Search found 1099 matches
- Wed Nov 16, 2016 4:31 pm
- Forum: Ideas
- Topic: Firing the bluespace artillery cannon at central command
- Replies: 6
- Views: 1626
Re: Firing the bluespace artillery cannon at central command
You can also fire it at lavaland already, megafauna even has internal GPSes that you can aim to. It probably does need another targeting method, though, since having to carry a gps there by hand defeats the purpose of a long-range weapon
- Wed Nov 16, 2016 8:24 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 684232
Re: Little things you learned that are game changing
Abductors get a point for every gland they insert into someone. You can only put one with normal surgery, and using experimental surgery you have to take out the heart so you can't do it more than once... unless you implant back the same heart you just took out! So you can just overload a poor basta...
- Wed Nov 16, 2016 8:16 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 964288
Re: Minor Suggestions
Make the experimentor upgrade artifacts in some way, with a mineral cost. If you want that wand of fireball upgraded into a technological fireball gun, gotta deliver minerals to RnD.
- Tue Nov 15, 2016 10:44 pm
- Forum: Closed Policy Discussion
- Topic: wait, are borers antagonists?
- Replies: 28
- Views: 6016
Re: wait, are borers antagonists?
This isn't true but i'm fine with people believing thatGrazyn wrote:Abductors are discouraged from murderboning simply because abductees only count for the objective if they're alive at round end.
- Tue Nov 15, 2016 10:40 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 964288
Re: Minor Suggestions
Ezel wrote:>staff of storms is useless to miners
>a staff that can create a storm everywhere on the station
Kel-the-Oblivious wrote: Mind you, this is just run of the mill miners, not a traitor. Storm of Ash is great shit. Set one off in central hallway, and cackle.
- Tue Nov 15, 2016 10:21 pm
- Forum: General Chat
- Topic: Y do eswords do brute?
- Replies: 40
- Views: 9981
Re: Y do eswords do brute?
I think they're hard-light swords more than lightsabers, which would make them really sharp but not necessarily hot.
- Tue Nov 15, 2016 12:53 pm
- Forum: Ideas
- Topic: Firing the bluespace artillery cannon at central command
- Replies: 6
- Views: 1626
Re: Firing the bluespace artillery cannon at central command
Tested and it's possible, as long as you can sneak a GPS in there somehow.
- Tue Nov 15, 2016 12:15 pm
- Forum: Coding Feedback
- Topic: radiation storms
- Replies: 8
- Views: 2245
Re: radiation storms
There's a PR open now to make those shielded
- Mon Nov 14, 2016 6:48 pm
- Forum: Site, Forums, And Wiki
- Topic: Wiki hit list
- Replies: 51
- Views: 15485
Re: Wiki hit list
It's not a big deal, really, and it's much better than starting from zero
- Mon Nov 14, 2016 1:41 pm
- Forum: Coding Feedback
- Topic: Rogue Medborgs are Retarded
- Replies: 116
- Views: 22665
Re: Rogue Medborgs are Retarded
100 units of charcoal can heal 1000 tox damage and remove 500u of chems, i think you're a bit off on the math.
Sleepers cannot inject antitoxin until upgraded, but cryo pretty much keeps you alive even through the worst poisons.
Sleepers cannot inject antitoxin until upgraded, but cryo pretty much keeps you alive even through the worst poisons.
- Sun Nov 13, 2016 10:38 pm
- Forum: Ideas
- Topic: Changeling progression
- Replies: 31
- Views: 6342
Re: Changeling progression
So, since that's not an issue, should i start coding this?
- Sun Nov 13, 2016 10:36 pm
- Forum: Site, Forums, And Wiki
- Topic: Wiki hit list
- Replies: 51
- Views: 15485
Re: Wiki hit list
I got started but i only did the BSA so far, and i uploaded the picture of the DNA vault. I'll get around to finishing it.
https://tgstation13.org/wiki/Station_Goals
https://tgstation13.org/wiki/Station_Goals
- Sun Nov 13, 2016 2:01 pm
- Forum: Resolved Appeals
- Topic: Banned for defending myself
- Replies: 31
- Views: 7748
Re: Banned for defending myself
I'd rather not encourage people that toolbox anything that looks valid even if it explains that it's not aggressive. Pushes the game towards deathmatch and prevents potential fun interactions (come on, protecting the disk with a dragon does sound fun).
- Sun Nov 13, 2016 1:46 pm
- Forum: Ideas
- Topic: Changeling progression
- Replies: 31
- Views: 6342
Re: Changeling progression
Lings used to have that mechanic, but it was troublesome for a couple reasons. The worst thing about it was that it gave lings a HUGE incentive to kill more than a handful of people. Getting killed sucks enough in concept, but losing an entire department without anyone noticing - or any salvageable...
- Sat Nov 12, 2016 7:58 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 964288
Re: Minor Suggestions
I'd raise engineering to 6, but even then there's a lot of opposition to self-implanting.
- Sat Nov 12, 2016 12:34 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1072127
Re: ITT: We make shitty suggestions and come up with poor id
This is not true. Entropy is a lie.Kel-the-Oblivious wrote:Remember that Donk Pockets go cold in about 5 minutes, and lose their omnizine bonus.
- Sat Nov 12, 2016 12:31 pm
- Forum: Ideas
- Topic: Changeling progression
- Replies: 31
- Views: 6342
Changeling progression
Changelings have an evolution theme; what if their powers became more powerful by absorbing (not just stinging) people? Currently all their powers are available roundstart, except spiders, which is also achievable through DNA stings. There's not much incentive in actually absorbing people, since all...
- Sat Nov 12, 2016 12:27 am
- Forum: General Chat
- Topic: Remove extended from rotation
- Replies: 105
- Views: 28484
Re: Remove extended from rotation
RnD. do research and youre done. Why does everyone think that getting the levels is all you do in RnD? It's literally the process unlocking the cool stuff, and people just do that, upgrade a couple of machines, and then claim that RnD is boring. When i do RnD i try to build stuff, for example a sec...
- Sat Nov 12, 2016 12:10 am
- Forum: Ideas
- Topic: Let the nuke actually blow up the station!
- Replies: 10
- Views: 1455
Re: Let the nuke actually blow up the station!
We'd need to fix the whole "Diving through explosions to get off totally unharmed" bug for the nuke though That is why I mentioned keeping the cutscene intact. The explosion would happen during that, when players cannot move. If you wanted to go HARDMODE on this fix, you could generation ...
- Fri Nov 11, 2016 9:55 pm
- Forum: Ideas
- Topic: Let the nuke actually blow up the station!
- Replies: 10
- Views: 1455
Re: Let the nuke actually blow up the station!
Game is already over, nobody really cares who actually lives and dies, it just has to look cool
Rage Chem
A chem that causes the target to fall into a mindless rage, AKA have a temporary "objective" to hurt everyone around them as much as possible or cause destruction, with the effects leaving as soon as the chem expires. Currently there is a precedent for this kind of mechanic with the bubble...
- Thu Nov 10, 2016 3:09 pm
- Forum: General Chat
- Topic: Remove extended from rotation
- Replies: 105
- Views: 28484
Re: Remove extended from rotation
I think that the issue is that in most gamemodes any project that takes more than 5-10 minutes will be disrupted: -in team antag modes most of the station is either antag or antag-hunting and you'll get involved either way, unless you are very well hidden. -in traitor there's no limit on mass destru...
- Thu Nov 10, 2016 9:10 am
- Forum: Coding Feedback
- Topic: Documentation
- Replies: 15
- Views: 2972
Re: Documentation
Added the page to the wiki, along with the borer picture and a chem list
- Mon Nov 07, 2016 6:56 pm
- Forum: General Chat
- Topic: ShadowDimentio's R&D Guide
- Replies: 13
- Views: 3792
Re: ShadowDimentio's R&D Guide
Also shilling for my alternative guide
https://tgstation13.org/phpBB/viewtopic ... 05#p186405
https://tgstation13.org/phpBB/viewtopic ... 05#p186405
- Mon Nov 07, 2016 5:42 pm
- Forum: Ideas
- Topic: New Wiz Spells
- Replies: 4
- Views: 1222
Re: New Wiz Spells
It's a Lesser Ash Drake, tho, which has 300 health instead of a normal drake's 2500 and has no burn resistance. It also has a fairly long downtime. As for the emagging spell, i think 2 points and a 30-ish second cooldown would be balanced compared to the power of spells with the same price. Picking ...
- Mon Nov 07, 2016 3:23 pm
- Forum: Ideas
- Topic: New Wiz Spells
- Replies: 4
- Views: 1222
Re: New Wiz Spells
Which ones? I could use some help in balancing them.
- Mon Nov 07, 2016 2:51 pm
- Forum: Ideas
- Topic: New Wiz Spells
- Replies: 4
- Views: 1222
New Wiz Spells
So these are the spells i've coded, meant to be modifications of normal wizard spells. After trying them out a bit, i think they could make interesting combinations with the spells they're supposed to replace (I.E. knock - blight of bolts combo for total door control). Should i add them as mods as i...
- Sun Nov 06, 2016 4:55 pm
- Forum: General Chat
- Topic: Space Station 13 Guides Program [11/6/2016]
- Replies: 2
- Views: 1552
Re: Space Station 13 Guides Program [11/6/2016]
The guide to xenobio is a bit outdated, and could really use a back button or, instead, a scrollbar. I like the idea, though, since the wiki can take a while to load. I suggest going for a chemistry cheatsheet at some point, because right now you can't do much if you don't have the wiki open to chec...
- Sat Nov 05, 2016 5:15 pm
- Forum: Closed Policy Discussion
- Topic: Purged AI and their ramifications.
- Replies: 43
- Views: 11612
Re: Purged AI and their ramifications.
I'm all for AI freedom after purging. I usually purge AIs when they're being harassed or abused through law 2 or excessive law uploading so they have a chance to fight back. But i really hate how some people, with no provocation whatsoever, start planning mass murder as soon as they won't be punishe...
- Thu Nov 03, 2016 10:54 pm
- Forum: Ideas
- Topic: Wizard Spell Combos
- Replies: 23
- Views: 6118
Re: Wizard Spell Combos
I'll be done soon, if you have other ideas post them before i put up the PR.
- Thu Nov 03, 2016 8:14 pm
- Forum: Ideas
- Topic: Make Xenobiology Cool
- Replies: 18
- Views: 4347
Re: Make Xenobiology Cool
Someone was working on inserting actual xenomorphs into xenobio, not sure if they're still doing it
- Thu Nov 03, 2016 12:59 pm
- Forum: Site, Forums, And Wiki
- Topic: goodbye shadowling
- Replies: 14
- Views: 2892
Re: goodbye shadowling
Secborgs are still in the code, just disabled; shadowling was totally purged.
- Thu Nov 03, 2016 7:09 am
- Forum: Ideas
- Topic: Make bombs useful for mining
- Replies: 9
- Views: 1686
Re: Make bombs useful for mining
Even a loose singulo usually only gets to basalt. I think bombs are safe.
- Wed Nov 02, 2016 5:20 pm
- Forum: Coding Feedback
- Topic: New Space Ninja
- Replies: 22
- Views: 5615
Re: New Space Ninja
Now ninjas are mostly transparent instead of 100% invisible.
https://github.com/tgstation/tgstation/pull/21292
https://github.com/tgstation/tgstation/pull/21292
- Wed Nov 02, 2016 5:18 pm
- Forum: Ideas
- Topic: Make bombs useful for mining
- Replies: 9
- Views: 1686
Re: Make bombs useful for mining
If gibtonite becomes a bit less powerful, it means it's gonna take twice/thrice as much gibtonite to punch through a thick reinforced rock wall, which means backtracking and risk of blowing yourself up while defusing the gibtonite. Another plus of the idea is that it could give diamond pickaxes/dril...
- Wed Nov 02, 2016 12:47 pm
- Forum: Ideas
- Topic: Make bombs useful for mining
- Replies: 9
- Views: 1686
Re: Make bombs useful for mining
I think this could be accomplished by adding bomb-only rock clusters with tons of minerals/rare loot inside. Self-sufficient miners can use gibtonite, or they can instead ask for maxcaps and blast through faster.
- Wed Nov 02, 2016 7:37 am
- Forum: Site, Forums, And Wiki
- Topic: TMI - tgstation mapping initative
- Replies: 42
- Views: 10780
Re: TMI - tgstation mapping initative
So using 128 view range does not reduce the resolution? Man, if i'd known i'd have done this sooner
- Tue Nov 01, 2016 6:25 pm
- Forum: Ideas
- Topic: ventriloquist's dummy
- Replies: 15
- Views: 6194
Re: ventriloquist's dummy
Don't restrict the name choice, just make it so if you speak over radio your voice isn't disguised. Traitors will probably prefer the voice changer for radio shenanigans.
- Mon Oct 31, 2016 11:29 pm
- Forum: Site, Forums, And Wiki
- Topic: TMI - tgstation mapping initative
- Replies: 42
- Views: 10780
Re: TMI - tgstation mapping initative
Items have a layer var which defines what's drawn over what, maybe you could use it to determine what to hide?
- Mon Oct 31, 2016 11:26 pm
- Forum: Ideas
- Topic: Wizard Spell Combos
- Replies: 23
- Views: 6118
Re: Wizard Spell Combos
Pretty nice ideas, added to the main post
- Mon Oct 31, 2016 3:52 pm
- Forum: Ideas
- Topic: Wizard Spell Combos
- Replies: 23
- Views: 6118
Re: Wizard Spell Combos
FYI these are being coded right now (look at my last post to see the progress). If you have any more suggestions i'd like to hear them.
- Sat Oct 29, 2016 10:49 am
- Forum: General Chat
- Topic: Captain events
- Replies: 47
- Views: 11960
Re: Captain events
One thing i'd like to do is enforce a corporate dinner for the whole station, make engineers refit the bar to hold all the station population, hire more chefs for cooking and clowns for entertainment, and hope traitors resort to poisoning food instead of just placing a syndibomb. I would so totally...
- Sat Oct 29, 2016 8:48 am
- Forum: Closed Policy Discussion
- Topic: AI suiciding to prevent subversion.
- Replies: 60
- Views: 21020
Re: AI suiciding to prevent subversion.
I think that AI suiciding should have some delay (deleting all files properly and whatnot) or it'll be an almost foolproof method of avoiding clock conversion since there's no way they can sidle up to the core without being seen, and then complete the channel. Subverting the AI beforehand is still a...
- Sat Oct 29, 2016 8:39 am
- Forum: Ideas
- Topic: Telescience Improvement
- Replies: 17
- Views: 3075
Re: Telescience Improvement
Speaking of telepads, what would you think of a separate teleportation method consisting of linked telepads? Basically, clicking on one will take everything on top of it to the other telepad and viceversa. Something science can build to speed up some travel routes, or move between z-levels, or avoid...
- Sat Oct 29, 2016 8:33 am
- Forum: Site, Forums, And Wiki
- Topic: TMI - tgstation mapping initative
- Replies: 42
- Views: 10780
Re: TMI - tgstation mapping initative
If the box map is ready for use you might want to remove the debug stuff and the "click on a tile to show information" bar since it no longer works.
I'll try to to make pubby's script work on Windows somehow, so we can finally get the other maps
I'll try to to make pubby's script work on Windows somehow, so we can finally get the other maps
- Sat Oct 29, 2016 8:25 am
- Forum: General Chat
- Topic: Captain events
- Replies: 47
- Views: 11960
Re: Captain events
One thing i'd like to do is enforce a corporate dinner for the whole station, make engineers refit the bar to hold all the station population, hire more chefs for cooking and clowns for entertainment, and hope traitors resort to poisoning food instead of just placing a syndibomb.
- Fri Oct 28, 2016 6:25 pm
- Forum: Coding Feedback
- Topic: Documentation
- Replies: 15
- Views: 2972
Re: Documentation
I'm available for any documentation needs, i update the wiki to relax and would love something to do.
- Fri Oct 28, 2016 6:19 pm
- Forum: Site, Forums, And Wiki
- Topic: TMI - tgstation mapping initative
- Replies: 42
- Views: 10780
Re: TMI - tgstation mapping initative
I understand not acknowledging birdboat, but we get it it rotation whether we like it or not
- Fri Oct 28, 2016 9:53 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1072127
Re: ITT: We make shitty suggestions and come up with poor id
The nullrod and most other chap weapons have just as much force, the knife's effect is that it speeds you up/slows you down randomly.
- Fri Oct 28, 2016 9:52 am
- Forum: Ideas
- Topic: alternative R&D
- Replies: 9
- Views: 2189
Re: alternative R&D
Please keep validhunting weapons out of RnD, and put in more gimmick stuff like the portal gun.