Search found 110 matches
- Mon Nov 07, 2016 7:40 am
- Forum: Ideas
- Topic: Skeleton Colonists
- Replies: 19
- Views: 4645
Re: Skeleton Colonists
I guess you could make them like lemmings or something but it's just easier to use existing assets I meant more like, make it skeleton-themed colonization Necromancers do need stuff built, and they can't always be assed to keep track of their minions Could be as simple as having claimed areas turn ...
- Mon Nov 07, 2016 6:53 am
- Forum: Ideas
- Topic: Skeleton Colonists
- Replies: 19
- Views: 4645
Re: Skeleton Colonists
That sounds neat, but the skellys themselves don't really have anything to do with the rest of the idea, which seems like a waste of a perfectly good theme
- Sun Nov 06, 2016 3:52 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1061155
Re: ITT: We make shitty suggestions and come up with poor id
Turn telescience into a cult ritual, where a rune in the middle is the telepad, nearby runes take offerings to be used as fuel, and an assortment of randomized symbols in the 3x3 space around the main rune are the coordinates
- Sun Nov 06, 2016 12:48 pm
- Forum: Ideas
- Topic: Basil: Improved Whitelist
- Replies: 12
- Views: 3322
Re: Basil: Improved Whitelist
Do this but have everyone's rounds played set to 0 with no way to bypassDrPillzRedux wrote:stuff
Sit back and watch the saltwater tide roll in
- Sun Nov 06, 2016 12:37 pm
- Forum: Ideas
- Topic: Make Xenobiology Cool
- Replies: 18
- Views: 4327
Re: Make Xenobiology Cool
This is a great idea only so long as the new items include more potions and psuedo-magic, because those are awesome Could also rope botany into it, with unique and/or dangerous plantlife growing only when in ash plots and exposed to heat, would be like how regular R&D already depends on mining, ...
- Sat Nov 05, 2016 7:54 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 953982
Re: Minor Suggestions
Give ash walkers a reason to be a tribe rather than just fucking off alone and dying, or unleashing the ash tide on whatever is within 50 tiles of their spawn Like a staff with a cooldown that permanently(?) wards tiles against ash storms, as long as it's connected to(or just close to) the tendril A...
- Fri Nov 04, 2016 1:06 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 953982
Re: Minor Suggestions
Can you code world peace or true love into a 2D spaceman gamepidey wrote: Let me know if you have any other contract ideas.
Those are the only things worth having
- Wed Nov 02, 2016 1:25 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1061155
Re: ITT: We make shitty suggestions and come up with poor id
Jamming a possessed blade into any magical construct/shell allows the blade to assume direct control of it
- Wed Nov 02, 2016 1:15 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 953982
Re: Minor Suggestions
Give devils a "blank" contract that takes a soul but doesn't actually give anything in return, so they can instead offer items and services they already have in return for the soul, like being a demon lawyer or something If it's never going to be in rotation, it might as well have options ...
- Wed Nov 02, 2016 12:10 pm
- Forum: Ideas
- Topic: Make it possible to open more Chaplain slots
- Replies: 12
- Views: 2658
Re: Make it possible to open more Chaplain slots
Just give the chaplain a little ritual to turn two or three people into acolytes in-game in the same way sec can loyalty implant people, and then let them use extra bibles from the library and some shitty rosary beads or something that do most of what the null rod does without the large damage And a...