Search found 348 matches
- Thu Sep 25, 2014 10:45 am
- Forum: General Chat
- Topic: Why do you play in this community?
- Replies: 67
- Views: 20315
Re: Why do you play in this community?
This place is like the golden mean of SS13. The balance between Bay-style vs. NoX-style, or "don't do this, don't do that" vs. "do whatever the fuck you want" is just right. For example, "you have to do your job" vs. "you don't have to do your job at all". Or ...
- Thu Sep 25, 2014 10:32 am
- Forum: Coding Feedback
- Topic: remove tableclimbing
- Replies: 90
- Views: 22090
Re: remove tableclimbing
If it's still that much of an issue, someone suggested earlier that disarming someone climbing on a table pushes them off. Honestly, easy fix, guys. Yes! Please make tableclimbing slow, getting on top of the table could be quite fast but over to the other side should be at least slow enough for a C...
- Wed Sep 24, 2014 6:15 am
- Forum: Ideas
- Topic: Bring back 'Summon Creature' w. changes.
- Replies: 4
- Views: 1878
Re: Bring back 'Summon Creature' w. changes.
Summon skeleton of a killed enemy a.k.a. Necromancy spell!Scott wrote:I don't know why there isn't a summon skeletons spell yet.
- Tue Sep 23, 2014 8:42 am
- Forum: Coding Feedback
- Topic: remove tableclimbing
- Replies: 90
- Views: 22090
Re: remove tableclimbing
It's cool that the game gets new features, but this feature is just plain unnecessary for anything other than graytiding.
- Mon Sep 22, 2014 6:56 am
- Forum: Site, Forums, And Wiki
- Topic: Official SS13 wiki thread (to-do, bitching, etc)
- Replies: 88
- Views: 40488
Re: The semi-official wiki thread (to-do, bitching, etc)
Research guide's table needs info about the new drone parts (in the exosuit fabricator?). False alarm that's already there! Awesome. SMESes were moved to the ex-Secure Construction Area (which was ex-Gravity Generator Room for a while), that place's name, engineering picture and other info on the e...
- Sun Sep 21, 2014 5:57 am
- Forum: Coding Feedback
- Topic: Drones: Feedback edition
- Replies: 124
- Views: 27143
Re: Drones: Feedback edition
I got stuck as a drone when there was no gravity on the station, in cargo next to a crate in the middle of the room. I believe it's also possible to get stuck next to lockers, too. Drones can't throw anything to help themselves out of this situation.
- Fri Sep 19, 2014 8:40 pm
- Forum: Coding Feedback
- Topic: Heads of Staff and Security: They're a fucking joke
- Replies: 178
- Views: 39307
Re: Heads of Staff and Security: They're a fucking joke
If you're unrobust why are you playing a head role? That feels like a weird question, robustness shouldn't be a requirement for being a boss. As I said, I like to help the station out where it's lacking the most and I also like to manage, organize and take responsibility and wish to learn how to be...
- Fri Sep 19, 2014 7:14 pm
- Forum: Coding Feedback
- Topic: Heads of Staff and Security: They're a fucking joke
- Replies: 178
- Views: 39307
Re: Heads of Staff and Security: They're a fucking joke
You could also PM your angry off topic rants. It was on topic the moment someone tried using it to justify some abortion of an idea. That was probably my post. I'm sorry if it made you upset, that wasn't my intention. I'll be honest and rephrase my statement: It would be nice if the game was balanc...
- Fri Sep 19, 2014 6:40 am
- Forum: Ideas
- Topic: [POLL]Rudimentary plumbing system (plus a potential new job)
- Replies: 61
- Views: 17074
Re: [POLL]Rudimentary plumbing system (plus a potential new
I wrote some water code. have fun. That is beyond awesome. If added different stages of deepness, there's a possibility to drown someone! And in no-gravity it could form water-spheres. This would add a whole new layer of chaos to the station, plus another department to micromanage. Speaking of whic...
- Wed Sep 17, 2014 10:36 am
- Forum: Coding Feedback
- Topic: Heads of Staff and Security: They're a fucking joke
- Replies: 178
- Views: 39307
Re: Heads of Staff and Security: They're a fucking joke
Holy shit, I just posted a big ramble about how you shouldn't care about people who fuck off. Go read it. The thread is named "Heads of Staff and Security: They're a fucking joke". We're trying to solve a problem about underlings not obeying authority (a.k.a. fucking off), and your soluti...
- Wed Sep 17, 2014 6:06 am
- Forum: Coding Feedback
- Topic: Heads of Staff and Security: They're a fucking joke
- Replies: 178
- Views: 39307
Re: Heads of Staff and Security: They're a fucking joke
What I meant by that is that we don't know what policy on demotions is. At least I don't. ahelp -> "Urist McAsshole is being a dick, he did X, Y and didn't do Z even though I asked him to. Can I take his ID?" You're still talking like "taking an ID" is just as simple as that. A ...
Re: AY AY AY
hap bdayRicotez wrote:Why thank yo-
Oh.
You're not talking about my birthday.
Spoiler:
- Tue Sep 16, 2014 12:40 pm
- Forum: Coding Feedback
- Topic: Heads of Staff and Security: They're a fucking joke
- Replies: 178
- Views: 39307
Re: Heads of Staff and Security: They're a fucking joke
Good luck being the CE and trying to "just take the ID" (or hit him with the melee-demotion-weapon too) of an engineer who just took off into maintenance at the start of the round. This is why remote system would be far better. True, it would alter the balance a lot, but we can't counter t...
- Mon Sep 15, 2014 1:20 pm
- Forum: Coding Feedback
- Topic: Heads of Staff and Security: They're a fucking joke
- Replies: 178
- Views: 39307
Re: Heads of Staff and Security: They're a fucking joke
Right now a heads needs to take the ID from a player to change its access. This is an annoying thing to do, so heads and do it when a player is actually doing something bad. >implying I bother changing their access Nope. If you fuck up and earn a demotion from my department you get to sit out in th...
- Mon Sep 15, 2014 8:44 am
- Forum: Ideas
- Topic: [POLL]Rudimentary plumbing system (plus a potential new job)
- Replies: 61
- Views: 17074
Re: Rudimentary plumbing system (plus a potential new job)
Plumbing Station 13! Antag plumber secretly switches the water with welding fuel (or liquid plasma) and starts a fire, sprinklers become deathlers!
- Mon Sep 15, 2014 6:38 am
- Forum: Off Topic
- Topic: "Tell me" - elaborate language discussion
- Replies: 28
- Views: 6814
Re: Tell me
I am not talking about synonims, but... instances. For example, in english there is word Pole, describing member of my nation (not fucking pollack) One word. In polish it is: polak polaka polakowi polaka polakiem polaku And female: polka polki polce polkę polką polko 12 words. In Finnish language t...
- Wed Sep 10, 2014 9:39 am
- Forum: Ideas
- Topic: Sprinkler system
- Replies: 12
- Views: 2891
Re: Sprinkler system
Add plumbing system to toilets, sinks, showers + sprinklers. New job: Plumbing Technician!
- Mon Sep 08, 2014 6:29 am
- Forum: Coding Feedback
- Topic: [POLL] Has Mining update been successful?
- Replies: 120
- Views: 35960
Re: [POLL] Has Mining update been successful?
You can mine all the shit for a couple of thousand points without ever going to western part of the asteroid in 15 minutes. I'm tired of telling people that. If it's a chill job, why do you care about drop rates anyway? I thought you wanted to chill. You should write a guide how to do that, cos I'v...
- Mon Sep 08, 2014 6:10 am
- Forum: Coding Feedback
- Topic: [POLL]Should large Syndicate bombs be restricted to nukeops?
- Replies: 150
- Views: 37141
Re: Should large Syndicate bombs be restricted to nuke ops?
Syndicate bombs are usually not even used in the pursuit of success. There are an assortment of other tools that do that better. My issue is when they are used to end the round early. What if we encouraged players to fix the destruction rather than baby the actual job role play? Recall that shuttle...
- Mon Sep 08, 2014 5:24 am
- Forum: Site, Forums, And Wiki
- Topic: Site ideas
- Replies: 388
- Views: 213583
Re: Site ideas
Polls on the forum are (read: should be) required when making big changes to the game, so: Could it be possible to make polls more visible? Maybe a special icon for a thread containing a poll? Or even a special setting that could notify me with an email about every poll being started on the forums?...
- Thu Sep 04, 2014 7:29 am
- Forum: Video Games
- Topic: Elite: Dangerous
- Replies: 341
- Views: 88704
Re: Elite: Dangerous
Price complaints aside >everyone continues bitching PRICE COMPLAINTS ASIDE AGAIN I bought the beta and, to be frank, it's quite boring now. This sums it up nicely: http://i.imgur.com/Up2cmsK.png Has a very nice feel to it, the basic things feel very "finalized" and not as rough as I'd exp...
- Thu Sep 04, 2014 4:47 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 962967
Re: Minor Suggestions
How would you suggest you apply a slur to speech though? Can you give an example? Might not be that easy to code. Is it possible to scramble the letters in the middle of a word? Like in the Cambridge Effect . That could make awesome pseudo-drunk-typing. A simpler solution (but a much more fun to lo...
- Wed Sep 03, 2014 4:01 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 962967
Re: Minor Suggestions
I almost thought half a year ago that the drunkenness overhaul would come...Reimoo wrote:Drunken speech should be slurred, not stuttered. Like, honestly.
- Tue Sep 02, 2014 3:27 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 962967
Re: Minor Suggestions
I heard that now that saycode was updated, it would be possible to add robotic speech bubbles to the medibots, securitrons and such whenever they speak. Oh and more things for the medibots to say, too, right now they have like 3 different lines.
- Mon Sep 01, 2014 12:19 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 962967
Re: Minor Suggestions
There should be a small notice message to players when the gravity goes off/on, "Your feet slowly float off the floor...", like every other obvious thing the player character does (washes hands, slips, strips someone etc.). The floating does its just nicely but it just feels a little incon...
- Mon Sep 01, 2014 11:17 am
- Forum: Closed Policy Discussion
- Topic: Tackling the security problem: policy edition
- Replies: 59
- Views: 14273
Re: Tackling the security problem: policy edition
Some kind of special device or locker that will fully strip inmates and replace them with an orange jumpsuit and automatically store the contents in the brig locker would speed up the arresting process so the time spent is actual BRIG TIME. Fund he! It's hard to invent new buff tools to security wh...
- Mon Sep 01, 2014 7:57 am
- Forum: Site, Forums, And Wiki
- Topic: Official SS13 wiki thread (to-do, bitching, etc)
- Replies: 88
- Views: 40488
Re: The semi-official wiki thread (to-do, bitching, etc)
Added. Post here if they're not up to date.Silavite wrote:Would someone be kind enough to add a coordinate map to the wiki? It would help a lot when looking for things with a GPS or messing around with telescience.
- Fri Aug 29, 2014 7:21 am
- Forum: Ideas
- Topic: Crew/Personal Objectives
- Replies: 32
- Views: 8476
Re: Crew/Personal Objectives
Remove greentext (from antag objectives) altogether and add in crew objectives, I think we'd have a fantastic setup for more interesting rounds with less murderboning. Or instead of removing antag objectives make antag objectives very vague while trying to create interesting scenarios, like "h...
- Thu Aug 28, 2014 12:32 pm
- Forum: Ideas
- Topic: Crew/Personal Objectives
- Replies: 32
- Views: 8476
Re: Crew/Personal Objectives
Remove greentext (from antag objectives) altogether and add in crew objectives, I think we'd have a fantastic setup for more interesting rounds with less murderboning. Or instead of removing antag objectives make antag objectives very vague while trying to create interesting scenarios, like "ho...
- Sun Aug 24, 2014 7:10 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 962967
Re: Minor Suggestions
you can't fucking tell which things are animated and which aren't. Animated things move and attack. Others don't. It's pretty simple. Running away from them (so it'll be almost impossible for others to help you because you're fucking running in circles and so is the chair attacking you, and hitting...
- Sun Aug 24, 2014 4:44 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 962967
Re: Minor Suggestions
Staff of Animation is largely so good because you can't fucking tell which things are animated and which aren't, you just have to bash at that stool until you hopefully see the glimpse of the "stool stops moving" -message during the shitfest going on at the chat window. Yes, I just got kil...
- Sun Aug 24, 2014 2:16 pm
- Forum: Ideas
- Topic: Advanced security camaras for Ai
- Replies: 7
- Views: 1486
Re: Advanced security camaras for Ai
Feels silly that the AI can't see emotes and other actions through the cameras. Wondering if it was decided to be this way because of game balance or because of saycode and such?
- Thu Aug 21, 2014 8:45 am
- Forum: Ideas
- Topic: Crew/Personal Objectives
- Replies: 32
- Views: 8476
Re: Crew/Personal Objectives
Crew objectives would enhance the feel of station being one, instead of encouraging people to be lone wolves (hello assistants), it would give the people a reason to come together to make a big thing possible which would be impossible to do alone. Like collecting loads of minerals or researching al...
- Thu Aug 21, 2014 7:51 am
- Forum: Ideas
- Topic: Crew/Personal Objectives
- Replies: 32
- Views: 8476
Re: Crew/Personal Objectives
Okay since some people mostly object to the Personal Objectives, that's okay, it was just one suggestion. Have you guys looked at the Crew objectives at all? It was kinda the main point here, thus being the first thing I wrote here. Crew objectives would enhance the feel of station being one, instea...
- Wed Aug 20, 2014 8:39 pm
- Forum: Ideas
- Topic: Crew/Personal Objectives
- Replies: 32
- Views: 8476
Crew/Personal Objectives
Okay we have the Money Talk -thread which is very closely related, but I don't wanna derail that thread. This is about a completely different (and a much more simple) approach at the same issues. There would be no disadvantage from NOT doing these things, they're only a small carrot for players to d...
- Wed Aug 20, 2014 8:18 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 962967
Re: Minor Suggestions
Really, I wish explosions propelled items into lethal speeds. Shards, screwdrivers, syringes, pens and other small sharp objects should be thrown by the explosion if it's not in the gib radius. I like my explosions, but I wish a class of explosive could forcus more on fragmentation rather than hull...
- Wed Aug 20, 2014 10:21 am
- Forum: Ideas
- Topic: Thunderdome for ghosts
- Replies: 45
- Views: 10789
Re: Thunderdome for ghosts
This could encourage people to suicide at round-start or ghost immediately after other things aren't working out as they planned. Why would anyone wait in perma for anyone to rescue you if you can just ghost and have your fun? If you want ghost fun, make it so it's fun for everyone on the station as...
- Sat Aug 16, 2014 5:54 am
- Forum: Coding Feedback
- Topic: Crashes & freezes
- Replies: 11
- Views: 3973
Re: Crashes & freezes
Good to hear that other people aren't getting this shit so constantly, I'll try to update drivers and everything and report if something clearly fixes stuff. Just checked and my IE 11 has automatic updates on. Got Windows 7.
- Fri Aug 15, 2014 6:14 pm
- Forum: Coding Feedback
- Topic: Crashes & freezes
- Replies: 11
- Views: 3973
Crashes & freezes
Am I the only one who's BYOND acts like a piece of shit at least once every round? Most often in the end of the round it just freezes, or while in the escape shuttle. ...Or on every fucking occasion when I'm the security officer and SHIT STARTS HAPPENING when it fucking chooses to freeze for 1 minut...
- Thu Aug 14, 2014 8:55 am
- Forum: Off Topic
- Topic: Best Science Fiction Movie?
- Replies: 34
- Views: 8348
Re: Best Science Fiction Movie?
2001: A Space Odyssey.
Spoiler:
- Thu Aug 14, 2014 6:35 am
- Forum: Ideas
- Topic: Quality of life changes to Security
- Replies: 23
- Views: 5308
Re: Quality of life changes to Security
* Secborgs starting with access to sec radio channel would encourage communication. Secborgs are not even obliged to follow space law, and frankly they shouldn't. AI should take care of that with NTSL anyway. This essentially boils down to the chronic issue of new players being drawn to robotics mo...
- Thu Aug 14, 2014 4:03 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 962967
Re: Minor Suggestions
The Detective's Forensic Scanner could maybe look a little cooler. WIth all the updates to gun sprites, it still shares the same sprite with Cargo's Destination Tagger (they both look like they're from beyond r4407). I dunno if I should post this to a spriting thread instead. Oh and DNA Injectors fe...
- Tue Aug 12, 2014 8:50 am
- Forum: Ideas
- Topic: Quality of life changes to Security
- Replies: 23
- Views: 5308
Re: Quality of life changes to Security
That's a problem with shitty players, not security itself. Give sec free rein to do whatever they want to greytiders so they don't have to worry about getting banned. No. This would lead to shitcurity, which in turn would lead to graytide against it. The biggest problem I see with Security is that ...
- Tue Aug 12, 2014 7:29 am
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 72013
Re: [POLL]Should the Assistant role have reduced Antag statu
The halls would always be quiet and this would ruin a lot of what little RP we have left. No bar brawls, no maint forts, no odd little projects, and less for security to do for the first twenty minutes. Assistants create far more enjoyment than they detract and should remain as they are: The lowest...
- Mon Aug 11, 2014 7:25 am
- Forum: Ideas
- Topic: Quality of life changes to Security
- Replies: 23
- Views: 5308
Re: Quality of life changes to Security
Buffing flashes and peppersprays + tear gas addition would be nice but very hard to balance, cos you're not only buffing security personnel, but everyone who manages to steal and use those items. I've said this before, I'll be lazy and just copypaste this here: The biggest problem I see with Securit...
- Mon Aug 11, 2014 5:58 am
- Forum: Site, Forums, And Wiki
- Topic: Official SS13 wiki thread (to-do, bitching, etc)
- Replies: 88
- Views: 40488
Re: The semi-official wiki thread (to-do, bitching, etc)
I don't know if this has been noted or not, but the selective mute script on the NTSL page doesn't work. Gun Hog reported he just tested it. It is working properly. Make sure you set your name so that you have mute and unmute access. Also keep in mind that the script only mutes people using the sam...
- Thu Aug 07, 2014 10:43 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 962967
Re: Minor Suggestions
Station bounced radios would be a lot cooler if they had the walkie-talkie tshhk-sound effect played to anyone near it whenever they're used. Or have a "Tshhk!" typed out. And... Getting shocked by electrified doors or grilles should make you go all looney tunes, as in getting stuck and co...
- Wed Aug 06, 2014 4:52 am
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 72013
Re: [POLL]Should the Assistant role have reduced Antag statu
Why not just You are the Assistant. As the Assistant you answer directly to absolutely everyone. Special circumstances may change this. Enforce things that already exist? The wiki says pretty much the opposite of that. Because the wiki is an opinionated source on how things currently are. The in-ga...
- Tue Aug 05, 2014 9:12 am
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 72013
Re: [POLL]Should the Assistant role have reduced Antag statu
The main problem, how I see it, is not the greytide. It's that just yesterday I saw 7 assistants joining at round start and 0 engineers. It should be vice versa and situations like these cause problems and are not fun for anyone when the power starts failing with 0 engineers or someone is mugging so...
- Tue Aug 05, 2014 8:51 am
- Forum: Off Topic
- Topic: Do you sit, or stand?
- Replies: 35
- Views: 9704
Re: Do you sit, or stand?
wipe your buttocks? What. BUTTOCKS? Not wiping your asshole? Is this some sex thing? I voted sitting because that's the only case when I wipe anything near my asshole. ...do americans only wipe their buttocks instead of their asshole after taking a shit? Jesus christ people, learn to use a bidet sp...