Search found 92 matches
- Fri Oct 04, 2019 7:16 pm
- Forum: Resolved Appeals
- Topic: [DiamondSentinel] Old Ban
- Replies: 2
- Views: 1080
[DiamondSentinel] Old Ban
BYOND account: DiamondSentinel Character name: NOBLESSE (Maybe, I don't remember) Ban type: Server Ban length: Perm Ban reason: Can't copy, but was banned because I requested Tyrant and then was accused of ghosting Time ban was placed: 2017-10-11 02:57:30 Server you were playing on when banned: Syb...
- Wed Oct 11, 2017 2:32 am
- Forum: Resolved Appeals
- Topic: [Feem] "metagaming" and letting captain upload laws
- Replies: 20
- Views: 5010
Re: [Feem] "metagaming" and letting captain upload laws
Also, I said I'd post Discord logs if you wanted it. Another admin came to me asking for it.
Here.
https://imgur.com/a/KfGPU
Here.
https://imgur.com/a/KfGPU
- Wed Oct 11, 2017 2:29 am
- Forum: Resolved Appeals
- Topic: [Feem] "metagaming" and letting captain upload laws
- Replies: 20
- Views: 5010
Re: [Feem] "metagaming" and letting captain upload laws
1) While you are Asimov, you are not allowed to ignore the downsides of Asimov. You can't say "well, I'll be able to prevent harm better if I allow harm!". Read Silicon policy. 2) They uploaded a harmful law and you repeatedly requested that they upload a harmful lawset. You're both playi...
- Wed Oct 11, 2017 2:26 am
- Forum: Resolved Appeals
- Topic: [Feem] "metagaming" and letting captain upload laws
- Replies: 20
- Views: 5010
Re: [Feem] "metagaming" and letting captain upload laws
It was moreso the first one- You were attempting to dodge the question. What question did I dodge at all? Because I will 100% answer it. Are you talking about me being pissy about him accusing us of being metafriends? I told him to ask the other admins who were on (e.g. Arm) because they know all a...
- Wed Oct 11, 2017 2:25 am
- Forum: Resolved Appeals
- Topic: [Feem] "metagaming" and letting captain upload laws
- Replies: 20
- Views: 5010
Re: [Feem] "metagaming" and letting captain upload laws
This isn't the first time I've seen you lie in adminhelps or leave out critical information, and I've even warned you about it. Acting abrasive/defensive is also not a good way to get admins on your side. I didn't leave out any critical information OR lie. I explicitly stated every part that was in...
- Wed Oct 11, 2017 2:23 am
- Forum: Resolved Appeals
- Topic: [Feem] "metagaming" and letting captain upload laws
- Replies: 20
- Views: 5010
Re: [Feem] "metagaming" and letting captain upload laws
Incorrect on multiple levels. 1. On the contrary, a change of laws does not in any form or fashion keep you from preventing harm. in fact, a change of laws gives you the freedom to completely ignore all of the downsides of Asimov (which he mentioned multiple times in his books. Asimov is terrible. A...
- Wed Oct 11, 2017 2:16 am
- Forum: General Chat
- Topic: Do you think shuttle calling is a SS13 design flaw?
- Replies: 73
- Views: 20635
Re: Do you think shuttle calling is a SS13 design flaw?
Raising the shuttle call time of the AI to 40 minutes and also removing the AI from the list of things to destroy to force a call (or at least until the AI can call it) could be interesting. Now if random human assistant wants the shuttle called at 20 minutes because he failed his antag role, he'll...
- Wed Oct 11, 2017 1:49 am
- Forum: Resolved Appeals
- Topic: [Feem] "metagaming" and letting captain upload laws
- Replies: 20
- Views: 5010
[Feem] "metagaming" and letting captain upload laws
Banning Official: Feem Length: Perm Server: Sybil Player: DiamondSentinel (C.E.L.E.S.T.E.) and RadioMush (Sunny Richter) Reason: "Metagaming" and letting captain upload laws. (Actual reason is a lot longer than that, but that's the gist) Description: It's no secret to the mods and most com...
- Tue Oct 10, 2017 9:16 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 846269
Re: Stories of rage, tears and regret
>Be golem (Thanks Dr. Cobb) >Trying to make roburgers with my elder brother in xeno since dad is out running errands and I dont have a job yet >Some weirdo in a bunny suit runs in and opens up the experimentation chamber >Spams gold slime + blood reactions but doesn't close the doors or turn on the...
- Mon Oct 09, 2017 5:48 pm
- Forum: General Chat
- Topic: Do you think shuttle calling is a SS13 design flaw?
- Replies: 73
- Views: 20635
Re: Do you think shuttle calling is a SS13 design flaw?
Removing AI ability to call the shuttle would be an improvement. No more lame "AI law 2 call shuttle" If you want to call it actually get your ass to the console. Still doesn't address the fact that calling the shuttle is just optimal play against traitors, changelings, wizards and cultis...
- Mon Oct 09, 2017 1:09 pm
- Forum: General Chat
- Topic: Do you think shuttle calling is a SS13 design flaw?
- Replies: 73
- Views: 20635
Re: Do you think shuttle calling is a SS13 design flaw?
Removing AI ability to call the shuttle would be an improvement. No more lame "AI law 2 call shuttle" If you want to call it actually get your ass to the console. Still doesn't address the fact that calling the shuttle is just optimal play against traitors, changelings, wizards and cultis...
- Sat Oct 07, 2017 3:50 pm
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 108189
Re: Clockwork Cult 2.0
No, it's more like comparing a brick wall to a steel wall.Xhuis wrote:That's somewhat like comparing a brick wall to a sheet of paper because they're both vaguely rectangular in shape and are solid.
- Fri Oct 06, 2017 11:49 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 673587
Re: Little things you learned that are game changing
I play, but again, I seem to be in the minority...DemonFiren wrote:You're forgetting that people who post on +the forum don't play the game.
- Fri Oct 06, 2017 11:40 pm
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 108189
Re: Clockwork Cult 2.0
They are similar in that they are stationary turrets, was what I meant.Xhuis wrote:Ocular wardens are nothing like emitters. I've been thinking about making them such, though.
- Fri Oct 06, 2017 8:53 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 949701
Re: Minor Suggestions
Also make their machines have to be fully upgraded (T4 upgrades) in order to give out permanent bonuses.Anonmare wrote:Make Genetics machinery require regular amounts of unstable mutagen in order to apply buffers/make syringes with greater amounts required for every disability/superpower in them.
- Fri Oct 06, 2017 6:38 pm
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 108189
Re: Clockwork Cult 2.0
might wanna raise the minimum pop for clock to at least 50+ players. This justifies more clock buffs/extra available clock strats but also means there's a a)decent fight b)it's not one or two competent station crew dealing walls and walls and more walls in an incredibly anti-climatic and boring las...
- Fri Oct 06, 2017 5:00 pm
- Forum: General Chat
- Topic: What do you do as AI
- Replies: 47
- Views: 12885
Re: What do you do as AI
Better yet, convert every crew member into borgs and play chess with them.Qbmax32 wrote:DiamondSentinel wrote:if it's a really long round, I try to get enough shells to play borg-scale chess
setting up the holodeck chess sim, removing the pieces and replacing them with borgs during an extended round sounds hilarious
- Fri Oct 06, 2017 1:11 pm
- Forum: General Chat
- Topic: What do you do as AI
- Replies: 47
- Views: 12885
Re: What do you do as AI
Let's see.... Get as many borg shells as I can (if it's a really long round, I try to get enough shells to play borg-scale chess), wire the solars/SM/etc. directly into the grid, cause tiny amounts of chaos and inconvenience across the station (depowering the lights from every APC, but leave everyth...
- Thu Oct 05, 2017 9:24 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 673587
Re: Little things you learned that are game changing
Another thing to note is that the Freeform module and the Freeform Core module are very different. The normal freeform module's laws can be removed with a reset, the Freeform Core's laws cannot. It's very important that you don't mix them up if you're making a custom lawset on the AI It's always fu...
- Thu Oct 05, 2017 9:18 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 673587
Re: Little things you learned that are game changing
Asimov can have its "You must not, through action or inaction, allow [YOUR TEXT HERE] to come to harm." as well as Antimov I believe. So you can antimov the Ai into doing literally all in its power to kill someone and then kill itself. Yeah. I knew about those. Some of the others also hav...
- Thu Oct 05, 2017 9:13 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 673587
Re: Little things you learned that are game changing
Putting this here because apparently a lot of people don't know this, but if you use almost any AI upload module inhand, you can edit the little settings of it. So, Asimov can be used inhand to change who gets the human role, for example. It's been a while since I've messed around with them, but do ...
- Thu Oct 05, 2017 3:09 pm
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 673587
Re: Little things you learned that are game changing
Everyone goes WTF WHAT IS THAT when I do it so I figured I'd put it in here. The penlight can also act as a quick indicator to tell people to stop so they can be healed. Just use it on someone from range and it will create a cute hologram. It's very good when you can't type fast or the person is ya...
- Thu Oct 05, 2017 3:00 pm
- Forum: Closed Policy Discussion
- Topic: Removing ears & tails
- Replies: 211
- Views: 52966
Re: Removing ears & tails
What about catboiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii?cedarbridge wrote:Anyone who spells the word as "catboi" must be gassed.
- Thu Oct 05, 2017 2:59 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 846269
Re: Stories of rage, tears and regret
So you mean every round ever?AnonymousNow wrote:>Crappy captain trying to pick fights with the RD over nonexistent slights
- Thu Oct 05, 2017 2:58 am
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 108189
Re: Clockwork Cult 2.0
>Implying it works very well on blob rounds anyways.ExcessiveJMadison wrote:It's so weird people don't understand this when they already do it innately on blob: hit the hard counter areas first.
- Thu Oct 05, 2017 2:31 am
- Forum: Coding Feedback
- Topic: Clockwork Cult (now off of rotation, suggestions go in this thread)
- Replies: 455
- Views: 108189
Re: Clockwork Cult 2.0
So how do we fix the hulk problem? Hulks are great fun, but that they can be pumped out fairly indiscriminately and ignore stuns (which suggests an issue with stuns, but that's a kettle of fish the size of a steamer) means that they'll always be A) the preference and B) the vanguard for an anti-clo...
- Wed Oct 04, 2017 8:38 pm
- Forum: Closed Policy Discussion
- Topic: Removing ears & tails
- Replies: 211
- Views: 52966
Re: Removing ears & tails
Boooooooofeem wrote:if we add bear people we need to add an arm replacement surgery which allows you to collect and install bear arms
and then when we play patriotstation rounds everyone will attack all the bearpeople for their arms
daaaaaaad joke
- Wed Oct 04, 2017 6:26 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 949701
Re: Minor Suggestions
And should be completely removed.Lazengann wrote:Rev is just team deathmatch anyway
- Wed Oct 04, 2017 4:37 pm
- Forum: Closed Policy Discussion
- Topic: Removing ears & tails
- Replies: 211
- Views: 52966
Re: Removing ears & tails
aside from the (surprisingly very limited, even during their heyday) erp groups, literally the only "BUT MY RP!!!" rights that people ever fucking scream about on this game are the people who want the "right" to be an murderous asshole or a racist fucktard or an oppressive shit ...
- Wed Oct 04, 2017 2:02 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 949701
Re: Minor Suggestions
Lava I can see being a thing since you'd still get cooked flying over it, but a suit that makes you literally fly should definitely provide defence against a hole in the ground That was my point. Anyways, it's more than you shouldn't just burst into flames and take the massive lava damage immediate...
- Wed Oct 04, 2017 2:01 pm
- Forum: General Chat
- Topic: Do you think shuttle calling is a SS13 design flaw?
- Replies: 73
- Views: 20635
Re: Do you think shuttle calling is a SS13 design flaw?
As for the antag reroll, either make extended come up more often to try and stop rerolls (as in, they have a higher chance to get an extended round than another antag round), or just stop developing antags besides fixing bugs. If antags stop getting more fun tools than the rest of the station, then...
- Wed Oct 04, 2017 1:57 pm
- Forum: Closed Policy Discussion
- Topic: Removing ears & tails
- Replies: 211
- Views: 52966
Re: Removing ears & tails
hy do you guys claim "OMG RP that I hate catfolk" when nobody else RPs about freaking anything... You claim that being jerks to a subset of players who play xenos is fine within the constraints of the game, and yet you're completely ignoring rule 1 here: don't be jerks to other players (ye...
- Tue Oct 03, 2017 10:58 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 949701
Re: Minor Suggestions
Can we please add a way to fix electrical shorts on mechs someday? Pretty sure that's done through the mech's control interface. Correct-o-mundo Anyways, flight suits should "dodge" tile effects on lavaland like they do on station. For instance, flying over freon and space lube is enabled...
- Tue Oct 03, 2017 8:44 pm
- Forum: General Chat
- Topic: Do you think shuttle calling is a SS13 design flaw?
- Replies: 73
- Views: 20635
Re: Do you think shuttle calling is a SS13 design flaw?
i think it's a combo of most people not finding engineering fun and everyone being absurdly trigger happy to reroll for antag i have no idea how to fix either of those problems The engineering is harder to fix. Maybe have the station in more disrepair at roundstart, so if nobody does engineering, i...
- Tue Oct 03, 2017 8:20 pm
- Forum: Resolved Appeals
- Topic: [Someone, listed as Cobby] Old Perma
- Replies: 6
- Views: 1841
Re: [Someone, listed as Cobby] Old Perma
Yeah ill go ahead and unban you since I forgot what transgression you did that tipped me over anyways hehe. I don't believe it was you. Long story short, I arrived late when the shuttle was being called. I recalled, captain and HoS got mad and demoted me, and then after a hell of a lot more happeni...
- Tue Oct 03, 2017 7:20 pm
- Forum: General Chat
- Topic: Do you think shuttle calling is a SS13 design flaw?
- Replies: 73
- Views: 20635
Re: Do you think shuttle calling is a SS13 design flaw?
There's a Catch-22, though. HRP servers actually have shuttle calling essentially disabled (admins can and will recall the shuttle in most cases), so the rounds drag on far after most players have died. This is attempted to be remedied by a "crew transfer" every hour after the first which ...
- Tue Oct 03, 2017 4:14 pm
- Forum: Resolved Appeals
- Topic: [Someone, listed as Cobby] Old Perma
- Replies: 6
- Views: 1841
Re: [Someone, listed as Cobby] Old Perma
Oh, Radio never told me to appeal. I just decided I might as well try.ExcessiveJMadison wrote:I told your friend you should appeal so i'm hoping he finally came around to it.
I'll probably fully unban you after class but I do want to give it some thought first.
- Tue Oct 03, 2017 3:50 pm
- Forum: Resolved Appeals
- Topic: [Someone, listed as Cobby] Old Perma
- Replies: 6
- Views: 1841
[Someone, listed as Cobby] Old Perma
Byond account and character name: DiamondSentinel, Arlanhe Darkweaver Banning admin: Cobby Ban type (What are you banned from?): Server Ban reason and length: Petty revenge, mass collateral, general douchebaggery. Perma Time ban was placed (including time zone): A while back. Ban was edited 10 Sept ...
- Thu Aug 10, 2017 2:45 am
- Forum: Resolved Appeals
- Topic: [MrAlphonzo] DiamondSentinel - ban
- Replies: 34
- Views: 10131
Re: [MrAlphonzo] DiamondSentinel - ban
So this just got better. Adding to the prior list: By your own admission you got to the station late and immediately recalled the shuttle because you weren't there when the captain asked if the crew wanted to evacuate, then apparently were arrested nonharmfully and attempted to use the AI to get ou...
- Thu Aug 10, 2017 2:44 am
- Forum: Resolved Appeals
- Topic: [MrAlphonzo] DiamondSentinel - ban
- Replies: 34
- Views: 10131
Re: [MrAlphonzo] DiamondSentinel - ban
Hi I was the captain. I would first off like to apologize for laughing at you over BYOND pm's after you got banned. That was uncool of me, and I'm sorry. It was generally a stupid situation and I got carried away. That being said, there's a few things your leaving out here. Cult is somewhat delt wi...
- Thu Aug 10, 2017 2:37 am
- Forum: Resolved Appeals
- Topic: [MrAlphonzo] DiamondSentinel - ban
- Replies: 34
- Views: 10131
Re: [MrAlphonzo] DiamondSentinel - ban
Okay, most of this stems from where I made a joke about "Detective Jan" being on the case, because I play detective a lot. I observed at the start of the round, and I wasn't the actual detective. Pax was right about making the jokes. He was so right. Despite that, screaming "DO YOUR ...
- Thu Aug 10, 2017 2:25 am
- Forum: Resolved Appeals
- Topic: [MrAlphonzo] DiamondSentinel - ban
- Replies: 34
- Views: 10131
Re: [MrAlphonzo] DiamondSentinel - ban
You've definitively lied several times in this thread. I'm not going to enumerate them because you know when you've done it and it's obvious to anyone reading the thread. You were explicitly told that YOU were valid. That does not indicate an escalation path for you. That indicates that you deserve...
- Thu Aug 10, 2017 2:24 am
- Forum: Resolved Appeals
- Topic: [MrAlphonzo] DiamondSentinel - ban
- Replies: 34
- Views: 10131
Re: [MrAlphonzo] DiamondSentinel - ban
The part where this is clearly a farce. Alphonz was acting out of place. That was in one of the first things that Arm said. Alphonz was personally vested in the events as they occurred, and as such was not even close to impartial. He allowed the murder to happen, so if he disciplined Max for that, ...
- Thu Aug 10, 2017 2:23 am
- Forum: Resolved Appeals
- Topic: [MrAlphonzo] DiamondSentinel - ban
- Replies: 34
- Views: 10131
Re: [MrAlphonzo] DiamondSentinel - ban
So we have a situation where you're appealing a ban for bombing after being explicitly told not to, and justifying that act by saying that it was an invalid escalation on the part of the captain after you were explicitly told that it was valid and an IC issue in-round by an admin, and you claimed t...
- Thu Aug 10, 2017 2:17 am
- Forum: Resolved Appeals
- Topic: [MrAlphonzo] DiamondSentinel - ban
- Replies: 34
- Views: 10131
Re: [MrAlphonzo] DiamondSentinel - ban
okay new look on this: completely deserved for reasons stated before but parts of this should be a complaint. it WAS poorly handled but i feel like it was just Why was this completely deserved? They killed me for no reason. Killing them in turn is fine escalation. I used the means at my disposals t...
- Thu Aug 10, 2017 2:16 am
- Forum: Resolved Appeals
- Topic: [MrAlphonzo] DiamondSentinel - ban
- Replies: 34
- Views: 10131
Re: [MrAlphonzo] DiamondSentinel - ban
Where he said, in the ahelp "Detective ~~~ is on the scene"feem wrote:Can you tell me where you got the idea that Alph was the detective?
- Thu Aug 10, 2017 2:14 am
- Forum: Resolved Appeals
- Topic: [MrAlphonzo] DiamondSentinel - ban
- Replies: 34
- Views: 10131
Re: [MrAlphonzo] DiamondSentinel - ban
I think you're leaving out a lot here, like where you were explicitly warned by an admin not to use the bomb. This specifically. You were told by an admin not to use the bomb. You were told the official reason you were not to use the bomb and why you were not justified in your actions. This ruling ...
- Thu Aug 10, 2017 2:08 am
- Forum: Resolved Appeals
- Topic: [MrAlphonzo] DiamondSentinel - ban
- Replies: 34
- Views: 10131
Re: [MrAlphonzo] DiamondSentinel - ban
I think you misunderstood. You were explicitly warned not to set off the bombs. But you did, and took out bystanders to boot. You detonated part of the station after being told that what happened to you was valid and not to use the bombs. Actually, they said "stop making that bomb" which ...
- Thu Aug 10, 2017 2:05 am
- Forum: Resolved Appeals
- Topic: [MrAlphonzo] DiamondSentinel - ban
- Replies: 34
- Views: 10131
Re: [MrAlphonzo] DiamondSentinel - ban
I think you're leaving out a lot here, like where you were explicitly warned by an admin not to use the bomb. And I didn't use it on innocent people. It's no different than shooting them or anything, considering I took special effort not to harm anyone who wasn't involved with the occurrence. I don...
- Thu Aug 10, 2017 2:02 am
- Forum: Resolved Appeals
- Topic: [MrAlphonzo] DiamondSentinel - ban
- Replies: 34
- Views: 10131
Re: [MrAlphonzo] DiamondSentinel - ban
Bombing sec? Yeah, you should have been banned. But this was handled incredibly poorly if i'm reading this right. Alph, my man, set a reason, count up the deaths and do a day per, don't be a complete jackass in pms. Trust me, I've gotten a handful of DiamondSentinel tm pms and i'm positive they're ...