Search found 115 matches
- Mon Jul 19, 2021 5:54 pm
- Forum: Ideas
- Topic: Delete common radio
- Replies: 45
- Views: 9826
Re: Delete common radio
Give the radio a cooldown
- Mon Jul 12, 2021 4:20 pm
- Forum: Off Topic
- Topic: best signatures
- Replies: 71
- Views: 12308
Re: best signatures
People don't get upset at me enough to have a good signature, sorry.
- Fri Jul 02, 2021 3:50 am
- Forum: Player's Club
- Topic: Gupta Corner
- Replies: 871
- Views: 125374
Re: Gupta Corner
https://www.thekitchn.com/why-cant-you- ... the-109845Jonathan Gupta wrote:hugbug saved me from microwaving on my iron plate, apparently iron makes microwaves explode?
- Wed Jun 30, 2021 11:51 pm
- Forum: Player's Club
- Topic: Banned for reading open source code?
- Replies: 332
- Views: 51581
Re: Banned for reading open source code?
If anything, I'm just discouraged by much of the precedent here. Upgrading a 2 day ban to a permaban is an extreme punishment for a seemingly straightforward case of perspective mismatch. Didn't post in the thread before it got locked because it's a touchy subject, but man, seeing that I'm on all 3...
- Wed Jun 30, 2021 8:32 pm
- Forum: Player's Club
- Topic: Banned for reading open source code?
- Replies: 332
- Views: 51581
Re: Banned for reading open source code?
If anything, I'm just discouraged by much of the precedent here. Upgrading a 2 day ban to a permaban is an extreme punishment for a seemingly straightforward case of perspective mismatch. Didn't post in the thread before it got locked because it's a touchy subject, but man, seeing that I'm on all 3 ...
- Tue May 04, 2021 5:05 am
- Forum: Coding Feedback
- Topic: Cult - What can be fixed?
- Replies: 54
- Views: 14129
Re: Cult - What can be fixed?
too many mechanics. overwhelming for new players, overloaded for experienced players. There was an old PR, can't find it for the life of me, but it overhauled cult to just be a small group antag that didnt convert and had a couple simple but difficult objectives to pull off. It got closed because n...
- Tue May 04, 2021 1:14 am
- Forum: Resolved Appeals
- Topic: ARgongian killed by me
- Replies: 5
- Views: 1637
Re: ARgongian killed by me
Yeah we're done here.
- Mon May 03, 2021 11:13 pm
- Forum: Resolved Appeals
- Topic: ARgongian killed by me
- Replies: 5
- Views: 1637
Re: ARgongian killed by me
Okay, for starters, please use the template for a ban appeal. You'll see it at the top of this subforum. Second! You made an appeal thread for the ban while the round was still ongoing. That's another big faux pas. Third... your URL link is broken. I mean, that also isn't an excuse either, but it IS...
- Thu Mar 25, 2021 8:49 pm
- Forum: Closed Policy Discussion
- Topic: Remove rule 8
- Replies: 22
- Views: 4767
Re: Remove rule 8
I've had exactly one time I've had to use and justify the use of rule 8, and in doing so I felt like the wording to rule 8 was beneficial. Specifically, a player was harassing another player who ahelped over the situation, stalking them with a camera as a non-antag with a camera console. One time a ...
- Thu Mar 25, 2021 7:59 pm
- Forum: Closed Policy Discussion
- Topic: Config Change: Reopen Roundstart Suicide Roles
- Replies: 11
- Views: 2624
Re: Config Change: Roundstart Suicide
I think this is a good change to the config. Leaving the round early takes up slots and job positions that if not dealt with quickly leave gaping holes in the station's capabilities. Having this enabled would solve the issue and also work around funny shifts where the crew suicides due to war/antago...
- Thu Mar 11, 2021 4:50 am
- Forum: Off Topic
- Topic: boycott serpico hate thread BOYCOTT SERPICO HATE THREAD
- Replies: 53
- Views: 10208
Re: boycott serpico hate thread BOYCOTT SERPICO HATE THREAD
I mean, I could post some artwork in here to liven things up then. So I got these sprites for a 2x2 tile, two man mech, but I'm just not sure I like them enough to do side sprites for them due to the massive pallete size. https://media.discordapp.net/attachments/585862469508005888/819431742821629992...
- Thu Mar 11, 2021 4:47 am
- Forum: Off Topic
- Topic: Serpico hate thread
- Replies: 42
- Views: 7488
Re: Serpico hate thread
I well and truly just wish you had more patience. That's all.
- Tue Feb 23, 2021 6:04 pm
- Forum: Coding Feedback
- Topic: Hitscan laser feedback thread
- Replies: 62
- Views: 18676
Re: Hitscan laser feedback thread
From what I've seen in-round, it looks a lot easier to hit in certain circumstances, like with standing targets, or 2 targets moving at similar speeds. Once their speeds change, things get a lot more difficult to catch the two targets. One piece of feedback I've heard was that players were intereste...
- Mon Dec 28, 2020 11:45 pm
- Forum: Coding
- Topic: 2020 TGMC Coding Contest [$110/$100 Bounty]
- Replies: 3
- Views: 2696
Re: 2020 TGMC Coding Contest [$110/$100 Bounty]
So...
Who won?
Who won?
- Wed Nov 18, 2020 7:16 pm
- Forum: Coding Feedback
- Topic: give us back our paychecks
- Replies: 129
- Views: 27535
Re: give us back our paychecks
I feel like there's a clear disconnect here, because many opinions in this thread are confusing multiple systems, misinformed about how things work mechanically, or what the intent and effect of some of these changes were, so I'll break this down: First off, Bounty Cubes: Bounty cubes are intended a...
- Mon Nov 09, 2020 6:26 pm
- Forum: Resolved Appeals
- Topic: [ArcaneMusic] Flyguy076 - Rule 11 Ban
- Replies: 6
- Views: 1974
Re: [ArcaneMusic] Flyguy076 - Rule 11 Ban
Hey there, thanks for appealing. As you've already come to the conclusion, yeah you pretty cleanly broke rule 11. I'm glad that you at least read the rules after the fact, but as it stands yeah, this is a pretty clean ban for something you willingly admit to have done. That said, it's a super light ...
- Thu Oct 15, 2020 3:04 pm
- Forum: Coding
- Topic: Hacktoberfest 2020
- Replies: 19
- Views: 6444
Re: Hacktoberfest 2020
God, what a gamer that developer is. https://twitter.com/Gadgetoid/status/1311594939684401157 How else can he play sonic the hedgehog with just one hand? His serpentine hands wrapped around his bodacious cock while staring at at speedhog on his personal genesis console. God, how can he text his moth...
- Thu Sep 17, 2020 5:41 am
- Forum: Closed Policy Discussion
- Topic: [LRP & MRP] Bring Back Antag Rep: Arcane Explains it all
- Replies: 35
- Views: 5950
Re: [LRP & MRP] Bring Back Antag Rep: Arcane Explains it all
a better system would be to make the ticket gain dependant on how much time you spent living in a round, instead of just a flat bonus every round at 10 minutes. It stops antag rolling, doesnt ignore round length and help against issues such as temporary death. This could be factored in somewhat, bu...
- Mon Sep 14, 2020 7:41 am
- Forum: Closed Policy Discussion
- Topic: [LRP & MRP] Bring Back Antag Rep: Arcane Explains it all
- Replies: 35
- Views: 5950
[LRP & MRP] Bring Back Antag Rep: Arcane Explains it all
So, it seems like nobody fucking knows how antag rep works. Before we all hop on our peanut posting podiums: Lets run down how it works in the code, right now. Antag rep is a system that enables players to gain arbitrary points ("rep") as a result of playing a round, and when consideratio...
- Sun Sep 13, 2020 5:20 am
- Forum: Resolved Appeals
- Topic: ArcaneMusic Adam Klein - Fair ban Unfair punishment
- Replies: 12
- Views: 3704
Re: ArcaneMusic Adam Klein - Fair ban Unfair punishment
I did follow escalation policy, as stated before, I made sure the other fellow was brought back to full health. That's much more than what most trespassers get. You have to put yourself in my shoes, It only takes one second of being out of stun to sleepypen/ flash someone. So putting the person in ...
- Sat Sep 12, 2020 5:36 pm
- Forum: Resolved Appeals
- Topic: ArcaneMusic Adam Klein - Fair ban Unfair punishment
- Replies: 12
- Views: 3704
Re: ArcaneMusic Adam Klein - Fair ban Unfair punishment
First off, thank you appealing. As a head of staff, you have a higher expectation of understanding both in-game mechanics as well as server behavior. There's a reason that the HOS is expected to not execute every assistant who breaks into the brig, or that the CE can't toss every loiterer into the S...
- Sat Sep 12, 2020 2:05 am
- Forum: Ideas
- Topic: Make High Security Area's have Plasteel Reinforced Doors
- Replies: 15
- Views: 2972
Re: Make High Security Area's have Plasteel Reinforced Doors
I feel like this is an issue already solved by randomized departmental wires.
- Mon Sep 07, 2020 3:25 am
- Forum: Coding Feedback
- Topic: Please stop habitually breaking game: list of some bugs that are still live
- Replies: 70
- Views: 18138
Re: Please stop habitually breaking game: list of some bugs that are still live
Also: Waterworks didn't break water, as that PR didn't change anything about reagent reactions themselves, just how showers interact with them.
- Fri Aug 21, 2020 3:52 am
- Forum: Town Hall
- Topic: Trialmin Review: Bigfatbananacyclops
- Replies: 12
- Views: 3533
Re: Trialmin Review: Bigfatbananacyclops
Great player, fun guy, a good lad.
- Fri Jul 03, 2020 4:05 am
- Forum: Coding Feedback
- Topic: Arconomy Final Form: Pre-PR Feedback Hole
- Replies: 22
- Views: 5945
Arconomy Final Form: Pre-PR Feedback Hole
I got around to it. Here's what is currently PR'd as a primer: DECENT POST-ROUND LOGGING. https://github.com/tgstation/tgstation/pull/51843 is currently open, but the gist of it is: Postround stats show off how much money the richest player has. Flex on your friends. Logging for economy will enable ...
- Wed Jul 01, 2020 8:33 am
- Forum: Ideas
- Topic: So the BEPIS needs a fresh coat of paint.
- Replies: 2
- Views: 1170
So the BEPIS needs a fresh coat of paint.
So, with all the talk about RnD having an significant rework in using experiments, I've been thinking about how to make the BEPIS fit in that framework. It's been something on my mind ever since the economy discussed being removed, and having played a few good days of shifts where I was actively try...
- Tue May 26, 2020 10:00 am
- Forum: Coding
- Topic: Optimumtact "Oranges", farewell as headcoder.
- Replies: 24
- Views: 9401
Re: Optimumtact "Oranges", farewell as headcoder.
Oranges, thank you for calling me a dumbass idiot when I needed to be. ...No, really, I sincerely mean that. I fucking suck ass as coding. Before doing much coding with /tg/, I had done so little coding overall that I was probably just above yandere dev levels of garbage in terms of my actual projec...
- Tue May 12, 2020 12:21 am
- Forum: Coding
- Topic: github purge 2: electric boogaloo
- Replies: 5
- Views: 2832
- Thu Apr 23, 2020 2:41 pm
- Forum: Coding
- Topic: Emag change PR
- Replies: 123
- Views: 32472
Re: Emag change PR
Of the emag PRs we have up currently, I feel like all of them are just treating symptoms, and not the cause of the issue itself. I sincerely don't get why every time this comes up I've been shouted down from the heavens for even considering this, but the problem doesn't just stop at "emags are ...
- Tue Apr 21, 2020 9:27 am
- Forum: Coding Feedback
- Topic: Turbotany Test Merge Feedback Thread
- Replies: 64
- Views: 16718
Re: Hydroponics Revamp Test Merge Feedback Thread
IN OTHER NEWS: Turbotany (This is the name we're going with for this because Arcane's Botany Experience sounds like a stoner rock album) version 1.2 is merged and will be live on servers shortly. Once you see the 400 MILE LONG CHANGELOG you'll know it's in. And this time I had about 2 weeks to brea...
- Sat Apr 18, 2020 2:06 pm
- Forum: Coding Feedback
- Topic: Turbotany Test Merge Feedback Thread
- Replies: 64
- Views: 16718
Re: Hydroponics Revamp Test Merge Feedback Thread
Oh yeah, that would be simple enough. You'd just want the reagent to adjust all major stats except for maybe endurance, but since "on_hydroponics_react" also pulls the tray, you could easily adjust the plant's drain rate, although handling how it would reset itself upon loss the chem may t...
- Thu Apr 16, 2020 8:37 pm
- Forum: Coding Feedback
- Topic: Turbotany Test Merge Feedback Thread
- Replies: 64
- Views: 16718
Re: Hydroponics Revamp Test Merge Feedback Thread
Back at it again now that the git is almost slightly working again. Here's the short list of changes I have on the next larger working patch of turbotany: TURBOTANY PATCH NOTES 1.2: (For those wondering, 1.1 was the day one dlc patch after it got merged) =============================================...
- Thu Apr 16, 2020 5:30 pm
- Forum: Coding Feedback
- Topic: Infinite Datum Materials, and their design space.
- Replies: 12
- Views: 2998
Infinite Datum Materials, and their design space.
So me and floyd have been arguing about this for about an hour and a half now on the discord so it's probably a good idea to move this to a thread because we keep bouncing around between topics so this way I can keep it targeted to one point specificially: There are several materials in the game as ...
- Sun Apr 12, 2020 3:43 am
- Forum: Coding Feedback
- Topic: Turbotany Test Merge Feedback Thread
- Replies: 64
- Views: 16718
Re: Hydroponics Revamp Test Merge Feedback Thread
Alrighty, so I still think something species mutations broke in the Gene Shears update. I did a few more rounds last night, this time I cultivated a cotton plant and harvested it at 67 instability, I made seeds and planted 6, I kept these between 65-75 for more than half an hour, I never got a sing...
- Sun Apr 12, 2020 2:53 am
- Forum: Ideas
- Topic: Make floor tiles customizable
- Replies: 7
- Views: 1774
Re: Make floor tiles customizable
I didn't do most of the floor decals on the decal painter due to turf_decals and their associated item/icon states being a massive fucking mess.
That said, I saw someone working on this and it looks sick so far.
That said, I saw someone working on this and it looks sick so far.
- Sun Apr 12, 2020 2:46 am
- Forum: Ideas
- Topic: Anomaly End Game Content Ideas
- Replies: 7
- Views: 1884
Re: Anomaly End Game Content Ideas
Using a bluespace or vortex anomaly to make something equivalent to a 1 way teleporter would be interesting. Would be useful for setting up a teleporter network between 2 locations, like an aux base or for helping crewmembers to medbay could be useful. Set location with multitool, then lock it down ...
- Fri Apr 10, 2020 12:09 am
- Forum: Coding Feedback
- Topic: Turbotany Test Merge Feedback Thread
- Replies: 64
- Views: 16718
Re: Hydroponics Revamp Test Merge Feedback Thread
@Kassori Only issue I've had since your newest update is that I can't seem to mutate basic plants anymore, I kept 6 plants at 100 potency for most of a shift, not a single mutation into a new species Well there's your problem. Plants have a chance to mutate their species between 60-79 instability. A...
- Wed Apr 08, 2020 1:26 am
- Forum: Coding Feedback
- Topic: Turbotany Test Merge Feedback Thread
- Replies: 64
- Views: 16718
Re: Hydroponics Revamp Test Merge Feedback Thread
A few quick notes: First off, thanks everyone whose put up feedback here or made issue reports in the last couple days. I'm checking here every other day, and I'm hanging out in the discord fairly often to take feedback and things for consideration. I'm working on updating the Wiki as of last night,...
- Sat Apr 04, 2020 9:27 pm
- Forum: Coding
- Topic: What are you working on?
- Replies: 19
- Views: 6983
Re: What are you working on?
Ya know price tags? That's those things you can use on a wrapped up crate, and split up the profits cargo would make on the sale between yourself and the cargo budget. I'm making it so the tool you can use to do that is going to be a modular computer app. I mean ya know what I'm not chained to the b...
- Fri Apr 03, 2020 10:15 pm
- Forum: Coding Feedback
- Topic: Turbotany Test Merge Feedback Thread
- Replies: 64
- Views: 16718
Turbotany Test Merge Feedback Thread
Hey all! So, first off, yeah... rocky start! There are several things that are still very, VERY broken and I'm working as fast and as diligently as possible to get them working and shipped. So lets try to keep the death threats minimal, gang. I'm currently following all the issues on the tracker, bu...
- Tue Mar 31, 2020 11:09 pm
- Forum: Coding Feedback
- Topic: Material Export Change feedback
- Replies: 0
- Views: 859
Material Export Change feedback
Hey everyone. So with this pr here , a large, LARGE number of objects on station are now available to export. I expect this may lead to several things breaking, and potentially some things acting fuckier than usual. So, general feedback, concerns comments, etc would be appreciated here. Also, if you...
- Thu Mar 12, 2020 8:53 am
- Forum: Coding Feedback
- Topic: Note on economy
- Replies: 80
- Views: 19709
Re: Note on economy
This was in response to the question of "What direction would you take economy". It was asked as an open-ended question, and this is my thoughts: Economy is in a state where, due to the legacy code of economy being built upon the cargo export-datum system, If you wanted to sell something ...
- Wed Mar 11, 2020 11:51 pm
- Forum: Coding Feedback
- Topic: New design of Research
- Replies: 12
- Views: 3696
- Wed Mar 11, 2020 10:05 pm
- Forum: Coding Feedback
- Topic: Note on economy
- Replies: 80
- Views: 19709
Re: Note on economy
Respectfully, this is a bad idea. I'm not underestimating that we can't remove economy, or that economy is perfect, but the only major changes with economy I've experienced has been changing how much each item costs individually, and as per your wishes limiting almost all income to either mining, ca...
- Sun Feb 16, 2020 6:24 am
- Forum: Ideas
- Topic: Wizard Event Ideas
- Replies: 28
- Views: 6329
Re: Wizard Event Ideas
Make money spawn all across the map, with random values between iron to diamond coins. An event similar to animal sentience, but the animal also gets a random spell, with different event announcement text to let the crew know. The wizard animal has no objectives. Santa arrives on the station, with ...
- Fri Feb 07, 2020 1:26 am
- Forum: Coding
- Topic: Code Bounty: Bounty Board
- Replies: 5
- Views: 2438
Re: Code Bounty: Bounty Board
I could probably get something like this working, although I'm not too sure about implementation. If you change your mind on offering a bounty, let me know.
- Fri Feb 07, 2020 1:23 am
- Forum: Coding
- Topic: What are you working on?
- Replies: 19
- Views: 6983
Re: What are you working on?
Well most of what I'm working on is trying to help money change hands more dynamically in the round without every exchange being literal bartering over a table. Food display cases: https://github.com/tgstation/tgstation/pull/48994 Price tags and shared export gains: https://github.com/tgstation/tgst...
- Wed Jan 29, 2020 6:39 pm
- Forum: Coding
- Topic: [Spoopy] Code/Sprite Bounty $15: Skeletal Goliath
- Replies: 1
- Views: 2067
Re: [Spoopy] Code/Sprite Bounty $15: Skeletal Goliath
Is this bounty still open? I can probably get you the code for sure. (I tried sprites and it was a complete trainwreck)
- Tue Jan 14, 2020 8:32 am
- Forum: Spriting and Mapping
- Topic: .
- Replies: 8
- Views: 3625
Re: Out of ideas?
I would make more decals in good conscience if, ya know
all the file paths in markings.dm weren't written in dyslexic order.
Count how many different file naming schemes and orders there are in that file.
Then check out the other one.
Dear lord.
all the file paths in markings.dm weren't written in dyslexic order.
Count how many different file naming schemes and orders there are in that file.
Then check out the other one.
Dear lord.
- Sat Jan 04, 2020 8:24 am
- Forum: Coding
- Topic: Code bounty: Winterland mining area
- Replies: 40
- Views: 14463
Re: Code bounty: Winterland mining area
I was thinking about doing some mobsprites for ice themed regular wildlife, namely something nautical themed like a lobster/crab/shrimp abomination. I'll let ya know if I get anything that looks good enough to use.
Great work on this thus far!
Great work on this thus far!