Search found 2723 matches
- Sat Jun 14, 2014 12:29 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 683907
Re: Little things you learned that are game changing
On the topic of glowshrooms (and glow berries), at high potency, they are the brightest thing in the game, they will literally light up everything on your screen you can see, so you can put them in your pocket and use them as a torch, and force feed people 30u+ of radium/uranium (depending on the pl...
- Sat Jun 14, 2014 12:19 am
- Forum: NTStation Coding
- Topic: (Poll) SYNDIE SHOTGUNS 9000
- Replies: 21
- Views: 8498
Re: (Poll) SYNDIE SHOTGUNS 9000
Glorious fire. I think the amount of plasma needed for the ammo is a little high/ammo count a little low, but I'll live with it. DO the .45 incendiary rounds still stun, or is it only burn and damage? Because if it loses the stun, although fire is hilarious, it will be worse then the normal ammo. Ed...
- Fri Jun 13, 2014 2:38 am
- Forum: NTStation Coding
- Topic: (Poll) SYNDIE SHOTGUNS 9000
- Replies: 21
- Views: 8498
Re: (Poll) SYNDIE SHOTGUNS 9000
Yeah that's exactly what I was aiming at, should make the smg actually fun again.
- Fri Jun 13, 2014 12:23 am
- Forum: NTStation Coding
- Topic: (Poll) SYNDIE SHOTGUNS 9000
- Replies: 21
- Views: 8498
Re: (Poll) SYNDIE SHOTGUNS 9000
Indeed.
- Thu Jun 12, 2014 11:23 pm
- Forum: NTStation Coding
- Topic: (Poll) SYNDIE SHOTGUNS 9000
- Replies: 21
- Views: 8498
Re: (Poll) SYNDIE SHOTGUNS 9000
So now that pap has a working, semi auto weapon that can use different types of ammo, anyone want to add incendiary ammo for the smg to the protolathe?
- Thu Jun 12, 2014 11:19 pm
- Forum: Ideas
- Topic: Xeno Queen candidacy toggle
- Replies: 7
- Views: 2940
Re: Xeno Queen candidacy toggle
I've spawned in the public side of cargo office before, so yes.
- Thu Jun 12, 2014 9:16 am
- Forum: Coding Feedback
- Topic: Can we make Space Ninja less stupidly broken? Please?
- Replies: 75
- Views: 19931
Re: Can we make Space Ninja less stupidly broken? Please?
When ninja's actually focus on their objectives (including the RP objective, and in general rp a little (ie: playing a ninja, not a turbomurderboner) it can be pretty fun. Of course without admin enforcement, most people just use it to be turbomurderboning shits. Murderboning in general is shit for ...
- Thu Jun 12, 2014 9:03 am
- Forum: Ideas
- Topic: Xeno Queen candidacy toggle
- Replies: 7
- Views: 2940
Re: Xeno Queen candidacy toggle
when aliums random event spawn there is always two though, so unless one get shrekt (like say, spawning in a fucking public corridor while alt tabbed etc), you're not OBLIGED to be the queen.
- Thu Jun 12, 2014 9:01 am
- Forum: Closed Policy Discussion
- Topic: Cult
- Replies: 30
- Views: 8671
Re: Cult
I have had so many bitter experiences with newcult, people are just fucking retarded. As well as the common headache of the round start cultist who reveals the cult by fucking making runes in public/not removing them after use/trying to kill the sac target in public with a cult blade and robes and t...
- Thu Jun 12, 2014 8:39 am
- Forum: NTStation Feedback
- Topic: [POLL] Murders space ninja and removes it from the events
- Replies: 29
- Views: 11947
Re: [POLL] Murders space ninja and removes it from the event
Ninja is fun, when the player isn't being a shitter/murderboning, because it IS supposed to be retardedly robust. Dunno how exactly to stop being from being cunts and telegibbing/invis swording everyone in sight because valid (except making a rule against that or some shit). It is pretty rare though...
- Wed Jun 11, 2014 2:39 pm
- Forum: Archived/Deleted
- Topic: My idea for a shake up of Security
- Replies: 42
- Views: 11207
Re: My idea for a shake up of Security
Ok, so I wrote up a long ass reply, then the forum logged me out when I tried to post it, whelp. Basically, I don't support the change because: 1) The sort of organisation of these teams that you're envisaging, simply won't happen. While sec officers will most likely follow the orders of sargeants, ...
- Sun Jun 08, 2014 12:12 pm
- Forum: Closed Policy Discussion
- Topic: Atmos Modifications
- Replies: 152
- Views: 38393
Re: Atmos Modifications
hard suits have flash protection because like, you wear them in space. The sun is very bright in space, and stuff. People that run around wearing just the hardsuit helmet are massive fucking shits though. Also engineering hardsuit has (some?) radiation protection, pretty sure the atmos suit doesn't....
- Sun Jun 08, 2014 11:50 am
- Forum: NTStation Feedback
- Topic: How satisifed are you with NTstation/Nanobus?
- Replies: 60
- Views: 23892
Re: How satisifed are you with NTstation/Nanobus?
Yeah, PR's often get merged real fast/without (enough) testing. We can get rid of every bug before it hits live, but some of them are really damn obvious.
And things that can effect game balance (like adding new buildable guns etc) really should get discussed, even if briefly, before getting pulled.
And things that can effect game balance (like adding new buildable guns etc) really should get discussed, even if briefly, before getting pulled.
- Wed Jun 04, 2014 12:11 pm
- Forum: NTStation Feedback
- Topic: How satisifed are you with NTstation/Nanobus?
- Replies: 60
- Views: 23892
Re: How satisifed are you with NTstation/Nanobus?
7/10, lots of nice changes, lots of new vanity shit. But we occasionally get some random shit (sometimes fair significant to gameplay/balance) merged without ever really getting discussed.
- Mon Jun 02, 2014 7:54 am
- Forum: NTStation Ideas
- Topic: Table Flippan
- Replies: 8
- Views: 5378
Re: Table Flippan
Problem is people are going to be flipping tables everyone to get places, like pillaging the bar and shit. Admittedly most tables that would provide access to places are reinforced, but still.
- Mon Jun 02, 2014 12:39 am
- Forum: NTStation Coding
- Topic: (Poll) Meson changes
- Replies: 7
- Views: 5144
Re: (Poll) Meson changes
Light on walls make having muh sekret base in maint pretty gay, since you can't light it/need double walls.
I like ghettothermals, but I can appreciate that it's probably a tad strong. Oh well.
I like ghettothermals, but I can appreciate that it's probably a tad strong. Oh well.
- Thu May 29, 2014 9:52 am
- Forum: Coding Feedback
- Topic: Cult Conversion Requiring 3
- Replies: 29
- Views: 8413
Re: Cult Conversion Requiring 3
I pretty much don't bother converting people anymore. It's just not worth the grief of trying to get 2 autists to stand next to your rune. Seriously, I've had SIX cultists (nlcuding myself in medbay, and we stunned 3 people. I literally could not get people to stand by the convert rune, it was so ba...
- Thu May 29, 2014 9:48 am
- Forum: Coding Feedback
- Topic: IEDs nerfed beyond reasonablity
- Replies: 25
- Views: 6571
Re: IEDs nerfed beyond reasonablity
I have said this 50 times, but incendiary grenades (and the napalm reaction) should be an explosion with just the fire part of the explosion, since right now it is so god damn awful.
- Wed May 28, 2014 10:06 pm
- Forum: NTStation Ideas
- Topic: (Poll) Telescopic batons replacing flashes for heads
- Replies: 18
- Views: 7527
Re: (Poll) Telescopic batons replacing flashes for heads
isn't this basically just a police baton, that you can put into your pocket when not using? Either way, sounds neat, although it's nice having a flash to deal with borgs.
- Wed May 28, 2014 3:59 am
- Forum: Resolved Requests
- Topic: [Extended] Ban Request on Pot Stirrer
- Replies: 4
- Views: 1016
Re: [Extended] Ban Request on Pot Stirrer
Would just like to say that It was me that started the gang (and armed them, for the most part). As far as I saw, Luck didn't kill anyone, I know for certain it was antags that killed you (there were three traitors in the gang, including me), althought I can't say for certain what went on when I was...
- Tue May 27, 2014 7:19 am
- Forum: NTStation Feedback
- Topic: [POLL]Rapid Prototyping Port
- Replies: 26
- Views: 11526
Re: [POLL]Rapid Prototyping Port
Speaking of teleporting everyone into space, someone needs to re-add the bluespace slime - plasm reaction, that was fun as fuck.
- Tue May 27, 2014 4:26 am
- Forum: Ideas
- Topic: Pressure plate - signaller
- Replies: 8
- Views: 3222
Re: Pressure plate - signaller
IR lasers are bugged to shit. I was testing grenades with them, I placed it down with a visible laser, picked it up, put it somewhere else. THE LASER DIDN'T MOVE, so I could trigger the nade with a laser coming from no where. Briefcase/bag mousetrap bombs are great though, especially if you use it t...
- Tue May 27, 2014 4:22 am
- Forum: NTStation Coding
- Topic: (Poll) The dreaded parapen nerf
- Replies: 25
- Views: 16104
Re: (Poll) The dreaded parapen nerf
Literally just removing the ability to stick c4 to people, or (gasp) the ability to pull it off (does it have some industrial strength, instant effect super glue or something?) would more or less fix this.
- Tue May 27, 2014 1:12 am
- Forum: NTStation Feedback
- Topic: [POLL]Rapid Prototyping Port
- Replies: 26
- Views: 11526
Re: [POLL]Rapid Prototyping Port
The thing is, high research is still doable in like, 5 minutes, and even the highest level components only need small amounts of mined minerals, if any. If it's not a random system people can and will figure out how to make the assblaster5000, 10 minutes into every round, then shit out 30 of them wh...
- Sun May 25, 2014 1:15 am
- Forum: NTStation Ideas
- Topic: IMPLANTED HUDS! A REASON TO AUGMENT THE EYES!
- Replies: 11
- Views: 6737
Re: IMPLANTED HUDS! A REASON TO AUGMENT THE EYES!
there already is a thermal implant, but this in general seems pretty strong, but would be good to have more surgery uses, I suppose.
- Sat May 24, 2014 3:11 pm
- Forum: General Chat
- Topic: Expectations of Security
- Replies: 52
- Views: 19331
Re: Expectations of Security
As a warden I expect officers to know what minor crimes to ignore, when to give warnings and when to dunk people. Also how long to search and brig people. I also expect all of sec to max their bloody sensors, to communicate properly, and to work together as a team. I expect all of sec to be at least...
- Thu May 22, 2014 1:02 pm
- Forum: NTStation Feedback
- Topic: Tommy gun OP as balls.
- Replies: 21
- Views: 9247
Re: Tommy gun OP as balls.
By that logic, why does the smg need silver or diamond?
- Wed May 21, 2014 12:17 pm
- Forum: NTStation Ideas
- Topic: Incendiary things
- Replies: 4
- Views: 4114
Incendiary things
So after being alarmed at how crazy tommy guns currently are on nanobus, I suggested adding incendiary ammo for the smg, via the protolathe. I was told that this wouldn't be possible currently due to how gun code currently is, but I had two thoughts on this. Firstly, pap was/is going to add semi aut...
- Wed May 21, 2014 3:29 am
- Forum: NTStation Feedback
- Topic: Tommy gun OP as balls.
- Replies: 21
- Views: 9247
Re: Tommy gun OP as balls.
Also it can be made like, 5 minutes into a round as well, jesus fuck how horrifying.
- Wed May 21, 2014 3:04 am
- Forum: NTStation Feedback
- Topic: Tommy gun OP as balls.
- Replies: 21
- Views: 9247
Tommy gun OP as balls.
Holy shit, I'm not going to say how to make the tomy gun, but it is EXTREMELY easy to do even as a non antag, and it's a 50 ROUND mag, 20 brute + stun, it is fucking retardedly good. it's literally just a 50 round version of the m1911, which is already pretty damn good with an 8 round mag! This weap...
- Tue May 20, 2014 10:05 am
- Forum: NTStation Feedback
- Topic: Hand of God : A spin-off of Cult
- Replies: 43
- Views: 21881
Re: Hand of God : A spin-off of Cult
I like the specialised vests, but I think it would just be over complicating it, for this. Also most damage realistically will be melee damage, with a healthy dose of lasers from sec (or the people that killed them).
- Tue May 20, 2014 9:55 am
- Forum: NTStation Ideas
- Topic: HUNT OR BE HUNTED (NEW GAMEMODE IDEA)
- Replies: 10
- Views: 5399
Re: HUNT OR BE HUNTED (NEW GAMEMODE IDEA)
This sounds genuinely hilarious.
- Tue May 20, 2014 9:21 am
- Forum: NTStation Feedback
- Topic: 9mm ammo/smg change
- Replies: 12
- Views: 6538
Re: 9mm ammo/smg change
Yeah that's true, I don't want to see the smg being OP or anything, just the laser cannon is generally more practical (firing through glass, double damage on a lot of mobs etc), just didn't want to see it become useless, since projectile weapons are fun.
- Tue May 20, 2014 8:27 am
- Forum: NTStation Feedback
- Topic: 9mm ammo/smg change
- Replies: 12
- Views: 6538
Re: 9mm ammo/smg change
the marauder has a burst fire weapon, which can also be made in the exofab I believe, not the same as removing the delay but eh, it's an option. Also even if you can remove the delay, the total damage per mag is still pretty meh, considering how many hits you need to crit someone. The main weapons I...
- Tue May 20, 2014 8:06 am
- Forum: NTStation Feedback
- Topic: 9mm ammo/smg change
- Replies: 12
- Views: 6538
9mm ammo/smg change
9mm ammo got nerfed to 15 damage (from 25), althought the mag size went from 18 to a nice round 20 finally (why the dickens was it ever 18?), 15 damge means it's 7 shots to crit a non armored target, you'd be better off throwing floortiles then making an smg. Stechkin is literally double the damage ...
- Tue May 20, 2014 4:01 am
- Forum: NTStation Ideas
- Topic: Ghetto Parapens & Silencing chems
- Replies: 45
- Views: 17613
Re: Ghetto Parapens & Silencing chems
Jesus christ, silencing someone is really fucking powerful, it DOES NOT need some extremely easy way to do so, hell, you can silently murder someone with a silenced stechkin, before they even have time to call for help (or often even realise they're getting shot) they're in crit. Uranium isn't terri...
- Mon May 19, 2014 11:43 am
- Forum: NTStation Ideas
- Topic: Ghetto Parapens & Silencing chems
- Replies: 45
- Views: 17613
Re: Ghetto Parapens & Silencing chems
emp reaction, 2 beakers, one with iron one with uranium, you can alter the pour amount for larger emps, or smaller, more plentiful ones. And no one will say no if you ask to be a miner and hell, plenty of jobs have access to the ore redemption machine. Being able to silence people is really fucking ...
- Mon May 19, 2014 2:29 am
- Forum: Ideas
- Topic: Remove IED's
- Replies: 28
- Views: 6616
Re: Remove IED's
Just have a 20-25% chance to blow your hand off, and leaving you a cripple (dismemberment when, god damn it), with another chance at not going off at all. Random fucks blowing up pipes and wires and shit with IED's is the most annoying fucking shit, it's all well and good to say I can permabrig the ...
- Mon May 19, 2014 2:26 am
- Forum: NTStation Ideas
- Topic: Money! Currency! KA-CHING
- Replies: 110
- Views: 45537
Re: Money! Currency! KA-CHING
Make your card start without a pin. Lazy people will forget/not bother to add a pin, then get mugged and lose all their money, and it's their fault, no one else's. Everyone else can set a pin. Also sec needs to people able to fine people for crimes, some sort of money sucking fine machine to boost t...
- Mon May 19, 2014 2:17 am
- Forum: NTStation Feedback
- Topic: Speed Discussion/Poll
- Replies: 52
- Views: 22103
Re: Speed Discussion/Poll
Would just like to say again, FUCK not being able to get a midpoint speed, having to choose between sanic fast and snail slow is shit. Having said that, as a primarily sec player, I prefer the slower speed, since people can't sanic away from me quite so fast. Getting places is a fucking pain though,...
- Mon May 19, 2014 2:17 am
- Forum: NTStation Feedback
- Topic: Poll: Remove Chaplain Smoke Spell
- Replies: 40
- Views: 14664
Re: Poll: Remove Chaplain Smoke Spell
I can attest to this, smoke makes it retard hard to try arrest them, you drop your weapon, drop your cuffs, and the smoke lasts long enough that they can keep it up literally non stop.
- Sun May 18, 2014 12:20 pm
- Forum: NTStation Feedback
- Topic: Hand of God : A spin-off of Cult
- Replies: 43
- Views: 21881
Re: Hand of God : A spin-off of Cult
Gotta have something from those greater gems or whatever from prophets.
Also when you say only ghosts and the prophet can hear the gods talking, does that mean like, you can't ONLY speak to your prophet, without getting eavesdropped?
Also when you say only ghosts and the prophet can hear the gods talking, does that mean like, you can't ONLY speak to your prophet, without getting eavesdropped?
- Sun May 18, 2014 8:37 am
- Forum: NTStation Feedback
- Topic: Hand of God : A spin-off of Cult
- Replies: 43
- Views: 21881
Re: Hand of God : A spin-off of Cult
Well the most obvious example in game currently would be bloodboil, how's that figure it out?
- Sun May 18, 2014 4:50 am
- Forum: NTStation Feedback
- Topic: Hand of God : A spin-off of Cult
- Replies: 43
- Views: 21881
Re: Hand of God : A spin-off of Cult
Demon sword(bonus points if you literally put someone's spirit into it)/kill stick/lightning claws/other exotic weapon here etc for the forge. single use, miracle-in-a-can type things, like aoe heal/temporary stun immunity/etc for friendly's, or aoe hellfire/mass mutation against enemies, stuff like...
- Sun May 18, 2014 12:33 am
- Forum: Coding Feedback
- Topic: The time has come, nerf magic missile
- Replies: 84
- Views: 22008
Re: The time has come, nerf magic missile
You can literally outrun MM and keep throwing floortiles at a wizard, only fireball will move fast enough to be able to catch you.
- Sun May 18, 2014 12:12 am
- Forum: NTStation Feedback
- Topic: SUPER GAR GLASSES! and SUPER HUD GAR!
- Replies: 30
- Views: 22448
Re: SUPER GAR GLASSES! and SUPER HUD GAR!
I think they're alright to have in the game (but it looks retarded it you have a hardsuit helmet on), but I think it's silly to have it as default kit for anyone. (captain and HoS both have their own set in their lockers, dunno if anyone else does).
- Sat May 17, 2014 1:01 pm
- Forum: NTStation Ideas
- Topic: Dominator [Unique Sec Gun]
- Replies: 42
- Views: 16185
Re: Dominator [Unique Sec Gun]
It's honestly not a balanced weapon, doesn't matter what R&D requirements are, if you have 1 non dead/traitor miner, you will have plenty of every mineral, and everything except high illegal tech is easy to get. Seriously, it's an ID locked weapon that can't friendly fire, that's OP as hell for ...
- Sat May 17, 2014 12:57 pm
- Forum: NTStation Ideas
- Topic: Remove the Bombcap?
- Replies: 23
- Views: 9250
Re: Remove the Bombcap?
But like, making the best bom possible really isn't that hard, and just one going off fucking ass blasts the server to shit, let alone 6.
- Fri May 16, 2014 11:02 pm
- Forum: Ideas
- Topic: The Terbus Drink Dispenser
- Replies: 25
- Views: 6176
Re: The Terbus Drink Dispenser
This is extremely gimmick and snowflakey to have some super massive cup of ultimate holding, when you need to do bluespace research and have minerals to get a 300u bluespace beaker. Not to mention you have to go out of your way to make it an exception to putting it in grenades/chem dispensers, AND y...
- Fri May 16, 2014 8:33 am
- Forum: Resolved Requests
- Topic: ban request: alfred keplin/lum
- Replies: 19
- Views: 5802
Re: ban request: alfred keplin/lum
You did hit me through the glass, lasers do that. I was at full health before that, I most definately was not afterwards. I didn't try to arrest you 'because you called me a faggot'. I arrested you because after being told to do your job, after being let off easy, after getting an item that you aske...