Search found 454 matches

by WJohnston
Wed Feb 11, 2015 10:48 pm
Forum: Ideas
Topic: Minor Alien Changes
Replies: 22
Views: 4888

Re: Minor Alien Changes

The easiest way to do that, I imagine, is to write "She has severe bruising" as opposed to "it" when examining for damage. But hey, that's up to you and personally I would prefer keeping them as "it" and "they" to keep it as unidentifiable and alien as possibl...
by WJohnston
Wed Feb 11, 2015 9:36 pm
Forum: Ideas
Topic: Minor Alien Changes
Replies: 22
Views: 4888

Re: Minor Alien Changes

I wasn't suggesting how it would or should be written, just that it be written at all. But yes it could be done better than my explanation.
by WJohnston
Wed Feb 11, 2015 7:00 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 954237

Re: Minor Suggestions

As a changeling, examining your limbs should have "our" instead of "my" when it talks about your limbs.

"Our left leg is fine"
"Our torso is fine"

As opposed to "my".
by WJohnston
Wed Feb 11, 2015 5:55 pm
Forum: Ideas
Topic: Minor Alien Changes
Replies: 22
Views: 4888

Re: Minor Alien Changes

I'm actually not a fan of having xeno blood being usable as a trap, given the way that blood is spread. I'd much rather have it that hitting a xeno with a brute type weapon in melee range would have some acid gush out onto you. Burn weapons like welders could be chalked up to cauterizing any damage ...
by WJohnston
Wed Feb 11, 2015 1:54 am
Forum: Ideas
Topic: Minor Alien Changes
Replies: 22
Views: 4888

Re: Minor Alien Changes

If they could slash through mineral walls then it ought to be a fairly slow process, requiring a lot of hits (and I wouldn't dare suggest people add a health value to these things)
by WJohnston
Wed Feb 11, 2015 12:38 am
Forum: Ideas
Topic: Minor Alien Changes
Replies: 22
Views: 4888

Minor Alien Changes

So you know me, advocating for changes to xenos every day, and I've been meaning to make a thread on neat little ideas that should hopefully not be too difficult to do to make xenos extra fun. 1. Give xenos the "me" emote. I know I know this thing has been removed some 3 years ago thanks t...
by WJohnston
Thu Feb 05, 2015 1:10 am
Forum: Ideas
Topic: Character's background and characteristic
Replies: 35
Views: 9394

Re: Character's background and characteristic

I think people are afraid that we'll slowly turn into bay (and we are slightly leaning more and more towards them) with stuff like no more ERP, no more murderboning, way more admins than ever before breathing down everyone's necks, and porting over features from bay. Thinking we'll eventually become...
by WJohnston
Tue Feb 03, 2015 1:26 am
Forum: Video Games
Topic: cataclysm dark days ahead- You just cant win
Replies: 1220
Views: 328727

Re: cataclysm dark days ahead- You just cant win

This is my most powerful character I've ever made, back in 0.A. While I did get close to this again in 0.B I can't be bothered to spend so much time to do all this again, though it isn't at all difficult to reach this. Stats: http://i.imgur.com/gSv46xw.png Inventory: http://i.imgur.com/qdnfxSo.png B...
by WJohnston
Thu Jan 29, 2015 2:17 am
Forum: Video Games
Topic: cataclysm dark days ahead- You just cant win
Replies: 1220
Views: 328727

Re: cataclysm dark days ahead- You just cant win

Poison resistance, disease resistance, infection immunity, parasite immunity, barely any need to sleep. Ability to heal by walking around, coupled with using the bionic for emergency boosts, because it drains quite a bit of power. Sounds more fun to me. Of course it cannot possibly beat going full ...
by WJohnston
Thu Jan 29, 2015 12:19 am
Forum: Video Games
Topic: cataclysm dark days ahead- You just cant win
Replies: 1220
Views: 328727

Re: cataclysm dark days ahead- You just cant win

Because you learn rather quickly that "rapid healing" is absolutely worthless in a fight. Instead I rely on absurd dodging skills, ridiculous bullet-proof indestructible armor, and nanobot healing bionics (my guy had some 40-50 bionics installed, at least). Nanite healing heals 4-5 points ...
by WJohnston
Thu Jan 29, 2015 12:16 am
Forum: Video Games
Topic: cataclysm dark days ahead- You just cant win
Replies: 1220
Views: 328727

Re: cataclysm dark days ahead- You just cant win

I've kind of completely learned how to "beat" this game, or rather just how to never die. Basically: You get parkour expert and either fleet footed or quick and abuse bushes and cars like nuts. A broken down wreck of a car is a godsend, as enemies advance so incredibly slowly on that that ...
by WJohnston
Mon Jan 26, 2015 10:25 am
Forum: Spriting and Mapping
Topic: Efficiency Station 3 Feedback Thread
Replies: 97
Views: 28170

Re: Efficiency Station 3 Feedback Thread

Additionally, can you fix the floor tiling in the maintenence bar? This has been a problem on every map where the gaps where no floortiles are present become default grey when you lay a tile down, but the ones around it are the checkered reddish ones I don't think we have any control over that, las...
by WJohnston
Mon Jan 26, 2015 10:14 am
Forum: Ideas
Topic: Rapid Flooring Device
Replies: 11
Views: 2463

Re: Rapid Flooring Device

I really think that there should be some sort of common be all end all cartridge and maybe even item to handle construction like this. At the very least for this is should use the RCD cartridges (but get much more out of them?). Things like the airlock painter, the hand labeller, even vending machin...
by WJohnston
Mon Jan 26, 2015 9:52 am
Forum: Coding Feedback
Topic: Firing Pins
Replies: 82
Views: 25957

Re: Firing Pins

I actually rather like the idea of firing pins, it paves the way for weapon mods. Now if only we could get extra things to mod them with...
by WJohnston
Mon Jan 26, 2015 9:25 am
Forum: Ideas
Topic: NT Leadership Reprimands
Replies: 2
Views: 1067

Re: NT Leadership Reprimands

I kind of don't like this idea at all. It punishes players for losing control of the situation, and as we all know SS13 is a game where the situation always gets way out of control. Calling the shuttle 25 seconds after hearing the xeno announcement? Completely understandable as they almost definitel...
by WJohnston
Wed Jan 21, 2015 7:47 pm
Forum: General Chat
Topic: Imaginary 1000 player station
Replies: 78
Views: 34258

Re: Imaginary 1000 player station

Holy shit imagine xeno rounds with this.

Literally 15 gygaxes mowing down (and swapping out to recharge) several hundred xenos rushing down a 3 tile wide hall like an endless horde.

I WANT THIS SO BAD.
by WJohnston
Thu Jan 08, 2015 6:43 pm
Forum: Spriting and Mapping
Topic: Efficiency Station 3 Feedback Thread
Replies: 97
Views: 28170

Re: Efficiency Station 3 Feedback Thread

Not sure if this is just a fluke or whatever, but it seems really easy for tators and tiders to fuck up the powergrid by cutting a few wires in maintenance, it has been happening a lot recently. Do other maps have more redundancy for power grids? This is the case with all maps. It takes the cutting...
by WJohnston
Thu Jan 08, 2015 12:34 am
Forum: Spriting and Mapping
Topic: Underground Outpost 45
Replies: 16
Views: 5959

Re: Underground Outpost 45

We do have more advanced fire suppression techniques

It's called caving the griefing assistant's chest in with a baton :)
by WJohnston
Wed Jan 07, 2015 11:00 pm
Forum: Spriting and Mapping
Topic: Underground Outpost 45
Replies: 16
Views: 5959

Re: Underground Outpost 45

UO45 isn't SS13, it doesn't recognize your access. You may be captain of SS13 but to UO45 you're just an assistant. There's lots of tools around outside of engineering to help you hack into places. I don't think it's even possible to make IDs with accesses, but I'll definitely try it out. It's not a...
by WJohnston
Wed Jan 07, 2015 1:34 am
Forum: Spriting and Mapping
Topic: Underground Outpost 45
Replies: 16
Views: 5959

Re: Underground Outpost 45

Oh and, I forgot to mention this but this away mission was just merged and we should be able to play it pretty much as soon as the server updates.
by WJohnston
Tue Jan 06, 2015 11:12 pm
Forum: Spriting and Mapping
Topic: Efficiency Station 3 Feedback Thread
Replies: 97
Views: 28170

Re: Efficiency Station 3 Feedback Thread

I'm okay with there being a door between the chef and botany, honestly.
by WJohnston
Tue Jan 06, 2015 10:07 pm
Forum: Coding Feedback
Topic: Aliens
Replies: 65
Views: 14947

Re: Aliens

Eugh, I don't really want to throw even more at this than I already have over the past 3 or so years. Look, aliens are basically power ramp incarnate. They start off abysmally weak and stay as such for pretty much the entire time they're around. Then, and I mean the very INSTANT that another alien i...
by WJohnston
Tue Jan 06, 2015 9:41 pm
Forum: Spriting and Mapping
Topic: Underground Outpost 45
Replies: 16
Views: 5959

Underground Outpost 45

So I've been working on an away mission for the past couple of months (with the vast majority spent waiting for bug fixes), and now that everything important works as it needs to I present to you: Underground Outpost 45 This away mission is about an abandoned nanotrasen-owned outpost built into a ca...
by WJohnston
Tue Jan 06, 2015 5:32 am
Forum: Ideas
Topic: Salvager/Explorer Profession
Replies: 17
Views: 3510

Re: Salvager/Explorer Profession

This would be a gigantic amount of work, and we have basically no space content or even infrastructure for good space content available to make this happen, on top of the whole ship-building stuff to do.
by WJohnston
Tue Dec 30, 2014 2:40 am
Forum: Coding
Topic: New Hire Log
Replies: 120
Views: 75297

Re: New Hires, Dec 2014

I'll try not to accidentally delete everything or make a PR for system32. Again.
by WJohnston
Wed Dec 24, 2014 3:49 pm
Forum: Ideas
Topic: Make unimportant jobs more important
Replies: 22
Views: 4638

Re: Make unimportant jobs more important

Chef just got a big importance buff with things like vitamins (in chef foods) and sugar (in vendor foods) and your metabolism efficiency. Your metabolism efficiency is a multiplier that affects how quickly you recover from cold, how much healing you get from nutriment, lets you heal more from good c...
by WJohnston
Tue Dec 23, 2014 6:38 pm
Forum: Coding Feedback
Topic: Bullshit Removals and Coder Complaints.
Replies: 149
Views: 32972

Re: Bullshit Removals and Coder Complaints.

A donk pocket has what, 5 tricord? How the fuck is this enough of an issue that it needs to be balanced? There is literally 0 other reason to upgrade microwaves otherwise, and the ENTIRE reason that mining has donk pockets and the microwave is for healing. That's not the problem here. The problem i...
by WJohnston
Mon Dec 22, 2014 10:50 pm
Forum: General Chat
Topic: How do I play this game?
Replies: 28
Views: 8633

Re: How do I play this game?

The game's controls haven't changed that much since uterus, it's just more consistent throughout (egg boxes, crayon and candle packs etc all work like backpacks, for example) and it is SO MUCH MORE RESPONSIVE. Being shot with a taser instantly knocks you down, instead of that weird 3 second delay, r...
by WJohnston
Mon Dec 22, 2014 7:13 pm
Forum: General Chat
Topic: If a job were to have theme music...
Replies: 81
Views: 26354

Re: If a job were to have theme music...



Malf AI when it starts going on a rampage and the crew tries and fails miserably to fight back.
by WJohnston
Mon Dec 22, 2014 3:12 am
Forum: Coding Feedback
Topic: [Poll] Carp sprites
Replies: 31
Views: 7821

Re: [Poll] Carp sprites

Holy shit you people will complain about ANYTHING.

It was a poor choice of words on my part, I meant only to adjust them to fit with the megacarp and NT had done it previously. Apparently the word "fix" is still annoying people all this time later.
by WJohnston
Sat Dec 20, 2014 10:03 pm
Forum: Coding Feedback
Topic: Bullshit Removals and Coder Complaints.
Replies: 149
Views: 32972

Re: Bullshit Removals and Coder Complaints.

Remember when people forcefed others with syndie cakes at random in the past, back when they damaged non-traitors and healed traitors to test them? Remember when ghosts could spin chairs and people used it as a super-easy-to-make ouija board for finding traitors? Those got removed because a select t...
by WJohnston
Fri Dec 19, 2014 9:25 pm
Forum: Spriting and Mapping
Topic: Efficiency Station 3 Feedback Thread
Replies: 97
Views: 28170

Re: efficiency station 3 on badger

Oh boy. I'm okay with seeing this run but it's really all for allura to get feedback on as he's now the current maintainer of it.

And yeah the entire point of the holodeck was to have it be usable for destructive purposes.
by WJohnston
Sat Dec 13, 2014 11:06 pm
Forum: Coding
Topic: The Colorening
Replies: 5
Views: 2069

Re: The Colorening

So apparently from what I'm being told, adding colors is basically what we had back when humans were orange and had a gradient of skin colors before byond even had an actual color var. Apparently this is so slow it's pretty much the reason why they became invisible for a moment when they were being ...
by WJohnston
Sat Dec 13, 2014 10:22 pm
Forum: Coding
Topic: The Colorening
Replies: 5
Views: 2069

The Colorening

So there's been a discussion in coderbus that has led to an idea about using the color var. This has been tossed around a bunch but basically it's about using the color var differently. Currently the color var by default is unbelievably terrible and has several restrictions. I'm not sure what this i...
by WJohnston
Fri Dec 12, 2014 3:50 am
Forum: Coding Feedback
Topic: [POLL] Security Sprite Changes
Replies: 164
Views: 37887

Re: [POLL] Security Sprite Changes

Folks, in case you haven't noticed yet, the current armor covers the whole entire neck and none of the abdomen to an embarrassing extent. The current helmet and armor are also completely lacking any outlines, and the only reason why the armor "looks" okay is because the sec belt handles th...
by WJohnston
Thu Dec 11, 2014 8:58 pm
Forum: General Chat
Topic: Parody Images of Admins
Replies: 55
Views: 20199

Re: Parody Images of Admins

Holy shit I actually got included in something :O

I suppose mine is fitting.
by WJohnston
Thu Dec 11, 2014 3:50 pm
Forum: Coding Feedback
Topic: Vote for stun overhauls
Replies: 47
Views: 11924

Re: Vote for stun overhauls

Guys. Paprika's stun overhaul doesn't target melee RNG at all. Ergo's does and also makes armor worth a damn there.
by WJohnston
Thu Dec 11, 2014 3:12 pm
Forum: Coding
Topic: Mapping Wishlist (secret santa pls)
Replies: 14
Views: 4432

Re: Mapping Wishlist (secret santa pls)

Triggerable sound effects pls <3
by WJohnston
Sun Dec 07, 2014 9:19 am
Forum: Coding
Topic: Mapping Wishlist (secret santa pls)
Replies: 14
Views: 4432

Re: Mapping Wishlist (secret santa pls)

Audio logs and tape recorder stuff added to the wish list. Pls.
by WJohnston
Sun Dec 07, 2014 7:57 am
Forum: Ideas
Topic: Nuclear operative BLITZKRIEG PACKS.
Replies: 5
Views: 1393

Nuclear operative BLITZKRIEG PACKS.

So right now thanks to the INCREDIBLY large list of items nuke ops have and how picky they all are we tend not to see nuke ops actually do their jobs for about half an hour. The crew by then is very much prepared and ready to handle nuke ops by then. I propose that we give nuke ops the ability to pu...
by WJohnston
Tue Dec 02, 2014 8:46 pm
Forum: Coding
Topic: Project Lead Expectations - New Policies
Replies: 16
Views: 5014

Re: Project Lead Expectations - New Policies

I'd like to chime in personally that so far during my entire stay here I have never at any point seen headcoders actually lead the game in any direction or do anything at all. The absolute most I've ever seen done is calling for a feature freeze and that really is it.
by WJohnston
Mon Dec 01, 2014 5:54 am
Forum: Coding
Topic: Mapping Wishlist (secret santa pls)
Replies: 14
Views: 4432

Re: Mapping Wishlist (secret santa pls)

Added #6, and will continue to add some as more come to my head. Of course, the way you handle these can be completely different, but this is how I personally hope they work.

Also there really needs to be documentation over what can and can't be done. I guess I'll record some experiments.
by WJohnston
Mon Dec 01, 2014 4:08 am
Forum: Coding
Topic: Mapping Wishlist (secret santa pls)
Replies: 14
Views: 4432

Mapping Wishlist (secret santa pls)

While mapping I so very frequently run into things I simply wish had more variables and that I had more control over. I'll compile a list of all the stuff that comes to mind that I really wish were possible to do. 1. Editing the ambientsounds var in areas actually working. 2. Being able to edit SO M...
by WJohnston
Fri Nov 28, 2014 6:08 am
Forum: General Chat
Topic: Space Station 13 on TV Tropes
Replies: 27
Views: 26300

Re: Space Station 13 on TV Tropes

This is one of the greatest "can someone else do this please" threads I've ever seen. NO ONE wants to do it.
by WJohnston
Sun Nov 23, 2014 4:45 pm
Forum: General Chat
Topic: I need help mapping
Replies: 8
Views: 2820

Re: I need help mapping

The guide on the wiki is unfortunately terribly lacking in covering almost all aspects. A lot of working with the map maker is trial and error, and being taught by other mappers who have finally learned how things work. Come on over to IRC to get some better and much faster responses for this though...
by WJohnston
Tue Nov 18, 2014 11:16 pm
Forum: General Chat
Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
Replies: 508
Views: 230569

Re: OFFICIAL SERVER IS DOWN THREAD: RETURN OF THE CRASH

Blame byond for running out of memory or something.
by WJohnston
Tue Nov 18, 2014 10:43 pm
Forum: Spriting and Mapping
Topic: It finally happened.
Replies: 13
Views: 4293

Re: It finally happened.

You somehow experienced a loss of pixels when shrinking that. That really shouldn't be happening.
by WJohnston
Tue Nov 18, 2014 2:28 pm
Forum: Spriting and Mapping
Topic: It finally happened.
Replies: 13
Views: 4293

Re: It finally happened.

Nah I made these because I was horribly bored and this thing had been sitting on my to-do list for years now.
by WJohnston
Tue Nov 18, 2014 11:16 am
Forum: Spriting and Mapping
Topic: It finally happened.
Replies: 13
Views: 4293

It finally happened.

Image

kill me