The impossible part is finding and replacing all the appropriate calls to rand()
Not literally impossible, but it won't happen.
Search found 132 matches
- Fri Aug 15, 2014 10:00 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 955821
- Fri Aug 15, 2014 7:48 pm
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 71505
Re: [POLL]Should the Assistant role have reduced Antag statu
This poll is rigged. Poll question does not directly correspond with the poll answers. Regardless why should any job have less of a chance of being traitor? Its already completely shit that security can't be antag anymore. Just remove antags already. Extended for everyone! Obvious strawman is obvio...
- Thu Aug 14, 2014 9:25 pm
- Forum: Off Topic
- Topic: Chinese Cartoons
- Replies: 1506
- Views: 668485
Re: Chinese Cartoons
I've never seen Clannad... Cowboy Bebop was my first anime (along with Initial D but it's shiiiiit) and I think it makes a good transition. Trigun too. Even Lupin the Third, really. Each episode is watchable on its own, and don't rely much on being familiar with anime/Japan tropes. I would not start...
- Thu Aug 14, 2014 3:40 pm
- Forum: Off Topic
- Topic: Chinese Cartoons
- Replies: 1506
- Views: 668485
Re: Chinese Cartoons
The best thing about nondubs is probably that it forces me to actually watch the anime instead of playing vidya on a different screen. Which is a silly reason. Sometimes intentionally annoying voices are just far more tolerable in foreign languages though. Excel Saga and Disgaea, I'm looking at you....
- Wed Aug 13, 2014 3:36 am
- Forum: Ideas
- Topic: Allow Aliens to Mine?
- Replies: 18
- Views: 5364
Re: Allow Aliens to Mine?
I misread this as "Allow Aliens to Mime". Mining alien slaves sounds cool tho.
- Mon Aug 11, 2014 4:47 pm
- Forum: Off Topic
- Topic: Chinese Cartoons
- Replies: 1506
- Views: 668485
Re: Chinese Cartoons
My favorite anime is discworld obscure references make me cool rite I used to watch the animes on adult swim, not so much anymore. Only seen Attack On Titan recently, I liked it. Sometimes it's fun to rewatch Trigun and Lupin teh 3rd episodes though Someday I'll rewatch FLCL and Serial Experiments L...
- Mon Aug 11, 2014 4:39 pm
- Forum: Off Topic
- Topic: Do you sit, or stand?
- Replies: 35
- Views: 9605
Re: Do you sit, or stand?
What the hell kind of question is this? I've had to stand briefly to get a fresh roll of toilet paper, and it makes everything infinitely awful. This must be a joke.
- Wed Aug 06, 2014 5:27 am
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 71505
Re: [POLL]Should the Assistant role have reduced Antag statu
But that's only obvious because we aren't new. To a newbie there's no indication that Assistants are supposed to assist... at all. Sarcasm doesn't carry that well over text.
The article's mostly fine (though the antag part is laughably naive) but it ought to at least mention how things ought to be.
The article's mostly fine (though the antag part is laughably naive) but it ought to at least mention how things ought to be.
- Mon Aug 04, 2014 2:49 pm
- Forum: Thinking Cap
- Topic: Nice tune, real easy
- Replies: 953
- Views: 242891
Re: Nice tune, real easy
you're a terrible jokeKraso wrote: that was a terrible joke
baka
- Sun Aug 03, 2014 7:05 pm
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 71505
Re: [POLL]Should the Assistant role have reduced Antag statu
Then set less things to "never", moron. Hey look I can use meaningless insults too.
- Sun Aug 03, 2014 5:57 pm
- Forum: Ideas
- Topic: Construction Idea - Bomb Collar
- Replies: 16
- Views: 3654
Re: Construction Idea - Bomb Collar
What advantage does that have over simply throwing the grenades, though?Lo6a4evskiy wrote:We currently have all the items you need to make this happen and nobody does it. This will just be used for suicide bombings in rev.
- Sun Aug 03, 2014 5:50 pm
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 71505
Re: [POLL]Should the Assistant role have reduced Antag statu
Except I don't want to play every job. Why should I have a lower chance of being antag because I am made assistant? You're being asked to play any job, not every job. This is exactly why I made the job selection system - so you can veto jobs you absolutely don't want. Nobody's forcing you to be an ...
- Sun Aug 03, 2014 4:09 pm
- Forum: Thinking Cap
- Topic: Nice tune, real easy
- Replies: 953
- Views: 242891
Re: Nice tune, real easy
With episode one of course
- Sun Aug 03, 2014 3:32 pm
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 71505
Re: [POLL]Should the Assistant role have reduced Antag statu
You've certainly got a point. However, there's a fundamental flaw in your logic. Making all other jobs more fun and desirable will require immense amount of work. So much work, it's not realistically achievable. So your solution is to deliberately make something else less fun? That is literally the...
- Sat Aug 02, 2014 4:19 am
- Forum: Coding Feedback
- Topic: Borgs and names...
- Replies: 82
- Views: 20549
Re: Borgs and names...
What were their names in Star Wars, again?
And yet they still managed to be characters, how odd.
And yet they still managed to be characters, how odd.
- Fri Aug 01, 2014 5:33 pm
- Forum: Coding Feedback
- Topic: Borgs and names...
- Replies: 82
- Views: 20549
Re: Borgs and names...
Hm yes except people are people, with recognizable faces, and cyborgs are featureless transformers who have been stripped of their humanity and rights.Incomptinence wrote:What's good for the goose is good for the gander. If a generated name benefits borg players then human players should be subject to the same.
- Fri Aug 01, 2014 4:44 pm
- Forum: Coding Feedback
- Topic: Borgs and names...
- Replies: 82
- Views: 20549
Re: Borgs and names...
Maybe as sec borg. As engi-borg I always get to do whatever I feel like, unless the AI is particularly on top of things. Having a serial number isn't a punishment, and it doesn't even stop you from having a personality. It just prevents you from being recognized - shit, that's what this is really ab...
- Fri Aug 01, 2014 4:40 am
- Forum: Coding Feedback
- Topic: Borgs and names...
- Replies: 82
- Views: 20549
Re: Borgs and names...
I was obviously referring to the default names... But being subject to immature names from humans is part of the intended humility.cedarbridge wrote:Cold designations like "Assmaster 9000"Rolan7 wrote:The cold designations remind us that,
- Wed Jul 30, 2014 10:37 pm
- Forum: Coding Feedback
- Topic: Borgs and names...
- Replies: 82
- Views: 20549
Re: Borgs and names...
No one says "punishment job" except people support self-naming. I'm sick of hearing it parroted in place of an argument. Being a borg is the only reliable way to be subhuman. Letting borgs name themselves destroys that. The cold designations remind us that, regardless of what we were, rega...
- Wed Jul 30, 2014 3:16 pm
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 71505
Re: [POLL]Should the Assistant role have reduced Antag statu
Reducing rather than removing the antag chance fixes the meta problem, as others have said. Even a 10% chance would keep people suspicious, but even a 50% chance would dissuade people from picking assistant just for antag. So I think 50% (and fixing the probabilities bug) is the way to go.
- Mon Jul 28, 2014 6:12 am
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 71505
Re: [POLL]Should the Assistant role have reduced Antag statu
The problem with assistants being able to be shitters and antag means that if you ban someone from assistant for being a shitter they're effectively banned from latejoining during extremely high pop and this is kind of a bad thing and while I fully support banning people from assistant I think maki...
- Fri Jul 25, 2014 3:15 am
- Forum: Thinking Cap
- Topic: Nice tune, real easy
- Replies: 953
- Views: 242891
Re: Nice tune, real easy
It's too late for me, no Portuguese can save me from watching 24/7 ranma 1/2 from under my futon mattress desu honk hue
Well actually that's a lie, I'd build a bed for a reasonably nice Portuguese guy.
Well actually that's a lie, I'd build a bed for a reasonably nice Portuguese guy.
- Fri Jul 25, 2014 2:24 am
- Forum: Thinking Cap
- Topic: Nice tune, real easy
- Replies: 953
- Views: 242891
Re: Nice tune, real easy
That sounds odd but I shouldn't talk, my futon mattress is on the floor most of the time. I bought a simple bedframe and foam mattress but I feel no need to unpack them, or put the futon back on its frame unless guests are around. Maybe it's because the last bed I slept in dropped the mattress three...
- Wed Jul 23, 2014 8:45 pm
- Forum: Ideas
- Topic: Ideas for genetics
- Replies: 20
- Views: 5839
Re: Ideas for genetics
GoonGenetics would be a great addition to /tg/ just by the removal of RNG alone let alone the unqiue features it offers. GoonChem is interesting but would not work on /tg/ since our code is not closed source. Not to mention people get antsy with GoonChem for being very secretive of chemical recipes...
- Wed Jul 23, 2014 3:37 pm
- Forum: Ideas
- Topic: Adding a new gameplay mechanic to I.D. cards
- Replies: 36
- Views: 8870
Re: Adding a new gameplay mechanic to I.D. cards
The computer sounds so nice, but I agree it would get abused... shame. Swiping would be great. I guess I accept that heads are expected to robust and strip insubordinate crew (as if the head were a common greyshirt, not the commanding officer in a military heirarchy), but once they have managed that...
- Tue Jul 22, 2014 7:38 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1063078
Re: ITT: We make shitty suggestions and come up with poor id
A friend suggested this as a new AI lawset:
- Thu Jul 17, 2014 4:52 am
- Forum: Coding
- Topic: Tesla Engine
- Replies: 71
- Views: 28079
Re: Tesla Engine
What, this sounds like a minor tweak to the singu- +Tesla coils are only moderately efficient, they'll collect a percentage of the energy from the bolt, the rest of that energy will 'bounce' off in another arc. This will mean potential for creative engine designs with additional tesla coils to colle...
- Thu Jul 10, 2014 3:36 pm
- Forum: Ideas
- Topic: New Bar Room
- Replies: 96
- Views: 22352
Re: The Captain's Room
Huh, this looks fun. A lot cooler than another minisat. I'm talentless at map design, but could the little officer's mess have a table for delivering food and drinks through?
- Thu Jul 10, 2014 1:57 am
- Forum: Ideas
- Topic: Maintenance drones [Needs sprites]
- Replies: 75
- Views: 21398
Re: Maintenance drones [Needs sprites]
And yeah, I think they should be always valid. It will encourage them to not approach people at all, which is good. That's kinda lousy though. Here's a way back into the game where you get to run around and be useful and fix shit but if anyone sees you they can kill you FNR. Sounds pretty shitty re...
- Tue Jul 08, 2014 1:30 pm
- Forum: Ideas
- Topic: Money Tree's being plantable
- Replies: 13
- Views: 3392
Re: Money Tree's being plantable
Okay, not scarce. Synonym fail. But the entire concept of money is that its value is controlled, by controlling how much of it is in circulation. That's why forgery is bad, and why printing too much money lowers its value (causes inflation). Again, botanists can already print a bit of money. All thi...
- Mon Jul 07, 2014 11:03 pm
- Forum: Ideas
- Topic: Money Tree's being plantable
- Replies: 13
- Views: 3392
Re: Money Tree's being plantable
We can't make silver! Your argument is invalid :P Seriously though, yeah botany can mass produce a lot of things. Currency has exactly one job, though: to be limited, scarce. (And to be easy to carry...) There's no reason to make it more mass-producible, particularly when there are plans to make it ...
- Mon Jul 07, 2014 7:24 am
- Forum: Ideas
- Topic: Money Tree's being plantable
- Replies: 13
- Views: 3392
Re: Money Tree's being plantable
Don't do this. Space cash ought to have *some* rarity. Which means the service borg's dosh dispenser should be removed, or changed to fake money.
This doesn't make it any easier for botany to get some money. It only allows botany to spam huge amounts of money.
This doesn't make it any easier for botany to get some money. It only allows botany to spam huge amounts of money.
- Sat Jul 05, 2014 5:05 pm
- Forum: Ideas
- Topic: Department Security Alarms
- Replies: 31
- Views: 7133
Re: Department Security Alarms
It's the same thing Beepsky does when looking for people set to arrest. Facial recognition is fine, but it wouldn't work for access checks - Access is only tied to ID cards, not identities. There's no ID equivalent to the central med or sec records. The request consoles aren't verifying any access w...
- Fri Jul 04, 2014 4:55 pm
- Forum: Off Topic
- Topic: A day in the life of De'Foe
- Replies: 34
- Views: 10177
Re: A day in the life of De'Foe
This feels like a particularly surreal This American Life. Good work.
- Sat Jun 28, 2014 4:04 pm
- Forum: Ideas
- Topic: Of health and safety
- Replies: 54
- Views: 12087
Re: Of health and safety
True, I should have said it nerfs the *winner*. Easy to get "aggressor" and "winner" mixed up with our gameplay... The loser has a slightly better chance of surviving under this system, though really only if the winner doesn't want to kill them. The winner is likely to lose blood...
- Fri Jun 27, 2014 10:28 pm
- Forum: Ideas
- Topic: Of health and safety
- Replies: 54
- Views: 12087
Re: Of health and safety
This nerfs the attacker because the victim will probably be able to slash them a bit, which is a more significant penalty than a brute pack or two. That penalizes people for escalating, because the knives might come out and deal lasting damage that a brute pack can't instantly erase. And if you have...
- Fri Jun 27, 2014 7:14 pm
- Forum: Ideas
- Topic: Of health and safety
- Replies: 54
- Views: 12087
Re: Of health and safety
Slashing someone is very lethal, so it'd be more bannable. Bashing someone and stealing their stuff would be better now because the victim can be rendered unconscious for a while but still survive, unless the attacker finishes them off. I don't see what "pain" does. Does it determine the s...
- Thu Jun 26, 2014 2:58 am
- Forum: Thinking Cap
- Topic: Nice tune, real easy
- Replies: 953
- Views: 242891
Re: Nice tune, real easy
Wat, I was talking about the honk thread ?
Also ur objectively awful. BURN
Also ur objectively awful. BURN
- Thu Jun 26, 2014 2:07 am
- Forum: Thinking Cap
- Topic: Nice tune, real easy
- Replies: 953
- Views: 242891
Re: Nice tune, real easy
honk honk HOnk HONKhonk Honk HoNk HONK HONK honk HoNk hOnK HONK hOOnk honk honk HonK honk HONKhonk HOnk HONKhonk Honk HoNk HONK HONK honk HoNk hOnK HONK hOOnk honk honk HonK honk HONKhonk HOnk HONKhonk Honk HoNk HONK HONK honk HoNk hOnK HONK hOOnk honk honk HonK honk HONKhonk HOnk HONKhonk Honk HoNk...
- Wed Jun 25, 2014 3:00 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 955821
Re: Minor Suggestions
That's kinda dumb yeah, but alright. However it's only working with pure ethanol, not the alcoholic drinks (which are children of the /ethanol/ type, now). /ethanol/ drinks ought to count for the reaction, so maybe I'll fix that. Then botany can cooperate with the bartender or chef to make it, event...
- Tue Jun 24, 2014 2:39 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 955821
Re: Minor Suggestions
Capsaicin oil from peppers and nova flowers does nothing when sprayed at people. It ought to be the same as the "condensed capsaicin" in pepper sprays.
- Mon Jun 23, 2014 6:25 am
- Forum: Off Topic
- Topic: This is where we HONK
- Replies: 68
- Views: 49736
- Sun Jun 22, 2014 3:22 pm
- Forum: Ideas
- Topic: Of health and safety
- Replies: 54
- Views: 12087
Re: Of health and safety
This seems like a start to a reasonable system, I like most of the points you numerated.
- Sat Jun 21, 2014 4:46 pm
- Forum: Off Topic
- Topic: This is where we HONK
- Replies: 68
- Views: 49736
Re: This is where we HONK
HONK HONK
- Thu Jun 19, 2014 11:34 pm
- Forum: Off Topic
- Topic: This is where we HONK
- Replies: 68
- Views: 49736
Re: This is where we HONK
Trigger warning pb&j
(o:<
Spoiler:
- Wed Jun 18, 2014 4:59 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 955821
Re: Minor Suggestions
Really cool 10/10 Having the instructions pop up in the message window kinda suggested that every spacemen is a trained doctor, this is a lot better. At some point I should change the descriptions on R-walls to hint at the next step for construction/deconstruction. Stuff like "This is a reinfor...
- Sat Jun 14, 2014 5:20 pm
- Forum: NTStation Feedback
- Topic: Tommy gun OP as balls.
- Replies: 21
- Views: 9183
Re: Tommy gun OP as balls.
Niiice. I don't think they even used the gold dust weakness in the new seasons, did they? Disappointing.AseaHeru wrote: Or atleast the anti-cybermanness.
- Sat Jun 14, 2014 5:12 pm
- Forum: Coding
- Topic: Power Suits
- Replies: 28
- Views: 8733
Re: Power Suits
No it'd be realistic, plants are highly resistant to vacuum
read a space book sometime
read a space book sometime
- Sat Jun 14, 2014 12:22 am
- Forum: Ideas
- Topic: Remove the Gulag
- Replies: 133
- Views: 34769
Re: Remove the Gulag
Permabrig/gulag is supposed to be punishment for the character, there's no reason it can't be fun for the player.
Well... it shouldn't be *too* fun, or it'll remove the tension of being an antagonist. The current mining camp situation sounds about right.
Well... it shouldn't be *too* fun, or it'll remove the tension of being an antagonist. The current mining camp situation sounds about right.
- Fri Jun 13, 2014 2:12 am
- Forum: Ideas
- Topic: Remove the Gulag
- Replies: 133
- Views: 34769
Re: Remove the Gulag
The number of z-levels is adjustable yeah, and I'm not aware of any limit.AseaHeru wrote:Is it possible to add more z-levels?
Oh, and nice map Steel.