Search found 251 matches
- Thu May 11, 2017 8:37 pm
- Forum: Resolved Appeals
- Topic: [cedarbridge] basilman [so lets just move it to an appeal]
- Replies: 8
- Views: 2054
Re: [cedarbridge] basilman [so lets just move it to an appe
I have to agree with Cedar on this ban. I play Tim Ebow and I was honestly shocked to see that neither you or Deitus were antags at end. In fact the only reason I didn't intervene while I was playing was the sole reason I thought you might actually be bad guys and I didn't want to get killed. There ...
- Tue May 09, 2017 6:22 pm
- Forum: Resolved Appeals
- Topic: [cedarbridge] ElBurrito - "metagaming"/missunderstanding
- Replies: 5
- Views: 1613
Re: [cedarbridge] ElBurrito - "metagaming"/missunderstanding
I was watching you two since the first pm came in from another player about how you two might be meta gaming and I stand with Cedarbridge on this ban 100%. Before you went deaf there was little communication between you two and after both of you went deaf you worked together to beat to death anyone ...
- Wed May 03, 2017 11:56 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 855857
Re: Stories of rage, tears and regret
The awful awkward moment when you've got to pm a headmin on why he blew up the sm shard as non antag and he logs off on you.PKPenguin321 wrote:snip
Wew.
- Sat Apr 29, 2017 7:40 pm
- Forum: Planet Station Development
- Topic: round start music
- Replies: 4
- Views: 4323
Re: round start music
>planet station loads
>it ain't me starts playing.
>it ain't me starts playing.
- Sat Apr 15, 2017 4:07 am
- Forum: General Chat
- Topic: [ORANGES INTENSIFIES]
- Replies: 11
- Views: 3269
Re: [ORANGES INTENSIFIES]
Hahahaha, the absolute fucking madman he actually did it.
- Sun Mar 19, 2017 3:38 am
- Forum: Planet Station Development
- Topic: On round "continuity"
- Replies: 24
- Views: 9012
Re: On round "continuity"
I don't think it would be too hard to create multiple flavor text on round spawn explaining what happened to cause the crash or when. Ai malfunctioned crashing the ship, ancient alien defense system, sabotage, human error, ship was attacked by the syndicate, Wormhole appeared and ripped the fucker i...
- Sun Mar 19, 2017 2:35 am
- Forum: Planet Station Development
- Topic: The Map
- Replies: 81
- Views: 30210
Re: The Map
Couple questions regarding the mapping. 1. Do you have a general mind in what the station main base should be like. Previous thread I mentioned I would be interested in putting the base over a chasm/river to make it more deadly. I made some shit map last thread if you haven't seen it. 2. How do you ...
- Sat Mar 18, 2017 10:10 pm
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 127295
Re: Planetary Station """""design""""" document
How's this for a shitty first draft concept of a potential station? I like the idea of having some of the station being exposed to the weather and to reach the other areas you either have to brave it or wait for the storm to pass. So the areas over the river would be a exposed bridge, the path to th...
- Sat Mar 18, 2017 4:10 pm
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 127295
Re: Planetary Station """""design""""" document
What's the plan for replacing the lost jobs for cargo/genetics. Just let them fill up the other roles since cargo was mostly tertiary anyway?
- Sat Mar 18, 2017 1:47 am
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 127295
Re: Planetary Station """""design""""" document
There's no real point arguing over things until kor drops a more detailed design document. Until then we're dealing with a mind boggling amount of possibilities on how to handle our current systems. Like take a AI for instance, Having a AI drop down in a crash is silly and would be extremely limited...
- Thu Mar 16, 2017 2:48 am
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 127295
Re: Planetary Station """""design""""" document
I had the idea that maybe some sort of planetside anomaly or orbital debris field prevents any sort of meaningful long distance communication. Perhaps the anomalies are what the crew has been sent to study. I have been playing a lot of Stalker so this may be influencing my ideas >Travelling jungle ...
- Wed Mar 15, 2017 7:01 pm
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 127295
Re: Planetary Station """""design""""" document
imblyings wrote:water tile isn't final they're also about to kill me hel
Looks good lad,Though I'm disappointed I'm not going to get watch spacemen fall through thin ice and freeze to death.
- Wed Mar 15, 2017 6:07 pm
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 127295
Re: Planetary Station """""design""""" document
Instead of arguing/trolling Luke for another six pages, why don't we get some some ideas down instead? What type of planet will it be? Jungle,arctic,desert,wasteland,or just a shitload of alien ruins? How will mining be handled? Will they stay on the z-level or perhaps go underground via a lift? A l...
- Wed Mar 15, 2017 2:48 am
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 127295
Re: Planetary Station """""design""""" document
I like the idea of a station/crashed landing map but I'm not keen on a corruption/lavaland tendril motif idea. I feel like it's always going to limit what the players can do because if they don't actually try they're going to lose. Which is fine itself, but there's going to be a disconnect between p...
- Wed Mar 08, 2017 7:43 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 922631
- Mon Mar 06, 2017 9:38 pm
- Forum: Coding Feedback
- Topic: Remove the singularity in favour of the supermatter
- Replies: 235
- Views: 51860
Re: Remove the singularity in favour of the supermatter
Watched a shard slowly go critical as no one intervened. Then as it hit 80% delam the AI finally noticed, turned the pumps on, and left it alone and it slowly went back to stable. What a fucking joke for a engine, even the AM reactor is more volatile than this.
- Sun Mar 05, 2017 8:38 pm
- Forum: Coding Feedback
- Topic: The conversion problem
- Replies: 72
- Views: 16565
Re: The conversion problem
The problem with conversion modes is that even though the methods may be different, the outcome is almost always the same. You don't have room to really get creative because the crew is going to power game the hardest to not die due to the fact you have 352525 tools for shit, and your other team mat...
- Sun Feb 26, 2017 6:15 pm
- Forum: General Chat
- Topic: spooky russian codebase
- Replies: 261
- Views: 70393
Re: spooky russian codebase
Looks and sounds great, too bad it plays like fucking molasses. I'd kill for the lighting system tho.
- Sun Feb 26, 2017 2:03 am
- Forum: Ideas
- Topic: Make space slightly radioactive
- Replies: 44
- Views: 8628
Re: Make space slightly radioactive
>make space radioactive
>normal space suits don't have rad shielding.
>even if it gets added you're going to get fucked over by radiation soon enough because our radiation system is trash.
hmmmm
>normal space suits don't have rad shielding.
>even if it gets added you're going to get fucked over by radiation soon enough because our radiation system is trash.
hmmmm
- Thu Feb 16, 2017 6:32 pm
- Forum: Closed Policy Discussion
- Topic: Antags, Security and Admin Policy
- Replies: 121
- Views: 24911
Re: Antags, Security and Admin Policy
You know what the problem was with antag sec? People treated as a free taser and stun baton instead of the authority it gave you. Rarely did anyone ever actually play like a dirty cop and give/sell the contraband that was collected, they didn't extort people, they didn't open the doors for their fel...
- Fri Feb 10, 2017 4:34 pm
- Forum: Coding Feedback
- Topic: His Grace
- Replies: 36
- Views: 12991
Re: His Grace
Some of the mechanics about it should probably be clarified a bit more in game. I'm also not to enthralled by the massive message everyone the server gets when it wakens or sleeps, It's more annoying then scary.
- Wed Feb 08, 2017 10:49 pm
- Forum: General Chat
- Topic: Admins taste in midis (shitty quality videos)
- Replies: 26
- Views: 9185
Re: Admins taste in midis (shitty quality videos)
Jesus fucking christ.
Nearly 50k midis
Over 1.3g of midis.
Where the fuck do you even get this many, and why the fuck did I download this.
Oh god, these things are barely sorted too. HNNNNNNGGG
- Sat Feb 04, 2017 10:49 pm
- Forum: Coding Feedback
- Topic: Role-Specific Traitor Items
- Replies: 56
- Views: 13370
Re: Role-Specific Traitor Items
It's good to see that we might actually start getting job specific traitor items, I always liked the idea of having unique items available to spice things up further. That and I found the reason for not allowing them under a pretense of "It makes a traitor too obvious" was really fucking s...
- Wed Feb 01, 2017 5:50 am
- Forum: Video Games
- Topic: l33t 420 MLG weednoscoping your teeth
- Replies: 10
- Views: 2356
Re: l33t 420 MLG weednoscoping your teeth
My mothers been pestering me to get screened for cancer lately since shes paranoid as all hell and half my family has died from it anyway.
Luckily I won't have to worry about that now because this already gave it to me.
Luckily I won't have to worry about that now because this already gave it to me.
- Tue Jan 31, 2017 11:01 pm
- Forum: Closed Policy Discussion
- Topic: Admin events caused by deadchat/bored player demands
- Replies: 57
- Views: 11804
Re: Admin events caused by deadchat/bored player demands
Most of the grieffy stuff isn't even admin involved, it's random event RNG screwing you over. This. You have no idea how often this fucking thing fires and completely fucks over a round with aliens/swarmers or a metor storm. The weighting and timing of half the events seem to chosen arbitrarily and...
- Fri Jan 27, 2017 9:52 pm
- Forum: Closed Policy Discussion
- Topic: 0 rules Thursdays - Sybil
- Replies: 24
- Views: 5546
Re: 0 rules Thursdays - Sybil
As one of the few sibyl admins left I would be alright if we had a low rules day or fuck even constant low rules. Things are much more interesting when everyone isn't walking on egg shells afraid of a ban.
- Sat Jan 21, 2017 12:25 am
- Forum: Coding Feedback
- Topic: Xhuis' 2nd Annual-ish Winter Thaw (Finished)
- Replies: 85
- Views: 20893
Re: Xhuis' 2nd Annual-ish Winter Thaw
We need a wizard spell that drops mulebots on people because there's not enough jojo references.
- Sat Jan 07, 2017 11:39 pm
- Forum: Coding Feedback
- Topic: Umbrage: Shadowling Redux (delayed?)
- Replies: 381
- Views: 84514
Re: Umbrage: Shadowling Redux
Alright. let me preface this with the following heavy bias : I fucking hate shadowling, it was one of the most obnoxious antags to face and I'm very glad that it's gone. That said, if you're thinking of re adding it I would like to make the following observations/suggestions. 1. The Shadowlings had ...
- Fri Dec 16, 2016 12:54 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Durkel
- Replies: 10
- Views: 3218
Re: Durkel
Loves pressing a lot of buttons to finish the round, but no real complaints considering how much of a headache that round was. For context, The round was a antag token trade for gang or abductors in which the trader somehow encountered a bug with made him unable to convert and later on when I made ...
- Sat Nov 26, 2016 6:32 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 922631
- Thu Nov 24, 2016 9:18 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 922631
- Wed Nov 23, 2016 5:40 pm
- Forum: Coding Feedback
- Topic: Purchasable Shuttles
- Replies: 79
- Views: 18090
Re: Purchasable Shuttles
>captain buys the luxury shuttle
>warn everyone they're going to need some space dosh to get on
>no one listens
>I ride home alone on a nice big shuttle while everyone stands impotently at the dock screaming in frustration.
It's glorious, retards deserve to be punished for not listening.
>warn everyone they're going to need some space dosh to get on
>no one listens
>I ride home alone on a nice big shuttle while everyone stands impotently at the dock screaming in frustration.
It's glorious, retards deserve to be punished for not listening.
- Sat Nov 19, 2016 5:03 pm
- Forum: Coding Feedback
- Topic: Let Spears Break Doors
- Replies: 26
- Views: 7840
Re: Let Spears Break Doors
Pro tip : Throw your spear at the door until the door breaks. alternatively : Get good.
- Sun Nov 13, 2016 5:48 pm
- Forum: Coding Feedback
- Topic: Projectile Speeds
- Replies: 22
- Views: 4547
Re: Projectile Speeds
Changes like these combined with the multiple knee jerk reaction nerfs up on git currently are really making me lose faith in our codebase. I don't understand why we need to constantly change shit under the pretense of realism when we have literal fucking wizards, space defying teleportation, and ot...
- Thu Nov 10, 2016 6:40 pm
- Forum: Coding Feedback
- Topic: The fireball spell being a toggle is quite horrible
- Replies: 24
- Views: 4536
Re: The fireball spell being a toggle is quite horrible
I think the bigger problem is the fact that it fucking explodes in your face if you cast it in the same direction that you're moving.
- Thu Nov 03, 2016 4:36 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 855857
Re: Stories of rage, tears and regret
>Sitting the shuttle in transit to central >Someone uses a flashbang and stuns me >Someone sets off a chem grenade off fire and smoke >I'm strapped to my chair desperately trying to unbuckle >The floor melts out under me >I'm now floating through space buckled to the chair from the shuttle >I die >t...
- Tue Nov 01, 2016 10:39 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 274972
Re: Sprite Requests
True, The suits do look better on the bulkier side (as they're supposed to be). Just give me a heads up when you're happy with a finished product. Thanks for doing this by the way.
- Tue Nov 01, 2016 6:14 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 274972
Re: Sprite Requests
They look pretty good, better than what I was coming up with it anyway. I know this would be a bitch to try to sprite in with the low detail we have but zoot suits occasionally have a small pocket watch chain. Perhaps a accessory/neck slot item for another time. Other than that they look great. Don'...
- Mon Oct 31, 2016 11:12 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 274972
Re: Sprite Requests
I need a sprite of a zoot suit for reasons.
- Mon Oct 31, 2016 8:32 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 855857
Re: Stories of rage, tears and regret
>extended round from the get go. >Spend over a hour getting all the parts for a BSA. >finish it. >miner kills bubblegum and uses the contract on himself and starts killing people. >Miner: "You can't kill me fool". >Bsa him the second those words leave his mouth and leave him as a pile of g...
- Sun Oct 23, 2016 5:55 am
- Forum: Coding Feedback
- Topic: So, how do you feel about clockcult?
- Replies: 71
- Views: 15543
Re: So, how do you feel about clockcult?
My biggest gripe with both clock cult and blood cult is that feel like they have too much bloat and can cover too many corners with their abilities. Just look at all the shit the two have compared to something simple like gang. Blood cult : Shielded hardsuits, free eswords, shuttle delay, construct ...
- Sat Oct 15, 2016 1:00 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 922631
- Fri Oct 14, 2016 9:42 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 855857
Re: Stories of rage, tears and regret
>spawn as abductor >things are going well >suddenly I hear "HURRRRR" >What the fuck was that? >HURRR HURRR HONK HONK HONK HURR AIR HORN HONK HURRR >Some fuckhead admin spawned a shitloads of frogs,bikehorns, and airhorns outside my ufo >I'm forced to listen to frogs,bikehorns,and airhorns ...
- Tue Sep 27, 2016 5:37 am
- Forum: Coding Feedback
- Topic: The Being, or "Another Goddamn Xhuis Gamemode"
- Replies: 126
- Views: 30865
Re: The Being, or "Another Goddamn Xhuis Gamemode"
Looks alright so far, but we won't ever really get a idea until it can be tested. I thought you were working on a dead by daylight game mode though, Was looking forward to trapping shitters in bear traps and spiking em.
- Mon Sep 12, 2016 3:35 am
- Forum: Coding Feedback
- Topic: Cyborg stuns
- Replies: 58
- Views: 11223
Re: Cyborg stuns
We could just come to terms that ss13 isn't a game about balance or fairness, but rather fun and whacky shit. Borgs shit on fun, so borgs in turn get shit on by all non borg players.
BUT FUCK THAT, LET'S START ANOTHER BORG DISCUSSION/COMPLAINT ABOUT STUNS/LAWS/RANDOM BULLSHIT #241.
BUT FUCK THAT, LET'S START ANOTHER BORG DISCUSSION/COMPLAINT ABOUT STUNS/LAWS/RANDOM BULLSHIT #241.
- Wed Aug 31, 2016 5:02 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 855857
Re: Stories of rage, tears and regret
>fighting nuke ops >have one downed before he could prime his viscerator grenade. >drone rolls up >tasers me >starts beating me with a shield >get up and kill the drone >op explodes and I'm hurt and slow >grenade that is now on fire goes off >viscerators kills me FUCKING DRONES REEEEEEEEEEEEEEEEEEEE...
- Tue Aug 23, 2016 2:10 am
- Forum: Closed Policy Discussion
- Topic: Straight Talk about conversion modes
- Replies: 39
- Views: 10043
Re: Straight Talk about conversion modes
I think the general apathy of conversion modes come from the fact that it entirely fucks with your plan you had for a round. Nuke ops,traitor,changeling come in and you're dead, it's over and you're not expected to do anything. Some asshole runs into your office, smashes your windows,beats your head...
- Tue Jul 26, 2016 9:58 pm
- Forum: Coding Feedback
- Topic: Space ruins are too hard to find
- Replies: 17
- Views: 4484
Re: Space ruins are too hard to find
There's not really much you can do to fix just drifting aimlessly in space hoping to hit something, even a jet pack just moderately speeds that up. Only real solution I could see if someone makes space pods and make it centered around that content, otherwise we're just going to have various levels o...
- Sun Jul 24, 2016 5:18 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 855857
Re: Stories of rage, tears and regret
>running around as a traitor with big plasma fire going on and dragging people into it >shuttle is called >I've been shooting asshole drones who keep coming back to try to put out the fire >More drones show up >there's like 5-6 now. >One steals my cap laser gun when I drop it >One welds a fire lock ...
- Fri Jul 22, 2016 6:55 pm
- Forum: Coding Feedback
- Topic: add extra slots to mining
- Replies: 20
- Views: 4460
Re: add extra slots to mining
The main problem is access to lavaland itself being the shuttle and the airlocks in the way. What I think should be done is remove the shuttle and use the gateway instead, just redesign the shuttle landing spot into a gateway room. Make the doors leading out to lavaland all access, but keep part of ...