Search found 348 matches

by kosmos
Tue Jun 03, 2014 4:53 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 954188

Re: Minor Suggestions

MedicInDisquise wrote:Why the fuck can't we type in BPM.

As someone with wireless, it takes 2 years to put in 218 BPM.
You mean BPM in the musical instruments? While you import a song, you can type in the BPM.
by kosmos
Mon Jun 02, 2014 9:49 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 954188

Re: Minor Suggestions

Psyentific (from the Wires Shock on Contact -thread) wrote:Wood station 13 when?
There should be a small homemade-looking wooden derelict or dj-station of some sort floating in space because the thought of it amuses me greatly.
by kosmos
Mon Jun 02, 2014 5:51 am
Forum: Site, Forums, And Wiki
Topic: Site ideas
Replies: 388
Views: 212307

Re: Site ideas

Polls on the forum are (read: should be) required when making big changes to the game, so: Could it be possible to make polls more visible? Maybe a special icon for a thread containing a poll? Or even a special setting that could notify me with an email about every poll being started on the forums? ...
by kosmos
Mon Jun 02, 2014 5:30 am
Forum: Site, Forums, And Wiki
Topic: Official SS13 wiki thread (to-do, bitching, etc)
Replies: 88
Views: 40366

Re: The semi-official wiki thread (to-do, bitching, etc)

Decloner and chem sprayer are unavailable in normal gameplay. Alright. This brings us to the next question though: Should items which are unavailable in normal gameplay (as in, only available through admin intervention) be hidden from the wiki altogether? Will they only cause confusion? Do other se...
by kosmos
Sun Jun 01, 2014 5:26 pm
Forum: Site, Forums, And Wiki
Topic: Official SS13 wiki thread (to-do, bitching, etc)
Replies: 88
Views: 40366

Re: The semi-official wiki thread (to-do, bitching, etc)

Guide to Combat needs info about at least these weapons: Disabler, Decloner (if it even is a weapon?), Projectile Gun, Chem Sprayer, Uzi, Tommy Gun, Russian Revolver, Silenced Pistol and others I'm sure. Oh and "Little things that can be game changing" could be updated to the Awesome Misc ...
by kosmos
Sun Jun 01, 2014 11:00 am
Forum: Site, Forums, And Wiki
Topic: Official SS13 wiki thread (to-do, bitching, etc)
Replies: 88
Views: 40366

Re: The semi-official wiki thread (to-do, bitching, etc)

Needs two things: pictures and texts that appear on hover with formulae, like here . Sorting is almost pointless here, formula column needs to be a lot wider, and really, I don't see a point in putting them all in one table. Pictures? Of bottles with different color reagent inside? Hmm. Alright, we...
by kosmos
Sun Jun 01, 2014 7:47 am
Forum: Site, Forums, And Wiki
Topic: Official SS13 wiki thread (to-do, bitching, etc)
Replies: 88
Views: 40366

Re: The semi-official wiki thread (to-do, bitching, etc)

Saw Kelenius updating the Guide to Chemistry to a more compact look and had a small idea: http://tgstation13.org/wiki/Talk:Guide_ ... Suggestion
What do you guys think, Y/N?
by kosmos
Sat May 31, 2014 5:29 pm
Forum: General Chat
Topic: Cult desperately needs a guide
Replies: 63
Views: 27523

Re: Cult desperately needs a guide

Of course no one has to do anything, no one is to blame, but I think we all can agree that IF the creator of new stuff would update the wiki entries regarding that stuff, it would be extremely awesome and best for everyone. It's just that it baffles me that someone spents his free time making awesom...
by kosmos
Sat May 31, 2014 5:24 pm
Forum: Site, Forums, And Wiki
Topic: Official SS13 wiki thread (to-do, bitching, etc)
Replies: 88
Views: 40366

Re: The semi-official wiki thread (to-do, bitching, etc)

Brotinheyst wrote:I learned from a fatal time that there is a weapon called a singularity hammer. Perhaps we can put it in 'guide to robust things' next to the energy axe.
Added. And Mjölnir too.
by kosmos
Fri May 30, 2014 11:18 am
Forum: General Chat
Topic: Cult desperately needs a guide
Replies: 63
Views: 27523

Re: Cult desperately needs a guide

I'm completely and utterly done. I'm sorry, my words were too harsh. I didn't know you have a hard time writing english, I do too. This is part of the reason why I haven't written the guide myself, the second part is I've never properly played as a part of a cult. But this is not about you or me, t...
by kosmos
Thu May 29, 2014 7:10 pm
Forum: General Chat
Topic: SS13 Piano thread
Replies: 4
Views: 8580

Re: SS13 Piano thread

Damnit guys I made you a super-easy-to-use Song-template to the Songs-page. Oh well. If you guys don't want to add em, it's fine, I'm just saying it's like piece of cake compared to the trouble you just went through to make the song in the first place. Maybe this thread could be used for requesting ...
by kosmos
Thu May 29, 2014 10:07 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 954188

Re: Minor Suggestions

We had a thread about glowing party sticks and other pretty lights, right? The Singularity and Gravity Generator should produce a beautiful, shimmering ambience light. Purple light from the Singularity (although theoretically shouldn't a black hole be sucking light? Maybe it could produce just darkn...
by kosmos
Wed May 28, 2014 6:04 pm
Forum: General Chat
Topic: Cult desperately needs a guide
Replies: 63
Views: 27523

Re: Cult desperately needs a guide

I see Malkevin had made the Sacrifice Cult -change. I see he described the changes in the pull request. He also made a changelog entry about the changes. I don't know if this is too much to ask after coders have made their work, but couldn't he just have visited the Cult-page and copypasted these ex...
by kosmos
Wed May 28, 2014 5:51 pm
Forum: Site, Forums, And Wiki
Topic: Official SS13 wiki thread (to-do, bitching, etc)
Replies: 88
Views: 40366

Re: The semi-official wiki thread (to-do, bitching, etc)

Here's my to-do-list, anyone can help me out with these!! Info: * TIDY UP THE CULT PAGE, needs to be more direct and less wordy, maybe with a step-by-step quick guide for first timers * Combined "Guide to Robust Things" and "Guide to Defense", it needs tidying up and maybe could ...
by kosmos
Fri May 23, 2014 4:54 am
Forum: General Chat
Topic: SS13 THEME SONG POLL
Replies: 35
Views: 24773

Re: SS13 THEME SONG POLL

[youtube]vqgSO8_cRio[/youtube]

Both sides of the story of SS13, wacky and beautiful. Feels like an intimate relationship with robocop when I've been wiring the solars in lonely space and it suddenly emerges from the background.
by kosmos
Thu May 22, 2014 5:56 am
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 849337

Re: Stories of rage, tears and regret

Never play silicon again. You are not security, you do not deal out a special brand of sec and hunt down and punish all the potential human harmers if they're fucking heads of staff. Or security could just realize not to talk about those things through the radio. Simple as that. > be Warden > get s...
by kosmos
Thu May 22, 2014 4:45 am
Forum: General Chat
Topic: Appreciation thread
Replies: 48
Views: 16511

Re: Appreciation thread

Thank you, everybody, for this awesome game and community.
by kosmos
Mon May 19, 2014 8:41 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 954188

Re: Minor Suggestions

I can't remember who, but someone was a fucking genius and suggested in OOC that we should be able to... Wear buckets as helmets! Bucket to head could be a poor man's blindfold. Throwing a bucket at someone would give a chance to land on their head (if they had no other headgear), making them blind ...
by kosmos
Sun May 18, 2014 1:30 am
Forum: Off Topic
Topic: Hobbies and Stuff
Replies: 12
Views: 4256

Re: Hobbies and Stuff

Btw if any of you guys, who are into writing, want to have a little fun and continue the http://tgstation13.org/wiki/Woody%27s_Got_Wood analysis-page, you are more than welcome! I find it hilarious and it would be awesome if someone continued it.
by kosmos
Fri May 16, 2014 10:48 am
Forum: General Chat
Topic: ATTN: How to lower amount of SS13 Drama
Replies: 29
Views: 10237

Re: ATTN: How to lower amount of SS13 Drama

Image
After this realize it's just video games.
by kosmos
Fri May 16, 2014 10:26 am
Forum: Off Topic
Topic: Hobbies and Stuff
Replies: 12
Views: 4256

Re: Hobbies and Stuff

Niknakflak, I remember the first part (just the first 2/4) of that exercise, when someone can do that from slow to really quick it sounds awesome, just like a steam train starting up. Been playing acoustic guitar for 8 years or so and am soon going to 3d-model for a living. I got a job by just pract...
by kosmos
Fri May 16, 2014 9:57 am
Forum: Ideas
Topic: The Eternal 'Port Baymed' Thread
Replies: 163
Views: 87581

Re: The Eternal 'Port Baymed' Thread

TL;DR GO BACK TO BAY Wow. Do you seriously think Medical Doctor is a job good right now? You think it has the same depth like most of the jobs on the station? If you really do think that being an MD with almost 0 things to do 99% of the time is perfect, just say so, instead of telling people to lea...
by kosmos
Thu May 15, 2014 5:52 am
Forum: Ideas
Topic: Ling Hive Chat, nerf, or change?
Replies: 20
Views: 4961

Re: Ling Hive Chat, nerf, or change?

Remove lingchat altogether, add purchasable pheromone ling identification. And add an absorption chat, so lings will hear the voices of their absorptions in their head forever! The absorbed people inside the ling's head would just see what the ling sees, hear what the ling hears (so they can't meta)...
by kosmos
Wed May 14, 2014 6:07 am
Forum: General Chat
Topic: Security antag is back (on Sibyl/Basil)
Replies: 91
Views: 29403

Re: Security antag is back (on Sibyl/Basil)

Sec antag would be nice if security department was always as populated as other departments and always worked together. However, security is at major disadvantage to other departments by having 3 guys when server population is at 60. So no to sec antag, security needs all the help it can get with ma...
by kosmos
Wed May 14, 2014 5:54 am
Forum: Coding Feedback
Topic: Many bugs go unreported
Replies: 37
Views: 15710

Re: Many bugs go unreported

Oh and also there's no info in the game how to get the SERVER REVISION, which is also the first question in the format you insist people using (although I see, and have also made, bug reports not using it all the time and no one really cares, things get fixed either way, so it it really necessary?)....
by kosmos
Mon May 12, 2014 11:31 am
Forum: Coding Feedback
Topic: Many bugs go unreported
Replies: 37
Views: 15710

Re: Many bugs go unreported

There's now a Report Bug -page in the wiki. I contacted the Github support asking if it's possible to make an account for Github, which password (or any other settings) could not be changed (so some ass wouldn't change the public account's password immediately if it's pw was in the wiki)? They repli...
by kosmos
Mon May 12, 2014 6:02 am
Forum: Ideas
Topic: Syndicate Factions (Traitor New Game+)
Replies: 29
Views: 16873

Re: Syndicate Factions (Traitor New Game+)

More variation to traitoring would be extremely welcome. More fluff! More different objectives! I'm sure most of the players know almost all of the 16 high-risk items, and by adding more objectives maybe less metagaming (e.g. CE taking his blueprints with him) could be expected in the future.
by kosmos
Mon May 12, 2014 5:42 am
Forum: Ideas
Topic: NTSL Scripts
Replies: 10
Views: 4230

Re: NTSL Scripts

You do not need to simply purge the current scripts; Fix them instead! Shit. I tried, but can't figure out a situation like this in the Less Annoying Job Indicator script... Could you help out (or anyone who understands the code)? I cannot into code. The only ones reported not working thus far are ...
by kosmos
Mon May 12, 2014 5:09 am
Forum: Closed Policy Discussion
Topic: Why Weak Policies are Bad
Replies: 54
Views: 15826

Re: Why Weak Policies are Bad

Wow. Instead of people shitting down on the work done, you guys could... I dunno, this might sound crazy... work on it together? Commenting on what should be made differently AND actually suggesting a new solution/compromise to the thing? If you guys are saying this is shit, at least I automatically...
by kosmos
Fri May 09, 2014 6:42 pm
Forum: Ideas
Topic: NTSL Scripts
Replies: 10
Views: 4230

Re: NTSL Scripts

AseaHeru wrote:Did you atleast save an archived version? Some servers still use the old system as a secret...
They are always available through View History on the NTSL Scipts -page. But sure, I can make an additional archive.
by kosmos
Fri May 09, 2014 5:42 pm
Forum: Ideas
Topic: NTSL Scripts
Replies: 10
Views: 4230

Re: NTSL Scripts

Stickymayhem wrote:For now I can say that the advanced job script on the wiki doesn't work, and neither do the mutes. I'll keep working on it and post here when I'm done.
Thanks, they are removed. Maybe I'll try to learn how these things work and test them out as well.
by kosmos
Fri May 09, 2014 5:31 pm
Forum: Closed Policy Discussion
Topic: The Wiki situation: The reckoning of the policy, policy
Replies: 8
Views: 3281

Re: The Wiki situation: The reckoning of the policy, policy

peoplearestrange wrote:Can someone update the "Administrators" page, the links still point to the old forum and I don't have enough edit powers to change this.
Which links point to the old forum? I can't find any.
by kosmos
Fri May 09, 2014 2:00 pm
Forum: Closed Policy Discussion
Topic: Why Weak Policies are Bad
Replies: 54
Views: 15826

Re: Why Weak Policies are Bad

Neerti, I would honestly stop trying to push the "more policirs/rules." It would do nothing but choke the server and I'd rather wipe my ass with the giant list of rules and follow the spirit of the game. I'm not sure what you're saying, but if you're saying that you don't want more rules,...
by kosmos
Fri May 09, 2014 11:55 am
Forum: Closed Policy Discussion
Topic: Why Weak Policies are Bad
Replies: 54
Views: 15826

Re: Why Weak Policies are Bad

This is so fucking good. Excellent work.
by kosmos
Fri May 09, 2014 11:25 am
Forum: Closed Policy Discussion
Topic: "It's silicon policy time!" "No CentCom no!"
Replies: 301
Views: 87279

Re: "It's silicon policy time!" "No CentCom no!"

I added the "Revised Silicon Policy" from OP to my test page: http://tgstation13.org/wiki/User:Kingofkosmos You can compare it there to the one Blonkz wrote. IMO, although I might be biased, Blonkz's version is clearer and easier to read. Have the admins read this and agreed on anything? C...
by kosmos
Fri May 09, 2014 10:42 am
Forum: Ideas
Topic: NTSL Scripts
Replies: 10
Views: 4230

NTSL Scripts

A while back I saw a discussion about NTSL scripts and people were talking about how some of the wiki's scripts don't work anymore and such. I'd like to update them. So someone said they would do a thread where they would go through which scripts work... but I've not seen the thread. Is it somewhere...
by kosmos
Thu May 08, 2014 5:36 am
Forum: Ideas
Topic: The Eternal 'Port Baymed' Thread
Replies: 163
Views: 87581

Re: The Eternal 'Port Baymed' Thread

I replied in exactly two threads on this subforum. If you think that negative opinion is necessarily a bad opinion, you should think again, because only mixed opinions lead to best results. That is true but I'd appreciate if you were trying to take the idea further instead of just hindering it. A c...
by kosmos
Thu May 08, 2014 5:21 am
Forum: Ideas
Topic: Shaken, not Stirred - Official Drinks Thread
Replies: 33
Views: 10001

Re: Shaken, not Stirred - Official Drinks Thread

If we're going to have more cool drinks, first someone's gotta make drinking more realistic by not making me stutter for 5 mins after one beer.
by kosmos
Thu May 08, 2014 5:19 am
Forum: Ideas
Topic: Idea: Turn Disposals into a job
Replies: 6
Views: 2316

Re: Idea: Turn Disposals into a job

This sounds awesome. Excellent combination of being a loner, when disassembling/dissecting matter, and social gameplay, when you deliver those things to R&D, Kitchen and wherever. Even more awesome if this can be combined with mail sorting!
by kosmos
Tue May 06, 2014 9:10 am
Forum: Ideas
Topic: The Eternal 'Port Baymed' Thread
Replies: 163
Views: 87581

Re: The Eternal 'Port Baymed' Thread

I'm getting more and more certain that Lo6a4evskiy is just trolling the whole Ideas-subforum by jumping from thread to another and opposing every single one of them without any other argument than "everything is good right now in my opinion which is clearly superior, don't change anything ever,...
by kosmos
Tue May 06, 2014 5:47 am
Forum: Ideas
Topic: Make Head of Personnel Antagproof
Replies: 134
Views: 36466

Re: Make Head of Personnel Antagproof

Add logging to ID computers. Then if HoP gives away all access and nothing's done about it, it's totally captain's and HoS's fault. This seems like it'd be a good solution, telecoms has logging for everything as well (something which security and the CE often forget) and its not exactly stopping an...
by kosmos
Sat May 03, 2014 12:14 pm
Forum: Ideas
Topic: Make Head of Personnel Antagproof
Replies: 134
Views: 36466

Re: Make Head of Personnel Antagproof

Lo6a4evskiy wrote:You don't need any options to fix problem that doesn't exist.
Well since this thread was made, there's obviously a problem. And I agree, HoP is an excessively overpowered antag. This should be balanced out a bit.
by kosmos
Sat May 03, 2014 10:37 am
Forum: Ideas
Topic: Make Head of Personnel Antagproof
Replies: 134
Views: 36466

Re: Make Head of Personnel Antagproof

HoP would become fucking useless without being able to assign heads, since now apparently every head can manage their own personnel instead of Head of PERSONNEL who's supposed to manage personnel. Captain has more shit to deal with other than managing personnel. So, if HoP's power reduction makes h...
by kosmos
Fri May 02, 2014 11:54 am
Forum: Ideas
Topic: Make Head of Personnel Antagproof
Replies: 134
Views: 36466

Re: Make Head of Personnel Antagproof

I still say the HoP should not be able to give out captain or head-level access. Maybe even Sec too. Heads should be assigned by the Captain alone. Sec would require HoS or Captain ID consoles. This sounds good, it would partly solve the problem; instead of making HoP completely antagproof - if peo...
by kosmos
Fri May 02, 2014 11:40 am
Forum: NTStation Feedback
Topic: Dot Wires
Replies: 10
Views: 6142

Re: Dot Wires

I really hope this wiring-overhaul (which went totally unannounced or atleast I also missed it) was done to optimize the lag the power network makes and such, and not just because some autist coder thought the knots looked ugly.
by kosmos
Wed Apr 30, 2014 4:43 am
Forum: General Chat
Topic: The safe in the vault
Replies: 36
Views: 18910

Re: The safe in the vault

Trying to look it from the code, not sure about this at all, need confirmation: 1. Use stethoscope on the safe. 2. Start spinning the dial, at some point you will hear a tonk/krunk/plunk or a tink/krink/plink . 3. Spin the other direction, you will hear a clack/scrape/clank or a click/chink/clink . ...
by kosmos
Thu Apr 24, 2014 10:00 am
Forum: Closed Policy Discussion
Topic: The Wiki situation: The reckoning of the policy, policy
Replies: 8
Views: 3281

Re: The Wiki situation: The reckoning of the policy, policy

What servers/code does the wiki represent? If I'm going to edit the wiki, will I add info from NTStation13-code or the tgstation code, or both? If the rules/policies are changed in tgstation13.org/wiki, are they the original rules that apply to all servers? If so, what does the ss13.eu/wiki represen...
by kosmos
Thu Apr 24, 2014 9:30 am
Forum: General Chat
Topic: Getting Wiki Copied
Replies: 18
Views: 9586

Re: Getting Wiki Copied

Hey uh, just a question: Is the wiki gonna be revised and updated once it's done being moved over? I noticed that tons of the pages are terribly outdated. Mostly the "Miscellaneous Awesome Stuff" There's a reason I wrote "If some info is not up to date, or is duplicated, feel free to...