You mean BPM in the musical instruments? While you import a song, you can type in the BPM.MedicInDisquise wrote:Why the fuck can't we type in BPM.
As someone with wireless, it takes 2 years to put in 218 BPM.
Search found 348 matches
- Tue Jun 03, 2014 4:53 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 954188
Re: Minor Suggestions
- Mon Jun 02, 2014 9:49 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 954188
Re: Minor Suggestions
There should be a small homemade-looking wooden derelict or dj-station of some sort floating in space because the thought of it amuses me greatly.Psyentific (from the Wires Shock on Contact -thread) wrote:Wood station 13 when?
- Mon Jun 02, 2014 5:51 am
- Forum: Site, Forums, And Wiki
- Topic: Site ideas
- Replies: 388
- Views: 212307
Re: Site ideas
Polls on the forum are (read: should be) required when making big changes to the game, so: Could it be possible to make polls more visible? Maybe a special icon for a thread containing a poll? Or even a special setting that could notify me with an email about every poll being started on the forums? ...
- Mon Jun 02, 2014 5:30 am
- Forum: Site, Forums, And Wiki
- Topic: Official SS13 wiki thread (to-do, bitching, etc)
- Replies: 88
- Views: 40366
Re: The semi-official wiki thread (to-do, bitching, etc)
Decloner and chem sprayer are unavailable in normal gameplay. Alright. This brings us to the next question though: Should items which are unavailable in normal gameplay (as in, only available through admin intervention) be hidden from the wiki altogether? Will they only cause confusion? Do other se...
- Sun Jun 01, 2014 5:26 pm
- Forum: Site, Forums, And Wiki
- Topic: Official SS13 wiki thread (to-do, bitching, etc)
- Replies: 88
- Views: 40366
Re: The semi-official wiki thread (to-do, bitching, etc)
Guide to Combat needs info about at least these weapons: Disabler, Decloner (if it even is a weapon?), Projectile Gun, Chem Sprayer, Uzi, Tommy Gun, Russian Revolver, Silenced Pistol and others I'm sure. Oh and "Little things that can be game changing" could be updated to the Awesome Misc ...
- Sun Jun 01, 2014 11:00 am
- Forum: Site, Forums, And Wiki
- Topic: Official SS13 wiki thread (to-do, bitching, etc)
- Replies: 88
- Views: 40366
Re: The semi-official wiki thread (to-do, bitching, etc)
Needs two things: pictures and texts that appear on hover with formulae, like here . Sorting is almost pointless here, formula column needs to be a lot wider, and really, I don't see a point in putting them all in one table. Pictures? Of bottles with different color reagent inside? Hmm. Alright, we...
- Sun Jun 01, 2014 7:47 am
- Forum: Site, Forums, And Wiki
- Topic: Official SS13 wiki thread (to-do, bitching, etc)
- Replies: 88
- Views: 40366
Re: The semi-official wiki thread (to-do, bitching, etc)
Saw Kelenius updating the Guide to Chemistry to a more compact look and had a small idea: http://tgstation13.org/wiki/Talk:Guide_ ... Suggestion
What do you guys think, Y/N?
What do you guys think, Y/N?
- Sat May 31, 2014 5:29 pm
- Forum: General Chat
- Topic: Cult desperately needs a guide
- Replies: 63
- Views: 27523
Re: Cult desperately needs a guide
Of course no one has to do anything, no one is to blame, but I think we all can agree that IF the creator of new stuff would update the wiki entries regarding that stuff, it would be extremely awesome and best for everyone. It's just that it baffles me that someone spents his free time making awesom...
- Sat May 31, 2014 5:24 pm
- Forum: Site, Forums, And Wiki
- Topic: Official SS13 wiki thread (to-do, bitching, etc)
- Replies: 88
- Views: 40366
Re: The semi-official wiki thread (to-do, bitching, etc)
Added. And Mjölnir too.Brotinheyst wrote:I learned from a fatal time that there is a weapon called a singularity hammer. Perhaps we can put it in 'guide to robust things' next to the energy axe.
- Fri May 30, 2014 11:18 am
- Forum: General Chat
- Topic: Cult desperately needs a guide
- Replies: 63
- Views: 27523
Re: Cult desperately needs a guide
I'm completely and utterly done. I'm sorry, my words were too harsh. I didn't know you have a hard time writing english, I do too. This is part of the reason why I haven't written the guide myself, the second part is I've never properly played as a part of a cult. But this is not about you or me, t...
- Thu May 29, 2014 7:10 pm
- Forum: General Chat
- Topic: SS13 Piano thread
- Replies: 4
- Views: 8580
Re: SS13 Piano thread
Damnit guys I made you a super-easy-to-use Song-template to the Songs-page. Oh well. If you guys don't want to add em, it's fine, I'm just saying it's like piece of cake compared to the trouble you just went through to make the song in the first place. Maybe this thread could be used for requesting ...
- Thu May 29, 2014 10:07 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 954188
Re: Minor Suggestions
We had a thread about glowing party sticks and other pretty lights, right? The Singularity and Gravity Generator should produce a beautiful, shimmering ambience light. Purple light from the Singularity (although theoretically shouldn't a black hole be sucking light? Maybe it could produce just darkn...
- Wed May 28, 2014 6:04 pm
- Forum: General Chat
- Topic: Cult desperately needs a guide
- Replies: 63
- Views: 27523
Re: Cult desperately needs a guide
I see Malkevin had made the Sacrifice Cult -change. I see he described the changes in the pull request. He also made a changelog entry about the changes. I don't know if this is too much to ask after coders have made their work, but couldn't he just have visited the Cult-page and copypasted these ex...
- Wed May 28, 2014 5:51 pm
- Forum: Site, Forums, And Wiki
- Topic: Official SS13 wiki thread (to-do, bitching, etc)
- Replies: 88
- Views: 40366
Re: The semi-official wiki thread (to-do, bitching, etc)
Here's my to-do-list, anyone can help me out with these!! Info: * TIDY UP THE CULT PAGE, needs to be more direct and less wordy, maybe with a step-by-step quick guide for first timers * Combined "Guide to Robust Things" and "Guide to Defense", it needs tidying up and maybe could ...
- Fri May 23, 2014 4:54 am
- Forum: General Chat
- Topic: SS13 THEME SONG POLL
- Replies: 35
- Views: 24773
Re: SS13 THEME SONG POLL
[youtube]vqgSO8_cRio[/youtube]
Both sides of the story of SS13, wacky and beautiful. Feels like an intimate relationship with robocop when I've been wiring the solars in lonely space and it suddenly emerges from the background.
Both sides of the story of SS13, wacky and beautiful. Feels like an intimate relationship with robocop when I've been wiring the solars in lonely space and it suddenly emerges from the background.
- Thu May 22, 2014 5:56 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 849337
Re: Stories of rage, tears and regret
Never play silicon again. You are not security, you do not deal out a special brand of sec and hunt down and punish all the potential human harmers if they're fucking heads of staff. Or security could just realize not to talk about those things through the radio. Simple as that. > be Warden > get s...
- Thu May 22, 2014 4:45 am
- Forum: General Chat
- Topic: Appreciation thread
- Replies: 48
- Views: 16511
Re: Appreciation thread
Thank you, everybody, for this awesome game and community.
- Mon May 19, 2014 8:41 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 954188
Re: Minor Suggestions
I can't remember who, but someone was a fucking genius and suggested in OOC that we should be able to... Wear buckets as helmets! Bucket to head could be a poor man's blindfold. Throwing a bucket at someone would give a chance to land on their head (if they had no other headgear), making them blind ...
- Sun May 18, 2014 1:30 am
- Forum: Off Topic
- Topic: Hobbies and Stuff
- Replies: 12
- Views: 4256
Re: Hobbies and Stuff
Btw if any of you guys, who are into writing, want to have a little fun and continue the http://tgstation13.org/wiki/Woody%27s_Got_Wood analysis-page, you are more than welcome! I find it hilarious and it would be awesome if someone continued it.
- Fri May 16, 2014 10:48 am
- Forum: General Chat
- Topic: ATTN: How to lower amount of SS13 Drama
- Replies: 29
- Views: 10237
- Fri May 16, 2014 10:26 am
- Forum: Off Topic
- Topic: Hobbies and Stuff
- Replies: 12
- Views: 4256
Re: Hobbies and Stuff
Niknakflak, I remember the first part (just the first 2/4) of that exercise, when someone can do that from slow to really quick it sounds awesome, just like a steam train starting up. Been playing acoustic guitar for 8 years or so and am soon going to 3d-model for a living. I got a job by just pract...
- Fri May 16, 2014 9:57 am
- Forum: Ideas
- Topic: The Eternal 'Port Baymed' Thread
- Replies: 163
- Views: 87581
Re: The Eternal 'Port Baymed' Thread
TL;DR GO BACK TO BAY Wow. Do you seriously think Medical Doctor is a job good right now? You think it has the same depth like most of the jobs on the station? If you really do think that being an MD with almost 0 things to do 99% of the time is perfect, just say so, instead of telling people to lea...
- Thu May 15, 2014 5:52 am
- Forum: Ideas
- Topic: Ling Hive Chat, nerf, or change?
- Replies: 20
- Views: 4961
Re: Ling Hive Chat, nerf, or change?
Remove lingchat altogether, add purchasable pheromone ling identification. And add an absorption chat, so lings will hear the voices of their absorptions in their head forever! The absorbed people inside the ling's head would just see what the ling sees, hear what the ling hears (so they can't meta)...
- Wed May 14, 2014 6:07 am
- Forum: General Chat
- Topic: Security antag is back (on Sibyl/Basil)
- Replies: 91
- Views: 29403
Re: Security antag is back (on Sibyl/Basil)
Sec antag would be nice if security department was always as populated as other departments and always worked together. However, security is at major disadvantage to other departments by having 3 guys when server population is at 60. So no to sec antag, security needs all the help it can get with ma...
- Wed May 14, 2014 5:54 am
- Forum: Coding Feedback
- Topic: Many bugs go unreported
- Replies: 37
- Views: 15710
Re: Many bugs go unreported
Oh and also there's no info in the game how to get the SERVER REVISION, which is also the first question in the format you insist people using (although I see, and have also made, bug reports not using it all the time and no one really cares, things get fixed either way, so it it really necessary?)....
- Mon May 12, 2014 11:31 am
- Forum: Coding Feedback
- Topic: Many bugs go unreported
- Replies: 37
- Views: 15710
Re: Many bugs go unreported
There's now a Report Bug -page in the wiki. I contacted the Github support asking if it's possible to make an account for Github, which password (or any other settings) could not be changed (so some ass wouldn't change the public account's password immediately if it's pw was in the wiki)? They repli...
- Mon May 12, 2014 6:02 am
- Forum: Ideas
- Topic: Syndicate Factions (Traitor New Game+)
- Replies: 29
- Views: 16873
Re: Syndicate Factions (Traitor New Game+)
More variation to traitoring would be extremely welcome. More fluff! More different objectives! I'm sure most of the players know almost all of the 16 high-risk items, and by adding more objectives maybe less metagaming (e.g. CE taking his blueprints with him) could be expected in the future.
- Mon May 12, 2014 5:42 am
- Forum: Ideas
- Topic: NTSL Scripts
- Replies: 10
- Views: 4230
Re: NTSL Scripts
You do not need to simply purge the current scripts; Fix them instead! Shit. I tried, but can't figure out a situation like this in the Less Annoying Job Indicator script... Could you help out (or anyone who understands the code)? I cannot into code. The only ones reported not working thus far are ...
- Mon May 12, 2014 5:09 am
- Forum: Closed Policy Discussion
- Topic: Why Weak Policies are Bad
- Replies: 54
- Views: 15826
Re: Why Weak Policies are Bad
Wow. Instead of people shitting down on the work done, you guys could... I dunno, this might sound crazy... work on it together? Commenting on what should be made differently AND actually suggesting a new solution/compromise to the thing? If you guys are saying this is shit, at least I automatically...
- Fri May 09, 2014 6:42 pm
- Forum: Ideas
- Topic: NTSL Scripts
- Replies: 10
- Views: 4230
Re: NTSL Scripts
They are always available through View History on the NTSL Scipts -page. But sure, I can make an additional archive.AseaHeru wrote:Did you atleast save an archived version? Some servers still use the old system as a secret...
- Fri May 09, 2014 5:42 pm
- Forum: Ideas
- Topic: NTSL Scripts
- Replies: 10
- Views: 4230
Re: NTSL Scripts
Thanks, they are removed. Maybe I'll try to learn how these things work and test them out as well.Stickymayhem wrote:For now I can say that the advanced job script on the wiki doesn't work, and neither do the mutes. I'll keep working on it and post here when I'm done.
- Fri May 09, 2014 5:31 pm
- Forum: Closed Policy Discussion
- Topic: The Wiki situation: The reckoning of the policy, policy
- Replies: 8
- Views: 3281
Re: The Wiki situation: The reckoning of the policy, policy
Which links point to the old forum? I can't find any.peoplearestrange wrote:Can someone update the "Administrators" page, the links still point to the old forum and I don't have enough edit powers to change this.
- Fri May 09, 2014 2:00 pm
- Forum: Closed Policy Discussion
- Topic: Why Weak Policies are Bad
- Replies: 54
- Views: 15826
Re: Why Weak Policies are Bad
Neerti, I would honestly stop trying to push the "more policirs/rules." It would do nothing but choke the server and I'd rather wipe my ass with the giant list of rules and follow the spirit of the game. I'm not sure what you're saying, but if you're saying that you don't want more rules,...
- Fri May 09, 2014 11:55 am
- Forum: Closed Policy Discussion
- Topic: Why Weak Policies are Bad
- Replies: 54
- Views: 15826
Re: Why Weak Policies are Bad
This is so fucking good. Excellent work.
- Fri May 09, 2014 11:25 am
- Forum: Closed Policy Discussion
- Topic: "It's silicon policy time!" "No CentCom no!"
- Replies: 301
- Views: 87279
Re: "It's silicon policy time!" "No CentCom no!"
I added the "Revised Silicon Policy" from OP to my test page: http://tgstation13.org/wiki/User:Kingofkosmos You can compare it there to the one Blonkz wrote. IMO, although I might be biased, Blonkz's version is clearer and easier to read. Have the admins read this and agreed on anything? C...
- Fri May 09, 2014 10:42 am
- Forum: Ideas
- Topic: NTSL Scripts
- Replies: 10
- Views: 4230
NTSL Scripts
A while back I saw a discussion about NTSL scripts and people were talking about how some of the wiki's scripts don't work anymore and such. I'd like to update them. So someone said they would do a thread where they would go through which scripts work... but I've not seen the thread. Is it somewhere...
- Thu May 08, 2014 5:36 am
- Forum: Ideas
- Topic: The Eternal 'Port Baymed' Thread
- Replies: 163
- Views: 87581
Re: The Eternal 'Port Baymed' Thread
I replied in exactly two threads on this subforum. If you think that negative opinion is necessarily a bad opinion, you should think again, because only mixed opinions lead to best results. That is true but I'd appreciate if you were trying to take the idea further instead of just hindering it. A c...
- Thu May 08, 2014 5:21 am
- Forum: Ideas
- Topic: Shaken, not Stirred - Official Drinks Thread
- Replies: 33
- Views: 10001
Re: Shaken, not Stirred - Official Drinks Thread
If we're going to have more cool drinks, first someone's gotta make drinking more realistic by not making me stutter for 5 mins after one beer.
- Thu May 08, 2014 5:19 am
- Forum: Ideas
- Topic: Idea: Turn Disposals into a job
- Replies: 6
- Views: 2316
Re: Idea: Turn Disposals into a job
This sounds awesome. Excellent combination of being a loner, when disassembling/dissecting matter, and social gameplay, when you deliver those things to R&D, Kitchen and wherever. Even more awesome if this can be combined with mail sorting!
- Tue May 06, 2014 9:10 am
- Forum: Ideas
- Topic: The Eternal 'Port Baymed' Thread
- Replies: 163
- Views: 87581
Re: The Eternal 'Port Baymed' Thread
I'm getting more and more certain that Lo6a4evskiy is just trolling the whole Ideas-subforum by jumping from thread to another and opposing every single one of them without any other argument than "everything is good right now in my opinion which is clearly superior, don't change anything ever,...
- Tue May 06, 2014 5:47 am
- Forum: Ideas
- Topic: Make Head of Personnel Antagproof
- Replies: 134
- Views: 36466
Re: Make Head of Personnel Antagproof
Add logging to ID computers. Then if HoP gives away all access and nothing's done about it, it's totally captain's and HoS's fault. This seems like it'd be a good solution, telecoms has logging for everything as well (something which security and the CE often forget) and its not exactly stopping an...
- Sat May 03, 2014 12:14 pm
- Forum: Ideas
- Topic: Make Head of Personnel Antagproof
- Replies: 134
- Views: 36466
Re: Make Head of Personnel Antagproof
Well since this thread was made, there's obviously a problem. And I agree, HoP is an excessively overpowered antag. This should be balanced out a bit.Lo6a4evskiy wrote:You don't need any options to fix problem that doesn't exist.
- Sat May 03, 2014 10:37 am
- Forum: Ideas
- Topic: Make Head of Personnel Antagproof
- Replies: 134
- Views: 36466
Re: Make Head of Personnel Antagproof
HoP would become fucking useless without being able to assign heads, since now apparently every head can manage their own personnel instead of Head of PERSONNEL who's supposed to manage personnel. Captain has more shit to deal with other than managing personnel. So, if HoP's power reduction makes h...
- Fri May 02, 2014 11:54 am
- Forum: Ideas
- Topic: Make Head of Personnel Antagproof
- Replies: 134
- Views: 36466
Re: Make Head of Personnel Antagproof
I still say the HoP should not be able to give out captain or head-level access. Maybe even Sec too. Heads should be assigned by the Captain alone. Sec would require HoS or Captain ID consoles. This sounds good, it would partly solve the problem; instead of making HoP completely antagproof - if peo...
- Fri May 02, 2014 11:40 am
- Forum: NTStation Feedback
- Topic: Dot Wires
- Replies: 10
- Views: 6142
Re: Dot Wires
I really hope this wiring-overhaul (which went totally unannounced or atleast I also missed it) was done to optimize the lag the power network makes and such, and not just because some autist coder thought the knots looked ugly.
- Wed Apr 30, 2014 4:43 am
- Forum: General Chat
- Topic: The safe in the vault
- Replies: 36
- Views: 18910
Re: The safe in the vault
Trying to look it from the code, not sure about this at all, need confirmation: 1. Use stethoscope on the safe. 2. Start spinning the dial, at some point you will hear a tonk/krunk/plunk or a tink/krink/plink . 3. Spin the other direction, you will hear a clack/scrape/clank or a click/chink/clink . ...
- Thu Apr 24, 2014 10:00 am
- Forum: Closed Policy Discussion
- Topic: The Wiki situation: The reckoning of the policy, policy
- Replies: 8
- Views: 3281
Re: The Wiki situation: The reckoning of the policy, policy
What servers/code does the wiki represent? If I'm going to edit the wiki, will I add info from NTStation13-code or the tgstation code, or both? If the rules/policies are changed in tgstation13.org/wiki, are they the original rules that apply to all servers? If so, what does the ss13.eu/wiki represen...
- Thu Apr 24, 2014 9:30 am
- Forum: General Chat
- Topic: Getting Wiki Copied
- Replies: 18
- Views: 9586
Re: Getting Wiki Copied
Hey uh, just a question: Is the wiki gonna be revised and updated once it's done being moved over? I noticed that tons of the pages are terribly outdated. Mostly the "Miscellaneous Awesome Stuff" There's a reason I wrote "If some info is not up to date, or is duplicated, feel free to...