Search found 430 matches

by Tokiko2
Sun Apr 19, 2015 10:39 am
Forum: Coding Feedback
Topic: Gang War feedback
Replies: 345
Views: 76638

Re: Gang War feedback

Have you considered lowering the playercount requirements for the new version? Sounds like it could work well in lower pops with the whole territory control and team managing.
by Tokiko2
Sat Apr 18, 2015 6:11 am
Forum: Coding Feedback
Topic: Proposed new gamemode: Nanopocolypse
Replies: 12
Views: 2649

Re: Proposed new gamemode: Nanopocolypse

I think it should convert people into NPCs instead. Or maybe only produce a borg rarely. Having to fight one syndicate borg for every single person that gets converted seems outright impossible. Even fighting regular borgs might be impossibly difficult considering how dangerous the environment becom...
by Tokiko2
Wed Apr 15, 2015 7:52 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 953992

Re: Minor Suggestions

An option that you can enable that increases the chance that your character will be target for murder/marooning/debraining/identity theft. Doesn't give you any extra advantages.
by Tokiko2
Tue Apr 14, 2015 10:53 am
Forum: Coding Feedback
Topic: Abduction [Gamemode]
Replies: 163
Views: 43747

Re: Abduction [Gamemode]

I played it for a bit on a local test server. It looks fun but I did come across some things I'd want to mention: Following the agent on cameras as the scientist is be a bit annoying with the usual security camera interface. It would be nice if the agent had a camera that you could follow, similar t...
by Tokiko2
Mon Apr 13, 2015 7:09 am
Forum: General Chat
Topic: Traitor Ideas you wanna pull off.
Replies: 302
Views: 80554

Re: Traitor Ideas you wanna pull off.

Here's a few things I'll try to do: Get potency 100 kudzu, then spread it everywhere. Get hundreds of high potency killertomatoes, spread them everywhere. Turn the station into spiderstation 13 by rapidly mutating the pests in a botany tray. Win syndicate boxes(or buy them), then rig them with plasm...
by Tokiko2
Sun Apr 12, 2015 7:44 am
Forum: Coding Feedback
Topic: Shadowlings (Gamemode suggestion/replacement)
Replies: 264
Views: 68432

Re: Shadowlings (Gamemode suggestion/replacement)

This mode is very nice, but it's sadly for 30+ players only. Have you considered adding some kind of scaling to make it playable on lower pops aswell?
by Tokiko2
Sat Apr 11, 2015 9:14 am
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 539466

Re: Simple Questions Thread

Apparently the defib has a function that lets you shock people, but how does it work? I tried EMPing and emagging it but it always complains about the person being in an invalid state and aborts.
by Tokiko2
Sun Apr 05, 2015 10:14 pm
Forum: Coding Feedback
Topic: "Removes stunprods, cablecuffs, spears"
Replies: 81
Views: 16310

Re: "Removes stunprods, cablecuffs, spears"

Please don't remove cuffs. They're incredibly useful for restraining others without the need for a kill.
by Tokiko2
Thu Apr 02, 2015 11:25 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1061175

Re: ITT: We make shitty suggestions and come up with poor id

New traitor item: Syndicate gloves Cost: 7 TC You can toggle these on or off. If they're on, you're able to punch things with a 80% lower click delay but you will take half the damage you'd cause with a punch as stamina damage. Attempting to punch/attack with items in your hand will drop them on the...
by Tokiko2
Wed Apr 01, 2015 9:13 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 953992

Re: Minor Suggestions

Give the cargo mulebot PDA menu the option to call a mulebot to the PDA's current location. Would make the mulebots a lot more useful: You'd be able to call a mulebot to pick up crates not in the usual return zones, you could call them to custom locations to drop off their crates or make them more p...
by Tokiko2
Wed Apr 01, 2015 4:02 am
Forum: Ideas
Topic: Have Kudzu grow through vents
Replies: 22
Views: 5088

Re: Have Kudzu grow through vents

I think Kudzu being able to grow through unwelded airlocks could work.
by Tokiko2
Tue Mar 31, 2015 9:47 am
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 88897

Re: MetaStation (v40D 23/02) and Mapping Guide

This is big suggestion, but have you considered adding the other avaible engine types to engineering? I've see a few people interested in having a supermatter and TEG room in engineering. Not sure if the antimatter engine works but it would also be a nice addition.
by Tokiko2
Mon Mar 30, 2015 10:51 pm
Forum: Ideas
Topic: Re-Add Death + Paralysis Sting to Changelings
Replies: 18
Views: 4030

Re: Re-Add Death + Paralysis Sting to Changelings

How about a parasting that is simply an instant neckgrab and costs 50 chemicals?

It's reliable for simple assasinations if the target is somewhere alone but trying to use this with multiple people will get you nowhere.
by Tokiko2
Fri Mar 27, 2015 11:37 pm
Forum: General Chat
Topic: Basil: AKA, Ghost-station
Replies: 33
Views: 8386

Re: Basil: AKA, Ghost-station

Part of the appeal of Basil to what I'd dare say is the majority of it's regular playerbase is the low population. They enjoy the fact that rounds last eons with only 1-2 antags, and pass the time with gimmicks or projects. Personally, that's not my cup of tea, but I can respect that some people se...
by Tokiko2
Thu Mar 26, 2015 6:57 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 676366

Re: Little things you learned that are game changing

Chems can have a temperature reaction while inside the body of a mob. The body heat of the mob is what will trigger the reaction.

Now, if you were to eat 12x 50u Blackpowder pills and then set yourself on fire...
by Tokiko2
Wed Mar 25, 2015 9:57 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1061175

Re: ITT: We make shitty suggestions and come up with poor id

Allow fire to spread from one person/monkey to others through physical contact. Hugging, pulling, bumping into, grabbing, disarming or even punching spreads the fire. Expand 20 monkeycubes in the halls, set one monkey on fire and then watch the chaos unfold as people accidently bump into them. Or ig...
by Tokiko2
Wed Mar 25, 2015 9:31 am
Forum: Ideas
Topic: Engineering rewards for high power, structures that need it
Replies: 21
Views: 4048

Re: Engineering rewards for high power, structures that need

Scott wrote:There is literally zero effort in maximizing power output, why should it be rewarded?
Building a second engine does take quite a bit of effort though, which is what could be required to get the rewards. I do agree that simply maximizing the existing engine power output should not give rewards.
by Tokiko2
Wed Mar 25, 2015 4:35 am
Forum: Ideas
Topic: Engineering rewards for high power, structures that need it
Replies: 21
Views: 4048

Re: Engineering rewards for high power, structures that need

It would be nice if both box and metastation had setups ready for all types of engines. The supermatter engine and TEG could see some use.
by Tokiko2
Mon Mar 23, 2015 5:06 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 953992

Re: Minor Suggestions

I feel like the bloodtrails could use some improvement now that there is finite blood in bodies. It's very weird seeing half the corridors painted red from a single person being dragged to medbay and then it turns out that they didn't even lose enough blood to require a blood transfusion.
by Tokiko2
Sun Mar 15, 2015 6:01 am
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 539466

Re: Simple Questions Thread

How does a supermatter engine look like? What machines and what kind of room do you need to have a working engine? What are the dangers?
by Tokiko2
Thu Mar 12, 2015 5:29 pm
Forum: Coding Feedback
Topic: Cooking Overhaul (PR #7572) feedback
Replies: 53
Views: 13902

Re: Cooking Overhaul (PR #7572) feedback

I have been enjoying this overhaul. I used to dislike the previous, unnaturally colored custom foods, but having the resulting item display different, matching colors for the added ingredients is a really good solution. Now there's finally a reason to grow things like cabbage or whitebeet.
by Tokiko2
Thu Mar 12, 2015 5:04 pm
Forum: Coding Feedback
Topic: The Experimentor
Replies: 43
Views: 15873

Re: The Experimentor

I really, really love this addition.

Maybe you could have the Experimentor produce a waste item that inherits the original item's research levels and raises one of them by one or rarely two levels if the experiment was a success? That would be a very nice alternative way to max out research levels.
by Tokiko2
Mon Sep 29, 2014 12:15 pm
Forum: NTStation Feedback
Topic: ;_;7
Replies: 33
Views: 25360

Re: ;_;7

The whole drama associated with this was a real shame. Rip NT.

But more importantly: Rip Basil.
by Tokiko2
Wed Sep 10, 2014 2:17 am
Forum: NTStation Ideas
Topic: Baycode
Replies: 9
Views: 5681

Re: Baycode

Branching NT off from baycode should have happened in the first place as /tg/ is intended for large populations like Sybil and bay works better with smaller populations like Artyom (rip)...

That said, I'd port over all my stuff and probably some more if that somehow revived the server.
by Tokiko2
Sun Aug 31, 2014 1:01 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 915012

Re: Screenshots General

5 person crew. Captain: "Let's set up the singulo at the bridge!" http://i.imgur.com/b0kIQtH.png http://i.imgur.com/lNc29G9.png Surprisingly, it actually worked. Even singulo inspector Pun Pun was fine (and with fine I mean dead because someone killed him early on but he never got eaten by...
by Tokiko2
Wed Aug 27, 2014 1:46 am
Forum: General Chat
Topic: Reignite the Artyom Fire
Replies: 54
Views: 15505

Re: Reignite the Artyom Fire

I miss Basil. It had the perfect population in my opinion, especially right before the Artyom split happened. Not too many and not too few.
by Tokiko2
Sun Aug 24, 2014 2:34 am
Forum: General Chat
Topic: [POLL] Baycode
Replies: 102
Views: 30260

Re: Baycode

You could still run it for a week on baycode, no? You know, just for fun.
by Tokiko2
Sat Aug 23, 2014 11:27 am
Forum: Spriting and Mapping
Topic: Linemap development thread (i finally finished the map)
Replies: 192
Views: 51399

Re: Sandra BullockMap development thread

I love it very much.

There's two things that bother me though:

First, virology has 3 maint doors leading to it. You should probably only leave the one connecting to the backroom.
Second, the medbay counter looks really cramped, maybe move it out like box has it?
by Tokiko2
Wed Aug 20, 2014 11:43 pm
Forum: General Chat
Topic: Why is Artyom dying?
Replies: 200
Views: 59809

Re: Why is Artyom dying?

I actually liked the slower speed better. I think half of the Artyom users even voted for the slower speed, I am not really sure why we went back to the super fast one. The slower runspeed also made melee combat a possibility. Not easy but certainly doable. Right now melee is only possible if your t...
by Tokiko2
Wed Aug 20, 2014 3:21 am
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 622660

Re: Pet Peeves Thread - Little things that REALLY annoy you

Kot wrote:People who kill themselves and make it look like someone else did it, like That One Guy who ran into chemistry and pumped himself full with Lexorin just for lelz.
I love it when people do that. Gives me reason as a detective to do work.
by Tokiko2
Tue Aug 19, 2014 11:51 pm
Forum: General Chat
Topic: Why is Artyom dying?
Replies: 200
Views: 59809

Re: Why is Artyom dying?

Hornygranny wrote:The code has to meet our standards, which are not unfair by any means.
Is this just regarding code quality or are maintainers free to deny anything they don't like personally?
by Tokiko2
Tue Aug 19, 2014 12:33 am
Forum: General Chat
Topic: Why is Artyom dying?
Replies: 200
Views: 59809

Re: Why is Artyom dying?

Well I do hope that stuff actually gets merged. So far, a lot of stuff that has been attempted to port over to /tg/ was denied.
by Tokiko2
Mon Aug 18, 2014 11:31 pm
Forum: NTStation Coding
Topic: [Poll] nuclear emergency changes for lowpop
Replies: 0
Views: 3322

[Poll] nuclear emergency changes for lowpop

https://github.com/NTStation/NTstation13/pull/960 Nuclear operative teams now have 3-5 teammembers based on ready count to make the gamemode less overwhelming for the crewmembers on lower pop stations. 20-24 readies = 3 operatives 25-29 readies = 4 operatives 30+ readies = 5 operatives The ops in sm...
by Tokiko2
Mon Aug 18, 2014 11:29 pm
Forum: NTStation Coding
Topic: [Poll] blob changes for lowpop
Replies: 1
Views: 3570

[Poll] blob changes for lowpop

https://github.com/NTStation/NTstation13/pull/959 This enables blob mode with 17 or more players. The blobs resource rate is also changed depending on the amount of players. With 17, it is about 2.1 instead of the usual 3. At 29, it's 3 again. Blobs also have to expand a bit more to win now. This sh...
by Tokiko2
Mon Aug 18, 2014 11:20 pm
Forum: NTStation Coding
Topic: [Poll] cult changes for lowpop
Replies: 0
Views: 3437

[Poll] cult changes for lowpop

https://github.com/NTStation/NTstation13/pull/958 This enables cult for 15+ player games. 15-19 readied players will result in 3 starting cultists. The conversion rune also only requires 2 cultists now. I think that this is enough to force coorperation between cultists and at the same time does not ...
by Tokiko2
Mon Aug 18, 2014 11:05 am
Forum: NTStation Ideas
Topic: balancing gamemodes for low-midpop
Replies: 6
Views: 4703

Re: balancing gamemodes for low-midpop

I've tried and made a few changes to some of the gamemodes to make them nicer for lower pop:

Cult changes: https://github.com/NTStation/NTstation13/pull/958
Blob changes: https://github.com/NTStation/NTstation13/pull/959
Nuke Op changes: https://github.com/NTStation/NTstation13/pull/960
by Tokiko2
Mon Aug 18, 2014 5:18 am
Forum: General Chat
Topic: Why is Artyom dying?
Replies: 200
Views: 59809

Re: Why is Artyom dying?

While I think tg is still somewhat slow and less open to getting shit merged, at this point, we should just merge as much good shit as we can, and go back to a single codebase. The amount of cross merging already makes it pretty dumb, and low pop is quite literally cancer to a server. I don't think...
by Tokiko2
Fri Aug 15, 2014 8:59 am
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 272755

Re: Sprite Requests

Can anyone sprite me a stronger, more dangerous looking walking mushroom? Animated if possible. Cap and the body should also be separate like the original so I can keep their randomly generated cap color stuffs. A dead version of the sprite would also be nice if you feel like it but is not necessary.
by Tokiko2
Thu Aug 14, 2014 2:41 am
Forum: NTStation Feedback
Topic: protected jobs and traitor status priority swap
Replies: 2
Views: 3978

protected jobs and traitor status priority swap

Currently, the job selection takes priority over the antag status. So if have a protected job set to high, you will never have a chance to become a traitor sadly! What if this priority was switched? So that if you are selected to become a traitor the game will simply select a non protected job for y...
by Tokiko2
Thu Aug 14, 2014 12:37 am
Forum: NTStation Ideas
Topic: Long Range Acoustic Device
Replies: 3
Views: 3986

Re: Long Range Acoustic Device

Sounds fun.
by Tokiko2
Tue Aug 12, 2014 2:30 am
Forum: NTStation Ideas
Topic: Minor Suggestions Mk. III; Artyom Edition
Replies: 221
Views: 75205

Re: Minor Suggestions Mk. III; Artyom Edition

A new engine that requires you to solve sokoban puzzles every 15 minutes to generate power.
by Tokiko2
Mon Aug 11, 2014 6:05 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 915012

Re: Screenshots General

SS13 Sokoban http://i.imgur.com/KfmdcXX.png Goal: Push all displaced wall girders onto the red circles. Rules: You may only push the displaced wall girders, no pulling. You may not push them out of the room. You also may not open maint doors. http://i.imgur.com/CscJ4RN.png http://i.imgur.com/amvEfNT...
by Tokiko2
Thu Aug 07, 2014 1:23 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 915012

Re: Screenshots General

Mandurrrh wrote:Image


10 20 42.

Cuban who? I need a nickname please.
Image
Image
Image
You made me try this too. Froze my game for a good 5 minutes.
by Tokiko2
Wed Aug 06, 2014 7:57 am
Forum: NTStation Feedback
Topic: chem expansion feedback?
Replies: 1
Views: 3666

chem expansion feedback?

I have been working on quite a few chem based features for a while. Some of them are already on the server, some of them are functional but not quite ready yet. I haven't received a lot of feedback on them yet so I'd like to ask for some more! Links to the PRs with descriptions: https://github.com/N...
by Tokiko2
Mon Aug 04, 2014 10:44 pm
Forum: Spriting and Mapping
Topic: Linemap development thread (i finally finished the map)
Replies: 192
Views: 51399

Re: gripstation development thread

I like that last layout a lot. Please don't scrap that one.

E: And by that I mean the one you posted two posts above.
by Tokiko2
Mon Aug 04, 2014 6:43 am
Forum: NTStation Ideas
Topic: Minor Suggestions Mk. III; Artyom Edition
Replies: 221
Views: 75205

Re: Minor Suggestions Mk. III; Artyom Edition

Cannibalism in this game does creep me out, though that's more in the way it's presented. The easiest way to get more meat is to grind human beings. And there is no real penalty for eating human meat. In fact, there's human meat only recipes. As if eating humans is a normal thing! Gross! Turning int...
by Tokiko2
Mon Aug 04, 2014 5:54 am
Forum: NTStation Ideas
Topic: Minor Suggestions Mk. III; Artyom Edition
Replies: 221
Views: 75205

Re: Minor Suggestions Mk. III; Artyom Edition

Encouraging cannibalism is worse than encouraging ERP! On that note, how about having human meat have a small chance to cause a disease that slowly kills you unless you keep eating human meat? Could also give you a special action for neck grabs that allows you to bite off limbs off your victim or ge...
by Tokiko2
Sat Aug 02, 2014 11:48 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 915012

Re: Screenshots General

It's malf. The AI shockbolts the entire security team in the dorms restrooms and kills the comms. No tools to escape! This is what happens:

Image

Not pictured: One russian revolver called "the easy way out" and one bullet.
by Tokiko2
Thu Jul 31, 2014 7:54 am
Forum: NTStation Ideas
Topic: balancing gamemodes for low-midpop
Replies: 6
Views: 4703

balancing gamemodes for low-midpop

This should not be NTstation exclusive but I will post it here since Basil is dead (for now atleast) and Sybil is highpop. Almost all gamemodes in the game are balanced for highpop. If you played on Basil or play on Artyom, you probably know that this causes problems on low-midpop. Some gamemodes ar...
by Tokiko2
Thu Jul 31, 2014 5:54 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 915012

Re: Screenshots General

Really slow round. Reese found out a way to get technically unlimited cargopoints with a bit of work and clever use of chemicals. What do we do with all the points? Order monkeys, mulebots and have a race of course! http://i.imgur.com/oAG0wX0.png http://i.imgur.com/ZLe9e6C.png http://i.imgur.com/PW4...