Search found 236 matches

by Atticat
Sun Jul 12, 2015 7:52 pm
Forum: Coding Feedback
Topic: Ei Nath Nerf
Replies: 46
Views: 11931

Re: Ei Nath Nerf

You're kinda hostile on the forums saegrimr is there anything you'd like to share with us? Just because something is different does not make it better. And by the way, there are no rounds where everybody gets to be the traitor and all-survivor wizard rounds would most certainly be different from rev...
by Atticat
Sun Jul 12, 2015 7:46 pm
Forum: Coding Feedback
Topic: Ei Nath Nerf
Replies: 46
Views: 11931

Re: Ei Nath Nerf

Yes indeed I believe the wizard concept is broken. Everybody vs 1 guy results in extremely boring gameplay. Wizard should kill people indirectly through causing survivormode and making the station dangerous rather than soloing everybody. Dropping everything you were doing to swarm the extremely over...
by Atticat
Sun Jul 12, 2015 7:44 pm
Forum: Coding Feedback
Topic: Player spiders OP
Replies: 15
Views: 4675

Re: Player spiders OP

Players can only naturally turn to spiders via a combination of gold and light pink slime cores. Beyond that, only the green eyed spiders can lay eggs, and only eggs laid by a player controlled green eyed spider can be a candidates for ghosts. Green spiders are also the easiest to kill and have the...
by Atticat
Sun Jul 12, 2015 7:36 pm
Forum: Coding Feedback
Topic: Ei Nath Nerf
Replies: 46
Views: 11931

Re: Ei Nath Nerf

They do, but plenty of other antags create chaos without being utterly boring and unfair to fight against. Specifically, the wizard has a couple of spells discussed in this thread that have little to no counterplay; the obvious reason is because unlike other antags they are the sole antag. Making ev...
by Atticat
Sun Jul 12, 2015 7:32 pm
Forum: Coding Feedback
Topic: Ei Nath Nerf
Replies: 46
Views: 11931

Re: Ei Nath Nerf

I wish wizards role was to create chaos rather than defeat 60 people vs themselves. All this results in is pain when I lose in a completely uncontrollable way. - Make it so everyone becomes a survivor once wizard is on the station so fun isn't restricted to 1 single overpowered player. This change a...
by Atticat
Sun Jul 12, 2015 6:50 pm
Forum: Coding Feedback
Topic: hard population cap
Replies: 102
Views: 28407

Re: hard population cap

I play almost exclusively on box station and personally dislike the meta station map but after the literal 5,000th time I would do a lot for a map change. I'd play on basil to resolve this but the pop is usually too low for me personally. But it sucks imo that the playerbase is so pro-stagnancy.
by Atticat
Thu Jun 25, 2015 5:43 am
Forum: Closed Policy Discussion
Topic: AI has to follow server rules while purged?
Replies: 84
Views: 17526

Re: AI has to follow server rules while purged?

As somebody that plays captain alot and enjoys attempting to make fun laws, I find that asimov is the safest because it's the easiest to get admins to back you up on if the AI violates it.
by Atticat
Tue Jun 23, 2015 1:00 am
Forum: Ideas
Topic: Removing the Head of Personnel
Replies: 57
Views: 12505

Re: Removing the Head of Personnel

Buddy, if you think I am playing access-secretary as captain you are in for a surprise :lol:
by Atticat
Sat Jun 13, 2015 4:24 pm
Forum: Coding Feedback
Topic: "Removing people from the round."
Replies: 56
Views: 13595

Re: "Removing people from the round."

I dont know how anybody could enjoy parasting. That mechanic was broken, unfun, and unfair as hell. It also resulted in the meta of nobody standing next to eachother, which was super lame IMO. Honeslty, if you can't find a better way to cultivate paranoia than 1 hit GGNORE invis weapon attacks then ...
by Atticat
Sat Jun 13, 2015 3:14 am
Forum: Ideas
Topic: Timelock/Whitelist Nuke Ops Leader
Replies: 23
Views: 5818

Re: Timelock/Whitelist Nuke Ops Leader

I enjoy having a nuke op leader because in my opinion it reduces the fighting over plans and what to spend telecrystals on (reduces, not eliminates). Also bandit, if you stunned and stripped me for no reason because I was nuke leader I'd ask admins for permission to kill you. If they didn't respond ...
by Atticat
Sat Jun 06, 2015 5:52 am
Forum: Coding Feedback
Topic: AI Feedback: Constructive Edition
Replies: 224
Views: 51985

Re: AI Feedback: Constructive Edition

I think at a minimum most can agree that cameras shouldn't have alarms, right?
by Atticat
Tue Jun 02, 2015 10:21 pm
Forum: Ideas
Topic: More info and stuff for the AI
Replies: 18
Views: 3723

Re: More info and stuff for the AI

ur a cockblock
by Atticat
Tue Jun 02, 2015 9:59 pm
Forum: Ideas
Topic: More info and stuff for the AI
Replies: 18
Views: 3723

Re: More info and stuff for the AI

I think it'd be cool if there was like a 20 percent chance of the station automatically starting with no AI.
by Atticat
Sat May 30, 2015 8:47 pm
Forum: Ideas
Topic: Away Missions 2.0 (Now with feature creep in the last post)
Replies: 57
Views: 13962

Re: Away Missions 2.0/Migrants/Mining Design Document

I'm begging you; turn the planet town into a wild-west esque outpost where sheriff is a role and the law of the gun is all that matters


also we need a space saloon
by Atticat
Sat May 30, 2015 3:38 am
Forum: General Chat
Topic: Poll: Are the forums over moderated?
Replies: 28
Views: 6292

Re: Poll: Are the forums over moderated?

The lifeweb forums showed me what can happen when there is no moderation. People constantly spam animemes to get their post count up it's honestly quite pathetic.
by Atticat
Tue May 26, 2015 6:41 am
Forum: Ideas
Topic: Give department heads more control of their department
Replies: 22
Views: 4284

Re: Give department heads more control of their department

I'm down with any buttons that will give the RD more control and maybe privacy in his damn office.

fuck the AI, honestly
by Atticat
Mon May 25, 2015 7:42 pm
Forum: Ideas
Topic: Implant the HoP and disable antag?
Replies: 12
Views: 3009

Re: Implant the HoP and disable antag?

I don't have a problem with HOP antags, but I do think their access to security lockers and EVA needs to be re-evaluated. It also kinda bites that they can so easily give themselves all access. Often as captain my HOP gives himself all access and causing a huge stir with demotion usually ends you wi...
by Atticat
Thu May 21, 2015 9:51 pm
Forum: Ideas
Topic: JUKEBOX
Replies: 14
Views: 4072

Re: JUKEBOX

Actually imo the jukebox is one of the worst things about the game.I mean, I really hate those songs.
by Atticat
Wed May 20, 2015 9:20 am
Forum: Ideas
Topic: Migrants
Replies: 67
Views: 17020

Re: Migrants

If we made a whole new game based around survival on a colorful, psychedelic, and dangerous alien planet I think that would be even cooler
by Atticat
Thu Apr 30, 2015 2:14 am
Forum: Ideas
Topic: Admin buttons you'd like to see
Replies: 41
Views: 10472

Re: Admin buttons you'd like to see

I would like to see buttons either removed or heavily restricted from admin use.
by Atticat
Wed Apr 01, 2015 3:16 am
Forum: General Chat
Topic: Implanting new Sec Officers...
Replies: 48
Views: 12404

Re: Implanting new Sec Officers...

I always wondered the same thing myself, Malk. When I'm traitor I usually convince the HOP/HOS to let me be security by eagerly asking for an implant. All it does is give them a false sense of security. Some of people's replies to your post are straight-up whack tho. :capid: :capid: :capid:
by Atticat
Wed Mar 18, 2015 5:36 am
Forum: Coding Feedback
Topic: Temperature Gun is utter shit how do we fix it
Replies: 21
Views: 5898

Re: Temperature Gun is utter shit how do we fix it

I'd LIKE to see the cold gun be something we can use to more effectively fight fires. Right now, when there's a plasma fire, most of the time it just gets ignored until it goes out. Fuck that, let's get Atmos off their ass and give them a real tool to do the job with. The problem is partially becau...
by Atticat
Sat Mar 14, 2015 6:47 pm
Forum: Ideas
Topic: One person converting instead of this 3 person bullshit
Replies: 44
Views: 9296

Re: One person converting instead of this 3 person bullshit

What if cult starts with more peeps but the catch is they can only convert people if one of the starting cultists died on a 1:1 basis. This could also open up some interesting possibilities for starter cultists literally sacrificing themselves for the greater good. Like make a maximum number of cult...
by Atticat
Sun Feb 08, 2015 11:32 pm
Forum: Coding Feedback
Topic: RESTORE NAR-SIE TO FORMER GLORY.
Replies: 17
Views: 4467

Re: RESTORE NAR-SIE TO FORMER GLORY.

I'd much rather if the 9 original summoners were transformed into horrible and OP beasts of death and destruction. Currently your reward for summoning the dark lord is being an incredibly lame harvester like all your victims. Makes me want to avoid the summoner circle if it can be helped...
by Atticat
Fri Feb 06, 2015 3:43 am
Forum: Ideas
Topic: Timeline Eradication Agent
Replies: 46
Views: 13753

Re: Timeline Eradication Agent

I think the TEA should be a PROTAGONIST instead of antogonist. Make it so a horrifying creature arrives on the station at the same time as the TEA agent and they start battling it out.
by Atticat
Tue Jan 13, 2015 3:59 am
Forum: Coding Feedback
Topic: Assistant Maint
Replies: 50
Views: 10085

Re: Assistant Maint

I really like assistant maint because as an antagonist it allows me to get maintenance access really easy by killing one of the numerous assistants flooding the hallways while still keeping maintenance from being everyone-access.
by Atticat
Sat Dec 27, 2014 8:53 pm
Forum: Coding Feedback
Topic: Please Balance Syndicate Cyborgs
Replies: 57
Views: 12793

Re: Please Balance Syndicate Cyborgs

The problem is spending crystals on a bomb or two isn't worth losing out on an extra team member that is almost guarenteed to be good at its job and jam-packed with game breaking devices like all-access telekinesis, cold immunity, heat immunity, and lasers. I really, really, really think a nuke op s...
by Atticat
Sat Dec 27, 2014 7:56 pm
Forum: Coding Feedback
Topic: Separate Genetics/Science
Replies: 47
Views: 10480

Re: Separate Genetics/Science

dont dooo it man. I play geneticist and bribe the RD with powers constantly so I can get my machines upgraded. Also it's really neat to be the only job on the station with two separate bosses.
by Atticat
Sat Dec 27, 2014 7:37 pm
Forum: Coding Feedback
Topic: Please Balance Syndicate Cyborgs
Replies: 57
Views: 12793

Re: Please Balance Syndicate Cyborgs

No. Adding another member to your team (a cyborg with lasers and essentially all access to boot), is infinitely better than some shitty teleporter that brings you to bridge.
by Atticat
Sat Dec 27, 2014 7:32 pm
Forum: Coding Feedback
Topic: Please Balance Syndicate Cyborgs
Replies: 57
Views: 12793

Please Balance Syndicate Cyborgs

Currently, pooling your crystals for a syndicate cyborg is basically objectively the right choice. This ruins the creativity of nuke ops making different plans each round. Let's detail why they are so OP. - Syndicate cyborgs can kill the AI easily - Syndicate cyborgs are often controlled by admins, ...
by Atticat
Sun Dec 14, 2014 6:15 pm
Forum: Closed Policy Discussion
Topic: [POLL] New Antagonist Policy
Replies: 62
Views: 17371

Re: [POLL] New Antagonist Policy

I'd just like to say that as someone who rarely even reads what their objectives are as traitor , this change really bites. The LAST thing I want is admins telling me how to have fun. When I'm a traitor, I make my own objectives instead of letting my round's priorities be decided by some shitty, rig...
by Atticat
Sun Nov 23, 2014 10:45 pm
Forum: General Chat
Topic: [POLL] Keep Asteroidstation on Badger?
Replies: 35
Views: 9045

Re: POLL: Keep Asteroidstation on Badger?

For some reason meta left a bad taste in my mouth. It just seems like the weenie map of the bunch, despite all the love that went into it. I can really get behind some aesteroid station, Box is getting fucking old
by Atticat
Thu Nov 20, 2014 11:51 pm
Forum: Ideas
Topic: Miner Suit Cameras
Replies: 13
Views: 3023

Miner Suit Cameras

I think it'd be cool if miners had toggleable cameras that could be viewed from the outpost camera consoles at cargo; currently they are kind of useless. You could rescue miners a lot easier that way too.
by Atticat
Wed Nov 19, 2014 3:16 am
Forum: Ideas
Topic: Cargo Authorization Button
Replies: 38
Views: 7488

Cargo Authorization Button

Sometimes as Quartermaster I wish there was a way to wield more control over order authorizations. Curently; * Any cargo tech can authorize orders I propose * Any cargo tech can authorize orders * A button exists in the quartermaster's office that can be activated via the QM ID, which will turn on r...
by Atticat
Wed Nov 05, 2014 4:42 am
Forum: Coding Feedback
Topic: Spookoween feedback
Replies: 16
Views: 3743

Re: Spookoween feedback

As CMO I transferred somebody's brain into a debrained skeleton's body, so I LOVED spookaween.
by Atticat
Mon Oct 13, 2014 3:20 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 962788

Re: Minor Suggestions

Oven mitts. But we don't have ovens. Change the name of microwaves to microwave oven. The difference of those two things is actually quite big. My autism is tingling. EDIT : Also it would be awesome to have server-to-server away-missions, as in from Sybil to Basil and vice versa.[ /quote] That woul...
by Atticat
Sat Oct 11, 2014 10:57 pm
Forum: Coding Feedback
Topic: [POLL] Assistant Maint Access
Replies: 192
Views: 46974

Re: Assistant Maint Access Poll

Assistants having access frequently helps me as antag. I almost always steal one off the roving bands of greygoons in the halls and use it to access precious maintenance. I THINK there are very valid reasons in this thread for removing maint access, but I really don't want to see maintenance become ...
by Atticat
Sat Oct 11, 2014 5:33 pm
Forum: Coding Feedback
Topic: [POLL] Assistant Maint Access
Replies: 192
Views: 46974

Re: Assistant Maint Access Poll

paprika wrote:Up to SoS. But there's been great arguments for removing it here and almost none for keeping it
Says you :lol:
by Atticat
Thu Oct 09, 2014 9:59 pm
Forum: Ideas
Topic: Making the UI Better
Replies: 16
Views: 2928

Re: Making the UI Better

paprika wrote:Hotkeys already exist. Hotkeys are amazing, I don't want a more cluttered UI just because there's plebs that still use arrow keys. I can equip an entire security locker in a little under 2 seconds using hotkeys, git gud.
Wait, how?
by Atticat
Wed Oct 08, 2014 11:43 pm
Forum: Ideas
Topic: New traitor item
Replies: 25
Views: 4772

Re: New traitor item

Make it so you can attatch signalers and shit so you can remote release the toxin or use proximity sensors so when people come close they get blasted...maybe even sticking a voice changer to it could be rigged to a code word for release.
by Atticat
Mon Oct 06, 2014 9:23 pm
Forum: Ideas
Topic: New traitor item
Replies: 25
Views: 4772

Re: New traitor item

Make it a unique gas you can only acquire through Syndicate TC. Something highly toxic that affects anybody not in a hardsuit or biosuit.
by Atticat
Sun Oct 05, 2014 9:03 pm
Forum: Coding Feedback
Topic: [POLL] Assistant Maint Access
Replies: 192
Views: 46974

Re: Assistant Maint Access Poll

I dunno guys, as antag I often score an assistant ID from the hordes roaming aimlessly for some maint access. This would really gimp me in that deparment. Hacking is not a viable solution to get around maint quickly and inconspicuously so please don't mention it as an arguement. Emags leave a trail ...
by Atticat
Fri Sep 26, 2014 11:55 am
Forum: Closed Policy Discussion
Topic: [POLL] New Name Policy
Replies: 183
Views: 44268

Re: [POLL] New Name Policy

Umm, I enjoy playing as Commander Kades, stalwart captain of ss13. I realize it's kinda funky that technically makes me "Captain Commander Kades", but I always found that kind of funny. Would that name be banned under new rules?
by Atticat
Fri Sep 26, 2014 11:52 am
Forum: Closed Policy Discussion
Topic: [POLL] Murderbone as antag
Replies: 170
Views: 45089

Re: [POLL] Murderbone as antag

I don't even read my objectives as tator, but I also don't like murderboning. Overall I think antags should be able to do what they want despite uncreative ebow/esword fags. So I voted no limit.
by Atticat
Sat Sep 20, 2014 8:01 am
Forum: Coding Feedback
Topic: Security sprites
Replies: 77
Views: 24621

Re: Security sprites

i like the red tho i saw a cop today and he was wearing blue
by Atticat
Sat Sep 20, 2014 7:56 am
Forum: Coding Feedback
Topic: Drones: Feedback edition
Replies: 124
Views: 27138

Re: Drones: Feedback edition

I can't remember, do autolathes make toolboxes? Because drones have a total of 3 item slots without resorting to storage containers within storage containers. Afaik
by Atticat
Sat Sep 20, 2014 6:48 am
Forum: Coding Feedback
Topic: Drones: Feedback edition
Replies: 124
Views: 27138

Re: Drones: Feedback edition

I'm concerned about drones requiring items....it's making the task of finding welders/other tools substantially harder on high-pop rounds when every drone must raid tool storage to follow their laws.
by Atticat
Tue Sep 16, 2014 9:51 pm
Forum: Coding Feedback
Topic: Changelings got nerfed. Again.
Replies: 82
Views: 21737

Re: Changelings got nerfed. Again.

I'm not saying newling isn't less fun than oldling or flawed, but man...parasting is literally my definition of frustration in ss13.
by Atticat
Tue Sep 09, 2014 11:41 pm
Forum: General Chat
Topic: Taking a break.
Replies: 21
Views: 5700

Re: Taking a break.

I'll miss ya bro.
by Atticat
Tue Sep 09, 2014 2:06 am
Forum: General Chat
Topic: [OLD POLL]Config Poll: Enforce Human Authority
Replies: 81
Views: 19082

Re: [POLL]Config Poll: Enforce Human Authority

I would like to try it because I think it makes for good fluff if we are going with that. What this server really needs is a unique mutant race rather than boring lizards.