Yah, go to show, uncheck areas, hit show only selected areas.
Your brain will thank me.
Search found 454 matches
- Wed Apr 30, 2014 1:21 pm
- Forum: Spriting and Mapping
- Topic: Boxstation General Feedback
- Replies: 322
- Views: 89343
- Wed Apr 30, 2014 1:20 pm
- Forum: Ideas
- Topic: DNA Recombinator
- Replies: 10
- Views: 3444
Re: DNA Recombinator
True that.
- Wed Apr 30, 2014 1:19 pm
- Forum: Ideas
- Topic: Nanotrasen Xenobiology Research Foundation
- Replies: 41
- Views: 11040
Re: Nanotrasen Xenobiology Research Foundation
People follow policies? I had no idea. /sarcasm
But really, how many shitters do you see everyday shitting on everyone else in the game by doing moronic shit that violates policies?
The tox damage might be an issue to get working.
But really, how many shitters do you see everyday shitting on everyone else in the game by doing moronic shit that violates policies?
The tox damage might be an issue to get working.
- Wed Apr 30, 2014 1:17 pm
- Forum: Spriting and Mapping
- Topic: Map Images
- Replies: 9
- Views: 4621
Re: Map Images
It always scares me to see what sprites have changed and what ones havent.
(Solars, grilles, pipes)
(Solars, grilles, pipes)
- Wed Apr 30, 2014 1:13 pm
- Forum: Spriting and Mapping
- Topic: Boxstation General Feedback
- Replies: 322
- Views: 89343
Re: Boxstation General Feedback
If we get baymed (or a version of it) we will probably need those public medkits.
And Steelpoint? Can you please turn off the area markers? I have always hated them...
Or atleast have versions of the images without them.
And Steelpoint? Can you please turn off the area markers? I have always hated them...
Or atleast have versions of the images without them.
- Wed Apr 30, 2014 1:11 pm
- Forum: Spriting and Mapping
- Topic: Random Mapping
- Replies: 33
- Views: 12021
Re: Random Mapping
I will shove in images here soon, dont worry.
- Wed Apr 30, 2014 1:11 pm
- Forum: Spriting and Mapping
- Topic: iimuburaiin no suporaito
- Replies: 28
- Views: 6891
Re: iimuburaiin no suporaito
Posting here so I can find this so i can steal all the guns.
Also, what ones are what? I cant fully tell.
Also, what ones are what? I cant fully tell.
- Wed Apr 30, 2014 1:10 pm
- Forum: Spriting and Mapping
- Topic: Efficiency Station 3.0.0d COMPLETE
- Replies: 34
- Views: 9744
Re: Efficiency Station 3
No bed for the HoP? Thats sad.
Robotics surgery looks a tad cramped, perma is a tad breakable, Viro needs more rwalls on its airlock, and thats all I see thats sorta wrong.
Its looking good.
Robotics surgery looks a tad cramped, perma is a tad breakable, Viro needs more rwalls on its airlock, and thats all I see thats sorta wrong.
Its looking good.
- Wed Apr 30, 2014 1:05 pm
- Forum: Ideas
- Topic: Suggestions from other games
- Replies: 8
- Views: 3653
Re: Suggestions from other games
Both of the above are not in the right thread.
Sadly, I can not find the bad idea thread.
Sadly, I can not find the bad idea thread.
- Wed Apr 30, 2014 1:04 pm
- Forum: Ideas
- Topic: Make Head of Personnel Antagproof
- Replies: 134
- Views: 36892
Re: Make Head of Personnel Antagproof
You know people get promoted, right?
Again, I support this idea.
Again, I support this idea.
- Wed Apr 30, 2014 1:02 pm
- Forum: Ideas
- Topic: Add toggle so you cant misclick Bags of Holding
- Replies: 29
- Views: 7938
Re: Add toggle so you cant misclick Bags of Holding
There /where/ three threads on this in the old forums, and this is something I support.
- Wed Apr 30, 2014 12:59 pm
- Forum: NTStation Coding
- Topic: [PR] Syndicate Operative Changes
- Replies: 40
- Views: 30128
Re: [PR] Syndicate Operative Changes
I think Eguns beat the C-20r cold, and it dosent really make sense to me for nukeopps to have eguns.
But thats just me. Feel free to shit on this post, or rather please dont. It was jsut cleaned.
But thats just me. Feel free to shit on this post, or rather please dont. It was jsut cleaned.
- Wed Apr 30, 2014 12:56 pm
- Forum: NTStation Ideas
- Topic: [POLL]Increase Head of Security's Access
- Replies: 37
- Views: 14362
Re: [POLL]Increase Head of Security's Access
I am throwing this in again, I think that security should be able to have maint access without assistants having the same, but if assistants have it sec has it.
- Wed Apr 30, 2014 12:55 pm
- Forum: NTStation Feedback
- Topic: Dot Wires
- Replies: 10
- Views: 6182
Re: Dot Wires
I still dont really like this change...
Slowed down the wiring of solars for me.
Slowed down the wiring of solars for me.
- Wed Apr 30, 2014 12:52 pm
- Forum: Coding
- Topic: Pipes update
- Replies: 12
- Views: 5334
Re: Pipes update
That is what I mean, thank you Richards.
Although, building transport tubes sounds fun, but that would be in a different topic.
Although, building transport tubes sounds fun, but that would be in a different topic.
- Mon Apr 28, 2014 5:44 pm
- Forum: NTStation Ideas
- Topic: [POLL]Increase Head of Security's Access
- Replies: 37
- Views: 14362
Re: [POLL]Increase Head of Security's Access
Just give him basic of every department?
- Mon Apr 28, 2014 5:43 pm
- Forum: NTStation Ideas
- Topic: Nerf Blood boil
- Replies: 25
- Views: 6063
Re: Nerf Blood boil
Steelpoint wrote:As I said, Malk changed Blood Boil to be less ggnore but I don't know when he will update Cult with this change.
- Mon Apr 28, 2014 5:42 pm
- Forum: Coding
- Topic: Items that change one of the wearer's vars
- Replies: 7
- Views: 2430
Re: Items that change one of the wearer's vars
Ninja exosuit?
- Mon Apr 28, 2014 12:59 pm
- Forum: Closed Policy Discussion
- Topic: Administrative Section "Must be Involved" - How involved?
- Replies: 136
- Views: 48396
Re: Administrative Section "Must be Involved" - How involved
http://tgstation13.org/phpBB/viewtopic.php?f=20&t=209&p=2210#p2187 - An irrelevant post from someone actually not involved that is fully aware they're breaking forum rules. :I The above seemed somewhat relivent to that request, as it was stating they did the same thing under a different key...
- Mon Apr 28, 2014 12:52 pm
- Forum: Admin Feedback
- Topic: Admin Feedback Poll
- Replies: 27
- Views: 8187
Re: Admin Feedback Poll
The poll is confusing...
If we say yes does that mean we think it should go away or that it has served its purpose?
If we say no, is that a no it has not served its purpose or no it should stay?
If we say yes does that mean we think it should go away or that it has served its purpose?
If we say no, is that a no it has not served its purpose or no it should stay?
- Mon Apr 28, 2014 12:38 pm
- Forum: NTStation Coding
- Topic: [PR] Thermite Effectiveness Scaling
- Replies: 13
- Views: 8101
Re: [PR] Thermite Effectiveness Scaling
I like this idea.
- Mon Apr 28, 2014 12:37 pm
- Forum: NTStation Coding
- Topic: [PR] Syndicate Operative Changes
- Replies: 40
- Views: 30128
Re: [PR] Syndicate Operative Changes
I like the idea of this. Can we brace or put flashlights on them now too?
- Mon Apr 28, 2014 12:34 pm
- Forum: Coding
- Topic: Pipes update
- Replies: 12
- Views: 5334
Re: Pipes update
Have you found a use for tubing as well?
Because if you have, and if it is as a makeshift pipe, then you are a god.
Because if you have, and if it is as a makeshift pipe, then you are a god.
- Mon Apr 28, 2014 12:31 pm
- Forum: Ideas
- Topic: Make Head of Personnel Antagproof
- Replies: 134
- Views: 36892
Re: Make Head of Personnel Antagproof
To the OP, I say yes. Its overly easy to do anything, trators get basically easymode due to a cooperative tater HoP, it dosent make sense from a lore standpoint (this is the second in command for heaven sakes!) and in general sounds like a good idea to restrict it. And Rolan is right, officially the...
- Mon Apr 28, 2014 12:25 pm
- Forum: NTStation Ideas
- Topic: Nerf Blood boil
- Replies: 25
- Views: 6063
Re: Nerf Blood boil
What if one is sitting on it? Cant often see it then.
- Mon Apr 28, 2014 12:24 pm
- Forum: Ideas
- Topic: Nanotrasen Xenobiology Research Foundation
- Replies: 41
- Views: 11040
Re: Nanotrasen Xenobiology Research Foundation
That is... Sort of what was suggested...
And there is still the "hurr hurr, kill valid antag"
And there is still the "hurr hurr, kill valid antag"
- Mon Apr 28, 2014 12:21 pm
- Forum: Ideas
- Topic: The Eternal 'Port Baymed' Thread
- Replies: 163
- Views: 88425
Re: The Eternal 'Port Baymed' Thread
I still think that is in, as whenever I get hurt a bit on a /TG/ server I heal it, and get hungry at the same time.Kelenius wrote:One thing I'd like to see copied from bay is regeneration of small wounds.
Dosent mater when I get hurt/healed, always get hungry at the same time.
- Mon Apr 28, 2014 12:17 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 972930
Re: Minor Suggestions
It does if you suicided first.
- Mon Apr 28, 2014 12:16 pm
- Forum: Ideas
- Topic: Nanotrasen Xenobiology Research Foundation
- Replies: 41
- Views: 11040
Re: Nanotrasen Xenobiology Research Foundation
Yah, the antag.
- Fri Apr 25, 2014 12:19 pm
- Forum: Coding Feedback
- Topic: Many bugs go unreported
- Replies: 37
- Views: 15848
Re: Many bugs go unreported
Heres an idea:
Updates to the code go in bi-weekly, the time between used solely for fixing bugs.
Gives everyone twelve days (give or take) to find the new batch of bugs and have them looked at.
Updates to the code go in bi-weekly, the time between used solely for fixing bugs.
Gives everyone twelve days (give or take) to find the new batch of bugs and have them looked at.
- Fri Apr 25, 2014 12:11 pm
- Forum: Ideas
- Topic: Mindslave Dart
- Replies: 15
- Views: 4971
Re: Mindslave Dart
Sounds far to easy to get abused, and thus I think it needs more of a cost.
Also, you know half the people will just charge the implanter or fuck off and kill everything.
Also, you know half the people will just charge the implanter or fuck off and kill everything.
- Fri Apr 25, 2014 12:07 pm
- Forum: Ideas
- Topic: The Eternal 'Port Baymed' Thread
- Replies: 163
- Views: 88425
Re: The Eternal 'Port Baymed' Thread
Its kind of sad that more people dont use gheto cyro...
- Fri Apr 25, 2014 12:04 pm
- Forum: Ideas
- Topic: Random Thoughts
- Replies: 16
- Views: 5007
Re: Random Thoughts
Five crystals is still enough for a gun.
- Thu Apr 24, 2014 12:23 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 276404
Re: Sprite Requests
Shoving in a post so I can see the sprites, and so I know where this is when/if I finally learn to code and need sprites.
- Thu Apr 24, 2014 12:20 pm
- Forum: Ideas
- Topic: Random Thoughts
- Replies: 16
- Views: 5007
Re: Random Thoughts
Do the above, but when they kill there target and/o there hunter they get an extra five.
Labcoats with pockets (like the detective coat), being able to open the webbing while on person.
Labcoats with pockets (like the detective coat), being able to open the webbing while on person.
Re: Pretty
The emergency lights simply have no code.
And all they are are red lights.
And all they are are red lights.
- Thu Apr 24, 2014 12:16 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1081453
Re: ITT: We make shitty suggestions and come up with poor id
They allready have grenade launchers, but not improvised ones yet...Not-Dorsidarf wrote:Add grenade launchers. Make them by adding a grenade and some metal rods to a syringe gun. One use, leaves a syringe gun behind.
Someone might view this as a good idea, or atleast better than the clown things.
- Thu Apr 24, 2014 12:12 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 972930
Re: Minor Suggestions
Cant that allready be done?
- Wed Apr 23, 2014 12:11 pm
- Forum: Spriting and Mapping
- Topic: Boxstation General Feedback
- Replies: 322
- Views: 89343
Re: Boxstation General Feedback
Janitor one.
- Tue Apr 22, 2014 5:47 pm
- Forum: Coding
- Topic: Random Events, some meteor stuff; meteorhit()
- Replies: 9
- Views: 3135
Re: Random Events, some meteor stuff; meteorhit()
I have seen three layer thick shields on maps... I think it was meta?
Urist shure does in spots.
Urist shure does in spots.
- Tue Apr 22, 2014 5:10 pm
- Forum: Ideas
- Topic: Holodamage Tasers
- Replies: 34
- Views: 11018
Re: Holodamage Tasers
Nah, thats a tad OP.
I like the Sechud one, but then you also have to deal with the ALWAYS PORTABLE FLASHERS assholes.
I like the Sechud one, but then you also have to deal with the ALWAYS PORTABLE FLASHERS assholes.
- Tue Apr 22, 2014 2:27 pm
- Forum: Spriting and Mapping
- Topic: Boxstation General Feedback
- Replies: 322
- Views: 89343
Re: Boxstation General Feedback
I bileve that was on purpose, like the old robotics lab.
- Tue Apr 22, 2014 2:24 pm
- Forum: Spriting and Mapping
- Topic: Nienhaus' Sprites
- Replies: 237
- Views: 96127
Re: Nienhaus' Sprites (Last Added: Ling Horror)
Just keeping an eye on, as I enjoy seeing these.
- Tue Apr 22, 2014 2:21 pm
- Forum: Ideas
- Topic: Chem Implant Settings
- Replies: 3
- Views: 1660
Re: Chem Implant Settings
Honestly, I donot like the idea of presets. Perhaps some preloaded chem implanters could be kept in the armory, but presets dont make much sense to me.
Also, there are allready explosive implants. Now we just need to be able to remote detonate them, say from the PDA blower chip.
Also, there are allready explosive implants. Now we just need to be able to remote detonate them, say from the PDA blower chip.
- Tue Apr 22, 2014 2:19 pm
- Forum: Ideas
- Topic: Holodamage Tasers
- Replies: 34
- Views: 11018
Re: Holodamage Tasers
True, but it also lowers the ping gap.
- Tue Apr 22, 2014 1:26 pm
- Forum: Ideas
- Topic: The Eternal 'Port Baymed' Thread
- Replies: 163
- Views: 88425
Re: The Eternal 'Port Baymed' Thread
Yah, med is a teeny bit lacking. Needs more drugs.
- Tue Apr 22, 2014 1:01 pm
- Forum: Ideas
- Topic: The Eternal 'Port Baymed' Thread
- Replies: 163
- Views: 88425
Re: The Eternal 'Port Baymed' Thread
Thank you.
BTW, its not /VG/, its bay with /TG/ things added in.
BTW, its not /VG/, its bay with /TG/ things added in.
- Tue Apr 22, 2014 1:00 pm
- Forum: Ideas
- Topic: Nanotrasen Xenobiology Research Foundation
- Replies: 41
- Views: 11040
Re: Nanotrasen Xenobiology Research Foundation
The roleplayers.
Many people would probably charge the implanter.
Many people would probably charge the implanter.
- Tue Apr 22, 2014 12:58 pm
- Forum: Ideas
- Topic: The Eternal 'Port Baymed' Thread
- Replies: 163
- Views: 88425
Re: The Eternal 'Port Baymed' Thread
What about Urist? Thats on the hub.
- Tue Apr 22, 2014 12:57 pm
- Forum: General Chat
- Topic: Want to be a Forum Mod? [Update 6th May]
- Replies: 22
- Views: 9432
Re: Want to be a Forum Mod?
Well, here goes... And here is my first real try at getting to be an admin/mod. Gag I hope this is a good idea... What am I kidding? Its a great idea aslong as I dont go near the moron regons! Why do you want to be a mod? To help out, probably by trying to limit the number of duplicate threads in id...