Search found 3368 matches
- Sat May 19, 2018 4:48 am
- Forum: Coding Feedback
- Topic: Xenomorph tackle spam is seriously broken.
- Replies: 23
- Views: 5922
Xenomorph tackle spam is seriously broken.
Holy hell, I used it so much I got an admin remark that said I was aim-botting! But anyways... 1. Be main antagonist wizard, trade for the speedy monster that is the ninja to see the new Ninja Clan VR Place. 2.I'm doing pretty good, as powerful as you'd expect from a lone antagonist. 3. All of a sud...
- Sat May 19, 2018 1:28 am
- Forum: General Chat
- Topic: What time in game on have your salt levels been the highest?
- Replies: 9
- Views: 2979
What time in game on have your salt levels been the highest?
One time the RD came down to Lavaland while I was gearing up. Took my mining jumpsuit and literally ran off. I waited for him to come back, saw what happened and chucked him in the lava. Needless to say, he didn't die, but wow my keys attacked on there own. My brain wasn't even processing it or the ...
- Fri May 18, 2018 12:22 am
- Forum: Closed Policy Discussion
- Topic: You are allowed to respond with reasonable equivalent retaliation or intent?
- Replies: 43
- Views: 23568
Re: You are allowed to respond with reasonable equivalent retaliation or intent?
Rev rounds don't count to me personally. Everything is chaotic, rev rounds should just be roundstart delta or something. So people know that it's martial law and any act of aggression against you can be warranted as someone after your life.
- Fri May 18, 2018 12:14 am
- Forum: Closed Policy Discussion
- Topic: You are allowed to respond with reasonable equivalent retaliation or intent?
- Replies: 43
- Views: 23568
Re: You are allowed to respond with reasonable equivalent retaliation or intent?
There is NO way to word the escalation policy without having any problems of any sort. Think of it like this, if the policy is "start shit get hit" An assistant gets all access by the captain to use for all his desires and he goes and makes thermite in chemistry. There are two chemists who...
- Fri May 18, 2018 12:03 am
- Forum: Coding
- Topic: Code bounty, distributed materials 100 usd
- Replies: 26
- Views: 8185
Re: Code bounty, distributed materials 100 usd
I think this will spark a policy discussion thread. So I'm just gonna ask the questions about this new system here. What do I do if the QM removes access to my science lathe at roundstart because he dislikes me? How do I retaliate against that?? I'm drawing some blanks
- Wed May 16, 2018 1:14 am
- Forum: Town Hall
- Topic: Trialmin Review: Limski
- Replies: 12
- Views: 3066
Re: Trialmin Review: Limi
If we get a top ten choices for quickest game admin watchmojo video. I hope they get number 1. No problems so far!
- Tue May 15, 2018 11:04 pm
- Forum: Coding Feedback
- Topic: Morphs are very easy to cheese.
- Replies: 26
- Views: 4530
Re: Morphs are very easy to cheese.
Two and Three are unavoidable. Why would you want any valid hunters to get revived and continue looking for you? Also, they got a big nerf CosmicScientist. They can only fight in their slow form. So, more then likely you're not going to be able to speedily flee and ventcrawl. Not if a semi-robust cr...
- Mon May 14, 2018 3:19 am
- Forum: Coding Feedback
- Topic: Morphs are very easy to cheese.
- Replies: 26
- Views: 4530
Re: Morphs are very easy to cheese.
This was cobbys plan from the start, give chameleon projectors the abillity to turn into anything like morphs! Replace the arcade machine, kill people afterwords. It's just lamer murderbone!
- Mon May 14, 2018 3:08 am
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 446590
Re: Memorable Quotes
"Pop the Pimple!" ~ Everyone who has ever seen my character.
- Mon May 14, 2018 2:11 am
- Forum: Coding Feedback
- Topic: Morphs are very easy to cheese.
- Replies: 26
- Views: 4530
Re: Morphs are very easy to cheese.
Just remove the speech alterations What's even going on in this thread anymore, sounds like a bunch of "nerf morphs" hoopla. When the point of this thread was to state the opposite! They're nerfed to shit and can be killed by tossing floor tiles. I just want them to be able to regurgitate...
- Mon May 14, 2018 2:09 am
- Forum: Former Admins
- Topic: [No Longer Admin] Spyroshark
- Replies: 11
- Views: 4158
Re: Spyroshark
They're a cool dude, who is always available to assist me whenever he's needed. He honestly should have been a candidate way before this!
- Mon May 14, 2018 12:53 am
- Forum: Closed Policy Discussion
- Topic: replace rules with
- Replies: 31
- Views: 8566
Re: replace rules with
I'm starting to think goof was right...
- Sun May 13, 2018 11:50 pm
- Forum: Coding Feedback
- Topic: Morphs are very easy to cheese.
- Replies: 26
- Views: 4530
Re: Morphs are very easy to cheese.
Am I the only person who enjoys the gimmick of morphs? Ah well, chameleon projector + e-bow it is then..
- Sun May 13, 2018 11:45 pm
- Forum: Coding Feedback
- Topic: Morphs are very easy to cheese.
- Replies: 26
- Views: 4530
Re: Morphs are very easy to cheese.
Hello, guy who doesn't even read threads. The morphs aren't able to wipe out one crew member without facing a quick death. They literally cannot avoid any of these scenarios and none of these solutions solve this problem.
- Sun May 13, 2018 11:41 pm
- Forum: Coding Feedback
- Topic: Morphs are very easy to cheese.
- Replies: 26
- Views: 4530
Re: Morphs are very easy to cheese.
That's not a good solution to everything y'know.
- Sun May 13, 2018 11:22 pm
- Forum: Closed Policy Discussion
- Topic: replace rules with
- Replies: 31
- Views: 8566
Re: replace rules with
Ok, that's pretty harsh considering the OOC and say verb are right next to each other...imblyings wrote:No it's a will ban for you specifically
- Sun May 13, 2018 11:20 pm
- Forum: Coding Feedback
- Topic: Morphs are very easy to cheese.
- Replies: 26
- Views: 4530
Re: Morphs are very easy to cheese.
I'm willing to see statue morph memes, if it gets test merged instead of full merged. Still sounds easier to cheese then the current morph though.Cobby wrote:If only there was an alternative based around their gimmick rather than yet another dance antag...
- Sun May 13, 2018 9:04 pm
- Forum: Coding Feedback
- Topic: Morphs are very easy to cheese.
- Replies: 26
- Views: 4530
Re: Morphs are very easy to cheese.
Morphs shouldn't be statue memes!
- Sun May 13, 2018 9:03 pm
- Forum: Closed Policy Discussion
- Topic: replace rules with
- Replies: 31
- Views: 8566
Re: replace rules with
That last rule sounds pretty harsh, If I accidentally icky in oocky an admin can give me the ban hammer? That sucks.
- Sun May 13, 2018 7:36 pm
- Forum: Coding Feedback
- Topic: Morphs are very easy to cheese.
- Replies: 26
- Views: 4530
Re: Morphs are very easy to cheese.
A meme that for some reason still eats nerfs. But, I believe it needs a buff.
- Sun May 13, 2018 7:21 pm
- Forum: Coding Feedback
- Topic: Morphs are very easy to cheese.
- Replies: 26
- Views: 4530
Morphs are very easy to cheese.
They had an advantage before the nerf, but now they're pretty much cheese city. 1. If they eat an MMI or a POSIBRAIN, it can activate inside of them and just spew their location on the radio. 2. If it eats anyone with suit sensors slightly on, they can be tracked anywhere and prevented from doing an...
- Sun May 13, 2018 7:15 pm
- Forum: Coding Feedback
- Topic: >xrays now only hit one mob
- Replies: 83
- Views: 19546
Re: >xrays now only hit one mob
Literally no one uses these anymore, they're basically removed from existance.
- Sun May 13, 2018 6:36 am
- Forum: Coding Feedback
- Topic: >xrays now only hit one mob
- Replies: 83
- Views: 19546
Re: >xrays now only hit one mob
Rest in pepperoni x-rays. I want the old variant back, but only spawnable through a hard-core ruin.
- Sat May 12, 2018 9:43 pm
- Forum: Ideas
- Topic: We need to steal cryopods
- Replies: 7
- Views: 2306
Re: We need to steal cryopods
It doesn't enable respawns. It's the same as if you commited suicide, but much better as it pretends like you never existed.
- Fri May 11, 2018 11:44 pm
- Forum: Ideas
- Topic: We need to steal cryopods
- Replies: 7
- Views: 2306
We need to steal cryopods
You wanna damper grief, early "stubbed my toe" shuttle calling for bored crewmembers? Want people to no longer afk slots or roundstart suicide in slots (shaft miner) Well, it'll still happen. But if we steal ghostie cryopods from paradise, it'll happen less. Vote cryopods for the next thin...
- Fri May 11, 2018 11:37 pm
- Forum: General Chat
- Topic: Best Blood-Brother Combos
- Replies: 22
- Views: 6294
Re: Best Blood-Brother Combos
Teach me how to use this feature my guy!PKPenguin321 wrote:there's a bump feature built into the forums
- Fri May 11, 2018 10:29 pm
- Forum: General Chat
- Topic: Best Blood-Brother Combos
- Replies: 22
- Views: 6294
Re: Best Blood-Brother Combos
>33 views. >No comments.
wow I don't wanna be a chumbis who bumps his own threads. BUT LIVE THREAD LIVE!
wow I don't wanna be a chumbis who bumps his own threads. BUT LIVE THREAD LIVE!
- Fri May 11, 2018 2:07 am
- Forum: General Chat
- Topic: Best Blood-Brother Combos
- Replies: 22
- Views: 6294
Best Blood-Brother Combos
So it seems that blood brothers have had a sad time with glitches and mishaps. I want to bring it back in a good light by thoughts of some potential teamwork combos and interesting ways people can utilize jobs for objectives. Maybe make it sort of a guide on what could be accomplished? I've been thi...
- Thu May 10, 2018 3:52 pm
- Forum: Closed Policy Discussion
- Topic: Enable blood brothers
- Replies: 59
- Views: 15753
Re: Enable blood brothers
Oh fuck, someone send help. Bagil is now having double the amount of extended rounds!
- Tue May 08, 2018 8:22 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1072981
Re: ITT: We make shitty suggestions and come up with poor ideas.
What if it gives them 0 TC and just makes them want to kill me?
- Mon May 07, 2018 12:59 am
- Forum: Coding Feedback
- Topic: Weeb jail is not very fun
- Replies: 43
- Views: 9023
Re: Weeb jail is not very fun
Y'know what would be fun for weeb baby jail? The gateway dreamseeker rune. Boom, or you can just add more fun things to it like arcade machines, a dance floor. A holographic place that you see in dorms. Y'know the fun stuff. But, make a nearly impossible way to get back just for the antags that get ...
- Sun May 06, 2018 6:05 pm
- Forum: Closed Policy Discussion
- Topic: Enable blood brothers
- Replies: 59
- Views: 15753
Re: Enable blood brothers
Yeah, that's the gimmick of the mode. Blood Brothers is basically traitor but you remove there TC and give two pairs of traitors knowledge of each other and the same objectives. They work together to complete their objectives without TC. The only reason people feel goofy about it is because someone ...
- Sun May 06, 2018 3:59 am
- Forum: Closed Policy Discussion
- Topic: Enable blood brothers
- Replies: 59
- Views: 15753
Re: Enable blood brothers
I want it to be a full on mode, not a teecee trade. Mainly because, if I trade 20 tc to have "harold robinson" as my blood brother. All of my effort can go down the drain by the dual e-sword or sleeping carp chumbis. It'd really suck to have your non-antag item gimmick be destroyed by an a...
- Sat May 05, 2018 5:15 pm
- Forum: Closed Policy Discussion
- Topic: Enable blood brothers
- Replies: 59
- Views: 15753
Re: Enable blood brothers
Where is muh blood brothers.
- Thu May 03, 2018 3:18 am
- Forum: Former Admins
- Topic: [No Longer Admin] Nabski
- Replies: 79
- Views: 22945
Re: Nabski
Well, if that was just a KOR thing then I guess that's not an issue anymore. But If it was during Kor headmin term, dragon forms even worse! You can turn back human and go hide and junk, or heal up. Also stealthily fuck people over! Edit: But that would be pretty fun for a stealth wizard build.
- Thu May 03, 2018 3:16 am
- Forum: Town Hall
- Topic: Trialmin Review: Optimumtact
- Replies: 184
- Views: 45902
Re: Trialmin Review: Optimumtact
If there's one thing I can say about oranges, they are very outspoken and blunt. I wish more admins had that level of honesty because you can actually know what someone's feelings are on things. You can also share that same level of honesty with Oranges, without pulling any punches.
- Thu May 03, 2018 2:53 am
- Forum: Town Hall
- Topic: Trialmin Review: Optimumtact
- Replies: 184
- Views: 45902
Re: Trialmin Review: Optimumtact
I have to agree with xhuis, Optimumtact isn't the nicest and most approachable person. Although, I don't think being nice is any factor in adminning skills as all admins have to do is enforce the rules. But, they aren't really active for a trialmin either... Edit: But I can't say any game admins hav...
- Thu May 03, 2018 2:41 am
- Forum: Coding Feedback
- Topic: Moodlets
- Replies: 258
- Views: 53263
Re: Moodlets
Also your reasoning why you dislike moodlets is because it tells your character how they feel, correct? Yeah, basically. Why do I want a system telling me how I should be acting insane in under 2 minutes of the floor being dirty. It's using mechanics to encourage roleplaying, and don't we have rule...
- Thu May 03, 2018 2:33 am
- Forum: Town Hall
- Topic: Trialmin Review: Optimumtact
- Replies: 184
- Views: 45902
Re: Trialmin Review: Optimumtact
They were a trialmin? I haven't really seen them around...
- Mon Apr 30, 2018 11:23 pm
- Forum: Ideas
- Topic: buff lightning stands
- Replies: 5
- Views: 1647
Re: buff lightning stands
How do we get someone to code this nani??
- Mon Apr 30, 2018 11:19 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Nabski
- Replies: 79
- Views: 22945
Re: Nabski
>Gave away dragon form. Duuuuuuude. That's a No-No. Turning antagonists into megafauna was the hill alphonzo died on. But otherwise pretty good, most active admin by FAR. Always on terry, usually the only one. Pretty active on all servers in general. What would we do without the admin that has doubl...
- Mon Apr 30, 2018 2:25 am
- Forum: General Chat
- Topic: Whats a thing that you did once on ss13 that you fear ever doing again?
- Replies: 159
- Views: 48885
Re: Whats a thing that you did once on ss13 that you fear ever doing again?
Cease this act of pushing the buttons right now!!1!!somerandomguy wrote:Deadminned?BeeSting12 wrote:never fear the ban hammer guys it gets in the way of fun 90% of the time. i. have zero fear of it and look how i turned out
- Sun Apr 29, 2018 7:33 pm
- Forum: Closed Policy Discussion
- Topic: Why were moodlets turned off?
- Replies: 106
- Views: 20708
Re: Why were moodlets turned off?
The problem with moodlets is that it tries to apply vague and undescriptive negatives and positives to EVERYONE. When in the many different situations on ss13, that feeling may not apply. So you're being punished for doing something unreasonable. Like feeling bad that your going hungry when your run...
- Sun Apr 29, 2018 7:33 am
- Forum: Ideas
- Topic: role-restricted virologist traitor item
- Replies: 13
- Views: 3263
Re: role-restricted virologist traitor item
>wouldn't trade all your tc along with all of someone elses TC for a virus that could turn the entire crew into xenos? Give them GBS and explode them all? Or turn them all into borgies.
THIS WOULD BE MY HIJACK DREAM.
THIS WOULD BE MY HIJACK DREAM.
- Sun Apr 29, 2018 7:25 am
- Forum: Ideas
- Topic: Shitty antag idea: Synths/Android
- Replies: 58
- Views: 15159
Re: Shitty antag idea: Synths/Android
My idea is that after the round goes on for a while, or at roundstart? The synth can use a very dangerous internal module. The Intellicard module. What it does is load an empty itellicard onto your torso icon and completely removes your entire human disguise. Showing the world your a synth. The rewa...
- Sat Apr 28, 2018 7:33 pm
- Forum: Ideas
- Topic: Shitty antag idea: Synths/Android
- Replies: 58
- Views: 15159
Re: Shitty antag idea: Synths/Android
How would the ai feel about synths? And y'know what'd be cool. A synth should be able to steal the ai with one of those ai stealer devices. Be able to implement it inside of them, and now slowly corrupt the ai and eventually gain sentient all access. I call it the explosive danger zone method of get...
- Sat Apr 28, 2018 7:19 pm
- Forum: Closed Policy Discussion
- Topic: Disable CONTINUOUS WIZARD
- Replies: 14
- Views: 2966
Re: Disable CONTINUOUS WIZARD
Yep, now we have two threads complaining about it. *takes out a rifle and aims at le headmins*CPTANT wrote:Didn't we already have a thread about this where everyone agreed that mulligan during wizard was stupid?
And was nothing done after that thread?
- Sat Apr 28, 2018 6:24 am
- Forum: Coding Feedback
- Topic: The current state of abductor objectives
- Replies: 15
- Views: 3002
The current state of abductor objectives
Coderbus abductors need some love! They're pretty memey but since the objectives make no sense, no one really does anything with them. One of my previous idea forum posts evolved into an abductor objectives post, and I say we should have a general abductors objective forum post. Especially since the...
- Sat Apr 28, 2018 4:05 am
- Forum: Closed Policy Discussion
- Topic: Why were moodlets turned off?
- Replies: 106
- Views: 20708
Re: Why were moodlets turned off?
Here are my problems with the system PKpenguino. 1. I have to hug harold before I table him. Why do you gotta make me perform awkward actions to keep this rapid paced screen changing filter and annoying sound meme alive! 2. It either doesn't add much or it adds too much. See my reasons for 1, I don'...
- Sat Apr 28, 2018 4:03 am
- Forum: Ideas
- Topic: Future of gamemodes brainstorm
- Replies: 15
- Views: 3898
Re: Future of gamemodes brainstorm
I still feel like we haven't had a stable mode since 2008, and even our stable modes are unstable now. (RIP LING YOU SUCK NOW) If another mode comes along, they're gonna get xhuis'd (My example word for treated terrible without respect) 0/10 /TG/ will never recover!!