Search found 99 matches
- Fri Oct 23, 2015 4:42 pm
- Forum: Coding Feedback
- Topic: Morph too good for a side antag
- Replies: 30
- Views: 6629
Re: Morph too good for a side antag
Xenos and swarmers are considered round-enders, aren't they? As in, admins don't really spawn them unless the round had become stale and it's considered fair game to have the station destroyed and most people die. Whereas revenants are a common round-event more like space carp. I always thought morp...
- Wed Oct 21, 2015 10:38 pm
- Forum: Coding Feedback
- Topic: Morph too good for a side antag
- Replies: 30
- Views: 6629
Re: Morph too good for a side antag
I'm a really good morph, they're not usually that good, but I just like... cucked everyone that round. Part of it was how much was going on - but even then, there are a lot of pretty advantageous powers. You can run perfect disguises that no one can really see through, ventcrawl while also having a...
- Wed Oct 21, 2015 10:15 pm
- Forum: Coding Feedback
- Topic: Morph too good for a side antag
- Replies: 30
- Views: 6629
Re: Morph too good for a side antag
Oh no, I knew it was a morph, I just didn't know they didn't process chemicals - are they just simple animals?Not-Dorsidarf wrote:It was hilarious you firing bandolier after bandolier of morphine syringes because you thought bluespace was a changeling instead of a morph, I must say
- Wed Oct 21, 2015 9:47 pm
- Forum: Coding Feedback
- Topic: Morph too good for a side antag
- Replies: 30
- Views: 6629
Re: Morph too good for a side antag
I was in that round, and a bit disappointed that hitting it with tons of morphine syringes didn't seem to do anything. Boy did that morph kill a lot of people, though - including an armblade ling in a one-on-one undisguised loud attack, which was a surprise. It out-antag'd most other antags by quite...
- Wed Oct 21, 2015 3:34 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Peoplearestrange
- Replies: 70
- Views: 29805
Re: Peoplearestrange - unannounced shuttle deathsquad
Peoplearestrange put a deathsquad on the emergency shuttle, and most people waiting at escape were killed in a surprise hail of pulse rifle fire when it arrived. This apparently because the captain denied a station inspection a few minutes before the shuttle landed and announced the crew were coming...
- Fri Oct 16, 2015 10:18 am
- Forum: Coding Feedback
- Topic: Should The AI Remain Off Or On Station?
- Replies: 13
- Views: 2763
Re: Should The AI Remain Off Or On Station?
While it certainly would be nicer for the AI not to get killed instantly by ops, and to be much more readily and easily repaired, I do think having the AI off-station is pretty cosy and makes for more interesting rounds in most other gamemodes. Could always try it for a bit sometime and see how it g...
- Thu Oct 15, 2015 5:02 pm
- Forum: Coding Feedback
- Topic: Holoparasites
- Replies: 136
- Views: 29117
Re: Holoparasites
Increase TC cost to 14 or 16?
Maybe also a clear link between the parasite and the traitor when it's active, perhaps have the traitor change hue to match the parasite?
I'm not sure if there's already dramatic big red text to say who it appears from or not, but that too if not.
Maybe also a clear link between the parasite and the traitor when it's active, perhaps have the traitor change hue to match the parasite?
I'm not sure if there's already dramatic big red text to say who it appears from or not, but that too if not.
- Sun Oct 04, 2015 5:27 pm
- Forum: Coding Feedback
- Topic: Changeling rounds are boring as hell
- Replies: 163
- Views: 31314
Re: Changeling rounds are boring as hell
I appreciate that lots of people have tried to make changeling a decent round to play, but I've never seen anyone succeed. Ling is cancer, and always has been to a greater or lesser extent, the lesser only when they were irrelevant and just led to extended rounds. Could someone perhaps just remove i...
- Sun Oct 04, 2015 9:18 am
- Forum: Spriting and Mapping
- Topic: Dreamstation [DREAMS DON'T DIE]
- Replies: 115
- Views: 41839
Re: Dreamstation v02 [NEEDS TESTING]
I'd forget about the medbay-science position changing good long time if I were you. Little changes are the way to go unless you have a huge bout of energy and/or free time. Also, while Allura did update MetaStation and get it working again, and I'm very grateful for that, ignore their map feedback. ...
- Sun Oct 04, 2015 1:33 am
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 89280
Re: MetaStation (v41H 04/10/2015) and Mapping Guide
Most Recent Version: v41H (04/10/2015) (Download Files) : [img]https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/15-10-04%2001-25%20MSv41H%20Full%20-%20800.png[/img] (Image of the station, click for full-size) MetaStation v41H Changelog: Added security auto rifles to the armory wit...
- Fri Oct 02, 2015 9:39 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 89280
Re: MetaStation (v41G 04/09) and Mapping Guide
Just a quick note to say I've got a fair list of issues to fix, keep meaning to make a small update. Map rotation seems to be working a treat so that's a bit more motivation too. I may have time tomorrow or the day after, so any feedback or issues mentioned before then are much appreciated. Should b...
- Tue Sep 29, 2015 3:49 pm
- Forum: Spriting and Mapping
- Topic: Dreamstation [DREAMS DON'T DIE]
- Replies: 115
- Views: 41839
Re: Dreamstation v02 [NEEDS TESTING]
Glorious.
The janitor needs a bucket in their office for transferring water and such.
More importantly we need lots more live testing of this, it's so neat and it feels like it came out of nowhere.
Keep up the good work!
The janitor needs a bucket in their office for transferring water and such.
More importantly we need lots more live testing of this, it's so neat and it feels like it came out of nowhere.
Keep up the good work!
- Sat Sep 19, 2015 8:29 pm
- Forum: Coding Feedback
- Topic: Fleshmend is too OP
- Replies: 80
- Views: 17431
Re: Fleshmend is too OP
I was under the impression that changeling has been pretty much universally reviled for years.
A few changes made it a bit less agonisingly shitty, but it still needs lots of work.
A few changes made it a bit less agonisingly shitty, but it still needs lots of work.
- Mon Sep 14, 2015 5:11 pm
- Forum: Spriting and Mapping
- Topic: Dreamstation [DREAMS DON'T DIE]
- Replies: 115
- Views: 41839
Re: Dreamstation v01 [NEEDS TESTING]
Only had a quick look in passing, but it looks like an excellent bit of work, particularly if it''s the first map you've ever made. Lots of the areas look very aesthetically nice, very polished, very neat. It's big, with long corridors, and I think that'll be the only significant difficulty people w...
- Fri Sep 11, 2015 3:49 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 922061
- Fri Sep 04, 2015 3:57 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 89280
Re: MetaStation (v41G 04/09) and Mapping Guide
A new version's in the repo and should be on Basil with the next server update: Metastation v41G (04/09/2015) (Download Files) : [img]https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/15-09-04%2016-34%20MSv41G%20Full%20-%20800.png[/img] (Image of the station, click for full-size) Me...
- Fri Aug 14, 2015 4:59 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 89280
Re: MetaStation (v41F 24/07) and Mapping Guide
Will look into which zlevel that is and get back to you.
Can you build one of those on the shuttle itself?
Can you build one of those on the shuttle itself?
- Wed Aug 12, 2015 1:44 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 89280
Re: MetaStation (v41F 24/07) and Mapping Guide
Space vines and blob spawns are something I'll try to fix with the next update, thanks for the heads-up. Having normal cell walls was done intentionally to allow shenanigans, but the lack of Sibyl play makes it hard to see whether this works well or is too much. The same with the public autolathe. M...
- Sun Jul 26, 2015 8:32 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 922061
- Sat Jul 25, 2015 12:17 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 89280
Re: MetaStation (v41F 24/07) and Mapping Guide
Anyone's welcome to, but probably a good idea to say so here so we can avoid any nightmarish mapping conflicts.
I can leave off editing things for a while if you like, I don't think there are any issues begging to be fixed right now.
I can leave off editing things for a while if you like, I don't think there are any issues begging to be fixed right now.
- Fri Jul 24, 2015 9:16 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 89280
Re: MetaStation (v41F 24/07) and Mapping Guide
Finished another small update - it's on GitHub now . MetaStation v41F (24/07/2015) (Download Files) : [img]https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/15-07-24%2021-30%20MSv41F%20Full%20-%20800.png[/img] (Image of the station, click for full-size) MetaStation v41F Changelog: *...
- Fri Jul 24, 2015 12:20 am
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 89280
Re: MetaStation (v41E 24/07) and Mapping Guide
So a small update (v41E) went out earlier. Changelog: *Added a fuel output pipe to atmospherics that connects directly to the incinerator turbine *Added a filtration set-up on one of the rows of canister ports in atmospherics *Added heater/freezers connected to the distro, mix tank output, and pure ...
- Wed Jul 22, 2015 3:02 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 89280
Re: MetaStation (v41D 17/07) and Mapping Guide
Next small update is coming along nicely. I've fixed the sprite issues with the corporate showroom and added a few posters and some shutters. I also added a fuel pipe that you can output to from either the mix loop via the container ports, or directly from the pure loop. It goes straight to the inci...
- Tue Jul 21, 2015 11:29 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 89280
Re: MetaStation (v41D 17/07) and Mapping Guide
I've got a nice list of things to improve, and all this feedback helps, so thanks.
Won't be able to get it all done in a hurry, of course, but I'll be posting updates here as I go.
Should be plenty of quick-fixes and low hanging fruit done shortly, though.
Won't be able to get it all done in a hurry, of course, but I'll be posting updates here as I go.
Should be plenty of quick-fixes and low hanging fruit done shortly, though.
- Sun Jul 19, 2015 11:46 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 922061
- Sun Jul 19, 2015 11:43 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 89280
Re: MetaStation (v41D 17/07) and Mapping Guide
Thanks - should be simple to fix. I've added it to my issues list on the wiki, should be sorted with the next update (probably on Tuesday).Boredone wrote:Not a big deal, but the Counterfeit Fabricator in maint has the output set to the wall North of it, so unless you remove the wall, you can't use it.
- Sat Jul 18, 2015 10:25 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 922061
Re: Screenshots General
I was the only person in engineering as atmos tech so I upgraded the turbine to provide enough power to power the whole station. Eventually atmos bugged out and broke this and then released almost infinite amounts of CO2 when I tried to fix it. I was watching this for some time after you said you w...
- Fri Jul 17, 2015 5:15 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 89280
Re: MetaStation (v41D 17/07) and Mapping Guide
Ok, so I got round to submitting a rebuilt version of the update that runs on current code here . Most Recent Version: v41D (17/07/2015) (Download Files) : [img]https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/15-07-18%2017-07%20MSv41D%20Full%20-%20800.png[/img] (Image of the stati...
- Sun Jun 28, 2015 7:55 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 89280
Re: MetaStation (v41A.II 12/04) and Mapping Guide
Well I've got a new version ready, but just waiting on some other pulls before incorporating their changes and putting a request up. Thoughts / issues / suggestions welcome. MetaStation v41C (28/06/2015) (Download Files) : Changelog: *Updated Centcom to current version, with added gun/device 'museum...
- Fri Jun 05, 2015 8:56 am
- Forum: Coding Feedback
- Topic: Asteroid Station Trial
- Replies: 40
- Views: 9394
Re: Asteroid Station Trial
Perhaps give it a trial run on Basil first to weed out the most serious issues, then another on Sibyl?
Only ever got to try this once, would like to give it a go sometime.
Only ever got to try this once, would like to give it a go sometime.
- Sat Apr 18, 2015 2:07 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 922061
Re: Screenshots General
Basil mining blob(s) - click to enlarge. I only connected briefly, saw this, then went - does anyone know what happened next?
[img]https://dl.dropboxusercontent.com/u/858120/Static/SS13/Other/15-04-17%20Mining%20Blobs%20-%20800.png[/img]
[img]https://dl.dropboxusercontent.com/u/858120/Static/SS13/Other/15-04-17%20Mining%20Blobs%20-%20800.png[/img]
- Wed Apr 15, 2015 1:06 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 89280
Re: MetaStation (v41A.II 12/04) and Mapping Guide
Thanks very much for the detailed feedback - will get back to you folks about it soon.
Sounds like a good amount of suggestions to work with, much appreciated.
Sounds like a good amount of suggestions to work with, much appreciated.
- Tue Apr 07, 2015 8:24 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 89280
Re: MetaStation (v41A.II 12/04) and Mapping Guide
Just made a pull request for a minor update to fix an APC issue and a few others - v41A.II. MetaStation v41A.II: Added extra hammer and gavel to the courtroom locker Added a fluff book to the vault safe Added three power control boards to the derelict Fixed disconnected APC in secure lab / xenobiolo...
- Tue Apr 07, 2015 1:41 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 89280
Re: MetaStation (v40D 23/02) and Mapping Guide
"Removed non-functional gun charger from the shuttle bridge" Could you set it so it doesn't use power instead? (Similarly, the NanoMeds in shuttle medbay don't work because there's no power.) Also, is that two foxes in the Captain's Office? http://prntscr.com/6qpht1 Minor suggestion - can...
- Tue Apr 07, 2015 1:34 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 89280
Re: MetaStation (v40D 23/02) and Mapping Guide
Whats with the public Autolathe? Isnt that supposed to be an aspect of Cargos job? It was requested a while back and I meant to see how it would change dynamics if I added it. It may be that it's too easy for shady sorts to obtain shady things, or reduces human interaction around cargo, but it migh...
- Tue Apr 07, 2015 12:41 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 89280
Re: MetaStation (v41A 07/04) and Mapping Guide
Alright, finally finished the next small update. Will update the wiki, first post, and submit to GitHub later today. MetaStation v41A (07/04/2015): [img]https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/15-04-07%2013-31%20MSv41A%20800.png[/img] (Full-size map of the station, click f...
- Tue Mar 10, 2015 10:56 am
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 89280
Mapping Guide
Meta's Guide to Enthusiast Mapping Written for those with any or no idea of how to use the map-maker. Wiki entry coming soon™. [/i] I have no idea how experienced anyone reading this is, so I'll start from the top and try to assume little. First, you need to get yourself a copy of all the files for...
- Tue Mar 10, 2015 10:55 am
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 89280
MetaStation Thread (v41J 11/05/2015)
For The Most Up-To-Date Info, Check the SS13 Wiki . MetaStation is a largely complete additional map available in the /tg/ code as an alternative to the default one. MetaStation was previously run on Badger, the second official /tg/ server, Basil, under NTStation code on Artyom, and on /vg/ using t...
- Tue Feb 10, 2015 10:58 pm
- Forum: Spriting and Mapping
- Topic: MetaStation (Old Thread, Please Lock)
- Replies: 69
- Views: 23144
Re: MetaStation (v40B 07/02/15) and Mapping Help
Added the lockers and the cook's apron to the next update.
Will put a pull request up tomorrow sometime.
Will put a pull request up tomorrow sometime.
- Sun Feb 08, 2015 1:25 pm
- Forum: Spriting and Mapping
- Topic: MetaStation (Old Thread, Please Lock)
- Replies: 69
- Views: 23144
Re: MetaStation (v40B 07/02/15) and Mapping Help
Edit: SoS just updated servers, but said metastation didn't compile, but will change map to meta when it's fixed. The issue should be fixed now, so hopefully things'll be fine next time he tries. As for spawning machines at random locations, I wouldn't know how to do that - all I can do is have mul...
- Sat Feb 07, 2015 7:25 pm
- Forum: Spriting and Mapping
- Topic: MetaStation (Old Thread, Please Lock)
- Replies: 69
- Views: 23144
Re: MetaStation (v40B 07/02/15) and Mapping Help
MetaStation v40B (07/02/2015) (Download .zip) : [img]https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/15-02-07%2018-10%20MetaStation.v40B%20Full%20-%20800.png[/img] (Map of the station, click for the full-size image) MetaStation v40B Changelog: Fixed brig desk door controls not wo...
- Wed Feb 04, 2015 4:11 pm
- Forum: Spriting and Mapping
- Topic: MetaStation (Old Thread, Please Lock)
- Replies: 69
- Views: 23144
Re: MetaStation (v39L 24/04/14) and Mapping Help
Made a pull-request, but I'm a bit rusty with TortoiseGit and might have screwed something up: https://github.com/tgstation/-tg-station/pull/7549 And regarding maint, I'll see what I can do. I did intend to expand the area over the construction zone north of the shuttle - perhaps I can take a look a...
- Wed Feb 04, 2015 3:21 pm
- Forum: Spriting and Mapping
- Topic: MetaStation (Old Thread, Please Lock)
- Replies: 69
- Views: 23144
Re: MetaStation (v39L 24/04/14) and Mapping Help
Well here's a quick preview of the next version (v40A): [img]https://dl.dropboxusercontent.com/u/858120/Static/SS13/MetaStation/15-02-04%2015-18%20MSv40A%20800.png[/img] Hopefully I can get the wiki and such updated tonight, and get the map back in the repo for testing if and when people are happy t...
- Wed Feb 04, 2015 11:10 am
- Forum: Spriting and Mapping
- Topic: MetaStation (Old Thread, Please Lock)
- Replies: 69
- Views: 23144
Re: MetaStation (v39L 24/04/14) and Mapping Help
Always more stuff to discover on here, neat to hear. A question for Allura - is there anything that has yet to be updated on this map which will need looking at? I'm not terribly familiar with what has changed since I was last around, but it looks very up-to-date. Again, thanks so much for working o...
- Wed Feb 04, 2015 11:04 am
- Forum: Spriting and Mapping
- Topic: MetaStation (Old Thread, Please Lock)
- Replies: 69
- Views: 23144
Re: MetaStation (v39L 24/04/14) and Mapping Help
That sounds like a great idea. I could perhaps just connect the two rooms with a purpose-built system allowing you to easily do that all the time - worth it, do you reckon?
How long have conveyors been build-able?
How long have conveyors been build-able?
- Wed Feb 04, 2015 10:51 am
- Forum: Spriting and Mapping
- Topic: MetaStation (Old Thread, Please Lock)
- Replies: 69
- Views: 23144
Re: MetaStation (v39L 24/04/14) and Mapping Help
Thanks for keeping the map updated Allura - just downloaded the copy you linked earlier. Going over it now to see what changes there are, see what I have in my old plans, perhaps add some things to it. Will post on here as I go, but I'll try and ensure everything is working as it should, then update...
- Mon Jun 02, 2014 10:49 am
- Forum: Spriting and Mapping
- Topic: MetaStation (Old Thread, Please Lock)
- Replies: 69
- Views: 23144
Re: MetaStation (v39L 24/04/14) and Mapping Help
Ok, I finally got round to updating the images in this. Thanks for posting it.
Will make a go of updating the actual map itself on both codebases sometime later this week, hopefully.
Will make a go of updating the actual map itself on both codebases sometime later this week, hopefully.
- Mon May 12, 2014 5:30 pm
- Forum: Spriting and Mapping
- Topic: MetaStation (Old Thread, Please Lock)
- Replies: 69
- Views: 23144
Re: MetaStation (v39L 24/04/14) and Mapping Help
Meta's Guide to Enthusiast Mapping Written for those with any or no idea of how to use the map-maker. Wiki entry coming soon. [/i] I have no idea how experienced anyone reading this is, so I'll start from the top and try to assume little. First, you need to get yourself a copy of all the files for ...
- Mon May 12, 2014 5:30 pm
- Forum: Spriting and Mapping
- Topic: MetaStation (Old Thread, Please Lock)
- Replies: 69
- Views: 23144
MetaStation (Old Thread, Please Lock)
Note: I decided to make a new thread here , please go there instead. [/b] For The Most Up-To-Date Info, Check the SS13 Wiki , or GitWiki MetaStation is a largely complete additional map available in the /tg/ code as an alternative to the default one. MetaStation was previously run on Badger, the se...