Search found 1482 matches

by Dr_bee
Sat May 13, 2017 10:07 pm
Forum: Ideas
Topic: Hydroponics tray takes additional parts
Replies: 17
Views: 3916

Re: Hydroponics tray takes additional parts

Gaia should be brought back just for the earths-blood and Bio 7 research. Fuck the auto care, that should come from other departments. Add more parts to trays, and possibly a robot build-able by robotics that auto-waters or weeds plants. A robot will make it possible to plant stuff like flowers arou...
by Dr_bee
Fri May 12, 2017 12:10 am
Forum: Ideas
Topic: Hulk & growth hormone replacement = Ogre species
Replies: 11
Views: 1550

Re: Hulk & growth hormone replacement = Ogre species

Just let them only be able to wear basic colored jumpsuits to save time spriting.
by Dr_bee
Thu May 11, 2017 9:08 pm
Forum: General Chat
Topic: Bees: Why they aren't a reasonable choice
Replies: 21
Views: 5527

Re: Bees: Why they aren't a reasonable choice

Two words: Double Yield it makes mass production of plants easier, with the added bonus of being able to also copy and replicate rare chems if you want them to. Now that planks are worth 50 cargo points a pop it might be a bit more in cargo's favor to order bees for botany, as they can supply them w...
by Dr_bee
Thu May 11, 2017 12:38 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 676647

Re: Little things you learned that are game changing

You folks took a shitty MGS5 reference and took it a bit far, wow. And this is the same game where space is cold and you can treat 3rd degree burns with bengay.
by Dr_bee
Wed May 10, 2017 10:51 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 676647

Re: Little things you learned that are game changing

Swindly wrote:When uranium walls and floors radiate, they make adjacent uranium walls and floors radiate.
You too can roleplay MGS4 with your very own MICROWAVE HALLWAY*!

*note the radiation is actually gamma rays.
by Dr_bee
Wed May 10, 2017 2:45 pm
Forum: General Chat
Topic: Free Golems Discussion
Replies: 16
Views: 4078

Re: Free Golems Discussion

Who the fuck thought making the cheapest golems have one of the strongest passives in the game (Carp martial art deflection) was balanced in any way. well it is just ballistic weapons for one, they take double damage from much more common laser weapons. another cheap golem the glass golem, has the ...
by Dr_bee
Wed May 10, 2017 3:41 am
Forum: Coding Feedback
Topic: cave dwarves (lavaland ghost-role)
Replies: 301
Views: 64532

Re: cave dwarves (lavaland ghost-role)

Space dwarves would be a fun addition to the general /tg/ lore anyway, basically make them Squats from 40k, but add a shitload of Dorf fortress references.
by Dr_bee
Wed May 10, 2017 3:36 am
Forum: Ideas
Topic: lets brainstorm interesting races that aren't furries
Replies: 51
Views: 11416

Re: lets brainstorm interesting races that aren't furries

I coded some aliums for an April Fool's project I never finished: amphibians that can breathe water vapor and need to stay hydrated protohumans that heal from bananas and can't fire guns like monkeys icy guys that like cold and can produce cold air hot guys that like heat and heat people by touchin...
by Dr_bee
Wed May 10, 2017 3:33 am
Forum: Ideas
Topic: Money Tree Discussion
Replies: 28
Views: 6248

Re: Money Tree Discussion

Gaia was a mistake been mentioning this whenever botany changes come up, gaia basically removes the whole point of upgrading hydroponic's trays, leave them as a healing chem producer, get rid of the damn auto-caretaking. fully upgraded trays have 300 water and 50 fertilizer, more than enough to fil...
by Dr_bee
Tue May 09, 2017 6:49 pm
Forum: Ideas
Topic: Money Tree Discussion
Replies: 28
Views: 6248

Re: Money Tree Discussion

How about making chems have a cost to export based per single unit, so you can makes money in botany via selling healing chems, or hard, hard drugs.

plus as a side effect it means chemistry can export beakers of mixed chems or pills as well.
by Dr_bee
Mon May 08, 2017 3:53 pm
Forum: Coding Feedback
Topic: Ashwalker speaking gal-comm
Replies: 37
Views: 7316

Re: Ashwalker speaking gal-comm

making ashwalkers only be able to speak draconic would go against why they are there in the first place, they arent just there to antagonize the miners, they are there for roleplay, take away the ability for them to roleplay with miners at all and you just have glorified assistants with antag statu...
by Dr_bee
Mon May 08, 2017 3:00 pm
Forum: Coding Feedback
Topic: Ashwalker speaking gal-comm
Replies: 37
Views: 7316

Re: Ashwalker speaking gal-comm

making ashwalkers only be able to speak draconic would go against why they are there in the first place, they arent just there to antagonize the miners, they are there for roleplay, take away the ability for them to roleplay with miners at all and you just have glorified assistants with antag status.
by Dr_bee
Mon May 08, 2017 4:47 am
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 623176

Re: Pet Peeves Thread - Little things that REALLY annoy you

People who suicide by SM You fuckers destabilise the engine and make it at risk of exploding THIS IS WHAT HAPPENS WHEN YOU REMOVE AIRTANK GIBBING They were doing it before. Peeve: Roundstart suicides in general. Unless you suddenly realized "oh shit, I was supposed to be at my mom's funeral in...
by Dr_bee
Mon May 08, 2017 4:43 am
Forum: General Chat
Topic: Free Golems Discussion
Replies: 16
Views: 4078

Re: Free Golems Discussion

I wish golems would always spawn during extended rounds. some of the best fun I have had as a golem is expanding the golem ship with new areas, Like a dedicated medbay or a xenobiology lab. The sad thing being usually by the time the golem ship has enough to start building the shuttle is called, hav...
by Dr_bee
Sat May 06, 2017 5:00 pm
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 623176

Re: Pet Peeves Thread - Little things that REALLY annoy you

Xeno organ harvesting. >B-b-b-but ghost roles have no rights Fuck you, it's still bad, and I cheer every time I see numbskulls from science fuck up and let the xenos loose instead. It gives science a reason to actually have xenos, so dont complain, you are one power failure or meteor random event a...
by Dr_bee
Thu May 04, 2017 12:04 pm
Forum: Ideas
Topic: fear not my friends i have fixed the language gap
Replies: 35
Views: 5340

Re: fear not my friends i have fixed the language gap

I would like more than one species unique language for humans and lizards. It would be more interesting to me if humans had, for example, english, japanese, and russian and lizards had Draconic and Ash-cant. It would give humans thier cultural background and separate lizard players who like to play ...
by Dr_bee
Wed May 03, 2017 1:37 pm
Forum: Coding Feedback
Topic: internal affair agents
Replies: 49
Views: 14438

Re: internal affair agents

Getting new targets and a TC reward after each kill would make the mode a bit more interesting. the problem of antag TC snowballing isnt really an argument with a normal traitor typically looting the corpse of the kill anyway making the total gain potentially another 20 TC worth of items. Robustin's...
by Dr_bee
Wed May 03, 2017 1:17 pm
Forum: General Chat
Topic: Playing a better Warden
Replies: 77
Views: 18686

Re: Playing a better Warden

That's pretty... evil DrBee. I can't imagine how it would feel, sitting in permabrig where you can't harm or do anything anymore, and helplessly listening to the round go on, people enjoying their round, doing things, enjoying freedom. Whilst you're stuck in permabrig, wasting away. Things are happ...
by Dr_bee
Wed May 03, 2017 10:04 am
Forum: Spriting and Mapping
Topic: Cerestation (It's dead, Jim)
Replies: 315
Views: 84297

Re: Cerestation (WIP) (Size Poll)

My main gripe is: why does toxins need a built-in freezer/heater round-start? Toxins used to come with neither, meaning they either needed to barter with Atmospherics to chill their canisters, build the associated machines themselves (not exactly difficult), or risk stealing the supplies needed to ...
by Dr_bee
Wed May 03, 2017 9:41 am
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 623176

Re: Pet Peeves Thread - Little things that REALLY annoy you

danno wrote:the double barrel is way too iconic to replace
which is why I load it up with shotgun darts and FORCE people to have my drinks with the power of ballistics. You would be surprised how robust a shotgun dart with 30 units of beepsky smash is.
by Dr_bee
Wed May 03, 2017 9:37 am
Forum: General Chat
Topic: Playing a better Warden
Replies: 77
Views: 18686

Re: Playing a better Warden

Speaking of that, stripping the heasdet for no reason is very shitty. I understand if all i do with it is make threats or call for help from my pals or the AI, but if i don't, i'd rather keep it so i can hear how the station's going while i'm in prison. Having something to do makes me less bored an...
by Dr_bee
Tue May 02, 2017 5:34 pm
Forum: Ideas
Topic: Bee smoker item
Replies: 14
Views: 2603

Re: Bee smoker item

A bee smoker that uses plants to calm bees wouldnt be power creep, it would be accurate, give it downsides and a fuel cost, along with a construction cost and it is just a neat feature. I typically would use the Fast food restaurant paper drink holders as smoker fuel back when I kept bees IRL, thoug...
by Dr_bee
Tue May 02, 2017 5:29 pm
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 849793

Re: Stories of rage, tears and regret

Dear god i couldn't delaminate it by intentionally sabotaging it for 40 minutes with no witnesses and you just do it by mistake what One of my favorite SM stories is where due to a power failure random event the gas in the chamber became too high. after 20 minutes of fighting the supermatter I deci...
by Dr_bee
Sun Apr 30, 2017 5:36 am
Forum: Coding Feedback
Topic: internal affair agents
Replies: 49
Views: 14438

Re: internal affair agents

having killing your target give you a new target would make it much more fun I would thing. keeping the focus on stealth actually leads to the detective being required. I dislike OOC methods of preventing murderbone, it really should be handled in character, if someone purposefully and willfully blo...
by Dr_bee
Sat Apr 29, 2017 5:48 am
Forum: General Chat
Topic: SS13 Related Art / Hand Drawn Art
Replies: 2270
Views: 728681

Re: SS13 Related Art / Hand Drawn Art

cedarbridge wrote:
Muncher21 wrote:
I don't know where I found this.
/sss13g/ probably
and unfortunately
BEHOLD, Someone's fetish!
by Dr_bee
Sat Apr 29, 2017 4:49 am
Forum: Ideas
Topic: Traitors aren't "activated" until 15-20 minutes in
Replies: 64
Views: 12291

Re: Traitors aren't "activated" until 15-20 minutes in

if anything it would make people suiciding at roundstart because they didnt role antag stop being a thing.
by Dr_bee
Fri Apr 28, 2017 3:30 pm
Forum: Ideas
Topic: Revolver Rebalance and Syndicate Hollowpoints.
Replies: 17
Views: 3761

Re: Revolver Rebalance and Syndicate Hollowpoints.

well another alternative would be to keep the damage the way it is but have the autolathe print boxes of ammo instead of speed loaders. have speed loaders themselves be re-loadable and purchasable for TC. this would make it similar to the stetchkin in that sense as it would limit your quick reloads ...
by Dr_bee
Fri Apr 28, 2017 10:40 am
Forum: Ideas
Topic: Revolver Rebalance and Syndicate Hollowpoints.
Replies: 17
Views: 3761

Re: Revolver Rebalance and Syndicate Hollowpoints.

I ded pls nerfe Hey they put some thought into the ided instead of reposting "pls remov from autolathe" The thought that brought this up was less dieing to a revolver murderbone and more realizing that the revolver was implemented when the autolathe was only in cargo or involved building ...
by Dr_bee
Fri Apr 28, 2017 5:38 am
Forum: Ideas
Topic: Revolver Rebalance and Syndicate Hollowpoints.
Replies: 17
Views: 3761

Revolver Rebalance and Syndicate Hollowpoints.

The Current Revolver With a few of the maps having public autolathes I think the power of the syndicate revolver is a bit too strong. It it possible for an enterprising traitor to fill his backpack with ammunition and be a walking wall of death, able to kill from a screen away. The current damage o...
by Dr_bee
Thu Apr 27, 2017 12:14 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 954417

Re: Minor Suggestions

Allow players to queue up as a Drone at roundstart, it will let the autistic among us not have to suicide after filling the drone dispenser.
by Dr_bee
Tue Apr 25, 2017 7:11 am
Forum: Closed Policy Discussion
Topic: Zombie Rules
Replies: 31
Views: 8139

Re: Zombie Rules

I complained about it in a different thread, but this thread's main complaint goes both ways. Players regularly find zombies an excuse to self-antag because the only thing you have to do successfully is get attacked and die. This has lead to rounds where I've forcefully deconverted players, had the...
by Dr_bee
Tue Apr 25, 2017 2:44 am
Forum: Closed Policy Discussion
Topic: Zombie Rules
Replies: 31
Views: 8139

Re: Zombie Rules

Remove their ability to talk to humans (possibly via a language that appears as moaning to non-zombies), give them a directive to infect non-zombies, treat them like a team antag. Problem kinda solved I guess, they wont be slaved to their creator, but that is kind of the point. You start a zombie ou...
by Dr_bee
Mon Apr 24, 2017 4:01 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 954417

Re: Minor Suggestions

Hitting someone with a book cures a small amount of brain damage but does a small amount of brute damage. BOOK LURNIN IS GUD FUR U. Also you can literally beat people to death with A book on Space Law.
by Dr_bee
Mon Apr 24, 2017 3:59 pm
Forum: Coding Feedback
Topic: Borg "Speedwagon" free access piggyback rides
Replies: 155
Views: 28801

Re: Borg "Speedwagon" free access piggyback rides

ExcessiveCobblestone wrote:We need lances for.... uh.... reasons.
add crossbows as well, we can go full Rhodok, SUCK MY REPUBLIC'S SPEAR YOU SWADIAN DOG.
by Dr_bee
Mon Apr 24, 2017 3:55 pm
Forum: Ideas
Topic: Quality of Life Controls and Player Feedback
Replies: 22
Views: 5015

Re: Quality of Life Controls and Player Feedback

Wyzack wrote:Making shotguns easier to load would be a massive buff that they do not at all need
not if auto-reloading took more time than loading manually, if you arent time constrained, you can auto-reload, if you are, manual reload.
by Dr_bee
Mon Apr 24, 2017 9:19 am
Forum: Ideas
Topic: Lets talk about drag speed
Replies: 103
Views: 19917

Re: Lets talk about drag speed

What if pulling people who are standing didnt give the slowdown, it would solve some of the security issues. Perps could rest to give the slowdown, but you could just treat them as being non-cooperative if they do.
by Dr_bee
Mon Apr 24, 2017 5:05 am
Forum: Coding Feedback
Topic: BLOODLOSS FUCKING SUCKS ASS
Replies: 101
Views: 20495

Re: BLOODLOSS FUCKING SUCKS ASS

I'm just sad we can't get blood from suicides anymore since they always gib themsleves. We could but airtank suicides are le ebic funnie they were the first time, now that the greytiders do it every time they dont roll antag not so much. It just leaves a mess for the janitor to never clean up and c...
by Dr_bee
Sun Apr 23, 2017 6:10 am
Forum: Ideas
Topic: Lets talk about drag speed
Replies: 103
Views: 19917

Re: Lets talk about drag speed

oranges wrote:stop responding to shadow dimention posts, none of the maintainers take him seriously so you don't need to argue with him.
That being said, could drag speed be made into a Var or something? it would be interesting to temporarily playtest slower dragging for a few days, just to see what happens.
by Dr_bee
Sun Apr 23, 2017 5:23 am
Forum: Ideas
Topic: Lets talk about drag speed
Replies: 103
Views: 19917

Re: Lets talk about drag speed

>Demands examples >Examples are provided >The examples of this being impossible to implement are hand-waved aside as worthy sacrifices that everyone should just accept already Ok. And you can keep telling yourself I'm always wrong and you're always right, whatever helps you sleep at night my dude P...
by Dr_bee
Sun Apr 23, 2017 2:30 am
Forum: Ideas
Topic: Lets talk about drag speed
Replies: 103
Views: 19917

Re: Lets talk about drag speed

Stop trying to make this a thing, no coder would ever make this because they'd have to rewrite half the fucking game to make it not ruin every mode. Get good. Thanks for your reasoned feedback to the idea itself and not just screeching. "It's completely unfeasible and nobody would ever go thro...
by Dr_bee
Sat Apr 22, 2017 7:42 pm
Forum: Ideas
Topic: Lets talk about drag speed
Replies: 103
Views: 19917

Re: Lets talk about drag speed

If there's no specific issue, why are we all of the sudden complaining and wanting to change something that previously had no real complaints? Seems like a pointless change, especially because if somebody runs you can shoot them provided that you have a gun. It's not without counterplay. I think th...
by Dr_bee
Sat Apr 22, 2017 8:02 am
Forum: Ideas
Topic: Sidescrolling meme
Replies: 7
Views: 2760

Re: Sidescrolling meme

MisterPerson wrote:If you're going to do one hellishly complicated project, you might as well do two.
If I remember correctly someone actually coded something like this for emagged gravity gens, so everyone would slam against a wall instead of float in the air. It sorta worked if I recall.
by Dr_bee
Fri Apr 21, 2017 9:54 pm
Forum: Coding Feedback
Topic: BLOODLOSS FUCKING SUCKS ASS
Replies: 101
Views: 20495

Re: BLOODLOSS FUCKING SUCKS ASS

I despise bloodloss, you lose blood way too fast and iron/saline do virtually nothing to help. To not die for sure you absolutely have to go to medbay and eat 2-3 blood bags to get back to full, and then medbay are down half their bloodbags. Unless you somehow managed to lose every drop of blood ou...
by Dr_bee
Fri Apr 21, 2017 8:40 pm
Forum: Coding Feedback
Topic: Freon [and holodeck gasses, and freon in general]
Replies: 82
Views: 16310

Re: Freon [and holodeck gasses, and freon in general]

You must now put up a freon PR or you're a hypocritical fuck You really want a person who has never touched a single line of code in his life to attempt to change something then sure, time to get a fucking github account. EVERYONE MUST DO IT NOW NOW NOW THIS NEEDS DOING IT OR IT'S TERRIBLE SOMEONE ...
by Dr_bee
Fri Apr 21, 2017 8:36 pm
Forum: Ideas
Topic: Lets talk about drag speed
Replies: 103
Views: 19917

Re: Lets talk about drag speed

I dont know why this is such a controversial change, it makes smacking someone and yakkey saxxing away with them down to beat them to death with no counter impossible, meaning one person cant be a god vs several just because they spam WASD and click on mobs whild dragging. Other servers have this fe...
by Dr_bee
Thu Apr 20, 2017 11:13 pm
Forum: Coding Feedback
Topic: Freon [and holodeck gasses, and freon in general]
Replies: 82
Views: 16310

Re: Freon [and holodeck gasses, and freon in general]

iamgoofball wrote:Freeze isn't over man
So you dont fix highly disruptive things that are clearly not intended by the developers?

last I checked feature freezes were to fix exploits as well as bugs.
by Dr_bee
Thu Apr 20, 2017 10:28 pm
Forum: Coding Feedback
Topic: Freon [and holodeck gasses, and freon in general]
Replies: 82
Views: 16310

Re: Freon [and holodeck gasses, and freon in general]

oranges wrote:You must now put up a freon PR or you're a hypocritical fuck
You really want a person who has never touched a single line of code in his life to attempt to change something then sure, time to get a fucking github account.
by Dr_bee
Thu Apr 20, 2017 7:54 pm
Forum: Coding Feedback
Topic: Freon [and holodeck gasses, and freon in general]
Replies: 82
Views: 16310

Re: Freon [and holodeck gasses, and freon in general]

It has been nearly a month since this freon meme bullshit started and no one has taken the time to put up a PR fixing this overly disruptive server crashing mess of a feature.

At least put up a damn pull request on git for Christs sake.
by Dr_bee
Wed Apr 19, 2017 11:44 pm
Forum: Coding Feedback
Topic: BLOODLOSS FUCKING SUCKS ASS
Replies: 101
Views: 20495

Re: BLOODLOSS FUCKING SUCKS ASS

it only replaces blood at a 1:1 ratio. 1 unit of saline-glucose solution has an expected blood restoration amount of 0.33 units of blood plus up to 0.75 units if it was injected. 1 unit of iron restores 1.25 units of blood. so it is even worse than I thought. ugh, why is the one click chem more pow...
by Dr_bee
Wed Apr 19, 2017 10:23 pm
Forum: Coding Feedback
Topic: BLOODLOSS FUCKING SUCKS ASS
Replies: 101
Views: 20495

Re: BLOODLOSS FUCKING SUCKS ASS

Using saline to replace blood needs a buff. At the moment it is barely worth using as it only replaces blood at a 1:1 ratio. Saline should have you keep the oxyloss and slowdown but prevent you from passing out completely to simulate the patient not having insanely low blood pressure. At the moment,...