Search found 362 matches

by Fatal
Mon Dec 12, 2016 4:27 pm
Forum: Closed Policy Discussion
Topic: Security is more or less impossible to deal with IC
Replies: 355
Views: 87498

Re: Security is more or less impossible to deal with IC

Remove lawyer

Add internal affairs
by Fatal
Fri Dec 02, 2016 5:20 pm
Forum: Coding Feedback
Topic: On round ending engines
Replies: 70
Views: 15191

Re: On round ending engines

Supermatter is actually harder to blow up the station with because it broadcasts a warning when it starts to overload and tends to take more effort to actually cause it to do that

Singularity and tesla can be released far too easily by cutting a single wire and replacing the floor tile it's on
by Fatal
Sun Nov 20, 2016 9:56 am
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 234860

Re: Minor Feedback

The Jump Boots from the mining vendor DO NOT safely let you jump over various floor based hazards. Over numerous rounds, I have tested it, with lavatiles, chasm tiles, bars of soap, bananas peels, and bear traps. All of them are triggered by jump booting over them. I was told by coderbus that they ...
by Fatal
Fri Nov 18, 2016 8:59 am
Forum: Coding Feedback
Topic: Purchasable Shuttles
Replies: 79
Views: 18134

Re: Purchasable Shuttles

They're great but really need the option to change after it's been selected

Most of the time it's some greytider with all access buying some shitty shuttle on purpose to fuck the crew and then it can't be changed
by Fatal
Thu Nov 17, 2016 10:53 am
Forum: Closed Policy Discussion
Topic: "Self-Antagging" via mining drops - clarify
Replies: 160
Views: 47136

Re: "Self-Antagging" via mining drops - clarify

Yeah that round was pretty terrible Message from centcomm "There are no threats, do building projects" Armory gets eaten, science and escape plasma fire, and half the telecomms machines get eaten by the morph That wasn't fun for anyone besides the morph At least give the morph objectives l...
by Fatal
Thu Nov 17, 2016 8:23 am
Forum: Closed Policy Discussion
Topic: "Self-Antagging" via mining drops - clarify
Replies: 160
Views: 47136

Re: "Self-Antagging" via mining drops - clarify

Well, the morph in question from the original discussion, was NOT a miner It was a QM, I think, or someone, who syringe morphined the miner who DID get the gluttonys and then became a cunt doing it So in the context Id say it was THAT act, and not the further act of being the morph that was the real...
by Fatal
Sun Nov 13, 2016 10:53 pm
Forum: Closed Policy Discussion
Topic: "Self-Antagging" via mining drops - clarify
Replies: 160
Views: 47136

Re: "Self-Antagging" via mining drops - clarify

See, I don't mind having shit like this happen, but it's the lack of policy on it Given that they are so rare, I'd say it's fine, but, it's nice to know that anything made from mining is also valid to kill, I didn't attack the morph because I was unsure on that Could be put in the rules somewhere, j...
by Fatal
Sun Nov 13, 2016 8:28 pm
Forum: Closed Policy Discussion
Topic: "Self-Antagging" via mining drops - clarify
Replies: 160
Views: 47136

"Self-Antagging" via mining drops - clarify

After an issue the other day in which a QM drugged a miner who got the gluttonys blessing, or whatever turns you into a morph, and then stole said item and used it, and then proceeded to come into RnD, destroy the robotics console, destroy the RD console, attack us when the miner came to kill him fo...
by Fatal
Sun Oct 16, 2016 8:08 pm
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 858472

Re: Stories of rage, tears and regret

>Be clown, Plays-The-Music >spend 1:30 of extended round riding my scooter and playing music >die to rod in arrivals, which also kills a borg >2 people walk past both bodies before the 3rd takes mine to medbay lobby >watch as people loot it, but not take it to genetics, easily 1/2 of the station saw...
by Fatal
Wed Oct 07, 2015 7:51 am
Forum: Coding Feedback
Topic: Armory re-mapping and autorifle removal
Replies: 153
Views: 26252

Re: Armory re-mapping and autorifle removal

Right now, the guns are OP for antags who loot the armory and nobody else, and I think removing the magazines from the armory is all that needs to be done The rifles aren't supposed to be more, or less powerful than the laser guns, they are for dealing with (I don't even know why I feel this is wort...
by Fatal
Thu Sep 17, 2015 7:49 am
Forum: Ideas
Topic: Give Nuke Ops A Round Start Weaker SMG
Replies: 34
Views: 6797

Re: Give Nuke Ops A Round Start Weaker SMG

No way, they already start with a bulldog and ammo for that

Nuke ops aren't meant to kill EVERYONE on the station before blowing the nuke, and certainly don't need any more free tools to do so
by Fatal
Tue Aug 25, 2015 2:41 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 684462

Re: Little things you learned that are game changing

When you steal someone else's ID, you can just slide the card into your PDA and use it. It won't display that the ID is actually from someone else and if you update your PDA it even shows that persons job as your own in the PDA list. Just an FYI, Sec Huds will not be fooled by this, and will show t...
by Fatal
Thu Aug 20, 2015 1:23 pm
Forum: Ideas
Topic: Default Lethal Weapons for Security
Replies: 255
Views: 47841

Re: Default Lethal Weapons for Security

Adding default lethals would go a long way into making playing security not utterly horrible

But yeah, they have to projectile based or there is no point
by Fatal
Wed Aug 05, 2015 10:13 am
Forum: Coding Feedback
Topic: The Multiverse Sword
Replies: 28
Views: 7250

Re: The Multiverse Sword

Adding some HUD icons would be an excellent help, other than that, there isn't much you can do for it
by Fatal
Fri Jul 31, 2015 8:29 am
Forum: Coding Feedback
Topic: ei nath nerfs and drama and stuff
Replies: 51
Views: 10381

Re: ei nath nerfs and drama and stuff

Jaunt is pretty much okay, but perhaps look at increasing the cooldown on blink by 2 seconds?

With the new lich stuff as well, a wizard that takes Jaunt, blink, and RISE? You may as well just not even try
by Fatal
Sat Jul 18, 2015 4:50 pm
Forum: Video Games
Topic: ROCKET, FUCKING, LEAGUE
Replies: 31
Views: 6226

Re: ROCKET, FUCKING, LEAGUE

That'd be a no, I checked on the steam forums about that, however they are adding that in the future, just no idea how long
by Fatal
Thu Jul 16, 2015 5:37 am
Forum: Video Games
Topic: ROCKET, FUCKING, LEAGUE
Replies: 31
Views: 6226

Re: ROCKET, FUCKING, LEAGUE

This looks identical to a UT2K4 mod I played ages back, I forget the name. That mod would be Carball, I was one of the developers for it (although I only did car textures) Whilst rocket league takes some obvious inspiration from it, it is a lot faster paced, and a little more chaotic, but it's just...
by Fatal
Wed Jul 08, 2015 6:34 am
Forum: Ideas
Topic: Throwing your stun baton?(Closed, due to new info)
Replies: 11
Views: 2988

Re: Throwing your stun baton?

Daily reminder that throwing is instant Daily reminder that there's no counter for melee with stunbaton. Shields don't block it, nothing does, energy armor reduces stun though. Daily reminder that while you can dodge a projectile, you can't dodge thrown objects the same way Daily reminder that this...
by Fatal
Fri Jul 03, 2015 7:43 pm
Forum: Former Admins
Topic: [No Longer Admin] Corruptroulette
Replies: 18
Views: 5250

Re: Corruptroulette

So, in that whole incident, with so many admins online, not a single on asked the HoP anything? That's pretty poor I actually know that nobody asked the HoP because I was the HoP during that round I did have a reason for lasering Dante, because I saw them beating the HoS with their own stunbaton, I ...
by Fatal
Fri Jul 03, 2015 6:57 am
Forum: Coding Feedback
Topic: All these recent changes to security.
Replies: 47
Views: 11828

Re: All these recent changes to security.

The biggest problem I have with current security, is how much they get utterly, utterly wrecked in low pop nuke ops Can we give security something to at least fight the nuke ops that ISN'T a stunbaton and ISN'T in the armory Nuke ops tend to have a hard time in high pop because of the overwhelming n...
by Fatal
Wed Jul 01, 2015 3:29 pm
Forum: Coding Feedback
Topic: Security crit tracking implant
Replies: 31
Views: 7138

Re: Security crit tracking implant

Yeah I agree that the implant is unneeded I just thought I'd point out that it's no better than it used to be

Security needs a buff but this isn't the one
by Fatal
Wed Jul 01, 2015 3:15 pm
Forum: Coding Feedback
Topic: Security crit tracking implant
Replies: 31
Views: 7138

Re: Security crit tracking implant

That minimap only works if they are in camera view FYI, at least, I think that's what it said
by Fatal
Wed Jul 01, 2015 3:14 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 964550

Re: Minor Suggestions

Yeah meta station usually has all the good things, hopefully someone will add to box at some point
by Fatal
Wed Jul 01, 2015 7:49 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 964550

Re: Minor Suggestions

Give the detective a "sec lite" in their office

Detective is the one expected to patrol maint, you expect them to do that the PDA flashlight?
by Fatal
Thu Feb 05, 2015 7:55 pm
Forum: Ideas
Topic: Only the Chaplain Can Pray
Replies: 58
Views: 18052

Re: Only the Chaplain Can Pray

An altar for prayer would be good, but one that needed the Chaplain to setup Something like, needing two blessed candles to be lit before the altar would work, and then it will accept one prayer, then the candles burn away instantly letting you know someone has prayed Adding more stuff around the al...
by Fatal
Wed Feb 04, 2015 12:07 am
Forum: Coding Feedback
Topic: [POLL] Remove the superpower virus?
Replies: 22
Views: 4917

Re: [POLL] Remove the superpower virus?

Superpower virus also makes it impossible for security to act at all, because you know the people being arrested will get hulk and break the cuffs, and then run off, or worse Once the virus containing it hits stage 5, it should entirely cure itself and whichever superpower you get to keep is random,...
by Fatal
Thu Jan 29, 2015 10:36 am
Forum: General Chat
Topic: Sticky's 8 hour round: stories.
Replies: 14
Views: 4943

Re: Sticky's 8 hour round: stories.

Was a pretty cool round, 90% of the crew were amazing and did good things I was detective, the other 10% made sec's life a nightmare: Roboticist made a ripley and proceeded to smash up walls and make a hull breach, getting his ripley destroyed in the process (by us), and a few assistants were being ...
by Fatal
Mon Jan 26, 2015 10:21 pm
Forum: Town Hall
Topic: Fascist Work Station 13 (event discussion)
Replies: 53
Views: 17238

Re: Fascist Work Station 13 (event discussion)

Would be a good idea to force those who disobey to be turned into service and mining cyborgs, with some forced servitude lawset, if you aren't going to be a good worker as a human / lizard, you should be outright forced into it Quite like the idea of seeing the army of service cyborgs running around...
by Fatal
Sun Jan 25, 2015 10:00 pm
Forum: Coding Feedback
Topic: [POLL] Syndiborg Pinpointers
Replies: 40
Views: 10771

Re: Syndiborg Pinpointers

Yeah syndieborgs are already powerful enough, let's not turn nuke ops into syndie borg attack 101

They already have enough gear to aid the operatives, if the operatives die or don't take pinpointers, that is their own fault
by Fatal
Wed Jan 21, 2015 12:32 pm
Forum: Ideas
Topic: Expanded Access when under a Threshold of Players
Replies: 16
Views: 3887

Re: Expanded Access when under a Threshold of Players

Setting limits to certain jobs (not assistants) when this is on would be a good thing

Janitor was recently upped to 2 slots default, as was the Cook (chef), surely we don't need those, so lower the limits by 1 of any job that has 2 or more slots while this is on
by Fatal
Wed Jan 21, 2015 12:29 pm
Forum: Closed Policy Discussion
Topic: Ban drones from going on Shuttle
Replies: 50
Views: 14442

Re: Ban drones from going on Shuttle

The laws make no mention of the shuttle, or station, and simply tells drones to fix things, it doesn't say what they have to fix or improve Either change the laws or let the little buggers on the shuttle, honestly, its end of round, does it matter? As long as they don't interfere, but everyone picks...
by Fatal
Tue Jan 13, 2015 7:56 am
Forum: Closed Complaints
Topic: [ScaredOfShadows]Griffing and abuse of power
Replies: 94
Views: 29234

Re: [ScaredOfShadows]Griffing and abuse of power

Honestly I think removing his admin status for a week and jobbanning from all roles besides security is a fine punishment SoS seems to be a little out of the loop regarding security, how hard it is to do properly, and how many issues we had before with people greytiding and doing a lot of the stuff ...
by Fatal
Sun Jan 11, 2015 3:30 pm
Forum: General Chat
Topic: Engineering Discoveries!
Replies: 41
Views: 10666

Re: Engineering Discoveries!

Upgrading SMES with better capacitors and power cells is usually quite helpful, but, usually not necessary, even solely the solars provide enough power for the station However, regarding SMES, the regular SMES in engineering provide power to the emitters preventing the singularity from escaping, and...
by Fatal
Sun Jan 11, 2015 9:00 am
Forum: Coding Feedback
Topic: Bullshit Removals and Coder Complaints.
Replies: 149
Views: 33135

Re: Bullshit Removals and Coder Complaints.

One has to ask, regarding the donk pockets If it was so easy to change, why did we have to go through all the drama in the first place of having them removed and then re-added instead of just changing them in the first place I believe someone did say it was easier to outright remove them than make t...
by Fatal
Sat Jan 03, 2015 10:49 pm
Forum: Video Games
Topic: Nanotrasen Inc Needs You! (EVE online)
Replies: 401
Views: 105669

Re: Nanotrasen Inc Needs You! (EVE online)

How active is the NT EVE corp? I've played EVE on and off for the last like, 8 years but, not really properly for a very long time, tempting to get back in if we have an active corp
by Fatal
Mon Dec 29, 2014 10:14 pm
Forum: Coding Feedback
Topic: Stun Overhaul Feedback
Replies: 134
Views: 28592

Re: Stun Overhaul Feedback

Another half done change where half the stuff is broken? Sounds like fun In all honesty, I haven't played the new stun overhaul, but making beanbag shells and the .38 rounds for the detective worthless seems like a pretty poor change to me Same with energy guns really, the Captain, HoP, and HoS, hav...
by Fatal
Sun Dec 28, 2014 5:26 pm
Forum: Coding Feedback
Topic: Please Balance Syndicate Cyborgs
Replies: 57
Views: 12794

Re: Please Balance Syndicate Cyborgs

I'm pretty sure the syndicate borgs DO trigger the motion alarm in the AI core, every time it has been nuke ops and I've been a borg I've seen that trigger, and moved like fuck to the AI core to get vengeance on my now dead AI The issue is, the motion alarm trigger when the borg ENTERS the core, and...
by Fatal
Sat Dec 27, 2014 10:19 pm
Forum: Coding Feedback
Topic: Please Balance Syndicate Cyborgs
Replies: 57
Views: 12794

Re: Please Balance Syndicate Cyborgs

Good ops teams without borgs simply EMAG all doors to force them open, AI can't do shit The syndicate borgs are fine, but there should be a hard limit on only allowing one However, the laser guns on both syndicate cyborgs and hacked security cyborgs need some kind of limit too, as it is now, they ha...
by Fatal
Sun Dec 21, 2014 10:16 pm
Forum: Coding Feedback
Topic: Bullshit Removals and Coder Complaints.
Replies: 149
Views: 33135

Re: Bullshit Removals and Coder Complaints.

Would it not be reasonable to just exclude the duplication effect on donk pockets

I'm no coder but it can't be horribly difficult, can it?
by Fatal
Mon Dec 15, 2014 10:20 pm
Forum: Closed Policy Discussion
Topic: [POLL] New Antagonist Policy
Replies: 62
Views: 17382

Re: [POLL] New Antagonist Policy

Rather than having this knee-jerk reaction to the new policy, how about you wait it out a while and see if it gets bad The ban requests and appeals are quite visible to everyone, and from what I saw of playing today, it didn't seem to effect the gameplay at all during rounds I do believe it would ha...
by Fatal
Sun Dec 14, 2014 10:11 pm
Forum: General Chat
Topic: New antagonist policy - repealed
Replies: 256
Views: 72101

Re: New antagonist policy

I don't see the big fuss about this change, it's already been stated it's a change designed to be lenient However, I've seen a lot of these uncreative murderboner rounds recently by a few people, and it's quite boring to watch Treating the game like a match of call of duty and trying to rack up as m...
by Fatal
Fri Dec 05, 2014 10:16 pm
Forum: Coding Feedback
Topic: So now explosions destroy all the things
Replies: 102
Views: 29795

Re: So now explosions destroy all the things

I'm sort of fine with actual real explosions, c4, minibomb, syndibomb, TTV bomb destroying things (once the bugs are worked out and it stops breaking everything) However, the PDA bomb and the explosive implant? Okay sure I can see the explosive implant perhaps knocking things OFF you, but the majori...
by Fatal
Fri Dec 05, 2014 6:05 pm
Forum: Coding Feedback
Topic: So now explosions destroy all the things
Replies: 102
Views: 29795

Re: So now explosions destroy all the things

All the power cells in the guns got deleted by explosions in a fluke op round this morning. Hilarious. Yeah I was one of the security officers during that round The explosions also, I believe, destroyed one of the explosive implants in one of your operatives, because when I was cloned, one of the o...
by Fatal
Fri Dec 05, 2014 9:56 am
Forum: Coding Feedback
Topic: So now explosions destroy all the things
Replies: 102
Views: 29795

Re: So now explosions destroy all the things

This is probably the worst change Ive seen in a long time

PDA detomatrix is now laughably OP
by Fatal
Wed Dec 03, 2014 12:19 am
Forum: Closed Policy Discussion
Topic: Security ignoring the Law.
Replies: 29
Views: 8525

Re: Security ignoring the Law.

You can usually tell who the decent security officers are by how much of the law they ignore, because, as others have said, generally following space law to the letter just gets people really pissed off (although if someone is a shitter I will do it, and when they complain, throw the Space Law book ...
by Fatal
Tue Nov 25, 2014 11:16 pm
Forum: Closed Policy Discussion
Topic: Banned for ghosting as an antag
Replies: 34
Views: 7842

Re: Banned for ghosting as an antag

Question?

Was he a team based antag, such as cult or rev that could have been converted? Or simply another kind of antag who simply ended his own round after rage quitting over being caught?
by Fatal
Thu Nov 13, 2014 8:33 pm
Forum: Ideas
Topic: [poll] Old armor vs new armor
Replies: 41
Views: 10619

Re: [poll] Old armor vs new armor

I actually prefer the old helmet but I prefer the new armored vest Perhaps if you could make them both look like they use the same style? Make the helmet more black and the vest, less black? So the colours match Also the old helmet you show is the SWAT helmet, not the regular sec helmet, you might w...
by Fatal
Thu Nov 13, 2014 12:08 am
Forum: Video Games
Topic: Payday 2
Replies: 546
Views: 144858

Re: Payday 2

Dodge builds are certainly viable for DW, but compared to overkill, merely one shot will take your armor away As long as you play smart, it's no sweat, I run a crook / fugitive / ghost / mastermind build, and DW is no greater challenge than it was when I did it before as mastermind / enforcer, as lo...
by Fatal
Sat Nov 08, 2014 5:02 pm
Forum: General Chat
Topic: ITT: we whine
Replies: 181
Views: 42922

Re: ITT: we whine

My whining goes to the sheer incompetence of so many players who pick head of staff jobs

If you can't do the job, don't be head of the fucking department, your underlings shouldn't be telling you how to do your own job
by Fatal
Fri Nov 07, 2014 5:24 pm
Forum: Video Games
Topic: Payday 2
Replies: 546
Views: 144858

Re: Payday 2

Personally, I use suppressed Clarion and a dodge build, with the buffs from the ghost tree and the mastermind tree, the Clarion has practically no recoil, and massive amounts of damage, and the dodge build usually helps more than heavy armor The next patch will fix a lot of the issues with akimbo, g...