Search found 1528 matches
- Sun Jun 28, 2015 7:40 am
- Forum: General Chat
- Topic: DO BLOBS HAVE A RANGED ATTACK OR NOT?
- Replies: 20
- Views: 6176
Re: DO BLOBS HAVE A RANGED ATTACK OR NOT?
Thank you, this kind of shit should've been made more available but the fact blob needs a fucking encyclopedia to tell you the 200 ways it can fuck you sideways is just proof of how stupid its gotten. The fact you are so mad you can't power game is concerning. The fact you think this is about power...
- Sun Jun 28, 2015 1:18 am
- Forum: Coding Feedback
- Topic: Armour Nerfs
- Replies: 234
- Views: 42680
Re: Armour Nerfs
>Be HoS >Flukeops >Have my full armor + riot shield setup >Pukeop fires a burst from his C20R >I block one bullet with my shield but the rest hit chest and arm, I go down from stamina damage and have flashing red HP Plz, if I'm going to put the burdens of the station on my back, I need armor that is...
- Sun Jun 28, 2015 12:26 am
- Forum: General Chat
- Topic: Can we change how coderbus operates?
- Replies: 111
- Views: 25814
Re: Can we change how coderbus operates?
The Github comments are pretty much the closest thing we'll ever get to 100% affirmative proof that coders cannot be trusted to self-regulate. Tune out the dissent, let the other 5 dudes who play this game once a month cheer you on, boom macrobombs get merged. Also anyone who thinks that macrobombs ...
- Sat Jun 27, 2015 10:17 pm
- Forum: General Chat
- Topic: Can we change how coderbus operates?
- Replies: 111
- Views: 25814
Re: Can we change how coderbus operates?
Something that crossposts open pull request to the forums would probably be a good idea. I know it's been brought up before. There's no saying github people would look at them though, those PRs are a world unto themselves sometimes. I'd try to at least? We actually have code working for autoposting...
- Sat Jun 27, 2015 9:53 pm
- Forum: General Chat
- Topic: Can we change how coderbus operates?
- Replies: 111
- Views: 25814
Re: Can we change how coderbus operates?
wow it's almost like tgstation is an open source project that people code for in their free time and not a tightly developed game that is worked on around the clock by a dedicated studio Logical fallacies aren't getting you anywhere. I don't expect a fucking dev company with a roadmap, IGN intervie...
- Sat Jun 27, 2015 9:49 pm
- Forum: General Chat
- Topic: Can we change how coderbus operates?
- Replies: 111
- Views: 25814
Re: Can we change how coderbus operates?
LEARN TO CODE ITS EASY BE THE CHANGE YOU WANT TO BE It took me reading one Github page with a proposal getting unilaterally shut down by Cheridan and "mein code" before I decided I would never put myself in that position. If I magically became a BYOND paragon tomorrow, I'd still spend 90%...
- Sat Jun 27, 2015 9:41 pm
- Forum: General Chat
- Topic: Can we change how coderbus operates?
- Replies: 111
- Views: 25814
Re: Can we change how coderbus operates?
https://github.com/tgstation/-tg-station Read this, be active in discussions, post in PRs you have questions/concerns about. Stop bitching about NO PLAYER INPUT UNTIL IT'S IN when you refuse to actually get involved in things. We're not making a thread for every little change. On another note, I li...
- Sat Jun 27, 2015 9:33 pm
- Forum: General Chat
- Topic: Can we change how coderbus operates?
- Replies: 111
- Views: 25814
Re: Can we change how coderbus operates?
You could hate oldman all you want, but he is right on the macrobombs part. Which supports most of what he is saying. Macrobombs is just the figurehead I need to highlight for even the most dense motherfuckers how shitty the process is right now. Like someone just said, there's no fucking direction...
- Sat Jun 27, 2015 9:04 pm
- Forum: General Chat
- Topic: Can we change how coderbus operates?
- Replies: 111
- Views: 25814
Can we change how coderbus operates?
It's a fucking shitshow, it has been for a long time but either it's just been shittier lately or I'm just sick of dealing with it. Here's how it works: 1- Changes get added, no player input until it's in the goddamn changelog 2- Either someone has to make a feedback thread or the coder makes a feed...
- Sat Jun 27, 2015 8:42 pm
- Forum: General Chat
- Topic: Hypothetical All-Star Command Team
- Replies: 69
- Views: 16614
Re: Hypothetical All-Star Command Team
I only notice people when they're massive fuckups, or if they consistently play a role for weeks and do a good job at it.
- Sat Jun 27, 2015 8:36 pm
- Forum: General Chat
- Topic: /Tg/ Most Popular player 2015
- Replies: 98
- Views: 27061
Re: /Tg/ Most Popular player 2015
Tim Ebow
He's like me except doesn't shout in OOC/Forums, the perfect being.
He's like me except doesn't shout in OOC/Forums, the perfect being.
- Sat Jun 27, 2015 6:14 am
- Forum: General Chat
- Topic: DO BLOBS HAVE A RANGED ATTACK OR NOT?
- Replies: 20
- Views: 6176
Re: DO BLOBS HAVE A RANGED ATTACK OR NOT?
Blobs are not ranged in the conventional sense. You must be directly adjacent to them in the 4 cardinal directions for them to be able to hit you, meanwhile you can hit them diagonally. Blob spores can move around past the blob itself and are capable of injecting the blob's particular reagent into ...
- Sat Jun 27, 2015 6:08 am
- Forum: Coding Feedback
- Topic: Reactive Teleport Armor Nerf War
- Replies: 23
- Views: 5105
Re: Reactive Teleport Armor Nerf War
Why have a cooldown? If it activates, you're going to be flung out of attack range for a while, and if it doesn't what is there to cool? Because if the armor user is on the offensive its fucking brutal. I watched an RD murder a pretty robust ling just because he managed to get flung 3 times in a ro...
- Fri Jun 26, 2015 4:14 pm
- Forum: Coding Feedback
- Topic: #REMOVE CHEMBLOB BULLSHIT 2015
- Replies: 16
- Views: 5701
Re: #REMOVE CHEMBLOB BULLSHIT 2015
It doesn't matter if it's not an actual bug, the issue tracker is where these things should go. Feedback is for feedback, not bug reporting. also pls stop generalizing Yea I've tried both when I wasn't 100% sure what the problem was, it gets removed in 10 minutes and I get told to come to the forum...
- Fri Jun 26, 2015 3:53 pm
- Forum: Coding Feedback
- Topic: #REMOVE CHEMBLOB BULLSHIT 2015
- Replies: 16
- Views: 5701
Re: #REMOVE CHEMBLOB BULLSHIT 2015
Ever consider reporting that as a bug, you know, on github..where bugs are tracked and reported? Because: 1) It's still not clear to me what "THE BLOB STRIKES YOU..." even means. Even by oxyloss standards I died pretty damn fast, I haven't ruled out a ranged attack yet. 2) Coders seem to ...
- Fri Jun 26, 2015 3:49 pm
- Forum: Coding Feedback
- Topic: #REMOVE CHEMBLOB BULLSHIT 2015
- Replies: 16
- Views: 5701
Re: #REMOVE CHEMBLOB BULLSHIT 2015
Smoke clouds left by bloblings now contain the reagent of the blob Said cloud interacted with you, applying the lung destroying toxin to you, doing you massive oxyloss damage You went into crit from having too much oxyloss and died slowly due to oxyloss not healing naturally while in crit So you're...
- Fri Jun 26, 2015 3:22 pm
- Forum: Coding Feedback
- Topic: #REMOVE CHEMBLOB BULLSHIT 2015
- Replies: 16
- Views: 5701
#REMOVE CHEMBLOB BULLSHIT 2015
I've messaged goofball about this but coders are moving at the speed of a morphine overdosed crewmember to un-break the gametype they broke. SOMEONE EXPLAIN HOW I DIED IN THIS PICTURE: http://i.imgur.com/SgwEjRC.png Context: -Full hp in syndie space suit -Fighting blob from space with 3 tiles of buf...
- Fri Jun 26, 2015 3:17 pm
- Forum: General Chat
- Topic: DO BLOBS HAVE A RANGED ATTACK OR NOT?
- Replies: 20
- Views: 6176
Re: DO BLOBS HAVE A RANGED ATTACK OR NOT?
Lucky me, I just got a screenshot of the bullshit in action. Wearing a syndie space suit at full HP: http://i.imgur.com/SgwEjRC.png Was standing 2-3 tiles away, when the mini-blob hits me it just says "The blob hits you", yet I got two-shot by some stupid ranged fucking blob strikes that i...
- Fri Jun 26, 2015 2:43 pm
- Forum: General Chat
- Topic: DO BLOBS HAVE A RANGED ATTACK OR NOT?
- Replies: 20
- Views: 6176
DO BLOBS HAVE A RANGED ATTACK OR NOT?
Seriously I get 15 different goddamn answers to this everytime I ask in OOC. Everytime I died to oldblob, I knew exactly what I had done wrong. Last 4 deaths against newblob I could have 99% sworn I was 2+ tiles away or at least diagonal when I would get hit with the full force of a chem attack, eit...
- Fri Jun 26, 2015 2:08 am
- Forum: Coding Feedback
- Topic: Security helmet Camera Vote Or Die Edition
- Replies: 101
- Views: 23199
Re: Security helmet Camera Vote Or Die Edition
I'll gladly personally revert this change (Not the Flashlight change, just the Camera one) if it is universally disliked or horribly and continually breaks the game. I like to think that at the very least I'm open to discussion and will alter/revert/fix things that I make. Also, I deliberately disa...
- Fri Jun 26, 2015 1:58 am
- Forum: Coding Feedback
- Topic: Reactive Teleport Armor Nerf War
- Replies: 23
- Views: 5105
Re: Reactive Teleport Armor Nerf War
Having them slow you was perfect.
Anything less really won't do it.
Even if it can space you, I'd typically rather be spaced than shot/stabbed/bladed/etc.
Anything less really won't do it.
Even if it can space you, I'd typically rather be spaced than shot/stabbed/bladed/etc.
- Fri Jun 26, 2015 1:57 am
- Forum: Coding Feedback
- Topic: Microbombs and Macrobombs
- Replies: 110
- Views: 28965
Re: Microbombs and Macrobombs
Nukeops just showed up with macrobombs
These coders oh my gawd
These coders oh my gawd
- Wed Jun 24, 2015 4:09 am
- Forum: Coding Feedback
- Topic: Microbombs and Macrobombs
- Replies: 110
- Views: 28965
Re: Microbombs and Macrobombs
I am not really sure if I like getting instagibbed by an undetectable suicide bomber who just goes all explosive implants for them lulz. Aren't you guys asking for more lethal PVP danger though? This is pretty lethal and dangerous. We even had a poll for it and everything. It's like you code for th...
- Tue Jun 23, 2015 3:42 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 77479
Re: Gang War feedback
>People pretending Hop gangster has a counterplay Unless you're there when it happens, by the time you figure out the enemy has the HoP, it's too late. Once the access is out the enemy boss/LTs are able to convert any heads, spread like wildfire, and either get cargo weapons or just rush the armory....
- Mon Jun 22, 2015 3:01 pm
- Forum: Coding Feedback
- Topic: Slaughter Demons
- Replies: 18
- Views: 4431
Re: Slaughter Demons
Make it slower but with a burst of speed for X seconds after coming out of blood. That would mean it could pop out of blood and ambush somoene, but would need to hurt them enuogh to slow them down before it's speed boost wears off. Also it does a fuckload of damage, should probably reduce that a bi...
- Mon Jun 22, 2015 2:51 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 77479
Re: Gang War feedback
That's pretty clever. I figured it out since I saw that engineering had gang activity, bar maintenance was desolate and undefended, and the CE had put engineering on lock down. I announced it on bridge console but I was a clown so I could only watch as the derpcurity tried to raid engineering witho...
- Mon Jun 22, 2015 2:42 pm
- Forum: Coding Feedback
- Topic: Armour Nerfs
- Replies: 234
- Views: 42680
Re: Armour Nerfs
I'm fine with sec getting softened up, but HoS armor NEEDS to stay very robust. HoS should be a force to reckon with, someone who can strike fear into an a tags heart. Not just a sec officer with edgier clothing. One of the few things that allows me to step into the giant shitshow that is the HoS ro...
- Sat Jun 20, 2015 5:47 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 77479
Re: Gang War feedback
Yea its pretty bad fighting gangs as sec now. Do head beatings still work?
- Wed Jun 17, 2015 5:23 am
- Forum: Coding Feedback
- Topic: Reactive Teleport Armor
- Replies: 11
- Views: 2898
Reactive Teleport Armor
Just going to nip this one in the bud. It needs to slow down the user like it used to. Or maybe into some crazy lategame RND armor. I haven't used the armor or had it effect my game yet, but spectating those who have... my god. That armor is basically a recharging "get out of fail free card&quo...
- Tue Jun 16, 2015 8:10 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 77479
Re: Gang War feedback
Enabling TommyGuns for the gang that isn't using a dominator would be interesting. I think the implant change was appropriate, but I worry about sec quality of life during GW now. Riot suits dont block bullet damage as well as melee damage right? In the rounds I've seen, once a gang gets the upper h...
- Tue Jun 16, 2015 7:51 pm
- Forum: Coding Feedback
- Topic: [Poll] xray gun nerf
- Replies: 56
- Views: 13474
Re: [Poll] xray gun nerf
Who do I have to vote for headmin to get people like this permabanned from anything associated with TGstation.
- Sun Jun 14, 2015 1:39 am
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 77479
Re: Gang War feedback
Those Tommyguns are ridiculously strong, stronger than LMG probably. What was the reasoning behind them? It's not like stechkins are inadequate for gang on gang violence, are they meant to be used on sec? Doesn't that go against the spirit of the mode? Well the new GW is definitely going to fully e...
- Sat Jun 13, 2015 9:25 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 77479
Re: Gang War feedback
GW feels a tad snowbally right now. I think the acceleration of recruitment is good but if one leader is slow at recruiting they are going to be forever behind unless the other gang gets a ton of sec attention. I think the best solution is some kind of comeback mechanic, like if enemy gang outnumber...
- Thu Jun 11, 2015 1:15 am
- Forum: Coding Feedback
- Topic: How lethal should SS13 be?
- Replies: 151
- Views: 34553
Re: How lethal should SS13 be?
Traitors lie low because the second they do anything it's radio-bolt-tase-cuff-strip-execute. Making traitors more lethal won't help anything, unless it is overwhelming firepower like L6 SAWs to eliminate anyone who comes at them after detection, because Sec still effectively has a one-shot-kill an...
- Wed Jun 10, 2015 12:54 am
- Forum: Coding Feedback
- Topic: How lethal should SS13 be?
- Replies: 151
- Views: 34553
Re: How lethal should SS13 be?
There was a thread about traitor TCs. Someone suggested to double the TCs traitors have. I think that could solve the non-lethal traitors issue. Traitor rounds being 60% of all rounds. Maybe even give some extra points to lings. gonna be the meme man and tell you to read the rest of the thread givi...
- Wed Jun 10, 2015 12:52 am
- Forum: Coding Feedback
- Topic: How lethal should SS13 be?
- Replies: 151
- Views: 34553
Re: How lethal should SS13 be?
I voted extremely. There's a million shitty online games out there if I just wanted a pure roleplaying experience. SS13 is special primarily for one reason: The enemy is controlled by players, they can be just as smart and clever as you are, and when they kill you - you aren't coming back without so...
- Tue Jun 09, 2015 3:44 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 77479
Re: Gang War feedback
I hope that recruitment has been tweaked. Last I played it was a true struggle to get more than ~8 gang members. Even then, 25% will always go disappear, sleep in a dorm, go braindead, etc. Leaving you with 6 active members. Maybe half of those actually respond to your orders, follow directions, and...
- Sat Jun 06, 2015 4:40 am
- Forum: Coding Feedback
- Topic: Security/Traitor Balance as a Symptom of Population
- Replies: 167
- Views: 34937
Re: Security/Traitor Balance as a Symptom of Population
Sure there's a critical mass where too many antags turns the round into a shitshow.
But we are so far from that point it's not even funny.
But we are so far from that point it's not even funny.
- Fri Jun 05, 2015 2:45 pm
- Forum: Coding Feedback
- Topic: Traitorchan/DA Roundtype Probability
- Replies: 46
- Views: 10429
Re: Traitorchan/DA Roundtype Probability
So is anyone able/willing to actually do something about this? This is probably the simplest bloody request that you can make on these forums. No new code, no changes to mechanics or game balance, just change the weights ffs. 3% cult? 1.3% Rev? Jesus christ these are probably the only gametypes besi...
- Thu Jun 04, 2015 3:54 pm
- Forum: Coding Feedback
- Topic: Security/Traitor Balance as a Symptom of Population
- Replies: 167
- Views: 34937
Re: Security/Traitor Balance as a Symptom of Population
I'd like to point out, /GOOD/ traitors, find ways to get around the obstacles presented to them (The AI, Security, Heads) Personally, in my opinion, if you don't change anything at all, and give it time (Also ignoring all the bitchy bad traitors) Because with time, people will adapt to the situatio...
- Sat May 30, 2015 1:19 am
- Forum: Coding Feedback
- Topic: Traitorchan/DA Roundtype Probability
- Replies: 46
- Views: 10429
Re: Traitorchan/DA Roundtype Probability
Since I've been back I think I've seen every post that I made in my last couple weeks a year ago. Traitor still sucks, and can't do shit. Traitor/ling/da/traitorchan make up a retarded percentage of the game considering how boring they are. AI makes the game less fun. There's no transparency or play...
- Mon May 25, 2015 11:58 pm
- Forum: Coding Feedback
- Topic: Security/Traitor Balance as a Symptom of Population
- Replies: 167
- Views: 34937
Re: Security/Traitor Balance as a Symptom of Population
Yea I hated that rounds could be independently interesting.
With the death of assistants and cargonia, like I said before, its entirely up to the antags to actually make a round interesting. Coders are doing their best to make sure that antags can't make the round interesting.
With the death of assistants and cargonia, like I said before, its entirely up to the antags to actually make a round interesting. Coders are doing their best to make sure that antags can't make the round interesting.
- Sun May 24, 2015 7:31 am
- Forum: Coding Feedback
- Topic: AI Feedback: Constructive Edition
- Replies: 224
- Views: 52055
Re: AI Feedback: Constructive Edition
Regardless of what person's thinks, someone yelling "HALP!" and having the AI bolting the antag in and calling for sec, shouting the identity and location of the bad guy, all within a few seconds... That's precisely the AI's biggest problem. miauw's/my suggestion actually covers this pret...
- Sat May 23, 2015 10:45 pm
- Forum: Coding Feedback
- Topic: AI Feedback: Constructive Edition
- Replies: 224
- Views: 52055
Re: AI Feedback: Constructive Edition
Regardless of what person's thinks, someone yelling "HALP!" and having the AI bolting the antag in and calling for sec, shouting the identity and location of the bad guy, all within a few seconds...
That's precisely the AI's biggest problem.
That's precisely the AI's biggest problem.
- Sat May 23, 2015 10:03 pm
- Forum: Coding Feedback
- Topic: Security/Traitor Balance as a Symptom of Population
- Replies: 167
- Views: 34937
Re: Security/Traitor Balance as a Symptom of Population
High pop rounds used to be more chaotic until admins and coders did everything in their power to make assistant bland and completely flavorless.
So people got what they wanted, a round completely incapable of producing any kind of interesting conflict or chaos until an antag makes his move.
So people got what they wanted, a round completely incapable of producing any kind of interesting conflict or chaos until an antag makes his move.
- Wed May 20, 2015 5:38 am
- Forum: Coding Feedback
- Topic: AI Feedback: Constructive Edition
- Replies: 224
- Views: 52055
Re: AI Feedback: Constructive Edition
Sweet fuck how many times do I need to repeat myself STOP TRYING TO BUFF TRAITORS, ADDRESS THE ROOT PROBLEM. TRAITORS HAVE MANY ISSUES BUT THIS IS NOT ABOUT THAT, THIS IS ABOUT THE AI. ADDRESS. THE. ROOT. PROBLEM. The solutions proposed for the root are extremely difficult to balance across the baj...
- Wed May 20, 2015 5:25 am
- Forum: Coding Feedback
- Topic: Improved Welder 2hits blob tiles
- Replies: 9
- Views: 2118
Re: Improved Welder 2hits blob tiles
How is this a feedback thread again?
- Mon May 18, 2015 9:55 pm
- Forum: Coding Feedback
- Topic: AI Feedback: Constructive Edition
- Replies: 224
- Views: 52055
Re: AI Feedback: Constructive Edition
I say, electric storms should have a chance to blow cameras instead of lights only. A simple straightforward change that helps limit the AI's omniscience, I like it. @Amelius: You goddamn know that bit about lings isn't true. As an AI/Ling/Executioner a majority of incinerations/gibbings are based ...
- Mon May 18, 2015 10:03 am
- Forum: Coding Feedback
- Topic: AI Feedback: Constructive Edition
- Replies: 224
- Views: 52055
Re: AI Feedback: Constructive Edition
If we're looking to try and somewhat scale back the power of the AI in their ability to easily shut down most antagonists, I like Oldman's suggestion of giving traitors/op a cheap or free item (maybe a unlocked PDA?) that lets them raise the bolts on bolted doors. This means that at least a antag c...
- Mon May 18, 2015 9:39 am
- Forum: Resolved Requests
- Topic: Jim Otis - Engineer roundstart stealing CE's equipment
- Replies: 7
- Views: 2734
Re: Jim Otis - Engineer roundstart stealing CE's equipment
Lets just go through the events quickly since you left out a lot. Steal your hardsuit and boots. Run off like a idiot Wizard summons! Drop the suit off in the bar, keep the boots in bag Read some smut people were writing in the bar You come, attack me, and you get attacked by the crowd of people in...