Search found 1482 matches
- Sat May 13, 2017 10:07 pm
- Forum: Ideas
- Topic: Hydroponics tray takes additional parts
- Replies: 17
- Views: 3916
Re: Hydroponics tray takes additional parts
Gaia should be brought back just for the earths-blood and Bio 7 research. Fuck the auto care, that should come from other departments. Add more parts to trays, and possibly a robot build-able by robotics that auto-waters or weeds plants. A robot will make it possible to plant stuff like flowers arou...
- Fri May 12, 2017 12:10 am
- Forum: Ideas
- Topic: Hulk & growth hormone replacement = Ogre species
- Replies: 11
- Views: 1550
Re: Hulk & growth hormone replacement = Ogre species
Just let them only be able to wear basic colored jumpsuits to save time spriting.
- Thu May 11, 2017 9:08 pm
- Forum: General Chat
- Topic: Bees: Why they aren't a reasonable choice
- Replies: 21
- Views: 5527
Re: Bees: Why they aren't a reasonable choice
Two words: Double Yield it makes mass production of plants easier, with the added bonus of being able to also copy and replicate rare chems if you want them to. Now that planks are worth 50 cargo points a pop it might be a bit more in cargo's favor to order bees for botany, as they can supply them w...
- Thu May 11, 2017 12:38 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 676647
Re: Little things you learned that are game changing
You folks took a shitty MGS5 reference and took it a bit far, wow. And this is the same game where space is cold and you can treat 3rd degree burns with bengay.
- Wed May 10, 2017 10:51 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 676647
Re: Little things you learned that are game changing
You too can roleplay MGS4 with your very own MICROWAVE HALLWAY*!Swindly wrote:When uranium walls and floors radiate, they make adjacent uranium walls and floors radiate.
*note the radiation is actually gamma rays.
- Wed May 10, 2017 2:45 pm
- Forum: General Chat
- Topic: Free Golems Discussion
- Replies: 16
- Views: 4078
Re: Free Golems Discussion
Who the fuck thought making the cheapest golems have one of the strongest passives in the game (Carp martial art deflection) was balanced in any way. well it is just ballistic weapons for one, they take double damage from much more common laser weapons. another cheap golem the glass golem, has the ...
- Wed May 10, 2017 3:41 am
- Forum: Coding Feedback
- Topic: cave dwarves (lavaland ghost-role)
- Replies: 301
- Views: 64532
Re: cave dwarves (lavaland ghost-role)
Space dwarves would be a fun addition to the general /tg/ lore anyway, basically make them Squats from 40k, but add a shitload of Dorf fortress references.
- Wed May 10, 2017 3:36 am
- Forum: Ideas
- Topic: lets brainstorm interesting races that aren't furries
- Replies: 51
- Views: 11416
Re: lets brainstorm interesting races that aren't furries
I coded some aliums for an April Fool's project I never finished: amphibians that can breathe water vapor and need to stay hydrated protohumans that heal from bananas and can't fire guns like monkeys icy guys that like cold and can produce cold air hot guys that like heat and heat people by touchin...
- Wed May 10, 2017 3:33 am
- Forum: Ideas
- Topic: Money Tree Discussion
- Replies: 28
- Views: 6248
Re: Money Tree Discussion
Gaia was a mistake been mentioning this whenever botany changes come up, gaia basically removes the whole point of upgrading hydroponic's trays, leave them as a healing chem producer, get rid of the damn auto-caretaking. fully upgraded trays have 300 water and 50 fertilizer, more than enough to fil...
- Tue May 09, 2017 6:49 pm
- Forum: Ideas
- Topic: Money Tree Discussion
- Replies: 28
- Views: 6248
Re: Money Tree Discussion
How about making chems have a cost to export based per single unit, so you can makes money in botany via selling healing chems, or hard, hard drugs.
plus as a side effect it means chemistry can export beakers of mixed chems or pills as well.
plus as a side effect it means chemistry can export beakers of mixed chems or pills as well.
- Mon May 08, 2017 3:53 pm
- Forum: Coding Feedback
- Topic: Ashwalker speaking gal-comm
- Replies: 37
- Views: 7316
Re: Ashwalker speaking gal-comm
making ashwalkers only be able to speak draconic would go against why they are there in the first place, they arent just there to antagonize the miners, they are there for roleplay, take away the ability for them to roleplay with miners at all and you just have glorified assistants with antag statu...
- Mon May 08, 2017 3:00 pm
- Forum: Coding Feedback
- Topic: Ashwalker speaking gal-comm
- Replies: 37
- Views: 7316
Re: Ashwalker speaking gal-comm
making ashwalkers only be able to speak draconic would go against why they are there in the first place, they arent just there to antagonize the miners, they are there for roleplay, take away the ability for them to roleplay with miners at all and you just have glorified assistants with antag status.
- Mon May 08, 2017 4:47 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 623176
Re: Pet Peeves Thread - Little things that REALLY annoy you
People who suicide by SM You fuckers destabilise the engine and make it at risk of exploding THIS IS WHAT HAPPENS WHEN YOU REMOVE AIRTANK GIBBING They were doing it before. Peeve: Roundstart suicides in general. Unless you suddenly realized "oh shit, I was supposed to be at my mom's funeral in...
- Mon May 08, 2017 4:43 am
- Forum: General Chat
- Topic: Free Golems Discussion
- Replies: 16
- Views: 4078
Re: Free Golems Discussion
I wish golems would always spawn during extended rounds. some of the best fun I have had as a golem is expanding the golem ship with new areas, Like a dedicated medbay or a xenobiology lab. The sad thing being usually by the time the golem ship has enough to start building the shuttle is called, hav...
- Sat May 06, 2017 5:00 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 623176
Re: Pet Peeves Thread - Little things that REALLY annoy you
Xeno organ harvesting. >B-b-b-but ghost roles have no rights Fuck you, it's still bad, and I cheer every time I see numbskulls from science fuck up and let the xenos loose instead. It gives science a reason to actually have xenos, so dont complain, you are one power failure or meteor random event a...
- Thu May 04, 2017 12:04 pm
- Forum: Ideas
- Topic: fear not my friends i have fixed the language gap
- Replies: 35
- Views: 5340
Re: fear not my friends i have fixed the language gap
I would like more than one species unique language for humans and lizards. It would be more interesting to me if humans had, for example, english, japanese, and russian and lizards had Draconic and Ash-cant. It would give humans thier cultural background and separate lizard players who like to play ...
- Wed May 03, 2017 1:37 pm
- Forum: Coding Feedback
- Topic: internal affair agents
- Replies: 49
- Views: 14438
Re: internal affair agents
Getting new targets and a TC reward after each kill would make the mode a bit more interesting. the problem of antag TC snowballing isnt really an argument with a normal traitor typically looting the corpse of the kill anyway making the total gain potentially another 20 TC worth of items. Robustin's...
- Wed May 03, 2017 1:17 pm
- Forum: General Chat
- Topic: Playing a better Warden
- Replies: 77
- Views: 18686
Re: Playing a better Warden
That's pretty... evil DrBee. I can't imagine how it would feel, sitting in permabrig where you can't harm or do anything anymore, and helplessly listening to the round go on, people enjoying their round, doing things, enjoying freedom. Whilst you're stuck in permabrig, wasting away. Things are happ...
- Wed May 03, 2017 10:04 am
- Forum: Spriting and Mapping
- Topic: Cerestation (It's dead, Jim)
- Replies: 315
- Views: 84297
Re: Cerestation (WIP) (Size Poll)
My main gripe is: why does toxins need a built-in freezer/heater round-start? Toxins used to come with neither, meaning they either needed to barter with Atmospherics to chill their canisters, build the associated machines themselves (not exactly difficult), or risk stealing the supplies needed to ...
- Wed May 03, 2017 9:41 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 623176
Re: Pet Peeves Thread - Little things that REALLY annoy you
which is why I load it up with shotgun darts and FORCE people to have my drinks with the power of ballistics. You would be surprised how robust a shotgun dart with 30 units of beepsky smash is.danno wrote:the double barrel is way too iconic to replace
- Wed May 03, 2017 9:37 am
- Forum: General Chat
- Topic: Playing a better Warden
- Replies: 77
- Views: 18686
Re: Playing a better Warden
Speaking of that, stripping the heasdet for no reason is very shitty. I understand if all i do with it is make threats or call for help from my pals or the AI, but if i don't, i'd rather keep it so i can hear how the station's going while i'm in prison. Having something to do makes me less bored an...
- Tue May 02, 2017 5:34 pm
- Forum: Ideas
- Topic: Bee smoker item
- Replies: 14
- Views: 2603
Re: Bee smoker item
A bee smoker that uses plants to calm bees wouldnt be power creep, it would be accurate, give it downsides and a fuel cost, along with a construction cost and it is just a neat feature. I typically would use the Fast food restaurant paper drink holders as smoker fuel back when I kept bees IRL, thoug...
- Tue May 02, 2017 5:29 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 849793
Re: Stories of rage, tears and regret
Dear god i couldn't delaminate it by intentionally sabotaging it for 40 minutes with no witnesses and you just do it by mistake what One of my favorite SM stories is where due to a power failure random event the gas in the chamber became too high. after 20 minutes of fighting the supermatter I deci...
- Sun Apr 30, 2017 5:36 am
- Forum: Coding Feedback
- Topic: internal affair agents
- Replies: 49
- Views: 14438
Re: internal affair agents
having killing your target give you a new target would make it much more fun I would thing. keeping the focus on stealth actually leads to the detective being required. I dislike OOC methods of preventing murderbone, it really should be handled in character, if someone purposefully and willfully blo...
- Sat Apr 29, 2017 5:48 am
- Forum: General Chat
- Topic: SS13 Related Art / Hand Drawn Art
- Replies: 2270
- Views: 728681
Re: SS13 Related Art / Hand Drawn Art
BEHOLD, Someone's fetish!cedarbridge wrote:/sss13g/ probablyMuncher21 wrote:
I don't know where I found this.
and unfortunately
- Sat Apr 29, 2017 4:49 am
- Forum: Ideas
- Topic: Traitors aren't "activated" until 15-20 minutes in
- Replies: 64
- Views: 12291
Re: Traitors aren't "activated" until 15-20 minutes in
if anything it would make people suiciding at roundstart because they didnt role antag stop being a thing.
- Fri Apr 28, 2017 3:30 pm
- Forum: Ideas
- Topic: Revolver Rebalance and Syndicate Hollowpoints.
- Replies: 17
- Views: 3761
Re: Revolver Rebalance and Syndicate Hollowpoints.
well another alternative would be to keep the damage the way it is but have the autolathe print boxes of ammo instead of speed loaders. have speed loaders themselves be re-loadable and purchasable for TC. this would make it similar to the stetchkin in that sense as it would limit your quick reloads ...
- Fri Apr 28, 2017 10:40 am
- Forum: Ideas
- Topic: Revolver Rebalance and Syndicate Hollowpoints.
- Replies: 17
- Views: 3761
Re: Revolver Rebalance and Syndicate Hollowpoints.
I ded pls nerfe Hey they put some thought into the ided instead of reposting "pls remov from autolathe" The thought that brought this up was less dieing to a revolver murderbone and more realizing that the revolver was implemented when the autolathe was only in cargo or involved building ...
- Fri Apr 28, 2017 5:38 am
- Forum: Ideas
- Topic: Revolver Rebalance and Syndicate Hollowpoints.
- Replies: 17
- Views: 3761
Revolver Rebalance and Syndicate Hollowpoints.
The Current Revolver With a few of the maps having public autolathes I think the power of the syndicate revolver is a bit too strong. It it possible for an enterprising traitor to fill his backpack with ammunition and be a walking wall of death, able to kill from a screen away. The current damage o...
- Thu Apr 27, 2017 12:14 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 954417
Re: Minor Suggestions
Allow players to queue up as a Drone at roundstart, it will let the autistic among us not have to suicide after filling the drone dispenser.
- Tue Apr 25, 2017 7:11 am
- Forum: Closed Policy Discussion
- Topic: Zombie Rules
- Replies: 31
- Views: 8139
Re: Zombie Rules
I complained about it in a different thread, but this thread's main complaint goes both ways. Players regularly find zombies an excuse to self-antag because the only thing you have to do successfully is get attacked and die. This has lead to rounds where I've forcefully deconverted players, had the...
- Tue Apr 25, 2017 2:44 am
- Forum: Closed Policy Discussion
- Topic: Zombie Rules
- Replies: 31
- Views: 8139
Re: Zombie Rules
Remove their ability to talk to humans (possibly via a language that appears as moaning to non-zombies), give them a directive to infect non-zombies, treat them like a team antag. Problem kinda solved I guess, they wont be slaved to their creator, but that is kind of the point. You start a zombie ou...
- Mon Apr 24, 2017 4:01 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 954417
Re: Minor Suggestions
Hitting someone with a book cures a small amount of brain damage but does a small amount of brute damage. BOOK LURNIN IS GUD FUR U. Also you can literally beat people to death with A book on Space Law.
- Mon Apr 24, 2017 3:59 pm
- Forum: Coding Feedback
- Topic: Borg "Speedwagon" free access piggyback rides
- Replies: 155
- Views: 28801
Re: Borg "Speedwagon" free access piggyback rides
add crossbows as well, we can go full Rhodok, SUCK MY REPUBLIC'S SPEAR YOU SWADIAN DOG.ExcessiveCobblestone wrote:We need lances for.... uh.... reasons.
- Mon Apr 24, 2017 3:55 pm
- Forum: Ideas
- Topic: Quality of Life Controls and Player Feedback
- Replies: 22
- Views: 5015
Re: Quality of Life Controls and Player Feedback
not if auto-reloading took more time than loading manually, if you arent time constrained, you can auto-reload, if you are, manual reload.Wyzack wrote:Making shotguns easier to load would be a massive buff that they do not at all need
- Mon Apr 24, 2017 9:19 am
- Forum: Ideas
- Topic: Lets talk about drag speed
- Replies: 103
- Views: 19917
Re: Lets talk about drag speed
What if pulling people who are standing didnt give the slowdown, it would solve some of the security issues. Perps could rest to give the slowdown, but you could just treat them as being non-cooperative if they do.
- Mon Apr 24, 2017 5:05 am
- Forum: Coding Feedback
- Topic: BLOODLOSS FUCKING SUCKS ASS
- Replies: 101
- Views: 20495
Re: BLOODLOSS FUCKING SUCKS ASS
I'm just sad we can't get blood from suicides anymore since they always gib themsleves. We could but airtank suicides are le ebic funnie they were the first time, now that the greytiders do it every time they dont roll antag not so much. It just leaves a mess for the janitor to never clean up and c...
- Sun Apr 23, 2017 6:10 am
- Forum: Ideas
- Topic: Lets talk about drag speed
- Replies: 103
- Views: 19917
Re: Lets talk about drag speed
That being said, could drag speed be made into a Var or something? it would be interesting to temporarily playtest slower dragging for a few days, just to see what happens.oranges wrote:stop responding to shadow dimention posts, none of the maintainers take him seriously so you don't need to argue with him.
- Sun Apr 23, 2017 5:23 am
- Forum: Ideas
- Topic: Lets talk about drag speed
- Replies: 103
- Views: 19917
Re: Lets talk about drag speed
>Demands examples >Examples are provided >The examples of this being impossible to implement are hand-waved aside as worthy sacrifices that everyone should just accept already Ok. And you can keep telling yourself I'm always wrong and you're always right, whatever helps you sleep at night my dude P...
- Sun Apr 23, 2017 2:30 am
- Forum: Ideas
- Topic: Lets talk about drag speed
- Replies: 103
- Views: 19917
Re: Lets talk about drag speed
Stop trying to make this a thing, no coder would ever make this because they'd have to rewrite half the fucking game to make it not ruin every mode. Get good. Thanks for your reasoned feedback to the idea itself and not just screeching. "It's completely unfeasible and nobody would ever go thro...
- Sat Apr 22, 2017 7:42 pm
- Forum: Ideas
- Topic: Lets talk about drag speed
- Replies: 103
- Views: 19917
Re: Lets talk about drag speed
If there's no specific issue, why are we all of the sudden complaining and wanting to change something that previously had no real complaints? Seems like a pointless change, especially because if somebody runs you can shoot them provided that you have a gun. It's not without counterplay. I think th...
- Sat Apr 22, 2017 8:02 am
- Forum: Ideas
- Topic: Sidescrolling meme
- Replies: 7
- Views: 2760
Re: Sidescrolling meme
If I remember correctly someone actually coded something like this for emagged gravity gens, so everyone would slam against a wall instead of float in the air. It sorta worked if I recall.MisterPerson wrote:If you're going to do one hellishly complicated project, you might as well do two.
- Fri Apr 21, 2017 9:54 pm
- Forum: Coding Feedback
- Topic: BLOODLOSS FUCKING SUCKS ASS
- Replies: 101
- Views: 20495
Re: BLOODLOSS FUCKING SUCKS ASS
I despise bloodloss, you lose blood way too fast and iron/saline do virtually nothing to help. To not die for sure you absolutely have to go to medbay and eat 2-3 blood bags to get back to full, and then medbay are down half their bloodbags. Unless you somehow managed to lose every drop of blood ou...
- Fri Apr 21, 2017 8:40 pm
- Forum: Coding Feedback
- Topic: Freon [and holodeck gasses, and freon in general]
- Replies: 82
- Views: 16310
Re: Freon [and holodeck gasses, and freon in general]
You must now put up a freon PR or you're a hypocritical fuck You really want a person who has never touched a single line of code in his life to attempt to change something then sure, time to get a fucking github account. EVERYONE MUST DO IT NOW NOW NOW THIS NEEDS DOING IT OR IT'S TERRIBLE SOMEONE ...
- Fri Apr 21, 2017 8:36 pm
- Forum: Ideas
- Topic: Lets talk about drag speed
- Replies: 103
- Views: 19917
Re: Lets talk about drag speed
I dont know why this is such a controversial change, it makes smacking someone and yakkey saxxing away with them down to beat them to death with no counter impossible, meaning one person cant be a god vs several just because they spam WASD and click on mobs whild dragging. Other servers have this fe...
- Thu Apr 20, 2017 11:13 pm
- Forum: Coding Feedback
- Topic: Freon [and holodeck gasses, and freon in general]
- Replies: 82
- Views: 16310
Re: Freon [and holodeck gasses, and freon in general]
So you dont fix highly disruptive things that are clearly not intended by the developers?iamgoofball wrote:Freeze isn't over man
last I checked feature freezes were to fix exploits as well as bugs.
- Thu Apr 20, 2017 10:28 pm
- Forum: Coding Feedback
- Topic: Freon [and holodeck gasses, and freon in general]
- Replies: 82
- Views: 16310
Re: Freon [and holodeck gasses, and freon in general]
You really want a person who has never touched a single line of code in his life to attempt to change something then sure, time to get a fucking github account.oranges wrote:You must now put up a freon PR or you're a hypocritical fuck
- Thu Apr 20, 2017 7:54 pm
- Forum: Coding Feedback
- Topic: Freon [and holodeck gasses, and freon in general]
- Replies: 82
- Views: 16310
Re: Freon [and holodeck gasses, and freon in general]
It has been nearly a month since this freon meme bullshit started and no one has taken the time to put up a PR fixing this overly disruptive server crashing mess of a feature.
At least put up a damn pull request on git for Christs sake.
At least put up a damn pull request on git for Christs sake.
- Wed Apr 19, 2017 11:44 pm
- Forum: Coding Feedback
- Topic: BLOODLOSS FUCKING SUCKS ASS
- Replies: 101
- Views: 20495
Re: BLOODLOSS FUCKING SUCKS ASS
it only replaces blood at a 1:1 ratio. 1 unit of saline-glucose solution has an expected blood restoration amount of 0.33 units of blood plus up to 0.75 units if it was injected. 1 unit of iron restores 1.25 units of blood. so it is even worse than I thought. ugh, why is the one click chem more pow...
- Wed Apr 19, 2017 10:23 pm
- Forum: Coding Feedback
- Topic: BLOODLOSS FUCKING SUCKS ASS
- Replies: 101
- Views: 20495
Re: BLOODLOSS FUCKING SUCKS ASS
Using saline to replace blood needs a buff. At the moment it is barely worth using as it only replaces blood at a 1:1 ratio. Saline should have you keep the oxyloss and slowdown but prevent you from passing out completely to simulate the patient not having insanely low blood pressure. At the moment,...