Search found 2723 matches

by lumipharon
Tue Mar 29, 2016 10:59 pm
Forum: Coding Feedback
Topic: Sleeping carp scroll in Uplink
Replies: 43
Views: 10665

Re: Sleeping carp scroll in Uplink

having regular text in your text box that looks like all the other text in the text box is fucking useless notification when you're busy fighting for your life against some dude who by all visual feedback is being hit by the bullets, but simply isn't slowin downor taking damage. I watched atleast FI...
by lumipharon
Tue Mar 29, 2016 10:46 pm
Forum: Coding Feedback
Topic: Saltball's Grab Nerf
Replies: 83
Views: 14230

Re: Saltball's Grab Nerf

You have to be not paying attention/chain stunned/cuffed to gete neck grabbed in the first place. Yes there is no delay between passive grab and aggressive grab, but there is a significant one to go to neck grab. Now there is literally no point in ever trying to neckgrab someone. Please, prove me wr...
by lumipharon
Tue Mar 29, 2016 8:29 pm
Forum: Coding Feedback
Topic: Sleeping carp scroll in Uplink
Replies: 43
Views: 10665

Re: Sleeping carp scroll in Uplink

Because the sleeping memester can use all of the above, while also cucking around with no slips. But yes, it's not a problem at high pop, but at lower pop they can basically just dun the whole crew easymodo, since (before the recent pr) there was no visual feedback/sound/etc that they were projectil...
by lumipharon
Tue Mar 29, 2016 5:48 am
Forum: General Chat
Topic: Test 5: 2 DEADLY 4 U
Replies: 66
Views: 15627

Re: Test 5: 2 DEADLY 4 U

Please just undo it and never try this again. I had the JOY of playing captain, and every round, EVERY ROUND I got murdered in 2 seconds flat by spears/armblades/wet towels
by lumipharon
Tue Mar 29, 2016 3:27 am
Forum: General Chat
Topic: Test 5: 2 DEADLY 4 U
Replies: 66
Views: 15627

Re: Test 5: 2 DEADLY 4 U

Literally every single round I have played involving actual combat has been extremely shit. 2 shots and you're typically crit from most guns. A single disabler shot and you can almost barely move - same with a c-20r shot etc. For what purpose HG? A more 'deadly station' is not the same as 'everythin...
by lumipharon
Mon Mar 28, 2016 11:47 pm
Forum: Ideas
Topic: portable meson pulse generator
Replies: 36
Views: 8188

Re: portable meson pulse generator

Yes I am sure that's what all the powergamers do.

But yeah, for it's intended purposes, mesons are pretty damn useful/important, and it's hard to cut out the unintened/unfun uses of it without interferring with that.
Maybe if mesons could only detect certain turfs or something?
by lumipharon
Mon Mar 28, 2016 11:46 pm
Forum: Coding Feedback
Topic: Sleeping carp scroll in Uplink
Replies: 43
Views: 10665

Re: Sleeping carp scroll in Uplink

I'm actually inclined to almost call that a feature considering how important physical training/muscle memory/etc is for that sort of thing ( Cloning sort of puts the spanner in that theory though). Obviously technique is pretty key too, but hey, if spess men can know literally everything about anyt...
by lumipharon
Mon Mar 28, 2016 10:32 pm
Forum: Coding Feedback
Topic: Sleeping carp scroll in Uplink
Replies: 43
Views: 10665

Re: Sleeping carp scroll in Uplink

that's hilarious.
by lumipharon
Mon Mar 28, 2016 9:47 pm
Forum: Coding Feedback
Topic: Sleeping carp scroll in Uplink
Replies: 43
Views: 10665

Re: Sleeping carp scroll in Uplink

>full projectile immunity
>throw syndie cards/tiles at people 5ever
>no one can stop your memeass because you have a helmet on to stop flashbangs
by lumipharon
Mon Mar 28, 2016 9:44 pm
Forum: Coding Feedback
Topic: Lavaland
Replies: 484
Views: 124966

Re: Lavaland

var/golem_name = pick("Quartz", "Crystal", "Boulder", "Mountain", "Rock", "Stalagmite", "Stalagtite", "Sediment", "Geode", "Igneous", "Quarry", "Shale", "Obsidian", &quo...
by lumipharon
Mon Mar 28, 2016 1:05 am
Forum: Ideas
Topic: Can people carry too much stuff?
Replies: 26
Views: 5581

Re: Can people carry too much stuff?

Pretty much. If you can't trust anyone but don't need to ever rely on them, then there's no paranoia. If you have to trust a guy to stick you in a cryotube where you're completely at their mercy, that requires trust, which means you can have the lack of it, but the need to do so anyway creates paran...
by lumipharon
Sun Mar 27, 2016 11:41 pm
Forum: Ideas
Topic: Can people carry too much stuff?
Replies: 26
Views: 5581

Re: Can people carry too much stuff?

The change to let you carry lots of small shit is fine, as that's purely a QOL change, as it was already possible via lots of boxes and shit.
Giving every hardsuit inbuilt jetpacks etc however, is not good.
by lumipharon
Sat Mar 26, 2016 4:40 am
Forum: Ideas
Topic: Eliminating the "grief lottery".
Replies: 62
Views: 13617

Re: Eliminating the "grief lottery".

The solution here is to either: - Make the shuttle harder to call - Disincentivize a shuttle call somehow, through crew objectives or something else Probably both will be needed >people want to end the round because extending it isn't fun >Well this has a logical solution JUST MAKE IT HARDER TO LEA...
by lumipharon
Sat Mar 26, 2016 2:22 am
Forum: Coding Feedback
Topic: Shipping datums feedback
Replies: 9
Views: 2305

Re: Shipping datums feedback

Goof I don't care which one it is, but it's dumb. You can just run around and functionally delete any item for MADDOSH, so yes it is a griefmachine. It's also unbalanced as fuck, I was in botany and I had some cargo tech come in, grow a bunch of coffee, and sell a pile of COFFEE seeds for like 500k ...
by lumipharon
Sat Mar 26, 2016 2:09 am
Forum: Ideas
Topic: Eliminating the "grief lottery".
Replies: 62
Views: 13617

Re: Eliminating the "grief lottery".

Honestly the whole 'gotta roll for antag again' is less the truth and more a meme really. It doesn't matter if I want to get antag or not, unless I am doing some autism project (making the white ship, amassing an army of slime mutagen bees, building 20 supermatter engines etc), there is almost no re...
by lumipharon
Thu Mar 24, 2016 12:07 am
Forum: General Chat
Topic: Fun things to do as traitor thread
Replies: 86
Views: 20459

Re: Fun things to do as traitor thread

get frost oil from botany via botany, and mix it with that chem that hurts you at low temp. Put em both in a smoke nade and honk profusely.
by lumipharon
Wed Mar 23, 2016 11:30 pm
Forum: Coding Feedback
Topic: Farm yard animals & Botany (+Ranching)
Replies: 35
Views: 9360

Re: Farm yard animals & Botany (+Ranching)

reals chickens don't vomit deadly poisons/healing agents/what the fuck you can make them vomit.
by lumipharon
Wed Mar 23, 2016 11:28 pm
Forum: Ideas
Topic: Nutriment and Vitamin (food) rework
Replies: 5
Views: 3300

Re: Nutriment and Vitamin (food) rework

Hunger got re-added. Despite what hornymeme implied, its removal was a bug.
Also a bunch of plants got buffed in various ways too.
by lumipharon
Wed Mar 23, 2016 11:26 pm
Forum: Coding Feedback
Topic: Farm yard animals & Botany (+Ranching)
Replies: 35
Views: 9360

Re: Farm yard animals & Botany (+Ranching)

I feel this would be much easier if you just sorted this out one part at a time rather than just to jam in the entire system at once. IE: Add in the genetic/trait system to animals that is somewhat balanced but without ingame ways to change it. Add ingame methods to do the above that work/are balanc...
by lumipharon
Wed Mar 23, 2016 11:21 pm
Forum: Ideas
Topic: Replace RD with tech web
Replies: 39
Views: 8480

Re: Replace RD with tech web

Botany, xenobio, and the like are all more than timegates because they all have the possibility of interesting failures and unexpected progress. With botany, xenobio, and genetics, the RNG means that you may make progress in an unintentional direction, and then you have an unusual and unexpected ar...
by lumipharon
Wed Mar 23, 2016 11:07 pm
Forum: Coding Feedback
Topic: Lavaland
Replies: 484
Views: 124966

Re: Lavaland

The plant people vault thing needs a grinder and brewmaster like normal botany has.
With the plant changes that will allow them to make mutagen and shit given enough time and autism.
by lumipharon
Wed Mar 23, 2016 10:59 pm
Forum: General Chat
Topic: Fun things to do as traitor thread
Replies: 86
Views: 20459

Re: Fun things to do as traitor thread

Once I lined the escape corridor with 3 crushers, and emagged shut the other ways into escape. I then broke most of the lights and lubed the corridor, and quietly sat in R&D as people, drones and even borgs ran straight to their deaths as the escape shuttle arrived. I also once put a crusher und...
by lumipharon
Wed Mar 23, 2016 9:21 am
Forum: Ideas
Topic: Replace RD with tech web
Replies: 39
Views: 8480

Re: Replace RD with tech web

Yeah but if we don't timegate it then I won't be able to make cool passive benefits like the ones I described above! No way should they be all fully unlocked after just 10 minutes of clicking. It'd work even better when you can't get them all For at least an hour or two, making the various departme...
by lumipharon
Wed Mar 23, 2016 9:18 am
Forum: General Chat
Topic: Stories of Awesome (Or something close to it.)
Replies: 2028
Views: 653778

Re: Stories of Awesome (Or something close to it.)

revolver, hg made everything half health which is exceedingly retarded.
by lumipharon
Wed Mar 23, 2016 6:48 am
Forum: General Chat
Topic: Stories of Awesome (Or something close to it.)
Replies: 2028
Views: 653778

Re: Stories of Awesome (Or something close to it.)

>Plant changes get merged >making 100 potency everything up in this bitch >chef is missing >fuck it, grow plants >someone keeps gibbing people >fuck it, got 100 potency death berries >pursuade some guy to eat death berries >catch Johnny gibbing people red handed >get all of sec and the guy that ate ...
by lumipharon
Wed Mar 23, 2016 6:29 am
Forum: General Chat
Topic: Test 5: 2 DEADLY 4 U
Replies: 66
Views: 15627

Re: Test 5: 2 DEADLY 4 U

This is completely rediculous. Revolver tators are just 1 hit murdering the entire crew down, there is basically nothing you can do.
by lumipharon
Wed Mar 23, 2016 5:13 am
Forum: Ideas
Topic: Replace RD with tech web
Replies: 39
Views: 8480

Re: Replace RD with tech web

Wouldn't a waiting simulator be better than 15-20 minutes of actively shoving things into a machine? It's still a timegate either way, but this way you're free to do other things like toxins/slimes/get a drink at the bar while the timegate is happening. That's bad logic though - it can be applied t...
by lumipharon
Tue Mar 22, 2016 8:03 am
Forum: Ideas
Topic: Replace RD with tech web
Replies: 39
Views: 8480

Re: Replace RD with tech web

This also turns R&D into a waiting simulator - the entire job can be done by the AI/any random popping in every now and then and clickin the next thin to research.
by lumipharon
Sun Mar 20, 2016 11:28 pm
Forum: Town Hall
Topic: Longbowman is King of Basil
Replies: 102
Views: 27696

Re: Longbowman is King of Basil

The Basil King sounds better TBH.
by lumipharon
Sun Mar 20, 2016 11:27 pm
Forum: Ideas
Topic: Meme rounds
Replies: 13
Views: 2142

Re: Meme rounds

So we just had a meme round on Sybil. 70+ people on mini, revs, zombies, ops, explosions chaos. It was refreshing. What if we dedicated an hour each day for a meme round like this? Shouldn't take much effort really, just push buttons and let loose. Have you seen our admins? We get this shit literal...
by lumipharon
Sun Mar 20, 2016 11:25 pm
Forum: Town Hall
Topic: Ban Requests has been closed
Replies: 97
Views: 27870

Re: Ban Requests has been closed

why do you guys keep forgetting ahelps still go to adminbus if no admins are connected why do you guys forget #supportbus is a thing why do you guys forget ahelps log Why do you keep forgetting what we actually wrote? I have had SO MANY ahelps go ignored until I personally went onto IRC and pinged ...
by lumipharon
Sun Mar 20, 2016 9:54 pm
Forum: Ideas
Topic: Botany QOL suggestion
Replies: 12
Views: 2541

Re: Botany QOL suggestion

Coins would be less balance fucking.
Also pots in general are a good idea, but I would still love to see that as ADDITION to my original idea, unless you are able to remove plants from pots and put them back into trays, in which case the OP isn't needed at all.
by lumipharon
Sun Mar 20, 2016 9:46 pm
Forum: Ideas
Topic: Replace RD with tech web
Replies: 39
Views: 8480

Re: Replace RD with tech web

Definitely better than the current mindless shit system, but I do still prefer my idea, simply because having something simply time gated is pretty dull and less than practical considering rounds are often short, and out of your control. Shilling below With my suggestion it requires more co-operatio...
by lumipharon
Sun Mar 20, 2016 9:24 pm
Forum: Town Hall
Topic: Ban Requests has been closed
Replies: 97
Views: 27870

Re: Ban Requests has been closed

>the rules don't matter unless admins are online or it literally fucks the server.

Well ok.
by lumipharon
Sun Mar 20, 2016 8:33 pm
Forum: Closed Policy Discussion
Topic: What can a drone do?
Replies: 52
Views: 15555

Re: What can a drone do?

they're small targets that can table crawl and vent crawl - it's harder then you'd hope.
Last time it happened the drone wiped R&D and cut apc power until I got an admin to ban it.
by lumipharon
Sun Mar 20, 2016 8:32 pm
Forum: Town Hall
Topic: Ban Requests has been closed
Replies: 97
Views: 27870

Re: Ban Requests has been closed

Sounds good in principal but... What happens when people grief when no admins around? Back when I played on basil I would ahelp repeatedly, no response, and would have to go onto IRC to even hope to get an admin on; and even then often I didn't get one. I'm not going to make an admin complaint for a...
by lumipharon
Sun Mar 20, 2016 8:22 pm
Forum: Closed Policy Discussion
Topic: What can a drone do?
Replies: 52
Views: 15555

Re: What can a drone do?

Fucking drones trying to print shit out of R&D/steal materials WHILE I'M USING IT, god damn they're like space gypsies.
by lumipharon
Sun Mar 20, 2016 8:20 pm
Forum: Ideas
Topic: Botany QOL suggestion
Replies: 12
Views: 2541

Re: Botany QOL suggestion

Please no derail - below t4 upgrades only use metal and glass (for the parts that the hydro trays use) anyway so it literally has nothing to do with this suggestion.
by lumipharon
Sun Mar 20, 2016 9:13 am
Forum: Ideas
Topic: Botany QOL suggestion
Replies: 12
Views: 2541

Re: Botany QOL suggestion

kevinz000 wrote:After Kor reverts it to how it was for most of the game's existence
Fixed that for you.
by lumipharon
Sun Mar 20, 2016 9:03 am
Forum: Ideas
Topic: Botany QOL suggestion
Replies: 12
Views: 2541

Botany QOL suggestion

I enjoy playing botany a fair bit, but it requires a lot of effort, and more importantly a lot of constant effort, as even a few minutes of inattention = dead plants. While you can still have seeds stored, it's just annoying having to constantly tend to every single plant/let them die/kill them off,...
by lumipharon
Thu Mar 10, 2016 11:09 pm
Forum: Ideas
Topic: Chronomanipulation Implant
Replies: 11
Views: 1764

Re: Chronomanipulation Implant

Kill tator, harvest the corpse for the implant.
by lumipharon
Wed Mar 09, 2016 11:54 pm
Forum: Ideas
Topic: Demon gamemode. It's nearing completion, and I want input.
Replies: 66
Views: 19267

Re: Demon gamemode. It's nearing completion, and I want inp

I thought it was already the case that abductees and the like don't have the same freedom as normal antags (ie: if their objective is steal the RD's brain or something, then killing the RD to do so is ok, not murderboning)?
by lumipharon
Sun Mar 06, 2016 10:51 pm
Forum: Ideas
Topic: Demon gamemode. It's nearing completion, and I want input.
Replies: 66
Views: 19267

Re: Demon gamemode. It's nearing completion, and I want inp

Just make the lawyer cancelling the devil's contract bind their soul instead to the corporation -giving them psuedo antag like abductees, with objectives to do corporate things/slave to the company/etc.
by lumipharon
Fri Mar 04, 2016 4:53 am
Forum: Closed Policy Discussion
Topic: Policy on Spacelaw
Replies: 63
Views: 12934

Re: Policy on Spacelaw

c'mon we're not all that autistic as to not be able to come up with reasonable times to take someone out of a round temporarily for x y or z """crime""" right? surely security players are reasonable human beings who understand that it's a game and all and can happily p...
by lumipharon
Fri Mar 04, 2016 4:45 am
Forum: Video Games
Topic: Black Desert
Replies: 49
Views: 12509

Re: Black Desert

Literally every single person I've talked to who has played this game has strongly suggested getting a vpn and just playing the jap version.
Supposedly it's simply better, more up to date, and has lots of FASHION that is ony licenced for the nip version (shit like miku hair and shit I believe).
by lumipharon
Fri Mar 04, 2016 4:44 am
Forum: Ideas
Topic: Demon gamemode. It's nearing completion, and I want input.
Replies: 66
Views: 19267

Re: Demon gamemode. It's nearing completion, and I want inp

Randomised (or chosen by the devil) drawbacks would be hilarious, especially since losing your soul in game terms is pretty minor.
by lumipharon
Thu Mar 03, 2016 4:06 am
Forum: Coding Feedback
Topic: Reenable Away Missions
Replies: 48
Views: 11274

Re: Reenable Away Missions

Kor wrote:
lumipharon wrote:Lucky they're optional.
Really sucked to gather an away team, get cooperation from various departments to arm up, etc, then wait 20 minutes only to end up in an empty room.
I unno, do actual station related things for 20 minutes then send a borg through to scout it out or some shit.
by lumipharon
Thu Mar 03, 2016 4:03 am
Forum: Closed Policy Discussion
Topic: Regarding procedure regarding executions
Replies: 14
Views: 2041

Re: Regarding procedure regarding executions

We've had some pretty shitty ban discussions when someone has executed turbomurderbonerMCgee without getting the permission from the captain who's fucked off into space/the gateway etc. I think we're fine without the old policy tbh, as it assumes active and competent superior officers, and actually ...
by lumipharon
Thu Mar 03, 2016 4:01 am
Forum: General Chat
Topic: Goonstation's full code got leaked.
Replies: 127
Views: 48010

Re: Goonstation's full code got leaked.

So uh, since I know nothing about this license stuff, what happens if you just ignore the license incompatibilities and incorporate their code? In reality though I assume it would be more logical (if not more practical due to code differences/incompatibilities) to write new code based off what we se...