Good job and congratulations on staying sober!
Here's hoping family and relationship things go well for you in 2018.
Search found 1428 matches
- Fri Jan 19, 2018 9:00 pm
- Forum: Off Topic
- Topic: Watercooler/Slowchat 2: Son of Watercooler
- Replies: 5185
- Views: 1286521
- Thu Jan 18, 2018 3:33 pm
- Forum: Ideas
- Topic: Slimepeople rework
- Replies: 2
- Views: 1051
Re: Slimepeople rework
Yeah it seems like only the old one has the split option. I've been having issues with the menu or something and haven't been able to split or bring up the menu telling me how much slime energy I've got stored.
- Tue Jan 16, 2018 5:47 pm
- Forum: Closed Policy Discussion
- Topic: Reasonable force in self defence within a department.
- Replies: 21
- Views: 5284
Re: Reasonable force in self defence within a department.
I was inspired by this thread to stand inside science and spend a shift just tossing two toolbox thwacks as an entry fee to any would be moonlighters.
Gotta pay that toll.
Gotta pay that toll.
- Thu Jan 11, 2018 6:47 pm
- Forum: Coding Feedback
- Topic: Cultist Deconversion?
- Replies: 58
- Views: 11955
Re: Cultist Deconversion?
My favorite part of this is I can't tell if it was clock using the teleportal buildings or blood using the summon cultist rune.
- Wed Jan 10, 2018 10:17 pm
- Forum: Ideas
- Topic: Toxins Rework
- Replies: 38
- Views: 7944
Re: Toxins Rework
>2018
>Not creating golems to BoH bomb for you.
It's like he doesn't even play.
>Not creating golems to BoH bomb for you.
It's like he doesn't even play.
- Mon Jan 08, 2018 10:17 pm
- Forum: Closed Policy Discussion
- Topic: Does the posession of Mapspawn traitor items make one valid?
- Replies: 66
- Views: 14056
Re: Does the posession of Mapspawn traitor items make one va
You're only slightly retarded.
You print more ammo and use the ammo on the ejected mag to refill it.
You print more ammo and use the ammo on the ejected mag to refill it.
- Wed Dec 27, 2017 6:32 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 855146
Re: Stories of rage, tears and regret
WAR OPS.
Random geneticist, get a syndicate minibomb from the chrismas tree. NICE! I have an easy plan now.
OP shoots me, the shot hits the syndicate minibomb. It explodes in my hand. Fucking what?
Random geneticist, get a syndicate minibomb from the chrismas tree. NICE! I have an easy plan now.
OP shoots me, the shot hits the syndicate minibomb. It explodes in my hand. Fucking what?
- Wed Dec 27, 2017 3:15 pm
- Forum: Off Topic
- Topic: Dream Journal
- Replies: 143
- Views: 69048
Re: Dream Journal
I dream about a revolution SS13 style with flashes and everything.
Apparently my mind canon for a flash looks more like a men in black thing than what it really is, a oversized bulb.
Apparently my mind canon for a flash looks more like a men in black thing than what it really is, a oversized bulb.
- Sat Dec 23, 2017 2:46 am
- Forum: General Chat
- Topic: /tg/station Winter ball 2017
- Replies: 74
- Views: 20040
Re: /tg/station Winter ball 2017
I thought the beep and dance bots were admin made.
Hey I see me and my date dancing in the picture!
Hey I see me and my date dancing in the picture!
- Wed Dec 20, 2017 9:07 pm
- Forum: Off Topic
- Topic: Tabletop General
- Replies: 1005
- Views: 221632
Re: Tabletop General
I got Tyrants of the Underdark. Played with two and it felt almost too competitive. Played with four and there was much more wiggle in what you could get up to, as well as being able to knock down a runaway player. The board is dark, two of the colors are dark blue and dark grey. Whomever made that ...
- Wed Dec 20, 2017 7:52 pm
- Forum: General Chat
- Topic: /tg/station Winter ball 2017
- Replies: 74
- Views: 20040
Re: /tg/station Winter ball 2017
I mean, there's a 75% I can't actually make it, and I don't actually know who you are in game.
But our Byond names still make us the best pairing.
But our Byond names still make us the best pairing.
- Wed Dec 20, 2017 4:12 pm
- Forum: General Chat
- Topic: /tg/station Winter ball 2017
- Replies: 74
- Views: 20040
Re: /tg/station Winter ball 2017
Limski wrote:wtb date 10k
I already asked you out in the other thread.
I guess this is your way of saying no.
- Thu Dec 14, 2017 8:47 pm
- Forum: General Chat
- Topic: Mildly interesting stories that aren't really that special
- Replies: 47
- Views: 12665
Re: Mildly interesting stories that aren't really that speci
I traded to have the station next door explode, which gave the crew warnings at the start of the shift, five minutes, and one minute before. This consisted of a wave of space dust, followed by a 200,0,0 blast, so light damage to the entire station. It managed to take a leg off Talist, which was cool...
- Tue Dec 12, 2017 5:59 pm
- Forum: Closed Policy Discussion
- Topic: Greytide > Gaytide
- Replies: 66
- Views: 15098
Re: Greytide > Gaytide
Shouldn't this be in coding feedback then?
I'm a fan of rainbows.
It makes detective work a little cooler?
I'm a fan of rainbows.
It makes detective work a little cooler?
- Sat Dec 09, 2017 7:58 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 920821
- Fri Dec 08, 2017 8:18 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 920821
- Fri Dec 08, 2017 3:12 pm
- Forum: Coding Feedback
- Topic: Brain Traumas
- Replies: 62
- Views: 14678
Re: Brain Traumas
Mild: You struggle to gain control of your body. Stuns last twice as long. Your hands shake. Firing a gun is always inaccurate (like when dual wielding). Don't have your totin'chip. Attacking with a sharp item always hurts you (like glass shards) Prosopamnesia. Everyone is unknown. Severe: You've fo...
- Thu Dec 07, 2017 9:43 pm
- Forum: Closed Policy Discussion
- Topic: Dangerous shuttle purchases as non-antag.
- Replies: 63
- Views: 13719
Re: Dangerous shuttle purchases as non-antag.
I think they're hilarious, so yes. It's not like you have no warning about it, and you can always pussy out and take a pod.
- Mon Dec 04, 2017 4:40 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 658634
Re: Stories of Awesome (Or something close to it.)
Don't suppose you know what round this was. This sounds awesome as shit to read the logs of.Xhuis wrote:>Sybil
MALF AI
- Sat Dec 02, 2017 3:31 pm
- Forum: Video Games
- Topic: space engineers: i ded the game
- Replies: 23
- Views: 7120
Re: space engineers: i ded the game
I bought a four pack of this and only managed to get one other person to play with me.
Doing larger shit made it clunky sometimes.
The speed cap was frustrating.
Flying your jank machines was awesome.
Doing larger shit made it clunky sometimes.
The speed cap was frustrating.
Flying your jank machines was awesome.
- Fri Dec 01, 2017 4:35 pm
- Forum: Coding Feedback
- Topic: Item scarcity, Relative Value and so forth
- Replies: 59
- Views: 12622
Re: Item scarcity, Relative Value and so forth
I mean, given the route development has been taking, I'm not sure its even a goal, but if crew interaction is a real goal that the codebase wants then the code and mapping will have to reflect a station where crew members depend on people who have things they do not have ready access to and that in...
- Fri Dec 01, 2017 4:31 pm
- Forum: Closed Policy Discussion
- Topic: Revolutionaries, A brig lost, a tale of two Factions.
- Replies: 100
- Views: 19782
Re: Revolutionaries, A brig lost, a tale of two Factions.
So does that mean if I want a higher chance of deconverting before they die, I should use a high force weapon? Or does it even out.Dax Dupont wrote:NERDMATH CODE STUFF
- Fri Dec 01, 2017 4:35 am
- Forum: Closed Policy Discussion
- Topic: Revolutionaries, A brig lost, a tale of two Factions.
- Replies: 100
- Views: 19782
Re: Revolutionaries, A brig lost, a tale of two Factions.
By me being bad at typing. They didn't notice they got deconverted.
- Fri Dec 01, 2017 4:23 am
- Forum: Closed Policy Discussion
- Topic: Revolutionaries, A brig lost, a tale of two Factions.
- Replies: 100
- Views: 19782
Re: Revolutionaries, A brig lost, a tale of two Factions.
So this is unrelated, but during a revolution I knocked two people in the head during combat today. They mentally reconverted midfight. They both kept fighting until either one of us was stunned (them) or dead(me). Most likely a bug but hilarious in the context of this thread. One of them said they ...
- Tue Nov 28, 2017 9:56 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1070290
Re: ITT: We make shitty suggestions and come up with poor id
Give sneezes and coughs a sound effect.
- Tue Nov 28, 2017 8:44 pm
- Forum: Resolved Appeals
- Topic: [excessiveuseofcobby] pathofchaos1 Dayban security rev
- Replies: 29
- Views: 6759
Re: [excessiveuseofcobby] pathofchaos1 Dayban security rev
Oh, Atmos Tech "in disguise" here. I'm 90% sure I was hanging around the brig because I got arrested for something stupid and security tossed me out taking most of my stuff so I was milling about trying to get it back. Your ban time is today so I can't really go log diving. I remember gett...
- Sun Nov 26, 2017 2:33 am
- Forum: Former Admins
- Topic: [No Longer Admin] SpaceInaba
- Replies: 32
- Views: 8505
- Thu Nov 16, 2017 7:24 pm
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 109449
Re: Clockwork Cult 2.0
I personally like the idea of a designating a ghost to building stuff. I suppose the scarabs are already up to that.
I struggle with bothering to stick around to build when I could be out trying to convert, build power, and hinder the crew.
I struggle with bothering to stick around to build when I could be out trying to convert, build power, and hinder the crew.
- Thu Nov 16, 2017 7:22 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 855146
Re: Stories of rage, tears and regret
You say that, but I consider you one of the more notable ones. Maybe it's just because you're one of the players who is willing to do head rolls, and at some point you had that stupid gib the pussi thing.
- Wed Nov 08, 2017 10:42 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1070290
Re: ITT: We make shitty suggestions and come up with poor id
A replacement for last resort that implants the the ling into a new person. After enough time they can give up control of their own body to take over that one. The existing body turns into a hostile true ling that rampages until it's death. Replaces the infecteds heart with a "changeling seed&q...
- Wed Nov 08, 2017 4:38 pm
- Forum: Ideas
- Topic: Encouraging Security
- Replies: 43
- Views: 9090
Re: Encouraging Security
You make a solid point. However, those same things can be in the hands of antagonists. Security I've always thought of as the definite good guys their goal is to stop the bad guys. I don't think when people go hulk or make beam rifles their intention was to take down antagonists. I'm pretty sure th...
- Fri Nov 03, 2017 1:47 am
- Forum: Coding Feedback
- Topic: viro is OP now
- Replies: 31
- Views: 7844
Re: viro is OP now
My record for the "heals 1 damage per tick of each damage type" virus is 1:27.
The other version is "whenever the fuck miners get uranium".
The other version is "whenever the fuck miners get uranium".
- Fri Nov 03, 2017 1:45 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 855146
Re: Stories of rage, tears and regret
Try disposal pipes so that they can't take the portal back out. The shield walls out of the teleporter room so they can't just break down the wall. I personally want to try a "two people have entered when one remains you may leave" pit, but. It requires you to robust a bunch of people, set...
- Thu Nov 02, 2017 9:23 pm
- Forum: Ideas
- Topic: bring back round-persistent beards
- Replies: 31
- Views: 6750
Re: bring back round-persistent beards
For girls they can have floor length braids without tripping.
- Thu Nov 02, 2017 3:19 pm
- Forum: Coding Feedback
- Topic: Assmos
- Replies: 85
- Views: 23307
Re: New atmos
You forget about singletank bombs Oldman. Any internals tank can be converted into a respectable bomb using roughly room temp tritium and oxygen. It takes a while but if you have enough tanks and know-how, you can manufacture more maxcaps than toxins ever could You can make oxygentanks/2 maxcaps if...
- Wed Nov 01, 2017 3:14 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 855146
Re: Stories of rage, tears and regret
I think the person has to like you back for it to be a friendship. Cobb wouldn't even help me figure out if I actually had a hernia after he said I was walking like I did. WHAT KIND OF DOCTOR ARE YOU! Also dang it Hathkar, how dare you leave out my bullshit with disposals. Or the fact that my object...
- Wed Nov 01, 2017 3:08 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 855146
Re: Stories of rage, tears and regret
gene ball is a fucking king and a quality player Gene Ball is the kind of player who will metagrudge you because he doesn't like your name. exactly, what kind of fucking god-tier madman does that shit? obviously Gene Ball It's okay Corn Cobb. You and Suki are actually my two favorite players becaus...
- Fri Oct 27, 2017 2:14 pm
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 109449
Re: Clockwork Cult 2.0
If I completely thought it was terrible I wouldn't have said it. It's just another possible mechanic in a game mode that already has more going on than almost any other. I had the same thought about bloodcult; it would be cool to have structures gain a 4th option only if the building is made in the ...
- Fri Oct 27, 2017 1:18 pm
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 109449
Re: Clockwork Cult 2.0
I miss having a reason to convert the station to brass. I suppose you can still to cut off access and create slightly healing tiles now. Is it possible to have something like for every 10 CV you have, 1 second is removed off the activation timer, capping out at 2 minutes for balance reasons. I figur...
- Tue Oct 24, 2017 6:11 pm
- Forum: General Chat
- Topic: Mildly interesting stories that aren't really that special
- Replies: 47
- Views: 12665
Re: Mildly interesting stories that aren't really that speci
I tried using the hand teleporter to send lavaland mobs onto the station. Eyeballs and legion were the easiest to send, goliaths had a tendency to return. I sent the blood drunk miner then it ?????. I sent legion and it came back out the portal about 5 times, until I thought it was at last stuck on ...
- Mon Oct 23, 2017 8:42 pm
- Forum: Coding Feedback
- Topic: Changeling Hivemind
- Replies: 17
- Views: 3553
Re: Changeling Hivemind
If they are supposed to be moving more towards stealth, can they at least get some of the stealth things improved? I'm still salty about the time I bought the "Silicons can't see you" power and it apparently gives a hard tell on examine by anyone. Or something simple like always having a j...
- Mon Oct 23, 2017 4:00 pm
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 109449
Re: Clockwork Cult 2.0
I took a bunch of golem mutation pills and got a clockwork golem. Super fast, able to wear clothing, and immune to shocks. Yay! How fast did you het valided to dead? You can't get valided if you git gud. (About 5 minutes later when I tried to print off two bags of holding after already being kicked...
- Mon Oct 23, 2017 3:44 pm
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 109449
Re: Clockwork Cult 2.0
I took a bunch of golem mutation pills and got a clockwork golem. Super fast, able to wear clothing, and immune to shocks. Yay!
- Fri Oct 20, 2017 3:02 am
- Forum: Coding Feedback
- Topic: Bluespace Pipes
- Replies: 21
- Views: 5572
Re: Bluespace Pipes
And now they're gone. I feel like this thread accomplished something.
- Thu Oct 19, 2017 5:45 pm
- Forum: Ideas
- Topic: Genetics rework design document
- Replies: 18
- Views: 4037
Re: Genetics rework design document
The lag doesn't matter because after each attempt you have to open the door and shine the light in their eyes to find out if they have x-ray. If not try the next of the 100 possible combinations.
- Thu Oct 19, 2017 4:13 pm
- Forum: Ideas
- Topic: Genetics rework design document
- Replies: 18
- Views: 4037
Re: Genetics rework design document
I support more possible powers, and a system that isn't just I push da button and pray. The SE system being maintained in some form is good. I am concerned about the fact that this may be a shitty long RNG hunt, coupled with that weird byond lag when trying to do things quickly. I fear that this wil...
- Wed Oct 18, 2017 4:48 pm
- Forum: Ideas
- Topic: Genetics rework design document
- Replies: 18
- Views: 4037
Re: Genetics rework design document
So you have unique ideal states each round, and you're doing a puzzle to try to get to them, but you have no idea what the solution to the puzzle is supposed to be? Are you trying to solve each trait on it's own puzzle, or just work the same grid to find all it's outputs? It seems like you're taking...
- Tue Oct 17, 2017 4:46 pm
- Forum: Coding Feedback
- Topic: Bluespace Pipes
- Replies: 21
- Views: 5572
Bluespace Pipes
Bluespace Pipes are stupid.
They are undetectable if you just bother to put it under a wall and you can make as many as you want from the pipe machine.
You can even transfer gas across unconnected z-levels because bluespace.
This lazy feedback for a lazy feature.
They are undetectable if you just bother to put it under a wall and you can make as many as you want from the pipe machine.
You can even transfer gas across unconnected z-levels because bluespace.
This lazy feedback for a lazy feature.
- Wed Oct 11, 2017 7:14 pm
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 109449
Re: Clockwork Cult 2.0
This might be shitposting, but wait those are chamo jumpsuits?!
- Wed Oct 11, 2017 2:54 pm
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 109449
Re: Clockwork Cult 2.0
The APC giveaway smoke might be a bit much since it's supposed to be the stealth option to stargazers. The fact that they can stare into space is semi questionable but meh. Had an interesting round the other day where clock declared war and I'm doing toxins, plus trying to teach a new scientist heat...