Search found 2723 matches

by lumipharon
Sat Jun 14, 2014 12:29 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 683907

Re: Little things you learned that are game changing

On the topic of glowshrooms (and glow berries), at high potency, they are the brightest thing in the game, they will literally light up everything on your screen you can see, so you can put them in your pocket and use them as a torch, and force feed people 30u+ of radium/uranium (depending on the pl...
by lumipharon
Sat Jun 14, 2014 12:19 am
Forum: NTStation Coding
Topic: (Poll) SYNDIE SHOTGUNS 9000
Replies: 21
Views: 8498

Re: (Poll) SYNDIE SHOTGUNS 9000

Glorious fire. I think the amount of plasma needed for the ammo is a little high/ammo count a little low, but I'll live with it. DO the .45 incendiary rounds still stun, or is it only burn and damage? Because if it loses the stun, although fire is hilarious, it will be worse then the normal ammo. Ed...
by lumipharon
Fri Jun 13, 2014 2:38 am
Forum: NTStation Coding
Topic: (Poll) SYNDIE SHOTGUNS 9000
Replies: 21
Views: 8498

Re: (Poll) SYNDIE SHOTGUNS 9000

Yeah that's exactly what I was aiming at, should make the smg actually fun again.
by lumipharon
Fri Jun 13, 2014 12:23 am
Forum: NTStation Coding
Topic: (Poll) SYNDIE SHOTGUNS 9000
Replies: 21
Views: 8498

Re: (Poll) SYNDIE SHOTGUNS 9000

Indeed.
by lumipharon
Thu Jun 12, 2014 11:23 pm
Forum: NTStation Coding
Topic: (Poll) SYNDIE SHOTGUNS 9000
Replies: 21
Views: 8498

Re: (Poll) SYNDIE SHOTGUNS 9000

So now that pap has a working, semi auto weapon that can use different types of ammo, anyone want to add incendiary ammo for the smg to the protolathe?
by lumipharon
Thu Jun 12, 2014 11:19 pm
Forum: Ideas
Topic: Xeno Queen candidacy toggle
Replies: 7
Views: 2940

Re: Xeno Queen candidacy toggle

I've spawned in the public side of cargo office before, so yes.
by lumipharon
Thu Jun 12, 2014 9:16 am
Forum: Coding Feedback
Topic: Can we make Space Ninja less stupidly broken? Please?
Replies: 75
Views: 19931

Re: Can we make Space Ninja less stupidly broken? Please?

When ninja's actually focus on their objectives (including the RP objective, and in general rp a little (ie: playing a ninja, not a turbomurderboner) it can be pretty fun. Of course without admin enforcement, most people just use it to be turbomurderboning shits. Murderboning in general is shit for ...
by lumipharon
Thu Jun 12, 2014 9:03 am
Forum: Ideas
Topic: Xeno Queen candidacy toggle
Replies: 7
Views: 2940

Re: Xeno Queen candidacy toggle

when aliums random event spawn there is always two though, so unless one get shrekt (like say, spawning in a fucking public corridor while alt tabbed etc), you're not OBLIGED to be the queen.
by lumipharon
Thu Jun 12, 2014 9:01 am
Forum: Closed Policy Discussion
Topic: Cult
Replies: 30
Views: 8671

Re: Cult

I have had so many bitter experiences with newcult, people are just fucking retarded. As well as the common headache of the round start cultist who reveals the cult by fucking making runes in public/not removing them after use/trying to kill the sac target in public with a cult blade and robes and t...
by lumipharon
Thu Jun 12, 2014 8:39 am
Forum: NTStation Feedback
Topic: [POLL] Murders space ninja and removes it from the events
Replies: 29
Views: 11947

Re: [POLL] Murders space ninja and removes it from the event

Ninja is fun, when the player isn't being a shitter/murderboning, because it IS supposed to be retardedly robust. Dunno how exactly to stop being from being cunts and telegibbing/invis swording everyone in sight because valid (except making a rule against that or some shit). It is pretty rare though...
by lumipharon
Wed Jun 11, 2014 2:39 pm
Forum: Archived/Deleted
Topic: My idea for a shake up of Security
Replies: 42
Views: 11207

Re: My idea for a shake up of Security

Ok, so I wrote up a long ass reply, then the forum logged me out when I tried to post it, whelp. Basically, I don't support the change because: 1) The sort of organisation of these teams that you're envisaging, simply won't happen. While sec officers will most likely follow the orders of sargeants, ...
by lumipharon
Sun Jun 08, 2014 12:12 pm
Forum: Closed Policy Discussion
Topic: Atmos Modifications
Replies: 152
Views: 38393

Re: Atmos Modifications

hard suits have flash protection because like, you wear them in space. The sun is very bright in space, and stuff. People that run around wearing just the hardsuit helmet are massive fucking shits though. Also engineering hardsuit has (some?) radiation protection, pretty sure the atmos suit doesn't....
by lumipharon
Sun Jun 08, 2014 11:50 am
Forum: NTStation Feedback
Topic: How satisifed are you with NTstation/Nanobus?
Replies: 60
Views: 23892

Re: How satisifed are you with NTstation/Nanobus?

Yeah, PR's often get merged real fast/without (enough) testing. We can get rid of every bug before it hits live, but some of them are really damn obvious.

And things that can effect game balance (like adding new buildable guns etc) really should get discussed, even if briefly, before getting pulled.
by lumipharon
Wed Jun 04, 2014 12:11 pm
Forum: NTStation Feedback
Topic: How satisifed are you with NTstation/Nanobus?
Replies: 60
Views: 23892

Re: How satisifed are you with NTstation/Nanobus?

7/10, lots of nice changes, lots of new vanity shit. But we occasionally get some random shit (sometimes fair significant to gameplay/balance) merged without ever really getting discussed.
by lumipharon
Mon Jun 02, 2014 7:54 am
Forum: NTStation Ideas
Topic: Table Flippan
Replies: 8
Views: 5378

Re: Table Flippan

Problem is people are going to be flipping tables everyone to get places, like pillaging the bar and shit. Admittedly most tables that would provide access to places are reinforced, but still.
by lumipharon
Mon Jun 02, 2014 12:39 am
Forum: NTStation Coding
Topic: (Poll) Meson changes
Replies: 7
Views: 5144

Re: (Poll) Meson changes

Light on walls make having muh sekret base in maint pretty gay, since you can't light it/need double walls.

I like ghettothermals, but I can appreciate that it's probably a tad strong. Oh well.
by lumipharon
Thu May 29, 2014 9:52 am
Forum: Coding Feedback
Topic: Cult Conversion Requiring 3
Replies: 29
Views: 8413

Re: Cult Conversion Requiring 3

I pretty much don't bother converting people anymore. It's just not worth the grief of trying to get 2 autists to stand next to your rune. Seriously, I've had SIX cultists (nlcuding myself in medbay, and we stunned 3 people. I literally could not get people to stand by the convert rune, it was so ba...
by lumipharon
Thu May 29, 2014 9:48 am
Forum: Coding Feedback
Topic: IEDs nerfed beyond reasonablity
Replies: 25
Views: 6571

Re: IEDs nerfed beyond reasonablity

I have said this 50 times, but incendiary grenades (and the napalm reaction) should be an explosion with just the fire part of the explosion, since right now it is so god damn awful.
by lumipharon
Wed May 28, 2014 10:06 pm
Forum: NTStation Ideas
Topic: (Poll) Telescopic batons replacing flashes for heads
Replies: 18
Views: 7527

Re: (Poll) Telescopic batons replacing flashes for heads

isn't this basically just a police baton, that you can put into your pocket when not using? Either way, sounds neat, although it's nice having a flash to deal with borgs.
by lumipharon
Wed May 28, 2014 3:59 am
Forum: Resolved Requests
Topic: [Extended] Ban Request on Pot Stirrer
Replies: 4
Views: 1016

Re: [Extended] Ban Request on Pot Stirrer

Would just like to say that It was me that started the gang (and armed them, for the most part). As far as I saw, Luck didn't kill anyone, I know for certain it was antags that killed you (there were three traitors in the gang, including me), althought I can't say for certain what went on when I was...
by lumipharon
Tue May 27, 2014 7:19 am
Forum: NTStation Feedback
Topic: [POLL]Rapid Prototyping Port
Replies: 26
Views: 11526

Re: [POLL]Rapid Prototyping Port

Speaking of teleporting everyone into space, someone needs to re-add the bluespace slime - plasm reaction, that was fun as fuck.
by lumipharon
Tue May 27, 2014 4:26 am
Forum: Ideas
Topic: Pressure plate - signaller
Replies: 8
Views: 3222

Re: Pressure plate - signaller

IR lasers are bugged to shit. I was testing grenades with them, I placed it down with a visible laser, picked it up, put it somewhere else. THE LASER DIDN'T MOVE, so I could trigger the nade with a laser coming from no where. Briefcase/bag mousetrap bombs are great though, especially if you use it t...
by lumipharon
Tue May 27, 2014 4:22 am
Forum: NTStation Coding
Topic: (Poll) The dreaded parapen nerf
Replies: 25
Views: 16104

Re: (Poll) The dreaded parapen nerf

Literally just removing the ability to stick c4 to people, or (gasp) the ability to pull it off (does it have some industrial strength, instant effect super glue or something?) would more or less fix this.
by lumipharon
Tue May 27, 2014 1:12 am
Forum: NTStation Feedback
Topic: [POLL]Rapid Prototyping Port
Replies: 26
Views: 11526

Re: [POLL]Rapid Prototyping Port

The thing is, high research is still doable in like, 5 minutes, and even the highest level components only need small amounts of mined minerals, if any. If it's not a random system people can and will figure out how to make the assblaster5000, 10 minutes into every round, then shit out 30 of them wh...
by lumipharon
Sun May 25, 2014 1:15 am
Forum: NTStation Ideas
Topic: IMPLANTED HUDS! A REASON TO AUGMENT THE EYES!
Replies: 11
Views: 6737

Re: IMPLANTED HUDS! A REASON TO AUGMENT THE EYES!

there already is a thermal implant, but this in general seems pretty strong, but would be good to have more surgery uses, I suppose.
by lumipharon
Sat May 24, 2014 3:11 pm
Forum: General Chat
Topic: Expectations of Security
Replies: 52
Views: 19331

Re: Expectations of Security

As a warden I expect officers to know what minor crimes to ignore, when to give warnings and when to dunk people. Also how long to search and brig people. I also expect all of sec to max their bloody sensors, to communicate properly, and to work together as a team. I expect all of sec to be at least...
by lumipharon
Thu May 22, 2014 1:02 pm
Forum: NTStation Feedback
Topic: Tommy gun OP as balls.
Replies: 21
Views: 9247

Re: Tommy gun OP as balls.

By that logic, why does the smg need silver or diamond?
by lumipharon
Wed May 21, 2014 12:17 pm
Forum: NTStation Ideas
Topic: Incendiary things
Replies: 4
Views: 4114

Incendiary things

So after being alarmed at how crazy tommy guns currently are on nanobus, I suggested adding incendiary ammo for the smg, via the protolathe. I was told that this wouldn't be possible currently due to how gun code currently is, but I had two thoughts on this. Firstly, pap was/is going to add semi aut...
by lumipharon
Wed May 21, 2014 3:29 am
Forum: NTStation Feedback
Topic: Tommy gun OP as balls.
Replies: 21
Views: 9247

Re: Tommy gun OP as balls.

Also it can be made like, 5 minutes into a round as well, jesus fuck how horrifying.
by lumipharon
Wed May 21, 2014 3:04 am
Forum: NTStation Feedback
Topic: Tommy gun OP as balls.
Replies: 21
Views: 9247

Tommy gun OP as balls.

Holy shit, I'm not going to say how to make the tomy gun, but it is EXTREMELY easy to do even as a non antag, and it's a 50 ROUND mag, 20 brute + stun, it is fucking retardedly good. it's literally just a 50 round version of the m1911, which is already pretty damn good with an 8 round mag! This weap...
by lumipharon
Tue May 20, 2014 10:05 am
Forum: NTStation Feedback
Topic: Hand of God : A spin-off of Cult
Replies: 43
Views: 21881

Re: Hand of God : A spin-off of Cult

I like the specialised vests, but I think it would just be over complicating it, for this. Also most damage realistically will be melee damage, with a healthy dose of lasers from sec (or the people that killed them).
by lumipharon
Tue May 20, 2014 9:55 am
Forum: NTStation Ideas
Topic: HUNT OR BE HUNTED (NEW GAMEMODE IDEA)
Replies: 10
Views: 5399

Re: HUNT OR BE HUNTED (NEW GAMEMODE IDEA)

This sounds genuinely hilarious.
by lumipharon
Tue May 20, 2014 9:21 am
Forum: NTStation Feedback
Topic: 9mm ammo/smg change
Replies: 12
Views: 6538

Re: 9mm ammo/smg change

Yeah that's true, I don't want to see the smg being OP or anything, just the laser cannon is generally more practical (firing through glass, double damage on a lot of mobs etc), just didn't want to see it become useless, since projectile weapons are fun.
by lumipharon
Tue May 20, 2014 8:27 am
Forum: NTStation Feedback
Topic: 9mm ammo/smg change
Replies: 12
Views: 6538

Re: 9mm ammo/smg change

the marauder has a burst fire weapon, which can also be made in the exofab I believe, not the same as removing the delay but eh, it's an option. Also even if you can remove the delay, the total damage per mag is still pretty meh, considering how many hits you need to crit someone. The main weapons I...
by lumipharon
Tue May 20, 2014 8:06 am
Forum: NTStation Feedback
Topic: 9mm ammo/smg change
Replies: 12
Views: 6538

9mm ammo/smg change

9mm ammo got nerfed to 15 damage (from 25), althought the mag size went from 18 to a nice round 20 finally (why the dickens was it ever 18?), 15 damge means it's 7 shots to crit a non armored target, you'd be better off throwing floortiles then making an smg. Stechkin is literally double the damage ...
by lumipharon
Tue May 20, 2014 4:01 am
Forum: NTStation Ideas
Topic: Ghetto Parapens & Silencing chems
Replies: 45
Views: 17613

Re: Ghetto Parapens & Silencing chems

Jesus christ, silencing someone is really fucking powerful, it DOES NOT need some extremely easy way to do so, hell, you can silently murder someone with a silenced stechkin, before they even have time to call for help (or often even realise they're getting shot) they're in crit. Uranium isn't terri...
by lumipharon
Mon May 19, 2014 11:43 am
Forum: NTStation Ideas
Topic: Ghetto Parapens & Silencing chems
Replies: 45
Views: 17613

Re: Ghetto Parapens & Silencing chems

emp reaction, 2 beakers, one with iron one with uranium, you can alter the pour amount for larger emps, or smaller, more plentiful ones. And no one will say no if you ask to be a miner and hell, plenty of jobs have access to the ore redemption machine. Being able to silence people is really fucking ...
by lumipharon
Mon May 19, 2014 2:29 am
Forum: Ideas
Topic: Remove IED's
Replies: 28
Views: 6616

Re: Remove IED's

Just have a 20-25% chance to blow your hand off, and leaving you a cripple (dismemberment when, god damn it), with another chance at not going off at all. Random fucks blowing up pipes and wires and shit with IED's is the most annoying fucking shit, it's all well and good to say I can permabrig the ...
by lumipharon
Mon May 19, 2014 2:26 am
Forum: NTStation Ideas
Topic: Money! Currency! KA-CHING
Replies: 110
Views: 45537

Re: Money! Currency! KA-CHING

Make your card start without a pin. Lazy people will forget/not bother to add a pin, then get mugged and lose all their money, and it's their fault, no one else's. Everyone else can set a pin. Also sec needs to people able to fine people for crimes, some sort of money sucking fine machine to boost t...
by lumipharon
Mon May 19, 2014 2:17 am
Forum: NTStation Feedback
Topic: Speed Discussion/Poll
Replies: 52
Views: 22103

Re: Speed Discussion/Poll

Would just like to say again, FUCK not being able to get a midpoint speed, having to choose between sanic fast and snail slow is shit. Having said that, as a primarily sec player, I prefer the slower speed, since people can't sanic away from me quite so fast. Getting places is a fucking pain though,...
by lumipharon
Mon May 19, 2014 2:17 am
Forum: NTStation Feedback
Topic: Poll: Remove Chaplain Smoke Spell
Replies: 40
Views: 14664

Re: Poll: Remove Chaplain Smoke Spell

I can attest to this, smoke makes it retard hard to try arrest them, you drop your weapon, drop your cuffs, and the smoke lasts long enough that they can keep it up literally non stop.
by lumipharon
Sun May 18, 2014 12:20 pm
Forum: NTStation Feedback
Topic: Hand of God : A spin-off of Cult
Replies: 43
Views: 21881

Re: Hand of God : A spin-off of Cult

Gotta have something from those greater gems or whatever from prophets.

Also when you say only ghosts and the prophet can hear the gods talking, does that mean like, you can't ONLY speak to your prophet, without getting eavesdropped?
by lumipharon
Sun May 18, 2014 8:37 am
Forum: NTStation Feedback
Topic: Hand of God : A spin-off of Cult
Replies: 43
Views: 21881

Re: Hand of God : A spin-off of Cult

Well the most obvious example in game currently would be bloodboil, how's that figure it out?
by lumipharon
Sun May 18, 2014 4:50 am
Forum: NTStation Feedback
Topic: Hand of God : A spin-off of Cult
Replies: 43
Views: 21881

Re: Hand of God : A spin-off of Cult

Demon sword(bonus points if you literally put someone's spirit into it)/kill stick/lightning claws/other exotic weapon here etc for the forge. single use, miracle-in-a-can type things, like aoe heal/temporary stun immunity/etc for friendly's, or aoe hellfire/mass mutation against enemies, stuff like...
by lumipharon
Sun May 18, 2014 12:33 am
Forum: Coding Feedback
Topic: The time has come, nerf magic missile
Replies: 84
Views: 22008

Re: The time has come, nerf magic missile

You can literally outrun MM and keep throwing floortiles at a wizard, only fireball will move fast enough to be able to catch you.
by lumipharon
Sun May 18, 2014 12:12 am
Forum: NTStation Feedback
Topic: SUPER GAR GLASSES! and SUPER HUD GAR!
Replies: 30
Views: 22448

Re: SUPER GAR GLASSES! and SUPER HUD GAR!

I think they're alright to have in the game (but it looks retarded it you have a hardsuit helmet on), but I think it's silly to have it as default kit for anyone. (captain and HoS both have their own set in their lockers, dunno if anyone else does).
by lumipharon
Sat May 17, 2014 1:01 pm
Forum: NTStation Ideas
Topic: Dominator [Unique Sec Gun]
Replies: 42
Views: 16185

Re: Dominator [Unique Sec Gun]

It's honestly not a balanced weapon, doesn't matter what R&D requirements are, if you have 1 non dead/traitor miner, you will have plenty of every mineral, and everything except high illegal tech is easy to get. Seriously, it's an ID locked weapon that can't friendly fire, that's OP as hell for ...
by lumipharon
Sat May 17, 2014 12:57 pm
Forum: NTStation Ideas
Topic: Remove the Bombcap?
Replies: 23
Views: 9250

Re: Remove the Bombcap?

But like, making the best bom possible really isn't that hard, and just one going off fucking ass blasts the server to shit, let alone 6.
by lumipharon
Fri May 16, 2014 11:02 pm
Forum: Ideas
Topic: The Terbus Drink Dispenser
Replies: 25
Views: 6176

Re: The Terbus Drink Dispenser

This is extremely gimmick and snowflakey to have some super massive cup of ultimate holding, when you need to do bluespace research and have minerals to get a 300u bluespace beaker. Not to mention you have to go out of your way to make it an exception to putting it in grenades/chem dispensers, AND y...
by lumipharon
Fri May 16, 2014 8:33 am
Forum: Resolved Requests
Topic: ban request: alfred keplin/lum
Replies: 19
Views: 5802

Re: ban request: alfred keplin/lum

You did hit me through the glass, lasers do that. I was at full health before that, I most definately was not afterwards. I didn't try to arrest you 'because you called me a faggot'. I arrested you because after being told to do your job, after being let off easy, after getting an item that you aske...