Search found 1428 matches

by Nabski
Fri Jan 19, 2018 9:00 pm
Forum: Off Topic
Topic: Watercooler/Slowchat 2: Son of Watercooler
Replies: 5185
Views: 1286521

Re: Watercooler/Slowchat 2: Son of Watercooler

Good job and congratulations on staying sober!

Here's hoping family and relationship things go well for you in 2018.
by Nabski
Thu Jan 18, 2018 3:33 pm
Forum: Ideas
Topic: Slimepeople rework
Replies: 2
Views: 1051

Re: Slimepeople rework

Yeah it seems like only the old one has the split option. I've been having issues with the menu or something and haven't been able to split or bring up the menu telling me how much slime energy I've got stored.
by Nabski
Tue Jan 16, 2018 5:47 pm
Forum: Closed Policy Discussion
Topic: Reasonable force in self defence within a department.
Replies: 21
Views: 5284

Re: Reasonable force in self defence within a department.

I was inspired by this thread to stand inside science and spend a shift just tossing two toolbox thwacks as an entry fee to any would be moonlighters.

Gotta pay that toll.
by Nabski
Thu Jan 11, 2018 6:47 pm
Forum: Coding Feedback
Topic: Cultist Deconversion?
Replies: 58
Views: 11955

Re: Cultist Deconversion?

My favorite part of this is I can't tell if it was clock using the teleportal buildings or blood using the summon cultist rune.
by Nabski
Wed Jan 10, 2018 10:17 pm
Forum: Ideas
Topic: Toxins Rework
Replies: 38
Views: 7944

Re: Toxins Rework

>2018
>Not creating golems to BoH bomb for you.

It's like he doesn't even play.
by Nabski
Mon Jan 08, 2018 10:17 pm
Forum: Closed Policy Discussion
Topic: Does the posession of Mapspawn traitor items make one valid?
Replies: 66
Views: 14056

Re: Does the posession of Mapspawn traitor items make one va

You're only slightly retarded.

You print more ammo and use the ammo on the ejected mag to refill it.
by Nabski
Wed Dec 27, 2017 6:32 pm
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 855146

Re: Stories of rage, tears and regret

WAR OPS.

Random geneticist, get a syndicate minibomb from the chrismas tree. NICE! I have an easy plan now.

OP shoots me, the shot hits the syndicate minibomb. It explodes in my hand. Fucking what?
by Nabski
Wed Dec 27, 2017 3:15 pm
Forum: Off Topic
Topic: Dream Journal
Replies: 143
Views: 69048

Re: Dream Journal

I dream about a revolution SS13 style with flashes and everything.

Apparently my mind canon for a flash looks more like a men in black thing than what it really is, a oversized bulb.
by Nabski
Sat Dec 23, 2017 2:46 am
Forum: General Chat
Topic: /tg/station Winter ball 2017
Replies: 74
Views: 20040

Re: /tg/station Winter ball 2017

I thought the beep and dance bots were admin made.

Hey I see me and my date dancing in the picture!
by Nabski
Wed Dec 20, 2017 9:07 pm
Forum: Off Topic
Topic: Tabletop General
Replies: 1005
Views: 221632

Re: Tabletop General

I got Tyrants of the Underdark. Played with two and it felt almost too competitive. Played with four and there was much more wiggle in what you could get up to, as well as being able to knock down a runaway player. The board is dark, two of the colors are dark blue and dark grey. Whomever made that ...
by Nabski
Wed Dec 20, 2017 7:52 pm
Forum: General Chat
Topic: /tg/station Winter ball 2017
Replies: 74
Views: 20040

Re: /tg/station Winter ball 2017

I mean, there's a 75% I can't actually make it, and I don't actually know who you are in game.

But our Byond names still make us the best pairing.
by Nabski
Wed Dec 20, 2017 4:12 pm
Forum: General Chat
Topic: /tg/station Winter ball 2017
Replies: 74
Views: 20040

Re: /tg/station Winter ball 2017

Limski wrote:wtb date 10k
:(
I already asked you out in the other thread.

I guess this is your way of saying no.
by Nabski
Thu Dec 14, 2017 8:47 pm
Forum: General Chat
Topic: Mildly interesting stories that aren't really that special
Replies: 47
Views: 12665

Re: Mildly interesting stories that aren't really that speci

I traded to have the station next door explode, which gave the crew warnings at the start of the shift, five minutes, and one minute before. This consisted of a wave of space dust, followed by a 200,0,0 blast, so light damage to the entire station. It managed to take a leg off Talist, which was cool...
by Nabski
Tue Dec 12, 2017 5:59 pm
Forum: Closed Policy Discussion
Topic: Greytide > Gaytide
Replies: 66
Views: 15098

Re: Greytide > Gaytide

Shouldn't this be in coding feedback then?
I'm a fan of rainbows.
It makes detective work a little cooler?
by Nabski
Sat Dec 09, 2017 7:58 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 920821

Re: Screenshots General

Playing around as a ling, and I got to do this.

Image

There was much pinning.

It also got me greentext.
by Nabski
Fri Dec 08, 2017 8:18 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 920821

Re: Screenshots General

SpaceInaba wrote:Image
Image
FUCK POLY. I STAGED A REMATCH ANOTHER ROUND AND THE BIRD WON AGAIN.
by Nabski
Fri Dec 08, 2017 3:12 pm
Forum: Coding Feedback
Topic: Brain Traumas
Replies: 62
Views: 14678

Re: Brain Traumas

Mild: You struggle to gain control of your body. Stuns last twice as long. Your hands shake. Firing a gun is always inaccurate (like when dual wielding). Don't have your totin'chip. Attacking with a sharp item always hurts you (like glass shards) Prosopamnesia. Everyone is unknown. Severe: You've fo...
by Nabski
Thu Dec 07, 2017 9:43 pm
Forum: Closed Policy Discussion
Topic: Dangerous shuttle purchases as non-antag.
Replies: 63
Views: 13719

Re: Dangerous shuttle purchases as non-antag.

I think they're hilarious, so yes. It's not like you have no warning about it, and you can always pussy out and take a pod.
by Nabski
Mon Dec 04, 2017 4:40 am
Forum: General Chat
Topic: Stories of Awesome (Or something close to it.)
Replies: 2028
Views: 658634

Re: Stories of Awesome (Or something close to it.)

Xhuis wrote:>Sybil
MALF AI
Don't suppose you know what round this was. This sounds awesome as shit to read the logs of.
by Nabski
Sat Dec 02, 2017 3:31 pm
Forum: Video Games
Topic: space engineers: i ded the game
Replies: 23
Views: 7120

Re: space engineers: i ded the game

I bought a four pack of this and only managed to get one other person to play with me.

Doing larger shit made it clunky sometimes.

The speed cap was frustrating.

Flying your jank machines was awesome.
by Nabski
Fri Dec 01, 2017 4:35 pm
Forum: Coding Feedback
Topic: Item scarcity, Relative Value and so forth
Replies: 59
Views: 12622

Re: Item scarcity, Relative Value and so forth

I mean, given the route development has been taking, I'm not sure its even a goal, but if crew interaction is a real goal that the codebase wants then the code and mapping will have to reflect a station where crew members depend on people who have things they do not have ready access to and that in...
by Nabski
Fri Dec 01, 2017 4:31 pm
Forum: Closed Policy Discussion
Topic: Revolutionaries, A brig lost, a tale of two Factions.
Replies: 100
Views: 19782

Re: Revolutionaries, A brig lost, a tale of two Factions.

Dax Dupont wrote:NERDMATH CODE STUFF
So does that mean if I want a higher chance of deconverting before they die, I should use a high force weapon? Or does it even out.
by Nabski
Fri Dec 01, 2017 4:35 am
Forum: Closed Policy Discussion
Topic: Revolutionaries, A brig lost, a tale of two Factions.
Replies: 100
Views: 19782

Re: Revolutionaries, A brig lost, a tale of two Factions.

By me being bad at typing. They didn't notice they got deconverted.
by Nabski
Fri Dec 01, 2017 4:23 am
Forum: Closed Policy Discussion
Topic: Revolutionaries, A brig lost, a tale of two Factions.
Replies: 100
Views: 19782

Re: Revolutionaries, A brig lost, a tale of two Factions.

So this is unrelated, but during a revolution I knocked two people in the head during combat today. They mentally reconverted midfight. They both kept fighting until either one of us was stunned (them) or dead(me). Most likely a bug but hilarious in the context of this thread. One of them said they ...
by Nabski
Tue Nov 28, 2017 9:56 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1070290

Re: ITT: We make shitty suggestions and come up with poor id

Give sneezes and coughs a sound effect.
by Nabski
Tue Nov 28, 2017 8:44 pm
Forum: Resolved Appeals
Topic: [excessiveuseofcobby] pathofchaos1 Dayban security rev
Replies: 29
Views: 6759

Re: [excessiveuseofcobby] pathofchaos1 Dayban security rev

Oh, Atmos Tech "in disguise" here. I'm 90% sure I was hanging around the brig because I got arrested for something stupid and security tossed me out taking most of my stuff so I was milling about trying to get it back. Your ban time is today so I can't really go log diving. I remember gett...
by Nabski
Sun Nov 26, 2017 2:33 am
Forum: Former Admins
Topic: [No Longer Admin] SpaceInaba
Replies: 32
Views: 8505

Re: SpaceInaba

Image

What a rude boy.

Meming aside they are nice, but not the most knowledgeable on where buttons to do things are.
by Nabski
Thu Nov 16, 2017 7:24 pm
Forum: Coding Feedback
Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
Replies: 455
Views: 109449

Re: Clockwork Cult 2.0

I personally like the idea of a designating a ghost to building stuff. I suppose the scarabs are already up to that.

I struggle with bothering to stick around to build when I could be out trying to convert, build power, and hinder the crew.
by Nabski
Thu Nov 16, 2017 7:22 pm
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 855146

Re: Stories of rage, tears and regret

You say that, but I consider you one of the more notable ones. Maybe it's just because you're one of the players who is willing to do head rolls, and at some point you had that stupid gib the pussi thing.
by Nabski
Wed Nov 08, 2017 10:42 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1070290

Re: ITT: We make shitty suggestions and come up with poor id

A replacement for last resort that implants the the ling into a new person. After enough time they can give up control of their own body to take over that one. The existing body turns into a hostile true ling that rampages until it's death. Replaces the infecteds heart with a "changeling seed&q...
by Nabski
Wed Nov 08, 2017 4:38 pm
Forum: Ideas
Topic: Encouraging Security
Replies: 43
Views: 9090

Re: Encouraging Security

You make a solid point. However, those same things can be in the hands of antagonists. Security I've always thought of as the definite good guys their goal is to stop the bad guys. I don't think when people go hulk or make beam rifles their intention was to take down antagonists. I'm pretty sure th...
by Nabski
Fri Nov 03, 2017 1:47 am
Forum: Coding Feedback
Topic: viro is OP now
Replies: 31
Views: 7844

Re: viro is OP now

My record for the "heals 1 damage per tick of each damage type" virus is 1:27.

The other version is "whenever the fuck miners get uranium".
by Nabski
Fri Nov 03, 2017 1:45 am
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 855146

Re: Stories of rage, tears and regret

Try disposal pipes so that they can't take the portal back out. The shield walls out of the teleporter room so they can't just break down the wall. I personally want to try a "two people have entered when one remains you may leave" pit, but. It requires you to robust a bunch of people, set...
by Nabski
Thu Nov 02, 2017 9:23 pm
Forum: Ideas
Topic: bring back round-persistent beards
Replies: 31
Views: 6750

Re: bring back round-persistent beards

For girls they can have floor length braids without tripping.
by Nabski
Thu Nov 02, 2017 3:19 pm
Forum: Coding Feedback
Topic: Assmos
Replies: 85
Views: 23307

Re: New atmos

You forget about singletank bombs Oldman. Any internals tank can be converted into a respectable bomb using roughly room temp tritium and oxygen. It takes a while but if you have enough tanks and know-how, you can manufacture more maxcaps than toxins ever could You can make oxygentanks/2 maxcaps if...
by Nabski
Wed Nov 01, 2017 3:14 pm
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 855146

Re: Stories of rage, tears and regret

I think the person has to like you back for it to be a friendship. Cobb wouldn't even help me figure out if I actually had a hernia after he said I was walking like I did. WHAT KIND OF DOCTOR ARE YOU! Also dang it Hathkar, how dare you leave out my bullshit with disposals. Or the fact that my object...
by Nabski
Wed Nov 01, 2017 3:08 pm
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 855146

Re: Stories of rage, tears and regret

gene ball is a fucking king and a quality player Gene Ball is the kind of player who will metagrudge you because he doesn't like your name. exactly, what kind of fucking god-tier madman does that shit? obviously Gene Ball It's okay Corn Cobb. You and Suki are actually my two favorite players becaus...
by Nabski
Fri Oct 27, 2017 2:14 pm
Forum: Coding Feedback
Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
Replies: 455
Views: 109449

Re: Clockwork Cult 2.0

If I completely thought it was terrible I wouldn't have said it. It's just another possible mechanic in a game mode that already has more going on than almost any other. I had the same thought about bloodcult; it would be cool to have structures gain a 4th option only if the building is made in the ...
by Nabski
Fri Oct 27, 2017 1:18 pm
Forum: Coding Feedback
Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
Replies: 455
Views: 109449

Re: Clockwork Cult 2.0

I miss having a reason to convert the station to brass. I suppose you can still to cut off access and create slightly healing tiles now. Is it possible to have something like for every 10 CV you have, 1 second is removed off the activation timer, capping out at 2 minutes for balance reasons. I figur...
by Nabski
Tue Oct 24, 2017 6:11 pm
Forum: General Chat
Topic: Mildly interesting stories that aren't really that special
Replies: 47
Views: 12665

Re: Mildly interesting stories that aren't really that speci

I tried using the hand teleporter to send lavaland mobs onto the station. Eyeballs and legion were the easiest to send, goliaths had a tendency to return. I sent the blood drunk miner then it ?????. I sent legion and it came back out the portal about 5 times, until I thought it was at last stuck on ...
by Nabski
Mon Oct 23, 2017 8:42 pm
Forum: Coding Feedback
Topic: Changeling Hivemind
Replies: 17
Views: 3553

Re: Changeling Hivemind

If they are supposed to be moving more towards stealth, can they at least get some of the stealth things improved? I'm still salty about the time I bought the "Silicons can't see you" power and it apparently gives a hard tell on examine by anyone. Or something simple like always having a j...
by Nabski
Mon Oct 23, 2017 4:00 pm
Forum: Coding Feedback
Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
Replies: 455
Views: 109449

Re: Clockwork Cult 2.0

I took a bunch of golem mutation pills and got a clockwork golem. Super fast, able to wear clothing, and immune to shocks. Yay! How fast did you het valided to dead? You can't get valided if you git gud. (About 5 minutes later when I tried to print off two bags of holding after already being kicked...
by Nabski
Mon Oct 23, 2017 3:44 pm
Forum: Coding Feedback
Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
Replies: 455
Views: 109449

Re: Clockwork Cult 2.0

I took a bunch of golem mutation pills and got a clockwork golem. Super fast, able to wear clothing, and immune to shocks. Yay!
by Nabski
Fri Oct 20, 2017 3:02 am
Forum: Coding Feedback
Topic: Bluespace Pipes
Replies: 21
Views: 5572

Re: Bluespace Pipes

And now they're gone. I feel like this thread accomplished something.
by Nabski
Thu Oct 19, 2017 5:45 pm
Forum: Ideas
Topic: Genetics rework design document
Replies: 18
Views: 4037

Re: Genetics rework design document

The lag doesn't matter because after each attempt you have to open the door and shine the light in their eyes to find out if they have x-ray. If not try the next of the 100 possible combinations. :( :revolver:
by Nabski
Thu Oct 19, 2017 4:13 pm
Forum: Ideas
Topic: Genetics rework design document
Replies: 18
Views: 4037

Re: Genetics rework design document

I support more possible powers, and a system that isn't just I push da button and pray. The SE system being maintained in some form is good. I am concerned about the fact that this may be a shitty long RNG hunt, coupled with that weird byond lag when trying to do things quickly. I fear that this wil...
by Nabski
Wed Oct 18, 2017 4:48 pm
Forum: Ideas
Topic: Genetics rework design document
Replies: 18
Views: 4037

Re: Genetics rework design document

So you have unique ideal states each round, and you're doing a puzzle to try to get to them, but you have no idea what the solution to the puzzle is supposed to be? Are you trying to solve each trait on it's own puzzle, or just work the same grid to find all it's outputs? It seems like you're taking...
by Nabski
Tue Oct 17, 2017 4:46 pm
Forum: Coding Feedback
Topic: Bluespace Pipes
Replies: 21
Views: 5572

Bluespace Pipes

Bluespace Pipes are stupid.

They are undetectable if you just bother to put it under a wall and you can make as many as you want from the pipe machine.

You can even transfer gas across unconnected z-levels because bluespace.

This lazy feedback for a lazy feature.
by Nabski
Wed Oct 11, 2017 7:14 pm
Forum: Coding Feedback
Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
Replies: 455
Views: 109449

Re: Clockwork Cult 2.0

This might be shitposting, but wait those are chamo jumpsuits?!
by Nabski
Wed Oct 11, 2017 2:54 pm
Forum: Coding Feedback
Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
Replies: 455
Views: 109449

Re: Clockwork Cult 2.0

The APC giveaway smoke might be a bit much since it's supposed to be the stealth option to stargazers. The fact that they can stare into space is semi questionable but meh. Had an interesting round the other day where clock declared war and I'm doing toxins, plus trying to teach a new scientist heat...