Search found 251 matches

by Durkel
Thu May 11, 2017 8:37 pm
Forum: Resolved Appeals
Topic: [cedarbridge] basilman [so lets just move it to an appeal]
Replies: 8
Views: 2054

Re: [cedarbridge] basilman [so lets just move it to an appe

I have to agree with Cedar on this ban. I play Tim Ebow and I was honestly shocked to see that neither you or Deitus were antags at end. In fact the only reason I didn't intervene while I was playing was the sole reason I thought you might actually be bad guys and I didn't want to get killed. There ...
by Durkel
Tue May 09, 2017 6:22 pm
Forum: Resolved Appeals
Topic: [cedarbridge] ElBurrito - "metagaming"/missunderstanding
Replies: 5
Views: 1613

Re: [cedarbridge] ElBurrito - "metagaming"/missunderstanding

I was watching you two since the first pm came in from another player about how you two might be meta gaming and I stand with Cedarbridge on this ban 100%. Before you went deaf there was little communication between you two and after both of you went deaf you worked together to beat to death anyone ...
by Durkel
Wed May 03, 2017 11:56 am
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 855857

Re: Stories of rage, tears and regret

PKPenguin321 wrote:snip
The awful awkward moment when you've got to pm a headmin on why he blew up the sm shard as non antag and he logs off on you.

Wew.
by Durkel
Sat Apr 29, 2017 7:40 pm
Forum: Planet Station Development
Topic: round start music
Replies: 4
Views: 4323

Re: round start music

>planet station loads

>it ain't me starts playing.
by Durkel
Sat Apr 15, 2017 4:07 am
Forum: General Chat
Topic: [ORANGES INTENSIFIES]
Replies: 11
Views: 3269

Re: [ORANGES INTENSIFIES]

Hahahaha, the absolute fucking madman he actually did it.
by Durkel
Sun Mar 19, 2017 3:38 am
Forum: Planet Station Development
Topic: On round "continuity"
Replies: 24
Views: 9012

Re: On round "continuity"

I don't think it would be too hard to create multiple flavor text on round spawn explaining what happened to cause the crash or when. Ai malfunctioned crashing the ship, ancient alien defense system, sabotage, human error, ship was attacked by the syndicate, Wormhole appeared and ripped the fucker i...
by Durkel
Sun Mar 19, 2017 2:35 am
Forum: Planet Station Development
Topic: The Map
Replies: 81
Views: 30210

Re: The Map

Couple questions regarding the mapping. 1. Do you have a general mind in what the station main base should be like. Previous thread I mentioned I would be interested in putting the base over a chasm/river to make it more deadly. I made some shit map last thread if you haven't seen it. 2. How do you ...
by Durkel
Sat Mar 18, 2017 10:10 pm
Forum: Planet Station Development
Topic: Planetary Station """""design""""" document
Replies: 437
Views: 127295

Re: Planetary Station """""design""""" document

How's this for a shitty first draft concept of a potential station? I like the idea of having some of the station being exposed to the weather and to reach the other areas you either have to brave it or wait for the storm to pass. So the areas over the river would be a exposed bridge, the path to th...
by Durkel
Sat Mar 18, 2017 4:10 pm
Forum: Planet Station Development
Topic: Planetary Station """""design""""" document
Replies: 437
Views: 127295

Re: Planetary Station """""design""""" document

What's the plan for replacing the lost jobs for cargo/genetics. Just let them fill up the other roles since cargo was mostly tertiary anyway?
by Durkel
Sat Mar 18, 2017 1:47 am
Forum: Planet Station Development
Topic: Planetary Station """""design""""" document
Replies: 437
Views: 127295

Re: Planetary Station """""design""""" document

There's no real point arguing over things until kor drops a more detailed design document. Until then we're dealing with a mind boggling amount of possibilities on how to handle our current systems. Like take a AI for instance, Having a AI drop down in a crash is silly and would be extremely limited...
by Durkel
Thu Mar 16, 2017 2:48 am
Forum: Planet Station Development
Topic: Planetary Station """""design""""" document
Replies: 437
Views: 127295

Re: Planetary Station """""design""""" document

I had the idea that maybe some sort of planetside anomaly or orbital debris field prevents any sort of meaningful long distance communication. Perhaps the anomalies are what the crew has been sent to study. I have been playing a lot of Stalker so this may be influencing my ideas >Travelling jungle ...
by Durkel
Wed Mar 15, 2017 7:01 pm
Forum: Planet Station Development
Topic: Planetary Station """""design""""" document
Replies: 437
Views: 127295

Re: Planetary Station """""design""""" document

imblyings wrote:
Untitled.png
water tile isn't final they're also about to kill me hel

Looks good lad,Though I'm disappointed I'm not going to get watch spacemen fall through thin ice and freeze to death.
by Durkel
Wed Mar 15, 2017 6:07 pm
Forum: Planet Station Development
Topic: Planetary Station """""design""""" document
Replies: 437
Views: 127295

Re: Planetary Station """""design""""" document

Instead of arguing/trolling Luke for another six pages, why don't we get some some ideas down instead? What type of planet will it be? Jungle,arctic,desert,wasteland,or just a shitload of alien ruins? How will mining be handled? Will they stay on the z-level or perhaps go underground via a lift? A l...
by Durkel
Wed Mar 15, 2017 2:48 am
Forum: Planet Station Development
Topic: Planetary Station """""design""""" document
Replies: 437
Views: 127295

Re: Planetary Station """""design""""" document

I like the idea of a station/crashed landing map but I'm not keen on a corruption/lavaland tendril motif idea. I feel like it's always going to limit what the players can do because if they don't actually try they're going to lose. Which is fine itself, but there's going to be a disconnect between p...
by Durkel
Wed Mar 08, 2017 7:43 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 922631

Re: Screenshots General

Image

You're at the bar when this guy comes in and slaps your lizards ass, what do you do?
by Durkel
Mon Mar 06, 2017 9:38 pm
Forum: Coding Feedback
Topic: Remove the singularity in favour of the supermatter
Replies: 235
Views: 51860

Re: Remove the singularity in favour of the supermatter

Watched a shard slowly go critical as no one intervened. Then as it hit 80% delam the AI finally noticed, turned the pumps on, and left it alone and it slowly went back to stable. What a fucking joke for a engine, even the AM reactor is more volatile than this.
by Durkel
Sun Mar 05, 2017 8:38 pm
Forum: Coding Feedback
Topic: The conversion problem
Replies: 72
Views: 16565

Re: The conversion problem

The problem with conversion modes is that even though the methods may be different, the outcome is almost always the same. You don't have room to really get creative because the crew is going to power game the hardest to not die due to the fact you have 352525 tools for shit, and your other team mat...
by Durkel
Sun Feb 26, 2017 6:15 pm
Forum: General Chat
Topic: spooky russian codebase
Replies: 261
Views: 70393

Re: spooky russian codebase

Looks and sounds great, too bad it plays like fucking molasses. I'd kill for the lighting system tho.
by Durkel
Sun Feb 26, 2017 2:03 am
Forum: Ideas
Topic: Make space slightly radioactive
Replies: 44
Views: 8628

Re: Make space slightly radioactive

>make space radioactive

>normal space suits don't have rad shielding.

>even if it gets added you're going to get fucked over by radiation soon enough because our radiation system is trash.

hmmmm
by Durkel
Thu Feb 16, 2017 6:32 pm
Forum: Closed Policy Discussion
Topic: Antags, Security and Admin Policy
Replies: 121
Views: 24911

Re: Antags, Security and Admin Policy

You know what the problem was with antag sec? People treated as a free taser and stun baton instead of the authority it gave you. Rarely did anyone ever actually play like a dirty cop and give/sell the contraband that was collected, they didn't extort people, they didn't open the doors for their fel...
by Durkel
Fri Feb 10, 2017 4:34 pm
Forum: Coding Feedback
Topic: His Grace
Replies: 36
Views: 12991

Re: His Grace

Some of the mechanics about it should probably be clarified a bit more in game. I'm also not to enthralled by the massive message everyone the server gets when it wakens or sleeps, It's more annoying then scary.
by Durkel
Wed Feb 08, 2017 10:49 pm
Forum: General Chat
Topic: Admins taste in midis (shitty quality videos)
Replies: 26
Views: 9185

Re: Admins taste in midis (shitty quality videos)

MrStonedOne wrote:no, i want to post my midi collection:

https://tgstation13.org/msoshit/midis.7z
Jesus fucking christ.

Nearly 50k midis
Over 1.3g of midis.

Where the fuck do you even get this many, and why the fuck did I download this.

Oh god, these things are barely sorted too. HNNNNNNGGG
by Durkel
Sat Feb 04, 2017 10:49 pm
Forum: Coding Feedback
Topic: Role-Specific Traitor Items
Replies: 56
Views: 13370

Re: Role-Specific Traitor Items

It's good to see that we might actually start getting job specific traitor items, I always liked the idea of having unique items available to spice things up further. That and I found the reason for not allowing them under a pretense of "It makes a traitor too obvious" was really fucking s...
by Durkel
Wed Feb 01, 2017 5:50 am
Forum: Video Games
Topic: l33t 420 MLG weednoscoping your teeth
Replies: 10
Views: 2356

Re: l33t 420 MLG weednoscoping your teeth

My mothers been pestering me to get screened for cancer lately since shes paranoid as all hell and half my family has died from it anyway.

Luckily I won't have to worry about that now because this already gave it to me.
by Durkel
Tue Jan 31, 2017 11:01 pm
Forum: Closed Policy Discussion
Topic: Admin events caused by deadchat/bored player demands
Replies: 57
Views: 11804

Re: Admin events caused by deadchat/bored player demands

Most of the grieffy stuff isn't even admin involved, it's random event RNG screwing you over. This. You have no idea how often this fucking thing fires and completely fucks over a round with aliens/swarmers or a metor storm. The weighting and timing of half the events seem to chosen arbitrarily and...
by Durkel
Fri Jan 27, 2017 9:52 pm
Forum: Closed Policy Discussion
Topic: 0 rules Thursdays - Sybil
Replies: 24
Views: 5546

Re: 0 rules Thursdays - Sybil

As one of the few sibyl admins left I would be alright if we had a low rules day or fuck even constant low rules. Things are much more interesting when everyone isn't walking on egg shells afraid of a ban.
by Durkel
Sat Jan 21, 2017 12:25 am
Forum: Coding Feedback
Topic: Xhuis' 2nd Annual-ish Winter Thaw (Finished)
Replies: 85
Views: 20893

Re: Xhuis' 2nd Annual-ish Winter Thaw

We need a wizard spell that drops mulebots on people because there's not enough jojo references.
by Durkel
Sat Jan 07, 2017 11:39 pm
Forum: Coding Feedback
Topic: Umbrage: Shadowling Redux (delayed?)
Replies: 381
Views: 84514

Re: Umbrage: Shadowling Redux

Alright. let me preface this with the following heavy bias : I fucking hate shadowling, it was one of the most obnoxious antags to face and I'm very glad that it's gone. That said, if you're thinking of re adding it I would like to make the following observations/suggestions. 1. The Shadowlings had ...
by Durkel
Fri Dec 16, 2016 12:54 pm
Forum: Former Admins
Topic: [No Longer Admin] Durkel
Replies: 10
Views: 3218

Re: Durkel

Loves pressing a lot of buttons to finish the round, but no real complaints considering how much of a headache that round was. For context, The round was a antag token trade for gang or abductors in which the trader somehow encountered a bug with made him unable to convert and later on when I made ...
by Durkel
Sat Nov 26, 2016 6:32 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 922631

Re: Screenshots General

I don't have nearly enough action buttons.

Image
by Durkel
Thu Nov 24, 2016 9:18 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 922631

Re: Screenshots General

Image

Thought I'd use the aux base since no ever uses it, Everything is fully upgraded too. Good times we're had, even had the ash walkers come by and have a nice chat.
by Durkel
Wed Nov 23, 2016 5:40 pm
Forum: Coding Feedback
Topic: Purchasable Shuttles
Replies: 79
Views: 18090

Re: Purchasable Shuttles

>captain buys the luxury shuttle
>warn everyone they're going to need some space dosh to get on
>no one listens
>I ride home alone on a nice big shuttle while everyone stands impotently at the dock screaming in frustration.

It's glorious, retards deserve to be punished for not listening.
by Durkel
Sat Nov 19, 2016 5:03 pm
Forum: Coding Feedback
Topic: Let Spears Break Doors
Replies: 26
Views: 7840

Re: Let Spears Break Doors

Pro tip : Throw your spear at the door until the door breaks. alternatively : Get good.
by Durkel
Sun Nov 13, 2016 5:48 pm
Forum: Coding Feedback
Topic: Projectile Speeds
Replies: 22
Views: 4547

Re: Projectile Speeds

Changes like these combined with the multiple knee jerk reaction nerfs up on git currently are really making me lose faith in our codebase. I don't understand why we need to constantly change shit under the pretense of realism when we have literal fucking wizards, space defying teleportation, and ot...
by Durkel
Thu Nov 10, 2016 6:40 pm
Forum: Coding Feedback
Topic: The fireball spell being a toggle is quite horrible
Replies: 24
Views: 4536

Re: The fireball spell being a toggle is quite horrible

I think the bigger problem is the fact that it fucking explodes in your face if you cast it in the same direction that you're moving.
by Durkel
Thu Nov 03, 2016 4:36 am
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 855857

Re: Stories of rage, tears and regret

>Sitting the shuttle in transit to central >Someone uses a flashbang and stuns me >Someone sets off a chem grenade off fire and smoke >I'm strapped to my chair desperately trying to unbuckle >The floor melts out under me >I'm now floating through space buckled to the chair from the shuttle >I die >t...
by Durkel
Tue Nov 01, 2016 10:39 pm
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 274972

Re: Sprite Requests

True, The suits do look better on the bulkier side (as they're supposed to be). Just give me a heads up when you're happy with a finished product. Thanks for doing this by the way.
by Durkel
Tue Nov 01, 2016 6:14 pm
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 274972

Re: Sprite Requests

They look pretty good, better than what I was coming up with it anyway. I know this would be a bitch to try to sprite in with the low detail we have but zoot suits occasionally have a small pocket watch chain. Perhaps a accessory/neck slot item for another time. Other than that they look great. Don'...
by Durkel
Mon Oct 31, 2016 11:12 pm
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 274972

Re: Sprite Requests

I need a sprite of a zoot suit for reasons.
by Durkel
Mon Oct 31, 2016 8:32 pm
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 855857

Re: Stories of rage, tears and regret

>extended round from the get go. >Spend over a hour getting all the parts for a BSA. >finish it. >miner kills bubblegum and uses the contract on himself and starts killing people. >Miner: "You can't kill me fool". >Bsa him the second those words leave his mouth and leave him as a pile of g...
by Durkel
Sun Oct 23, 2016 5:55 am
Forum: Coding Feedback
Topic: So, how do you feel about clockcult?
Replies: 71
Views: 15543

Re: So, how do you feel about clockcult?

My biggest gripe with both clock cult and blood cult is that feel like they have too much bloat and can cover too many corners with their abilities. Just look at all the shit the two have compared to something simple like gang. Blood cult : Shielded hardsuits, free eswords, shuttle delay, construct ...
by Durkel
Sat Oct 15, 2016 1:00 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 922631

Re: Screenshots General

When you meme just right.


Image
by Durkel
Fri Oct 14, 2016 9:42 pm
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 855857

Re: Stories of rage, tears and regret

>spawn as abductor >things are going well >suddenly I hear "HURRRRR" >What the fuck was that? >HURRR HURRR HONK HONK HONK HURR AIR HORN HONK HURRR >Some fuckhead admin spawned a shitloads of frogs,bikehorns, and airhorns outside my ufo >I'm forced to listen to frogs,bikehorns,and airhorns ...
by Durkel
Tue Sep 27, 2016 5:37 am
Forum: Coding Feedback
Topic: The Being, or "Another Goddamn Xhuis Gamemode"
Replies: 126
Views: 30865

Re: The Being, or "Another Goddamn Xhuis Gamemode"

Looks alright so far, but we won't ever really get a idea until it can be tested. I thought you were working on a dead by daylight game mode though, Was looking forward to trapping shitters in bear traps and spiking em.
by Durkel
Mon Sep 12, 2016 3:35 am
Forum: Coding Feedback
Topic: Cyborg stuns
Replies: 58
Views: 11223

Re: Cyborg stuns

We could just come to terms that ss13 isn't a game about balance or fairness, but rather fun and whacky shit. Borgs shit on fun, so borgs in turn get shit on by all non borg players.

BUT FUCK THAT, LET'S START ANOTHER BORG DISCUSSION/COMPLAINT ABOUT STUNS/LAWS/RANDOM BULLSHIT #241.
by Durkel
Wed Aug 31, 2016 5:02 am
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 855857

Re: Stories of rage, tears and regret

>fighting nuke ops >have one downed before he could prime his viscerator grenade. >drone rolls up >tasers me >starts beating me with a shield >get up and kill the drone >op explodes and I'm hurt and slow >grenade that is now on fire goes off >viscerators kills me FUCKING DRONES REEEEEEEEEEEEEEEEEEEE...
by Durkel
Tue Aug 23, 2016 2:10 am
Forum: Closed Policy Discussion
Topic: Straight Talk about conversion modes
Replies: 39
Views: 10043

Re: Straight Talk about conversion modes

I think the general apathy of conversion modes come from the fact that it entirely fucks with your plan you had for a round. Nuke ops,traitor,changeling come in and you're dead, it's over and you're not expected to do anything. Some asshole runs into your office, smashes your windows,beats your head...
by Durkel
Tue Jul 26, 2016 9:58 pm
Forum: Coding Feedback
Topic: Space ruins are too hard to find
Replies: 17
Views: 4484

Re: Space ruins are too hard to find

There's not really much you can do to fix just drifting aimlessly in space hoping to hit something, even a jet pack just moderately speeds that up. Only real solution I could see if someone makes space pods and make it centered around that content, otherwise we're just going to have various levels o...
by Durkel
Sun Jul 24, 2016 5:18 am
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 855857

Re: Stories of rage, tears and regret

>running around as a traitor with big plasma fire going on and dragging people into it >shuttle is called >I've been shooting asshole drones who keep coming back to try to put out the fire >More drones show up >there's like 5-6 now. >One steals my cap laser gun when I drop it >One welds a fire lock ...
by Durkel
Fri Jul 22, 2016 6:55 pm
Forum: Coding Feedback
Topic: add extra slots to mining
Replies: 20
Views: 4460

Re: add extra slots to mining

The main problem is access to lavaland itself being the shuttle and the airlocks in the way. What I think should be done is remove the shuttle and use the gateway instead, just redesign the shuttle landing spot into a gateway room. Make the doors leading out to lavaland all access, but keep part of ...