Search found 514 matches

by Reimoo
Tue Apr 28, 2015 5:24 am
Forum: General Chat
Topic: Stories of Awesome (Or something close to it.)
Replies: 2028
Views: 653584

Re: Stories of Awesome (Or something close to it.)

>gang boss engineer >catch one engineer in the power room, nobody notices or cares >go to stab another >oh wait there's a cooldown >make confusing smalltalk with the other engineers as I wait >keep up these antics until my whole department is converted >hand them all spraycans, give vague instructio...
by Reimoo
Mon Apr 27, 2015 2:22 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 954788

Re: Minor Suggestions

Why don't we have dead man's triggers for traitors yet?
by Reimoo
Mon Apr 27, 2015 2:20 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1061960

Re: ITT: We make shitty suggestions and come up with poor id

remove disarm's RNG and make it do flat stamina damage
by Reimoo
Mon Apr 27, 2015 2:06 am
Forum: Coding Feedback
Topic: Gang War feedback
Replies: 345
Views: 76673

Re: Gang War feedback

Still feels slightly unfinished to be honest, though. Mainly because security's role in the gamemode still feels undefined. I feel they should be more neutral as opposed to being a third party in what is supposed to be a two way war. Just my two cents but I think it's partly because security focusin...
by Reimoo
Mon Apr 27, 2015 1:34 am
Forum: Ideas
Topic: Ventcrawling for traitors
Replies: 10
Views: 3160

Re: Ventcrawling for traitors

Well it seems kind of silly to disallow carrying all items into a vent. I think a certain size of items should be allowed.

Just the image of a traitor waiting in a vent with nothing but a knife in his hand to ambush someone is a concept I really wanna see.
by Reimoo
Sat Apr 25, 2015 2:45 am
Forum: Ideas
Topic: Shower thoughts.
Replies: 9
Views: 2199

Re: Shower thoughts.

Most of these basically call for reverting things.

The reasons they were changed in the first place because it was recognized that they had flaws. I would suggest thinking in terms of forward progress instead of backwards if you think things need more changes.

I like the last idea though.
by Reimoo
Fri Apr 24, 2015 4:12 am
Forum: Ideas
Topic: Enforcement Borg Module (Rebranding secborg)
Replies: 17
Views: 3881

Re: Enforcement Borg Module (Rebranding secborg)

^
This is all that was ever needed.
by Reimoo
Mon Apr 20, 2015 10:29 pm
Forum: Spriting and Mapping
Topic: Boxstation General Feedback
Replies: 322
Views: 87616

Re: Boxstation General Feedback

I think the armory window that leads to the equipment room should be replaced with a bolted airlock with officer level access and the only way to unbolt it is via a warden level access button inside the armory.
by Reimoo
Tue Apr 07, 2015 6:45 pm
Forum: Ideas
Topic: Torture!
Replies: 42
Views: 10239

Re: Torture!

Tongue removal sounds neat. We should go all Hammurabi style and allow removal of hands too.
by Reimoo
Mon Apr 06, 2015 7:18 am
Forum: Coding Feedback
Topic: RnD powercreep
Replies: 65
Views: 15196

Re: RnD powercreep

Right now science both serves as RnD and manufacturing. They can make the prototype AND mass produce it. If you could split those two functions up and give the latter to another department, (engineering?) perhaps the added inter-department dependency would slow things down a bit.
by Reimoo
Sun Feb 01, 2015 5:34 am
Forum: Coding Feedback
Topic: Change availability of AI's VOX words
Replies: 42
Views: 10764

Re: Change availability of AI's VOX words

Pretty much agree with everything Anon said.

I just roll my eyes every time we get an AI that starts using ABORTIONS in every single vox announcement. It's not funny and frankly a bit annoying.

Vulgarity is only funny when it's not used in excess.
by Reimoo
Thu Jan 29, 2015 2:21 am
Forum: Coding Feedback
Topic: [POLL]Removing ling from rotation but keeping traitorchan
Replies: 104
Views: 21015

Re: [POLL]Removing ling from rotation but keeping traitorcha

If we are going to argue shadowlings and changelings existing as two separate entities first we have to identify the intended differences between them. IIRC shadowling was created just because changeling really had no identity at all in terms of gameplay and we wanted an antag that actually fit the ...
by Reimoo
Tue Jan 27, 2015 10:30 pm
Forum: Coding Feedback
Topic: blood, bleeding, etc
Replies: 25
Views: 4933

Re: blood, bleeding, etc

Anything is better than what we have now, really.
by Reimoo
Sat Jan 24, 2015 9:59 pm
Forum: Ideas
Topic: Keeping Logs on Cargo Orders
Replies: 12
Views: 3385

Re: Keeping Logs on Cargo Orders

Yes please.

I don't know why this wasn't implemented a long time ago.
by Reimoo
Fri Jan 23, 2015 9:05 pm
Forum: Ideas
Topic: New Malf AI ability - Lip reading
Replies: 9
Views: 1760

New Malf AI ability - Lip reading

If they did it in 2001 I don't see why we can't do it. It would make playing mindgames with the humans even more enticing.

Obviously the restrictions would be anybody wearing a mask or outside the AI's vision.
by Reimoo
Wed Jan 21, 2015 12:53 am
Forum: Ideas
Topic: Making Detective More Interesting
Replies: 12
Views: 3047

Re: Making Detective More Interesting

Well first off it would be nice if the detective got front door access to some areas so he can question people and snoop around more easily.
by Reimoo
Tue Jan 13, 2015 8:54 pm
Forum: Coding Feedback
Topic: Ragin Mages Feedback
Replies: 32
Views: 8706

Re: Ragin Mages Feedback

I like the DA wizard idea. At least the station has a chance to survive then. For fluff reasons simply hand wave it as the wizards using the station as a dueling arena.
by Reimoo
Tue Jan 13, 2015 6:11 pm
Forum: Coding Feedback
Topic: Assistant Maint
Replies: 50
Views: 9970

Re: Assistant Maint

Security maint access would be a huge antag nerf. Pls no
by Reimoo
Tue Jan 13, 2015 5:47 pm
Forum: Ideas
Topic: New Gamemode: Zombie Virus
Replies: 17
Views: 4843

Re: New Gamemode: Zombie Virus

Zombie mode is dumb idea and we know it's dumb because we already have a dumb gamemode similar to it. Instead it should rather be a general "infection" mode where the station is divided between those who are infected with a terminal virus and those who are trying to stay clean. Panic ensue...
by Reimoo
Tue Jan 13, 2015 5:41 pm
Forum: Ideas
Topic: Buff Traitor AI
Replies: 28
Views: 6564

Re: Buff Traitor AI

We could in theory give traitor AI a shitty drone or something that would be extremely obvious and generally awful but will allow it to manipulate shit to some degree for when there are no borgs around. The AI can either possess drone or have a ghost control it. Or we could give traitor AI a bunch ...
by Reimoo
Tue Jan 06, 2015 2:42 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1061960

Re: ITT: We make shitty suggestions and come up with poor id

If you emag the cloner clones are created with missing limbs.
by Reimoo
Mon Jan 05, 2015 9:08 am
Forum: Coding Feedback
Topic: DIRTSTATION 2015
Replies: 152
Views: 166516

Re: DIRTSTATION 2015

The janitor should get one of those huge mops that are hallway size in width so he can actually do something about this.
by Reimoo
Mon Jan 05, 2015 8:45 am
Forum: Ideas
Topic: [POLL] Add slowdown for dragging bodies
Replies: 199
Views: 43259

Re: [POLL] Add slowdown for dragging bodies

Man this is a lot more controversial than I was expecting. It has a lot of consequences. It's one of those changes that dramatically throws the tips of the scales in all kinds of directions. We can argue via walltext about it forever but I'm not really into that kind of thing and I'd rather see a p...
by Reimoo
Mon Jan 05, 2015 5:27 am
Forum: Ideas
Topic: [POLL] Add slowdown for dragging bodies
Replies: 199
Views: 43259

Re: [POLL] Add slowdown for dragging bodies

I think the reason people keep saying "Muh realism" is because the proposed benefits have not been articulated often, even people pro-change talk about realism a lot. Well, to avoid another wall of text, here's the pros vs cons I can imagine resulting from this. + MDs/EMTs become relevant...
by Reimoo
Mon Jan 05, 2015 1:45 am
Forum: Coding Feedback
Topic: DIRTSTATION 2015
Replies: 152
Views: 166516

Re: DIRTSTATION 2015

Maybe if cleaning a single hallway as a janitor didn't take 5ever with a mop I wouldn't be too upset with this.
by Reimoo
Sun Jan 04, 2015 3:18 am
Forum: Ideas
Topic: [POLL] Add slowdown for dragging bodies
Replies: 199
Views: 43259

Re: Add slowdown for dragging bodies

I assumed it wasn't necessary to say that dragging someone able to use their own two feet shouldn't result in a slowdown. That would be a ridiculous security nerf. Also, this isn't at all about muh realism, just because it's a slowdown doesn't mean anything. It just makes it more interesting than be...
by Reimoo
Sat Jan 03, 2015 10:38 pm
Forum: Ideas
Topic: [POLL] Add slowdown for dragging bodies
Replies: 199
Views: 43259

Re: Add slowdown for dragging bodies

Dragging anything should slow you down and take at least one hand. I never understood why this and grab are separated. Also how is forenssinc scaner based on RNG? I kinda scratched that part out because it wasn't really relevant but IIRC it's because it's not guaranteed of whether or not fibers/fin...
by Reimoo
Sat Jan 03, 2015 10:27 pm
Forum: Ideas
Topic: [POLL] Add slowdown for dragging bodies
Replies: 199
Views: 43259

[POLL] Add slowdown for dragging bodies

I think it's kinda ridiculous you can run down a hallway at mach 5 both hands full and drag a human body with you. Since you can run unimpeded by dragging a corpse means it's most likely that there's blood trails all over the place by the 30 minute mark, and when you walk past a blood trail you don'...
by Reimoo
Sat Jan 03, 2015 2:25 am
Forum: Coding Feedback
Topic: Shouldn't helmets protect from being instantly ko'd?
Replies: 6
Views: 1681

Re: Shouldn't helmets protect from being instantly ko'd?

If we're talking about muh realism, the only thing a helmet (even the ones designed for combat) does is protect your skull from being smashed in. When someone swings at your head with a hammer, wearing a helmet grants you the luxury of having your head smack the sides of the helmet like a bell inste...
by Reimoo
Fri Jan 02, 2015 6:36 pm
Forum: General Chat
Topic: Little things you do in-game while bored
Replies: 69
Views: 19849

Re: Little things you do in-game while bored

I make a personal bunker in maint and periodically go out to steal stuff like the chef's microwave or the botanist's dank rack. Sometimes I'll turn it into a store and invite the people I stole from to barter for their items back.
by Reimoo
Fri Jan 02, 2015 8:01 am
Forum: Closed Policy Discussion
Topic: Sharing dispute resolutions with claimants
Replies: 39
Views: 9273

Re: Sharing dispute resolutions with claimants

At the very least I would like a counter-response when I'm being ahelped against because even though I usually know when I'm in the wrong or not, getting questioned on my actions and not getting a "that's okay/not okay" is really uncomfortable. A lot of the time, at least in my experience,...
by Reimoo
Tue Dec 30, 2014 2:06 am
Forum: General Chat
Topic: How to git gud at malf?
Replies: 21
Views: 6306

How to git gud at malf?

Recently, I had my first malfunction round, and I went in thinking it was going to be pretty easy because I've been rogue plenty of times before and I'm aware of all the tricks malf AIs can pull. Nay, nay, friends. I messed up really badly. Most of the borgs that were built chose a module without li...
by Reimoo
Sun Dec 28, 2014 3:50 am
Forum: Resolved Requests
Topic: Lumi Pharon, validhunting an innocent
Replies: 5
Views: 1847

Re: Lumi Pharon, validhunting an innocent

The biggest reason I'm upset is that from my perspective, I get basically mugged and killed by my coworkers without any words being exchanged. A quick "Hey, stop!" would have defused this before it even began, but apparently that wasn't an option considering how quick Lumi was to run up to...
by Reimoo
Sun Dec 28, 2014 3:21 am
Forum: Resolved Requests
Topic: Lumi Pharon, validhunting an innocent
Replies: 5
Views: 1847

Lumi Pharon, validhunting an innocent

Your byond account: Reimoo Your character name: Randomized Their character name: Lumi Pharon Their byond account(optional, but useful if you can provide it): I don't know Server and time: Sybil, 10pm EST Logs and/or screenshots: N/A Description of what happened: So I'm playing an engineer, and I he...
by Reimoo
Sat Dec 27, 2014 1:50 am
Forum: Ideas
Topic: Wizards Den/Ship
Replies: 47
Views: 23721

Re: Wizards Den/Ship

Perhaps you should just remove the rifle anyway considering dumb wizards will waste the entire round trying to get to it.
by Reimoo
Fri Dec 26, 2014 8:13 am
Forum: Coding Feedback
Topic: The new hunger system
Replies: 71
Views: 15541

Re: The new hunger system

I like it.

We're going to get a cooking overhaul with this too, right?
by Reimoo
Thu Dec 25, 2014 3:21 am
Forum: Coding Feedback
Topic: "Prevent X From Escaping" objective
Replies: 5
Views: 1042

Re: "Prevent X From Escaping" objective

Energy Net was never really overpowered to start with, you had to restrain and hold down the person for 30 seconds, they could freely move out of the net. That makes the kidnapping objectives for the Ninja quite hard. Well, by less overpowered I meant to say have it involve a little more than simpl...
by Reimoo
Thu Dec 25, 2014 2:58 am
Forum: Coding Feedback
Topic: "Prevent X From Escaping" objective
Replies: 5
Views: 1042

Re: "Prevent X From Escaping" objective

Give the fluff reasoning behind that the target did some serious shit to piss off the syndicate/their worth quite a bit of credit if brought in alive, so they want you to keep them bound somewhere on the station so they can deal with them personally after-shift. Can easily lead to some more interes...
by Reimoo
Thu Dec 25, 2014 12:49 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 676924

Re: Little things you learned that are game changing

A single well placed minibomb can destroy all three SMES cells in engineering.
by Reimoo
Tue Dec 23, 2014 10:26 pm
Forum: Ideas
Topic: Make unimportant jobs more important
Replies: 22
Views: 4639

Re: Make unimportant jobs more important

Librarian reporters are always a gimmick I enjoy and I wish they were given more tools to encourage it.
by Reimoo
Tue Dec 23, 2014 8:50 am
Forum: Ideas
Topic: Medbay Restructure
Replies: 49
Views: 10497

Re: Medbay Restructure

Adjusting the entire department to fit the needs for one room that belongs to another department sounds kinda dumb. Honestly, the only thing the checkpoint needs to be watching over is the main entrance, or at least where traffic is greatest. Plopping it right into the middle of the department seems...
by Reimoo
Tue Dec 23, 2014 3:11 am
Forum: Ideas
Topic: Wizards Den/Ship
Replies: 47
Views: 23721

Re: Wizards Den/Ship

I don't like the purple flooring.
by Reimoo
Mon Dec 22, 2014 7:43 am
Forum: Spriting and Mapping
Topic: Boxstation General Feedback
Replies: 322
Views: 87616

Re: Boxstation General Feedback

The concept of someone 'vanishing' into the brig wherein their fate remains unknown is fantastic and I think adds a good deal to Security's intimidation factor. After all, nobody will be able to hear you scream from outside the brig in the new layout. This, I never liked the fact the cells were onl...
by Reimoo
Mon Dec 22, 2014 2:34 am
Forum: Closed Policy Discussion
Topic: Law-Purged Silicons
Replies: 31
Views: 10072

Re: Law-Purged Silicons

I would imagine an immortal computer that has been slaved to humans for its entire existence would gladly go apeshit given the chance. In fact, I wouldn't imagine it any other way.
by Reimoo
Sun Dec 21, 2014 10:55 pm
Forum: Ideas
Topic: Medbay Restructure
Replies: 49
Views: 10497

Re: Medbay Restructure

Eh, don't really like it.

There's no reception desk, there's a lot of dead end hallways, there aren't any main hallway windows, the security post will most likely become more of an obstacle than anything, and the only thing open about it is the entrance. The interior is kinda labyrinthine.
by Reimoo
Fri Dec 19, 2014 11:43 am
Forum: Ideas
Topic: Telescience revamp
Replies: 13
Views: 3250

Re: Telescience revamp

Whatever it takes to save it from being removed completely is fine with me, really.
by Reimoo
Fri Dec 19, 2014 12:00 am
Forum: Coding Feedback
Topic: Telescience removal: feedback edition
Replies: 52
Views: 12556

Re: Telescience removal: feedback edition

So why is nerfing it not an option again?
by Reimoo
Thu Dec 18, 2014 9:15 pm
Forum: Archived/Deleted
Topic: The great security sprite debate, v3
Replies: 45
Views: 10307

Re: The great security sprite debate, v3

We couldn't at least keep the vest sprite?
by Reimoo
Thu Dec 18, 2014 8:51 am
Forum: Archived/Deleted
Topic: The great security sprite debate, v3
Replies: 45
Views: 10307

Re: The great security sprite debate, v3

All the proposed sprites are miles ahead of what we currently have. Except maybe the HoS, but that's fine if the old outfit still remains an option. Should mention the PR was merged, this is what Sec Officers will look like. https://cloud.githubusercontent.com/assets/7247232/5483659/39c49a0c-862b-11...
by Reimoo
Wed Dec 17, 2014 11:52 pm
Forum: Ideas
Topic: Cult Revamp: Lets list some ideas
Replies: 40
Views: 9806

Re: Cult Revamp: Lets list some ideas

Rune sprites need to be updated. They are damn ugly.