Search found 1099 matches
- Sun Feb 26, 2017 7:38 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1081301
Re: ITT: We make shitty suggestions and come up with poor id
The Special Squad
- Sun Feb 26, 2017 6:07 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1081301
Re: ITT: We make shitty suggestions and come up with poor id
Docile nurse spiders still make eggs, which hatch into less-docile nurse spiders. Happens 50% of the time when i'm throwing goldslimes.
- Sun Feb 26, 2017 6:06 pm
- Forum: Resolved Appeals
- Topic: Team Antag ban appeal - StephenNelson. Banning Admin: Kivinz
- Replies: 3
- Views: 1125
Re: Team Antag ban appeal - StephenNelson. Banning Admin: Ki
I've heard about a recently-added system to leave a note on the next connection, although i'm not sure on how it works.
- Sun Feb 26, 2017 6:04 pm
- Forum: Spriting and Mapping
- Topic: Boxstation General Feedback
- Replies: 322
- Views: 89331
Re: Boxstation General Feedback
Looks great! Since robotics now also handles implants, it'd be really nice if they also had a cautery now.
- Sun Feb 26, 2017 6:00 pm
- Forum: Spriting and Mapping
- Topic: The Female Body
- Replies: 203
- Views: 58179
Re: The Female Body
I'm a little worried about disguises, this would end up making genetics/being a changeling a requirement to impersonate someone of the opposite gender.
- Sun Feb 26, 2017 3:20 pm
- Forum: Site, Forums, And Wiki
- Topic: purge ntr hut of spam
- Replies: 27
- Views: 6304
Re: purge ntr hut of spam
purge Site, Forums and Wiki of spam
- Sun Feb 26, 2017 2:40 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 689520
Re: Little things you learned that are game changing
Voice Analyzers can change mode when hit by a multitool; they have the classic mode, the case sensitive mode, a mode where it checks the speaker rather than the message, or a mode where it simply pulses when it hears someone speak.
- Sat Feb 25, 2017 7:30 pm
- Forum: Coding Feedback
- Topic: Remove the singularity in favour of the supermatter
- Replies: 235
- Views: 52158
Re: Remove the singularity in favour of the supermatter
Since hallucinations seem also tied to SM, engine failure could bring hallucinations globally. After making them less obnoxious and more actually misleading/creepy.
- Sat Feb 25, 2017 1:08 pm
- Forum: Coding Feedback
- Topic: Remove the singularity in favour of the supermatter
- Replies: 235
- Views: 52158
Re: Remove the singularity in favour of the supermatter
I'd say 50% stability.
- Sat Feb 25, 2017 9:49 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1081301
Re: ITT: We make shitty suggestions and come up with poor id
not shit/10 alternatively, once they get enough subjects they can make the ultimate subject with a supergland, that turns it into a mass murder monster that cannot be truly killed, only slowed down. That could be one of their other options!! :P So that's how changelings happened For real though, i ...
- Sat Feb 25, 2017 8:12 am
- Forum: Site, Forums, And Wiki
- Topic: THE SECOND "ANNUAL" WIKI DRIVE: OVER: FULL LEADERBOARD
- Replies: 79
- Views: 20136
Re: THE SECOND "ANNUAL" WIKI DRIVE: PRIZES INSIDE!
bandit plsDoctor Pork wrote:bandit plsXDTM wrote:bandit pls
- Sat Feb 25, 2017 7:55 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 550145
Re: Simple Questions Thread
If you pre-heat the components for black powder they'll keep the heat once mixed, so it will be above explosion temperature.
- Sat Feb 25, 2017 7:49 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 863771
Re: Stories of rage, tears and regret
>Trying to get revenge on the murderous CMO >Hear the AI calling for help from the satellite >Get genetic powers >Go to sat, find the AI bluescreened >Drag AI to RD office >RD cards it, doesn't try to revive it >Insist >He begrudgingly tries to revive it >Spy on the console with TK to check the laws...
- Fri Feb 24, 2017 6:41 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 689520
Re: Little things you learned that are game changing
You can only sentience simple animals, so even monkeys are off-limits. Since the ling datum is in the mind, it'll likely be transferred when you transfer your consciousness, making any slimebody you possess a ling. You'll still lose the ones that die if you aren't controlling them, and lingering pow...
- Fri Feb 24, 2017 3:58 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 689520
Re: Little things you learned that are game changing
Changelings acquire the race of their transform target, so you can become an android or slimeman etc. at will as long as you have them in storage. So you can sting a golem and forget that shitty flesh hardsuit power. Transforming into plasmamen is instead a bad idea.
- Fri Feb 24, 2017 1:11 pm
- Forum: General Chat
- Topic: Pros and cons of TG vs Goon
- Replies: 102
- Views: 31092
Re: Pros and cons of TG vs Goon
The reason i've stopped playing on Goon in the first place is the unending screams and farts. Screams are nice for ambience, but there was always someone screaming somewhere, meaning that it was less a call for help and more of a very annoying background. Farts are even worse because they just break...
- Fri Feb 24, 2017 8:16 am
- Forum: Ideas
- Topic: nerf hallucinations
- Replies: 14
- Views: 2250
Re: nerf hallucinations
More creepy stuff, less "oh not the hallu-singulo again". There's so many possible effects already coded, one sends a fake announcement that the shutte has landed on the station. Probably this could be fixed by removing the obnoxious ones and changing the odds a bit.
- Fri Feb 24, 2017 8:14 am
- Forum: Coding Feedback
- Topic: Remove the singularity in favour of the supermatter
- Replies: 235
- Views: 52158
Re: Remove the singularity in favour of the supermatter
100% for this, keeps the destructive nature of the engine while making it require setup and time to release, instead of pushing a button after all the other engineers have left the department. Also, as it was said, it could have fun interactions with different gases, maybe finally giving freon a pur...
- Thu Feb 23, 2017 4:47 pm
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 449224
Re: Memorable Quotes
Clearly the AI mixed water and potassium while Reed left a beaker in the dispenser.
- Thu Feb 23, 2017 4:46 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 550145
Re: Simple Questions Thread
Only just had my first ayy round after all this time. How're we supposed to figure out what the different glands do? And do the three different buttons in the processor do different things? Do they have a chance to fail? You don't, that's why you're sticking them in people so you can study them (Th...
- Wed Feb 22, 2017 8:36 pm
- Forum: Site, Forums, And Wiki
- Topic: THE SECOND "ANNUAL" WIKI DRIVE: OVER: FULL LEADERBOARD
- Replies: 79
- Views: 20136
- Mon Feb 20, 2017 7:36 am
- Forum: Coding Feedback
- Topic: Vision Cones
- Replies: 29
- Views: 8373
Re: Vision Cones
Looks great, can't wait to get gameplay rebalanced around this
- Sun Feb 19, 2017 9:20 pm
- Forum: Site, Forums, And Wiki
- Topic: THE SECOND "ANNUAL" WIKI DRIVE: OVER: FULL LEADERBOARD
- Replies: 79
- Views: 20136
Re: THE SECOND "ANNUAL" WIKI DRIVE: PRIZES INSIDE!
The suspense is killing me
- Sun Feb 19, 2017 7:28 pm
- Forum: General Chat
- Topic: Sprite changes/Perspective
- Replies: 155
- Views: 42530
Re: Sprite changes/Perspective
I really don't like arguments based on nostalgia; if the sprite is better use the better sprite and get new fun memories with them. Preferring shittier sprites because our style is "shitty sprites" means that we should try to change the style, not conform to it. As for the sprites themselv...
- Sun Feb 19, 2017 5:32 pm
- Forum: Coding Feedback
- Topic: Craftable ash catchers for expanding in lavaland
- Replies: 15
- Views: 2570
Re: Craftable ash catchers for expanding in lavaland
There's hardly much to learn for ash walkers, which will be the primary users of these. Golems can either make ash-proof golems or build areas outright, miners have capsules, podpeople have issues outside even without a storm, and ops have lava to worry about if they feel like walking out.
- Sun Feb 19, 2017 4:07 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 928363
Re: Screenshots General
I've got to play more on lowpop, that looks awesome
- Sun Feb 19, 2017 3:58 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 689520
Re: Little things you learned that are game changing
If you actually played xeno you'd know they're pretty much the only source of power 6 aside from botany. They can also interact with other departments through generic upgrades, but when i shout over the radio stuff like "HEY WHO WANTS TO BE 100% FIREPROOF" and nobody answers i stop botheri...
- Sun Feb 19, 2017 1:34 pm
- Forum: Coding Feedback
- Topic: On round ending engines
- Replies: 70
- Views: 15344
Re: On round ending engines
Singulo grows as it eats stuff, so releasing it is destructive even if not grown; and tesla bolts explode machinery regardless of power, so there's not too much reason to grow them before loosing. Making the power matter would be as easy as making engines decay when not fed by a PA, so they disappea...
- Sun Feb 19, 2017 1:29 pm
- Forum: Coding Feedback
- Topic: Umbrage: Shadowling Redux (delayed?)
- Replies: 381
- Views: 85035
Re: Umbrage: Shadowling Redux (Now on GitHub!)
10/10 if all the sounds are global, it's pretty damn creepy.
It might be too late to comment on this, but umbrage feels like an event name rather than an entity name; it sounds like "the shadowing".
It might be too late to comment on this, but umbrage feels like an event name rather than an entity name; it sounds like "the shadowing".
- Sat Feb 18, 2017 2:08 pm
- Forum: Coding
- Topic: Vision Cones Bounty
- Replies: 38
- Views: 10387
Re: Vision Cones Bounty
Coming in from behind someone is not a cheap tactic but pretty much the basic mechanic of any stealth game. It would also give a handy excuse for removing some of the more frustrating traitor items such as the ebow, because after cones you'll be expected to pick your moment to get someone from the b...
- Sat Feb 18, 2017 2:03 pm
- Forum: Site, Forums, And Wiki
- Topic: THE SECOND "ANNUAL" WIKI DRIVE: OVER: FULL LEADERBOARD
- Replies: 79
- Views: 20136
Re: THE SECOND "ANNUAL" WIKI DRIVE: PRIZES INSIDE!
is your guide to engines still no touchy?
- Fri Feb 17, 2017 9:42 pm
- Forum: Coding
- Topic: Vision Cones Bounty
- Replies: 38
- Views: 10387
Re: Vision Cones Bounty
i can see the pros (more dangerous maintain tunnels!) but getting suckerpunched from behind by a nukeop in the middle of a firefight would suck make it so that running mobs and attacking mobs are visible That sounds like fun gameplay, just a sneaky op coming up behind you to stab you in the back wh...
- Fri Feb 17, 2017 3:56 pm
- Forum: Coding Feedback
- Topic: Centcom Expansion & Private Sec
- Replies: 23
- Views: 3820
Re: Centcom Expansion & Private Sec
Mercenary ERT for huge amounts of cash could be fun. Maybe even rent-a-changeling.
- Fri Feb 17, 2017 1:08 pm
- Forum: Ideas
- Topic: Moving Away from Stun and Done combat
- Replies: 188
- Views: 33591
Re: Moving Away from Stun and Done combat
People seriously complained about tactical chair removal? I thought it was just a meme
- Tue Feb 14, 2017 4:46 pm
- Forum: Ideas
- Topic: REMOVE TELEBATON
- Replies: 138
- Views: 33786
Re: REMOVE TELEBATON
More stuns for science, i'm not complaining.
- Tue Feb 14, 2017 2:21 pm
- Forum: Site, Forums, And Wiki
- Topic: THE SECOND "ANNUAL" WIKI DRIVE: OVER: FULL LEADERBOARD
- Replies: 79
- Views: 20136
Re: THE SECOND "ANNUAL" WIKI DRIVE: PRIZES INSIDE!
nobody can dethrone me from my precious wiki
- Tue Feb 14, 2017 9:23 am
- Forum: Ideas
- Topic: Bluespace ORM
- Replies: 18
- Views: 3632
Re: Bluespace ORM
Build a quantum pad! The downside being, of course, that anyone can use it to get into science.
- Mon Feb 13, 2017 12:29 pm
- Forum: Coding Feedback
- Topic: Wizard transform spell
- Replies: 10
- Views: 2075
Re: Wizard transform spell
Should be pretty easy to check the %health of the wizard when transforming and applying it to the animal.
- Sun Feb 12, 2017 7:20 pm
- Forum: General Chat
- Topic: Improving my madman's Tesla.
- Replies: 16
- Views: 4164
Re: Improving my madman's Tesla.
When engineering goes way, way too far.
- Sun Feb 12, 2017 12:58 am
- Forum: Ideas
- Topic: Alternative Mechanics (Dumb bullshit do not read)
- Replies: 3
- Views: 1334
Re: Alternative Mechanics (Dumb bullshit do not read)
No more round types: Instead of selecting a round type at the stat of a round, it is always extended... Antagonists are decided by a system and distributed using 'slots' instead, specifically: At the start of the round there may be only one or two antags, the number of slots depends on a bunch of f...
- Sun Feb 12, 2017 12:56 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 633428
Re: Pet Peeves Thread - Little things that REALLY annoy you
Any non engineer/assistant/atmos who has insulated gloves, die in a fire please ESPECIALLY heads, and even more so the HoP and Captain, when they get them at round start too (and I'm looking at you too cargo, black glove superiority) You literally are ONLY wearing rubber gloves in the slight chance...
- Sun Feb 12, 2017 12:49 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 689520
Re: Little things you learned that are game changing
The crate in Metastation's Science Bomb Testing Site (the place with the mass driver) contains some cardboard targets, but under them there's a full stack of metal, glass and rods! Especially useful since there's no other extra stacks around unlike in Box, and because it's a lot less likely to get s...
- Sat Feb 11, 2017 3:23 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 972801
Re: Minor Suggestions
I don't think there are non-toolbox items classified as such, so that wouldn't be a problem unless you somehow use a His Grace to make a floorbot. My guess is that since floorbots are blue it was made to require blue toolboxes, but i doubt that's important.
- Sat Feb 11, 2017 3:13 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 236229
Re: Minor Feedback
Which is why you put a mousetrap bomb along with the cheesewheels.
- Fri Feb 10, 2017 11:48 pm
- Forum: Site, Forums, And Wiki
- Topic: THE SECOND "ANNUAL" WIKI DRIVE: OVER: FULL LEADERBOARD
- Replies: 79
- Views: 20136
Re: THE SECOND "ANNUAL" WIKI DRIVE: PRIZES INSIDE!
They should probably be in a table yeah
- Fri Feb 10, 2017 1:55 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 236229
Re: Minor Feedback
Deep frying adds the reagent in the vat into the fried item, which means that you can dip the nuke disk into miner's salve or some other stunning or poisonous chem and nuke ops will have to spend a couple minutes eating it before inserting it into the nuke. 10/10
- Fri Feb 10, 2017 1:04 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 863771
Re: Stories of rage, tears and regret
I tried and failed to remove hulks
Re: Ling Ops
I know the motive behind this is: Recycle code but make new gamemode. I'd love to see a nuke type gamemode but instead of nuke ops its Ayys with crazy alien equipment, robotic exosuits, plasma rifles, weird bio weapons, basically xcom nuke ops Now this i could get behind, i wanted to make new abduc...
- Fri Feb 10, 2017 7:56 am
- Forum: Coding Feedback
- Topic: why is dual energy sword 75% block
- Replies: 55
- Views: 12578
Re: why is dual energy sword 75% block
I don't know why people say it puts you out to be lynched. >Buy dual swords >Fake Id >Get gasmasl or other mask >Kill someone, bolt into maint change name on ID >Shower blood off >Act like a pubbie assistant that doesn't know what they're doing until you find next victim. Ai can't track your new ID...
- Fri Feb 10, 2017 7:39 am
- Forum: Coding
- Topic: Trashed/Abandoned Projects and Prototypes
- Replies: 15
- Views: 4757
Re: Trashed/Abandoned Projects and Prototypes
I coded a lot of spells and spell modifications for wizards, then kinda stopped working on it since i couldn't manage to get the UI working how i wanted it to.