Search found 2723 matches
- Sun Nov 30, 2014 12:15 am
- Forum: Ideas
- Topic: Goon Chemistry & The Codebase Drug Ban
- Replies: 60
- Views: 14015
Re: Goon Chemistry & The Codebase Drug Ban
Please no more instant healing things, medkits are awful enough as is.
- Sat Nov 29, 2014 1:24 pm
- Forum: Coding Feedback
- Topic: Poly Acid thread not detected
- Replies: 65
- Views: 15964
Re: Poly Acid thread not detected
Yeah, getting all your shit utterly removed from the game is 10/10 annoying as shit. Now that acid can't be used in sprays though, it's really only going to happen from acid nades. Or an op with a chem thrower, but then you're fucked anyway.
- Sat Nov 29, 2014 1:18 pm
- Forum: Coding Feedback
- Topic: Feedback forums hostility
- Replies: 95
- Views: 26977
Re: Feedback forums hostility
Voting had nothing to do with NT dying, not sure why you're bringing that up at all.
- Fri Nov 28, 2014 4:52 am
- Forum: Coding Feedback
- Topic: Feedback forums hostility
- Replies: 95
- Views: 26977
Re: Feedback forums hostility
Yeah. Most hostility come from escalation. Severe escalation. A lot of people (some more so then others) having rather strong views about things, and pretty deliberately rub people up the wrong way when they disagree with them. They the other person ups the ante, and then suddenly it's a shitflingin...
- Fri Nov 28, 2014 4:48 am
- Forum: Coding Feedback
- Topic: The Captain's laser lockdown
- Replies: 75
- Views: 16041
Re: The Captain's laser lockdown
The AI MUST unbolt the doors unless it has a genuine, direct law 1 concern. The AI for example does not lock down the armory because it's filled with lasers, and it cannot do it for the antique laser. If an asimov AI does this to you with a decent reason to suspect you're going to harm people, ahelp...
- Thu Nov 27, 2014 7:46 pm
- Forum: Resolved Requests
- Topic: Blackiwhat - Teamkilling over getting robusted earlier
- Replies: 16
- Views: 3852
Re: Blackiwhat - Teamkilling over getting robusted earlier
I never thought you should get banned for it, but it was obviously a very shitty thing to do. All the drone shells spawned together for one, and the mere fact that you're all syndicate drone heavily implies that you're there to fuck the station, not each other, certainly not bombing all the shells t...
- Thu Nov 27, 2014 12:19 pm
- Forum: Ideas
- Topic: Teleporting into walls
- Replies: 21
- Views: 4748
Re: Teleporting into walls
you can already be on the same tile as walls without teleporting, so it would be pretty dumb to change it from how it currently works.
- Thu Nov 27, 2014 12:18 pm
- Forum: Coding Feedback
- Topic: Poly Acid thread not detected
- Replies: 65
- Views: 15964
Re: Poly Acid thread not detected
wizard robes are acid proof though. Also more importantly, the gem hardsuit, which is also acid proof, still lets the actual DAMAGE of acid through. How does this make any sense, no matter how you think about it?
- Wed Nov 26, 2014 10:37 pm
- Forum: Closed Policy Discussion
- Topic: Security Cyborgs, Silicons, and ASIMOV
- Replies: 181
- Views: 50616
Re: Security Cyborgs, Silicons, and ASIMOV
There is literally no problem with sec borgs. There is however a problem with chucklefuck sec borg players that ignore their bloody laws just because they have a red paint job.
- Wed Nov 26, 2014 10:12 pm
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 52095
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
Yeah, the medsec outpost has THREE! door controls, but not the actual reception area. Also cryo and sleepers really need to get switched around, and the doors from those two rooms need to be removed/replaced with firelocks, since they just get in the way. Then if the med supplies actually go into th...
- Wed Nov 26, 2014 10:07 pm
- Forum: Ideas
- Topic: [POLL]Food and Drink? How about Drink buffs?
- Replies: 3
- Views: 1116
Re: [POLL]Food and Drink? How about Drink buffs?
afaik the juices/cream that goes into DD, do actually heal a single damage type each.
We need more 'weaker' buffs, that can be applied more liberally to certain foods and drinks, which I guess isn't always that easy with byond but eh.
We need more 'weaker' buffs, that can be applied more liberally to certain foods and drinks, which I guess isn't always that easy with byond but eh.
- Wed Nov 26, 2014 1:54 am
- Forum: Closed Policy Discussion
- Topic: Banned for ghosting as an antag
- Replies: 34
- Views: 7841
Re: Banned for ghosting as an antag
The other time when ghosting is pretty gay, is when someone wants to sac/shard/malfborg you, as it's just dicking over the person that killed/caught you.
Also yeah, cultists have been deconvertable for ages now.
Also yeah, cultists have been deconvertable for ages now.
- Wed Nov 26, 2014 1:47 am
- Forum: General Chat
- Topic: [POLL] Keep Asteroidstation on Badger?
- Replies: 35
- Views: 9046
Re: [POLL] Keep Asteroidstation on Badger?
That issue was there the last time asteroid station was on a server. Purely because asstation is actually getting updated and maintained though, I'm all for adopting it for now.
- Tue Nov 25, 2014 11:29 pm
- Forum: Closed Policy Discussion
- Topic: Banned for ghosting as an antag
- Replies: 34
- Views: 7841
Re: Banned for ghosting as an antag
That is the big question. If you ghost out as a captured rev/cultists, you're essentially saying fuck you to sec, as they are possibly wasting implants/holy water on a comatose person, as wel as denying them an extra loyal person, and whatever info they might have. Any other antag doesn't matter, al...
- Tue Nov 25, 2014 11:26 pm
- Forum: Coding Feedback
- Topic: Poly Acid thread not detected
- Replies: 65
- Views: 15964
Re: Poly Acid thread not detected
I have been killed from a single spray of 5u of acid before. One time during wiz round, I tried to remove my cursed katana. was fully clothed and full health, clicked the katana once - instantly dead.
- Tue Nov 25, 2014 11:22 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 684126
Re: Little things you learned that are game changing
Deathgasping has always activated chem implants. And if you're not in crit, it doesn't actually kill you. Now though, implants have the GUI buttons instead.
- Tue Nov 25, 2014 4:39 am
- Forum: General Chat
- Topic: Share your Autism Forts.
- Replies: 3
- Views: 1666
Re: Share your Autism Forts.
Not really an autism fort, but maint bar is best bar. The room on the right was supposed to have a poker table, but I didn't know how to make those tables, with the recent table changes. (Apparently you use carpet now... How the fuck do you make carpet?) At it's height, there was like 15 people cram...
- Mon Nov 24, 2014 12:03 pm
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 52095
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
I remember when this map was first trials, it's got some neat shit, but also some things i dislike. Visually, the medbay looks fantastic, practically however, it's got issues. the foyer is so wide, that if you try drag someone in, directly towards cryo/sleepers, you won't even see them from chemistr...
- Mon Nov 24, 2014 11:26 am
- Forum: Ideas
- Topic: Bring back old cult new cult has devolved into golemfest
- Replies: 31
- Views: 7022
Re: Bring back old cult new cult has devolved into golemfest
It's been like this literally since the change. I assumed it was intended. I'll put an issue up now then.
- Mon Nov 24, 2014 2:12 am
- Forum: General Chat
- Topic: [POLL] Keep Asteroidstation on Badger?
- Replies: 35
- Views: 9046
Re: POLL: Keep Asteroidstation on Badger?
I mean more polished in terms of design. Shit like missing tables is because it's not maintained.
Edit: Also asstation has hilarious shit like the intercomm square for the AI.
Edit: Also asstation has hilarious shit like the intercomm square for the AI.
- Mon Nov 24, 2014 1:32 am
- Forum: General Chat
- Topic: [POLL] Keep Asteroidstation on Badger?
- Replies: 35
- Views: 9046
Re: POLL: Keep Asteroidstation on Badger?
IF asstation is actually being maintained, then yeah, might as well keep it on for now. If we're swapping out one poorly updated station for another though, then nah, metastation is more polished as is.
- Mon Nov 24, 2014 1:27 am
- Forum: Ideas
- Topic: Bring back old cult new cult has devolved into golemfest
- Replies: 31
- Views: 7022
Re: Bring back old cult new cult has devolved into golemfest
Regardless of what changes happen, for the love of god, fix emp talismans. They used to be a decent tool against sec, as you could aoe emp their weapons which will greatly help evening the odds. It was also useful for shutting people's headsets off/disabling cameras/borg etc. Currently, you use it, ...
- Fri Nov 21, 2014 12:50 am
- Forum: Coding Feedback
- Topic: Oh god I love fulltile windows
- Replies: 86
- Views: 18679
Re: Oh god I love fulltile windows
The transparent part in the middle looks really ugly when it's on top of a grille. (Well, it looks ugly in general...) A clean open square would be nicer.
- Thu Nov 20, 2014 11:17 pm
- Forum: Coding Feedback
- Topic: Oh god I love fulltile windows
- Replies: 86
- Views: 18679
Re: Oh god I love fulltile windows
Oh yes please god, I can deal with fulltile windows for code reasons, but after playing with them in a space bar I made, they are fucking ugly as shit, compared to our current setup. Those donut/hollow square fulltile ones would be a better middle ground.
- Thu Nov 20, 2014 11:14 pm
- Forum: Closed Policy Discussion
- Topic: Can the warden perma people?
- Replies: 21
- Views: 4319
Re: Can the warden perma people?
When you brig someone, you should alter their sec record to reflect it, and Notify the warden/hos (or really jst say it over sec radio so everyone knows). Same goes for perma, only it's even more important, since they're more likely to be a dangerous criminal/taking someone out of the round.
- Thu Nov 20, 2014 11:10 pm
- Forum: Closed Policy Discussion
- Topic: Security Cyborgs, Silicons, and ASIMOV
- Replies: 181
- Views: 50616
Re: Security Cyborgs, Silicons, and ASIMOV
I hate playing sec, and seeing secborgs playing like they're robocop. If you're asimov, FOLLOW YOUR LAWS. If someone breaks into somewhere, you can arrest them if you want, but if they tell you to let them go, you MUST do so, unless you believe there is a law 1 reason not to do so. Too many sec borg...
- Tue Nov 18, 2014 7:31 am
- Forum: Spriting and Mapping
- Topic: ► Sprite Showcase of WalterJe ◄
- Replies: 53
- Views: 19703
Re: ► Sprite Showcase of WalterJe ◄
I wasnt being hostile, since ultimately it doesn't effect me as I don't sprite. It's just that it's making extra work for anyone that wants me sprite clothes, for extremely minimal gain. Also someone in deadchat just mentioned a 3rd arm mutation for lings, which made me think of afro samurai. Why ha...
- Tue Nov 18, 2014 5:57 am
- Forum: General Chat
- Topic: Traitor Ideas you wanna pull off.
- Replies: 302
- Views: 81147
Re: Traitor Ideas you wanna pull off.
Route all of disposals directly to the gibber/have disposals traps in halls. BUT with the added twist of extending the roller thingo (now that they can be ordered from cargo) and sealing it off on both sides, so it's jsut a 1 wide corridor towards the gibber. Then you chill the air. The cold means t...
- Tue Nov 18, 2014 5:55 am
- Forum: Coding Feedback
- Topic: Oh god I love fulltile windows
- Replies: 86
- Views: 18679
Re: Oh god I love fulltile windows
The big thing with r-window decon, is that there's zero delay, you literally just have screwdriver and crowbar in hand, click,shift hand click, shift hand click. Takes literally half a second.
- Mon Nov 17, 2014 11:03 pm
- Forum: Coding Feedback
- Topic: Oh god I love fulltile windows
- Replies: 86
- Views: 18679
Re: Oh god I love fulltile windows
Wait, what, I don't understand the issue? Because a firelock cannot stop you from opening an airlock, unless it's physically blocking the tile infront of it. If the firelock is on the same tile as an airlock, you can still click the airlock open with your id to open it. Or is the issue something else?
- Mon Nov 17, 2014 10:44 pm
- Forum: Spriting and Mapping
- Topic: ► Sprite Showcase of WalterJe ◄
- Replies: 53
- Views: 19703
Re: ► Sprite Showcase of WalterJe ◄
Don't do the lizard sprites, they do look nice, but having to make extra sprites for all clothing that people want to create? Yeah, people will hate you for it.
- Mon Nov 17, 2014 10:43 pm
- Forum: Ideas
- Topic: A Suggestion for Nuke Op Rounds.
- Replies: 16
- Views: 4044
Re: A Suggestion for Nuke Op Rounds.
I only ever pursue the ops to the shuttle, if I'm following a pinpointer.
- Mon Nov 17, 2014 10:41 pm
- Forum: Coding Feedback
- Topic: Oh god I love fulltile windows
- Replies: 86
- Views: 18679
Re: Oh god I love fulltile windows
Border windows/grille sandwich looks nicer, and has cooler functionality, but it does have some shitty bugs with it, which supposedly can't be readily fixed. so while I don't like full tile windows (making breaches to space is annoyingly easy, since you bypass shocked grilles), I'll deal with it. Al...
- Mon Nov 17, 2014 10:36 pm
- Forum: General Chat
- Topic: Traitor Ideas you wanna pull off.
- Replies: 302
- Views: 81147
Re: Traitor Ideas you wanna pull off.
Once upon a time, (back during old ling days) a ling geneticist injected me (a sec officer) with a monkey SE. unfortunately for him, that meant my baton dropped to the floor, and I promptly beat him to death with it, before some sec borg murdered me, and the ling casually regened and walked off, aft...
- Mon Nov 17, 2014 1:35 am
- Forum: General Chat
- Topic: Traitor Ideas you wanna pull off.
- Replies: 302
- Views: 81147
Re: Traitor Ideas you wanna pull off.
Uh, you do know that it's 100% safe to figure out all the wires on a syndie bomb THAT ISN'T COUNTING DOWN. So you can find the wires, put it in a crate (can you hear it beeping in a crate?) with a signaller on the bang wire, with a fucklong timer, or a 2nd signaller on the activation wire, if the be...
- Sat Nov 15, 2014 9:38 pm
- Forum: Coding Feedback
- Topic: muh virology
- Replies: 9
- Views: 2180
Re: muh virology
Pls test things. Seriously though, a lot of shit is getting merged and going live, with extremely obvious bugs/unintended shit in it.
- Fri Nov 14, 2014 10:35 pm
- Forum: Closed Policy Discussion
- Topic: Emagging/Force launching the shuttle as non antag
- Replies: 14
- Views: 2519
Re: Emagging/Force launching the shuttle as non antag
IC wise (and even ooc wise often) It's hard to be 100% sure that all the ops are dead. So while I wouldn't early launch in this situation, even the possibility of ops still alive, is a fairly decent reason to do so.
- Fri Nov 14, 2014 8:55 am
- Forum: Closed Policy Discussion
- Topic: Virologist Validity: to lynch or not to lynch
- Replies: 37
- Views: 9131
Re: Virologist Validity: to lynch or not to lynch
The other thing I have seen more then once, is when the viro tries to get get more blood from themselves/a monkey, but there is still some INFECTED blood in the syringe... so they infect themselves on way or another, then be retarded and go into the medbay to try get a cure... and it snowballs from ...
- Fri Nov 14, 2014 7:50 am
- Forum: General Chat
- Topic: Traitor Ideas you wanna pull off.
- Replies: 302
- Views: 81147
Re: Traitor Ideas you wanna pull off.
This will probably never happen. Be Double Agent. PDA target to come to locker rooms to meet at locker rooms and tell him to PDA his target to come to the locker room and to PDA my target's target's target and so forth and so on. All DA are assembled in locker room. Everyone buys the crate. Start a...
- Wed Nov 12, 2014 11:18 pm
- Forum: Closed Policy Discussion
- Topic: Virologist Validity: to lynch or not to lynch
- Replies: 37
- Views: 9131
Re: Virologist Validity: to lynch or not to lynch
If someone fucks up (engineer lets the singulo out, viro lets out AIDS), it's IMO fine to demote/beat/lynch, depending how bad the fuck up is. When they fuck up multiple times, then it becomes an ooc issue and they need to be job banned for being a retard.
- Wed Nov 12, 2014 11:15 pm
- Forum: Coding Feedback
- Topic: Poly Acid thread not detected
- Replies: 65
- Views: 15964
Re: Poly Acid thread not detected
Spray bottle polyacid shouldn't apply to every body part. Get a spray bottle in real life, spray someone in the face. You can't spray their entire body. Smoke nades were already an issue before this change because of the way it procs - things like mutagen are assblastingly strong because it mutates ...
- Tue Nov 11, 2014 10:37 pm
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 57050
Re: Dont make space slow please
Super sanic singulo is absolutely hilarious along side HG's singulo changes. Before, there was a semi good chance the singulo would fuck off into space, or do fairly minimal damage. Now, if the singulo gets loose the station is absolutely and utterly fucked, and it's an actual challenge to even surv...
- Tue Nov 11, 2014 6:53 pm
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 57050
Re: Dont make space slow please
I've spectated, and literally watched 4+ people die, because one person gets pushed/walks out an airlock, then whe people try save them, THEY'RE FUCKED. They literally CANNOT get back inside, let alone save the other guy. Then another person tries save them... and another. Before, youcould get in yo...
- Tue Nov 11, 2014 6:47 am
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 57050
Re: Dont make space slow please
https://github.com/tgstation/-tg-station/pull/5801
This half assed change got merged.
This half assed change got merged.
- Sat Nov 08, 2014 10:23 pm
- Forum: Coding Feedback
- Topic: Hand teleporters
- Replies: 8
- Views: 1791
Re: Hand teleporters
Yeah it is actually genuinely annoying when you're trying to move shit/crit people, but you can no longer push/throw them into the portal before going in yourself.
- Fri Nov 07, 2014 5:00 am
- Forum: General Chat
- Topic: Telescience & Coordinate Maps - Now for NTSL!
- Replies: 73
- Views: 58880
Re: Telescience & Coordinate Maps
Yeah, I can agree that telesci is flawed. Oh well.
- Fri Nov 07, 2014 12:22 am
- Forum: General Chat
- Topic: Telescience & Coordinate Maps - Now for NTSL!
- Replies: 73
- Views: 58880
Re: Telescience & Coordinate Maps
Having a map with all the co-ords of items is powergaming and unfun as fuck. Bit iffy on the actual calculator itself.
- Thu Nov 06, 2014 8:33 am
- Forum: Closed Complaints
- Topic: [BlessedHeretic]belligerence
- Replies: 17
- Views: 5303
Re: [BlessedHeretic]belligerence
I did ahelp the afk ops, but only got a response after I'd taken access, and they (or atleast one of them) came back. This was after like, 5 minutes of us waiting around.
Also the guy never even died, I only critted him, but yeah.
Also the guy never even died, I only critted him, but yeah.
- Thu Nov 06, 2014 1:56 am
- Forum: Spriting and Mapping
- Topic: Cham's Generally Underwhelming Sprites
- Replies: 7
- Views: 3399
Re: Cham's Generally Underwhelming Sprites
Should add a syndicate augmentation kit to ops (and maybe normal traitors), that has a full set of augments, that are just plug and play.
- Thu Nov 06, 2014 1:54 am
- Forum: Closed Policy Discussion
- Topic: Virologist Validity: to lynch or not to lynch
- Replies: 37
- Views: 9131
Re: Virologist Validity: to lynch or not to lynch
I don't care if a viro releases a disease, so long as it doesn't spread , like, holy shit stop making this airborn fever filled viruses, ESPECIALLY when they're dna aid. That should be lynchable, if not OOCly dodgy, because it's literall just handing hulk out to everyone on the station and shrugging...