Search found 2723 matches
- Tue Mar 29, 2016 10:59 pm
- Forum: Coding Feedback
- Topic: Sleeping carp scroll in Uplink
- Replies: 43
- Views: 10665
Re: Sleeping carp scroll in Uplink
having regular text in your text box that looks like all the other text in the text box is fucking useless notification when you're busy fighting for your life against some dude who by all visual feedback is being hit by the bullets, but simply isn't slowin downor taking damage. I watched atleast FI...
- Tue Mar 29, 2016 10:46 pm
- Forum: Coding Feedback
- Topic: Saltball's Grab Nerf
- Replies: 83
- Views: 14230
Re: Saltball's Grab Nerf
You have to be not paying attention/chain stunned/cuffed to gete neck grabbed in the first place. Yes there is no delay between passive grab and aggressive grab, but there is a significant one to go to neck grab. Now there is literally no point in ever trying to neckgrab someone. Please, prove me wr...
- Tue Mar 29, 2016 8:29 pm
- Forum: Coding Feedback
- Topic: Sleeping carp scroll in Uplink
- Replies: 43
- Views: 10665
Re: Sleeping carp scroll in Uplink
Because the sleeping memester can use all of the above, while also cucking around with no slips. But yes, it's not a problem at high pop, but at lower pop they can basically just dun the whole crew easymodo, since (before the recent pr) there was no visual feedback/sound/etc that they were projectil...
- Tue Mar 29, 2016 5:48 am
- Forum: General Chat
- Topic: Test 5: 2 DEADLY 4 U
- Replies: 66
- Views: 15627
Re: Test 5: 2 DEADLY 4 U
Please just undo it and never try this again. I had the JOY of playing captain, and every round, EVERY ROUND I got murdered in 2 seconds flat by spears/armblades/wet towels
- Tue Mar 29, 2016 3:27 am
- Forum: General Chat
- Topic: Test 5: 2 DEADLY 4 U
- Replies: 66
- Views: 15627
Re: Test 5: 2 DEADLY 4 U
Literally every single round I have played involving actual combat has been extremely shit. 2 shots and you're typically crit from most guns. A single disabler shot and you can almost barely move - same with a c-20r shot etc. For what purpose HG? A more 'deadly station' is not the same as 'everythin...
- Mon Mar 28, 2016 11:47 pm
- Forum: Ideas
- Topic: portable meson pulse generator
- Replies: 36
- Views: 8188
Re: portable meson pulse generator
Yes I am sure that's what all the powergamers do.
But yeah, for it's intended purposes, mesons are pretty damn useful/important, and it's hard to cut out the unintened/unfun uses of it without interferring with that.
Maybe if mesons could only detect certain turfs or something?
But yeah, for it's intended purposes, mesons are pretty damn useful/important, and it's hard to cut out the unintened/unfun uses of it without interferring with that.
Maybe if mesons could only detect certain turfs or something?
- Mon Mar 28, 2016 11:46 pm
- Forum: Coding Feedback
- Topic: Sleeping carp scroll in Uplink
- Replies: 43
- Views: 10665
Re: Sleeping carp scroll in Uplink
I'm actually inclined to almost call that a feature considering how important physical training/muscle memory/etc is for that sort of thing ( Cloning sort of puts the spanner in that theory though). Obviously technique is pretty key too, but hey, if spess men can know literally everything about anyt...
- Mon Mar 28, 2016 10:32 pm
- Forum: Coding Feedback
- Topic: Sleeping carp scroll in Uplink
- Replies: 43
- Views: 10665
Re: Sleeping carp scroll in Uplink
that's hilarious.
- Mon Mar 28, 2016 9:47 pm
- Forum: Coding Feedback
- Topic: Sleeping carp scroll in Uplink
- Replies: 43
- Views: 10665
Re: Sleeping carp scroll in Uplink
>full projectile immunity
>throw syndie cards/tiles at people 5ever
>no one can stop your memeass because you have a helmet on to stop flashbangs
>throw syndie cards/tiles at people 5ever
>no one can stop your memeass because you have a helmet on to stop flashbangs
- Mon Mar 28, 2016 9:44 pm
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 124966
Re: Lavaland
var/golem_name = pick("Quartz", "Crystal", "Boulder", "Mountain", "Rock", "Stalagmite", "Stalagtite", "Sediment", "Geode", "Igneous", "Quarry", "Shale", "Obsidian", &quo...
- Mon Mar 28, 2016 1:05 am
- Forum: Ideas
- Topic: Can people carry too much stuff?
- Replies: 26
- Views: 5581
Re: Can people carry too much stuff?
Pretty much. If you can't trust anyone but don't need to ever rely on them, then there's no paranoia. If you have to trust a guy to stick you in a cryotube where you're completely at their mercy, that requires trust, which means you can have the lack of it, but the need to do so anyway creates paran...
- Sun Mar 27, 2016 11:41 pm
- Forum: Ideas
- Topic: Can people carry too much stuff?
- Replies: 26
- Views: 5581
Re: Can people carry too much stuff?
The change to let you carry lots of small shit is fine, as that's purely a QOL change, as it was already possible via lots of boxes and shit.
Giving every hardsuit inbuilt jetpacks etc however, is not good.
Giving every hardsuit inbuilt jetpacks etc however, is not good.
- Sat Mar 26, 2016 4:40 am
- Forum: Ideas
- Topic: Eliminating the "grief lottery".
- Replies: 62
- Views: 13617
Re: Eliminating the "grief lottery".
The solution here is to either: - Make the shuttle harder to call - Disincentivize a shuttle call somehow, through crew objectives or something else Probably both will be needed >people want to end the round because extending it isn't fun >Well this has a logical solution JUST MAKE IT HARDER TO LEA...
- Sat Mar 26, 2016 2:22 am
- Forum: Coding Feedback
- Topic: Shipping datums feedback
- Replies: 9
- Views: 2305
Re: Shipping datums feedback
Goof I don't care which one it is, but it's dumb. You can just run around and functionally delete any item for MADDOSH, so yes it is a griefmachine. It's also unbalanced as fuck, I was in botany and I had some cargo tech come in, grow a bunch of coffee, and sell a pile of COFFEE seeds for like 500k ...
- Sat Mar 26, 2016 2:09 am
- Forum: Ideas
- Topic: Eliminating the "grief lottery".
- Replies: 62
- Views: 13617
Re: Eliminating the "grief lottery".
Honestly the whole 'gotta roll for antag again' is less the truth and more a meme really. It doesn't matter if I want to get antag or not, unless I am doing some autism project (making the white ship, amassing an army of slime mutagen bees, building 20 supermatter engines etc), there is almost no re...
- Fri Mar 25, 2016 9:12 pm
- Forum: Coding Feedback
- Topic: Farm yard animals & Botany (+Ranching)
- Replies: 35
- Views: 9360
- Thu Mar 24, 2016 12:07 am
- Forum: General Chat
- Topic: Fun things to do as traitor thread
- Replies: 86
- Views: 20459
Re: Fun things to do as traitor thread
get frost oil from botany via botany, and mix it with that chem that hurts you at low temp. Put em both in a smoke nade and honk profusely.
- Wed Mar 23, 2016 11:30 pm
- Forum: Coding Feedback
- Topic: Farm yard animals & Botany (+Ranching)
- Replies: 35
- Views: 9360
Re: Farm yard animals & Botany (+Ranching)
reals chickens don't vomit deadly poisons/healing agents/what the fuck you can make them vomit.
- Wed Mar 23, 2016 11:28 pm
- Forum: Ideas
- Topic: Nutriment and Vitamin (food) rework
- Replies: 5
- Views: 3300
Re: Nutriment and Vitamin (food) rework
Hunger got re-added. Despite what hornymeme implied, its removal was a bug.
Also a bunch of plants got buffed in various ways too.
Also a bunch of plants got buffed in various ways too.
- Wed Mar 23, 2016 11:26 pm
- Forum: Coding Feedback
- Topic: Farm yard animals & Botany (+Ranching)
- Replies: 35
- Views: 9360
Re: Farm yard animals & Botany (+Ranching)
I feel this would be much easier if you just sorted this out one part at a time rather than just to jam in the entire system at once. IE: Add in the genetic/trait system to animals that is somewhat balanced but without ingame ways to change it. Add ingame methods to do the above that work/are balanc...
- Wed Mar 23, 2016 11:21 pm
- Forum: Ideas
- Topic: Replace RD with tech web
- Replies: 39
- Views: 8480
Re: Replace RD with tech web
Botany, xenobio, and the like are all more than timegates because they all have the possibility of interesting failures and unexpected progress. With botany, xenobio, and genetics, the RNG means that you may make progress in an unintentional direction, and then you have an unusual and unexpected ar...
- Wed Mar 23, 2016 11:07 pm
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 124966
Re: Lavaland
The plant people vault thing needs a grinder and brewmaster like normal botany has.
With the plant changes that will allow them to make mutagen and shit given enough time and autism.
With the plant changes that will allow them to make mutagen and shit given enough time and autism.
- Wed Mar 23, 2016 10:59 pm
- Forum: General Chat
- Topic: Fun things to do as traitor thread
- Replies: 86
- Views: 20459
Re: Fun things to do as traitor thread
Once I lined the escape corridor with 3 crushers, and emagged shut the other ways into escape. I then broke most of the lights and lubed the corridor, and quietly sat in R&D as people, drones and even borgs ran straight to their deaths as the escape shuttle arrived. I also once put a crusher und...
- Wed Mar 23, 2016 9:21 am
- Forum: Ideas
- Topic: Replace RD with tech web
- Replies: 39
- Views: 8480
Re: Replace RD with tech web
Yeah but if we don't timegate it then I won't be able to make cool passive benefits like the ones I described above! No way should they be all fully unlocked after just 10 minutes of clicking. It'd work even better when you can't get them all For at least an hour or two, making the various departme...
- Wed Mar 23, 2016 9:18 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 653778
Re: Stories of Awesome (Or something close to it.)
revolver, hg made everything half health which is exceedingly retarded.
- Wed Mar 23, 2016 6:48 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 653778
Re: Stories of Awesome (Or something close to it.)
>Plant changes get merged >making 100 potency everything up in this bitch >chef is missing >fuck it, grow plants >someone keeps gibbing people >fuck it, got 100 potency death berries >pursuade some guy to eat death berries >catch Johnny gibbing people red handed >get all of sec and the guy that ate ...
- Wed Mar 23, 2016 6:29 am
- Forum: General Chat
- Topic: Test 5: 2 DEADLY 4 U
- Replies: 66
- Views: 15627
Re: Test 5: 2 DEADLY 4 U
This is completely rediculous. Revolver tators are just 1 hit murdering the entire crew down, there is basically nothing you can do.
- Wed Mar 23, 2016 5:13 am
- Forum: Ideas
- Topic: Replace RD with tech web
- Replies: 39
- Views: 8480
Re: Replace RD with tech web
Wouldn't a waiting simulator be better than 15-20 minutes of actively shoving things into a machine? It's still a timegate either way, but this way you're free to do other things like toxins/slimes/get a drink at the bar while the timegate is happening. That's bad logic though - it can be applied t...
- Tue Mar 22, 2016 8:03 am
- Forum: Ideas
- Topic: Replace RD with tech web
- Replies: 39
- Views: 8480
Re: Replace RD with tech web
This also turns R&D into a waiting simulator - the entire job can be done by the AI/any random popping in every now and then and clickin the next thin to research.
- Sun Mar 20, 2016 11:28 pm
- Forum: Town Hall
- Topic: Longbowman is King of Basil
- Replies: 102
- Views: 27696
Re: Longbowman is King of Basil
The Basil King sounds better TBH.
- Sun Mar 20, 2016 11:27 pm
- Forum: Ideas
- Topic: Meme rounds
- Replies: 13
- Views: 2142
Re: Meme rounds
So we just had a meme round on Sybil. 70+ people on mini, revs, zombies, ops, explosions chaos. It was refreshing. What if we dedicated an hour each day for a meme round like this? Shouldn't take much effort really, just push buttons and let loose. Have you seen our admins? We get this shit literal...
- Sun Mar 20, 2016 11:25 pm
- Forum: Town Hall
- Topic: Ban Requests has been closed
- Replies: 97
- Views: 27870
Re: Ban Requests has been closed
why do you guys keep forgetting ahelps still go to adminbus if no admins are connected why do you guys forget #supportbus is a thing why do you guys forget ahelps log Why do you keep forgetting what we actually wrote? I have had SO MANY ahelps go ignored until I personally went onto IRC and pinged ...
- Sun Mar 20, 2016 9:54 pm
- Forum: Ideas
- Topic: Botany QOL suggestion
- Replies: 12
- Views: 2541
Re: Botany QOL suggestion
Coins would be less balance fucking.
Also pots in general are a good idea, but I would still love to see that as ADDITION to my original idea, unless you are able to remove plants from pots and put them back into trays, in which case the OP isn't needed at all.
Also pots in general are a good idea, but I would still love to see that as ADDITION to my original idea, unless you are able to remove plants from pots and put them back into trays, in which case the OP isn't needed at all.
- Sun Mar 20, 2016 9:46 pm
- Forum: Ideas
- Topic: Replace RD with tech web
- Replies: 39
- Views: 8480
Re: Replace RD with tech web
Definitely better than the current mindless shit system, but I do still prefer my idea, simply because having something simply time gated is pretty dull and less than practical considering rounds are often short, and out of your control. Shilling below With my suggestion it requires more co-operatio...
- Sun Mar 20, 2016 9:24 pm
- Forum: Town Hall
- Topic: Ban Requests has been closed
- Replies: 97
- Views: 27870
Re: Ban Requests has been closed
>the rules don't matter unless admins are online or it literally fucks the server.
Well ok.
Well ok.
- Sun Mar 20, 2016 8:33 pm
- Forum: Closed Policy Discussion
- Topic: What can a drone do?
- Replies: 52
- Views: 15555
Re: What can a drone do?
they're small targets that can table crawl and vent crawl - it's harder then you'd hope.
Last time it happened the drone wiped R&D and cut apc power until I got an admin to ban it.
Last time it happened the drone wiped R&D and cut apc power until I got an admin to ban it.
- Sun Mar 20, 2016 8:32 pm
- Forum: Town Hall
- Topic: Ban Requests has been closed
- Replies: 97
- Views: 27870
Re: Ban Requests has been closed
Sounds good in principal but... What happens when people grief when no admins around? Back when I played on basil I would ahelp repeatedly, no response, and would have to go onto IRC to even hope to get an admin on; and even then often I didn't get one. I'm not going to make an admin complaint for a...
- Sun Mar 20, 2016 8:22 pm
- Forum: Closed Policy Discussion
- Topic: What can a drone do?
- Replies: 52
- Views: 15555
Re: What can a drone do?
Fucking drones trying to print shit out of R&D/steal materials WHILE I'M USING IT, god damn they're like space gypsies.
- Sun Mar 20, 2016 8:20 pm
- Forum: Ideas
- Topic: Botany QOL suggestion
- Replies: 12
- Views: 2541
Re: Botany QOL suggestion
Please no derail - below t4 upgrades only use metal and glass (for the parts that the hydro trays use) anyway so it literally has nothing to do with this suggestion.
- Sun Mar 20, 2016 9:13 am
- Forum: Ideas
- Topic: Botany QOL suggestion
- Replies: 12
- Views: 2541
Re: Botany QOL suggestion
Fixed that for you.kevinz000 wrote:After Kor reverts it to how it was for most of the game's existence
- Sun Mar 20, 2016 9:03 am
- Forum: Ideas
- Topic: Botany QOL suggestion
- Replies: 12
- Views: 2541
Botany QOL suggestion
I enjoy playing botany a fair bit, but it requires a lot of effort, and more importantly a lot of constant effort, as even a few minutes of inattention = dead plants. While you can still have seeds stored, it's just annoying having to constantly tend to every single plant/let them die/kill them off,...
- Thu Mar 10, 2016 11:09 pm
- Forum: Ideas
- Topic: Chronomanipulation Implant
- Replies: 11
- Views: 1764
Re: Chronomanipulation Implant
Kill tator, harvest the corpse for the implant.
- Wed Mar 09, 2016 11:54 pm
- Forum: Ideas
- Topic: Demon gamemode. It's nearing completion, and I want input.
- Replies: 66
- Views: 19267
Re: Demon gamemode. It's nearing completion, and I want inp
I thought it was already the case that abductees and the like don't have the same freedom as normal antags (ie: if their objective is steal the RD's brain or something, then killing the RD to do so is ok, not murderboning)?
- Sun Mar 06, 2016 10:51 pm
- Forum: Ideas
- Topic: Demon gamemode. It's nearing completion, and I want input.
- Replies: 66
- Views: 19267
Re: Demon gamemode. It's nearing completion, and I want inp
Just make the lawyer cancelling the devil's contract bind their soul instead to the corporation -giving them psuedo antag like abductees, with objectives to do corporate things/slave to the company/etc.
- Fri Mar 04, 2016 4:53 am
- Forum: Closed Policy Discussion
- Topic: Policy on Spacelaw
- Replies: 63
- Views: 12934
Re: Policy on Spacelaw
c'mon we're not all that autistic as to not be able to come up with reasonable times to take someone out of a round temporarily for x y or z """crime""" right? surely security players are reasonable human beings who understand that it's a game and all and can happily p...
- Fri Mar 04, 2016 4:45 am
- Forum: Video Games
- Topic: Black Desert
- Replies: 49
- Views: 12509
Re: Black Desert
Literally every single person I've talked to who has played this game has strongly suggested getting a vpn and just playing the jap version.
Supposedly it's simply better, more up to date, and has lots of FASHION that is ony licenced for the nip version (shit like miku hair and shit I believe).
Supposedly it's simply better, more up to date, and has lots of FASHION that is ony licenced for the nip version (shit like miku hair and shit I believe).
- Fri Mar 04, 2016 4:44 am
- Forum: Ideas
- Topic: Demon gamemode. It's nearing completion, and I want input.
- Replies: 66
- Views: 19267
Re: Demon gamemode. It's nearing completion, and I want inp
Randomised (or chosen by the devil) drawbacks would be hilarious, especially since losing your soul in game terms is pretty minor.
- Thu Mar 03, 2016 4:06 am
- Forum: Coding Feedback
- Topic: Reenable Away Missions
- Replies: 48
- Views: 11274
Re: Reenable Away Missions
I unno, do actual station related things for 20 minutes then send a borg through to scout it out or some shit.Kor wrote:Really sucked to gather an away team, get cooperation from various departments to arm up, etc, then wait 20 minutes only to end up in an empty room.lumipharon wrote:Lucky they're optional.
- Thu Mar 03, 2016 4:03 am
- Forum: Closed Policy Discussion
- Topic: Regarding procedure regarding executions
- Replies: 14
- Views: 2041
Re: Regarding procedure regarding executions
We've had some pretty shitty ban discussions when someone has executed turbomurderbonerMCgee without getting the permission from the captain who's fucked off into space/the gateway etc. I think we're fine without the old policy tbh, as it assumes active and competent superior officers, and actually ...
- Thu Mar 03, 2016 4:01 am
- Forum: General Chat
- Topic: Goonstation's full code got leaked.
- Replies: 127
- Views: 48010
Re: Goonstation's full code got leaked.
So uh, since I know nothing about this license stuff, what happens if you just ignore the license incompatibilities and incorporate their code? In reality though I assume it would be more logical (if not more practical due to code differences/incompatibilities) to write new code based off what we se...