Search found 236 matches
- Tue Nov 03, 2015 10:21 pm
- Forum: Resolved Requests
- Topic: Wilson Stockwell (stun and cuffing cult teammates)
- Replies: 24
- Views: 4406
Re: Wilson Stockwell (attacking cult teammates)
There WAS danger. There was mass chaos as the hulks smashed tables hiding runes and attacked non-cultists who were invading the area. THEN the hulks began to attack you because they witnessed you attacking me. You stunned and cuffed me while we were being discovered by non-cultists. In your own word...
- Tue Nov 03, 2015 10:12 pm
- Forum: Resolved Requests
- Topic: Wilson Stockwell (stun and cuffing cult teammates)
- Replies: 24
- Views: 4406
Re: Wilson Stockwell (attacking cult teammates)
You cannot accuse me of hoarding tomes when I specifically told you to come to the lockers to receive one. Your failure to come to the lockers or pull me away from the chaos that was our cult base (that I had to manage alone) does not grant the right to attack your teammates. Regarding your misdirec...
- Tue Nov 03, 2015 9:21 pm
- Forum: Resolved Requests
- Topic: Wilson Stockwell (stun and cuffing cult teammates)
- Replies: 24
- Views: 4406
Re: Wilson Stockwell (attacking cult teammates)
It was a hectic part of the shift because we were being invaded/attacked by non-cultists in our arrivals base (construction area). While I was trying to organize people and get the hulks to stop smashing tables hiding our conversion ruins, Wilson went ape on me; making a bad situation much, much wor...
- Tue Nov 03, 2015 9:00 pm
- Forum: Resolved Requests
- Topic: Wilson Stockwell (stun and cuffing cult teammates)
- Replies: 24
- Views: 4406
Wilson Stockwell (stun and cuffing cult teammates)
Your byond account: Atticat Your character name: Zeela Takk Their character name: Wilson Stockwell Their byond account(optional, but useful if you can provide it): Xhuis Server and time: Sybil , around 7:30 PM 11/2/2015 Logs and/or screenshots: Can retrieve them if needed (Irishwristwatch was presen...
- Thu Oct 29, 2015 5:58 pm
- Forum: Coding Feedback
- Topic: Holoparasites
- Replies: 136
- Views: 29115
Re: Holoparasites
thats a broad generalization to make boo boo
- Tue Oct 27, 2015 10:59 pm
- Forum: Coding Feedback
- Topic: Holoparasites
- Replies: 136
- Views: 29115
Re: Holoparasites
just to add my cents; bombing the station with a support holoparasite is immensely easier than doing it on my own. In fact that's why I'm kinda hoping they don't get nerfed too hard. But imo having a support holoparasite is easily worth 20tc to the aspiring mad bomber.
- Tue Oct 27, 2015 10:24 pm
- Forum: Ideas
- Topic: vox/ai comms discussion (now featuring camera whining!)
- Replies: 34
- Views: 8555
Re: vox/ai comms discussion (now featuring camera whining!)
I really enjoy vox tbh. The problem I have with specific vox phrases is they enable the AI to circumvent a traitor sabotaging telecommunications. But I definitely enjoy vox overall.
- Sun Oct 25, 2015 9:43 pm
- Forum: Ideas
- Topic: vox/ai comms discussion (now featuring camera whining!)
- Replies: 34
- Views: 8555
Re: vox/ai comms discussion (now featuring camera whining!)
Let's be honest about what this is: A buff for the AI. I can't support something like that currently. Funny phrases are fine with me but anything department specific is a big no. The invisible ghost antag hunter is strong enough and could use with a few nerfs imo.
- Sun Oct 25, 2015 6:09 pm
- Forum: Coding Feedback
- Topic: Would giving Xenobio a gold slime roundstart fix it?
- Replies: 53
- Views: 11465
Re: Would giving Xenobio a gold slime roundstart fix it?
Slimes are incredibly boring and unimaginative. Why can't we breed space monsters? What is tg's obsession with maplestory slimes?????? Xenobiology should be a zoo of wondrous and dangerous creatures.
- Sun Oct 25, 2015 12:04 am
- Forum: Coding Feedback
- Topic: Would giving Xenobio a gold slime roundstart fix it?
- Replies: 53
- Views: 11465
Re: Would giving Xenobio a gold slime roundstart fix it?
Instead of boring slimes I think xenobiology should involve breeding actually unique alien monsters that each have their own special capacity for causing havok if released.
- Sun Oct 11, 2015 12:25 pm
- Forum: Ideas
- Topic: [Nuke Ops] Option to Play Syndiborg When Purchased
- Replies: 82
- Views: 19770
Re: [Nuke Ops] Option to Play Syndiborg When Purchased
There is absolutely no reason to /not/ take the syndieborg if you want the best chance of winning. The meta is stale and boring imo. The advantages are massive. More team members, grenade launchers, emag, lasers, and a near guarenteed AI death along with control of all station doors. At this point I...
- Fri Oct 09, 2015 1:28 am
- Forum: Coding Feedback
- Topic: Plasmamen at Roundstart (MERGED!)
- Replies: 196
- Views: 49332
Re: Plasmamen at Roundstart
oh man more snowflake races that are impossible to disguise as just what we need!!!!! Except that they're arguably easier than humans to disguise as, since their suit completely obscures your face (and body) and no one will ever in their right mind ask you to take it off. So disguising as a Plasmam...
- Sun Sep 27, 2015 3:57 pm
- Forum: Closed Policy Discussion
- Topic: Team Conversion Mode Participation
- Replies: 22
- Views: 4590
Re: Team Conversion Mode Participation
funny, i love conversion rounds and hate waiting around for fucking nothing
- Tue Sep 22, 2015 4:47 am
- Forum: Coding Feedback
- Topic: Fixing genetis
- Replies: 14
- Views: 2775
Re: Fixing genetis
i used to play geneticist cause it was just normal ss13 tedious but imo it became extra horribly routine after more blocks were added
- Mon Sep 14, 2015 7:44 am
- Forum: Ideas
- Topic: [Nuke Ops] Option to Play Syndiborg When Purchased
- Replies: 82
- Views: 19770
Re: [Nuke Ops] Option to Play Syndiborg When Purchased
I think Sweater has a good idea in this one. It also ameliorates steelpoint's input about imbalance occurring from being able to add a team member (or two)
- Mon Sep 14, 2015 1:00 am
- Forum: Coding Feedback
- Topic: Why do people want to keep tasers so badly?
- Replies: 56
- Views: 9145
Re: Why do people want to keep tasers so badly?
Goonstation gets away with high lethality due to a combination of their complicated health and defence system allowing them to do very lethal weapons, in addition to their playerbases very high tolerance for dying ( AKA: Shit happens ). we need to adopt this "shit happens" playstyle, it's...
- Sun Sep 13, 2015 9:00 pm
- Forum: Coding Feedback
- Topic: Why do people want to keep tasers so badly?
- Replies: 56
- Views: 9145
Re: Why do people want to keep tasers so badly?
paprika can't force the maintainers to do anything, or am I wrong here???Saegrimr wrote:/vg/ hasn't even gone into the turbo nerf territory we have where paprika forced disablers on everybody and reduced taser range and ammo to nearly nothing.
- Sun Sep 13, 2015 8:29 pm
- Forum: Archived/Deleted
- Topic: Candidate Thread - Lollerderby
- Replies: 9
- Views: 3722
Re: Candidate Thread - Lollerderby
1. What do you think about the AI and its alleged ability to act as an invisible antag hunting ghost ? Would you support even a few "no ai" rounds just to see how it plays out so we can have a better grasp on antagonist survival? 2. What is your favorite round type and why? 3. What directi...
- Wed Sep 09, 2015 5:32 pm
- Forum: Coding Feedback
- Topic: Remove sec borg
- Replies: 39
- Views: 10018
Re: Remove sec borg
So you're saying...sec can basically operate without human security. You pretty much just disproved your own point tunder. If sec borgs are so /essential/ then clearly there's an issue because a fully staffed security force is not and should not rely on security cyborgs. This means in high pop round...
- Fri Sep 04, 2015 7:10 pm
- Forum: Coding Feedback
- Topic: Remove sec borg
- Replies: 39
- Views: 10018
Re: Remove sec borg
For the sake of gameplay balance I'll be doing my best to keep the AI asimov when I'm captain.
- Sun Aug 30, 2015 10:08 pm
- Forum: Closed Policy Discussion
- Topic: Rules page discrepancies
- Replies: 2
- Views: 928
Re: Rules page discrepancies
Thanks sticky!
- Sun Aug 30, 2015 8:27 pm
- Forum: Closed Policy Discussion
- Topic: Rules page discrepancies
- Replies: 2
- Views: 928
Rules page discrepancies
I was reading the rules and could not find anything related to the "workplace defense rule" I've seen discussed on this forum before. The workplace defense rule stipulates that you can defend yourself with lethal force if somebody trespasses in your department. Is this rule real? Why isn't...
- Sat Aug 29, 2015 11:21 pm
- Forum: Ideas
- Topic: Cult word alternatives
- Replies: 9
- Views: 2434
Re: Cult word alternatives
maybe make a way tomes can be disguised?
- Thu Aug 27, 2015 11:29 pm
- Forum: Coding Feedback
- Topic: removal of the ai
- Replies: 57
- Views: 10732
Re: removal of the ai
Jesus Christ people, there is a difference between disabling AI temporarily, and removing it from the code. I advocated to disable the AI originally (and still do) to highlight the issues that mny antags have when it comes to AI's cockblocking them super hard. Yes certain antags can get specific it...
- Wed Aug 26, 2015 4:28 pm
- Forum: Ideas
- Topic: Gving the AI and sec something to do to reduce validhunting
- Replies: 68
- Views: 11711
Re: Gving the AI and sec something to do to reduce validhunt
Getting the ai removed would suck imo because it's an extremely unique role and interesting part of ss13, but that doesn't mean it wouldn't be prudent to do a couple no AI rounds to see how things play out. Still, the bridge crew is kind of neat. Maybe we could add them without removing the ai...
- Tue Aug 25, 2015 2:34 pm
- Forum: General Chat
- Topic: Favourite Roundtype
- Replies: 18
- Views: 4507
Re: Favourite Roundtype
shadowling is definitely my least favorite antag.
Gang mode is my preference, fun weather I am captain, assistant, security, scientist etc. Not restricted to a small group of fun havers.
Gang mode is my preference, fun weather I am captain, assistant, security, scientist etc. Not restricted to a small group of fun havers.
- Tue Aug 25, 2015 2:08 pm
- Forum: General Chat
- Topic: AI Quirk Laws
- Replies: 58
- Views: 18985
Re: AI Quirk Laws
"Failing to rhyme when you communicate is harmful to humans"
Always good for a borg sperg-out or two
Always good for a borg sperg-out or two
- Sun Aug 23, 2015 9:05 pm
- Forum: Ideas
- Topic: Make it obvious when the AI is watching you
- Replies: 24
- Views: 5632
Re: Make it obvious when the AI is watching you
Man that's a really cool idea
- Sun Aug 23, 2015 8:41 pm
- Forum: Ideas
- Topic: Make it obvious when the AI is watching you
- Replies: 24
- Views: 5632
Make it obvious when the AI is watching you
The game would be improved imo if cameras have a visible blue light shown when the AI is looking through them. This would make the AI less of an invisible fun hunter for all parties involved. Also, traitors wouldn't have to spend TC on a multitool which would be great since there are currently many ...
- Sun Aug 23, 2015 7:05 pm
- Forum: Coding Feedback
- Topic: Less talk more action on Synthetics, aka FUCK THE AI thread
- Replies: 219
- Views: 50589
Re: Less talk more action on Synthetics, aka FUCK THE AI thr
I rarely see security borgs add anything to rounds except ruining them by being unstunabble, space immune, fire immune, telepathic valid hunter 5000's.
- Sun Aug 23, 2015 6:56 pm
- Forum: Ideas
- Topic: Gving the AI and sec something to do to reduce validhunting
- Replies: 68
- Views: 11711
Re: Gving the AI and sec something to do to reduce validhunt
Only traitors have access to that tool, and it's basically mandatory, which is pretty shitty in itself.
I honestly wish you wouldn't troll discussions, because I highly doubt you're under the false impression all antags have access to that specific item.
I honestly wish you wouldn't troll discussions, because I highly doubt you're under the false impression all antags have access to that specific item.
- Sun Aug 23, 2015 6:39 pm
- Forum: Ideas
- Topic: Gving the AI and sec something to do to reduce validhunting
- Replies: 68
- Views: 11711
Re: Gving the AI and sec something to do to reduce validhunt
make it so cameras have a visible green light shown when the AI is looking through them
- Sun Aug 23, 2015 6:11 pm
- Forum: Ideas
- Topic: Gving the AI and sec something to do to reduce validhunting
- Replies: 68
- Views: 11711
Re: Gving the AI and sec something to do to reduce validhunt
losing is fun!
- Tue Aug 18, 2015 7:38 pm
- Forum: Closed Policy Discussion
- Topic: You should not be able to suggest policy on new accounts
- Replies: 13
- Views: 3623
Re: You should not be able to suggest policy on new accounts
you have 135 postsfirecage wrote:Only if we get post count back.
- Fri Aug 14, 2015 10:48 pm
- Forum: General Chat
- Topic: Hypothetical All-Star Command Team
- Replies: 69
- Views: 16565
Re: Hypothetical All-Star Command Team
Millian is the cutest BBW on board
- Fri Aug 14, 2015 9:25 pm
- Forum: General Chat
- Topic: Hypothetical All-Star Command Team
- Replies: 69
- Views: 16565
Re: Hypothetical All-Star Command Team
Millian MacTavish - HOS
Phoebe Lotsu - CMO
Caroline Prevatt - HOP
Orlando Faust - CE
Magni Bronzebeard - RD
Emily Ranger - Bodyguard
Phoebe Lotsu - CMO
Caroline Prevatt - HOP
Orlando Faust - CE
Magni Bronzebeard - RD
Emily Ranger - Bodyguard
- Thu Aug 13, 2015 6:05 pm
- Forum: Coding Feedback
- Topic: Less talk more action on Synthetics, aka FUCK THE AI thread
- Replies: 219
- Views: 50589
Re: Less talk more action on Synthetics, aka FUCK THE AI thr
My biggest problem with traitorsec is having to worry about your buddies killing you on patrol, it is really more about their status/ability to bring you to a secluded brig/gulag to murderhide you and have plausible deniability than actual robust equipment. Harmbatons are not really any worse than ...
- Thu Aug 13, 2015 3:38 am
- Forum: Ideas
- Topic: nuclear engine pls
- Replies: 26
- Views: 6621
Re: nuclear engine pls
I really enjoy the singularity though. I'd prefer if the CE could choose which primary power source the station would use (nuclear reactor, singularity, tesla ball collider etc.).
- Thu Aug 13, 2015 2:29 am
- Forum: Coding Feedback
- Topic: Less talk more action on Synthetics, aka FUCK THE AI thread
- Replies: 219
- Views: 50589
Re: Less talk more action on Synthetics, aka FUCK THE AI thr
Britimov is sorely under-used. One of the best times i've had as an AI was being carded and carried around by the captain KING to serve as his royal advisor. As someone who is really interested in the idea you just posed, I am under the impression it is frowned upon by the administration. What is y...
- Thu Aug 13, 2015 2:20 am
- Forum: Ideas
- Topic: Station VR
- Replies: 5
- Views: 1950
Re: Station VR
I feel like this idea has a ton of potential. Maybe if you are killed in the VR world you die in real life? Assassinating targets in virtual land could be fun.
- Fri Jul 31, 2015 12:32 am
- Forum: Coding Feedback
- Topic: Please disable mulligan mode for now
- Replies: 42
- Views: 11121
Re: Please disable mulligan mode for now
I've seen good mulligan rounds before. One was when I died as wizard early on due to suckage and the antimov AI proceeded to obliterate the station and the round type kinda became malf
- Thu Jul 23, 2015 5:37 pm
- Forum: Coding Feedback
- Topic: Super Pai (traitor item)
- Replies: 11
- Views: 2306
Super Pai (traitor item)
Ok so what if syndicate could order a "super pai" that had remote abilities such as opening and closing doors, setting you off arrest, and modyifing the atmos alarms from a distance? It would have to have some neat abilities but not as many as the AI to prevent it from being OP. What do yo...
- Wed Jul 22, 2015 5:19 pm
- Forum: Ideas
- Topic: Literal Map Rotation
- Replies: 16
- Views: 3069
Re: Literal Map Rotation
Make it so the map rotates in real time
- Sun Jul 19, 2015 11:54 pm
- Forum: Coding Feedback
- Topic: Give traitors 25-30TC, Syndiebombs 13-16TC
- Replies: 80
- Views: 16280
Re: Give traitors 25-30TC, Syndiebombs 13-16TC
Honestly gunhog you made zero refutes of the AI's strength...locking down doors and constantly yelling out your location either overtly or through channels you have no access to. Antags don't have to go toe to toe with security once they are outed, they need to go toe to toe with the entire station....
- Sun Jul 19, 2015 11:34 pm
- Forum: Coding Feedback
- Topic: Give traitors 25-30TC, Syndiebombs 13-16TC
- Replies: 80
- Views: 16280
Re: Give traitors 25-30TC, Syndiebombs 13-16TC
remove security borgs - also remove AI for one week please. I think AI is an incredibly unique and beautiful role that makes space station truly interesting, but I am torn because all it really does is make stealth near impossible. As it currently stands, whenever you sabotage something you have no ...
- Thu Jul 16, 2015 6:34 pm
- Forum: Closed Policy Discussion
- Topic: [POLL]Quantity of Rules and Subjective Judgement
- Replies: 28
- Views: 7985
Re: [POLL]Quantity of Rules and Subjective Judgement
Regarding low rules, I find it ironic I was ganged up on when suggesting this server is or should be similar to NOX in any way. Now everybody is all for it, it seems.
- Sun Jul 12, 2015 8:55 pm
- Forum: Coding Feedback
- Topic: Ei Nath Nerf
- Replies: 46
- Views: 11931
Re: Ei Nath Nerf
I'd prefer to struggle for survival in an increasingly dangerous station with antag freedoms and no spawned energy guns if at all possible. I would also like to point out that wizard rounds aren't every round saegrimr. In fact, I'd like wizard to be a minority of rounds. I'd also like to hear counte...
- Sun Jul 12, 2015 8:42 pm
- Forum: Coding Feedback
- Topic: Ei Nath Nerf
- Replies: 46
- Views: 11931
Re: Ei Nath Nerf
I would actually have no problems with an overpowered antag if survivor was guarenteed to the crew, because then I could attempt to avoid the wizard and do fun antag things. I just don't find combating a wizard interesting. I'm interested in hearing from people who do, however. There's a gamemode w...
- Sun Jul 12, 2015 8:31 pm
- Forum: Coding Feedback
- Topic: Ei Nath Nerf
- Replies: 46
- Views: 11931
Re: Ei Nath Nerf
I would actually have no problems with an overpowered antag if survivor was guarenteed to the crew, because then I could attempt to avoid the wizard and do fun antag things. I just don't find combating a wizard interesting. I'm interested in hearing from people who do, however.
- Sun Jul 12, 2015 8:24 pm
- Forum: Coding Feedback
- Topic: Ei Nath Nerf
- Replies: 46
- Views: 11931
Re: Ei Nath Nerf
Hmm, I think there is misunderstanding. As I said before, I believe the entire concept of a wizard is broken. I'm not asking for an antag to be defanged because "I'm upset that I got robusted". I am saying that the concept of a round being based entirely around 60 vs 1 overpowered antag is...