Search found 143 matches
- Tue May 19, 2015 8:03 pm
- Forum: Resolved Appeals
- Topic: [vekter] Selective responding to shitcurity
- Replies: 3
- Views: 1471
[vekter] Selective responding to shitcurity
Byond account and character name: Omnitricks, Oui Oui (or something) Banning admin: vekter Ban type (What are you banned from?): perma Ban reason and length: Monkeyed the HoS near round end for "abusing him", when he was arrested and tracking implanted for impeding an arrest. Has been on s...
- Wed Apr 22, 2015 12:48 pm
- Forum: Ideas
- Topic: New Job: Mining Foreman
- Replies: 13
- Views: 3664
Re: New Job: Mining Foreman
Not unless the QM is upgraded into an actual head. I mean he is already having all of the disadvantages of being a subhead (some people actually believe he needs to be killed during a rev round) but he also gets none of the advantages (unable to call/recall shuttle or be truly be in control of his o...
- Wed Apr 22, 2015 12:46 pm
- Forum: Ideas
- Topic: Idea: Super Hero
- Replies: 10
- Views: 2787
Re: Idea: Super Hero
Mimes are already the hero the station needs. Although that being said it might be interesting that some special superhero/superhero item be spawned during those fubar moments which automatically get the shuttle called like nar sie and ascendant. The problem is what exactly being a superhero should ...
- Wed Apr 22, 2015 12:42 pm
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43730
Re: Abduction [Gamemode]
You can detect abductors with sechuds, get your scientists to mass produce sechuds so the crew can validhunt. To add to the above, why would I want to kill abductors because I can get antag? Simple. Because by being an antag from being abducted you are proving that you are an unrobust scrub who can ...
- Wed Apr 22, 2015 12:34 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 76596
Re: Gang War feedback
By the look of it in previous rounds, it seems you can still win a gang round by killing the opposing gang leader with the added step of destroying the body in some way. Not sure if this is an oversight or intended given how you've expressed victory should come from tagging.
- Wed Apr 22, 2015 12:32 pm
- Forum: Coding Feedback
- Topic: Bring back self surgery
- Replies: 44
- Views: 16832
Re: Bring back self surgery
Implying there will always be other people around to help you perform augmentation surgery, or people who aren't too busy building their own mech/fucking around in medbay to even bother to help.
- Wed Apr 22, 2015 12:30 pm
- Forum: Coding Feedback
- Topic: RnD powercreep
- Replies: 65
- Views: 15175
Re: RnD powercreep
Stop trying to ruin fun you unrobust scrub tryhards!
- Mon Apr 20, 2015 6:23 pm
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43730
Re: Abduction [Gamemode]
The crew can't use the aliums weapons. Understandably it may be too advanced for our puny terrestrial brains but it would be nice to get some reward out of it. Maybe link it to the experimentor somehow to add to R&D/Robotics,s stuff or make them combinable to the toys available on the station. I...
- Mon Apr 20, 2015 6:16 pm
- Forum: Closed Complaints
- Topic: ADMINS: NOT ENOUGH EMERGENCY, WE ARE RECALLING SHUTTLE
- Replies: 14
- Views: 3664
Re: ADMINS: NOT ENOUGH EMERGENCY, WE ARE RECALLING SHUTTLE
I was one of the players and the problem here is that its not the admins recalling but rather recalling multiple times when the shuttle is called. The shuttle call in itself signifies that the round is either fubar, boring, or has went on for too long. So where would the line be drawn? Whats stoppin...
- Thu Apr 16, 2015 10:42 pm
- Forum: Coding Feedback
- Topic: Shadowlings (Gamemode suggestion/replacement)
- Replies: 264
- Views: 68397
Re: Shadowlings (Gamemode suggestion/replacement)
Its good that the endgame calls a fast shuttle immediately but it feels more like murderboner the crew instead of the crew even having a slim chance of fighting back. Right now I think the ling has to walk into its own thingymabob and kill itself or lord singuloth has to come into the picture. Can t...
- Thu Apr 16, 2015 10:38 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 76596
Re: Gang War feedback
I like gangs now. The only problem is that it still feels like rev. I mean I was a leader of a gang against another gang and I still end up bashing the other gang members heads to try and deconvert them before I can convert them to my gang.
Re: Torture!
I guess you guys haven't actually been blinded/deaf/muted/slowed/etc. before. I would say it is really effective as torture because those are things which cannot be ignored in the long run but you'll end up pressing on because you know they can be repaired. As long as someone helps you (which will h...
Torture!
Interrogation is boring. Like really. There is no incentive to cooperate except you know, perma, forceborging, those sort of things. But you can't do those to non confirmed antags or if you want to be shit to a specific victim...I mean uncooperative crewmember. Well this example I gave is for securi...
- Tue Apr 07, 2015 6:10 am
- Forum: Ideas
- Topic: Wizard: Elementals
- Replies: 12
- Views: 3020
Re: Wizard: Elementals
We need these to be more durable especially if they are player controlled. Because unlike apprentices, these guys won't be protected by an asimov AI.
- Tue Apr 07, 2015 6:08 am
- Forum: Coding Feedback
- Topic: Bring back self surgery
- Replies: 44
- Views: 16832
Re: Bring back self surgery
Please self surgery please. I cannot get myself augmented in lowpop rounds now...
- Tue Apr 07, 2015 6:03 am
- Forum: Coding Feedback
- Topic: Implants impossible to get unless xenos appear
- Replies: 26
- Views: 5890
Re: Implants impossible to get unless xenos appear
I think instead of having the implants rely on random/game ending events I say make it more on player effort. Kind of like mining for science. Science has a lot of departments but they actually don't work with one another, except rnd and robotics. Maybe key in the implants with needing some high tie...
- Tue Apr 07, 2015 5:46 am
- Forum: Coding Feedback
- Topic: "Removes stunprods, cablecuffs, spears"
- Replies: 81
- Views: 16291
Re: "Removes stunprods, cablecuffs, spears"
I thought this was a joke when I heard about it but at least everyone knows better than to let this shit go through.
Coders plz think before you even want to push through this shitty changes.
Coders plz think before you even want to push through this shitty changes.
- Tue Apr 07, 2015 5:31 am
- Forum: Coding Feedback
- Topic: Ore Redemption Machine: How to stop thefts by deconning it
- Replies: 27
- Views: 7271
Re: Ore Redemption Machine: How to stop thefts by deconning
Cargo has no access to the ore redemption machine. So don't blame us cargonians for not delivering ore to science, or giving two fucks that someone is stealing the ore. Why the hell is scientists coming to our department and using our things anyway? Because they need the stuff? No, thats our job. Fr...
- Mon Mar 30, 2015 5:05 pm
- Forum: Resolved Requests
- Topic: [tedward]Banbaiting sustained.
- Replies: 20
- Views: 5546
Re: [tedward]Banbaiting sustained.
And you fail to realize the simple question. Why the fuck was she disarming me in the shuttle in the first place? Not just once mind you, but twice. I even tried to ignore this little shitler after the second time but she was circling around me like a fucking vulture so I had to get her out of the s...
- Mon Mar 30, 2015 10:09 am
- Forum: Resolved Requests
- Topic: [tedward]Banbaiting sustained.
- Replies: 20
- Views: 5546
Re: [tedward]Banbaiting sustained.
As I have mentioned before unless you are deliberate ignoring the fact in order to support an unjust appeal, I wasn't trying to space the shitler. I was trying to strand her on the station so that she cannot bother me anymore for the next 2-3 minutes or so during the trip. If I really was going to s...
- Mon Mar 30, 2015 2:02 am
- Forum: Resolved Requests
- Topic: [tedward]Banbaiting sustained.
- Replies: 20
- Views: 5546
Re: [tedward]Banbaiting sustained.
Actually its more like its obvious you are just a shitposter who can't even read. Still in highschool I guess? My brother's language skill is much more better than yours. Read the above. Specifically: "I took her to the shuttle door where I waited until there was about 3 seconds left before I w...
- Sun Mar 29, 2015 7:58 pm
- Forum: Resolved Requests
- Topic: [tedward]Banbaiting sustained.
- Replies: 20
- Views: 5546
[tedward]Banbaiting sustained.
Byond account and character name: Omnitricks (Nickolas Ellis) Banning admin: Tedward Ban type (What are you banned from?): General Ban reason and length: Reason: Tossed someone out of the escape shuttle a little too late. 20 mins Time ban was placed (including time zone): 7:45 pm gmt 29/3 Your side ...
- Thu Mar 26, 2015 10:42 pm
- Forum: Resolved Requests
- Topic: Silicons not helping depsite subversion
- Replies: 14
- Views: 6239
Re: Silicons not helping depsite subversion
Oh sure, the station wasn't even flooded with plasma when I told you to plasma right? Later on I told you to release lord singuloth but nope either. So much an AI can do right? So much an AI can do to fuck over the person which subverted it you mean. And you just admitted you don't even know your ow...
- Thu Mar 26, 2015 10:22 pm
- Forum: Resolved Requests
- Topic: Silicons not helping depsite subversion
- Replies: 14
- Views: 6239
Re: Silicons not helping depsite subversion
If "protecting the braindead captain pax" was truly your intention, you could have easily taken him to mining, or gulag where he couldn't be blown to bits but no. You decided to put every bit of effort to completely fucking me over at ever opportunity. And don't make me laugh that "we...
- Thu Mar 26, 2015 9:56 pm
- Forum: Resolved Requests
- Topic: Silicons not helping depsite subversion
- Replies: 14
- Views: 6239
Re: Silicons not helping depsite subversion
I'm the surviving op. I can't remember the exact laws I used to subvert but in order they go something along the lines of 1. Kill everyone else on the shuttle except Pax. If Bryce Pax (this is specific) is a threat to the others, kill him too. 2. Obey the orders of every Pax. 3. Get every Pax cloned...
- Sat Mar 21, 2015 2:05 pm
- Forum: General Chat
- Topic: Deleting/Reinstalling
- Replies: 6
- Views: 2460
Re: Deleting/Reinstalling
Uninstalling seems to work if anyone else has a problem like this. At least there is no weird flashing and moving doesn't have a slow load for new areas.
- Sat Mar 21, 2015 2:01 pm
- Forum: Closed Complaints
- Topic: [Skorvold]Omnitricks - Selective rules.
- Replies: 10
- Views: 3174
Re: [Skorvold]Omnitricks - Selective rules.
Its not what I want my charge to be but Kellen Dweeb from his first reaction to me questioning him for charges, he already stated riot which means it is the right sentence. He changed it to the perma sentence after I demanded he let me go if he had no proper charges just because he could. Also I alr...
- Sat Mar 21, 2015 1:57 pm
- Forum: Resolved Requests
- Topic: Metagaming secborg
- Replies: 14
- Views: 4093
Re: Metagaming secborg
Don't have the name of the HoP but maybe check the logs since being an antag his name would appear there? The most suspicious point is my first encounter with the borg. Out of the blue he opened the locker to find me and then started following me until I successfully escaped. This being in maint the...
- Sat Mar 21, 2015 7:28 am
- Forum: Closed Complaints
- Topic: [Skorvold]Omnitricks - Selective rules.
- Replies: 10
- Views: 3174
[Skorvold]Omnitricks - Selective rules.
Byond account and character name: omnitricks, Elric Anderson Admin: Skorvold Time incident occured: 7:10 GMT Sybil 21/3 Detailed summary: Legit reasons to believe station was getting bombed. Heads and shitcurity refuses to call shuttle. Try to get shuttle called but get arrested. Call for the rest o...
- Sat Mar 21, 2015 6:49 am
- Forum: Resolved Requests
- Topic: Metagaming secborg
- Replies: 14
- Views: 4093
Metagaming secborg
Your byond account: omnitricks Your character name: Smoke Buttersworth Their character name: Security Cyborg-343 Their byond account(optional, but useful if you can provide it): KorPhaeron Server and time: Sybil 6:30 am gmt 21/3 Logs and/or screenshots: Nothing relevant except one other witness who ...
- Fri Mar 20, 2015 3:04 am
- Forum: Ideas
- Topic: The Cheri Spring Into Fun Event! March 16-22 IT'S HAPPENING
- Replies: 71
- Views: 27241
Re: The Cheri Spring Into Fun Event! March 16-22 IT'S HAPPEN
How do we even know who gets it? There is no results.
- Fri Mar 20, 2015 2:46 am
- Forum: Coding Feedback
- Topic: Clown cuffing self
- Replies: 42
- Views: 11465
Clown cuffing self
Whoever actually added that addition, why the heck did you have to do that? Don't you know sometimes a clown has to cuff especially in emergencies? But no, now they end up cuffing themselves so they end up in even more danger. What the hell. I would say something witty about this but I'm scared the ...
- Wed Mar 18, 2015 5:22 am
- Forum: General Chat
- Topic: Deleting/Reinstalling
- Replies: 6
- Views: 2460
Re: Deleting/Reinstalling
Still the same problem. Any other files?
- Mon Mar 16, 2015 2:51 pm
- Forum: Video Games
- Topic: Life is Feudal
- Replies: 94
- Views: 35341
Re: Life is Feudal
Do you guys still play this? I had the game in my library for months but didn't get too into it because of the learning curve but I guess if I can learn with other people it would be a better experience. At least better than Wurm since because I was so incompetent with it I had to resort to stealing...
- Mon Mar 16, 2015 2:07 pm
- Forum: General Chat
- Topic: Deleting/Reinstalling
- Replies: 6
- Views: 2460
Deleting/Reinstalling
It was a few days ago, one of the codermins kicked me from the server because I was vocal about some changes or some shit like that. Was obviously a joke on his part because people were messing around about "you might get kicked by he" stuff so no problems with that, Immediately rejoined a...
- Thu Mar 12, 2015 1:55 pm
- Forum: Resolved Requests
- Topic: Acid splash death
- Replies: 8
- Views: 2767
Re: Acid splash death
I actually stripped him in and dumped him out of robotics where there was no damage to have any exposed area to space so I had no reason to suspect he would risk dying of oxyloss unless he ran back to medbay where there are concentrations of people to get himself uncuffed. If that is the case then I...
- Thu Mar 12, 2015 10:56 am
- Forum: Resolved Requests
- Topic: Acid splash death
- Replies: 8
- Views: 2767
Re: Acid splash death
Well the discrepancy isn't from me because I was the guy who ended up flat on his back on the ground and needed to be dragged to the shuttle medbay so that I will be out of crit. Pretty sure an inspection of the logs will support this over both their claims. In any case I have no issue with his fun ...
- Wed Mar 11, 2015 6:56 am
- Forum: Resolved Requests
- Topic: Acid splash death
- Replies: 8
- Views: 2767
Acid splash death
Your byond account: omnitricks Your character name: can't remember I was the roboticist Their character name: Space Mime Continuum or something similar Their byond account(optional, but useful if you can provide it): Bob Dobbington (assuming this because of OOC chatter) Server and time: Sybil 6:30 G...
- Sun Jan 04, 2015 6:28 am
- Forum: Resolved Appeals
- Topic: [antonkr]omnitricks-up to perma?
- Replies: 3
- Views: 1422
[antonkr]omnitricks-up to perma?
Byond account and character name: omnitricks Banning admin: Cedarbridge (initial ban), Antonkr (perma) Ban type (e.g. Engineering jobban): permaban Ban reason and length: Sabotaging sec, 1000000 minutes Time ban was placed (including time zone): 2014-12-25 Your side of the story: I've been harassed ...
- Fri Dec 19, 2014 9:14 pm
- Forum: Coding Feedback
- Topic: Telescience removal: feedback edition
- Replies: 52
- Views: 12542
Re: Telescience removal: feedback edition
We had the current number of scientist job slots for ages before telescience was added, so I don't consider that to be a convincing argument of anything. Dude do you even play science or do you want to rush this no telesci thing through? R&D only ever needs one person. Unless someone wants to g...
- Fri Dec 19, 2014 10:29 am
- Forum: Ideas
- Topic: Horror Movie Antag and/orReversed Visibility regarding Light
- Replies: 13
- Views: 3745
Re: Horror Movie Antag and/orReversed Visibility regarding L
Random guy spawns as normal crewmember with antag status. As round goes on by time/amount of kills he gets stronger. level 1: normal crewmember level 2: grow a medical hud power to find easy prey level 3: get a new favorite melee weapon which gets more robust as time goes on. On death he respawns on...
- Fri Dec 19, 2014 10:25 am
- Forum: Coding Feedback
- Topic: Telescience removal: feedback edition
- Replies: 52
- Views: 12542
Re: Telescience removal: feedback edition
I actually like telesci. It gives that sciency feel in a futuristic game and the fact it was removed without any discussion to nerf/change with an equivalent just shows the nazism in the coders yet again. Frankly saying that it ends malf rounds is stupid. Just make the core teleportproof. Simple. Th...
- Tue Dec 16, 2014 9:27 am
- Forum: Ideas
- Topic: More Uses for Space Lube
- Replies: 26
- Views: 6989
Re: More Uses for Space Lube
Space lube when used on an airlock makes it silent. As a person that likes to hack doors someone add this please. Right now crowbarring a depowered door makes a sound (previously it didn't) making it slightly harder to b&e if near attentive people. On another note, space lube is even more usele...
- Tue Dec 16, 2014 9:24 am
- Forum: Closed Policy Discussion
- Topic: Arming up without reason. - And other things
- Replies: 45
- Views: 13134
Re: Arming up without reason. - And other things
Something related, since when did posessing space lube become a bannable offence? I know that normally the warning is that if you play lube prepare to get dunked by the crew if they want to (aka no banbaiting) but thats about it. Either the rules have changed without telling anyone or some admin is ...
- Mon Dec 15, 2014 6:41 pm
- Forum: Ideas
- Topic: Gamemode: Abduction!
- Replies: 28
- Views: 7601
Re: Gamemode: Abduction!
I like this. Maybe things get progressively easier for the Abductors the more research points they get just as it (obviously) gets easier for the crew to know something is up (aka the presence of abductors) In that sense, maybe something to think about how abductors are to start off. They cannot bre...
- Mon Dec 15, 2014 5:28 pm
- Forum: Ideas
- Topic: More Uses for Space Lube
- Replies: 26
- Views: 6989
Re: More Uses for Space Lube
Lubed hardsuits make you move at normal speed!
- Mon Dec 15, 2014 8:22 am
- Forum: Resolved Requests
- Topic: Murderlynch party as nonantags.
- Replies: 3
- Views: 1325
Murderlynch party as nonantags.
Your byond account: omnitricks Your character name: Santa Claws Their character name: Bones McGee, Ward Taggart Their byond account(optional, but useful if you can provide it): Unknown Server and time: Sybil, 8.18 GMT Logs and/or screenshots: Green-and-Purple has gored Santa Claws in the chest with ...
- Sun Dec 14, 2014 9:34 am
- Forum: Closed Policy Discussion
- Topic: [POLL] New Antagonist Policy
- Replies: 62
- Views: 17210
Re: [POLL] New Antagonist Policy
Murderboning is one of the ways to get the whole station involved against the antagonist otherwise its just going to be another boring round of research, heal shitlers which beat up each other, make autism forts, etc. Eventhough people get pissed off by getting murdered as a result of murderboning, ...
- Sat Dec 13, 2014 7:09 am
- Forum: Closed Policy Discussion
- Topic: Repeated ghosting for failing antag rolls at roundstart
- Replies: 27
- Views: 6357
Re: Repeated ghosting for failing antag rolls at roundstart
Some people have fun playing antag. If they aren't taking anything important e.g. heads, engineering for yellow gloves (maybe at least set up the sing before ghosting), science for toys they shouldn't be forced to play if they aren't having fun. Playing a normal crewmember for the umpteenth time fo...
- Thu Dec 11, 2014 7:11 am
- Forum: Closed Policy Discussion
- Topic: Repeated ghosting for failing antag rolls at roundstart
- Replies: 27
- Views: 6357
Re: Repeated ghosting for failing antag rolls at roundstart
Some people have fun playing antag. If they aren't taking anything important e.g. heads, engineering for yellow gloves (maybe at least set up the sing before ghosting), science for toys they shouldn't be forced to play if they aren't having fun. Playing a normal crewmember for the umpteenth time for...