Search found 68 matches

by nullbear
Sat Feb 09, 2019 3:21 am
Forum: Coding Feedback
Topic: Proposed change - Merge chemistry and botany
Replies: 96
Views: 24747

Re: Proposed change - Merge chemistry and botany

literally who gang coming through I like the theme of the idea, I do not like the execution of the idea. I absolutely adore playing botanist and just growing shit that people need, passing out joints, doing general hydro things. I absolutely despise, well, everything about chemistry. Merging them i...
by nullbear
Sat Feb 09, 2019 3:17 am
Forum: Coding Feedback
Topic: Proposed change - Merge chemistry and botany
Replies: 96
Views: 24747

Re: Proposed change - Merge chemistry and botany

Alternatively Make chemistry a neutral department, accessible by various jobs around the station. Botanist: Biochem / Medicine / Narcotics / Organic Chemistry / Materials Processing and Refining Cargonia: Materials Processing and Refining / Inorganic Chemistry / Materials Synthesis (Plastics, Alloys...
by nullbear
Fri Feb 08, 2019 2:57 am
Forum: Ideas
Topic: QOL: Remote Door Access - PDA Requests
Replies: 9
Views: 2280

Re: QOL: Remote Door Access - PDA Requests

Yeah, hence the x seconds thing.

Cant make a new request until the last one "times - out" or is accepted.
by nullbear
Thu Feb 07, 2019 8:52 pm
Forum: Ideas
Topic: QOL: Remote Door Access - PDA Requests
Replies: 9
Views: 2280

QOL: Remote Door Access - PDA Requests

The ability to request access to a door by hitting it with your PDA, pinging (via PDA) the relevant head of staff with the request, id (of PDA), and reason. Head would receive a PDA ping with a clickylink that when clicked (within x seconds) would remotely open the airlock in question. Pinging can b...
by nullbear
Sun Mar 26, 2017 9:08 pm
Forum: Spriting and Mapping
Topic: Request: 2 Machine/Device Sprites.
Replies: 5
Views: 1688

Re: Request: 2 Machine/Device Sprites.

The last several sprite requests i've made in that thread were never even seen so... And This forum's search function is dumb, so i can't just type in my username to jump to my replies in another post, making it *extra* hard to see if someone replied unless it's in a thread i created myself.
by nullbear
Sun Mar 26, 2017 11:51 am
Forum: Spriting and Mapping
Topic: Request: 2 Machine/Device Sprites.
Replies: 5
Views: 1688

Request: 2 Machine/Device Sprites.

Anyone able to sprite something for me? Looking for GOOD quality. I'm not looking for tempsprites as i can make that myself. http://pasteboard.co/O30oihkEW.png Need 2 precision scales. 1 Digital, 1 Analogue. Aka "Analytical Balance" and "beam balance" scales if you want to look u...
by nullbear
Thu Oct 27, 2016 4:48 pm
Forum: Ideas
Topic: alternative R&D
Replies: 9
Views: 2182

alternative R&D

R&D seems to often be a topic of concern, especially from design and balance standpoints. With the current R&D system, some of the most frequent arguments I've heard from players, or even made myself, are: 1. Unbalanced. You have access to loot Noone else can possibly get. 2. Unbalanced. You...
by nullbear
Mon Sep 26, 2016 5:13 am
Forum: Coding
Topic: How do I get dream maker to "ignore" things when I compile?
Replies: 5
Views: 2313

Re: How do I get dream maker to "ignore" things when I compi

same with missing a closing bracket
by nullbear
Tue Sep 20, 2016 6:28 pm
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 272915

Re: Sprite Requests

also cubos they are very large. Maybe to reduce the 'dynamite stick' feel you could go with one of those more square-ish looking vape models?
by nullbear
Tue Sep 20, 2016 6:26 pm
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 272915

Re: Sprite Requests

Request for directional sprites for the Recycler and the Sorter machines in disposals.
by nullbear
Sat May 07, 2016 1:17 pm
Forum: Ideas
Topic: Virus changes following blood rework.
Replies: 9
Views: 2357

Re: Virus changes following blood rework.

well its not intended to fuck with the way viruses are made too much, as i want to keep peoples processes the same.
by nullbear
Fri May 06, 2016 12:36 pm
Forum: Ideas
Topic: Virus changes following blood rework.
Replies: 9
Views: 2357

Re: Virus changes following blood rework.

It wouldnt make virusses any more easy or hard to make. Just moderately less random.
by nullbear
Wed May 04, 2016 10:43 am
Forum: Ideas
Topic: Virus changes following blood rework.
Replies: 9
Views: 2357

Re: Virus changes following blood rework.

Above is original rough draft. Jmad commented that this is currently overworked, or that virusses may be too hard/too easy to cure. I agree with the former, but not the latter. So the following is changed regarding the above. To simplify: To cure a virus: Stay in good health. That's it. That's all. ...
by nullbear
Wed May 04, 2016 7:25 am
Forum: Ideas
Topic: Virus changes following blood rework.
Replies: 9
Views: 2357

Virus changes following blood rework.

So im fucking around a bunch with organs, and likely am going to change the way blood works quite a bit. This will affect the way viruses function code-side, and i figure i might as well make some changes to viruses while im at it. OUTDATED Quality of life: A lot of people's biggest woe with virolog...
by nullbear
Fri Apr 29, 2016 4:57 pm
Forum: Ideas
Topic: Greater Bag of Holding
Replies: 24
Views: 6443

Re: Greater Bag of Holding

Yeah, linked would mean they share the same space.

Unlinked means you have to designate a space that the bag links to. Effectively a physical area wherever the fuck you want, in whatever size or shape that you want. And the bag acts as a teleporter to/from there.
by nullbear
Wed Apr 27, 2016 12:13 am
Forum: Ideas
Topic: Greater Bag of Holding
Replies: 24
Views: 6443

Re: Greater Bag of Holding

Yes. But i mean a physical area of space, not a storage space. It would be cheaper to make them link to the same subspace, because otherwise a new area would need to be used for each additional bag created. Either limiting bags, or requiring some preparation before the bag can be used. (designating ...
by nullbear
Tue Apr 26, 2016 11:55 pm
Forum: Ideas
Topic: Greater Bag of Holding
Replies: 24
Views: 6443

Greater Bag of Holding

Feature Idea: Greater Bag of Holding. Higher tier of research to get it, but worth it? Anything placed inside is transported to a pocket dimension in bluespace. This potentially allows for storage of things like, the particle accellerator in your bag, for example. Or entire mobs. Or even just someth...