Search found 1482 matches
- Fri May 03, 2019 4:33 pm
- Forum: Coding Feedback
- Topic: Pirates Cargo Pad.
- Replies: 36
- Views: 7379
Re: Pirates Cargo Pad.
seems more like an coding oversight than an actual mechanic. I mean the cargo shuttle doesnt allow organics on it, why should a pirate cargo pad? It is supposed to send things to the pirate's base, not murder them.
- Fri May 03, 2019 4:31 pm
- Forum: Coding Feedback
- Topic: Medical beamgun not working on robotic limbs
- Replies: 4
- Views: 1394
Re: Medical beamgun not working on robotic limbs
This could be intended or a bug, but, I'm not sure so here goes The medical beamgun heals all things, including CYBORGS, but does not heal robotic limbs at all, nor does it heal androids (not that you see them very much) Most people don't know this, so anyone using the medical beamgun (usually the ...
- Wed May 01, 2019 12:30 am
- Forum: Ideas
- Topic: Make monkeys a roundstart race
- Replies: 7
- Views: 1814
Re: Make monkeys a roundstart race
Yes, but monkeys so they are valid.MisterPerson wrote:You mean assistants?Dr_bee wrote:Goonstation style Test subject monkey job when?
- Tue Apr 30, 2019 7:00 pm
- Forum: Ideas
- Topic: Make monkeys a roundstart race
- Replies: 7
- Views: 1814
Re: Make monkeys a roundstart race
This suggestion is BANANAS! :peel: :peel: :peel: :peel: :peel: :peel: :peel: :peel: :peel: :peel: :peel: :peel: :peel: :peel: :peel: :peel: :peel: :peel: :peel: :peel: :peel: :peel: :peel: :peel: :peel: :peel: :peel: :peel: :peel: :peel: :peel: :peel: :peel: :peel: :peel: :peel: :peel: :peel: :peel...
- Sun Apr 28, 2019 5:22 pm
- Forum: Closed Policy Discussion
- Topic: hurting mechs = human harmies?
- Replies: 64
- Views: 13205
Re: hurting mechs = human harmies?
hulks themselves arent human, destroying the mecha has a significant chance of critting the human inside Immediate harm trumps future harm usually, so destroying a mech that is actively shooting people is not in itself harm, as the harm in the future is both random chance as well as not directly ti...
- Fri Apr 26, 2019 6:16 pm
- Forum: Ideas
- Topic: Radio rank
- Replies: 7
- Views: 1747
Re: Radio rank
That used to exist, and I fail to recall why it’s gone. Though I do remember assistant being shortened to [ass] and that was fun. Wasn't that an NTSL script AIs and CE uploaded at roundstart? I miss NTSL. It had the same problem that circuits had in that it just became something you copied and past...
- Fri Apr 26, 2019 12:26 pm
- Forum: Coding Feedback
- Topic: APC Repair
- Replies: 5
- Views: 2352
Re: APC Repair
The examine text should probably be updated to hint at the steps for repair or removal if they arent already. It was done for walls and floortiles. being able to figure out how to do things without having the wiki open in another window is overall good for gameplay.
- Thu Apr 25, 2019 1:14 pm
- Forum: Ideas
- Topic: Readd Integrated Circuits
- Replies: 35
- Views: 10730
Re: Readd Integrated Circuits
If circuts are ever added I wish they would be more like Goonstation mechanic machines. They use visual feedback to communicate relationships between components and require a decent amount of space to actually make machines, so no pocket shard launchers, but yes to gigantic hallway sized people thro...
Re: Gauzes
I find them useless since if you have one, you tend to have a bruisepack already, I suggest to add them to the spawn emergency box inside your backpack, with one uses or something alike. And maybe remove them from medkits too. Kind of power creep but it would make the problem of people losing all t...
- Wed Apr 24, 2019 7:22 pm
- Forum: Coding Feedback
- Topic: A new conversion item for Revolution is sorely needed
- Replies: 43
- Views: 9461
Re: A new conversion item for Revolution is sorely needed
Hot take: just don’t remove the race’s one real advantage when it’s possible to pull the helmet off just as you can sunglasses The quartermaster doesn't burst into flames if you remove his sunglasses. Use a fucking shower, or just let them eat the burn damage for a bit then shove the helmet back on...
- Sat Apr 20, 2019 2:37 pm
- Forum: Coding Feedback
- Topic: Cult power creep
- Replies: 58
- Views: 18651
Re: Cult power creep
actually mindshields and cult aren't great. cultists hiding behind mindshields isnt really a problem with the whole rise/ascend thing but the issue is that if you are mindshielded and the cult captures you instead of becoming a normal deconvertible cultist you become at worst a really shitty pai fo...
- Wed Apr 17, 2019 7:15 pm
- Forum: Closed Policy Discussion
- Topic: Turn off the Xeno Lavaland Ruin
- Replies: 44
- Views: 10254
Re: Turn off the Xeno Lavaland Ruin
Lavaland blocked from observing when You can't have any interesting ruins as long as ghost roles can just beeline for it Not very practical. What happens to a player's ghost when they die on lavaland? It gets blinded until it teleports away? Normal players can't watch miners do miner things or figh...
- Wed Apr 17, 2019 5:29 am
- Forum: Closed Policy Discussion
- Topic: turn off donut for being a griefing map
- Replies: 19
- Views: 4497
Re: turn off donut for being a griefing map
I actually dont mind donut now that is running the SM and not the singularity. That was my only issue with it.
- Wed Apr 17, 2019 5:28 am
- Forum: Ideas
- Topic: Misc. ghost role changes?
- Replies: 41
- Views: 10740
Re: Misc. ghost role changes?
can talk to other bums and that's all that counts, roles running to the station are usually cancer. Im not talking about RP with the station, Im talking about RP with other lavaland denizens and miners. It is very hard to have a party with the free golems when you cant tell them where the party is ...
- Tue Apr 16, 2019 10:38 pm
- Forum: General Chat
- Topic: why is readding Gang so taboo?
- Replies: 74
- Views: 21584
Re: why is readding Gang so taboo?
remember when Joan intentionally testmerged broken updates to Gang to fuck over Robustin? That was pretty passive-aggressive and mean. Also, I think that one of improvements that can be definitely made to gang is removing implant breakers. It helps with snowballing greatly, especially if you conver...
- Tue Apr 16, 2019 4:44 am
- Forum: Coding Feedback
- Topic: A new conversion item for Revolution is sorely needed
- Replies: 43
- Views: 9461
Re: A new conversion item for Revolution is sorely needed
Somehow nobody has pointed out that welding goggles and the welding gas mask exist, it's not like welding would be impossible for plasmamen just because of the helmet. Welding protection goes in the helmet or mask slot (for the mask and goggles, respectively) Welding goggles go in the eye slot, the...
- Tue Apr 16, 2019 1:18 am
- Forum: Coding Feedback
- Topic: A new conversion item for Revolution is sorely needed
- Replies: 43
- Views: 9461
Re: A new conversion item for Revolution is sorely needed
Somehow nobody has pointed out that welding goggles and the welding gas mask exist, it's not like welding would be impossible for plasmamen just because of the helmet. Welding protection goes in the helmet or mask slot (for the mask and goggles, respectively) Welding goggles go in the eye slot, the...
- Mon Apr 15, 2019 9:27 pm
- Forum: Coding Feedback
- Topic: A new conversion item for Revolution is sorely needed
- Replies: 43
- Views: 9461
Re: A new conversion item for Revolution is sorely needed
>plasmamen envirosuit helmets get welding protection because welding without protection is pretty bad Always on flash protection/welding protection without the associated toggle or vision restrictions. Its been QoL power creeped. The point of the envirosuit is that if you take it off you die, not n...
- Mon Apr 15, 2019 9:24 pm
- Forum: Closed Policy Discussion
- Topic: What Areas Can Be Considered Dangerous By Asimov AIs?
- Replies: 43
- Views: 9468
Re: What Areas Can Be Considered Dangerous By Asimov AIs?
Using a sufficiently vague enough definition of "harm" a borg could torch the bar too. Alcohol is obviously harmful as seen by its immediate debilitating effects on humans. We still don't let them do it under law 1 because that would be stupid. That would have made a great fucking Issac A...
- Mon Apr 15, 2019 6:43 pm
- Forum: Coding Feedback
- Topic: A new conversion item for Revolution is sorely needed
- Replies: 43
- Views: 9461
Re: A new conversion item for Revolution is sorely needed
Patch moths to have proper eyes again (which should have been fixed by now) and remove flash protection from plasmaman envirosuits. They shouldn't have it in the first place. They were given flash protection because they cant wear welding masks at all. That probably should be limited to just the en...
- Mon Apr 15, 2019 5:21 am
- Forum: Ideas
- Topic: on the topics of medbay and death
- Replies: 133
- Views: 32395
Re: on the topics of medbay and death
Ive actually used it to, you know, give gifts to people as well.cedarbridge wrote:Would be more useful if people used the tagging system.iamgoofball wrote:wrapping paper was only ever useful when it bypassed w_class limits tbqh
- Fri Apr 12, 2019 12:17 pm
- Forum: Ideas
- Topic: Misc. ghost role changes?
- Replies: 41
- Views: 10740
Re: Misc. ghost role changes?
Vet's de facto role is to second life, and so is beach bum with the caveat that you can't engrish. Beach bums need to be given english, there is no point to a role in a roleplaying game that cant fucking roleplay. Also vets is probably the only human ghost role on lavaland you can actually use to j...
- Fri Apr 05, 2019 4:24 am
- Forum: Ideas
- Topic: Wars over syringe guns and mops AKA missing techfab designs.
- Replies: 13
- Views: 3411
Re: Wars over syringe guns and mops AKA missing techfab designs.
How many times medbay turned first into a battle field and then into a burning hole in the station just because someone took a syringe gun? (Not that many but I assure you, it does happen). Apparently designers from Nanotransen decided it's a great idea to remove design for a syringe gun completely...
- Fri Apr 05, 2019 4:22 am
- Forum: General Chat
- Topic: why is readding Gang so taboo?
- Replies: 74
- Views: 21584
Re: why is readding Gang so taboo?
"fixed" did you play it? it fixed: 1. the core issue with conversion modes, force conversion, by replacing it with volunteered signups for families 2. mass murdering everyone not associated with you because dead people can't rep your family's colors and alive people can join your family, ...
- Thu Apr 04, 2019 3:37 am
- Forum: Ideas
- Topic: Ninja War 2559: The VR sensation!
- Replies: 9
- Views: 2035
Re: Ninja War 2559: The VR sensation!
The best feature of VR, is that the VR characters have their own mind. or something like that, so anything you Learn won't be taken out into the non-vr world with you. Thus magic VR should be coming s o o n I did find you can take things from programs you used before to other programs, for example,...
- Thu Apr 04, 2019 12:53 am
- Forum: Ideas
- Topic: Ninja War 2559: The VR sensation!
- Replies: 9
- Views: 2035
Re: Ninja War 2559: The VR sensation!
If the syndicate trainer program is the one that is active you will see people use it, and if the VR hub gets merged it will be really handy to haveSuper Aggro Crag wrote:based idea, no one uses the VR chambers anyway.
- Wed Apr 03, 2019 5:34 pm
- Forum: Ideas
- Topic: Ninja War 2559: The VR sensation!
- Replies: 9
- Views: 2035
Ninja War 2559: The VR sensation!
Simple request, add a VR sleeper room where you get ninja shit. It would make sense as an in-universe video game, and would allow people to play around with a rare antag.
Plus ninja VS ninja combat would be pretty fun to watch or play, and doesnt typically happen outside of admin events.
Plus ninja VS ninja combat would be pretty fun to watch or play, and doesnt typically happen outside of admin events.
- Wed Apr 03, 2019 2:34 am
- Forum: Ideas
- Topic: on the topics of medbay and death
- Replies: 133
- Views: 32395
Re: on the topics of medbay and death
Something that occurs to me is that with the experimental surgeries, there's one that allows for reconstructing and resurrecting a dead patient. I haven't had the opportunity to test this one or compare it to the defibs we have currently, but I kinda like the idea of being able to take a dead body ...
- Wed Apr 03, 2019 2:28 am
- Forum: Spriting and Mapping
- Topic: Complaint about delta station's pipes
- Replies: 14
- Views: 5777
Re: Complaint about delta station's pipes
I prefer delta disposals simply for the fact that you can more easily reroute it to the SM. Power the station with TRASH! or people you think are trash!
- Tue Apr 02, 2019 1:52 am
- Forum: Closed Policy Discussion
- Topic: Allow silicons to leet speak
- Replies: 17
- Views: 6359
Re: Allow silicons to leet speak
It makes sense for cyborg names at least, on a side note, new cyborg name obtained!
- Sat Mar 30, 2019 5:58 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 629240
Re: Pet Peeves Thread - Little things that REALLY annoy you
Not fun for dead man though Plenty of jobs have to make their own fun When you are dead you accept that you are out of the round but for the grace of another player. Putting caveats on the player who is even bothering not to chuck your corpse into the morgue and forget it is frankly a tad spoiled. ...
- Sat Mar 30, 2019 12:19 am
- Forum: Ideas
- Topic: Make Emagging The Organ Harvester Make It Ignore Items
- Replies: 6
- Views: 1143
Re: Make Emagging The Organ Harvester Make It Ignore Items
Emagged crushers and gibbers are shit as well. 1 hit kills suck.Screemonster wrote:in what way is it substantially different to an emagged crusher or gibber?Dr_bee wrote:So you want an instant kill machine to be easier to use?
How about no?
- Fri Mar 29, 2019 11:33 am
- Forum: Ideas
- Topic: Make Emagging The Organ Harvester Make It Ignore Items
- Replies: 6
- Views: 1143
Re: Make Emagging The Organ Harvester Make It Ignore Items
So you want an instant kill machine to be easier to use?
How about no?
How about no?
- Fri Mar 29, 2019 11:31 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 629240
Re: Pet Peeves Thread - Little things that REALLY annoy you
When the doctor absolutely insists on defibbing and losing you again and again, giving you new limbs with surgery and otherwise fixing your broken, bloodless body in a process that takes half an hour, when cloning is right here. Seriously, did I miss somehing? Is there a practical reason for it? Be...
- Wed Mar 27, 2019 4:19 pm
- Forum: Closed Policy Discussion
- Topic: Increase the Traitor and Changeling Scaling coeffient config.
- Replies: 12
- Views: 2376
Re: Increase the Traitor and Changeling Scaling coeffient config.
You could break it into two coefficients if you wanted to. One for normal pop and one for high pop No! this is cancer. there are at least 15 configs we have that are such bullshit population based configs. We need to cut the cancer out at the root: ConfigMappings.txt. An idea I had for a config tha...
- Wed Mar 27, 2019 5:31 am
- Forum: General Chat
- Topic: In this thread i post my thoughrs about tgstation after my long absence.
- Replies: 46
- Views: 8261
Re: In this thread i post my thoughrs about tgstation after my long absence.
Why do teslagrilles even exist? They were added to stop assistants smashing grilles, but glass shards are one of the only items able to smash grilles without being shocked. It was added because throwing shit at the grille was a way to bypass the damage youd take from smashing a grille with a shard ...
- Sat Mar 23, 2019 8:05 am
- Forum: Ideas
- Topic: Glowshrooms that effect Power Cells
- Replies: 3
- Views: 1009
Re: Glowshrooms that effect Power Cells
Glowcaps are already infinate power by turning them into batteries. just make SMES's out of them.
- Fri Mar 22, 2019 9:18 pm
- Forum: Closed Policy Discussion
- Topic: Increase the Traitor and Changeling Scaling coeffient config.
- Replies: 12
- Views: 2376
Re: Increase the Traitor and Changeling Scaling coeffient config.
Yep. Traitorlings is a terrible mode for the reasons above. >Traitor bombs everywhere and plasmafloods literally every traitorling round >Ling kills the head of staff so the shuttle isnt being called this isnt even fun for the antagonists the majority of the time. Such a hellfuck of a mode Edit: To...
- Fri Mar 22, 2019 7:05 am
- Forum: Closed Policy Discussion
- Topic: Increase the Traitor and Changeling Scaling coeffient config.
- Replies: 12
- Views: 2376
Increase the Traitor and Changeling Scaling coeffient config.
Servers being at near max population due to the influx of new players has made the exponential damage caused by every extra traitor in a round more obvious. A single antag can decimate the station using 0 TC using tools on the station, and having 14-18 of them during a 90 player round is not really ...
- Thu Mar 21, 2019 3:16 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1072309
Re: ITT: We make shitty suggestions and come up with poor ideas.
More like arnold pizza in machine form.MisterPerson wrote:Isn't that just an autosurgery machine but reskinned?
- Wed Mar 20, 2019 3:42 pm
- Forum: Ideas
- Topic: Ratvar Lives! Kinda...
- Replies: 17
- Views: 4606
Re: Ratvar Lives! Kinda...
The fluff was the best part of Clock cult to be honest. It was detailed lore that sadly wasnt fully implemented. Adding clock cult powers as loot for curators and chaplains would be a neat thing to add, as the powers are still in the code. Implementing methods of getting it would be the hard part, a...
- Sun Mar 17, 2019 7:06 pm
- Forum: Ideas
- Topic: Make plants convert CO2 to O2
- Replies: 9
- Views: 2766
Re: Make plants convert CO2 to O2
Time to a stupid autism project next time I roll botanist. Taking bets on how long it takes for me to get lynched for trying.SpaceManiac wrote:As far as I can tell, no.Dr_bee wrote:Do kudzu block atmos at a certain level?
- Sun Mar 17, 2019 7:02 pm
- Forum: Ideas
- Topic: Requesting Donk-Pocket Ideas
- Replies: 9
- Views: 2151
Re: Requesting Donk-Pocket Ideas
Flavor would be the best way to put it, possibly with capsacin in the hot pockets to simulate spiciness and banana juice in the honk pockets for extra clown punch.
Making donk pockets powergamer fuel wouldnt really be a good addition to the game.
Making donk pockets powergamer fuel wouldnt really be a good addition to the game.
- Sun Mar 17, 2019 6:57 pm
- Forum: Closed Policy Discussion
- Topic: Turn off the Xeno Lavaland Ruin
- Replies: 44
- Views: 10254
Re: Turn off the Xeno Lavaland Ruin
just take out the eggs and put in some extra xeno-themed loot instead the argument of "B-BUT MUH RESEARCH" when rds try to justify letting a known to be hostile, excessively deadly antagonist incubate itself in xenobio is the stupidest fucking thing and never, EVER, goes well Xeno organs ...
- Sun Mar 17, 2019 3:56 am
- Forum: Ideas
- Topic: Make plants convert CO2 to O2
- Replies: 9
- Views: 2766
Re: Make plants convert CO2 to O2
Do kudzu block atmos at a certain level? Im getting ideas for a kudzu based atmos filter system and wonder if it would be possible to make a separate room to pump CO2 into and then scrub oxygen out of.
- Fri Mar 15, 2019 11:13 pm
- Forum: General Chat
- Topic: In this thread i post my thoughrs about tgstation after my long absence.
- Replies: 46
- Views: 8261
Re: In this thread i post my thoughrs about tgstation after my long absence.
The difficulty of actually doing it makes it rare enough. I have only seen it successfully happen once, and it was due to a borg breaking its laws.PKPenguin321 wrote:wrong!confused rock wrote:It's already not hilarious sorry
It got 40 kills.
I was sorta mad at the time, in hindsight it was fucking hilarious.
- Fri Mar 15, 2019 11:09 pm
- Forum: Closed Policy Discussion
- Topic: Roundstart AI Lawsets
- Replies: 40
- Views: 13132
Re: Roundstart AI Lawsets
Dronemother existing without drones makes me sad. Making the strange and esoteric lawset boards available via RnD would be nice, but roundstart lawset changes would be a pain in the ass for AIs. greyshits would immedately scream AI rogue every round the AI didnt roll asimov because the AI told them ...
- Thu Mar 14, 2019 8:41 am
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 234824
Re: Minor Feedback
Flashbang launcher is the only non-lethal option left off the top of my head.Yakumo_Chen wrote:So does the mech actually have a non-lethal option now that the taser was removed?
- Wed Mar 13, 2019 2:23 pm
- Forum: Closed Policy Discussion
- Topic: Syndicate Lavaland Base is dis-congruent with it's enforced rules.
- Replies: 22
- Views: 5945
Re: Syndicate Lavaland Base is dis-congruent with it's enforced rules.
Suggested before large ruins that have a great impact on the round by their nature (syndicate base, golem ship, ligger nest spring to mind; not xeno nest because it is npcs and should just be outright removed anyway) should be limited to one per lavaland generation/round. Hopefully they'd get a rem...
- Mon Mar 11, 2019 1:20 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 858269
Re: Stories of rage, tears and regret
>CE >Decide to do SM autism >be replacing pumps, increasing cooling, the usual. >station needs power >Turn on SM, modding while on is fine >Unwrench pipe to replace with layer manifold >Sec officer sees this >'CE TRAITOR SABOTAGING SM' >Taser >No time to replace pipe >in brig >Delam messages start ...