Search found 110 matches
- Mon Jan 08, 2018 11:09 pm
- Forum: Closed Policy Discussion
- Topic: Does the posession of Mapspawn traitor items make one valid?
- Replies: 66
- Views: 14108
Re: Does the posession of Mapspawn traitor items make one va
Is it "Acting" if you merely possess them however? If you find a syndie toolbox sitting in the middle of the hallway and take the combat gloves out of it, should you be killed on sight wordlessly by security before you can even explain?
- Mon Jan 08, 2018 10:35 pm
- Forum: Closed Policy Discussion
- Topic: Does the posession of Mapspawn traitor items make one valid?
- Replies: 66
- Views: 14108
Re: Does the posession of Mapspawn traitor items make one va
Also yes security can kill antagonists, even surrendered ones. Generally it's expected that they be reasonable with this and they generally should ask the HoS and/or the captain. Remove the tip that says only the acting Cap and HoS can authorize executions then. We don't need conflicting informatio...
- Mon Jan 08, 2018 9:50 pm
- Forum: Closed Policy Discussion
- Topic: Does the posession of Mapspawn traitor items make one valid?
- Replies: 66
- Views: 14108
Re: Does the posession of traitor items make one valid?
They are. A stetchkin can also spawn in the contraband locker of armory.
- Mon Jan 08, 2018 9:41 pm
- Forum: Closed Policy Discussion
- Topic: Does the posession of Mapspawn traitor items make one valid?
- Replies: 66
- Views: 14108
Does the posession of Mapspawn traitor items make one valid?
On sybil today I picked up the box of throwing weapons on Metastation's bar while playing as clown, following that I took the Caps spare and ran around the station until I was tased by the warden. He found the box and then executed me. Upon Ahelping I was told that being in possession of traitor ite...
- Sat Dec 23, 2017 12:52 am
- Forum: General Chat
- Topic: /tg/station Winter ball 2017
- Replies: 74
- Views: 20131
Re: /tg/station Winter ball 2017
I was ball queen. Killed two party crashers and danced til end of round.
Loves and Smells can be the princes.
Loves and Smells can be the princes.
- Wed Dec 20, 2017 11:51 pm
- Forum: Closed Policy Discussion
- Topic: Killing borgs for following laws
- Replies: 165
- Views: 40413
Re: Killing borgs for following laws
You seem to be forgetting the "run away" and "subdue with the non-lethal tools that you have with you as a security officer" choices. You are not entitled to your valids, and being a dick to silicons because they are trying to stop you from extrajudicial executions makes you in ...
- Wed Dec 20, 2017 9:25 pm
- Forum: Closed Policy Discussion
- Topic: Killing borgs for following laws
- Replies: 165
- Views: 40413
Re: Killing borgs for following laws
I am fully aware of the consequences of fighting a human while nonhuman in front of a borg. I am not mad or salty about a borg following its laws to help a human in that case. What I am going for is should I be forced by server rules as a nonhuman to assist in the reviving of a being that provides n...
- Wed Dec 20, 2017 8:41 pm
- Forum: Closed Policy Discussion
- Topic: Killing borgs for following laws
- Replies: 165
- Views: 40413
Re: Killing borgs for following laws
They made their bed when they picked Silicon/asked to be Siliconed/chose to continue playing as a silicon. Just like I understood the disadvantages that may lead to an unjust death as a lizard/cat/fly/plasmeme, they have to deal with their own disadvantages. Maybe you're not understanding or i'm no...
- Wed Dec 20, 2017 6:28 pm
- Forum: Closed Policy Discussion
- Topic: Killing borgs for following laws
- Replies: 165
- Views: 40413
Re: Killing borgs for following laws
They made their bed when they picked Silicon/asked to be Siliconed/chose to continue playing as a silicon. Just like I understood the disadvantages that may lead to an unjust death as a lizard/cat/fly/plasmeme, they have to deal with their own disadvantages.
- Wed Dec 20, 2017 6:07 pm
- Forum: Closed Policy Discussion
- Topic: Killing borgs for following laws
- Replies: 165
- Views: 40413
Re: Killing borgs for following laws
TLDR: If I'm valid for fighting a human, that borg is valid if it touches me. By this logic Security is valid to borgs and just about everyone else the moment they try and stun or fight. No, read my post. A borg can freely go to town and try to kill me because I am a lizard. A borg can do nothing t...
- Wed Dec 20, 2017 7:51 am
- Forum: Ideas
- Topic: Medical Doctor and Medbay Ideas
- Replies: 85
- Views: 17016
Re: Medical Doctor and Medbay Ideas
Obligatory port bay med shitpost.
In all seriousness though, remove all the medkits in mebay storage and spread their contents to increase the amount of available meds in the ID required vending machines. ALSO REPLACE THOSE GOD DAMN WINDOWS WITH WALLS FOR MEDBAY STORAGE.
In all seriousness though, remove all the medkits in mebay storage and spread their contents to increase the amount of available meds in the ID required vending machines. ALSO REPLACE THOSE GOD DAMN WINDOWS WITH WALLS FOR MEDBAY STORAGE.
- Wed Dec 20, 2017 7:42 am
- Forum: Closed Policy Discussion
- Topic: Killing borgs for following laws
- Replies: 165
- Views: 40413
Re: Killing borgs for following laws
Just posting how lizards deal with it for comparison. If we aren't obliged to fix a borg, humans shouldn't be either.
- Wed Dec 20, 2017 6:55 am
- Forum: General Chat
- Topic: /tg/station Winter ball 2017
- Replies: 74
- Views: 20131
Re: /tg/station Winter ball 2017
In before Smells takes Loves and Licks takes Hates and I am left alone again... If only there was a cute red lizard to raise my fortunes....
- Wed Dec 20, 2017 6:27 am
- Forum: Closed Policy Discussion
- Topic: Killing borgs for following laws
- Replies: 165
- Views: 40413
Re: Killing borgs for following laws
I'm going to put some input here from a non human perspective, seeing as I almost exclusively play lizard. If I am fighting a human antag/na'er do well and a borg runs up and attempts to harm or disable me, I am killing that borg. I am also NOT going to revive it. As a lizard who killed/harmed a hum...
- Fri Dec 01, 2017 5:21 pm
- Forum: Coding Feedback
- Topic: Item scarcity, Relative Value and so forth
- Replies: 59
- Views: 12698
Re: Item scarcity, Relative Value and so forth
Robustin I have a solution to the removal of healing items actually, it would also give MD's something to do. Unfortunately it would be an absolute pain to implement. Basically you add two smaller chem dispensers to the medbay supply room. They could be limited to dispensing only the chems for basic...
- Fri Dec 01, 2017 4:45 pm
- Forum: Coding Feedback
- Topic: Item scarcity, Relative Value and so forth
- Replies: 59
- Views: 12698
Re: Item scarcity, Relative Value and so forth
Did someone say....Vox traders?
- Mon Feb 13, 2017 4:08 pm
- Forum: Closed Policy Discussion
- Topic: How does one become an admim?
- Replies: 109
- Views: 23341
Re: How does one become an admim?
Not an admin, but from what I can gather: 1) Not having bans 2) A LOT of dick-sucking and pretending to like unlikable people like Saegrimir. Nah otherwise how did Kevinz, Oldman(removed, but he got it), PKP and Durkel get admin? Admins need a good grasp of the rules, lots of playtime and a friendl...
- Sun Feb 12, 2017 3:20 am
- Forum: Closed Policy Discussion
- Topic: Admins intervening against antags
- Replies: 17
- Views: 4735
Re: Admins intervening against antags
Why can an admin directly ruin one players greentext when the result benefits noone though? I didn't kill anyone so there was no feeling of "Yess that murderboner that killed me got what they deserved." Hell when I died literally NOBODY was orbiting me, they were all following the other an...
- Sun Feb 12, 2017 2:57 am
- Forum: Closed Policy Discussion
- Topic: Admins intervening against antags
- Replies: 17
- Views: 4735
Re: Admins intervening against antags
Directly via unneeded admin intervention.lollerderby wrote:"i lost greentext once so admins must never touch antags again"
sounds legit
- Sun Feb 12, 2017 2:40 am
- Forum: Closed Policy Discussion
- Topic: Admins intervening against antags
- Replies: 17
- Views: 4735
Re: Admins intervening against antags
Cap walked up to my disposal unit twice. I was sure I was dead. He walked away both times.
- Sun Feb 12, 2017 2:23 am
- Forum: Closed Policy Discussion
- Topic: Admins intervening against antags
- Replies: 17
- Views: 4735
Re: Admins intervening against antags
hiding in a disposal bin all round as wizard so you can get that sweet greentext sounds entertaining >All round It was 7 minutes and I had spawned 6 other antags for the crew to deal with. Not to mention the previous wizard had left a staff of change around and there was a syndieborg and xenos runn...
- Sun Feb 12, 2017 2:19 am
- Forum: Closed Policy Discussion
- Topic: Admins intervening against antags
- Replies: 17
- Views: 4735
Admins intervening against antags
I can understand that admins intervening against a hiding rev head/head of staff, but what about solo antags like wizards? Heres the deal: Wizard round mulligans another wizard I spawn as CLOWN WIZARD the bananium golem I spawn FOUR apprentices and TWO tickle demons We teleport to bridge and I get t...
- Thu Feb 09, 2017 5:37 am
- Forum: Ideas
- Topic: Opening/Roundstart Themes
- Replies: 7
- Views: 1797
- Mon Feb 06, 2017 7:05 pm
- Forum: Spriting and Mapping
- Topic: Birdboatstation (No longer maintained)
- Replies: 97
- Views: 29263
Re: Birdboatstation (No longer maintained)
Because Bagil stole Pax.bandit wrote:the only meme players on sibyl are lizards and kat richards
Free Pax.
- Mon Feb 06, 2017 6:06 pm
- Forum: Ideas
- Topic: The Best Gravgen Idea Ever
- Replies: 37
- Views: 7243
Re: The Best Gravgen Idea Ever
Make emagging grav gen make everyone constantly rotate really really slowly.
- Mon Feb 06, 2017 3:56 pm
- Forum: Spriting and Mapping
- Topic: Birdboatstation (No longer maintained)
- Replies: 97
- Views: 29263
Re: Birdboatstation (No longer maintained)
Bagil nerds get out. Stop stealing our meme players. Reeeeeeeeeeeeeee.InsaneHyena wrote: What are you even talking about, I don't remember the last time I've seen box.
- Mon Feb 06, 2017 3:42 pm
- Forum: Spriting and Mapping
- Topic: Birdboatstation (No longer maintained)
- Replies: 97
- Views: 29263
Re: Birdboatstation (No longer maintained)
Rest in peace best station. And I disagree about Omega. It is garbo.
Fucking BAWKS babies kill another station with their whining. (Astroid, Pubby(Life support), Dream)
I guess the silver lining is I can switch my prefered station to Meta so we dont have to be on stale old box as much.
Fucking BAWKS babies kill another station with their whining. (Astroid, Pubby(Life support), Dream)
I guess the silver lining is I can switch my prefered station to Meta so we dont have to be on stale old box as much.
- Thu Feb 02, 2017 9:19 pm
- Forum: Ideas
- Topic: lethality mechanics
- Replies: 13
- Views: 2477
Re: lethality mechanics
>8 barrier grenades
>All Rwall brig
>Somehow insanely op or imbalanced
It sounds like a reasonable and needed buff to sec. Do it.
>All Rwall brig
>Somehow insanely op or imbalanced
It sounds like a reasonable and needed buff to sec. Do it.
- Thu Feb 02, 2017 9:11 pm
- Forum: Coding Feedback
- Topic: Let's talk Double-Esword
- Replies: 163
- Views: 29955
Re: Let's talk Double-Esword
I'll say it before and I'll say it again. Dual eswords are fine. The problem is you can buy two other items, (EMP kit and noslips), that remove two things that can counter them fairly commonly (Beepsky/borgs and slips). Raise the price on esword to 9tc or raise noslips/emp to 3 tcs, and at least 40%...
- Thu Feb 02, 2017 5:58 pm
- Forum: Coding Feedback
- Topic: Let's talk Double-Esword
- Replies: 163
- Views: 29955
Re: Let's talk Double-Esword
snip If anything they need to be limited in lowpop where you don't HAVE a full security team. That right there is the issue. Sybil regularly starts rounds with 1 officer and MAYBE one other officer/HoS/Det/Warden/Cap. If there are 30 people on station and I'm the only guy with a blue ring around my...
- Thu Feb 02, 2017 5:42 pm
- Forum: Coding Feedback
- Topic: Let's talk Double-Esword
- Replies: 163
- Views: 29955
Re: Let's talk Double-Esword
What I'm getting from this thread is people need to get good at security as you have multiple ways of countering each and every antags item and failing that you have cooperation and teamwork on your side. And if you don't that's a player problem. Traitor with dual esword, emp Implant, noslips. They...
- Thu Feb 02, 2017 5:22 pm
- Forum: Coding Feedback
- Topic: Let's talk Double-Esword
- Replies: 163
- Views: 29955
Re: Let's talk Double-Esword
How about this.
1. Remove noslips from chameleon kit. Reduce price by 1 tc.
2. Increase Noslips price to 5 tc but buff them into giving them baseline combat boot armor. Or add a toggleable magentic anti grav mode.
Now literally a beaker of water can stop them.
1. Remove noslips from chameleon kit. Reduce price by 1 tc.
2. Increase Noslips price to 5 tc but buff them into giving them baseline combat boot armor. Or add a toggleable magentic anti grav mode.
Now literally a beaker of water can stop them.
- Thu Feb 02, 2017 4:58 pm
- Forum: Resolved Appeals
- Topic: [lollerderby]-Jonathan Talist crit n' cyro
- Replies: 7
- Views: 1977
Re: [lollerderby]-Jonathan Talist crit n' cyro
I was said lizard. I apologized after whacking him because I was trying to clean all the fucking engravings people keep leaving everywhere. Spacing a chaplains holy weapon that early in the round without knowing if there a cult or not is kinda a shit thing to do. Welding them outside of an airlock i...
- Sun Jan 29, 2017 6:09 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 660707
- Sat Jan 28, 2017 9:39 pm
- Forum: General Chat
- Topic: /TG/ European Server?? Please?
- Replies: 67
- Views: 19365
Re: /TG/ European Server?? Please?
Firecage regularly plays with 400 ms from AUSSIELAND
Also American based servers for an American based website. Build wall and kick the gay british lizards back to Vorestation where they belong.
Also American based servers for an American based website. Build wall and kick the gay british lizards back to Vorestation where they belong.
- Fri Jan 27, 2017 10:01 pm
- Forum: Coding Feedback
- Topic: Umbrage: Shadowling Redux (delayed?)
- Replies: 381
- Views: 84722
Re: Umbrage: Shadowling Redux
Kor, it would have to be clock cult for two reasons. 1. Too many shitters like rev as a stress relief valve gametype. Removing it would cause the most outrage of any gametype in the community ( not me personally, I hate rev and think it needs tweaks) with the exception of maybe Nuke Ops. 2. Blood cu...
- Fri Jan 27, 2017 7:56 pm
- Forum: Closed Policy Discussion
- Topic: 0 rules Thursdays - Sybil
- Replies: 24
- Views: 5551
Re: 0 rules Thursdays - Sybil
We did low rules, not 0 rules. -No metacomms -No random murder -No destroying the whole round (singulo/atmos) -AI and antag rules still in place Basically people could fuck around and escalation was relaxed/non existent Lola also said no ERP which greatly saddened Smells, Cazz and Derek ftom having...
- Fri Jan 27, 2017 7:14 pm
- Forum: Coding Feedback
- Topic: Delta has forced the need for sec overhaul
- Replies: 79
- Views: 15820
Re: Delta has forced the need for sec overhaul
I have a couple of solutions. -Give peacekeeper borgs a pinpointer/handheld crew monitor device that tracks people with mindshield implants. (Also give them zipties. Why the fuck does standard module borg get them and peacekeeper doesnt?) Pros: Buff to easily the weakest borg model right now in usef...
- Fri Jan 27, 2017 12:07 pm
- Forum: Resolved Appeals
- Topic: [QBopper] Reondin Banned for validhunter spaceing self
- Replies: 32
- Views: 7596
Re: [QBopper] Reondin Banned for validhunter spaceing self
You might as well let the ban run its course if I had thag mang warrented notes. I REALLY would have liked to know I had those notes to know I should change my behavior some though or a formal warning. I am still a bit salty that the banning admin admitted that what I did wasn't worth of a ban and I...
- Fri Jan 27, 2017 5:25 am
- Forum: Resolved Appeals
- Topic: [QBopper] Reondin Banned for validhunter spaceing self
- Replies: 32
- Views: 7596
Re: [QBopper] Reondin Banned for validhunter spaceing self
I watchlisted you for RCDing into the brig as a nonantag during a cult round. That being said? The cargo tech played a stupid game and won a stupid prize. You mean where I RCDed back into the brig as a clown because the HoS took my backpack,ID, PDA, Banana, Crayon and Horn and didn't give them back...
- Fri Jan 27, 2017 4:43 am
- Forum: Resolved Appeals
- Topic: [QBopper] Reondin Banned for validhunter spaceing self
- Replies: 32
- Views: 7596
Re: [QBopper] Reondin Banned for validhunter spaceing self
"Filthy Bagil Trialmin" Show me where I said that. I'll wait. I will admit though that i misunderstood trial admins are full admins. I assumed they were basically still learning and not allowed to hand out bans leading to why I was peeved I was banned by one who I thought was overstepping...
- Fri Jan 27, 2017 4:38 am
- Forum: Resolved Appeals
- Topic: [QBopper] Reondin Banned for validhunter spaceing self
- Replies: 32
- Views: 7596
Re: [QBopper] Reondin Banned for validhunter spaceing self
I've been thinking and talking in adminbus, and I think that not giving a proper warning was a misstep. Your attitude, however, where you have consistently been disrespectful to me and refused to consider your position anywhere near to wrong, has been enough for me to feel the ban is still warrante...
- Fri Jan 27, 2017 4:17 am
- Forum: Resolved Appeals
- Topic: [QBopper] Reondin Banned for validhunter spaceing self
- Replies: 32
- Views: 7596
Re: [QBopper] Reondin Banned for validhunter spaceing self
No, you were put on the list with a general note about how often you've been seen doing stuff that is technically ok within the rules, but is obnoxious to other players and generally poor behaviour. AHA here it is. This is what I wanted. An exact REASON as to why I was banned. It is a rule zero ban...
- Fri Jan 27, 2017 4:05 am
- Forum: Resolved Appeals
- Topic: [QBopper] Reondin Banned for validhunter spaceing self
- Replies: 32
- Views: 7596
Re: [QBopper] Reondin Banned for validhunter spaceing self
1. Admins don't need to post every thought or feeling they have about players publicly, I don't know where you got the idea that they do, and we don't need notes to recognize when you're being a terrible player between rounds. Should you have been warned? Maybe. I think it should be evident that gr...
- Fri Jan 27, 2017 3:38 am
- Forum: Resolved Appeals
- Topic: [QBopper] Reondin Banned for validhunter spaceing self
- Replies: 32
- Views: 7596
Re: [QBopper] Reondin Banned for validhunter spaceing self
You were banned for consistently shitty behaviour. This is the part I don't understand. So it's a rule 0 ban. Fine I get that sure. But my notes page is spotless save for a requested clock cult ban. I have had NO warnings. I didn't think there was anything wrong with how I played the game because t...
- Fri Jan 27, 2017 3:23 am
- Forum: Resolved Appeals
- Topic: [QBopper] Reondin Banned for validhunter spaceing self
- Replies: 32
- Views: 7596
Re: [QBopper] Reondin Banned for validhunter spaceing self
The servers have the same rules and ruleset Oranges, you know that while taht may be true, Sybil is a lot more loose with escalation and greytide rules. you were banned because atlanta-ned or someone put you on the watchlist for garbage behavior wouldn't normally be actionable but if you do a lot o...
- Fri Jan 27, 2017 3:13 am
- Forum: Resolved Appeals
- Topic: [QBopper] Reondin Banned for validhunter spaceing self
- Replies: 32
- Views: 7596
[QBopper] Reondin Banned for validhunter spaceing self
Byond account and character name: Reondin/ Esther Leonyaards Banning admin:qbopper Ban type (What are you banned from?):Both Servers Ban reason and length: Banned for my "greytiding" leading to a validhunting cargo tech spacing himself when I was running from security for 720 minutes Time ...
- Fri Jan 13, 2017 8:16 pm
- Forum: Coding Feedback
- Topic: Flashbangs
- Replies: 115
- Views: 26735
Re: Flashbangs
Remove Bowmens. Make helmets/buckets/Hardsuits/mining suits block knockdown sound. Allow crayons to be equipped in the ear slot as psuedo earplugs. Stop trying to nerf secs only AoE Crowd control when we have 4 conversion game modes and flashbangs being one of the few reliable ways to stop dual eswo...
- Fri Jan 13, 2017 8:11 pm
- Forum: Coding Feedback
- Topic: The great mysteries of SS13
- Replies: 36
- Views: 8934
Re: The great mysteries of SS13
Click the black edge and get back to me.Why don't ghosts move over to other Z-levels when they hit the edge of the map?
The real mystery is why do we have toilets if spacemen seem to have 100% efficiency stomachs and never excrete anything.
Also why the fuck can we not *fart
- Tue Jan 10, 2017 8:57 pm
- Forum: Ideas
- Topic: Remove HoP Antagonist
- Replies: 14
- Views: 3076
Re: Remove HoP Antagonist
This must be a Bagil issue, because I can assure you HoPs have one of the highest antag failure rates on Sybil. 1. All access doesnt mean a damn thing when greytiders/clown/mime/Chaplain have stolen caps spare or broken in everywhere. 2. Wardens and sec officers regularly assaulting HoPs for steppin...