Search found 68 matches
- Sat Feb 09, 2019 3:21 am
- Forum: Coding Feedback
- Topic: Proposed change - Merge chemistry and botany
- Replies: 96
- Views: 24747
Re: Proposed change - Merge chemistry and botany
literally who gang coming through I like the theme of the idea, I do not like the execution of the idea. I absolutely adore playing botanist and just growing shit that people need, passing out joints, doing general hydro things. I absolutely despise, well, everything about chemistry. Merging them i...
- Sat Feb 09, 2019 3:17 am
- Forum: Coding Feedback
- Topic: Proposed change - Merge chemistry and botany
- Replies: 96
- Views: 24747
Re: Proposed change - Merge chemistry and botany
Alternatively Make chemistry a neutral department, accessible by various jobs around the station. Botanist: Biochem / Medicine / Narcotics / Organic Chemistry / Materials Processing and Refining Cargonia: Materials Processing and Refining / Inorganic Chemistry / Materials Synthesis (Plastics, Alloys...
- Fri Feb 08, 2019 2:57 am
- Forum: Ideas
- Topic: QOL: Remote Door Access - PDA Requests
- Replies: 9
- Views: 2280
Re: QOL: Remote Door Access - PDA Requests
Yeah, hence the x seconds thing.
Cant make a new request until the last one "times - out" or is accepted.
Cant make a new request until the last one "times - out" or is accepted.
- Thu Feb 07, 2019 8:52 pm
- Forum: Ideas
- Topic: QOL: Remote Door Access - PDA Requests
- Replies: 9
- Views: 2280
QOL: Remote Door Access - PDA Requests
The ability to request access to a door by hitting it with your PDA, pinging (via PDA) the relevant head of staff with the request, id (of PDA), and reason. Head would receive a PDA ping with a clickylink that when clicked (within x seconds) would remotely open the airlock in question. Pinging can b...
- Sun Mar 26, 2017 11:57 pm
- Forum: Spriting and Mapping
- Topic: Request: 2 Machine/Device Sprites.
- Replies: 5
- Views: 1688
- Sun Mar 26, 2017 9:08 pm
- Forum: Spriting and Mapping
- Topic: Request: 2 Machine/Device Sprites.
- Replies: 5
- Views: 1688
Re: Request: 2 Machine/Device Sprites.
The last several sprite requests i've made in that thread were never even seen so... And This forum's search function is dumb, so i can't just type in my username to jump to my replies in another post, making it *extra* hard to see if someone replied unless it's in a thread i created myself.
- Sun Mar 26, 2017 11:51 am
- Forum: Spriting and Mapping
- Topic: Request: 2 Machine/Device Sprites.
- Replies: 5
- Views: 1688
Request: 2 Machine/Device Sprites.
Anyone able to sprite something for me? Looking for GOOD quality. I'm not looking for tempsprites as i can make that myself. http://pasteboard.co/O30oihkEW.png Need 2 precision scales. 1 Digital, 1 Analogue. Aka "Analytical Balance" and "beam balance" scales if you want to look u...
- Thu Oct 27, 2016 4:48 pm
- Forum: Ideas
- Topic: alternative R&D
- Replies: 9
- Views: 2182
alternative R&D
R&D seems to often be a topic of concern, especially from design and balance standpoints. With the current R&D system, some of the most frequent arguments I've heard from players, or even made myself, are: 1. Unbalanced. You have access to loot Noone else can possibly get. 2. Unbalanced. You...
- Mon Sep 26, 2016 5:13 am
- Forum: Coding
- Topic: How do I get dream maker to "ignore" things when I compile?
- Replies: 5
- Views: 2313
Re: How do I get dream maker to "ignore" things when I compi
same with missing a closing bracket
- Tue Sep 20, 2016 6:28 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 272915
Re: Sprite Requests
also cubos they are very large. Maybe to reduce the 'dynamite stick' feel you could go with one of those more square-ish looking vape models?
- Tue Sep 20, 2016 6:26 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 272915
Re: Sprite Requests
Request for directional sprites for the Recycler and the Sorter machines in disposals.
- Sat May 07, 2016 1:17 pm
- Forum: Ideas
- Topic: Virus changes following blood rework.
- Replies: 9
- Views: 2357
Re: Virus changes following blood rework.
well its not intended to fuck with the way viruses are made too much, as i want to keep peoples processes the same.
- Fri May 06, 2016 12:36 pm
- Forum: Ideas
- Topic: Virus changes following blood rework.
- Replies: 9
- Views: 2357
Re: Virus changes following blood rework.
It wouldnt make virusses any more easy or hard to make. Just moderately less random.
- Wed May 04, 2016 10:43 am
- Forum: Ideas
- Topic: Virus changes following blood rework.
- Replies: 9
- Views: 2357
Re: Virus changes following blood rework.
Above is original rough draft. Jmad commented that this is currently overworked, or that virusses may be too hard/too easy to cure. I agree with the former, but not the latter. So the following is changed regarding the above. To simplify: To cure a virus: Stay in good health. That's it. That's all. ...
- Wed May 04, 2016 7:25 am
- Forum: Ideas
- Topic: Virus changes following blood rework.
- Replies: 9
- Views: 2357
Virus changes following blood rework.
So im fucking around a bunch with organs, and likely am going to change the way blood works quite a bit. This will affect the way viruses function code-side, and i figure i might as well make some changes to viruses while im at it. OUTDATED Quality of life: A lot of people's biggest woe with virolog...
- Fri Apr 29, 2016 4:57 pm
- Forum: Ideas
- Topic: Greater Bag of Holding
- Replies: 24
- Views: 6443
Re: Greater Bag of Holding
Yeah, linked would mean they share the same space.
Unlinked means you have to designate a space that the bag links to. Effectively a physical area wherever the fuck you want, in whatever size or shape that you want. And the bag acts as a teleporter to/from there.
Unlinked means you have to designate a space that the bag links to. Effectively a physical area wherever the fuck you want, in whatever size or shape that you want. And the bag acts as a teleporter to/from there.
- Wed Apr 27, 2016 12:13 am
- Forum: Ideas
- Topic: Greater Bag of Holding
- Replies: 24
- Views: 6443
Re: Greater Bag of Holding
Yes. But i mean a physical area of space, not a storage space. It would be cheaper to make them link to the same subspace, because otherwise a new area would need to be used for each additional bag created. Either limiting bags, or requiring some preparation before the bag can be used. (designating ...
- Tue Apr 26, 2016 11:55 pm
- Forum: Ideas
- Topic: Greater Bag of Holding
- Replies: 24
- Views: 6443
Greater Bag of Holding
Feature Idea: Greater Bag of Holding. Higher tier of research to get it, but worth it? Anything placed inside is transported to a pocket dimension in bluespace. This potentially allows for storage of things like, the particle accellerator in your bag, for example. Or entire mobs. Or even just someth...