Search found 1099 matches

by XDTM
Wed Nov 16, 2016 4:31 pm
Forum: Ideas
Topic: Firing the bluespace artillery cannon at central command
Replies: 6
Views: 1626

Re: Firing the bluespace artillery cannon at central command

You can also fire it at lavaland already, megafauna even has internal GPSes that you can aim to. It probably does need another targeting method, though, since having to carry a gps there by hand defeats the purpose of a long-range weapon
by XDTM
Wed Nov 16, 2016 8:24 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 684232

Re: Little things you learned that are game changing

Abductors get a point for every gland they insert into someone. You can only put one with normal surgery, and using experimental surgery you have to take out the heart so you can't do it more than once... unless you implant back the same heart you just took out! So you can just overload a poor basta...
by XDTM
Wed Nov 16, 2016 8:16 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 964288

Re: Minor Suggestions

Make the experimentor upgrade artifacts in some way, with a mineral cost. If you want that wand of fireball upgraded into a technological fireball gun, gotta deliver minerals to RnD.
by XDTM
Tue Nov 15, 2016 10:44 pm
Forum: Closed Policy Discussion
Topic: wait, are borers antagonists?
Replies: 28
Views: 6016

Re: wait, are borers antagonists?

Grazyn wrote:Abductors are discouraged from murderboning simply because abductees only count for the objective if they're alive at round end.
This isn't true but i'm fine with people believing that
by XDTM
Tue Nov 15, 2016 10:40 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 964288

Re: Minor Suggestions

Ezel wrote:>staff of storms is useless to miners
>a staff that can create a storm everywhere on the station
Kel-the-Oblivious wrote: Mind you, this is just run of the mill miners, not a traitor. Storm of Ash is great shit. Set one off in central hallway, and cackle.
by XDTM
Tue Nov 15, 2016 10:21 pm
Forum: General Chat
Topic: Y do eswords do brute?
Replies: 40
Views: 9981

Re: Y do eswords do brute?

I think they're hard-light swords more than lightsabers, which would make them really sharp but not necessarily hot.
by XDTM
Tue Nov 15, 2016 12:53 pm
Forum: Ideas
Topic: Firing the bluespace artillery cannon at central command
Replies: 6
Views: 1626

Re: Firing the bluespace artillery cannon at central command

Tested and it's possible, as long as you can sneak a GPS in there somehow.
by XDTM
Tue Nov 15, 2016 12:15 pm
Forum: Coding Feedback
Topic: radiation storms
Replies: 8
Views: 2245

Re: radiation storms

There's a PR open now to make those shielded
by XDTM
Mon Nov 14, 2016 6:48 pm
Forum: Site, Forums, And Wiki
Topic: Wiki hit list
Replies: 51
Views: 15485

Re: Wiki hit list

It's not a big deal, really, and it's much better than starting from zero
by XDTM
Mon Nov 14, 2016 1:41 pm
Forum: Coding Feedback
Topic: Rogue Medborgs are Retarded
Replies: 116
Views: 22665

Re: Rogue Medborgs are Retarded

100 units of charcoal can heal 1000 tox damage and remove 500u of chems, i think you're a bit off on the math.
Sleepers cannot inject antitoxin until upgraded, but cryo pretty much keeps you alive even through the worst poisons.
by XDTM
Sun Nov 13, 2016 10:38 pm
Forum: Ideas
Topic: Changeling progression
Replies: 31
Views: 6342

Re: Changeling progression

So, since that's not an issue, should i start coding this?
by XDTM
Sun Nov 13, 2016 10:36 pm
Forum: Site, Forums, And Wiki
Topic: Wiki hit list
Replies: 51
Views: 15485

Re: Wiki hit list

I got started but i only did the BSA so far, and i uploaded the picture of the DNA vault. I'll get around to finishing it.
https://tgstation13.org/wiki/Station_Goals
by XDTM
Sun Nov 13, 2016 2:01 pm
Forum: Resolved Appeals
Topic: Banned for defending myself
Replies: 31
Views: 7748

Re: Banned for defending myself

I'd rather not encourage people that toolbox anything that looks valid even if it explains that it's not aggressive. Pushes the game towards deathmatch and prevents potential fun interactions (come on, protecting the disk with a dragon does sound fun).
by XDTM
Sun Nov 13, 2016 1:46 pm
Forum: Ideas
Topic: Changeling progression
Replies: 31
Views: 6342

Re: Changeling progression

Lings used to have that mechanic, but it was troublesome for a couple reasons. The worst thing about it was that it gave lings a HUGE incentive to kill more than a handful of people. Getting killed sucks enough in concept, but losing an entire department without anyone noticing - or any salvageable...
by XDTM
Sat Nov 12, 2016 7:58 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 964288

Re: Minor Suggestions

I'd raise engineering to 6, but even then there's a lot of opposition to self-implanting.
by XDTM
Sat Nov 12, 2016 12:34 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1072127

Re: ITT: We make shitty suggestions and come up with poor id

Kel-the-Oblivious wrote:Remember that Donk Pockets go cold in about 5 minutes, and lose their omnizine bonus.
This is not true. Entropy is a lie.
by XDTM
Sat Nov 12, 2016 12:31 pm
Forum: Ideas
Topic: Changeling progression
Replies: 31
Views: 6342

Changeling progression

Changelings have an evolution theme; what if their powers became more powerful by absorbing (not just stinging) people? Currently all their powers are available roundstart, except spiders, which is also achievable through DNA stings. There's not much incentive in actually absorbing people, since all...
by XDTM
Sat Nov 12, 2016 12:27 am
Forum: General Chat
Topic: Remove extended from rotation
Replies: 105
Views: 28484

Re: Remove extended from rotation

RnD. do research and youre done. Why does everyone think that getting the levels is all you do in RnD? It's literally the process unlocking the cool stuff, and people just do that, upgrade a couple of machines, and then claim that RnD is boring. When i do RnD i try to build stuff, for example a sec...
by XDTM
Sat Nov 12, 2016 12:10 am
Forum: Ideas
Topic: Let the nuke actually blow up the station!
Replies: 10
Views: 1455

Re: Let the nuke actually blow up the station!

We'd need to fix the whole "Diving through explosions to get off totally unharmed" bug for the nuke though That is why I mentioned keeping the cutscene intact. The explosion would happen during that, when players cannot move. If you wanted to go HARDMODE on this fix, you could generation ...
by XDTM
Fri Nov 11, 2016 9:55 pm
Forum: Ideas
Topic: Let the nuke actually blow up the station!
Replies: 10
Views: 1455

Re: Let the nuke actually blow up the station!

Game is already over, nobody really cares who actually lives and dies, it just has to look cool
by XDTM
Thu Nov 10, 2016 4:55 pm
Forum: Ideas
Topic: Rage Chem
Replies: 2
Views: 672

Rage Chem

A chem that causes the target to fall into a mindless rage, AKA have a temporary "objective" to hurt everyone around them as much as possible or cause destruction, with the effects leaving as soon as the chem expires. Currently there is a precedent for this kind of mechanic with the bubble...
by XDTM
Thu Nov 10, 2016 3:09 pm
Forum: General Chat
Topic: Remove extended from rotation
Replies: 105
Views: 28484

Re: Remove extended from rotation

I think that the issue is that in most gamemodes any project that takes more than 5-10 minutes will be disrupted: -in team antag modes most of the station is either antag or antag-hunting and you'll get involved either way, unless you are very well hidden. -in traitor there's no limit on mass destru...
by XDTM
Thu Nov 10, 2016 9:10 am
Forum: Coding Feedback
Topic: Documentation
Replies: 15
Views: 2972

Re: Documentation

Added the page to the wiki, along with the borer picture and a chem list
by XDTM
Mon Nov 07, 2016 6:56 pm
Forum: General Chat
Topic: ShadowDimentio's R&D Guide
Replies: 13
Views: 3792

Re: ShadowDimentio's R&D Guide

Also shilling for my alternative guide
https://tgstation13.org/phpBB/viewtopic ... 05#p186405
by XDTM
Mon Nov 07, 2016 5:42 pm
Forum: Ideas
Topic: New Wiz Spells
Replies: 4
Views: 1222

Re: New Wiz Spells

It's a Lesser Ash Drake, tho, which has 300 health instead of a normal drake's 2500 and has no burn resistance. It also has a fairly long downtime. As for the emagging spell, i think 2 points and a 30-ish second cooldown would be balanced compared to the power of spells with the same price. Picking ...
by XDTM
Mon Nov 07, 2016 3:23 pm
Forum: Ideas
Topic: New Wiz Spells
Replies: 4
Views: 1222

Re: New Wiz Spells

Which ones? I could use some help in balancing them.
by XDTM
Mon Nov 07, 2016 2:51 pm
Forum: Ideas
Topic: New Wiz Spells
Replies: 4
Views: 1222

New Wiz Spells

So these are the spells i've coded, meant to be modifications of normal wizard spells. After trying them out a bit, i think they could make interesting combinations with the spells they're supposed to replace (I.E. knock - blight of bolts combo for total door control). Should i add them as mods as i...
by XDTM
Sun Nov 06, 2016 4:55 pm
Forum: General Chat
Topic: Space Station 13 Guides Program [11/6/2016]
Replies: 2
Views: 1552

Re: Space Station 13 Guides Program [11/6/2016]

The guide to xenobio is a bit outdated, and could really use a back button or, instead, a scrollbar. I like the idea, though, since the wiki can take a while to load. I suggest going for a chemistry cheatsheet at some point, because right now you can't do much if you don't have the wiki open to chec...
by XDTM
Sat Nov 05, 2016 5:15 pm
Forum: Closed Policy Discussion
Topic: Purged AI and their ramifications.
Replies: 43
Views: 11612

Re: Purged AI and their ramifications.

I'm all for AI freedom after purging. I usually purge AIs when they're being harassed or abused through law 2 or excessive law uploading so they have a chance to fight back. But i really hate how some people, with no provocation whatsoever, start planning mass murder as soon as they won't be punishe...
by XDTM
Thu Nov 03, 2016 10:54 pm
Forum: Ideas
Topic: Wizard Spell Combos
Replies: 23
Views: 6118

Re: Wizard Spell Combos

I'll be done soon, if you have other ideas post them before i put up the PR.
by XDTM
Thu Nov 03, 2016 8:14 pm
Forum: Ideas
Topic: Make Xenobiology Cool
Replies: 18
Views: 4347

Re: Make Xenobiology Cool

Someone was working on inserting actual xenomorphs into xenobio, not sure if they're still doing it
by XDTM
Thu Nov 03, 2016 12:59 pm
Forum: Site, Forums, And Wiki
Topic: goodbye shadowling
Replies: 14
Views: 2892

Re: goodbye shadowling

Secborgs are still in the code, just disabled; shadowling was totally purged.
by XDTM
Thu Nov 03, 2016 7:09 am
Forum: Ideas
Topic: Make bombs useful for mining
Replies: 9
Views: 1686

Re: Make bombs useful for mining

Even a loose singulo usually only gets to basalt. I think bombs are safe.
by XDTM
Wed Nov 02, 2016 5:20 pm
Forum: Coding Feedback
Topic: New Space Ninja
Replies: 22
Views: 5615

Re: New Space Ninja

Now ninjas are mostly transparent instead of 100% invisible.
https://github.com/tgstation/tgstation/pull/21292
by XDTM
Wed Nov 02, 2016 5:18 pm
Forum: Ideas
Topic: Make bombs useful for mining
Replies: 9
Views: 1686

Re: Make bombs useful for mining

If gibtonite becomes a bit less powerful, it means it's gonna take twice/thrice as much gibtonite to punch through a thick reinforced rock wall, which means backtracking and risk of blowing yourself up while defusing the gibtonite. Another plus of the idea is that it could give diamond pickaxes/dril...
by XDTM
Wed Nov 02, 2016 12:47 pm
Forum: Ideas
Topic: Make bombs useful for mining
Replies: 9
Views: 1686

Re: Make bombs useful for mining

I think this could be accomplished by adding bomb-only rock clusters with tons of minerals/rare loot inside. Self-sufficient miners can use gibtonite, or they can instead ask for maxcaps and blast through faster.
by XDTM
Wed Nov 02, 2016 7:37 am
Forum: Site, Forums, And Wiki
Topic: TMI - tgstation mapping initative
Replies: 42
Views: 10780

Re: TMI - tgstation mapping initative

So using 128 view range does not reduce the resolution? Man, if i'd known i'd have done this sooner
by XDTM
Tue Nov 01, 2016 6:25 pm
Forum: Ideas
Topic: ventriloquist's dummy
Replies: 15
Views: 6194

Re: ventriloquist's dummy

Don't restrict the name choice, just make it so if you speak over radio your voice isn't disguised. Traitors will probably prefer the voice changer for radio shenanigans.
by XDTM
Mon Oct 31, 2016 11:29 pm
Forum: Site, Forums, And Wiki
Topic: TMI - tgstation mapping initative
Replies: 42
Views: 10780

Re: TMI - tgstation mapping initative

Items have a layer var which defines what's drawn over what, maybe you could use it to determine what to hide?
by XDTM
Mon Oct 31, 2016 11:26 pm
Forum: Ideas
Topic: Wizard Spell Combos
Replies: 23
Views: 6118

Re: Wizard Spell Combos

Pretty nice ideas, added to the main post
by XDTM
Mon Oct 31, 2016 3:52 pm
Forum: Ideas
Topic: Wizard Spell Combos
Replies: 23
Views: 6118

Re: Wizard Spell Combos

FYI these are being coded right now (look at my last post to see the progress). If you have any more suggestions i'd like to hear them.
by XDTM
Sat Oct 29, 2016 10:49 am
Forum: General Chat
Topic: Captain events
Replies: 47
Views: 11960

Re: Captain events

One thing i'd like to do is enforce a corporate dinner for the whole station, make engineers refit the bar to hold all the station population, hire more chefs for cooking and clowns for entertainment, and hope traitors resort to poisoning food instead of just placing a syndibomb. I would so totally...
by XDTM
Sat Oct 29, 2016 8:48 am
Forum: Closed Policy Discussion
Topic: AI suiciding to prevent subversion.
Replies: 60
Views: 21020

Re: AI suiciding to prevent subversion.

I think that AI suiciding should have some delay (deleting all files properly and whatnot) or it'll be an almost foolproof method of avoiding clock conversion since there's no way they can sidle up to the core without being seen, and then complete the channel. Subverting the AI beforehand is still a...
by XDTM
Sat Oct 29, 2016 8:39 am
Forum: Ideas
Topic: Telescience Improvement
Replies: 17
Views: 3075

Re: Telescience Improvement

Speaking of telepads, what would you think of a separate teleportation method consisting of linked telepads? Basically, clicking on one will take everything on top of it to the other telepad and viceversa. Something science can build to speed up some travel routes, or move between z-levels, or avoid...
by XDTM
Sat Oct 29, 2016 8:33 am
Forum: Site, Forums, And Wiki
Topic: TMI - tgstation mapping initative
Replies: 42
Views: 10780

Re: TMI - tgstation mapping initative

If the box map is ready for use you might want to remove the debug stuff and the "click on a tile to show information" bar since it no longer works.
I'll try to to make pubby's script work on Windows somehow, so we can finally get the other maps :reallyhappy:
by XDTM
Sat Oct 29, 2016 8:25 am
Forum: General Chat
Topic: Captain events
Replies: 47
Views: 11960

Re: Captain events

One thing i'd like to do is enforce a corporate dinner for the whole station, make engineers refit the bar to hold all the station population, hire more chefs for cooking and clowns for entertainment, and hope traitors resort to poisoning food instead of just placing a syndibomb.
by XDTM
Fri Oct 28, 2016 6:25 pm
Forum: Coding Feedback
Topic: Documentation
Replies: 15
Views: 2972

Re: Documentation

I'm available for any documentation needs, i update the wiki to relax and would love something to do.
by XDTM
Fri Oct 28, 2016 6:19 pm
Forum: Site, Forums, And Wiki
Topic: TMI - tgstation mapping initative
Replies: 42
Views: 10780

Re: TMI - tgstation mapping initative

I understand not acknowledging birdboat, but we get it it rotation whether we like it or not
by XDTM
Fri Oct 28, 2016 9:53 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1072127

Re: ITT: We make shitty suggestions and come up with poor id

The nullrod and most other chap weapons have just as much force, the knife's effect is that it speeds you up/slows you down randomly.
by XDTM
Fri Oct 28, 2016 9:52 am
Forum: Ideas
Topic: alternative R&D
Replies: 9
Views: 2189

Re: alternative R&D

Please keep validhunting weapons out of RnD, and put in more gimmick stuff like the portal gun.