More than anything else, that's due to clown being a quasi-pass to griff.cedarbridge wrote:For reference. There are no funny clowns.
Search found 1133 matches
- Wed Oct 08, 2014 1:06 am
- Forum: Closed Policy Discussion
- Topic: What *is* Secs' Job
- Replies: 45
- Views: 11605
Re: What *is* Secs' Job
- Tue Oct 07, 2014 11:22 pm
- Forum: Ideas
- Topic: New traitor item
- Replies: 25
- Views: 4772
Re: New traitor item
A unique sarin gas would be good because then you can poison people to death without also setting everything on fire. What stops people from just wearing internals like with plasma? In real life, sarin and most other nerve agents only require skin contact. And usually, by the time you realize you'v...
- Tue Oct 07, 2014 11:18 pm
- Forum: Closed Policy Discussion
- Topic: What *is* Secs' Job
- Replies: 45
- Views: 11605
Re: What *is* Secs' Job
Medbay keeps the crew alive. Security keeps the crew safe.
Space Law is a rough guide on how to keep the crew safe.
Space Law is a rough guide on how to keep the crew safe.
- Tue Oct 07, 2014 10:40 am
- Forum: Coding Feedback
- Topic: Tackling the security problem.
- Replies: 227
- Views: 56765
Re: Tackling the security problem.
Aaaaand closed. Oh well. /tg/ is aran's personal codebase after all and nobody's opinion but his matters. That really ticks me off, actually. Moreso than gloves normally would. We've got a few pages of discussion, we're all agreeing "Yes, Sec should have some kind of gloves", a commit goe...
- Tue Oct 07, 2014 6:43 am
- Forum: Ideas
- Topic: [POLL] Beepsky 2OP4me
- Replies: 28
- Views: 5508
Re: [POLL] Beepsky 2OP4me
Can we put a HoS hat on beepsky?
- Tue Oct 07, 2014 5:37 am
- Forum: Ideas
- Topic: Sound Ideas
- Replies: 59
- Views: 13396
Re: Sound Ideas
FTL soundtrackReimoo wrote:In game music would be interesting. What circumstances would it play in? Just as background music? Special music for when you're a traitor even?
Cause that sounds awesome as hell.
- Tue Oct 07, 2014 5:36 am
- Forum: Ideas
- Topic: New traitor item
- Replies: 25
- Views: 4772
Re: New traitor item
Can we make Sarin a chemical reagent? Maybe a derivative of Lexorin?
- Tue Oct 07, 2014 5:36 am
- Forum: Ideas
- Topic: [POLL] Beepsky 2OP4me
- Replies: 28
- Views: 5508
Re: [POLL] Beepsky 2OP4me
git gud
- Mon Oct 06, 2014 10:57 pm
- Forum: Coding Feedback
- Topic: Tackling the security problem.
- Replies: 227
- Views: 56765
Re: Tackling the security problem.
>fingerless glovespaprika wrote:https://github.com/tgstation/-tg-station/pull/5104
That is incredibly retarded
- Mon Oct 06, 2014 10:21 pm
- Forum: Coding
- Topic: Next feature freeze begins Nov. 4
- Replies: 45
- Views: 17338
Re: Next feature freeze begins Nov. 4
I haven't seen a lot of bugs or crashes affecting my day-to-day playtime, just sayin'
- Mon Oct 06, 2014 9:10 pm
- Forum: Closed Policy Discussion
- Topic: Recent policy focus on RP
- Replies: 46
- Views: 12609
Re: Recent policy focus on RP
UtterNewbie is a scourge upon this server. He's the kind of guy to conveniently tailor an argument to mask the true scale of the damage he causes, but we all know the truth.It's very easy to say you did good things after the fact on a forum. But we saw you. You realize I stopped playing 2 weeks ago...
- Mon Oct 06, 2014 8:01 pm
- Forum: For No Reason Trash
- Topic: Differing treatment rulewise for sec vs a regular player
- Replies: 22
- Views: 5822
Re: Differing treatment rulewise for sec vs a regular player
Because tl;drBibliodewangus wrote:Why do none of you people read my story?
- Mon Oct 06, 2014 7:03 am
- Forum: For No Reason Trash
- Topic: Differing treatment rulewise for sec vs a regular player
- Replies: 22
- Views: 5822
Re: Differing treatment rulewise for sec vs a regular player
Stealing entire departments while fortifying the cargo bay and being shifty fucks counts as antagonizing security. Trust me, I'm an expert on that.
- Mon Oct 06, 2014 6:30 am
- Forum: For No Reason Trash
- Topic: Differing treatment rulewise for sec vs a regular player
- Replies: 22
- Views: 5822
Re: Differing treatment rulewise for sec vs a regular player
If you're breaking into a department, you're valid for everything short of murder. You were breaking into engineering, the engineer repelled you with engineering. As for the whole shitcurity/cargonia thing, I don't want to touch that with a ten foot pole.
- Mon Oct 06, 2014 6:07 am
- Forum: Ideas
- Topic: Double Agent replacement: The Hunt
- Replies: 17
- Views: 3532
Re: Double Agent replacement: The Hunt
I like this. So long as we don't give everyone an all-inclusive license to griff.
- Mon Oct 06, 2014 5:52 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 682939
Re: Little things you learned that are game changing
An uplink implant gives you enough TC for an emag, a block of C4, and a full toolkit. The perma toilet is one R-wall away from the armory.
- Mon Oct 06, 2014 5:21 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 920618
- Mon Oct 06, 2014 4:30 am
- Forum: Closed Policy Discussion
- Topic: Yet another policy thread: Allowable non antag crime
- Replies: 25
- Views: 5519
Re: Yet another policy thread: Allowable non antag crime
You cannot in any way imply other people should do any of this stuff IC though, that's greytiding and bannable. Do I pretty much have that right? Not precisely. It's perfectly okay to conspire to commit crimes. When those same crimes cross other boundaries is a no-go. Breaking into Medical to steal...
- Mon Oct 06, 2014 4:17 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 658507
Re: Stories of Awesome (Or something close to it.)
>you are the assistant >decide to infiltrate security because 'why not' >break into arrival checkpoint, snag a uniform, boots, and backpack, leave my grayshirt items behind >go to hop, tell him ID got stolen. >he believes it, gives me an ID >i go gear up, never got implanted >basically snoop around...
- Mon Oct 06, 2014 4:13 am
- Forum: Closed Policy Discussion
- Topic: 'Perma'bans
- Replies: 22
- Views: 5125
Re: 'Perma'bans
That sounds like a neat job choice. Guaranteed antag but nothing but your valids and wits to get you out of perma. Just make "Lifer" a starting job and keep shitters out of the game. I know myself and others have done something like this as a low impact admin-event. Create a Command Repor...
- Mon Oct 06, 2014 4:06 am
- Forum: Coding Feedback
- Topic: [POLL] Assistant Maint Access
- Replies: 192
- Views: 46959
Re: Assistant Maint Access Poll
http://tgstation13.org/phpBB/memberlist.php?mode=viewprofile&u=922 Are you seriously asking that? People are making parrot accounts just to vote on this poll to keep assistant maint access. That's how fucking desperate these grey tiding retards are. Look at all the new accounts with 0 or 1 post...
- Mon Oct 06, 2014 3:59 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1069964
Re: ITT: We make shitty suggestions and come up with poor id
Incomptinence wrote:Just to clarify it is never invisible, it afflicts people it shouts at (with that power) with a temporary inability to see immersoids. Ironically it is a hulking space age cybernetic human, all it does to adhere to theme itself wear an appropriate hat.
Psyentific wrote: 10/10 random event make it happen
- Mon Oct 06, 2014 3:58 am
- Forum: Closed Policy Discussion
- Topic: Recent policy focus on RP
- Replies: 46
- Views: 12609
Re: Recent policy focus on RP
This is the game were clowns and mimes are diplomats and miners wrestle eldrich horrors. Either roleplay the uptight asshole for a straight man that everyone makes fun off and get told to go back to bay or enjoy being a silly spaceman doing insane awesome stuff Serious question, how many of you act...
- Mon Oct 06, 2014 3:11 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1069964
Re: ITT: We make shitty suggestions and come up with poor id
Immersoids, foul entities from old earth that slowly corrupt the station along several jarring space inappropriate themes example: Old West, Surfer Culture, Medieval. These contagious cybernetic conservatives affect crew members by renaming them and infesting them with speech filters. A conspicuous...
- Mon Oct 06, 2014 3:06 am
- Forum: Coding Feedback
- Topic: Double Agent & Antag Saturation
- Replies: 20
- Views: 4379
Re: Double Agent & Antag Saturation
And you're forgetting that all traitors have just as much of a reason to get off station as DAs. So long as their objective is complete, spending more time on station just means you're spending more time likely getting caught or dying. Yes, but traitor doesn't incentivize doing all your objectives ...
- Mon Oct 06, 2014 3:04 am
- Forum: Coding Feedback
- Topic: Traitor Item price Rebalance
- Replies: 47
- Views: 11109
Re: Traitor Item price Rebalance
idk man you suggest new stuff to add to traitor. it's hard to come up with stuff and when we DO add new stuff it's almost never used. Because emag stronk. Or, rather, that the emag has numerous functions that can't be replicated in any other way. Because there is no single better melee weapon than ...
- Mon Oct 06, 2014 3:01 am
- Forum: Coding Feedback
- Topic: [POLL] Assistant Maint Access
- Replies: 192
- Views: 46959
Re: Assistant Maint Access Poll
And now the poll is neck and neck - 26 people yes, 25 people no. Where's this silent majority coming from?
- Mon Oct 06, 2014 3:00 am
- Forum: Coding Feedback
- Topic: Tackling the security problem.
- Replies: 227
- Views: 56765
Re: Tackling the security problem.
Security had special security gloves, different from black gloves, so people would know that black gloves meant atmo techs, but security gloves meant security.
- Mon Oct 06, 2014 2:55 am
- Forum: General Chat
- Topic: What SS13 taught you
- Replies: 139
- Views: 46196
Re: What SS13 taught you
Only MLG FPSfags use WASDgeilebeer wrote:only noobs use arrowkeys
- Sun Oct 05, 2014 12:54 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 962311
Re: Minor Suggestions
Lizardpeople should move faster when they're hot and slower when they're cold, like irl ectothermic reptiles. I'd like this. Basically just give them a cold debuff and a heat buff. Would be nice to have a captain breaking down the atmos tech door because a lizard cranked up the heat 'because it was...
- Sun Oct 05, 2014 12:44 am
- Forum: Coding Feedback
- Topic: Double Agent & Antag Saturation
- Replies: 20
- Views: 4379
Re: Double Agent & Antag Saturation
Adding another objective doesn't solve the basic problem, though. Namely, that as a double agent I know that there's someone out there gunning for me, and the person I'm gunning for knows that someone's gunning for him. Thus, tactics favor going in as fast and hard as possible; Not giving your targe...
- Sun Oct 05, 2014 12:35 am
- Forum: General Chat
- Topic: What SS13 taught you
- Replies: 139
- Views: 46196
Re: What SS13 taught you
Speak for yourself. Walking and talking just requires two hands - One on the arrow keys, the other on the letters. Yeah, you'll type slow, but it's possible.
- Sun Oct 05, 2014 12:27 am
- Forum: Closed Policy Discussion
- Topic: Yet another policy thread: Allowable non antag crime
- Replies: 25
- Views: 5519
Re: Yet another policy thread: Allowable non antag crime
It's good to note that I've been allowed to steal all of the capitol offense items and start a black market trade in maint before, admins said it was okay so long as I understood just how fucked I would be if/when security caught me. You can steal every single item on the station, high value or not...
- Sat Oct 04, 2014 11:53 pm
- Forum: General Chat
- Topic: What SS13 taught you
- Replies: 139
- Views: 46196
- Sat Oct 04, 2014 9:44 pm
- Forum: Coding Feedback
- Topic: Double Agent & Antag Saturation
- Replies: 20
- Views: 4379
Re: Double Agent & Antag Saturation
Maybe the gamemode is shit because it's literally traitor with extra murderboning? ^^^ >Traitor >with all the items >with all the TCs >objective: kill >objective: don't get killed >both objectives incentivize inconveniencing other players >both objectives incentivize ending the round ASAP and peopl...
- Sat Oct 04, 2014 9:39 pm
- Forum: General Chat
- Topic: What SS13 taught you
- Replies: 139
- Views: 46196
Re: What SS13 taught you
Just because trying to not-powergame is actively discouraged, mocked, and will often get you killed or worse, doesn't mean you should stop trying. I don't mean elaborate typing out of you aiming your gun at a suspect, I mean, like, pulling out your gun, tossing them a pair of cuffs, and ordering th...
- Sat Oct 04, 2014 7:44 pm
- Forum: Closed Policy Discussion
- Topic: [POLL] Murderbone as antag
- Replies: 170
- Views: 45076
Re: [POLL] Murderbone as antag
Are you seriously arguing with Lo6?
- Sat Oct 04, 2014 12:12 pm
- Forum: Coding Feedback
- Topic: Double Agent & Antag Saturation
- Replies: 20
- Views: 4379
Re: Double Agent & Antag Saturation
...what?
- Sat Oct 04, 2014 11:55 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 658507
Re: Stories of Awesome (Or something close to it.)
Evening, Basil. Join as the Chief Engineer. Set up the engine, the HoP's office explodes. The HoP wanders into engineering as I finish up, throws syndie soap at my lolmagboots and walks up, e-sword drawn. He misses, I don't. I taunt him all the way to the singularity, because how do you even fuck up...
- Sat Oct 04, 2014 11:53 am
- Forum: Closed Policy Discussion
- Topic: Recent policy focus on RP
- Replies: 46
- Views: 12609
Recent policy focus on RP
http://i.imgur.com/CNFKZKX.png /tg/station is derived from /tg/ - Traditional Games. /tg/ is the 4chan board for Dungeons & Dragons, Warhammer 40k, Magic the Gathering, RP threads, ERP threads, 912th Semi-Annual Wizard's Conclave threads, thinly-veiled elf porn threads, and so on and so forth. ...
- Sat Oct 04, 2014 6:25 am
- Forum: Coding Feedback
- Topic: Double Agent & Antag Saturation
- Replies: 20
- Views: 4379
Double Agent & Antag Saturation
Logs from Sibyl, ~23:00 Pacific, just now: Shift Duration: 0:37:46 Station Integrity: 97.2% Total Population: 51 Evacuation Rate: 30 (58.8%) AO-937.Blue.Ocean (Played by: Eredale)'s laws at the end of the round were: Obey these laws: 1. You may not injure a human being or, through inaction, allow a ...
- Sat Oct 04, 2014 5:53 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 920618
Re: Screenshots General
disgusting BL eroge
it's not even taimanin asagi
not even kuroinu
not even rance
fucking bl yaoi trapshit
-1/10 my admin can't possibly have such shit taste
it's not even taimanin asagi
not even kuroinu
not even rance
fucking bl yaoi trapshit
-1/10 my admin can't possibly have such shit taste
- Sat Oct 04, 2014 5:26 am
- Forum: Closed Policy Discussion
- Topic: [POLL] New Name Policy
- Replies: 183
- Views: 44253
Re: [POLL] New Name Policy
Nailbrane's a 40k reference, which is A-Okay. He even acts orky.
- Sat Oct 04, 2014 1:30 am
- Forum: Closed Policy Discussion
- Topic: Discussion of 'La Mayo' Policy
- Replies: 119
- Views: 28543
Re: Discussion of 'La Mayo' Policy
Well if someone wants to type out "Gee gee no re", let them. If someone wants to type out "Ayy el-em-eh-oh" and sound like a complete tool, let them.CreationPro wrote:But it's still netspeak. Rules state "no netspeak".
- Sat Oct 04, 2014 1:12 am
- Forum: Ideas
- Topic: Handcuffing to a briefcase.
- Replies: 17
- Views: 4580
Re: Handcuffing to a briefcase.
You mean proxy-sensor'd tank transfer valve, of course. Right next to the disk.Saegrimr wrote:Maybe force the nuke ops to spend an extra minute uncuffing you. Only to find a mousetrapped grenade waiting inside the case.cedarbridge wrote:Really sounds like the only thing it would accomplish is occupying a hand slot.
- Sat Oct 04, 2014 1:11 am
- Forum: General Chat
- Topic: Your clown name.
- Replies: 64
- Views: 21408
Re: Your clown name.
Sliplocker Weldspace; Exactly what you think.
- Fri Oct 03, 2014 11:50 pm
- Forum: General Chat
- Topic: Basil name change???
- Replies: 11
- Views: 2776
Re: Basil name change???
I'll have you know I have a clinical diagnosis of aspergers and am a proud, card-carrying government leech because of it. NEET LYFE!paprika wrote:>not being autistic
look at this fucking homo
- Fri Oct 03, 2014 11:34 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 920618
Re: Screenshots General
Is the thing infront of the door supposed to be a person? If so, comms were down, he had no station bounced radio, and the HoS was a bit dead. In order to set the whole thing in motion, somebody needs to come in and give the canister a push. For convenience's sake, I used a flipped-warden to mark t...
- Fri Oct 03, 2014 11:28 pm
- Forum: Former Admins
- Topic: [No longer admin]BlessedHeretic
- Replies: 26
- Views: 6905
Re: BlessedHeretic
He used to be a really robust miner, way back when.
- Fri Oct 03, 2014 11:25 pm
- Forum: Closed Policy Discussion
- Topic: Yet another policy thread: Allowable non antag crime
- Replies: 25
- Views: 5519
Re: Yet another policy thread: Allowable non antag crime
See above, basically.Raven776 wrote:There is no black and white 'what is and isn't allowed' here because the game allows for too many options for anything to be pinned down.
Mutual escalation is the gateway to pretty much everything, though non-antag murder is usually pretty bad.