Search found 115 matches

by Arcanemusic
Mon Jul 19, 2021 5:54 pm
Forum: Ideas
Topic: Delete common radio
Replies: 45
Views: 9826

Re: Delete common radio

Give the radio a cooldown ;)
by Arcanemusic
Mon Jul 12, 2021 4:20 pm
Forum: Off Topic
Topic: best signatures
Replies: 71
Views: 12308

Re: best signatures

People don't get upset at me enough to have a good signature, sorry.
by Arcanemusic
Fri Jul 02, 2021 3:50 am
Forum: Player's Club
Topic: Gupta Corner
Replies: 871
Views: 125374

Re: Gupta Corner

Jonathan Gupta wrote:hugbug saved me from microwaving on my iron plate, apparently iron makes microwaves explode?
https://www.thekitchn.com/why-cant-you- ... the-109845
by Arcanemusic
Wed Jun 30, 2021 11:51 pm
Forum: Player's Club
Topic: Banned for reading open source code?
Replies: 332
Views: 51581

Re: Banned for reading open source code?

If anything, I'm just discouraged by much of the precedent here. Upgrading a 2 day ban to a permaban is an extreme punishment for a seemingly straightforward case of perspective mismatch. Didn't post in the thread before it got locked because it's a touchy subject, but man, seeing that I'm on all 3...
by Arcanemusic
Wed Jun 30, 2021 8:32 pm
Forum: Player's Club
Topic: Banned for reading open source code?
Replies: 332
Views: 51581

Re: Banned for reading open source code?

If anything, I'm just discouraged by much of the precedent here. Upgrading a 2 day ban to a permaban is an extreme punishment for a seemingly straightforward case of perspective mismatch. Didn't post in the thread before it got locked because it's a touchy subject, but man, seeing that I'm on all 3 ...
by Arcanemusic
Tue May 04, 2021 5:05 am
Forum: Coding Feedback
Topic: Cult - What can be fixed?
Replies: 54
Views: 14129

Re: Cult - What can be fixed?

too many mechanics. overwhelming for new players, overloaded for experienced players. There was an old PR, can't find it for the life of me, but it overhauled cult to just be a small group antag that didnt convert and had a couple simple but difficult objectives to pull off. It got closed because n...
by Arcanemusic
Tue May 04, 2021 1:14 am
Forum: Resolved Appeals
Topic: ARgongian killed by me
Replies: 5
Views: 1637

Re: ARgongian killed by me

Yeah we're done here.
by Arcanemusic
Mon May 03, 2021 11:13 pm
Forum: Resolved Appeals
Topic: ARgongian killed by me
Replies: 5
Views: 1637

Re: ARgongian killed by me

Okay, for starters, please use the template for a ban appeal. You'll see it at the top of this subforum. Second! You made an appeal thread for the ban while the round was still ongoing. That's another big faux pas. Third... your URL link is broken. I mean, that also isn't an excuse either, but it IS...
by Arcanemusic
Thu Mar 25, 2021 8:49 pm
Forum: Closed Policy Discussion
Topic: Remove rule 8
Replies: 22
Views: 4767

Re: Remove rule 8

I've had exactly one time I've had to use and justify the use of rule 8, and in doing so I felt like the wording to rule 8 was beneficial. Specifically, a player was harassing another player who ahelped over the situation, stalking them with a camera as a non-antag with a camera console. One time a ...
by Arcanemusic
Thu Mar 25, 2021 7:59 pm
Forum: Closed Policy Discussion
Topic: Config Change: Reopen Roundstart Suicide Roles
Replies: 11
Views: 2624

Re: Config Change: Roundstart Suicide

I think this is a good change to the config. Leaving the round early takes up slots and job positions that if not dealt with quickly leave gaping holes in the station's capabilities. Having this enabled would solve the issue and also work around funny shifts where the crew suicides due to war/antago...
by Arcanemusic
Thu Mar 11, 2021 4:50 am
Forum: Off Topic
Topic: boycott serpico hate thread BOYCOTT SERPICO HATE THREAD
Replies: 53
Views: 10208

Re: boycott serpico hate thread BOYCOTT SERPICO HATE THREAD

I mean, I could post some artwork in here to liven things up then. So I got these sprites for a 2x2 tile, two man mech, but I'm just not sure I like them enough to do side sprites for them due to the massive pallete size. https://media.discordapp.net/attachments/585862469508005888/819431742821629992...
by Arcanemusic
Thu Mar 11, 2021 4:47 am
Forum: Off Topic
Topic: Serpico hate thread
Replies: 42
Views: 7488

Re: Serpico hate thread

I well and truly just wish you had more patience. That's all.
by Arcanemusic
Tue Feb 23, 2021 6:04 pm
Forum: Coding Feedback
Topic: Hitscan laser feedback thread
Replies: 62
Views: 18676

Re: Hitscan laser feedback thread

From what I've seen in-round, it looks a lot easier to hit in certain circumstances, like with standing targets, or 2 targets moving at similar speeds. Once their speeds change, things get a lot more difficult to catch the two targets. One piece of feedback I've heard was that players were intereste...
by Arcanemusic
Mon Dec 28, 2020 11:45 pm
Forum: Coding
Topic: 2020 TGMC Coding Contest [$110/$100 Bounty]
Replies: 3
Views: 2696

Re: 2020 TGMC Coding Contest [$110/$100 Bounty]

So...
Who won?
by Arcanemusic
Wed Nov 18, 2020 7:16 pm
Forum: Coding Feedback
Topic: give us back our paychecks
Replies: 129
Views: 27535

Re: give us back our paychecks

I feel like there's a clear disconnect here, because many opinions in this thread are confusing multiple systems, misinformed about how things work mechanically, or what the intent and effect of some of these changes were, so I'll break this down: First off, Bounty Cubes: Bounty cubes are intended a...
by Arcanemusic
Mon Nov 09, 2020 6:26 pm
Forum: Resolved Appeals
Topic: [ArcaneMusic] Flyguy076 - Rule 11 Ban
Replies: 6
Views: 1974

Re: [ArcaneMusic] Flyguy076 - Rule 11 Ban

Hey there, thanks for appealing. As you've already come to the conclusion, yeah you pretty cleanly broke rule 11. I'm glad that you at least read the rules after the fact, but as it stands yeah, this is a pretty clean ban for something you willingly admit to have done. That said, it's a super light ...
by Arcanemusic
Thu Oct 15, 2020 3:04 pm
Forum: Coding
Topic: Hacktoberfest 2020
Replies: 19
Views: 6444

Re: Hacktoberfest 2020

God, what a gamer that developer is. https://twitter.com/Gadgetoid/status/1311594939684401157 How else can he play sonic the hedgehog with just one hand? His serpentine hands wrapped around his bodacious cock while staring at at speedhog on his personal genesis console. God, how can he text his moth...
by Arcanemusic
Thu Sep 17, 2020 5:41 am
Forum: Closed Policy Discussion
Topic: [LRP & MRP] Bring Back Antag Rep: Arcane Explains it all
Replies: 35
Views: 5950

Re: [LRP & MRP] Bring Back Antag Rep: Arcane Explains it all

a better system would be to make the ticket gain dependant on how much time you spent living in a round, instead of just a flat bonus every round at 10 minutes. It stops antag rolling, doesnt ignore round length and help against issues such as temporary death. This could be factored in somewhat, bu...
by Arcanemusic
Mon Sep 14, 2020 7:41 am
Forum: Closed Policy Discussion
Topic: [LRP & MRP] Bring Back Antag Rep: Arcane Explains it all
Replies: 35
Views: 5950

[LRP & MRP] Bring Back Antag Rep: Arcane Explains it all

So, it seems like nobody fucking knows how antag rep works. Before we all hop on our peanut posting podiums: Lets run down how it works in the code, right now. Antag rep is a system that enables players to gain arbitrary points ("rep") as a result of playing a round, and when consideratio...
by Arcanemusic
Sun Sep 13, 2020 5:20 am
Forum: Resolved Appeals
Topic: ArcaneMusic Adam Klein - Fair ban Unfair punishment
Replies: 12
Views: 3704

Re: ArcaneMusic Adam Klein - Fair ban Unfair punishment

I did follow escalation policy, as stated before, I made sure the other fellow was brought back to full health. That's much more than what most trespassers get. You have to put yourself in my shoes, It only takes one second of being out of stun to sleepypen/ flash someone. So putting the person in ...
by Arcanemusic
Sat Sep 12, 2020 5:36 pm
Forum: Resolved Appeals
Topic: ArcaneMusic Adam Klein - Fair ban Unfair punishment
Replies: 12
Views: 3704

Re: ArcaneMusic Adam Klein - Fair ban Unfair punishment

First off, thank you appealing. As a head of staff, you have a higher expectation of understanding both in-game mechanics as well as server behavior. There's a reason that the HOS is expected to not execute every assistant who breaks into the brig, or that the CE can't toss every loiterer into the S...
by Arcanemusic
Sat Sep 12, 2020 2:05 am
Forum: Ideas
Topic: Make High Security Area's have Plasteel Reinforced Doors
Replies: 15
Views: 2972

Re: Make High Security Area's have Plasteel Reinforced Doors

I feel like this is an issue already solved by randomized departmental wires.
by Arcanemusic
Mon Sep 07, 2020 3:25 am
Forum: Coding Feedback
Topic: Please stop habitually breaking game: list of some bugs that are still live
Replies: 70
Views: 18138

Re: Please stop habitually breaking game: list of some bugs that are still live

Also: Waterworks didn't break water, as that PR didn't change anything about reagent reactions themselves, just how showers interact with them.
by Arcanemusic
Fri Aug 21, 2020 3:52 am
Forum: Town Hall
Topic: Trialmin Review: Bigfatbananacyclops
Replies: 12
Views: 3533

Re: Trialmin Review: Bigfatbananacyclops

Great player, fun guy, a good lad.
by Arcanemusic
Fri Jul 03, 2020 4:05 am
Forum: Coding Feedback
Topic: Arconomy Final Form: Pre-PR Feedback Hole
Replies: 22
Views: 5945

Arconomy Final Form: Pre-PR Feedback Hole

I got around to it. Here's what is currently PR'd as a primer: DECENT POST-ROUND LOGGING. https://github.com/tgstation/tgstation/pull/51843 is currently open, but the gist of it is: Postround stats show off how much money the richest player has. Flex on your friends. Logging for economy will enable ...
by Arcanemusic
Wed Jul 01, 2020 8:33 am
Forum: Ideas
Topic: So the BEPIS needs a fresh coat of paint.
Replies: 2
Views: 1170

So the BEPIS needs a fresh coat of paint.

So, with all the talk about RnD having an significant rework in using experiments, I've been thinking about how to make the BEPIS fit in that framework. It's been something on my mind ever since the economy discussed being removed, and having played a few good days of shifts where I was actively try...
by Arcanemusic
Tue May 26, 2020 10:00 am
Forum: Coding
Topic: Optimumtact "Oranges", farewell as headcoder.
Replies: 24
Views: 9401

Re: Optimumtact "Oranges", farewell as headcoder.

Oranges, thank you for calling me a dumbass idiot when I needed to be. ...No, really, I sincerely mean that. I fucking suck ass as coding. Before doing much coding with /tg/, I had done so little coding overall that I was probably just above yandere dev levels of garbage in terms of my actual projec...
by Arcanemusic
Tue May 12, 2020 12:21 am
Forum: Coding
Topic: github purge 2: electric boogaloo
Replies: 5
Views: 2832

Re: github purge 2: electric boogaloo

Image
by Arcanemusic
Thu Apr 23, 2020 2:41 pm
Forum: Coding
Topic: Emag change PR
Replies: 123
Views: 32472

Re: Emag change PR

Of the emag PRs we have up currently, I feel like all of them are just treating symptoms, and not the cause of the issue itself. I sincerely don't get why every time this comes up I've been shouted down from the heavens for even considering this, but the problem doesn't just stop at "emags are ...
by Arcanemusic
Tue Apr 21, 2020 9:27 am
Forum: Coding Feedback
Topic: Turbotany Test Merge Feedback Thread
Replies: 64
Views: 16718

Re: Hydroponics Revamp Test Merge Feedback Thread

IN OTHER NEWS: Turbotany (This is the name we're going with for this because Arcane's Botany Experience sounds like a stoner rock album) version 1.2 is merged and will be live on servers shortly. Once you see the 400 MILE LONG CHANGELOG you'll know it's in. And this time I had about 2 weeks to brea...
by Arcanemusic
Sat Apr 18, 2020 2:06 pm
Forum: Coding Feedback
Topic: Turbotany Test Merge Feedback Thread
Replies: 64
Views: 16718

Re: Hydroponics Revamp Test Merge Feedback Thread

Oh yeah, that would be simple enough. You'd just want the reagent to adjust all major stats except for maybe endurance, but since "on_hydroponics_react" also pulls the tray, you could easily adjust the plant's drain rate, although handling how it would reset itself upon loss the chem may t...
by Arcanemusic
Thu Apr 16, 2020 8:37 pm
Forum: Coding Feedback
Topic: Turbotany Test Merge Feedback Thread
Replies: 64
Views: 16718

Re: Hydroponics Revamp Test Merge Feedback Thread

Back at it again now that the git is almost slightly working again. Here's the short list of changes I have on the next larger working patch of turbotany: TURBOTANY PATCH NOTES 1.2: (For those wondering, 1.1 was the day one dlc patch after it got merged) =============================================...
by Arcanemusic
Thu Apr 16, 2020 5:30 pm
Forum: Coding Feedback
Topic: Infinite Datum Materials, and their design space.
Replies: 12
Views: 2998

Infinite Datum Materials, and their design space.

So me and floyd have been arguing about this for about an hour and a half now on the discord so it's probably a good idea to move this to a thread because we keep bouncing around between topics so this way I can keep it targeted to one point specificially: There are several materials in the game as ...
by Arcanemusic
Sun Apr 12, 2020 3:43 am
Forum: Coding Feedback
Topic: Turbotany Test Merge Feedback Thread
Replies: 64
Views: 16718

Re: Hydroponics Revamp Test Merge Feedback Thread

Alrighty, so I still think something species mutations broke in the Gene Shears update. I did a few more rounds last night, this time I cultivated a cotton plant and harvested it at 67 instability, I made seeds and planted 6, I kept these between 65-75 for more than half an hour, I never got a sing...
by Arcanemusic
Sun Apr 12, 2020 2:53 am
Forum: Ideas
Topic: Make floor tiles customizable
Replies: 7
Views: 1774

Re: Make floor tiles customizable

I didn't do most of the floor decals on the decal painter due to turf_decals and their associated item/icon states being a massive fucking mess.
That said, I saw someone working on this and it looks sick so far.
by Arcanemusic
Sun Apr 12, 2020 2:46 am
Forum: Ideas
Topic: Anomaly End Game Content Ideas
Replies: 7
Views: 1884

Re: Anomaly End Game Content Ideas

Using a bluespace or vortex anomaly to make something equivalent to a 1 way teleporter would be interesting. Would be useful for setting up a teleporter network between 2 locations, like an aux base or for helping crewmembers to medbay could be useful. Set location with multitool, then lock it down ...
by Arcanemusic
Fri Apr 10, 2020 12:09 am
Forum: Coding Feedback
Topic: Turbotany Test Merge Feedback Thread
Replies: 64
Views: 16718

Re: Hydroponics Revamp Test Merge Feedback Thread

@Kassori Only issue I've had since your newest update is that I can't seem to mutate basic plants anymore, I kept 6 plants at 100 potency for most of a shift, not a single mutation into a new species Well there's your problem. Plants have a chance to mutate their species between 60-79 instability. A...
by Arcanemusic
Wed Apr 08, 2020 1:26 am
Forum: Coding Feedback
Topic: Turbotany Test Merge Feedback Thread
Replies: 64
Views: 16718

Re: Hydroponics Revamp Test Merge Feedback Thread

A few quick notes: First off, thanks everyone whose put up feedback here or made issue reports in the last couple days. I'm checking here every other day, and I'm hanging out in the discord fairly often to take feedback and things for consideration. I'm working on updating the Wiki as of last night,...
by Arcanemusic
Sat Apr 04, 2020 9:27 pm
Forum: Coding
Topic: What are you working on?
Replies: 19
Views: 6983

Re: What are you working on?

Ya know price tags? That's those things you can use on a wrapped up crate, and split up the profits cargo would make on the sale between yourself and the cargo budget. I'm making it so the tool you can use to do that is going to be a modular computer app. I mean ya know what I'm not chained to the b...
by Arcanemusic
Fri Apr 03, 2020 10:15 pm
Forum: Coding Feedback
Topic: Turbotany Test Merge Feedback Thread
Replies: 64
Views: 16718

Turbotany Test Merge Feedback Thread

Hey all! So, first off, yeah... rocky start! There are several things that are still very, VERY broken and I'm working as fast and as diligently as possible to get them working and shipped. So lets try to keep the death threats minimal, gang. I'm currently following all the issues on the tracker, bu...
by Arcanemusic
Tue Mar 31, 2020 11:09 pm
Forum: Coding Feedback
Topic: Material Export Change feedback
Replies: 0
Views: 859

Material Export Change feedback

Hey everyone. So with this pr here , a large, LARGE number of objects on station are now available to export. I expect this may lead to several things breaking, and potentially some things acting fuckier than usual. So, general feedback, concerns comments, etc would be appreciated here. Also, if you...
by Arcanemusic
Thu Mar 12, 2020 8:53 am
Forum: Coding Feedback
Topic: Note on economy
Replies: 80
Views: 19709

Re: Note on economy

This was in response to the question of "What direction would you take economy". It was asked as an open-ended question, and this is my thoughts: Economy is in a state where, due to the legacy code of economy being built upon the cargo export-datum system, If you wanted to sell something ...
by Arcanemusic
Wed Mar 11, 2020 10:05 pm
Forum: Coding Feedback
Topic: Note on economy
Replies: 80
Views: 19709

Re: Note on economy

Respectfully, this is a bad idea. I'm not underestimating that we can't remove economy, or that economy is perfect, but the only major changes with economy I've experienced has been changing how much each item costs individually, and as per your wishes limiting almost all income to either mining, ca...
by Arcanemusic
Sun Feb 16, 2020 6:24 am
Forum: Ideas
Topic: Wizard Event Ideas
Replies: 28
Views: 6329

Re: Wizard Event Ideas

Make money spawn all across the map, with random values between iron to diamond coins. An event similar to animal sentience, but the animal also gets a random spell, with different event announcement text to let the crew know. The wizard animal has no objectives. Santa arrives on the station, with ...
by Arcanemusic
Fri Feb 07, 2020 1:26 am
Forum: Coding
Topic: Code Bounty: Bounty Board
Replies: 5
Views: 2438

Re: Code Bounty: Bounty Board

I could probably get something like this working, although I'm not too sure about implementation. If you change your mind on offering a bounty, let me know.
by Arcanemusic
Fri Feb 07, 2020 1:23 am
Forum: Coding
Topic: What are you working on?
Replies: 19
Views: 6983

Re: What are you working on?

Well most of what I'm working on is trying to help money change hands more dynamically in the round without every exchange being literal bartering over a table. Food display cases: https://github.com/tgstation/tgstation/pull/48994 Price tags and shared export gains: https://github.com/tgstation/tgst...
by Arcanemusic
Wed Jan 29, 2020 6:39 pm
Forum: Coding
Topic: [Spoopy] Code/Sprite Bounty $15: Skeletal Goliath
Replies: 1
Views: 2067

Re: [Spoopy] Code/Sprite Bounty $15: Skeletal Goliath

Is this bounty still open? I can probably get you the code for sure. (I tried sprites and it was a complete trainwreck)
by Arcanemusic
Tue Jan 14, 2020 8:32 am
Forum: Spriting and Mapping
Topic: .
Replies: 8
Views: 3625

Re: Out of ideas?

I would make more decals in good conscience if, ya know

all the file paths in markings.dm weren't written in dyslexic order.

Count how many different file naming schemes and orders there are in that file.
Then check out the other one.
Dear lord.
by Arcanemusic
Sat Jan 04, 2020 8:24 am
Forum: Coding
Topic: Code bounty: Winterland mining area
Replies: 40
Views: 14463

Re: Code bounty: Winterland mining area

I was thinking about doing some mobsprites for ice themed regular wildlife, namely something nautical themed like a lobster/crab/shrimp abomination. I'll let ya know if I get anything that looks good enough to use.
Great work on this thus far!