Search found 236 matches
- Sun Jul 12, 2015 7:52 pm
- Forum: Coding Feedback
- Topic: Ei Nath Nerf
- Replies: 46
- Views: 11931
Re: Ei Nath Nerf
You're kinda hostile on the forums saegrimr is there anything you'd like to share with us? Just because something is different does not make it better. And by the way, there are no rounds where everybody gets to be the traitor and all-survivor wizard rounds would most certainly be different from rev...
- Sun Jul 12, 2015 7:46 pm
- Forum: Coding Feedback
- Topic: Ei Nath Nerf
- Replies: 46
- Views: 11931
Re: Ei Nath Nerf
Yes indeed I believe the wizard concept is broken. Everybody vs 1 guy results in extremely boring gameplay. Wizard should kill people indirectly through causing survivormode and making the station dangerous rather than soloing everybody. Dropping everything you were doing to swarm the extremely over...
- Sun Jul 12, 2015 7:44 pm
- Forum: Coding Feedback
- Topic: Player spiders OP
- Replies: 15
- Views: 4675
Re: Player spiders OP
Players can only naturally turn to spiders via a combination of gold and light pink slime cores. Beyond that, only the green eyed spiders can lay eggs, and only eggs laid by a player controlled green eyed spider can be a candidates for ghosts. Green spiders are also the easiest to kill and have the...
- Sun Jul 12, 2015 7:36 pm
- Forum: Coding Feedback
- Topic: Ei Nath Nerf
- Replies: 46
- Views: 11931
Re: Ei Nath Nerf
They do, but plenty of other antags create chaos without being utterly boring and unfair to fight against. Specifically, the wizard has a couple of spells discussed in this thread that have little to no counterplay; the obvious reason is because unlike other antags they are the sole antag. Making ev...
- Sun Jul 12, 2015 7:32 pm
- Forum: Coding Feedback
- Topic: Ei Nath Nerf
- Replies: 46
- Views: 11931
Re: Ei Nath Nerf
I wish wizards role was to create chaos rather than defeat 60 people vs themselves. All this results in is pain when I lose in a completely uncontrollable way. - Make it so everyone becomes a survivor once wizard is on the station so fun isn't restricted to 1 single overpowered player. This change a...
- Sun Jul 12, 2015 6:50 pm
- Forum: Coding Feedback
- Topic: hard population cap
- Replies: 102
- Views: 28407
Re: hard population cap
I play almost exclusively on box station and personally dislike the meta station map but after the literal 5,000th time I would do a lot for a map change. I'd play on basil to resolve this but the pop is usually too low for me personally. But it sucks imo that the playerbase is so pro-stagnancy.
- Thu Jun 25, 2015 5:43 am
- Forum: Closed Policy Discussion
- Topic: AI has to follow server rules while purged?
- Replies: 84
- Views: 17526
Re: AI has to follow server rules while purged?
As somebody that plays captain alot and enjoys attempting to make fun laws, I find that asimov is the safest because it's the easiest to get admins to back you up on if the AI violates it.
- Tue Jun 23, 2015 1:00 am
- Forum: Ideas
- Topic: Removing the Head of Personnel
- Replies: 57
- Views: 12505
Re: Removing the Head of Personnel
Buddy, if you think I am playing access-secretary as captain you are in for a surprise
- Sat Jun 13, 2015 4:24 pm
- Forum: Coding Feedback
- Topic: "Removing people from the round."
- Replies: 56
- Views: 13595
Re: "Removing people from the round."
I dont know how anybody could enjoy parasting. That mechanic was broken, unfun, and unfair as hell. It also resulted in the meta of nobody standing next to eachother, which was super lame IMO. Honeslty, if you can't find a better way to cultivate paranoia than 1 hit GGNORE invis weapon attacks then ...
- Sat Jun 13, 2015 3:14 am
- Forum: Ideas
- Topic: Timelock/Whitelist Nuke Ops Leader
- Replies: 23
- Views: 5818
Re: Timelock/Whitelist Nuke Ops Leader
I enjoy having a nuke op leader because in my opinion it reduces the fighting over plans and what to spend telecrystals on (reduces, not eliminates). Also bandit, if you stunned and stripped me for no reason because I was nuke leader I'd ask admins for permission to kill you. If they didn't respond ...
- Sat Jun 06, 2015 5:52 am
- Forum: Coding Feedback
- Topic: AI Feedback: Constructive Edition
- Replies: 224
- Views: 51985
Re: AI Feedback: Constructive Edition
I think at a minimum most can agree that cameras shouldn't have alarms, right?
- Tue Jun 02, 2015 10:21 pm
- Forum: Ideas
- Topic: More info and stuff for the AI
- Replies: 18
- Views: 3723
Re: More info and stuff for the AI
ur a cockblock
- Tue Jun 02, 2015 9:59 pm
- Forum: Ideas
- Topic: More info and stuff for the AI
- Replies: 18
- Views: 3723
Re: More info and stuff for the AI
I think it'd be cool if there was like a 20 percent chance of the station automatically starting with no AI.
- Sat May 30, 2015 8:47 pm
- Forum: Ideas
- Topic: Away Missions 2.0 (Now with feature creep in the last post)
- Replies: 57
- Views: 13962
Re: Away Missions 2.0/Migrants/Mining Design Document
I'm begging you; turn the planet town into a wild-west esque outpost where sheriff is a role and the law of the gun is all that matters
also we need a space saloon
also we need a space saloon
- Sat May 30, 2015 3:38 am
- Forum: General Chat
- Topic: Poll: Are the forums over moderated?
- Replies: 28
- Views: 6292
Re: Poll: Are the forums over moderated?
The lifeweb forums showed me what can happen when there is no moderation. People constantly spam animemes to get their post count up it's honestly quite pathetic.
- Tue May 26, 2015 6:41 am
- Forum: Ideas
- Topic: Give department heads more control of their department
- Replies: 22
- Views: 4284
Re: Give department heads more control of their department
I'm down with any buttons that will give the RD more control and maybe privacy in his damn office.
fuck the AI, honestly
fuck the AI, honestly
- Mon May 25, 2015 7:42 pm
- Forum: Ideas
- Topic: Implant the HoP and disable antag?
- Replies: 12
- Views: 3009
Re: Implant the HoP and disable antag?
I don't have a problem with HOP antags, but I do think their access to security lockers and EVA needs to be re-evaluated. It also kinda bites that they can so easily give themselves all access. Often as captain my HOP gives himself all access and causing a huge stir with demotion usually ends you wi...
Re: JUKEBOX
Actually imo the jukebox is one of the worst things about the game.I mean, I really hate those songs.
Re: Migrants
If we made a whole new game based around survival on a colorful, psychedelic, and dangerous alien planet I think that would be even cooler
- Thu Apr 30, 2015 2:14 am
- Forum: Ideas
- Topic: Admin buttons you'd like to see
- Replies: 41
- Views: 10472
Re: Admin buttons you'd like to see
I would like to see buttons either removed or heavily restricted from admin use.
- Wed Apr 01, 2015 3:16 am
- Forum: General Chat
- Topic: Implanting new Sec Officers...
- Replies: 48
- Views: 12404
Re: Implanting new Sec Officers...
I always wondered the same thing myself, Malk. When I'm traitor I usually convince the HOP/HOS to let me be security by eagerly asking for an implant. All it does is give them a false sense of security. Some of people's replies to your post are straight-up whack tho.
- Wed Mar 18, 2015 5:36 am
- Forum: Coding Feedback
- Topic: Temperature Gun is utter shit how do we fix it
- Replies: 21
- Views: 5898
Re: Temperature Gun is utter shit how do we fix it
I'd LIKE to see the cold gun be something we can use to more effectively fight fires. Right now, when there's a plasma fire, most of the time it just gets ignored until it goes out. Fuck that, let's get Atmos off their ass and give them a real tool to do the job with. The problem is partially becau...
- Sat Mar 14, 2015 6:47 pm
- Forum: Ideas
- Topic: One person converting instead of this 3 person bullshit
- Replies: 44
- Views: 9296
Re: One person converting instead of this 3 person bullshit
What if cult starts with more peeps but the catch is they can only convert people if one of the starting cultists died on a 1:1 basis. This could also open up some interesting possibilities for starter cultists literally sacrificing themselves for the greater good. Like make a maximum number of cult...
- Sun Feb 08, 2015 11:32 pm
- Forum: Coding Feedback
- Topic: RESTORE NAR-SIE TO FORMER GLORY.
- Replies: 17
- Views: 4467
Re: RESTORE NAR-SIE TO FORMER GLORY.
I'd much rather if the 9 original summoners were transformed into horrible and OP beasts of death and destruction. Currently your reward for summoning the dark lord is being an incredibly lame harvester like all your victims. Makes me want to avoid the summoner circle if it can be helped...
- Fri Feb 06, 2015 3:43 am
- Forum: Ideas
- Topic: Timeline Eradication Agent
- Replies: 46
- Views: 13753
Re: Timeline Eradication Agent
I think the TEA should be a PROTAGONIST instead of antogonist. Make it so a horrifying creature arrives on the station at the same time as the TEA agent and they start battling it out.
- Tue Jan 13, 2015 3:59 am
- Forum: Coding Feedback
- Topic: Assistant Maint
- Replies: 50
- Views: 10085
Re: Assistant Maint
I really like assistant maint because as an antagonist it allows me to get maintenance access really easy by killing one of the numerous assistants flooding the hallways while still keeping maintenance from being everyone-access.
- Sat Dec 27, 2014 8:53 pm
- Forum: Coding Feedback
- Topic: Please Balance Syndicate Cyborgs
- Replies: 57
- Views: 12793
Re: Please Balance Syndicate Cyborgs
The problem is spending crystals on a bomb or two isn't worth losing out on an extra team member that is almost guarenteed to be good at its job and jam-packed with game breaking devices like all-access telekinesis, cold immunity, heat immunity, and lasers. I really, really, really think a nuke op s...
- Sat Dec 27, 2014 7:56 pm
- Forum: Coding Feedback
- Topic: Separate Genetics/Science
- Replies: 47
- Views: 10480
Re: Separate Genetics/Science
dont dooo it man. I play geneticist and bribe the RD with powers constantly so I can get my machines upgraded. Also it's really neat to be the only job on the station with two separate bosses.
- Sat Dec 27, 2014 7:37 pm
- Forum: Coding Feedback
- Topic: Please Balance Syndicate Cyborgs
- Replies: 57
- Views: 12793
Re: Please Balance Syndicate Cyborgs
No. Adding another member to your team (a cyborg with lasers and essentially all access to boot), is infinitely better than some shitty teleporter that brings you to bridge.
- Sat Dec 27, 2014 7:32 pm
- Forum: Coding Feedback
- Topic: Please Balance Syndicate Cyborgs
- Replies: 57
- Views: 12793
Please Balance Syndicate Cyborgs
Currently, pooling your crystals for a syndicate cyborg is basically objectively the right choice. This ruins the creativity of nuke ops making different plans each round. Let's detail why they are so OP. - Syndicate cyborgs can kill the AI easily - Syndicate cyborgs are often controlled by admins, ...
- Sun Dec 14, 2014 6:15 pm
- Forum: Closed Policy Discussion
- Topic: [POLL] New Antagonist Policy
- Replies: 62
- Views: 17371
Re: [POLL] New Antagonist Policy
I'd just like to say that as someone who rarely even reads what their objectives are as traitor , this change really bites. The LAST thing I want is admins telling me how to have fun. When I'm a traitor, I make my own objectives instead of letting my round's priorities be decided by some shitty, rig...
- Sun Nov 23, 2014 10:45 pm
- Forum: General Chat
- Topic: [POLL] Keep Asteroidstation on Badger?
- Replies: 35
- Views: 9045
Re: POLL: Keep Asteroidstation on Badger?
For some reason meta left a bad taste in my mouth. It just seems like the weenie map of the bunch, despite all the love that went into it. I can really get behind some aesteroid station, Box is getting fucking old
- Thu Nov 20, 2014 11:51 pm
- Forum: Ideas
- Topic: Miner Suit Cameras
- Replies: 13
- Views: 3023
Miner Suit Cameras
I think it'd be cool if miners had toggleable cameras that could be viewed from the outpost camera consoles at cargo; currently they are kind of useless. You could rescue miners a lot easier that way too.
- Wed Nov 19, 2014 3:16 am
- Forum: Ideas
- Topic: Cargo Authorization Button
- Replies: 38
- Views: 7488
Cargo Authorization Button
Sometimes as Quartermaster I wish there was a way to wield more control over order authorizations. Curently; * Any cargo tech can authorize orders I propose * Any cargo tech can authorize orders * A button exists in the quartermaster's office that can be activated via the QM ID, which will turn on r...
- Wed Nov 05, 2014 4:42 am
- Forum: Coding Feedback
- Topic: Spookoween feedback
- Replies: 16
- Views: 3743
Re: Spookoween feedback
As CMO I transferred somebody's brain into a debrained skeleton's body, so I LOVED spookaween.
- Mon Oct 13, 2014 3:20 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 962788
Re: Minor Suggestions
Oven mitts. But we don't have ovens. Change the name of microwaves to microwave oven. The difference of those two things is actually quite big. My autism is tingling. EDIT : Also it would be awesome to have server-to-server away-missions, as in from Sybil to Basil and vice versa.[ /quote] That woul...
- Sat Oct 11, 2014 10:57 pm
- Forum: Coding Feedback
- Topic: [POLL] Assistant Maint Access
- Replies: 192
- Views: 46974
Re: Assistant Maint Access Poll
Assistants having access frequently helps me as antag. I almost always steal one off the roving bands of greygoons in the halls and use it to access precious maintenance. I THINK there are very valid reasons in this thread for removing maint access, but I really don't want to see maintenance become ...
- Sat Oct 11, 2014 5:33 pm
- Forum: Coding Feedback
- Topic: [POLL] Assistant Maint Access
- Replies: 192
- Views: 46974
Re: Assistant Maint Access Poll
Says youpaprika wrote:Up to SoS. But there's been great arguments for removing it here and almost none for keeping it
- Thu Oct 09, 2014 9:59 pm
- Forum: Ideas
- Topic: Making the UI Better
- Replies: 16
- Views: 2928
Re: Making the UI Better
Wait, how?paprika wrote:Hotkeys already exist. Hotkeys are amazing, I don't want a more cluttered UI just because there's plebs that still use arrow keys. I can equip an entire security locker in a little under 2 seconds using hotkeys, git gud.
- Wed Oct 08, 2014 11:43 pm
- Forum: Ideas
- Topic: New traitor item
- Replies: 25
- Views: 4772
Re: New traitor item
Make it so you can attatch signalers and shit so you can remote release the toxin or use proximity sensors so when people come close they get blasted...maybe even sticking a voice changer to it could be rigged to a code word for release.
- Mon Oct 06, 2014 9:23 pm
- Forum: Ideas
- Topic: New traitor item
- Replies: 25
- Views: 4772
Re: New traitor item
Make it a unique gas you can only acquire through Syndicate TC. Something highly toxic that affects anybody not in a hardsuit or biosuit.
- Sun Oct 05, 2014 9:03 pm
- Forum: Coding Feedback
- Topic: [POLL] Assistant Maint Access
- Replies: 192
- Views: 46974
Re: Assistant Maint Access Poll
I dunno guys, as antag I often score an assistant ID from the hordes roaming aimlessly for some maint access. This would really gimp me in that deparment. Hacking is not a viable solution to get around maint quickly and inconspicuously so please don't mention it as an arguement. Emags leave a trail ...
- Fri Sep 26, 2014 11:55 am
- Forum: Closed Policy Discussion
- Topic: [POLL] New Name Policy
- Replies: 183
- Views: 44268
Re: [POLL] New Name Policy
Umm, I enjoy playing as Commander Kades, stalwart captain of ss13. I realize it's kinda funky that technically makes me "Captain Commander Kades", but I always found that kind of funny. Would that name be banned under new rules?
- Fri Sep 26, 2014 11:52 am
- Forum: Closed Policy Discussion
- Topic: [POLL] Murderbone as antag
- Replies: 170
- Views: 45089
Re: [POLL] Murderbone as antag
I don't even read my objectives as tator, but I also don't like murderboning. Overall I think antags should be able to do what they want despite uncreative ebow/esword fags. So I voted no limit.
- Sat Sep 20, 2014 8:01 am
- Forum: Coding Feedback
- Topic: Security sprites
- Replies: 77
- Views: 24621
Re: Security sprites
i like the red tho i saw a cop today and he was wearing blue
- Sat Sep 20, 2014 7:56 am
- Forum: Coding Feedback
- Topic: Drones: Feedback edition
- Replies: 124
- Views: 27138
Re: Drones: Feedback edition
I can't remember, do autolathes make toolboxes? Because drones have a total of 3 item slots without resorting to storage containers within storage containers. Afaik
- Sat Sep 20, 2014 6:48 am
- Forum: Coding Feedback
- Topic: Drones: Feedback edition
- Replies: 124
- Views: 27138
Re: Drones: Feedback edition
I'm concerned about drones requiring items....it's making the task of finding welders/other tools substantially harder on high-pop rounds when every drone must raid tool storage to follow their laws.
- Tue Sep 16, 2014 9:51 pm
- Forum: Coding Feedback
- Topic: Changelings got nerfed. Again.
- Replies: 82
- Views: 21737
Re: Changelings got nerfed. Again.
I'm not saying newling isn't less fun than oldling or flawed, but man...parasting is literally my definition of frustration in ss13.
- Tue Sep 09, 2014 11:41 pm
- Forum: General Chat
- Topic: Taking a break.
- Replies: 21
- Views: 5700
Re: Taking a break.
I'll miss ya bro.
- Tue Sep 09, 2014 2:06 am
- Forum: General Chat
- Topic: [OLD POLL]Config Poll: Enforce Human Authority
- Replies: 81
- Views: 19082
Re: [POLL]Config Poll: Enforce Human Authority
I would like to try it because I think it makes for good fluff if we are going with that. What this server really needs is a unique mutant race rather than boring lizards.