Search found 348 matches

by kosmos
Thu Sep 25, 2014 10:45 am
Forum: General Chat
Topic: Why do you play in this community?
Replies: 67
Views: 20315

Re: Why do you play in this community?

This place is like the golden mean of SS13. The balance between Bay-style vs. NoX-style, or "don't do this, don't do that" vs. "do whatever the fuck you want" is just right. For example, "you have to do your job" vs. "you don't have to do your job at all". Or ...
by kosmos
Thu Sep 25, 2014 10:32 am
Forum: Coding Feedback
Topic: remove tableclimbing
Replies: 90
Views: 22090

Re: remove tableclimbing

If it's still that much of an issue, someone suggested earlier that disarming someone climbing on a table pushes them off. Honestly, easy fix, guys. Yes! Please make tableclimbing slow, getting on top of the table could be quite fast but over to the other side should be at least slow enough for a C...
by kosmos
Wed Sep 24, 2014 6:15 am
Forum: Ideas
Topic: Bring back 'Summon Creature' w. changes.
Replies: 4
Views: 1878

Re: Bring back 'Summon Creature' w. changes.

Scott wrote:I don't know why there isn't a summon skeletons spell yet.
Summon skeleton of a killed enemy a.k.a. Necromancy spell!
by kosmos
Tue Sep 23, 2014 8:42 am
Forum: Coding Feedback
Topic: remove tableclimbing
Replies: 90
Views: 22090

Re: remove tableclimbing

It's cool that the game gets new features, but this feature is just plain unnecessary for anything other than graytiding.
by kosmos
Mon Sep 22, 2014 6:56 am
Forum: Site, Forums, And Wiki
Topic: Official SS13 wiki thread (to-do, bitching, etc)
Replies: 88
Views: 40488

Re: The semi-official wiki thread (to-do, bitching, etc)

Research guide's table needs info about the new drone parts (in the exosuit fabricator?). False alarm that's already there! Awesome. SMESes were moved to the ex-Secure Construction Area (which was ex-Gravity Generator Room for a while), that place's name, engineering picture and other info on the e...
by kosmos
Sun Sep 21, 2014 5:57 am
Forum: Coding Feedback
Topic: Drones: Feedback edition
Replies: 124
Views: 27143

Re: Drones: Feedback edition

I got stuck as a drone when there was no gravity on the station, in cargo next to a crate in the middle of the room. I believe it's also possible to get stuck next to lockers, too. Drones can't throw anything to help themselves out of this situation.
by kosmos
Fri Sep 19, 2014 8:40 pm
Forum: Coding Feedback
Topic: Heads of Staff and Security: They're a fucking joke
Replies: 178
Views: 39307

Re: Heads of Staff and Security: They're a fucking joke

If you're unrobust why are you playing a head role? That feels like a weird question, robustness shouldn't be a requirement for being a boss. As I said, I like to help the station out where it's lacking the most and I also like to manage, organize and take responsibility and wish to learn how to be...
by kosmos
Fri Sep 19, 2014 7:14 pm
Forum: Coding Feedback
Topic: Heads of Staff and Security: They're a fucking joke
Replies: 178
Views: 39307

Re: Heads of Staff and Security: They're a fucking joke

You could also PM your angry off topic rants. It was on topic the moment someone tried using it to justify some abortion of an idea. That was probably my post. I'm sorry if it made you upset, that wasn't my intention. I'll be honest and rephrase my statement: It would be nice if the game was balanc...
by kosmos
Fri Sep 19, 2014 6:40 am
Forum: Ideas
Topic: [POLL]Rudimentary plumbing system (plus a potential new job)
Replies: 61
Views: 17074

Re: [POLL]Rudimentary plumbing system (plus a potential new

I wrote some water code. have fun. That is beyond awesome. If added different stages of deepness, there's a possibility to drown someone! And in no-gravity it could form water-spheres. This would add a whole new layer of chaos to the station, plus another department to micromanage. Speaking of whic...
by kosmos
Wed Sep 17, 2014 10:36 am
Forum: Coding Feedback
Topic: Heads of Staff and Security: They're a fucking joke
Replies: 178
Views: 39307

Re: Heads of Staff and Security: They're a fucking joke

Holy shit, I just posted a big ramble about how you shouldn't care about people who fuck off. Go read it. The thread is named "Heads of Staff and Security: They're a fucking joke". We're trying to solve a problem about underlings not obeying authority (a.k.a. fucking off), and your soluti...
by kosmos
Wed Sep 17, 2014 6:06 am
Forum: Coding Feedback
Topic: Heads of Staff and Security: They're a fucking joke
Replies: 178
Views: 39307

Re: Heads of Staff and Security: They're a fucking joke

What I meant by that is that we don't know what policy on demotions is. At least I don't. ahelp -> "Urist McAsshole is being a dick, he did X, Y and didn't do Z even though I asked him to. Can I take his ID?" You're still talking like "taking an ID" is just as simple as that. A ...
by kosmos
Tue Sep 16, 2014 2:28 pm
Forum: Off Topic
Topic: AY AY AY
Replies: 2
Views: 748

Re: AY AY AY

Ricotez wrote:Why thank yo-

Oh.

You're not talking about my birthday.
Spoiler:
Image
hap bday
by kosmos
Tue Sep 16, 2014 12:40 pm
Forum: Coding Feedback
Topic: Heads of Staff and Security: They're a fucking joke
Replies: 178
Views: 39307

Re: Heads of Staff and Security: They're a fucking joke

Good luck being the CE and trying to "just take the ID" (or hit him with the melee-demotion-weapon too) of an engineer who just took off into maintenance at the start of the round. This is why remote system would be far better. True, it would alter the balance a lot, but we can't counter t...
by kosmos
Mon Sep 15, 2014 1:20 pm
Forum: Coding Feedback
Topic: Heads of Staff and Security: They're a fucking joke
Replies: 178
Views: 39307

Re: Heads of Staff and Security: They're a fucking joke

Right now a heads needs to take the ID from a player to change its access. This is an annoying thing to do, so heads and do it when a player is actually doing something bad. >implying I bother changing their access Nope. If you fuck up and earn a demotion from my department you get to sit out in th...
by kosmos
Mon Sep 15, 2014 8:44 am
Forum: Ideas
Topic: [POLL]Rudimentary plumbing system (plus a potential new job)
Replies: 61
Views: 17074

Re: Rudimentary plumbing system (plus a potential new job)

Plumbing Station 13! Antag plumber secretly switches the water with welding fuel (or liquid plasma) and starts a fire, sprinklers become deathlers!
by kosmos
Mon Sep 15, 2014 6:38 am
Forum: Off Topic
Topic: "Tell me" - elaborate language discussion
Replies: 28
Views: 6814

Re: Tell me

I am not talking about synonims, but... instances. For example, in english there is word Pole, describing member of my nation (not fucking pollack) One word. In polish it is: polak polaka polakowi polaka polakiem polaku And female: polka polki polce polkę polką polko 12 words. In Finnish language t...
by kosmos
Wed Sep 10, 2014 9:39 am
Forum: Ideas
Topic: Sprinkler system
Replies: 12
Views: 2891

Re: Sprinkler system

Add plumbing system to toilets, sinks, showers + sprinklers. New job: Plumbing Technician!
by kosmos
Mon Sep 08, 2014 6:29 am
Forum: Coding Feedback
Topic: [POLL] Has Mining update been successful?
Replies: 120
Views: 35960

Re: [POLL] Has Mining update been successful?

You can mine all the shit for a couple of thousand points without ever going to western part of the asteroid in 15 minutes. I'm tired of telling people that. If it's a chill job, why do you care about drop rates anyway? I thought you wanted to chill. You should write a guide how to do that, cos I'v...
by kosmos
Mon Sep 08, 2014 6:10 am
Forum: Coding Feedback
Topic: [POLL]Should large Syndicate bombs be restricted to nukeops?
Replies: 150
Views: 37141

Re: Should large Syndicate bombs be restricted to nuke ops?

Syndicate bombs are usually not even used in the pursuit of success. There are an assortment of other tools that do that better. My issue is when they are used to end the round early. What if we encouraged players to fix the destruction rather than baby the actual job role play? Recall that shuttle...
by kosmos
Mon Sep 08, 2014 5:24 am
Forum: Site, Forums, And Wiki
Topic: Site ideas
Replies: 388
Views: 213583

Re: Site ideas

Polls on the forum are (read: should be) required when making big changes to the game, so: Could it be possible to make polls more visible? Maybe a special icon for a thread containing a poll? Or even a special setting that could notify me with an email about every poll being started on the forums?...
by kosmos
Thu Sep 04, 2014 7:29 am
Forum: Video Games
Topic: Elite: Dangerous
Replies: 341
Views: 88704

Re: Elite: Dangerous

Price complaints aside >everyone continues bitching PRICE COMPLAINTS ASIDE AGAIN I bought the beta and, to be frank, it's quite boring now. This sums it up nicely: http://i.imgur.com/Up2cmsK.png Has a very nice feel to it, the basic things feel very "finalized" and not as rough as I'd exp...
by kosmos
Thu Sep 04, 2014 4:47 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 962967

Re: Minor Suggestions

How would you suggest you apply a slur to speech though? Can you give an example? Might not be that easy to code. Is it possible to scramble the letters in the middle of a word? Like in the Cambridge Effect . That could make awesome pseudo-drunk-typing. A simpler solution (but a much more fun to lo...
by kosmos
Wed Sep 03, 2014 4:01 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 962967

Re: Minor Suggestions

Reimoo wrote:Drunken speech should be slurred, not stuttered. Like, honestly.
I almost thought half a year ago that the drunkenness overhaul would come...
by kosmos
Tue Sep 02, 2014 3:27 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 962967

Re: Minor Suggestions

I heard that now that saycode was updated, it would be possible to add robotic speech bubbles to the medibots, securitrons and such whenever they speak. Oh and more things for the medibots to say, too, right now they have like 3 different lines.
by kosmos
Mon Sep 01, 2014 12:19 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 962967

Re: Minor Suggestions

There should be a small notice message to players when the gravity goes off/on, "Your feet slowly float off the floor...", like every other obvious thing the player character does (washes hands, slips, strips someone etc.). The floating does its just nicely but it just feels a little incon...
by kosmos
Mon Sep 01, 2014 11:17 am
Forum: Closed Policy Discussion
Topic: Tackling the security problem: policy edition
Replies: 59
Views: 14273

Re: Tackling the security problem: policy edition

Some kind of special device or locker that will fully strip inmates and replace them with an orange jumpsuit and automatically store the contents in the brig locker would speed up the arresting process so the time spent is actual BRIG TIME. Fund he! It's hard to invent new buff tools to security wh...
by kosmos
Mon Sep 01, 2014 7:57 am
Forum: Site, Forums, And Wiki
Topic: Official SS13 wiki thread (to-do, bitching, etc)
Replies: 88
Views: 40488

Re: The semi-official wiki thread (to-do, bitching, etc)

Silavite wrote:Would someone be kind enough to add a coordinate map to the wiki? It would help a lot when looking for things with a GPS or messing around with telescience.
Added. Post here if they're not up to date.
by kosmos
Fri Aug 29, 2014 7:21 am
Forum: Ideas
Topic: Crew/Personal Objectives
Replies: 32
Views: 8476

Re: Crew/Personal Objectives

Remove greentext (from antag objectives) altogether and add in crew objectives, I think we'd have a fantastic setup for more interesting rounds with less murderboning. Or instead of removing antag objectives make antag objectives very vague while trying to create interesting scenarios, like "h...
by kosmos
Thu Aug 28, 2014 12:32 pm
Forum: Ideas
Topic: Crew/Personal Objectives
Replies: 32
Views: 8476

Re: Crew/Personal Objectives

Remove greentext (from antag objectives) altogether and add in crew objectives, I think we'd have a fantastic setup for more interesting rounds with less murderboning. Or instead of removing antag objectives make antag objectives very vague while trying to create interesting scenarios, like "ho...
by kosmos
Sun Aug 24, 2014 7:10 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 962967

Re: Minor Suggestions

you can't fucking tell which things are animated and which aren't. Animated things move and attack. Others don't. It's pretty simple. Running away from them (so it'll be almost impossible for others to help you because you're fucking running in circles and so is the chair attacking you, and hitting...
by kosmos
Sun Aug 24, 2014 4:44 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 962967

Re: Minor Suggestions

Staff of Animation is largely so good because you can't fucking tell which things are animated and which aren't, you just have to bash at that stool until you hopefully see the glimpse of the "stool stops moving" -message during the shitfest going on at the chat window. Yes, I just got kil...
by kosmos
Sun Aug 24, 2014 2:16 pm
Forum: Ideas
Topic: Advanced security camaras for Ai
Replies: 7
Views: 1486

Re: Advanced security camaras for Ai

Feels silly that the AI can't see emotes and other actions through the cameras. Wondering if it was decided to be this way because of game balance or because of saycode and such?
by kosmos
Thu Aug 21, 2014 8:45 am
Forum: Ideas
Topic: Crew/Personal Objectives
Replies: 32
Views: 8476

Re: Crew/Personal Objectives

Crew objectives would enhance the feel of station being one, instead of encouraging people to be lone wolves (hello assistants), it would give the people a reason to come together to make a big thing possible which would be impossible to do alone. Like collecting loads of minerals or researching al...
by kosmos
Thu Aug 21, 2014 7:51 am
Forum: Ideas
Topic: Crew/Personal Objectives
Replies: 32
Views: 8476

Re: Crew/Personal Objectives

Okay since some people mostly object to the Personal Objectives, that's okay, it was just one suggestion. Have you guys looked at the Crew objectives at all? It was kinda the main point here, thus being the first thing I wrote here. Crew objectives would enhance the feel of station being one, instea...
by kosmos
Wed Aug 20, 2014 8:39 pm
Forum: Ideas
Topic: Crew/Personal Objectives
Replies: 32
Views: 8476

Crew/Personal Objectives

Okay we have the Money Talk -thread which is very closely related, but I don't wanna derail that thread. This is about a completely different (and a much more simple) approach at the same issues. There would be no disadvantage from NOT doing these things, they're only a small carrot for players to d...
by kosmos
Wed Aug 20, 2014 8:18 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 962967

Re: Minor Suggestions

Really, I wish explosions propelled items into lethal speeds. Shards, screwdrivers, syringes, pens and other small sharp objects should be thrown by the explosion if it's not in the gib radius. I like my explosions, but I wish a class of explosive could forcus more on fragmentation rather than hull...
by kosmos
Wed Aug 20, 2014 10:21 am
Forum: Ideas
Topic: Thunderdome for ghosts
Replies: 45
Views: 10789

Re: Thunderdome for ghosts

This could encourage people to suicide at round-start or ghost immediately after other things aren't working out as they planned. Why would anyone wait in perma for anyone to rescue you if you can just ghost and have your fun? If you want ghost fun, make it so it's fun for everyone on the station as...
by kosmos
Sat Aug 16, 2014 5:54 am
Forum: Coding Feedback
Topic: Crashes & freezes
Replies: 11
Views: 3973

Re: Crashes & freezes

Good to hear that other people aren't getting this shit so constantly, I'll try to update drivers and everything and report if something clearly fixes stuff. Just checked and my IE 11 has automatic updates on. Got Windows 7.
by kosmos
Fri Aug 15, 2014 6:14 pm
Forum: Coding Feedback
Topic: Crashes & freezes
Replies: 11
Views: 3973

Crashes & freezes

Am I the only one who's BYOND acts like a piece of shit at least once every round? Most often in the end of the round it just freezes, or while in the escape shuttle. ...Or on every fucking occasion when I'm the security officer and SHIT STARTS HAPPENING when it fucking chooses to freeze for 1 minut...
by kosmos
Thu Aug 14, 2014 8:55 am
Forum: Off Topic
Topic: Best Science Fiction Movie?
Replies: 34
Views: 8348

Re: Best Science Fiction Movie?

2001: A Space Odyssey.
Spoiler:
the AI is malf
by kosmos
Thu Aug 14, 2014 6:35 am
Forum: Ideas
Topic: Quality of life changes to Security
Replies: 23
Views: 5308

Re: Quality of life changes to Security

* Secborgs starting with access to sec radio channel would encourage communication. Secborgs are not even obliged to follow space law, and frankly they shouldn't. AI should take care of that with NTSL anyway. This essentially boils down to the chronic issue of new players being drawn to robotics mo...
by kosmos
Thu Aug 14, 2014 4:03 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 962967

Re: Minor Suggestions

The Detective's Forensic Scanner could maybe look a little cooler. WIth all the updates to gun sprites, it still shares the same sprite with Cargo's Destination Tagger (they both look like they're from beyond r4407). I dunno if I should post this to a spriting thread instead. Oh and DNA Injectors fe...
by kosmos
Tue Aug 12, 2014 8:50 am
Forum: Ideas
Topic: Quality of life changes to Security
Replies: 23
Views: 5308

Re: Quality of life changes to Security

That's a problem with shitty players, not security itself. Give sec free rein to do whatever they want to greytiders so they don't have to worry about getting banned. No. This would lead to shitcurity, which in turn would lead to graytide against it. The biggest problem I see with Security is that ...
by kosmos
Tue Aug 12, 2014 7:29 am
Forum: Ideas
Topic: [POLL]Should the Assistant role have reduced Antag status?
Replies: 291
Views: 72013

Re: [POLL]Should the Assistant role have reduced Antag statu

The halls would always be quiet and this would ruin a lot of what little RP we have left. No bar brawls, no maint forts, no odd little projects, and less for security to do for the first twenty minutes. Assistants create far more enjoyment than they detract and should remain as they are: The lowest...
by kosmos
Mon Aug 11, 2014 7:25 am
Forum: Ideas
Topic: Quality of life changes to Security
Replies: 23
Views: 5308

Re: Quality of life changes to Security

Buffing flashes and peppersprays + tear gas addition would be nice but very hard to balance, cos you're not only buffing security personnel, but everyone who manages to steal and use those items. I've said this before, I'll be lazy and just copypaste this here: The biggest problem I see with Securit...
by kosmos
Mon Aug 11, 2014 5:58 am
Forum: Site, Forums, And Wiki
Topic: Official SS13 wiki thread (to-do, bitching, etc)
Replies: 88
Views: 40488

Re: The semi-official wiki thread (to-do, bitching, etc)

I don't know if this has been noted or not, but the selective mute script on the NTSL page doesn't work. Gun Hog reported he just tested it. It is working properly. Make sure you set your name so that you have mute and unmute access. Also keep in mind that the script only mutes people using the sam...
by kosmos
Thu Aug 07, 2014 10:43 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 962967

Re: Minor Suggestions

Station bounced radios would be a lot cooler if they had the walkie-talkie tshhk-sound effect played to anyone near it whenever they're used. Or have a "Tshhk!" typed out. And... Getting shocked by electrified doors or grilles should make you go all looney tunes, as in getting stuck and co...
by kosmos
Wed Aug 06, 2014 4:52 am
Forum: Ideas
Topic: [POLL]Should the Assistant role have reduced Antag status?
Replies: 291
Views: 72013

Re: [POLL]Should the Assistant role have reduced Antag statu

Why not just You are the Assistant. As the Assistant you answer directly to absolutely everyone. Special circumstances may change this. Enforce things that already exist? The wiki says pretty much the opposite of that. Because the wiki is an opinionated source on how things currently are. The in-ga...
by kosmos
Tue Aug 05, 2014 9:12 am
Forum: Ideas
Topic: [POLL]Should the Assistant role have reduced Antag status?
Replies: 291
Views: 72013

Re: [POLL]Should the Assistant role have reduced Antag statu

The main problem, how I see it, is not the greytide. It's that just yesterday I saw 7 assistants joining at round start and 0 engineers. It should be vice versa and situations like these cause problems and are not fun for anyone when the power starts failing with 0 engineers or someone is mugging so...
by kosmos
Tue Aug 05, 2014 8:51 am
Forum: Off Topic
Topic: Do you sit, or stand?
Replies: 35
Views: 9704

Re: Do you sit, or stand?

wipe your buttocks? What. BUTTOCKS? Not wiping your asshole? Is this some sex thing? I voted sitting because that's the only case when I wipe anything near my asshole. ...do americans only wipe their buttocks instead of their asshole after taking a shit? Jesus christ people, learn to use a bidet sp...