct 06, 2016 5:34 pm
Forum: Coding Feedback
Topic: The Being, or "Another Goddamn Xhuis Gamemode"
Replies: 126
Views: 30924

Re: The Being, or "Another Goddamn Xhuis Gamemode"

Lore wise are Beings related to changelings?
by XDTM
Thu Oct 06, 2016 10:37 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 683875

Re: Little things you learned that are game changing

The fire suit is not necessary for that. Also, if getting augged is boring for you/nobody wants to do the surgery, get unstable mutation toxin from xenobio and become an android, it'll roboticize all your limbs, plus other benefits.
by XDTM
Thu Oct 06, 2016 10:36 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 963738

Re: Minor Suggestions

Make the cyborg reboot board usable on full-augged people with the same effect of strange reagent.
by XDTM
Thu Oct 06, 2016 10:15 am
Forum: Site, Forums, And Wiki
Topic: Wiki hit list
Replies: 51
Views: 15469

Re: Wiki hit list

Should i add description/attacks/loot of lavaland bosses or is that too much of a spoiler?
by XDTM
Thu Oct 06, 2016 10:11 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 683875

Re: Little things you learned that are game changing

You can make odysseus mediguns with the right R&D levels. Mediguns heal dead people. An odysseus can also scan and replicate strange reagent, once you make a bit. Who needs cloning?
by XDTM
Tue Oct 04, 2016 11:21 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 683875

Re: Little things you learned that are game changing

Wki has more information, if you want. Podpeople dont take damage in darkness but DO lose hunger quickly. Zombies made with the specific mutation toxin are like noninfective real zombies: spaceproof, slow, take inverse toxin damage and can attach limbs. They do not revive, lacking romerol. Slime/jel...
by XDTM
Sun Oct 02, 2016 8:41 am
Forum: Ideas
Topic: Hide the chemicals in the Cryotube's Beaker
Replies: 11
Views: 1439

Re: Hide the chemicals in the Cryotube's Beaker

You can't tell the chems in a beaker unless you're wearing science glasses or recognize the color
by XDTM
Fri Sep 30, 2016 2:59 pm
Forum: Ideas
Topic: Android Player Race!
Replies: 5
Views: 2008

Re: Android Player Race!

Androids (not synths) already exist as a race obtainable with green slimes; they have quite a lot of advantages, though, which may get them removed from the pool in the future. They are immune to heat and cold, spaceproof, doesn't need air, pierce immune, immune to viruses, can attach limbs quickly....
by XDTM
Thu Sep 29, 2016 6:18 am
Forum: Site, Forums, And Wiki
Topic: Wiki hit list
Replies: 51
Views: 15469

Re: Wiki hit list

ABORT ABORT! XDTM, you're missing a row of tiles on the AI satellite, just inside the turret tunnel. :( EDIT: This is on the regular view, underfloor render is fine. I see no missing row; and really, the expanded versions are just the same links that factoryman942 gave us. Maybe it just didn't load...
by XDTM
Wed Sep 28, 2016 1:22 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 963738

Re: Minor Suggestions

The real value of welding masks is that you can drink/eat without interrupting internals
by XDTM
Wed Sep 28, 2016 10:50 am
Forum: Coding Feedback
Topic: The Being, or "Another Goddamn Xhuis Gamemode"
Replies: 126
Views: 30924

Re: The Being, or "Another Goddamn Xhuis Gamemode"

I really like the theme you're going with, slow but terrifying mosters that you're not supposed to attack alone/unprepared.

The integration parasite should probably be quicker/automatic, the hard part in the integration should be reaching the machine more than using it.