Search found 7 matches
- Thu May 18, 2017 6:30 pm
- Forum: Ideas
- Topic: Pet Based Traitor Goals
- Replies: 17
- Views: 4018
Re: Pet Based Traitor Goals
One having to keep him alive and the other having to kill him seems pretty one sided, since it is trivially easy to kill simplemobs permanently. Because of how a steal objective would likely work (a check to see if Ian is on the shuttle or escape pods at round end) it is not really easy to determin...
- Thu May 18, 2017 7:10 am
- Forum: Ideas
- Topic: Pet Based Traitor Goals
- Replies: 17
- Views: 4018
Re: Pet Based Traitor Goals
No, both have to kidnap Ian! It will be a match of skill and cunning instead grenade throwing. I rather like that idea; I hadn't considered these goals in the context of a double-agent round. So we could add kidnap objectives to both traitor and double agent rounds. I'm having trouble thinking of o...
- Wed May 17, 2017 12:33 am
- Forum: Ideas
- Topic: Pet Based Traitor Goals
- Replies: 17
- Views: 4018
Re: Pet Based Traitor Goals
Oh. That's incredibly shitty. Of the baiters that is.
- Wed May 17, 2017 12:04 am
- Forum: Ideas
- Topic: Pet Based Traitor Goals
- Replies: 17
- Views: 4018
Re: Pet Based Traitor Goals
How'd they ban-bait with pets?
Also, there's more pets in the game now than back when the Ian's Meat goal was a thing, I think it's worth reconsidering. I don't think there's a sloth crate yet so it'd force traitors to actually traitor it up.
Also, there's more pets in the game now than back when the Ian's Meat goal was a thing, I think it's worth reconsidering. I don't think there's a sloth crate yet so it'd force traitors to actually traitor it up.
- Tue May 16, 2017 11:38 pm
- Forum: Ideas
- Topic: Pet Based Traitor Goals
- Replies: 17
- Views: 4018
Pet Based Traitor Goals
To the rotation of normal traitor goals, add things related to the departmental pets, such as: - Assasinate Ian the Corgi, the Head of Personnel's pet. - Escape with Polly the Parrot, the Chief Engineer's pet, alive and in an escape pod with you. - Consume the flesh of Paperwork, the Quartermaster's...
- Sat Sep 24, 2016 7:20 am
- Forum: Ideas
- Topic: Quality of Life Improvements
- Replies: 24
- Views: 6650
Re: power creep Improvements
I always thought the 50 minerals per stack limit was a balance thing. If you can carry more, then a single engineer can fix any problem, as he's got basically unlimited supplies on him. A dump all function on the ore machine would be nice though.
- Sat Sep 24, 2016 6:14 am
- Forum: Ideas
- Topic: Quality of Life Improvements
- Replies: 24
- Views: 6650
Quality of Life Improvements
Post and discuss any small changes that wouldn't effect game-play balance but would make the game easier/smoother to play here. For example, the idea that inspired this: If you are holding a stack-able item in your hand and try to hotkey it into your backpack, it should auto-merge with another stack...