Search found 2723 matches
- Thu May 05, 2016 1:56 am
- Forum: Coding
- Topic: We need a process for resolving PR's
- Replies: 39
- Views: 10022
Re: We need a process for resolving PR's
The amount of time we've had truly terrible prs get merged quickly, despite experienced and knowledgable players clearly and accurately pointing out their flaws and consequences are, is sadly hilarious.
- Thu May 05, 2016 1:49 am
- Forum: Thinking Cap
- Topic: Security's representation on Github.
- Replies: 229
- Views: 44277
Re: Security's representation on Github.
Why would I want to play as security anymore? It's unfun shit, and because no other good players play the roles anymore, you're 99% guaranteed to either have a shit sec team or no sec team at all. Lots of people strongly dislike sec, and just spout memes when people sincerely try to improve them, so...
- Wed May 04, 2016 5:32 am
- Forum: Video Games
- Topic: Rimstation 13 (first run completed)
- Replies: 87
- Views: 24748
Re: Rimstation 13 (read about your OC dying to boomrats)
>she said no
And I got a engraved bed to boot. Neat.
And I got a engraved bed to boot. Neat.
- Mon May 02, 2016 10:26 pm
- Forum: Coding Feedback
- Topic: Security uniforms have been ruined once again.
- Replies: 282
- Views: 55660
Re: Security uniforms have been ruined once again.
These sprites are better, but I don't see why we don't just have the old red ones in the lockers or some shit. People that want to be red can be.
Also rainbow tide was better then greytide.
Also rainbow tide was better then greytide.
- Mon May 02, 2016 6:26 am
- Forum: Ideas
- Topic: Remove or Rework revenant
- Replies: 61
- Views: 11461
Re: Remove or Rework revenant
Rev is gay simply because if it's not terrible, it is massively annoying to kill, meanwhile it just runs around 360emping nerds and using that asshole stam drain thing. If you could more easily kill it without having to unload a fuckload of shots into it in the 5 seconds it's vulnerable, it would be...
- Mon May 02, 2016 3:43 am
- Forum: Video Games
- Topic: Rimstation 13 (first run completed)
- Replies: 87
- Views: 24748
Re: Rimstation 13 (read about your OC dying to boomrats)
build the sarcophagi into the walls of the base, so even in death they might help protect the colony.
- Sun May 01, 2016 2:45 am
- Forum: Video Games
- Topic: Rimstation 13 (first run completed)
- Replies: 87
- Views: 24748
Re: Rimstation 13 (read about your OC dying to boomrats)
Oh, I remember one mod that was godly for me, but I don't know if it's relevent/needed anymore with the current version. This mod added a simple vent thing which you could installs into walls etc. Basically what it says on the tin - it connects the air on each side, so for example I had a block of 2...
- Sun May 01, 2016 2:17 am
- Forum: Video Games
- Topic: Rimstation 13 (first run completed)
- Replies: 87
- Views: 24748
Re: Rimstation 13 (read about your OC dying to boomrats)
>everything is fire
Good start.
Good start.
- Sun May 01, 2016 1:46 am
- Forum: Video Games
- Topic: Rimstation 13 (first run completed)
- Replies: 87
- Views: 24748
Re: Rimstation 13 (read about your OC dying to boomrats)
That continent is an upside down dinosaur.
Also daily reminder that building bases inside mountains is for dwarves and losers only.
Also daily reminder that building bases inside mountains is for dwarves and losers only.
- Sun May 01, 2016 12:33 am
- Forum: Ideas
- Topic: Remove slowdown from low health (buff melee combat)
- Replies: 23
- Views: 5186
Re: Remove slowdown from low health (buff melee combat)
Yeah that doesn't sound like a good idea.
- Sun May 01, 2016 12:32 am
- Forum: Video Games
- Topic: Rimstation 13 (first run completed)
- Replies: 87
- Views: 24748
Re: Rimstation 13 (read about your OC dying to boomrats)
Also for mods to use, I haven't played for fucking ages, but there was a mod back then that added a bunch of shit like some high end generators, a faction of spessmahrine tier rape pirates, including some hilarious weapons and armour. A load of it was plain overpowered shit, but I manually tweaked i...
- Sat Apr 30, 2016 10:25 pm
- Forum: Video Games
- Topic: Rimstation 13 (first run completed)
- Replies: 87
- Views: 24748
Re: Rimstation 13 (read about your OC dying to boomrats)
Lumi Pharon, research nerd and/or gunslinging skull fucker.
I remember hearing that shields or some shit got added to the game so melee wasn't completely useless, that true?
I remember hearing that shields or some shit got added to the game so melee wasn't completely useless, that true?
- Thu Apr 28, 2016 7:49 am
- Forum: Ideas
- Topic: A better twohanded item system.
- Replies: 12
- Views: 3376
Re: A better twohanded item system.
Good suggestion. Essentially Pap is making a system where you use the improved 'two handed' grip on certain items by checking if your other hand is free, rather than the current setup where you have to spend time and clicks wielding and unwielding shit. This is a very logical change that simply rem...
- Thu Apr 28, 2016 1:37 am
- Forum: Ideas
- Topic: A better twohanded item system.
- Replies: 12
- Views: 3376
Re: A better twohanded item system.
Good suggestion. Essentially Pap is making a system where you use the improved 'two handed' grip on certain items by checking if your other hand is free, rather than the current setup where you have to spend time and clicks wielding and unwielding shit. This is a very logical change that simply remo...
- Wed Apr 20, 2016 11:16 pm
- Forum: Ideas
- Topic: Chew Dat Bubblegum
- Replies: 31
- Views: 7556
Re: Chew Dat Bubblegum
You gotta be able to put gum on security cameras to blind them until someone scrapes it off.
- Wed Apr 20, 2016 11:13 pm
- Forum: Coding Feedback
- Topic: Why do people observe to play Free Golem instead of readying
- Replies: 52
- Views: 17785
Re: Why do people observe to play Free Golem instead of read
Kor, planetstation13 when?
Lavaland shows that pve content can be FUN, and honestly it seems it would be much easier on a station set on solid ground then in space filled with nothing but carp, and nothing.
Lavaland shows that pve content can be FUN, and honestly it seems it would be much easier on a station set on solid ground then in space filled with nothing but carp, and nothing.
- Wed Apr 20, 2016 11:09 pm
- Forum: Closed Complaints
- Topic: [Tedward1337] N/A - spawning admin weapons 4 non-antg
- Replies: 67
- Views: 17129
Re: [Tedward1337] N/A - spawning admin weapons 4 non-antg
Why was admin intervention a thing at all here? Since when has a non antag being a cuck (once, not repeatedly) required admins spawning lethal weapons and letting people get removed from the round been ok? What happened to escalation? What does security exist for? Only antaghunting? We need less adm...
- Fri Apr 08, 2016 8:11 am
- Forum: Ideas
- Topic: Warpgate or Portable Gateway
- Replies: 4
- Views: 1201
Re: Warpgate or Portable Gateway
Uh.... you do know that like, teleporters already have a gateway mode, right?
It's literally this suggestion minus the consumption stuff.
It's literally this suggestion minus the consumption stuff.
- Fri Apr 08, 2016 8:09 am
- Forum: Ideas
- Topic: Improve cryo cells
- Replies: 24
- Views: 5371
Re: Improve cryo cells
Just fix cryo. It used to not be retarded and shit.
- Fri Apr 08, 2016 8:06 am
- Forum: Closed Policy Discussion
- Topic: Are AI laws applied retroactively?
- Replies: 55
- Views: 16798
Re: Are AI laws applied retroactively?
Immediate harm always prioritises over future harm. You bolt the murderer down, and call sec. If sec try and harm him, or clearly show they're going to (ie: pulling out lasers as the HoS tells the officers to kill him), you debolt/do whatever you can do to try save the murderer, even if that puts th...
- Wed Apr 06, 2016 10:12 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Policy on Fight Clubs.
- Replies: 35
- Views: 9918
Re: Silicon Policy on Fight Clubs.
The difference is, walking into spaceor setting yourself on fire is a deliberate act to harm yourself. fighting a nuke op, or even fighting a dude in a rage cage, is putting yourself AT RISK of another person harming you. ie: standing under a hanging anvil that you can make fall on your head, vs sta...
- Wed Apr 06, 2016 9:36 pm
- Forum: Coding Feedback
- Topic: Holoparasite Reviews **UPDATED :)***
- Replies: 65
- Views: 16374
Re: Holoparasite Reviews [Assassin + Lightning Holoparasite]
ass parasite was pretty meh when I tried it.
They can't deploy stealthed, and their stealth is so obvious that they simply can't stay out without being spotted, unless you're in the darkness of maint or something.
They can't deploy stealthed, and their stealth is so obvious that they simply can't stay out without being spotted, unless you're in the darkness of maint or something.
- Wed Apr 06, 2016 9:32 pm
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 125488
Re: Lavaland
Looks neat, but it's kind of glaring how the style is utterly different from almost everything in the game (except shit like the new PA and ayylium saucers).
- Wed Apr 06, 2016 9:31 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Policy on Fight Clubs.
- Replies: 35
- Views: 9918
Re: Silicon Policy on Fight Clubs.
The problem I see with this is that letting someone else harm you is not self harm. Now I don't particularly think borgs and AI's should interfer with fight clubs because that's some nofunallowed shit, but that's what asimov really implies. Running out an airlock is not the same thing as willingly ...
- Wed Apr 06, 2016 9:09 pm
- Forum: Coding Feedback
- Topic: Gang needs an update
- Replies: 54
- Views: 13048
Re: Gang needs an update
The real reason security has all the time in the world is because gangs don't have any incentive to dominate quickly. They play a ridiculous game of chicken where the person who doms last wins, so the round lasts way longer than it should and security only has "implant all" to do. Yeah th...
- Wed Apr 06, 2016 9:05 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Policy on Fight Clubs.
- Replies: 35
- Views: 9918
Re: Silicon Policy on Fight Clubs.
The problem I see with this is that letting someone else harm you is not self harm. Now I don't particularly think borgs and AI's should interfer with fight clubs because that's some nofunallowed shit, but that's what asimov really implies. Running out an airlock is not the same thing as willingly g...
- Wed Apr 06, 2016 9:49 am
- Forum: Coding Feedback
- Topic: Gang needs an update
- Replies: 54
- Views: 13048
Re: Gang needs an update
you cannot tell if someone is a gangster unless you implant them (headbashing was removed for gangsters I believe), so unless they have obvious gang shit on them, you can't tell if they're hostile or not, therefore you can't trust them, therefore you kill them.
- Wed Apr 06, 2016 9:47 am
- Forum: Closed Policy Discussion
- Topic: Are AI laws applied retroactively?
- Replies: 55
- Views: 16798
Re: Are AI laws applied retroactively?
I really don't see the confusion here Lumber. HoS kills humans - you, being a non retard, can see the pattern of who heis harming (gangsters/cultistis whatever). If they then get redefined as non human, then under your new lawset the hos has not killed any humans, and is actively protecting humans f...
- Tue Apr 05, 2016 4:20 am
- Forum: Coding Feedback
- Topic: Saltball's Grab Nerf
- Replies: 83
- Views: 14320
Re: Saltball's Grab Nerf
That's called 'rewriting grab', not removing it.iamgoofball wrote:Malkevin wrote:People's reading comprehension in this thread is terrible.
I hope your all get failure marks from school.
- Tue Apr 05, 2016 2:20 am
- Forum: Closed Policy Discussion
- Topic: Are AI laws applied retroactively?
- Replies: 55
- Views: 16798
Re: Are AI laws applied retroactively?
This is very simple. "Law 1: You may not by action or inaction, allow a human to come to harm" or whatever the wording is. You only lock down a motherfucker to PREVENT FUTURE HARM TO HUMANS. If they later get a law 4 saying blah blah isn't human or whatever, if the dude you locked down has...
- Mon Apr 04, 2016 4:27 am
- Forum: Coding Feedback
- Topic: Gang needs an update
- Replies: 54
- Views: 13048
Re: Gang needs an update
Isn't death and violence in a game mode about death and violence more exciting than lines of people cuffed to chairs awaiting implants? Sec executing every single person they see that doesn't have an implant until the round ends while thematically appropriate isn't very fun. Basically this. If you ...
- Mon Apr 04, 2016 3:23 am
- Forum: Coding Feedback
- Topic: Gang needs an update
- Replies: 54
- Views: 13048
Re: Gang needs an update
Kor do you remember that one round, once upon a time, where we had a rev 'rp' round? Revheads (including myself) were told to only convert people who agreed to join the fight against the facist pigs etc. Heads of staff and sec were told to be tyranical and shit. Within 20 minutes, while I was still ...
- Mon Apr 04, 2016 1:21 am
- Forum: Coding Feedback
- Topic: GRILLES LAUNCHING TESLA BOLTS AT YOU
- Replies: 14
- Views: 2156
Re: GRILLES LAUNCHING TESLA BOLTS AT YOU
I raised this shit in the pr but some people just like their ebin meme shit, and enjoy the *smug.
- Mon Apr 04, 2016 1:20 am
- Forum: Coding Feedback
- Topic: Saltball's Grab Nerf
- Replies: 83
- Views: 14320
Re: Saltball's Grab Nerf
Wew, it's almost as if pull is good for pulling, and grab is good for grabbing! I mean, hell, I can appreciate that grab code is shit or whatever, but we had/had loads of shitcode in the game, why are people trying to utterly remove it when pull simply is not an adequate substitute for very signific...
- Sun Apr 03, 2016 11:41 pm
- Forum: Coding Feedback
- Topic: Memememememememe
- Replies: 50
- Views: 15204
Re: Memememememememe
Fuck off with the ebin meme changes, this is purely obnoxious.
- Sun Apr 03, 2016 11:13 pm
- Forum: Coding Feedback
- Topic: Saltball's Grab Nerf
- Replies: 83
- Views: 14320
Re: Saltball's Grab Nerf
There's literally no reason to have both. Pulling is generally more well liked. There is literally no reason to have both. food is generally more well liked than electricity. There is no comparison. Grab does shit that pull does not. The ONLY thing where pull does something that grab also does (and...
- Sat Apr 02, 2016 12:07 am
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 125488
Re: Lavaland
People know what bombs do. Syndie bomb says syndieBOMB and loudly ticks.
I haven't seen the tendrils since the drop thing was added, but there is no logical reason to think a tendril will randomly remove you from the game after death (presuming there's no warning which I assume is the issue).
I haven't seen the tendrils since the drop thing was added, but there is no logical reason to think a tendril will randomly remove you from the game after death (presuming there's no warning which I assume is the issue).
- Fri Apr 01, 2016 8:22 pm
- Forum: Coding
- Topic: Dismemberment & Organs
- Replies: 162
- Views: 42773
Re: Dismemberment & Organs
I'll chop YOU up motherfucker.
Spoiler:
- Fri Apr 01, 2016 1:03 am
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 125488
Re: Lavaland
Hey now, I've had my corpse recovered due to a GPS at least ONE time, thank you very much.
- Fri Apr 01, 2016 1:02 am
- Forum: Ideas
- Topic: Bomb fragments
- Replies: 22
- Views: 4694
Re: Bomb fragments
being able to make actual fragmentation grenades would be neat, compared to current 'blow a big ugly hole inthe station' handbombs.
- Thu Mar 31, 2016 9:03 pm
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 125488
Re: Lavaland
Old mining is pretty dull and uninteresting, not to mention very safe (unless you seriously fuck up). Dunno why you'd want old mining back unless you're sitting in R&D shouting for minerals over comms.
- Thu Mar 31, 2016 9:01 pm
- Forum: Closed Policy Discussion
- Topic: is "coderbus" one entity or a group of people
- Replies: 64
- Views: 13530
Re: is "coderbus" one entity or a group of people
This is such an old meme of semantics. It's still fucking aggravating when people demand I defend and explain something goof/HG/whoever did that I had no part in and never agreed with in the first place. As I said, people will always be dumb/retarded, doesn't justify shitposting/being a shithead li...
- Thu Mar 31, 2016 5:50 am
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 125488
Re: Lavaland
When has maint access ever been hard to get? Not while assmaint is on, that's for sure.
- Thu Mar 31, 2016 5:25 am
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 125488
Re: Lavaland
Wait, if it has no slowdown at all isnt that rather good for like, powergamers and shit?
- Thu Mar 31, 2016 12:51 am
- Forum: Coding Feedback
- Topic: Grudgecoding General
- Replies: 49
- Views: 13277
Re: Grudgecoding General
people who get flash protection: 1. bartender, QM, sec, and heads of staff who start with sunglasses 2. cargo/engineers IF they decide to take a welding helmet/a hardsuit 3. roboticists, a scientist or two (or more if they decide to print welding masks/welding augments) 4. a handful of people with ...
- Thu Mar 31, 2016 12:20 am
- Forum: Coding Feedback
- Topic: Grudgecoding General
- Replies: 49
- Views: 13277
Re: Grudgecoding General
I stopped posting because if your opinion hasn't changed by this point then there's no point in wasting any more time. But yeah, the crux of my argument was: Flash protection = easy to get and wide spread Sound protection = not uncommon, but requires actual foresight to get if you're expecting flash...
- Thu Mar 31, 2016 12:10 am
- Forum: Closed Policy Discussion
- Topic: is "coderbus" one entity or a group of people
- Replies: 64
- Views: 13530
Re: is "coderbus" one entity or a group of people
This is such an old meme of semantics. People make generalising statements about literally everything, but most people with some modicum of sense do in fact, realise that they are not referring to literally every individual in that group. If I say 'the 3rd years are an intelligetn bunch', this is st...
- Thu Mar 31, 2016 12:01 am
- Forum: Coding Feedback
- Topic: Saltball's Grab Nerf
- Replies: 83
- Views: 14320
Re: Saltball's Grab Nerf
Pretty much the above. You can grab someone mid combat with spam clicking, where as pull does not. I don't even know how you intend to replace upgraded grabs/throws with pull. Why can like, grab code not just be written or something, but then, if you're intended to actually give pull all of grabs fu...
- Wed Mar 30, 2016 11:57 pm
- Forum: Coding Feedback
- Topic: Sleeping carp scroll in Uplink
- Replies: 43
- Views: 10718
Re: Sleeping carp scroll in Uplink
But in melee v. melee combat using stun items, the sleeping memester has no advantage. If you're better at melee combat than the memester, you will get the first hit and win. It's that simple. The carp scroll doesn't give any advantages to melee defense. My biggest issue with the scroll is that it ...
- Tue Mar 29, 2016 11:46 pm
- Forum: Coding Feedback
- Topic: Saltball's Grab Nerf
- Replies: 83
- Views: 14320
Re: Saltball's Grab Nerf
If you have time to neckgrab someone you have enough time to drag them into maint, find some wire, make cable cuffs and cuff them. And you can't break out of those without standing there for 30 seconds not moving, and no on complains about that.