Search found 1482 matches
- Tue Jul 02, 2019 8:57 pm
- Forum: Ideas
- Topic: Nerf Lexorin
- Replies: 52
- Views: 11079
Re: Nerf Lexorin
The oxygen cap could probably be moved to atropine, as it is difficult to make. This leaves a hard counter to oxy damage with a good downside, following cobby's ideas for medbay.
- Sun Jun 30, 2019 11:57 am
- Forum: Ideas
- Topic: Plumbing discussion thread
- Replies: 12
- Views: 3446
Re: Plumbing discussion thread
itd be a pain to code but if you had gas explosions in pipes itd be awesome if it forced stuff out at high speeds for that matter liquid pressure pumps would be cool Chems dont have solid/liquid/gas state changes based on temperature sadly. So as cool as it would be to see pipes burst from having t...
- Sun Jun 30, 2019 11:54 am
- Forum: Coding Feedback
- Topic: Doctor is a shit job
- Replies: 117
- Views: 27440
Re: Doctor is a shit job
Chemmasfer bottles need more capacity in my opinion since every doctor prefers to grab a chembag full of styptic or synth patches than fiddle around with syringes for controlled healing The problem is styptic and silver sulf are stupidly easy to make and are more powerful than the more complicated ...
- Fri Jun 28, 2019 11:23 pm
- Forum: Ideas
- Topic: Plumbing discussion thread
- Replies: 12
- Views: 3446
Re: Plumbing discussion thread
It shouldnt be atmos techs doing the plumbing. Plumbing is sanitation work, its the janitor's job to make sure the station's toilets arent exploding.
- Fri Jun 28, 2019 7:53 pm
- Forum: Closed Policy Discussion
- Topic: Let wardens secure the armory how they want to
- Replies: 122
- Views: 39033
Re: Let wardens secure the armory how they want to
There still isn't really a good reason to say that the Warden can't do this. The only complaint that it's considered power/metagaming because you're trying to intentionally deny antags from getting sweet loot. Hell if you want to go the distance, make guncages to put the weapons into, so you need t...
- Fri Jun 28, 2019 7:48 pm
- Forum: Coding Feedback
- Topic: zombies are pathetic
- Replies: 28
- Views: 5824
Re: zombies are pathetic
I don't like the zombie mechanic at all and I think it should be banished to halloween and stay there. Have you ever bought the current version of romerol? It is great fun. Well, being killed then romeroled is usually more fun than the equivalent of being stunned, cuffed, looted, then spaced or inc...
- Tue Jun 25, 2019 1:13 pm
- Forum: Ideas
- Topic: Nerf Lexorin
- Replies: 52
- Views: 11079
Re: Nerf Lexorin
Lexorin was balanced around old oxygen damage, so it might be time to tone it down a bit. I mean oxy damage used to be easy as fuck to heal before.
- Tue Jun 25, 2019 2:57 am
- Forum: Ideas
- Topic: Nerfing Grabs
- Replies: 15
- Views: 3735
Re: Nerfing Grabs
Ive always wondered why we can pull shit while holding two things. Are we pulling those lockers with our butt cheeks or something?
- Tue Jun 25, 2019 2:55 am
- Forum: Closed Policy Discussion
- Topic: Let wardens secure the armory how they want to
- Replies: 122
- Views: 39033
Re: Let wardens secure the armory how they want to
Fun fact, you can now teleport the entire armory to your bluespace launchpad, bypassing any and all defenses made by a warden. The argument that the warden cant add defenses to the armory because it wouldnt be fair to antags and would stagnate gameplay is a bad one. Antags already have every advanta...
- Mon Jun 24, 2019 9:28 pm
- Forum: Coding Feedback
- Topic: zombies are pathetic
- Replies: 28
- Views: 5824
Re: zombies are pathetic
they can easily break down doors, one hit implants a toxin dot that requires surgery to remove, and they have pretty massive health regen. zombies arent supposed to take out people 1v1, they are about attrition and numbers, but even then they have more than enough going for them to be a threat.
- Mon Jun 24, 2019 2:53 am
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 53097
Re: Stasis beds are shit.
I really wish stasis beds could be linked to operating computers and didnt have a penalty to surgery use on them. It would be really useful to be able to use the new healing surgeries without having the patient die from being in crit.
- Sun Jun 23, 2019 6:51 pm
- Forum: Ideas
- Topic: Bandoliers should be available at SecTech vendors and in the wardens locker at roundstart.
- Replies: 8
- Views: 2155
Re: Bandoliers should be available at SecTech vendors and in the wardens locker at roundstart.
Shaps-cloud wrote:Go ask botany
- Fri Jun 21, 2019 3:48 pm
- Forum: Closed Policy Discussion
- Topic: IC Netspeak/Chat Filter: Suggestions
- Replies: 107
- Views: 25613
Re: IC Netspeak/Chat Filter: Suggestions
In character ERP. so you can roleplay while you roleplay in your space roleplaying game.Shaps-cloud wrote:Finally someone else who gets itSnuffleupagus wrote:As for ERP what’s wrong with that? “Hey jimmy wanna erp on our pdas?”
- Fri Jun 21, 2019 11:26 am
- Forum: Closed Policy Discussion
- Topic: IC Netspeak/Chat Filter: Suggestions
- Replies: 107
- Views: 25613
Re: IC Netspeak/Chat Filter: Suggestions
why is it a filter and not a word replacer, like saying wtf would spell it right for you and saying "lol" would do *laugh we have the technology I suggested this in the PR but I aint a coder so I dont really have much of a say. Wordfilters would be the proper tradition for a 4chan related...
- Fri Jun 21, 2019 11:25 am
- Forum: Closed Policy Discussion
- Topic: IC Netspeak/Chat Filter: Suggestions
- Replies: 107
- Views: 25613
Re: IC Netspeak/Chat Filter: Suggestions
Limit it to just netspeak please. Netspeak doesnt have a place but certain game terms like admins, its revs, and the like, will be disruptive as hell. Also limiting non-netspeak terms would make teaching new people about game mechanics hell, as often you have to use pseudo OOC language to help. For ...
- Thu Jun 20, 2019 5:52 pm
- Forum: Closed Policy Discussion
- Topic: Let wardens secure the armory how they want to
- Replies: 122
- Views: 39033
Re: Let wardens secure the armory how they want to
You give the traitors all the toys to get jobs done, including portable teleporters and stealth weapons. Let the fucking sec design the dept how they want, it's not like it's permanent beyond that round. Let the fucking warden do what he wants to the armory and brig. It's this kind of shit that kee...
- Thu Jun 20, 2019 8:28 am
- Forum: Coding Feedback
- Topic: Doctor is a shit job
- Replies: 117
- Views: 27440
Re: Doctor is a shit job
All I'm suggesting is a potential focus on making diagnosis more interesting, since at this point treatment is basically the job of the chemist excepting surgery. I'm fine with the chemist doing the legwork with that, all of the solutions posed on that end pretty much amount to splitting up chemist...
- Wed Jun 19, 2019 8:25 am
- Forum: Closed Policy Discussion
- Topic: Github Merging
- Replies: 175
- Views: 42043
Re: Github Merging
Quick attempt at stating a potential policy: If a certain level of dislikes is reached, as determined by the headmins, the pull request is blocked A poll must then be established wherein a certain percentage must be met in order for the PR to be merged. Thank you. As I am not a man of words myself,...
- Wed Jun 19, 2019 8:18 am
- Forum: Closed Policy Discussion
- Topic: Let wardens secure the armory how they want to
- Replies: 122
- Views: 39033
Re: Let wardens secure the armory how they want to
The no locker rule was also made before you could break the most secure lockers with a piece of glass, rod and wires. Putting the armory in the lockers can actually end up fucking you as they can just wrench it and run off to space. I still dont get why antags need any sort of protection from non-an...
- Mon Jun 17, 2019 3:59 am
- Forum: Closed Policy Discussion
- Topic: Friendly zombies
- Replies: 28
- Views: 6064
Re: Friendly zombies
>not pretending to want to be cured only to bite people who try to help you, spreading your curse to the masses. Romerol is a powerful traitor tool, able to derail an entire round. Romerol being released is basically a guaranteed shuttle call. It having some downsides for the person using it is not ...
- Sat Jun 01, 2019 12:39 am
- Forum: Coding Feedback
- Topic: Doctor is a shit job
- Replies: 117
- Views: 27440
Re: Doctor is a shit job
Cap damage that can be healed by basic chemicals, remove cloning, make the resurrection surgery standard. Boom, relevant medical.
That or add trauma based damage, that require being fixed by surgery. Have Rezadone be able to heal physical traumas as it is capped behind botany or emags.
That or add trauma based damage, that require being fixed by surgery. Have Rezadone be able to heal physical traumas as it is capped behind botany or emags.
- Fri May 31, 2019 11:06 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 858529
Re: Stories of rage, tears and regret
You deserve the distinguished service medal on the condition that you deep fry it.capi duffman wrote: >And then almost no one came to eat.
- Fri May 31, 2019 4:25 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 53097
Re: Stasis beds are shit.
And now with sleepers removed they have something else to buy, and a good reason to do so. Why do you have a problem with this? They wont. they don't. Just because medbay needs medicine doesn't mean Cargo Is going to suddenly give a fuck about them. Nothing works like this. People don't work like t...
- Fri May 31, 2019 2:42 pm
- Forum: Spriting and Mapping
- Topic: Kilo Station
- Replies: 184
- Views: 90452
Re: Kilo Station
Last I checked swarmers cant open up windows to space, which there is one between atmos and the plasma tank.Yakumo_Chen wrote:Swarmers can flood plasma from atmos
- Fri May 31, 2019 2:41 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 53097
Re: Stasis beds are shit.
/tg/. Cargo just orders guns. They have no reason not to do so. This is more due to security typically having too much other shit to deal with than to deal with rogue cargo. Antag nerfs are going to be needed if medical continues to be nerfed. One person quickly being able to kill multiple people w...
- Mon May 27, 2019 2:57 am
- Forum: Ideas
- Topic: Snow golems
- Replies: 6
- Views: 1484
Re: Snow golems
When they die they become a large puddle of water.
- Sun May 26, 2019 3:02 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 53097
Re: Stasis beds are shit.
Cloning actually could go if the revival surgery was made standard.Cobby wrote:*laughs menacingly*CDranzer wrote: So when are we going to remove cryo and cloning orange man, come on, I want to see how deep this retarded design rabbit hole goes
- Sun May 26, 2019 2:16 am
- Forum: Ideas
- Topic: Ethereal Expansion Suggestions
- Replies: 17
- Views: 3409
Re: Ethereal Expansion Suggestions
Let them use the space ninja power siphon ability to eat and or heal. I think the interaction would be really fun. "GODDAMNED LUMINESCUM DRAINED MY APC AGAIN GO EAT A FUCKING BATTERY" It would be interesting to see them actually act like the FTL race they are based off of and be able to i...
- Sun May 26, 2019 2:14 am
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 53097
Re: Stasis beds are shit.
Time to nerf medibots. Just make them duplicate chemicals in their internal beaker and they would still be a useful tool while not being nerfed to oblivion.PKPenguin321 wrote:medibots are the new meta
- Fri May 24, 2019 5:03 pm
- Forum: Ideas
- Topic: Ethereal Expansion Suggestions
- Replies: 17
- Views: 3409
Re: Ethereal Expansion Suggestions
My original suggestion of color and light wave based naming suggestions as well as a light based language would spice them up.
Just make them do disco lights like the ethereal party head item when talking in their language and prevent the language from being said over radio if possible.
Just make them do disco lights like the ethereal party head item when talking in their language and prevent the language from being said over radio if possible.
- Wed May 22, 2019 10:07 am
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 53097
Re: Stasis beds are shit.
Thats not an argument. Is not an argument. Stop saying this like it makes your point for you when faced with something that is absolutely an argument against your proposal. His prediction is well-taken. If you make chem functionally public access you'll just explode the number of people with easy a...
- Wed May 22, 2019 5:33 am
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 53097
Re: Stasis beds are shit.
These assholes aren't doing their job! Just give more assholes access to it! just result in more shitters making meth dude Thats not an argument. Right now we have the case where ONLY shitters who make meth play chemist. If you give access to doctors who play the job to actually RP doctors then the...
- Wed May 22, 2019 12:51 am
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 53097
Re: Stasis beds are shit.
My primary issue with stasis beds is that it pushes too much interaction with other players, especially if chem isn't being played by anyone competent I shouldn't need to break into chem every round to get even the fucking basic chems set up, but lo and behold, this sleeper removal forced that real...
- Tue May 21, 2019 11:04 am
- Forum: Ideas
- Topic: Cowboy hats
- Replies: 15
- Views: 3400
Re: Cowboy hats
C.O.L.T. PK borg when?
- Sun May 19, 2019 8:10 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 53097
Re: Stasis beds are shit.
I think I'd like the borg hypo removed anyways in favor of a chem dispenser module so they'll have to craft reagents as well or use the surgery. That would give them the full access of everything that the chem dispenser gives, right? Would be pretty neat for experienced borgs, if a bit harder to le...
- Sat May 18, 2019 8:55 am
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 53097
Re: Stasis beds are shit.
What a surprise, playing as a borg has some advantages at the cost of being a literal slave which doesn't have opposable thumbs. mediborg is a wet fart over medbay when compared to a janiborg wiping the pee stains from after the regular janitor hung themself in inferiority I like to just order jani...
- Thu May 16, 2019 1:57 am
- Forum: Ideas
- Topic: Give me your trade goods wishlists
- Replies: 23
- Views: 5878
Re: Give me your trade goods wishlists
The E-gun pistols would make good security items to sell, they are not much stronger than normal e-guns and arent normally obtainable. Combat Gloves are another item that people would want to buy, as they act as insulated gloves and fireproof gloves. Barring that Insulated gloves are always a good b...
- Wed May 15, 2019 8:15 pm
- Forum: Spriting and Mapping
- Topic: Kilo Station
- Replies: 184
- Views: 90452
Re: Kilo Station
I love how enclosed it is. It will be hell on highpop, but it really makes melee combat risky and ranged combat un-optimal. Overally looks like a fun map, cant wait to test it. Remove the moonlight sword though. or make it not a child of the null rod. I dislike cult but having a free null rod is kin...
- Wed May 15, 2019 8:10 pm
- Forum: Ideas
- Topic: Self-surgery for amputation and augmentation
- Replies: 10
- Views: 3197
Re: Self-surgery for amputation and augmentation
My only issue with augmentation surgery is the length. Removing one step would make doing full body augs less of a chore. Augmentation really is only valuable when it is full augmentation, or in the rare case of the body aug to make you xeno-immune. No self surgery, I love augmentation cheese but be...
- Wed May 15, 2019 8:07 pm
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 53097
Re: Stasis beds are shit.
Honestly I'd love to code surgery to be less shit but I have no idea how I could make it fun or interesting in the first place. Though I do think late game surgery should probably almost be automated and much faster than it is currently, as well as having unique improvements to the body. We already...
- Tue May 14, 2019 1:57 am
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 53097
Re: Stasis beds are shit.
that's almost certainly true, they definitely should be brought forward. Surgeries should be the default, and things in the techwebs should automate/speed up those processes. Then move reconstruction and revival to default, make the clone room a secondary surgical suite or something, and make cloni...
- Tue May 14, 2019 12:30 am
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 53097
Re: Stasis beds are shit.
triage, surgery and diagnostics Problem with surgery is the maps dont support the increased need for it at the moment, and the basic healing surgery requires serious fucking research. Second problem is that chemistry increased in importance several fold but the players who play it still only make m...
- Mon May 13, 2019 1:29 am
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 53097
Re: Stasis beds are shit.
My only complaint is there arent enough stasis beds by default. Also this change would probably be better by integrating chemistry, virology, and medical doctors into one job like the science department. This gives medical staff the ability to switch to medicine production or virus cure creation if ...
- Mon May 13, 2019 1:23 am
- Forum: Closed Policy Discussion
- Topic: I want to know if people think that murderboning is a genuine issue.
- Replies: 68
- Views: 14951
Re: I want to know if people think that murderboning is a genuine issue.
If you want a focus away from murder/combat antags then push coders to make (or make yourself) non-antag non-combat content for the game to encourage players to find interest in doing things that aren't "haha made that man horizontal" Well one solution would be to remove easy access to we...
- Sun May 12, 2019 12:59 pm
- Forum: Closed Policy Discussion
- Topic: I want to know if people think that murderboning is a genuine issue.
- Replies: 68
- Views: 14951
Re: I want to know if people think that murderboning is a genuine issue.
I would just say encourage in character admin intervention to murder-boning. If a stealth syndicate operative wants to go super loud it should be expected for both centcom and the syndicate to have things to say about it.
- Sat May 11, 2019 4:39 pm
- Forum: Closed Policy Discussion
- Topic: Taking Measures to End Cancerous Rounds
- Replies: 20
- Views: 4358
Re: Taking Measures to End Cancerous Rounds
Sounds more like the issue is with escalation policy than extended. "They wronged me so now I get to kill them" is both what undermines otherwise normal situations and is considered cornerstone to the game and thus sacrosanct. It wasnt always sacrosanct. In the olden days if you werent an...
- Sat May 11, 2019 8:00 am
- Forum: Closed Policy Discussion
- Topic: Taking Measures to End Cancerous Rounds
- Replies: 20
- Views: 4358
Re: Taking Measures to End Cancerous Rounds
The secret is not to wait for the end of round report to press the F1 key and ask. If you think shitters don't grief on Extended compared to Secret Extended you're not paying attention. extended is a fantastic honeypot to observe as admin and watch the attack logs start flying even thoough (theoret...
- Fri May 10, 2019 9:25 am
- Forum: Closed Policy Discussion
- Topic: People not doing their jobs consistently should be job banned
- Replies: 88
- Views: 24941
Re: People not doing their jobs consistently should be job banned
tldr; This is a dumb idea because you're asking for a policy to police something that has no hard limits and will be completely subjective based on the admin's idea of "doing their job consistently". We're not talking about someone who rolls engineer every round for free tiding gear to lo...
- Wed May 08, 2019 10:33 am
- Forum: Closed Policy Discussion
- Topic: People not doing their jobs consistently should be job banned
- Replies: 88
- Views: 24941
Re: People not doing their jobs consistently should be job banned
if the shuttle is being called explicitly because there's no power despite living, active engineers and a functioning SM, there's a player problem. People calling shuttle here are usually at fault. Nothing irks me as much as being an engineer, modding the engine and seeing 'The Emergency Shuttle ha...
- Fri May 03, 2019 4:37 pm
- Forum: Closed Policy Discussion
- Topic: Hivemind is completely unfair with no redeeming qualities
- Replies: 70
- Views: 16387
Re: Hivemind is completely unfair with no redeeming qualities
Ok meteor with forced recall until the 2 hour mark is long and “exciting” that doesnt mean thay random heart attacks are balanced The random heart attacks has the same problem parasting had in that it is the most unfun way to lose ever. Stealthy murder should generally be done via things like poiso...