Search found 1018 matches
- Sat Nov 21, 2015 11:43 pm
- Forum: Ideas
- Topic: Re-add RCDs ability to deconstruct R-walls
- Replies: 22
- Views: 4501
Re: Re-add RCDs ability to deconstruct R-walls
Welcome to power creep the musical. Engis now get 3 free full ones for some reason. No. I understand the logic, it's just if you give them to engies you have a job that can solely break into the armory from space. Currently only shaft miners can do that, and it involves strong gibtonite, assuming y...
- Sat Nov 21, 2015 11:16 pm
- Forum: Ideas
- Topic: Re-add RCDs ability to deconstruct R-walls
- Replies: 22
- Views: 4501
Re: Re-add RCDs ability to deconstruct R-walls
Engineering has RCDs everywhere, and this'd mean they can RCD into the Armory/AI core (when the AI isn't malf, just traitor or subverted)/everywhere ever. They're powerful enough as it is, what with being able to take down doors and reload via metal and glass. Last time I checked there was one RCD ...
- Sat Nov 21, 2015 10:48 pm
- Forum: Ideas
- Topic: Re-add RCDs ability to deconstruct R-walls
- Replies: 22
- Views: 4501
Re-add RCDs ability to deconstruct R-walls
This nerf was originally done when AI core was where gravity generator is on Box, and malf had dreadfully low win rates. Malf AIs now have an ability to explode them. I suggest we re-add deconstruction of R-walls, but have it be like when you thermite an R-wall. The lore explanation would be that it...
- Sat Nov 21, 2015 4:21 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1079667
Re: ITT: We make shitty suggestions and come up with poor id
I would accept that, if detomax was removed.
- Sat Nov 21, 2015 1:17 am
- Forum: Coding Feedback
- Topic: About mutant races
- Replies: 66
- Views: 13657
Re: About mutant races
I believe that lizards/cat-people are hated because people associate them with "furry" fetish communities, which are viewed in a negative light themselves. It is an extension of the behavior found in high and middle school children, who ostracize the others based on traits or preferences ...
- Fri Nov 20, 2015 11:46 pm
- Forum: Ideas
- Topic: A changeling "Fix" Suggestion
- Replies: 3
- Views: 657
Re: A changeling "Fix" Suggestion
I don't mean spiders that can reproduce, just sole spiders per person absorbedGrazyn wrote:Sentient spiders are top tier round enders, they're worse than xenos. You could give the changeling the power to spawn a singularity and it would be less devastating.
- Fri Nov 20, 2015 11:35 pm
- Forum: Ideas
- Topic: A changeling "Fix" Suggestion
- Replies: 3
- Views: 657
A changeling "Fix" Suggestion
A "problem" with a lot of antagonists, is that they suck at combat. The average player will not be great. Every other antagonist though, has ways to compensate with this, by giving them other people who can be more competent's help Traitors have holoparasites, who can turn a lowly robust p...
- Fri Nov 20, 2015 10:08 pm
- Forum: Ideas
- Topic: RP Features
- Replies: 40
- Views: 8915
Re: RP Features
We need a send all feature on PDAs
- Fri Nov 20, 2015 12:30 am
- Forum: Ideas
- Topic: Synths/Real Androids
- Replies: 65
- Views: 14277
Re: Synths/Real Androids
I brought up lawsync because I'd like people brought back into the round being bound by asimov.
Would it be possible to have them to be asimov and not be able to use binary etc?
Brought back into the rounds as pacifists, basically
Would it be possible to have them to be asimov and not be able to use binary etc?
Brought back into the rounds as pacifists, basically
- Thu Nov 19, 2015 8:20 pm
- Forum: Spriting and Mapping
- Topic: Asteroid Station!
- Replies: 54
- Views: 19417
Re: Asteroid Station!
Morgue tray in robotics is broken.
There's no razor, you can't shave the heads of debrained people.
There's no way to wash your hands in robotics, before surgery
There's no razor, you can't shave the heads of debrained people.
There's no way to wash your hands in robotics, before surgery
- Thu Nov 19, 2015 6:40 am
- Forum: Ideas
- Topic: Synths/Real Androids
- Replies: 65
- Views: 14277
Re: Synths/Real Androids
What is the current winrate for malf?kevinz000 wrote:>Roundstart race
>Malf AI
Goodluck holding back the zergdroid rush
- Thu Nov 19, 2015 3:55 am
- Forum: Coding Feedback
- Topic: Fix multiverse sword or keep it out
- Replies: 17
- Views: 3258
Re: Fix multiverse sword or keep it out
I find it really fun
- Wed Nov 18, 2015 7:17 pm
- Forum: Ideas
- Topic: RP Features
- Replies: 40
- Views: 8915
Re: RP Features
An admin role that's solely there for events (DMing) would be interesting. Most admins have to handle both administration (ahelps, bans) and !!fun!! (BSA, meteors) at the moment. You probably can't trust normal players with the ability to spawn pulse rifles without them abusing it. Wouldn't it make...
- Wed Nov 18, 2015 6:39 pm
- Forum: Ideas
- Topic: Synths/Real Androids
- Replies: 65
- Views: 14277
Re: Synths/Real Androids
Usually being bound by Asimov, meaning that you cannot valid hunt Are you playing a different game? What do you do as a synth if you are turned into a rev? You can't beat a human wizard's head in. If you are letting the person next to you beat his head in you are through inaction allowing him to co...
- Wed Nov 18, 2015 6:14 pm
- Forum: Ideas
- Topic: Synths/Real Androids
- Replies: 65
- Views: 14277
Re: Synths/Real Androids
- Immune to temperature and pressure damage damage, though you will slow down after a while in very cold places as your joints freeze up How about Immune to oxygen damage/inhaling toxins but overheats in space because it uses aircooling, and also takes regular damage from fire. And before people go...
- Wed Nov 18, 2015 5:48 pm
- Forum: Ideas
- Topic: Synths/Real Androids
- Replies: 65
- Views: 14277
Re: Synths/Real Androids
So, kinda something like Bay did with IPCs. Far as I recall, these guys overheat in a vacuum because they're air-cooled, they shut down when starving and "feed" by sticking some appendage or another into an APC port, and you really don't wanna get EMP'd as one. I wonder what would happen ...
- Wed Nov 18, 2015 5:18 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 688845
Re: Little things you learned that are game changing
This was going kind of off topic so I made a separate thread
- Wed Nov 18, 2015 5:17 pm
- Forum: Ideas
- Topic: Synths/Real Androids
- Replies: 65
- Views: 14277
Synths/Real Androids
Putting a posibrain in a fully augmented body brings it back to life as an Android, where it is bound by the laws of the AI. This also lets people who have died to come back as humans, kind of. Now, if you really want to have fun, have it as a race option, android crew members who have easy healing,...
- Wed Nov 18, 2015 5:09 pm
- Forum: General Chat
- Topic: What removed features/items/glitches do you miss?
- Replies: 148
- Views: 33099
Re: What removed features/items/glitches do you miss?
there was nothing funnier than finding a prisoner chained to a chair, and spin them around at super sanic speed while they screamed unfortunately people used it for meta Nah, the best was on escape shuttles that were empty, except for a couple people, and every single dead person was a ghost spinni...
- Wed Nov 18, 2015 4:32 pm
- Forum: Ideas
- Topic: RP Features
- Replies: 40
- Views: 8915
Re: RP Features
I wonder how viable it would be to add a dungeonmaster player role. Basically a player who opts into this would have various tools to spice up the round. I know admins are kinda sorta meant to do this, but doing anything gets them in trouble more often than not because someone is guaranteed to comp...
- Wed Nov 18, 2015 12:24 am
- Forum: Coding Feedback
- Topic: Remove Steal Hand Teleporter, slime extract, etc objectives.
- Replies: 32
- Views: 7033
Re: Remove Steal Hand Teleporter, slime extract, etc objecti
Have you tried making your own fun? Instead of trying to kill your target, protect them instead and fuck with the meta a bit. Go the extra mile and act really antagonistically and follow them constantly but always be ready to jump out with revolver in hand to save them when they're in danger or try...
- Tue Nov 17, 2015 5:50 pm
- Forum: Coding Feedback
- Topic: Remove Steal Hand Teleporter, slime extract, etc objectives.
- Replies: 32
- Views: 7033
Re: Remove Steal Hand Teleporter, slime extract, etc objecti
They do, it is called holoparasites.Super Aggro Crag wrote:some people aren't super robust and want greentext just as much as murderbone the whole shuttleman, why shouldn't they have an opportunity
- Tue Nov 17, 2015 3:28 pm
- Forum: Coding Feedback
- Topic: Remove Steal Hand Teleporter, slime extract, etc objectives.
- Replies: 32
- Views: 7033
Re: Remove Steal Hand Teleporter, slime extract, etc objecti
I did, that's why steal objectives are so boringiamgoofball wrote:Get good
- Tue Nov 17, 2015 7:11 am
- Forum: Coding Feedback
- Topic: Remove Steal Hand Teleporter, slime extract, etc objectives.
- Replies: 32
- Views: 7033
Remove Steal Hand Teleporter, slime extract, etc objectives.
People care about green text during team antag rounds, and if they don't, they can or will get banned People care about green text as traitors, if you look at how many traitors actually try to complete their objectives. So why do we have various traitor objectives that aren't a challenge, and do not...
- Tue Nov 17, 2015 5:51 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1079667
Re: ITT: We make shitty suggestions and come up with poor id
EDT
It's like the Emergency Response Team, but all drones
It's like the Emergency Response Team, but all drones
- Tue Nov 17, 2015 5:25 am
- Forum: General Chat
- Topic: What removed features/items/glitches do you miss?
- Replies: 148
- Views: 33099
Re: What removed features/items/glitches do you miss?
GHOST CHAIR SPINNING
BRING IT BACK
BRING IT BACK
- Mon Nov 16, 2015 11:01 pm
- Forum: General Chat
- Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
- Replies: 508
- Views: 233526
Re: OFFICIAL SERVER IS DOWN THREAD: RETURN OF THE CRASH
muh gang, noooooooooooooooooooooooooooo
- Mon Nov 16, 2015 6:43 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 971064
Re: Minor Suggestions
Let gangs buy syndisoap for 5 influence. They can tag over opposing gangs with spray cans, but those run out of charge. Soap is forever.
- Mon Nov 16, 2015 6:41 pm
- Forum: Ideas
- Topic: RP Features
- Replies: 40
- Views: 8915
Re: RP Features
The chaplain has gameplay advantages in every round dog, they're only a *necessity* in one. Chaplain has access to incinerator, which is useful during Wiz if they are a lich, or if they are a traitor. Chaplain can consecrate water, which is necessary during cult, and can very minorly help botany. T...
- Mon Nov 16, 2015 6:16 pm
- Forum: Ideas
- Topic: RP Features
- Replies: 40
- Views: 8915
Re: RP Features
more jobs like lawyer or librarian "More jobs" means removing content from the pool, not adding. Each job requires something to set it apart from the other jobs, meaning that something gets removed from the pool of things every job has access to. Personally I firmly believe that the REMOV...
- Mon Nov 16, 2015 3:46 pm
- Forum: Ideas
- Topic: RP Features
- Replies: 40
- Views: 8915
Re: RP Features
More antagonist items that masquerade as regular station items. The radiation health scanner, AI detector, sleepypen, etc. Not only does it promote light RP: Security Officer Suzie says: This isn't a regular health scanner, is it now, Dr Evil? But it also reduces the instances of protagonists seein...
- Mon Nov 16, 2015 4:25 am
- Forum: Ideas
- Topic: RP Features
- Replies: 40
- Views: 8915
RP Features
People complain that features are developed that help powergamers.
What features do you want that would encourage or help RP?
What features do you want that would encourage or help RP?
- Mon Nov 16, 2015 1:54 am
- Forum: Coding Feedback
- Topic: Cult Improvement Drive
- Replies: 14
- Views: 2637
Re: Cult Improvement Drive
This acts kind of as a nerf to sacrifice. You could sacrifice as a lone cultist with no set up. Now you cannot. Don't know if it is necessarily better or worse considering the additions, but I definitely noticed it
- Sun Nov 15, 2015 4:32 am
- Forum: Ideas
- Topic: Syndie Tech Disk Suggestion *EDITED*
- Replies: 33
- Views: 6366
Re: Syndie Tech Disk Suggestion *EDITED*
This is another way of saying "Science gets all the cool shit".
- Sun Nov 15, 2015 12:05 am
- Forum: Ideas
- Topic: How to fix Monkey
- Replies: 19
- Views: 4617
How to fix Monkey
It's a bunch of work to fix monkey, or is it. This is for ideas on how to fix Monkey. My idea is, replace it with Zombies. Have the round end when 80% of the station is zombified. Zombies are basically Monkey, except instead of biting to turn them into a monkey you are biting them and turning them i...
- Fri Nov 13, 2015 7:59 pm
- Forum: Coding Feedback
- Topic: Spray bottles and slips.
- Replies: 48
- Views: 9260
Re: Spray bottles and slips.
because nobody plays it
- Fri Nov 13, 2015 6:25 pm
- Forum: Coding Feedback
- Topic: Mice Eating Wires
- Replies: 66
- Views: 14264
Re: Mice Eating Wires
Thing is though, if you want to cut the power lines and just drop a dead mouse on it, it doesn't work because meta.
Just like how people say "there cannot be changelings this shift, there's a cult"
You can't use mice biting it as an excuse if they actually can't, because fuck you
Just like how people say "there cannot be changelings this shift, there's a cult"
You can't use mice biting it as an excuse if they actually can't, because fuck you
- Fri Nov 13, 2015 5:59 pm
- Forum: Resolved Requests
- Topic: Jayden Rich - Killbaiting, knowingly rezzing a wizard
- Replies: 11
- Views: 3332
Re: Jayden Rich - Killbaiting, knowingly rezzing a wizard
Is resurrecting an antagonist a bannable thing? I know Goons had no problem with it, if a wizard gets dunked within the first few minutes to resurrect him. I've cloned Shadowlings when the shuttle was leaving within 20 seconds, so they'd be alive by the time shuttle reached Centcomm. As head of Secu...
- Fri Nov 13, 2015 5:49 am
- Forum: Coding Feedback
- Topic: Spray bottles and slips.
- Replies: 48
- Views: 9260
Re: Spray bottles and slips.
Working in a kitchen with tile floors, non slip shoes are mandatory or you'd slip.
- Fri Nov 13, 2015 3:48 am
- Forum: Coding Feedback
- Topic: Spray bottles and slips.
- Replies: 48
- Views: 9260
Re: Spray bottles and slips.
Holding fewer just nerfs botany though. Which isn't doing great. And why would you even nerf this.MisterPerson wrote:The simpler solution would be to just make spray bottles spray fewer reagents and/or hold fewer.
- Fri Nov 13, 2015 1:08 am
- Forum: Coding Feedback
- Topic: Spray bottles and slips.
- Replies: 48
- Views: 9260
Re: Spray bottles and slips.
Hey, do you guys recall the many times when you got a little Windex on the floor and you fell on your face when you stepped on it? Me neither. Hey guys do you remember the many times you were going to have sex with someone and were using lube, then spilled it on the ground and DIDN'T slip on it? Me...
- Thu Nov 12, 2015 10:28 pm
- Forum: Ideas
- Topic: Renaming/refluffing loyalty implants
- Replies: 9
- Views: 1458
Re: Renaming/refluffing loyalty implants
I remember bugging you because nuke ops could be loyalty implanted. How about a corporate shackles defense system. The flavor text is "You remember how much Centcomm is paying you. Rev heads don't care about money. Rev members do. Gang leaders want to make money selling drugs and stuff. Gang me...
- Thu Nov 12, 2015 8:54 pm
- Forum: Coding Feedback
- Topic: Spray bottles and slips.
- Replies: 48
- Views: 9260
Re: Spray bottles and slips.
You're proposing janitors to no longer slip people when mopping by default.
I would be opposed to this.
I would be opposed to this.
- Thu Nov 12, 2015 6:59 pm
- Forum: General Chat
- Topic: What you wish there was more of in the game
- Replies: 53
- Views: 12376
Re: What you wish there was more of in the game
I also miss the whole team play situation. It always felt like stations crew worked together, specially within a department (back in the day when nations actually worked). These days I rarely see the station pull together as a whole to beat a threat together (like blob and such), way to many lone w...
- Thu Nov 12, 2015 5:09 am
- Forum: Ideas
- Topic: Escape Shuttle Engine computer
- Replies: 14
- Views: 3425
Re: Escape Shuttle Engine computer
The big problem with this is it means you can red alert a shuttle in with a 5 minute duration, then upgrade it making it a 2.5 minute shuttle call with a roughly single minute window to recall. Given that by the time the shuttle is called first (40+ minutes in), R&D is basically maxed and usual...
- Wed Nov 11, 2015 2:33 am
- Forum: Ideas
- Topic: Add traitor mind slave implants
- Replies: 41
- Views: 9596
Re: Add traitor mind slave implants
Bill Cosby Bartender
Spends all his points on Amnesia pills
ERP is unbanned
FUND IT
Spends all his points on Amnesia pills
ERP is unbanned
FUND IT
- Wed Nov 11, 2015 1:29 am
- Forum: Ideas
- Topic: Add traitor mind slave implants
- Replies: 41
- Views: 9596
Re: Add traitor mind slave implants
If this server was more roleplay centric, we could have "amnesia pills", which would have players forget what happened over the past 5 minutes, but they'd be yelling on the radio prior so it wouldn't really help
- Wed Nov 11, 2015 1:21 am
- Forum: Ideas
- Topic: Small spider update - Statue code nightvision & Spider eggs
- Replies: 1
- Views: 640
Re: Small spider update - Statue code nightvision & Spider e
We need to be able to implant parts of spiders into you, which when combined with radium gives you web slinging. Like eye lasers but from your hands.
Edit:Wait, meant to post this on the shitty ideas thread
Edit:Wait, meant to post this on the shitty ideas thread
- Tue Nov 10, 2015 6:00 pm
- Forum: Coding Feedback
- Topic: Changeling Ability: Biodegrade
- Replies: 33
- Views: 6907
Re: Changeling Ability: Biodegrade
When the cooldown on everything fun related to Changeling was.CPTANT wrote:really? When was a cooldown on lesser form added?
Like the transformation sting 2 minute(?) cooldown from using any other changeling abilities.
- Tue Nov 10, 2015 1:51 am
- Forum: General Chat
- Topic: What you wish there was more of in the game
- Replies: 53
- Views: 12376
What you wish there was more of in the game
What do you wish there was more of in the game? Elements that are underutilized, things you wish people did more, and so on.
The lack of reason to go off z-level is annoying. There used to be Malf being off station forever ago, now there is literally no game reason to go.
The lack of reason to go off z-level is annoying. There used to be Malf being off station forever ago, now there is literally no game reason to go.