Search found 3368 matches
- Tue Jun 05, 2018 7:39 pm
- Forum: Town Hall
- Topic: Trialmin Review: Bebeyoshi
- Replies: 12
- Views: 5099
Re: Trialmin Review: Bebeyoshi
Have they become a game-admin yet. No? Someone do that q u i c k.
- Mon Jun 04, 2018 7:24 pm
- Forum: General Chat
- Topic: Whats a thing that you did once on ss13 that you fear ever doing again?
- Replies: 159
- Views: 48881
Re: Whats a thing that you did once on ss13 that you fear ever doing again?
>Go down disposals as an assistant.MMMiracles wrote:made cerestation
>Die in an infinite disposal space loop.
N O O B T R A P.
- Mon Jun 04, 2018 10:11 am
- Forum: General Chat
- Topic: TC trade ideas
- Replies: 29
- Views: 8748
Re: TC trade ideas
I was partially shitposting but an admin complemented my idea. So I'm adding it here. One day I thought, what if we could tc trade to parody more movie villains then the ones we already have? (Looking at you xenomorphs.) So here comes the TC trade pennywise the traitor clown. 1. Give him the terror-...
- Mon Jun 04, 2018 10:06 am
- Forum: Ideas
- Topic: Side-Antags: Crew Desires
- Replies: 16
- Views: 4366
Re: Side-Antags: Crew Desires
Why isn't this objective merged into abductors. It'd make abductor mode much more of a threat. It'd also spice up the round as a whole!Lumbermancer wrote:Looks like abductees.
- Mon Jun 04, 2018 1:58 am
- Forum: General Chat
- Topic: Whats a thing that you did once on ss13 that you fear ever doing again?
- Replies: 159
- Views: 48881
Re: Whats a thing that you did once on ss13 that you fear ever doing again?
I once got lucky and had my post become popular. This was an unexpected thing I did. I wish I could attract this much attention for my other posts. The unexpectedness of this process is what I fear!
- Sat Jun 02, 2018 10:51 pm
- Forum: Closed Policy Discussion
- Topic: Antagonist reputation system
- Replies: 160
- Views: 43042
Re: Antagonist reputation system
Honestly. It's a good way to guarantee wizard. Play every round as an antag you love for like 100 rounds. When the next wizard round appears you'll have like 1000 points above everyone else and will 100 percent get it. The feature is just too easy to "game" compared to the previous one...
- Fri Jun 01, 2018 3:57 am
- Forum: Coding Feedback
- Topic: EMP Wire Pulsing is unfun
- Replies: 30
- Views: 5923
Re: EMP Wire Pulsing is unfun
If you die. You die. If you don't die and instead don't ask for help on comms. That's on you, it isn't on anyone else. I pretty much would like an in-game scenario of how someone manages to stay locked down past 5 minutes, if unlucky. You can unlock you cover and get anyone to unlock you with a mult...
- Fri Jun 01, 2018 12:22 am
- Forum: Coding Feedback
- Topic: EMP Wire Pulsing is unfun
- Replies: 30
- Views: 5923
Re: EMP Wire Pulsing is unfun
Press the quote button at the top of someones comment.
- Thu May 31, 2018 11:00 pm
- Forum: Coding Feedback
- Topic: EMP Wire Pulsing is unfun
- Replies: 30
- Views: 5923
Re: EMP Wire Pulsing is unfun
I agree that being locked down is unfun, but that's one of the things you have to deal with. Sec temp-jail is unfun, and dying is unfun. Yet you'll have to rely on others to get out of that jam like everyone else. I mean co-operative departments is something the coderbase talks about ALOT. I think t...
- Thu May 31, 2018 7:04 am
- Forum: Closed Policy Discussion
- Topic: Enable blood brothers
- Replies: 59
- Views: 15753
Re: Enable blood brothers
Sadly, you get that with every mode EagleWiz. I bet it was one of those roundstart suicider tiders. I just wish they got banned already.
- Thu May 31, 2018 4:27 am
- Forum: Ideas
- Topic: Lets say, in theory, changelings got a special power when they absorbed every other changeling.
- Replies: 16
- Views: 3469
Re: Lets say, in theory, changelings got a special power when they absorbed every other changeling.
Uh. Don't we want changelings to kill each other? That sounds like too much of a debuff. I mean, that's why KOR gave them "fight each other" objectives.
- Tue May 29, 2018 4:19 pm
- Forum: Ideas
- Topic: Lets say, in theory, changelings got a special power when they absorbed every other changeling.
- Replies: 16
- Views: 3469
Re: Lets say, in theory, changelings got a special power when they absorbed every other changeling.
Yamete armhulenn senpai.
- Tue May 29, 2018 7:23 am
- Forum: Former Admins
- Topic: [No Longer Admin] Nervere
- Replies: 82
- Views: 29103
Re: Nervere
I didn't post here yet? Just as good as a coder as he is an admin. Always online and extremely helpful. Has sat with me for hours to figure out a solution.
- Tue May 29, 2018 6:53 am
- Forum: Ideas
- Topic: Lets say, in theory, changelings got a special power when they absorbed every other changeling.
- Replies: 16
- Views: 3469
Re: Lets say, in theory, changelings got a special power when they absorbed every other changeling.
They'd add everyone to there hivemind. CLUSTERFUCK hivemind.
- Mon May 28, 2018 8:54 am
- Forum: Closed Policy Discussion
- Topic: Yet another Drone Policy thread
- Replies: 96
- Views: 28724
Re: Yet another Drone Policy thread
This is the best solution.Saegrimr wrote:D&B wrote:Dare I say this is a community problem and my method of just straight up jobbanning bad drones for considerably longer lengths than normal player bans was a much calmer time?
- Fri May 25, 2018 10:12 pm
- Forum: Roleplaying
- Topic: SS13 INTO REALITY?
- Replies: 22
- Views: 12534
Re: SS13 INTO REALITY?
You all have been devoured by nar'sie. Reasons: Bad thread, lack of imagination. Locking it.
This is a permanent devour.
This is a permanent devour.
- Fri May 25, 2018 6:20 pm
- Forum: Closed Policy Discussion
- Topic: Yet another Drone Policy thread
- Replies: 96
- Views: 28724
Re: Yet another Drone Policy thread
If T-comms is down. Shouldn't it be common sense that it's down intentionally? otherwise, it'd be brought back up. I really dig beestings rules, and would hope that they get added and make it as clear as crystal. If there's a hole in the floor, shouldn't it be common sense that that hole was made i...
- Fri May 25, 2018 5:14 am
- Forum: Roleplaying
- Topic: SS13 INTO REALITY?
- Replies: 22
- Views: 12534
Re: SS13 INTO REALITY?
Turn on noscript and this time rightclick the link and select view link source A dark page appears. The only words appear in red text. When you read it, you hear a voice that chills your very soul. "Cheater...I'm not giving you any more information." A gust of wind then blows you away fro...
- Fri May 25, 2018 5:13 am
- Forum: Site, Forums, And Wiki
- Topic: Salt reserves needs no new topic button!
- Replies: 2
- Views: 33883
Re: Salt reserves needs no new topic button!
>I'm not a special mind to be remembered.CosmicScientist wrote:Who did this?!
It's a special place for special minds to be remembered.
Otherwise it's just digg.com/r/NTR Hut/
Super rude!
- Fri May 25, 2018 2:05 am
- Forum: Roleplaying
- Topic: SS13 INTO REALITY?
- Replies: 22
- Views: 12534
Re: SS13 INTO REALITY?
Copy text of a link on the page, paste into google docs (preserves formatting including the link) and click it, then inspect element A dark page appears. The only words appear in red text. When you read it, you hear a voice that chills your very soul. "Cheater...I'm not giving you any more inf...
- Fri May 25, 2018 12:30 am
- Forum: Closed Policy Discussion
- Topic: Antagonist reputation system
- Replies: 160
- Views: 43042
Re: Antagonist reputation system
Yeah pretty much Atmos tech/captain assistant mains. They have the same responsibility
- Thu May 24, 2018 10:58 pm
- Forum: Closed Policy Discussion
- Topic: Yet another Drone Policy thread
- Replies: 96
- Views: 28724
Re: Yet another Drone Policy thread
If T-comms is down. Shouldn't it be common sense that it's down intentionally? otherwise, it'd be brought back up. I really dig beestings rules, and would hope that they get added and make it as clear as crystal.
- Thu May 24, 2018 10:53 pm
- Forum: Roleplaying
- Topic: SS13 INTO REALITY?
- Replies: 22
- Views: 12534
Re: SS13 INTO REALITY?
You cannot utilize Inspect element. It is utilizing dreamseeker.somerandomguy wrote:Inspect element, see if there's any hidden options anywhere, if there aren't, I pick wizard
- Thu May 24, 2018 6:08 pm
- Forum: Closed Policy Discussion
- Topic: Antagonist reputation system
- Replies: 160
- Views: 43042
Re: Antagonist reputation system
Blinky Light Bulbs] Snip The cause of the salem witch trials were mass hysteria. Which caused alot of innocent people to be murdered. Do you really want to make players hysterical that when they go afk to use the bathroom or eat. They're losing out on antag points. At the very least it'll instill a...
- Thu May 24, 2018 3:37 pm
- Forum: Closed Policy Discussion
- Topic: Antagonist reputation system
- Replies: 160
- Views: 43042
Re: Antagonist reputation system
I mean, if putting the roundstart suiciders in sec and command roles is what you want...Just don't expect them to do much over the bare minimal. Well, I guess everyone will set there command roles to high. If they want any chance at antagonist at the very least on bagil.
- Thu May 24, 2018 6:49 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 923609
- Thu May 24, 2018 6:47 am
- Forum: Closed Policy Discussion
- Topic: Should there be different expectations of admins and/or players on Terry?
- Replies: 47
- Views: 19367
Re: Should there be different expectations of admins and/or players on Terry?
If this does happen, the 0 tc traitor blood-brother mode would be perfect for the atmosphere that terry is at. You can't say that there won't be cool roleplaying scenarios when the atmosphere is already set for you!
- Thu May 24, 2018 6:43 am
- Forum: Coding Feedback
- Topic: Virtual Reality Feedback/Ideas Thread
- Replies: 87
- Views: 21538
Re: Virtual Reality Feedback/Ideas Thread
I burned down toxins the other day because I missed the changelog that said that unwrenching pipes now makes them leak and I wasn't even bwoinked. Are people really getting banned for making mistakes or testing things? If you "experiment" with stuff and end up making accidents and explosi...
- Thu May 24, 2018 4:59 am
- Forum: Coding Feedback
- Topic: Virtual Reality Feedback/Ideas Thread
- Replies: 87
- Views: 21538
Re: Virtual Reality Feedback/Ideas Thread
So, I've been informed that people have literally been banned over experimenting with in-game features. Ala causing too many explosions messing with gasses and the super matter. If we want people to embrace "Consequences" maybe we should make them less severe? Otherwise, this is the perfec...
- Thu May 24, 2018 12:08 am
- Forum: Spriting and Mapping
- Topic: The Gateway Room
- Replies: 27
- Views: 9985
Re: The Gateway Room
snip snip Maybe you already made those sleepers safe against that, but I don't really know yet. I don't have ultra grief protection no, I can build it in though! Edit: Made it so only the current user can open it if there's an occupant. Thus nobody can delete the avatar or hijack it in the hugbox v...
- Wed May 23, 2018 11:25 pm
- Forum: Roleplaying
- Topic: SS13 INTO REALITY?
- Replies: 22
- Views: 12534
Re: SS13 INTO REALITY?
See if there's any info as to what "RNG GAMBLE?" means without choosing it You hover over the option and this is what appears. 1. The system will pick a random number out of an unspecified number of choices. This will open up the possibility of a stronger accursed unmentioned power. Or so...
- Tue May 22, 2018 10:29 pm
- Forum: Roleplaying
- Topic: SS13 INTO REALITY?
- Replies: 22
- Views: 12534
Re: SS13 INTO REALITY?
You get a list of options...somerandomguy wrote:Examine the (...) next to Lovecraftian Nightmare
1. Morph
2. Revenant
3.Abductor
4.Nightmare
5.RNG GAMBLE?
- Tue May 22, 2018 5:13 pm
- Forum: Spriting and Mapping
- Topic: The Gateway Room
- Replies: 27
- Views: 9985
Re: The Gateway Room
VR better gateway every way.
- Tue May 22, 2018 5:12 pm
- Forum: Roleplaying
- Topic: SS13 INTO REALITY?
- Replies: 22
- Views: 12534
Re: SS13 INTO REALITY?
What is this the NTR hut. Ree someone play along and put this thread back on track.
- Tue May 22, 2018 4:15 pm
- Forum: Roleplaying
- Topic: SS13 INTO REALITY?
- Replies: 22
- Views: 12534
Re: SS13 INTO REALITY?
(I dunno who this David guy is. But I just want to play gamemaster o k)
- Tue May 22, 2018 5:18 am
- Forum: Roleplaying
- Topic: SS13 INTO REALITY?
- Replies: 22
- Views: 12534
SS13 INTO REALITY?
You wake up and try to log into SS13 one day. Only to find something written in blood red. " You may join any faction of your choice and what you wish shall become a reality.. " You then get a list of the optional factions. 1. Spider Clan. 2. Syndicate(...) 3. Blood Cult 4.Clock Cult. 5. L...
- Tue May 22, 2018 3:59 am
- Forum: Coding Feedback
- Topic: Virtual Reality Feedback/Ideas Thread
- Replies: 87
- Views: 21538
Re: Virtual Reality Feedback/Ideas Thread
We should allow borgs to be able to enter VR sleepers. For the sole purpose of seeing them flip there shit when humans are constantly dying and disappearing and reviving. It'd be kinda interesting how a peacekeeper borg would react. They'd certainly spice up the odds of winning.
- Tue May 22, 2018 3:57 am
- Forum: Ideas
- Topic: Replace random events with Automated Game Master/Storyteller
- Replies: 10
- Views: 3055
Re: Replace random events with Automated Game Master/Storyteller
Will it be like 'THE GODS ROLL A DIE" "IT LANDS ON 1" thing like on paradise? If so that sounds pretty spooky and cool.
- Mon May 21, 2018 4:32 pm
- Forum: Ideas
- Topic: Goonstation style Gen-pop brig.
- Replies: 22
- Views: 5352
Re: Goonstation style Gen-pop brig.
You could make it an insulated chamber. With maybe air tank ports to send in some n20. Or an internal smoke machine. That allows for any kind of smoke mixes. For example, pax and morphine. You gotta step your riot control game up!
- Mon May 21, 2018 5:38 am
- Forum: Ideas
- Topic: Goonstation style Gen-pop brig.
- Replies: 22
- Views: 5352
Re: Goonstation style Gen-pop brig.
At least make all the cells unified, and do that disposal ID chute thing. I think VR would be a plus compared to perma. It'd also make cell a lot more respected! They aren't just shoving you into a cell where you're forced to do nothing anymore. (Who want's to be punished for playing a video game an...
- Sun May 20, 2018 11:38 pm
- Forum: Coding Feedback
- Topic: Virtual Reality Feedback/Ideas Thread
- Replies: 87
- Views: 21538
Re: Virtual Reality Feedback/Ideas Thread
So, I've played a VR round with the fix testmerged. I went on it and played VR. It was fun for a minute or two. There were no people around. I saw the HOP come up and say "Get back in, I'm gonna fight you." So, I get back in. I die due to some other assistant. I then see ghosts and realize...
- Sun May 20, 2018 10:03 pm
- Forum: General Chat
- Topic: Spread ss13
- Replies: 27
- Views: 8406
Re: Spread ss13
I literally found byond by accidentally typing buzz lightyears catchphrase. 10/10 very hard to find and nearly dead gaming platform. It's the 2d version of roblox guys. It's the 3d version that's liked better though.
- Sun May 20, 2018 9:49 pm
- Forum: Coding Feedback
- Topic: Xenomorph tackle spam is seriously broken.
- Replies: 23
- Views: 5922
Re: Xenomorph tackle spam is seriously broken.
The lavaland xenos got brought on station because xenobio: "Lmao yeah sure we can contain them, we're so good at containing them" Protip: They aren'tBombadil wrote:Xenos are normally 45-60 minutes into the round. Unless a miner got facehugged. So i think Wizard McNinja just got unlucky
- Sun May 20, 2018 9:44 pm
- Forum: Ideas
- Topic: Goonstation style Gen-pop brig.
- Replies: 22
- Views: 5352
Re: Goonstation style Gen-pop brig.
That's exactly what I was thinking. I think perma should still be escapable somehow though! I just want temp-brig to be MORE escapable then perma brig. That's weird how heavily guarded and secured a temporary brigging is compared to a permanent one.
- Sun May 20, 2018 6:05 am
- Forum: Coding Feedback
- Topic: Virtual Reality Feedback/Ideas Thread
- Replies: 87
- Views: 21538
Re: Virtual Reality Feedback/Ideas Thread
Headmins have to set an actual place for it to spawn, I believe. They haven't yet, or haven't decided to do so. So it's currently admin only!
- Sun May 20, 2018 2:51 am
- Forum: Coding Feedback
- Topic: Virtual Reality Feedback/Ideas Thread
- Replies: 87
- Views: 21538
Re: Virtual Reality Feedback/Ideas Thread
VR is a real location with "real" people who can easily be drawn into the round. The location is dorms. So you're a syndicate agent and your target is in vr? You can get the jump on them! Hell, you can bomb them? I understand that you have a problem with players being in another map and no...
- Sun May 20, 2018 2:31 am
- Forum: Coding Feedback
- Topic: Virtual Reality Feedback/Ideas Thread
- Replies: 87
- Views: 21538
Re: Virtual Reality Feedback/Ideas Thread
It's no better then lavaland virology/chemistry testing cobby!
- Sun May 20, 2018 2:30 am
- Forum: Coding Feedback
- Topic: Xenomorph tackle spam is seriously broken.
- Replies: 23
- Views: 5922
Re: Xenomorph tackle spam is seriously broken.
I agree with you, xenomorph hunters are supposed to be able to move quickly and avoid shots in exchange for not being murdered. I just don't want them to have an instant win disarm with there fists. At least cut it down to 50 percent?
- Sat May 19, 2018 9:59 pm
- Forum: Coding Feedback
- Topic: Virtual Reality Feedback/Ideas Thread
- Replies: 87
- Views: 21538
Re: Virtual Reality Feedback/Ideas Thread
I think even VR away missions or arenas ultimately miss the point of SS13 as well. You lose out on the narrative, creativity, "consequences" etc and just kill things. May as well go play another videogame if you want on demand slices of content with instant respawn and loadouts. And if th...
- Sat May 19, 2018 4:52 am
- Forum: Coding Feedback
- Topic: Xenomorph tackle spam is seriously broken.
- Replies: 23
- Views: 5922
Re: Xenomorph tackle spam is seriously broken.
Fake news. Salty post because xenos ruined my lone antagonist round