Search found 1133 matches
- Thu Sep 25, 2014 4:06 am
- Forum: NTStation Feedback
- Topic: ;_;7
- Replies: 33
- Views: 25446
Re: ;_;7
When can we bring back Sibyl2?
- Thu Sep 25, 2014 4:05 am
- Forum: Coding Feedback
- Topic: Necessary Changes to Magboots
- Replies: 54
- Views: 12981
Re: Necessary Changes to Magboots
Did someone just get killed Janet? (I barely play Janet anymore) No, but seriously. Magboots in zero-G are doing what jetpacks ought to be doing. Magboots ought to remove the slippiness and give you normal movement at normal speed, and if you want to sanic you're going to need a jetpack. Instead, h...
- Thu Sep 25, 2014 4:03 am
- Forum: Closed Policy Discussion
- Topic: Powergaming, security, and you
- Replies: 163
- Views: 34948
Re: Powergaming, security, and you
I was the HoS in that round. That round was pretty rough, lots of accusations of powergaming and shit security. I did find it in poor taste that not only did the MMI lie to Security, but that people actually supported the MMI in lieing to Sec. If its any consolation, I found the MMI after the RD wa...
- Thu Sep 25, 2014 1:36 am
- Forum: Coding Feedback
- Topic: Necessary Changes to Magboots
- Replies: 54
- Views: 12981
Re: Necessary Changes to Magboots
Nerf magboots right god damn now
- Thu Sep 25, 2014 1:34 am
- Forum: Coding Feedback
- Topic: Drones: Feedback edition
- Replies: 124
- Views: 27216
Re: Drones: Feedback edition
Drones need to start with metal and glass.
- Thu Sep 25, 2014 1:12 am
- Forum: Coding Feedback
- Topic: Security sprites
- Replies: 77
- Views: 24646
Re: Security sprites
Black pants, red tunic? Dark blue pants, red tunic? I'm pretty attached to Redcurity, and if we're talking about colour-coding issues with Ops, why not shift Syndicates over to black on red? Bonus points if that mirrors Security's red on black. From the above Star Trek picture, and in keeping with t...
- Thu Sep 25, 2014 12:34 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 923387
Re: Screenshots General
Drones really should've been a subtype of cyborg.
- Thu Sep 25, 2014 12:32 am
- Forum: Ideas
- Topic: Renaming clone damage description
- Replies: 10
- Views: 2572
Re: Renaming clone damage description
"Code 322 in MBAY, all units RTB before BDA!"Raven776 wrote:I like how you truncate cellular damage to cell damage to save time, but maybe in the future you should further shorten it to CD to save even more time.
"Aff, we're oscar mike!"
- Thu Sep 25, 2014 12:30 am
- Forum: Ideas
- Topic: Reduce crit time
- Replies: 42
- Views: 9669
- Thu Sep 25, 2014 12:29 am
- Forum: Ideas
- Topic: Non-slip tiles.
- Replies: 25
- Views: 5718
Re: Non-slip tiles.
^^Cipher3 wrote:So basically I should carry NV HUDs because of that ONE situation where it would help me a bit as I stroll into my opponent's element where he's clearly prepared to ambush me.
If you give NVHuds flash protection, guarantee they'll see a lot more use.
- Thu Sep 25, 2014 12:26 am
- Forum: Closed Policy Discussion
- Topic: Finding the syndicate shuttle.
- Replies: 34
- Views: 6875
Re: Finding the syndicate shuttle.
I fail to see the problem with the current policy. Using meta knowledge of syndie shuttle spawns points is bannable. Following a Syndie to his shuttle is allowed. This topic only popped up because Boris Pepper aka Bluespace felt the need to spacewalk to the syndie shuttle, move its location, then r...
- Thu Sep 25, 2014 12:25 am
- Forum: Closed Policy Discussion
- Topic: Drones and Silicons
- Replies: 83
- Views: 23206
Re: Drones and Silicons
I didnt feel it was worth killing another player over at the time. I know you can get banned for doing it, and im not the kind of player that kills without good reason. Drones aren't players. Or, rather, drones are dead players that are trivial to get back into the round; Just print some more drones.
- Wed Sep 24, 2014 11:55 pm
- Forum: Closed Policy Discussion
- Topic: Powergaming, security, and you
- Replies: 163
- Views: 34948
Re: Powergaming, security, and you
I'm on my phone right now, expect grammar and spelling mistakes. That being said, a lot of things stated in this thread as what the Head of Security can do, is shit. The biggest one being, steelpoints "I write down the name of the guy working in toxins just in case bombs." Or "Barric...
- Wed Sep 24, 2014 11:12 am
- Forum: Ideas
- Topic: Non-slip tiles.
- Replies: 25
- Views: 5718
Re: Non-slip tiles.
Have you tried being proactive about it? Show people the cool shit R&D can give them.cedarbridge wrote: Also, 90% of that cool shit the protolathe makes only sits there unused because nobody feels like asking for it.
- Wed Sep 24, 2014 11:03 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1072091
- Wed Sep 24, 2014 10:58 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 923387
- Wed Sep 24, 2014 10:09 am
- Forum: Closed Policy Discussion
- Topic: Powergaming, security, and you
- Replies: 163
- Views: 34948
Re: Powergaming, security, and you
Consider it to be equivalent response. If the bad guys are using pistols, the good guys have to use pistols. If the bad guys are using assault rifles, the good guys have to use assault rifles. If the bad guys are using Ebows, eswords, magboots and other lethal guns, the good guys have to use Securi...
- Wed Sep 24, 2014 10:03 am
- Forum: Closed Policy Discussion
- Topic: Finding the syndicate shuttle.
- Replies: 34
- Views: 6875
Re: Finding the syndicate shuttle.
I'm just going to say it. The only thing that is really hidding that shuttle is the fact that Byond assumes that all characters are Mr Magoo tier nearsighted. Yeah, if 'realistic' visual ranges were in, we'd have a lot different station design and a lot of things could be spotted just by looking ou...
- Wed Sep 24, 2014 6:21 am
- Forum: General Chat
- Topic: [POLL] Baycode
- Replies: 102
- Views: 30448
Re: [POLL] Baycode
Para is a fork of bay.geilebeer wrote:Yeah okay that's cool, but this is about baycode
- Wed Sep 24, 2014 6:21 am
- Forum: General Chat
- Topic: Efficient Bombs
- Replies: 41
- Views: 17458
Re: Efficient Bombs
I can make maxcap canister bombs at the incinerator... Remember who gave you Ideas back a while ago about that. Shit, most of the people around here seem to be toying around with numbers more or less identical with what I found out back in 2012 with my experimentations. You can't imagine how happy ...
- Wed Sep 24, 2014 4:21 am
- Forum: Closed Policy Discussion
- Topic: Drones and Silicons
- Replies: 83
- Views: 23206
Re: Drones and Silicons
How about a rewording, then? Do not interact with other beings? Do not involve yourself?
- Wed Sep 24, 2014 3:38 am
- Forum: Closed Policy Discussion
- Topic: Powergaming, security, and you
- Replies: 163
- Views: 34948
Re: Powergaming, security, and you
I haven't read all of these posts (I promise I will though, as I started off the long-post-bonanza) but I want to clarify that the moaning about UtterNewbie's playstyle was consistent, round to round, and included more people than have posted in this thread so far. I'm not trying to be biased (my o...
- Wed Sep 24, 2014 12:06 am
- Forum: General Chat
- Topic: [POLL] Baycode
- Replies: 102
- Views: 30448
Re: [POLL] Baycode
-Doctors Delight Nerf. What you didn't know was that Tricord was buffed tenfold. It's basically Doctor's Delight with a different name now. Mediborgs and Hyposprays use Tricord now as well. -Telescience is too simple They fixed this as well, armoury CAN be looted using it, I believe. Formula might ...
- Tue Sep 23, 2014 11:57 pm
- Forum: Ideas
- Topic: Non-slip tiles.
- Replies: 25
- Views: 5718
Re: Non-slip tiles.
What if you apply Plasteel to a normal floor tile, then? In the same way you'd apply metal rods to glass to make R-glass? I just don't want to see yet another cool toy given only to R&D, and left to rot and be forgotten about in the annals of all the other cool but never used shit the Protolathe...
- Tue Sep 23, 2014 11:55 pm
- Forum: Closed Policy Discussion
- Topic: Powergaming, security, and you
- Replies: 163
- Views: 34948
Re: Powergaming, security, and you
Trim your quotes please, if only for the sake of my autism.
- Tue Sep 23, 2014 10:22 pm
- Forum: Ideas
- Topic: Reduce crit time
- Replies: 42
- Views: 9669
Re: Reduce crit time
QuartzCrystal wrote:bandit wrote:I'd prefer having Baymed, but this is an OK stopgap. Didn't crit time used to be shorter anyway?
- Tue Sep 23, 2014 10:20 pm
- Forum: Ideas
- Topic: Non-slip tiles.
- Replies: 25
- Views: 5718
Re: Non-slip tiles.
Fabricate them from an Autolathe. Protolathe means they'll never see any use.
- Tue Sep 23, 2014 10:18 pm
- Forum: Closed Policy Discussion
- Topic: Finding the syndicate shuttle.
- Replies: 34
- Views: 6875
Re: Finding the syndicate shuttle.
So... If you decide to go space exploring that round, and come across it just as they dock... What do then? It's happened to me before. You didn't see anything. This is a really bad way to handle things. Add gun turrets. Remove the spaghetti policy (!!Which isn't actually on the rule pages!!) Gun t...
- Tue Sep 23, 2014 10:11 pm
- Forum: Closed Policy Discussion
- Topic: Powergaming, security, and you
- Replies: 163
- Views: 34948
Re: Powergaming, security, and you
What about the rest of my prompts, then? As an Engineer, what is powergaming? What about as Security? What does a powergaming Bartender look like? What about a powergaming Quartermaster? Finally, what does a powergaming assistant do? What are these people equipped with? What are their typical action...
- Tue Sep 23, 2014 10:02 pm
- Forum: Closed Policy Discussion
- Topic: Powergaming, security, and you
- Replies: 163
- Views: 34948
Re: Powergaming, security, and you
Back on topic, though. Security, powergaming. Actually, powergaming in general is a discussion that's long overdue. What, exactly, constitutes powergaming? Where's the line between 'Robust' and 'Munchkin'? What do you, personally, consider powergaming? Think across multiple roles and try to draw a ...
- Tue Sep 23, 2014 9:51 pm
- Forum: Closed Policy Discussion
- Topic: Powergaming, security, and you
- Replies: 163
- Views: 34948
Re: Powergaming, security, and you
Back on topic, though. Security, powergaming. Actually, powergaming in general is a discussion that's long overdue. Let's make a basic assumption - As a playerbase, 80% of us know 80% of the game. That is, if we take five players, four of those five will know four of the five departments enough to r...
- Tue Sep 23, 2014 9:43 pm
- Forum: Closed Policy Discussion
- Topic: Powergaming, security, and you
- Replies: 163
- Views: 34948
Re: Powergaming, security, and you
Windoors and two (three?) layers of electrified grilles, not counting the r_walls and airlocks. If you go in from the maintenance door from the right side of the Security office, that's only three fucking things to emag, maybe more if barriers are up, and provided my memory of the map is right. Thi...
- Tue Sep 23, 2014 9:37 pm
- Forum: Closed Policy Discussion
- Topic: Powergaming, security, and you
- Replies: 163
- Views: 34948
Re: Powergaming, security, and you
Anyways, back to my original point, lots of players hated UtterNewbie's approach to playing security. At the end of the day this community gathers around a general agreement of what is the most fun way of playing SS13 (there's lots of ways to play it) and the admin team enforces this. Sometimes SoS...
- Tue Sep 23, 2014 9:16 pm
- Forum: General Chat
- Topic: [POLL] Baycode
- Replies: 102
- Views: 30448
Re: [POLL] Baycode
This is why I suggested Paracode. They've balanced a few things, and made some other things on top of that. Paracode is...eh. At first it was gud, karmashop was A+, blueshield was fun. Certain issues popped up, and the coder's solutions to those issues really soured me on the whole thing. For examp...
- Tue Sep 23, 2014 9:09 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 923387
- Tue Sep 23, 2014 8:31 am
- Forum: Off Topic
- Topic: IRC quotes
- Replies: 360
- Views: 180054
Re: IRC quotes
A special vending machine in the Captain's Quarters that dispenses comdoms, which can be inflated into novelty balloons. This is a traitor objective.Jeb wrote:<Jeb> when are we adding condoms to be dispensed by the candy machines
- Tue Sep 23, 2014 7:32 am
- Forum: General Chat
- Topic: [POLL] Baycode
- Replies: 102
- Views: 30448
Re: [POLL] Baycode
Another reason why I'm hesitent in the server code swap is that if it becomes permanent, it will result in a big divide in balancing issues between the two servers. Considering that historically on the forums Basil players tended to be more heavily represented than Sybil players, it raises the conc...
- Tue Sep 23, 2014 7:28 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 923387
- Tue Sep 23, 2014 12:31 am
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 446444
Re: Memorable Quotes
"I literally can't be removed from power" - HotelBravoLima
- Mon Sep 22, 2014 10:43 pm
- Forum: General Chat
- Topic: Why do you play in this community?
- Replies: 67
- Views: 20327
Re: Why do you play in this community?
It's not perfect. I try not to play on sibyl during primetime, and I'm iffy about Sibyl during daytimes. Right now, we're sitting at 60 people on our only server and I'm always skeptical of SS13 once the pop starts pushing past 50. Especially on /tg/station, where greytide is an omnipresent thing, S...
- Mon Sep 22, 2014 9:47 pm
- Forum: Closed Policy Discussion
- Topic: Public Logs
- Replies: 77
- Views: 17601
Re: Public Logs
Don't even bother with the people on singulo. They'll cry conspiracy no matter what. Because they're right! The Admins are in league with the zionist freemasons! MKUltra! Gamergate! Israel! 9/11! Moon landing! Kennedy assassination! Tonto & 2beard! Erro's dramastorm! They're all connected just ...
- Mon Sep 22, 2014 6:37 am
- Forum: Closed Policy Discussion
- Topic: MUH PETS MUH PETS MUH PETS
- Replies: 54
- Views: 11858
Re: MUH PETS MUH PETS MUH PETS
I thought that was the case? If it's not, it seems uterlly stupid that a someone can kill someone who killed a pet they do not own. Ian gets special treatment (and has been ruled more than once) as "everyone's pet" with the HoP as the "owner" only in name. I think this mostly st...
- Mon Sep 22, 2014 5:00 am
- Forum: Closed Policy Discussion
- Topic: Public Logs
- Replies: 77
- Views: 17601
Re: Public Logs
Given the emphasis of transparency and accountability in server culture, we should've had this a while ago. The only sticking point is how hard this would be to do, and when it would update.
- Mon Sep 22, 2014 4:58 am
- Forum: Closed Policy Discussion
- Topic: MUH PETS MUH PETS MUH PETS
- Replies: 54
- Views: 11858
Re: MUH PETS MUH PETS MUH PETS
Why don't we just alter it so that only the owner of the pet may seek retribution? I.e, Assistants cannot lynchmob you for spacing Ian, but the HoP (and only the HoP) can do whatever he pleases.
- Sat Sep 20, 2014 3:55 pm
- Forum: Ideas
- Topic: Ideas for High-End cargo content
- Replies: 60
- Views: 13641
Re: Ideas for High-End cargo content
A crate of five drones (40pts) Five non-contraband posters (20pts) Three complete firesuits (15pts) DIY Machine Kits (15pts each) Do-It-Yourself AI Kit Departmental Replacement kits (150pts each) Contains a complete set of things needed to make any one department completely irrelevant; A concentrate...
- Sat Sep 20, 2014 3:42 pm
- Forum: Ideas
- Topic: Chaotic license
- Replies: 17
- Views: 3426
Re: Chaotic license
Better/related idea - Add a 'License to Griff' as a jumpsuit accessory, spawnable for 1TC or admin-granted. Rip the sprites from Bay's holobadges. If used in-hand: "<name> waves around his License to Griff! Wow, what a badass." If used on a mob: "<name> waves his License to Griff in <...
- Thu Sep 18, 2014 3:37 am
- Forum: Ideas
- Topic: Familiarity System
- Replies: 33
- Views: 7437
Re: Familiarity System
It's a super-advanced future radio. Don't ask too many questions how it works. The last guy who asked questions about how Telecomms knew everyones name got disappeared.
- Thu Sep 18, 2014 12:43 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 629154
Re: Pet Peeves Thread - Little things that REALLY annoy you
blah blah blah What is so bad about gasmask-curity? The fact that it hides your face? The fact that sec gas masks look awful? "Looking like shitcurity" isn't a reason. That one actually is just a pet peeve. Gas masks look like ass, sec masks especially. Breath masks are smaller (pocket si...
- Wed Sep 17, 2014 7:48 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 629154
Re: Pet Peeves Thread - Little things that REALLY annoy you
IC Romance. Space Station 13 is a terrible place for a date, and bringing anything you like or anyone you love there is a fucking awful idea. >Not spending the time creating the perfect romantic candlelit dinner in the backroom of hydroponics >Not inviting your waifu there >Not having an actual IC ...
- Wed Sep 17, 2014 7:37 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 629154
Re: Pet Peeves Thread - Little things that REALLY annoy you
People who wear gas masks Security who wear gas masks Default job equipment (handcuffs on armor, penlight on labcoat) Anti-peeve: MDs wearing scrubs, way to look like a competent professional doctor, good job, A+. Ditto for Beret/Hatcurity, or dress uniform Captain. Gas mask security Engineers who w...