Search found 1133 matches

by Psyentific
Wed Oct 08, 2014 1:06 am
Forum: Closed Policy Discussion
Topic: What *is* Secs' Job
Replies: 45
Views: 11605

Re: What *is* Secs' Job

cedarbridge wrote:For reference. There are no funny clowns.
More than anything else, that's due to clown being a quasi-pass to griff.
by Psyentific
Tue Oct 07, 2014 11:22 pm
Forum: Ideas
Topic: New traitor item
Replies: 25
Views: 4772

Re: New traitor item

A unique sarin gas would be good because then you can poison people to death without also setting everything on fire. What stops people from just wearing internals like with plasma? In real life, sarin and most other nerve agents only require skin contact. And usually, by the time you realize you'v...
by Psyentific
Tue Oct 07, 2014 11:18 pm
Forum: Closed Policy Discussion
Topic: What *is* Secs' Job
Replies: 45
Views: 11605

Re: What *is* Secs' Job

Medbay keeps the crew alive. Security keeps the crew safe.
Space Law is a rough guide on how to keep the crew safe.
by Psyentific
Tue Oct 07, 2014 10:40 am
Forum: Coding Feedback
Topic: Tackling the security problem.
Replies: 227
Views: 56765

Re: Tackling the security problem.

Aaaaand closed. Oh well. /tg/ is aran's personal codebase after all and nobody's opinion but his matters. That really ticks me off, actually. Moreso than gloves normally would. We've got a few pages of discussion, we're all agreeing "Yes, Sec should have some kind of gloves", a commit goe...
by Psyentific
Tue Oct 07, 2014 6:43 am
Forum: Ideas
Topic: [POLL] Beepsky 2OP4me
Replies: 28
Views: 5508

Re: [POLL] Beepsky 2OP4me

Can we put a HoS hat on beepsky?
by Psyentific
Tue Oct 07, 2014 5:37 am
Forum: Ideas
Topic: Sound Ideas
Replies: 59
Views: 13396

Re: Sound Ideas

Reimoo wrote:In game music would be interesting. What circumstances would it play in? Just as background music? Special music for when you're a traitor even?

Cause that sounds awesome as hell.
FTL soundtrack
by Psyentific
Tue Oct 07, 2014 5:36 am
Forum: Ideas
Topic: New traitor item
Replies: 25
Views: 4772

Re: New traitor item

Can we make Sarin a chemical reagent? Maybe a derivative of Lexorin?
by Psyentific
Tue Oct 07, 2014 5:36 am
Forum: Ideas
Topic: [POLL] Beepsky 2OP4me
Replies: 28
Views: 5508

Re: [POLL] Beepsky 2OP4me

git gud
by Psyentific
Mon Oct 06, 2014 10:57 pm
Forum: Coding Feedback
Topic: Tackling the security problem.
Replies: 227
Views: 56765

Re: Tackling the security problem.

>fingerless gloves
That is incredibly retarded
by Psyentific
Mon Oct 06, 2014 10:21 pm
Forum: Coding
Topic: Next feature freeze begins Nov. 4
Replies: 45
Views: 17338

Re: Next feature freeze begins Nov. 4

I haven't seen a lot of bugs or crashes affecting my day-to-day playtime, just sayin'
by Psyentific
Mon Oct 06, 2014 9:10 pm
Forum: Closed Policy Discussion
Topic: Recent policy focus on RP
Replies: 46
Views: 12609

Re: Recent policy focus on RP

UtterNewbie is a scourge upon this server. He's the kind of guy to conveniently tailor an argument to mask the true scale of the damage he causes, but we all know the truth.It's very easy to say you did good things after the fact on a forum. But we saw you. You realize I stopped playing 2 weeks ago...
by Psyentific
Mon Oct 06, 2014 8:01 pm
Forum: For No Reason Trash
Topic: Differing treatment rulewise for sec vs a regular player
Replies: 22
Views: 5822

Re: Differing treatment rulewise for sec vs a regular player

Bibliodewangus wrote:Why do none of you people read my story?
Because tl;dr
by Psyentific
Mon Oct 06, 2014 7:03 am
Forum: For No Reason Trash
Topic: Differing treatment rulewise for sec vs a regular player
Replies: 22
Views: 5822

Re: Differing treatment rulewise for sec vs a regular player

Stealing entire departments while fortifying the cargo bay and being shifty fucks counts as antagonizing security. Trust me, I'm an expert on that.
by Psyentific
Mon Oct 06, 2014 6:30 am
Forum: For No Reason Trash
Topic: Differing treatment rulewise for sec vs a regular player
Replies: 22
Views: 5822

Re: Differing treatment rulewise for sec vs a regular player

If you're breaking into a department, you're valid for everything short of murder. You were breaking into engineering, the engineer repelled you with engineering. As for the whole shitcurity/cargonia thing, I don't want to touch that with a ten foot pole.
by Psyentific
Mon Oct 06, 2014 6:07 am
Forum: Ideas
Topic: Double Agent replacement: The Hunt
Replies: 17
Views: 3532

Re: Double Agent replacement: The Hunt

I like this. So long as we don't give everyone an all-inclusive license to griff.
by Psyentific
Mon Oct 06, 2014 5:52 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 682939

Re: Little things you learned that are game changing

An uplink implant gives you enough TC for an emag, a block of C4, and a full toolkit. The perma toilet is one R-wall away from the armory.
by Psyentific
Mon Oct 06, 2014 5:21 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 920618

Re: Screenshots General

Saegrimr wrote:Image
whoever you are, please never wires again
I'm more impressed that they managed to do that, now that automatic wire smoothing has been in for months.
by Psyentific
Mon Oct 06, 2014 4:30 am
Forum: Closed Policy Discussion
Topic: Yet another policy thread: Allowable non antag crime
Replies: 25
Views: 5519

Re: Yet another policy thread: Allowable non antag crime

You cannot in any way imply other people should do any of this stuff IC though, that's greytiding and bannable. Do I pretty much have that right? Not precisely. It's perfectly okay to conspire to commit crimes. When those same crimes cross other boundaries is a no-go. Breaking into Medical to steal...
by Psyentific
Mon Oct 06, 2014 4:17 am
Forum: General Chat
Topic: Stories of Awesome (Or something close to it.)
Replies: 2028
Views: 658507

Re: Stories of Awesome (Or something close to it.)

>you are the assistant >decide to infiltrate security because 'why not' >break into arrival checkpoint, snag a uniform, boots, and backpack, leave my grayshirt items behind >go to hop, tell him ID got stolen. >he believes it, gives me an ID >i go gear up, never got implanted >basically snoop around...
by Psyentific
Mon Oct 06, 2014 4:13 am
Forum: Closed Policy Discussion
Topic: 'Perma'bans
Replies: 22
Views: 5125

Re: 'Perma'bans

That sounds like a neat job choice. Guaranteed antag but nothing but your valids and wits to get you out of perma. Just make "Lifer" a starting job and keep shitters out of the game. I know myself and others have done something like this as a low impact admin-event. Create a Command Repor...
by Psyentific
Mon Oct 06, 2014 4:06 am
Forum: Coding Feedback
Topic: [POLL] Assistant Maint Access
Replies: 192
Views: 46959

Re: Assistant Maint Access Poll

http://tgstation13.org/phpBB/memberlist.php?mode=viewprofile&u=922 Are you seriously asking that? People are making parrot accounts just to vote on this poll to keep assistant maint access. That's how fucking desperate these grey tiding retards are. Look at all the new accounts with 0 or 1 post...
by Psyentific
Mon Oct 06, 2014 3:59 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1069964

Re: ITT: We make shitty suggestions and come up with poor id

Incomptinence wrote:Just to clarify it is never invisible, it afflicts people it shouts at (with that power) with a temporary inability to see immersoids. Ironically it is a hulking space age cybernetic human, all it does to adhere to theme itself wear an appropriate hat.
Psyentific wrote: 10/10 random event make it happen
by Psyentific
Mon Oct 06, 2014 3:58 am
Forum: Closed Policy Discussion
Topic: Recent policy focus on RP
Replies: 46
Views: 12609

Re: Recent policy focus on RP

This is the game were clowns and mimes are diplomats and miners wrestle eldrich horrors. Either roleplay the uptight asshole for a straight man that everyone makes fun off and get told to go back to bay or enjoy being a silly spaceman doing insane awesome stuff Serious question, how many of you act...
by Psyentific
Mon Oct 06, 2014 3:11 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1069964

Re: ITT: We make shitty suggestions and come up with poor id

Immersoids, foul entities from old earth that slowly corrupt the station along several jarring space inappropriate themes example: Old West, Surfer Culture, Medieval. These contagious cybernetic conservatives affect crew members by renaming them and infesting them with speech filters. A conspicuous...
by Psyentific
Mon Oct 06, 2014 3:06 am
Forum: Coding Feedback
Topic: Double Agent & Antag Saturation
Replies: 20
Views: 4379

Re: Double Agent & Antag Saturation

And you're forgetting that all traitors have just as much of a reason to get off station as DAs. So long as their objective is complete, spending more time on station just means you're spending more time likely getting caught or dying. Yes, but traitor doesn't incentivize doing all your objectives ...
by Psyentific
Mon Oct 06, 2014 3:04 am
Forum: Coding Feedback
Topic: Traitor Item price Rebalance
Replies: 47
Views: 11109

Re: Traitor Item price Rebalance

idk man you suggest new stuff to add to traitor. it's hard to come up with stuff and when we DO add new stuff it's almost never used. Because emag stronk. Or, rather, that the emag has numerous functions that can't be replicated in any other way. Because there is no single better melee weapon than ...
by Psyentific
Mon Oct 06, 2014 3:01 am
Forum: Coding Feedback
Topic: [POLL] Assistant Maint Access
Replies: 192
Views: 46959

Re: Assistant Maint Access Poll

And now the poll is neck and neck - 26 people yes, 25 people no. Where's this silent majority coming from?
by Psyentific
Mon Oct 06, 2014 3:00 am
Forum: Coding Feedback
Topic: Tackling the security problem.
Replies: 227
Views: 56765

Re: Tackling the security problem.

Security had special security gloves, different from black gloves, so people would know that black gloves meant atmo techs, but security gloves meant security.
by Psyentific
Mon Oct 06, 2014 2:55 am
Forum: General Chat
Topic: What SS13 taught you
Replies: 139
Views: 46196

Re: What SS13 taught you

geilebeer wrote:only noobs use arrowkeys
Only MLG FPSfags use WASD
by Psyentific
Sun Oct 05, 2014 12:54 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 962311

Re: Minor Suggestions

Lizardpeople should move faster when they're hot and slower when they're cold, like irl ectothermic reptiles. I'd like this. Basically just give them a cold debuff and a heat buff. Would be nice to have a captain breaking down the atmos tech door because a lizard cranked up the heat 'because it was...
by Psyentific
Sun Oct 05, 2014 12:44 am
Forum: Coding Feedback
Topic: Double Agent & Antag Saturation
Replies: 20
Views: 4379

Re: Double Agent & Antag Saturation

Adding another objective doesn't solve the basic problem, though. Namely, that as a double agent I know that there's someone out there gunning for me, and the person I'm gunning for knows that someone's gunning for him. Thus, tactics favor going in as fast and hard as possible; Not giving your targe...
by Psyentific
Sun Oct 05, 2014 12:35 am
Forum: General Chat
Topic: What SS13 taught you
Replies: 139
Views: 46196

Re: What SS13 taught you

Speak for yourself. Walking and talking just requires two hands - One on the arrow keys, the other on the letters. Yeah, you'll type slow, but it's possible.
by Psyentific
Sun Oct 05, 2014 12:27 am
Forum: Closed Policy Discussion
Topic: Yet another policy thread: Allowable non antag crime
Replies: 25
Views: 5519

Re: Yet another policy thread: Allowable non antag crime

It's good to note that I've been allowed to steal all of the capitol offense items and start a black market trade in maint before, admins said it was okay so long as I understood just how fucked I would be if/when security caught me. You can steal every single item on the station, high value or not...
by Psyentific
Sat Oct 04, 2014 11:53 pm
Forum: General Chat
Topic: What SS13 taught you
Replies: 139
Views: 46196

Re: What SS13 taught you

ColonicAcid wrote:Our police don't have guns :(
Image

if your police dont have guns how do they stop the kebabs from beheading them
by Psyentific
Sat Oct 04, 2014 9:44 pm
Forum: Coding Feedback
Topic: Double Agent & Antag Saturation
Replies: 20
Views: 4379

Re: Double Agent & Antag Saturation

Maybe the gamemode is shit because it's literally traitor with extra murderboning? ^^^ >Traitor >with all the items >with all the TCs >objective: kill >objective: don't get killed >both objectives incentivize inconveniencing other players >both objectives incentivize ending the round ASAP and peopl...
by Psyentific
Sat Oct 04, 2014 9:39 pm
Forum: General Chat
Topic: What SS13 taught you
Replies: 139
Views: 46196

Re: What SS13 taught you

Just because trying to not-powergame is actively discouraged, mocked, and will often get you killed or worse, doesn't mean you should stop trying. I don't mean elaborate typing out of you aiming your gun at a suspect, I mean, like, pulling out your gun, tossing them a pair of cuffs, and ordering th...
by Psyentific
Sat Oct 04, 2014 7:44 pm
Forum: Closed Policy Discussion
Topic: [POLL] Murderbone as antag
Replies: 170
Views: 45076

Re: [POLL] Murderbone as antag

Are you seriously arguing with Lo6?
by Psyentific
Sat Oct 04, 2014 12:12 pm
Forum: Coding Feedback
Topic: Double Agent & Antag Saturation
Replies: 20
Views: 4379

Re: Double Agent & Antag Saturation

...what?
by Psyentific
Sat Oct 04, 2014 11:55 am
Forum: General Chat
Topic: Stories of Awesome (Or something close to it.)
Replies: 2028
Views: 658507

Re: Stories of Awesome (Or something close to it.)

Evening, Basil. Join as the Chief Engineer. Set up the engine, the HoP's office explodes. The HoP wanders into engineering as I finish up, throws syndie soap at my lolmagboots and walks up, e-sword drawn. He misses, I don't. I taunt him all the way to the singularity, because how do you even fuck up...
by Psyentific
Sat Oct 04, 2014 11:53 am
Forum: Closed Policy Discussion
Topic: Recent policy focus on RP
Replies: 46
Views: 12609

Recent policy focus on RP

http://i.imgur.com/CNFKZKX.png /tg/station is derived from /tg/ - Traditional Games. /tg/ is the 4chan board for Dungeons & Dragons, Warhammer 40k, Magic the Gathering, RP threads, ERP threads, 912th Semi-Annual Wizard's Conclave threads, thinly-veiled elf porn threads, and so on and so forth. ...
by Psyentific
Sat Oct 04, 2014 6:25 am
Forum: Coding Feedback
Topic: Double Agent & Antag Saturation
Replies: 20
Views: 4379

Double Agent & Antag Saturation

Logs from Sibyl, ~23:00 Pacific, just now: Shift Duration: 0:37:46 Station Integrity: 97.2% Total Population: 51 Evacuation Rate: 30 (58.8%) AO-937.Blue.Ocean (Played by: Eredale)'s laws at the end of the round were: Obey these laws: 1. You may not injure a human being or, through inaction, allow a ...
by Psyentific
Sat Oct 04, 2014 5:53 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 920618

Re: Screenshots General

disgusting BL eroge
it's not even taimanin asagi
not even kuroinu
not even rance
fucking bl yaoi trapshit
-1/10 my admin can't possibly have such shit taste
by Psyentific
Sat Oct 04, 2014 5:26 am
Forum: Closed Policy Discussion
Topic: [POLL] New Name Policy
Replies: 183
Views: 44253

Re: [POLL] New Name Policy

Nailbrane's a 40k reference, which is A-Okay. He even acts orky.
by Psyentific
Sat Oct 04, 2014 1:30 am
Forum: Closed Policy Discussion
Topic: Discussion of 'La Mayo' Policy
Replies: 119
Views: 28543

Re: Discussion of 'La Mayo' Policy

CreationPro wrote:But it's still netspeak. Rules state "no netspeak".
Well if someone wants to type out "Gee gee no re", let them. If someone wants to type out "Ayy el-em-eh-oh" and sound like a complete tool, let them.
by Psyentific
Sat Oct 04, 2014 1:12 am
Forum: Ideas
Topic: Handcuffing to a briefcase.
Replies: 17
Views: 4580

Re: Handcuffing to a briefcase.

Saegrimr wrote:
cedarbridge wrote:Really sounds like the only thing it would accomplish is occupying a hand slot.
Maybe force the nuke ops to spend an extra minute uncuffing you. Only to find a mousetrapped grenade waiting inside the case.
You mean proxy-sensor'd tank transfer valve, of course. Right next to the disk.
by Psyentific
Sat Oct 04, 2014 1:11 am
Forum: General Chat
Topic: Your clown name.
Replies: 64
Views: 21408

Re: Your clown name.

Sliplocker Weldspace; Exactly what you think.
by Psyentific
Fri Oct 03, 2014 11:50 pm
Forum: General Chat
Topic: Basil name change???
Replies: 11
Views: 2776

Re: Basil name change???

paprika wrote:>not being autistic

look at this fucking homo
I'll have you know I have a clinical diagnosis of aspergers and am a proud, card-carrying government leech because of it. NEET LYFE!
by Psyentific
Fri Oct 03, 2014 11:34 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 920618

Re: Screenshots General

Is the thing infront of the door supposed to be a person? If so, comms were down, he had no station bounced radio, and the HoS was a bit dead. In order to set the whole thing in motion, somebody needs to come in and give the canister a push. For convenience's sake, I used a flipped-warden to mark t...
by Psyentific
Fri Oct 03, 2014 11:28 pm
Forum: Former Admins
Topic: [No longer admin]BlessedHeretic
Replies: 26
Views: 6905

Re: BlessedHeretic

He used to be a really robust miner, way back when.
by Psyentific
Fri Oct 03, 2014 11:25 pm
Forum: Closed Policy Discussion
Topic: Yet another policy thread: Allowable non antag crime
Replies: 25
Views: 5519

Re: Yet another policy thread: Allowable non antag crime

Raven776 wrote:There is no black and white 'what is and isn't allowed' here because the game allows for too many options for anything to be pinned down.
See above, basically.

Mutual escalation is the gateway to pretty much everything, though non-antag murder is usually pretty bad.