Search found 56 matches
- Wed Aug 07, 2019 7:33 am
- Forum: Ideas
- Topic: Security buffs
- Replies: 112
- Views: 28038
Re: Security buffs
Keep in mind that any buff to security will be a massive swing in power towards the heads during a revolution. The heads already got a massivr buff with the department ID's and certainly don't need another one
- Sat May 04, 2019 3:04 am
- Forum: Spriting and Mapping
- Topic: Kilo Station
- Replies: 184
- Views: 88890
Re: Kilo Station
The (nearly) perfect map in all of its glory.
- Fri Apr 26, 2019 8:45 pm
- Forum: Resolved Appeals
- Topic: [Pizzatiger] Ballastoftheass - Permabanned/Should be a temp ban
- Replies: 9
- Views: 2621
Re: [Pizzatiger] Ballastoftheass - Permabanned/Should be a temp ban
Alright! I will lower it when I get home, I look foward to seeing you back in a month!
- Fri Apr 26, 2019 8:10 pm
- Forum: Resolved Appeals
- Topic: [Pizzatiger] Ballastoftheass - Permabanned/Should be a temp ban
- Replies: 9
- Views: 2621
Re: [Pizzatiger] Ballastoftheass - Permabanned/Should be a temp ban
Im honestly willing to lower the ban to a month if you 1-Understand what you did wrong, promise not to do iy again and apologize to your victems in this thread.We play this game to have fun and what you did to them wasnt fair. 2-Understand that any repeat violations will result in you being permaban...
- Wed Apr 24, 2019 8:45 pm
- Forum: Off Topic
- Topic: ill give you a lizard name if you post in this thread
- Replies: 248
- Views: 173872
- Tue Apr 23, 2019 12:09 am
- Forum: Former Admins
- Topic: [No Longer Admin] Pizzatiger
- Replies: 3
- Views: 1756
Re: Pizzatiger
Thats actually been lowered to 1 week. Sorry for causing you any worry!
- Fri Apr 05, 2019 5:44 pm
- Forum: Resolved Appeals
- Topic: [pizzatiger]Dakiito perma
- Replies: 3
- Views: 1387
Re: [pizzatiger]Dakiito perma
Ah, This was supposed to be a three day ban, I must of clicked the permanent button by accident and didn't catch my mistake. Since it already been three days since the original ban I will remove it right away.
- Fri Mar 01, 2019 5:02 pm
- Forum: Ideas
- Topic: Complete Mining Overhaul
- Replies: 46
- Views: 13682
Re: Complete Mining Overhaul
We could combine the drills with the Glyphid PR. Glyphid nests spawn when the drill activates and the Glyphids have the goal of killing the drill. Once the Drill stops or is destroyed, the nest deactivates
- Thu Feb 14, 2019 10:28 pm
- Forum: Ideas
- Topic: Make magboots stick you to vehicles
- Replies: 2
- Views: 847
Re: Make magboots stick you to vehicles
This seems like a terrible idea. Segways are already unstoppable tanks and this just seems another buff to them
- Wed Feb 13, 2019 5:33 am
- Forum: Coding Feedback
- Topic: Proposed change - Merge chemistry and botany
- Replies: 96
- Views: 24635
Re: Proposed change - Merge chemistry and botany
I believe that the HOP having the service and civilian sectors doesn't make sense these days since the HOP also can mess with the ID's of every other department. The HOP is more an Assistant to the captain or a second of command than a true head.The Quartermaster better fits such a title since he is...
- Mon Feb 11, 2019 6:07 pm
- Forum: Coding Feedback
- Topic: Proposed change - Merge chemistry and botany
- Replies: 96
- Views: 24635
Re: Proposed change - Merge chemistry and botany
If we merged chemistry and hydroponics they should be given to cargo. This would allow cargo to become a full fledged production department instead of a minor one like service. This would allow cargo to produce nearly all the raw resources the station needs and sell them as the resource barons we al...
- Mon Feb 04, 2019 4:07 pm
- Forum: Coding Feedback
- Topic: Hypno Flash is Unfair
- Replies: 4
- Views: 2196
Re: Hypno Flash is Unfair
Honestly I think the Hypnoflash is perfectly fine at the moment, prehaps it could be made 10-12 TC if it bothers you that much. Both the hypnoflash and the surgery have up sides and downsides. While the hypnoflash is mobile, it requires setup, is loud as hell, makes a distinctive light and can easly...
- Sat Jan 26, 2019 5:23 pm
- Forum: Coding Feedback
- Topic: 4DPlanner + Oranges
- Replies: 54
- Views: 13757
Re: 4DPlanner + Oranges
Has anyone actually ever seen Oranges and 4DPlanner in the same room? I think not, checkmate atheists!
- Mon Jan 21, 2019 10:25 pm
- Forum: Ideas
- Topic: Remote ID Access Logging
- Replies: 16
- Views: 4351
Re: Remote ID Access Logging
Yeah but now you know where they are going to go next and plan for it!somerandomguy wrote:If someone with AA notices the deletion before it happens they can just give more ids all access
- Mon Jan 21, 2019 2:15 pm
- Forum: Ideas
- Topic: On Chemistry
- Replies: 66
- Views: 15703
Re: Chemistry is a disease
I would honestly love if chemisty was some sort of factory like minigame though I doubt our current chemisty rooms are large enough to hold entire factories. If needed though we could use chemistry as a test bed for the new Multi-z level station system and add a second floor to chemistry to hold the...
- Mon Jan 21, 2019 2:05 pm
- Forum: Ideas
- Topic: Remote ID Access Logging
- Replies: 16
- Views: 4351
Re: Remote ID Access Logging
I feel like the detective should start with a nerfed version of the computer that only gives the logs. This might encourage further detective work from the detective
- Sat Jan 19, 2019 3:03 pm
- Forum: Closed Policy Discussion
- Topic: Fake Revs
- Replies: 65
- Views: 19685
Re: Fake Revs
I feel like people are treating this is more complicated than it really is. If someone is running around as a non-antag and flashing people there is a 80% chance they are faking a rev round and the admins can use their judgement for the other 20%? Why should we allow this pretty obvious shittery whe...
- Fri Jan 18, 2019 2:06 am
- Forum: Closed Policy Discussion
- Topic: Fake Revs
- Replies: 65
- Views: 19685
Re: Fake Revs
I feel like the conversation is drifting towards punishing over zealous responses toward fake rev rounds but I feel personally that is the wrong way to go about it. Its alot harder to investigate and figure out the motives of a bunch of security guards then it is to crack down/investigate the EXTREM...
- Thu Jan 17, 2019 9:21 pm
- Forum: Ideas
- Topic: Add laser eyes to new genetics, with several tweaks
- Replies: 4
- Views: 1716
Re: Add laser eyes to new genetics, with several tweaks
Glasses of any kind should reflect the layers back into the users eyes. You either shoot eye lasers or can be flashed by Borgs as a non-threat, Your choice
- Thu Jan 17, 2019 4:22 am
- Forum: Closed Policy Discussion
- Topic: Fake Revs
- Replies: 65
- Views: 19685
Re: Fake Revs
that's more a problem with security being stupid enough to implant a bunch of flashed people after the first one didn't get deconverted Why wouldn't they? Implanting people doesn't hurt the crew in any way and actively harms at least 3 antag groups . The only reason why security doesn't require man...
- Thu Jan 17, 2019 4:11 am
- Forum: Closed Policy Discussion
- Topic: Fake Revs
- Replies: 65
- Views: 19685
Fake Revs
Lately i been seeing this happen more and more where someone will grab a flash and run around faking a rev round which always results in security implanting 1/3 of the crew. The problem with this is that we have 3 gamemodes where the antags can be screwed because of these actions at no fault of thei...
- Wed Jan 09, 2019 11:54 pm
- Forum: Closed Policy Discussion
- Topic: ok time for a realtalk about abductors
- Replies: 41
- Views: 11243
Re: ok time for a realtalk about abductors
Abductors killing the AI for no reason is pretty shitty and is in line with them murdering crew for no reason. Abductors base is completely inaccessible from anyone else and anything dead there (like a carded AI) is effectively cremated and out of the round. If abductors need a better reason to kil...
- Mon Jan 07, 2019 5:30 pm
- Forum: Closed Policy Discussion
- Topic: ok time for a realtalk about abductors
- Replies: 41
- Views: 11243
Re: ok time for a realtalk about abductors
Personally I like to go down and abduct the AI and give it a radio so it can still talk to the crew. Its nice to have your own little pet AI who will learn to love you via frequent pettings and the stockholm syndrome
- Sat Jan 05, 2019 2:41 am
- Forum: Ideas
- Topic: Some Ideas to make hivemind not such a shitty mode.
- Replies: 49
- Views: 11057
Re: Some Ideas to make hivemind not such a shitty mode.
Brute forcing shouldn't destroy a loyalty implant but just bypass it. This way bruteforcing people with implants is actually impossible instead of -oh hey my implant went out, time to kill anyone not implanted near me-
- Tue Jan 01, 2019 8:46 pm
- Forum: Closed Policy Discussion
- Topic: Does the detective fluff matter?
- Replies: 182
- Views: 46258
Re: Does the detective fluff matter?
One thing I would quickly like to point out to Istoprocent. Play styles are not some sacred thing that can't be touched. You can't just counter every argument with "this will effect my play style" when we have in the past removed toxic play styles which made the game actively worst via cod...
- Mon Dec 31, 2018 9:09 pm
- Forum: Closed Policy Discussion
- Topic: Does the detective fluff matter?
- Replies: 182
- Views: 46258
Re: Does the detective fluff matter?
I have a fun solution, Why don't we just remove the loyality implant from the detective. This would effectively soft-kick him off the security team and make him more of a consultant instead of an actual member of security. He can still investigate for crimes and shoot bad-guys who wish him harm but ...
- Sun Dec 16, 2018 10:09 pm
- Forum: Closed Policy Discussion
- Topic: It's time to fix Asimov
- Replies: 101
- Views: 22831
Re: It's time to fix Asimov
Personally, I believe that AI's should be Antags who are restricted only by their laws. This would give their laws more weight as AI's follow the exact letter of the law and look for loopholes.
I believe this because i personally believe that loopholes are what make AI's interesting
I believe this because i personally believe that loopholes are what make AI's interesting
- Sun Nov 04, 2018 12:12 am
- Forum: Ideas
- Topic: King of the Disk
- Replies: 18
- Views: 3595
Re: King of the Disk
Instead of solely basing this mode on Hippies King of the Disk mode, We could instead base it on a combination of King of the Disk and Goonstations Spy mode.Please note that all numerical values are not balanced, i just picked what felt good. Gamemode Name - Code Name Win condition -An Agent objecti...
- Sun Sep 23, 2018 5:00 am
- Forum: Coding Feedback
- Topic: Kitchen needs rebalacing.
- Replies: 39
- Views: 7622
Re: Kitchen needs rebalacing.
I feel like messing with the nutrients on food will not make cooking a more enjoyable or useful job. The main issue with the chef is that most of his food items are differentiated by its sprite/description and the quantity of nutriment. Example- Bartenders just have to click a few buttons to get st...
- Sun Sep 23, 2018 4:36 am
- Forum: Coding Feedback
- Topic: Kitchen needs rebalacing.
- Replies: 39
- Views: 7622
Re: Kitchen needs rebalacing.
I feel like messing with the nutrients on food will not make cooking a more enjoyable or useful job. The main issue with the chef is that most of his food items are differentiated by its sprite/description and the quantity of nutriment. Example- Bartenders just have to click a few buttons to get stu...
- Sun Sep 16, 2018 9:33 pm
- Forum: Coding Feedback
- Topic: Saboteur Cyborg Feedback
- Replies: 6
- Views: 2462
Re: Saboteur Cyborg Feedback
I'm pretty sure the only reason it doesn't have an emag is they don't want them to be able to flash and emag the Borgs while its disguised which is still a silly reason not to include it
- Sun Sep 09, 2018 3:41 am
- Forum: Closed Policy Discussion
- Topic: War ops and shuttle hunting
- Replies: 73
- Views: 20259
Re: War ops and shuttle hunting
do you honestly think you can hide the nuke in maint in highpop? in war? yes The nuke would NEVER be safe. There would be like 5 guys running around space looking for the shuttle to steal the nuke that way and then there would be another 20 guys combing maintenance for the nuke. There is only so ma...
- Thu Sep 06, 2018 4:59 am
- Forum: Coding Feedback
- Topic: His Grace-Ascended
- Replies: 12
- Views: 2953
His Grace-Ascended
His Grace- Ascended mode needs a huge reworking or needs to be removed. Any chaplain can get xenobiology access (or use the public gardens) to get 25 monkeys needed to ascend His-grace with no effort. The only two risks of dying from this method (His grace getting hungry from you taking too long or ...
- Thu Sep 06, 2018 4:28 am
- Forum: Ideas
- Topic: Flesh CULT Children Gamemode
- Replies: 3
- Views: 1215
Re: Flesh Children Gamemode
This Reminds me alot of Necromorphs from dead space and i'm totally fine with that.
I suggest that you figure out some goal for the flesh children to do when they are in mech form so they have a reason to become such as reaching their final form/ending the round
I suggest that you figure out some goal for the flesh children to do when they are in mech form so they have a reason to become such as reaching their final form/ending the round
- Wed Aug 22, 2018 9:33 pm
- Forum: Closed Policy Discussion
- Topic: Config change: Enable AI multi-camera mode
- Replies: 43
- Views: 8038
Re: Config change: Enable AI multi-camera mode
name one single time those have EVER been used to any good effect on CAMERAS. keep in mind that they require uranium, something you MUST go to mining to get, and some chemistry. also keep in mind that i have maybe 3 years of playtime on you and have not seen it even once. "b-but muh other sour...
- Wed Aug 22, 2018 5:26 pm
- Forum: Ideas
- Topic: Highpop gamemode: visitors
- Replies: 50
- Views: 11755
Re: Highpop gamemode: visitors
I feel like this Visitor Gamemode could be the unifying force to perfect Datum Antags. You could make Visitors the main game mode with literally every other game mode as side antagonists to the visitors. This could also give visitors getting rare objectives based on the side antagonists that spawned...
- Sat Aug 18, 2018 7:50 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Stickymayhem
- Replies: 329
- Views: 120404
Re: Stickymayhem
He is a really cool admin and i'm glad he is back
- Tue Aug 07, 2018 8:39 pm
- Forum: TGMC Policy Discussion
- Topic: Skills, and their removal
- Replies: 50
- Views: 26357
Re: Skills, and their removal
These problems are super simple to solve and we kinda touched on it with our discussion of medical and surgeries. If someone is super inexperienced at something give them a chance to fail or increase the time it takes to do simple tasks. Example on guns- Sure a untrained person can figure out a gun ...
- Sun Aug 05, 2018 2:58 am
- Forum: Coding Feedback
- Topic: Agent Stealth Box
- Replies: 20
- Views: 5864
Re: Agent Stealth Box
It is. You placed the stealth implant under cybernetic implants not implants. Cybernetic implants are nuke op only implantsbman wrote:it's not....
- Sat Aug 04, 2018 7:31 pm
- Forum: Coding Feedback
- Topic: Agent Stealth Box
- Replies: 20
- Views: 5864
Re: Agent Stealth Box
Why is the stealth implant Nuke op only?
- Sat Jul 28, 2018 10:20 pm
- Forum: Coding Feedback
- Topic: The item pick-up animation
- Replies: 73
- Views: 18073
Re: The item pick-up animation
It's hard to take this kind of feedback seriously when it's mixed in with hyperbolic nonsense such as Now there is a massive animation basically shouting- LOOK AT ME I STOLE SOMETHING PLEASE KILL ME-. Being able to steal stuff in plain sight because the item is buried under a pile of stuff that obs...
- Sat Jul 28, 2018 8:24 pm
- Forum: Coding Feedback
- Topic: The item pick-up animation
- Replies: 73
- Views: 18073
Re: The item pick-up animation
It is a good change, provides visual feedback to people picking up items or taking items out of their backpack/toolbelt, but not items out of their pocket. It should be clear when someone grabs something, I dont know why people are complaining. The main problem is that it ruins the tiny bit of stea...
- Mon Jul 23, 2018 3:27 am
- Forum: Coding Feedback
- Topic: The item pick-up animation
- Replies: 73
- Views: 18073
Re: The item pick-up animation
Constant crashing ever since. Gonna point out that all the crashes I hear about on this issue are usually people using an old version of 512. I've not been able to replicate the pickup animation causing crashes issue on the latest 512 Beta builds. I have upgraded to the latest 512 Beta build and i ...
- Mon Jul 23, 2018 12:48 am
- Forum: Coding Feedback
- Topic: The item pick-up animation
- Replies: 73
- Views: 18073
Re: The item pick-up animation
Constant crashing ever since. Gonna point out that all the crashes I hear about on this issue are usually people using an old version of 512. I've not been able to replicate the pickup animation causing crashes issue on the latest 512 Beta builds. To be fair we shouldn't have a code that crashes pe...
- Fri Jul 13, 2018 3:53 pm
- Forum: Coding Feedback
- Topic: [TECHWEBS] THAT TIME OF YEAR AGAIN - IDEAS FOR POINT GENERATION
- Replies: 61
- Views: 14596
Re: [TECHWEBS] THAT TIME OF YEAR AGAIN - IDEAS FOR POINT GENERATION
Robotics could get Research nanites which give cash in exchange for nanite generation Security could get money for every minute that the warden remains in the brig instead of being the SUPER COP all wardens think they are that. If your going the full economy route and give everyone a bank account,th...
- Fri Jul 13, 2018 2:19 am
- Forum: Coding Feedback
- Topic: [TECHWEBS] THAT TIME OF YEAR AGAIN - IDEAS FOR POINT GENERATION
- Replies: 61
- Views: 14596
Re: [TECHWEBS] THAT TIME OF YEAR AGAIN - IDEAS FOR POINT GENERATION
So Orange, The plan is to have research points be fused with the cargo budget while also giving multiple ways to generate points/cash? Kinda like what goonstation does by splitting its budget between cargo and genetics, creating budget wars between the two departments? I'm just asking so i can prope...
- Mon Jul 09, 2018 10:29 pm
- Forum: Ideas
- Topic: More random good events
- Replies: 17
- Views: 3523
Re: More random good events
Xenobiological Specimen - Send a critter crate with a random dangerous creature inside for xenobio to play with. The admins already get mad and delete the xeno eggs at roundstart and you want to add more? To be fair a pregnant hermit will bring them onto the station anyways. Its better to slow down...
- Sun Jul 08, 2018 5:08 am
- Forum: Coding Feedback
- Topic: Virtual Reality Feedback/Ideas Thread
- Replies: 87
- Views: 21300
Re: Virtual Reality Feedback/Ideas Thread
What ever happened to the Raging mages VR idea?
- Sun Jul 08, 2018 4:50 am
- Forum: Closed Policy Discussion
- Topic: You: Declares war, Me: Suicides, Admins: BWOINK
- Replies: 88
- Views: 19666
Re: You: Declares war, Me: Suicides, Admins: BWOINK
I don't see the problem with antag rolling during nuke ops if your not an important role. What is an virologist going to do during nuke ops that the 20 assistants who already looted the armory can't do better. Becoming a ghost role that way is still not guaranteed and offers up a healthy supply of g...
- Sat Jul 07, 2018 10:56 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Policy and Traitors
- Replies: 42
- Views: 11462
Re: Silicon Policy and Traitors
The problem is that Silicon Policy still doesn't let you kill non-humans for no reason. My question is if traitors are exempt of policy like thatSaegrimr wrote:Laws come first. If your kill target is a lizard or other nonhuman, or otherwise exempt from your laws somehow then go for it.