Search found 1528 matches

by Oldman Robustin
Fri Oct 03, 2014 7:43 am
Forum: Closed Policy Discussion
Topic: Breaking into rooms, stirring discontent, both NOW BANNABLE
Replies: 149
Views: 33208

Re: Breaking into rooms, stirring discontent, both NOW BANNA

Smashing open the bridge can cause actual problems, CJS. You know it can. As big as Sticky applying random boom to the problem? No, not really that severe. But ruining shit for random other people, even heads of staff, unprompted, is a little.... like, "Dude, what?" The simple answer to t...
by Oldman Robustin
Fri Oct 03, 2014 7:16 am
Forum: Closed Complaints
Topic: [Unknown]Feedback Forum = Big middle finger to the community
Replies: 31
Views: 7282

Re: [Unknown]Feedback Forum = Big middle finger to the commu

Become a coder and make changes yourself. Discussing changes in PRs that you've made seems to go over a lot better than bitching on the forums which coders never read. If you want to make a difference, learn to code in ss13. It's actually really fucking easy. End of story. I can go revert the chang...
by Oldman Robustin
Fri Oct 03, 2014 6:54 am
Forum: Closed Complaints
Topic: [Unknown]Feedback Forum = Big middle finger to the community
Replies: 31
Views: 7282

Re: [Unknown]Feedback Forum = Big middle finger to the commu

Did you seriously think that silently changing the content of people's posts without notifying them was going to reduce the amount of mud being thrown? If this was my first visit here I'd be shocked too. I've kinda come to expect this kind of behavior here. "Let's modify one of the original po...
by Oldman Robustin
Fri Oct 03, 2014 6:46 am
Forum: Closed Policy Discussion
Topic: Breaking into rooms, stirring discontent, both NOW BANNABLE
Replies: 149
Views: 33208

Re: Breaking into rooms, stirring discontent, both NOW BANNA

If you want to be a rev head, roll for it and do it in a rev round. AKA I only read the title and here is my stunning contribution to this dialogue /golfclap Equivocating classic greytide "bust open the brig, loot the weapons, kill anyone who fights back" with what happened here "Let...
by Oldman Robustin
Fri Oct 03, 2014 6:43 am
Forum: Closed Policy Discussion
Topic: Breaking into rooms, stirring discontent, both NOW BANNABLE
Replies: 149
Views: 33208

Re: Breaking into rooms, stirring discontent, both NOW BANNA

That sets a wacky precedent. But maybe there's already some ruling for that? I'm pretty sure in the past someone had shouted for the borgs to get blown for "fun" and it resulted in two or three asimov borgs getting blasted. That player ended up getting banned for the number of days as if ...
by Oldman Robustin
Fri Oct 03, 2014 6:25 am
Forum: Closed Policy Discussion
Topic: Breaking into rooms, stirring discontent, both NOW BANNABLE
Replies: 149
Views: 33208

Re: Breaking into rooms, stirring discontent, both NOW BANNA

>spawn as assistant >there is lke 15 assistants, people are going oh god because there's so many >Oldman Robustin says "RIOT RIOT BREAK THINGS!" >Mayan Steve says "YES RIOT" literal definition of greytide. stop. you are better than this. not mayan he's just bad but you do not ne...
by Oldman Robustin
Fri Oct 03, 2014 4:02 am
Forum: Closed Policy Discussion
Topic: Breaking into rooms, stirring discontent, both NOW BANNABLE
Replies: 149
Views: 33208

Re: Breaking into rooms, stirring discontent, both NOW BANNA

I should've implied it even heavier then. One of the admins present did gib all of us in multiple hull-breaching explosions.
by Oldman Robustin
Fri Oct 03, 2014 2:41 am
Forum: Closed Policy Discussion
Topic: Breaking into rooms, stirring discontent, both NOW BANNABLE
Replies: 149
Views: 33208

Re: Breaking into rooms, stirring discontent, both NOW BANNA

Bombing aside, the mob-mentality on sibyl is fucking garbage. There's a reason screaming AI ROGUE for no reason is against the rules, because at least 3 people will believe you and parrot it themselves, eventually causing the rest of the station to believe it and arm up to go on a witch hunt. Meanw...
by Oldman Robustin
Fri Oct 03, 2014 2:03 am
Forum: Closed Policy Discussion
Topic: Breaking into rooms, stirring discontent, both NOW BANNABLE
Replies: 149
Views: 33208

Re: Breaking into rooms, stirring discontent, both NOW BANNA

IF PERSONAL ENJOYMENT OF AN ACTIVITY > TOTAL DETRIMENT TO OTHER PLAYER'S ENJOYMENT OF ROUND = ACTIVITY SHOULD NOT BE BANNED, LET SECURITY DEAL WITH IT IF IT VIOLATES SPACE LAW. is incredibly self-centered. It seems to say to me that as long as I am REALLY enjoying the damage I am causing more than ...
by Oldman Robustin
Fri Oct 03, 2014 1:41 am
Forum: Closed Policy Discussion
Topic: Breaking into rooms, stirring discontent, both NOW BANNABLE
Replies: 149
Views: 33208

Breaking into rooms, stirring discontent, both NOW BANNABLE

>Fresh round >You assistant now >Type in "RIOT!" then run off to see if something inspires you *BWOINK* Stickymayhem: Don't do that, it might inspire greytiding, greytiding is illegal now Me: ... >See conference room >Get inspiration >Break in and steal carpet >Announce to others that we'r...
by Oldman Robustin
Thu Oct 02, 2014 6:22 pm
Forum: Coding Feedback
Topic: Hivemind Chat Changes
Replies: 54
Views: 17493

Re: Hivemind Chat Changes

Reversion is still the smartest choice I see here. Listening but no talking is still a half measure that still bears many of the problems I mentioned. I still haven't heard a good argument for why this needed to happen in the first place. Lings are outnumbered by traitors and don't get any inherent ...
by Oldman Robustin
Thu Oct 02, 2014 1:58 pm
Forum: Closed Complaints
Topic: [Unknown]Feedback Forum = Big middle finger to the community
Replies: 31
Views: 7282

[Unknown]Feedback Forum = Big middle finger to the community

Maybe I've been missing something but since when have admins been ghost-locking threads without providing reasons, filtering certain words like "olding" and "newling" to prevent effective discussion of changes, and editing feedback thread titles childishly to confuse the subject ...
by Oldman Robustin
Wed Oct 01, 2014 9:19 pm
Forum: Coding Feedback
Topic: Gang Mode Playtest Feedback
Replies: 67
Views: 14913

Re: Gang Mode Playtest Feedback

Haven't played it but here's a longshot propsal for a really exciting finish: 1) One gang boss dies 2) The surviving gang gets a special evacuation shuttle sent to arrivals, arrives in like 5 minutes after other gang boss dies. 3) Communication consoles all get a secret "communication intercep...
by Oldman Robustin
Wed Oct 01, 2014 9:11 pm
Forum: Coding Feedback
Topic: Hivemind Chat Changes
Replies: 54
Views: 17493

Re: I don't like having to pay for Hivemind Chat

Every post about non-hivemind ling issues is a reduction in the chance we're ever going to get this awful change reverted. Mods are already cracking down all over this thread, filtering words, changing titles, and deleting any post offensive to them. Please no more tangents about other ling powers. ...
by Oldman Robustin
Wed Oct 01, 2014 7:40 am
Forum: Coding Feedback
Topic: Gang Mode Playtest Feedback
Replies: 67
Views: 14913

Re: Gang Mode Playtest Feedback

Haven't played it but here's a longshot propsal for a really exciting finish: 1) One gang boss dies 2) The surviving gang gets a special evacuation shuttle sent to arrivals, arrives in like 5 minutes after other gang boss dies. 3) Communication consoles all get a secret "communication intercept...
by Oldman Robustin
Wed Oct 01, 2014 7:24 am
Forum: Coding Feedback
Topic: Hivemind Chat Changes
Replies: 54
Views: 17493

Re: I don't like having to pay for Hivemind Chat

New-ling and Old-ling now filter to changeling sans hyphens, cute and obstructive. Hint, when a relatively old revamp is so unpopular and indefensible you feel the need to obfuscate its very name it probably was probably not worth keeping. My thread title was changed too. This really feels like a s...
by Oldman Robustin
Sun Sep 28, 2014 7:28 pm
Forum: Coding Feedback
Topic: Hivemind Chat Changes
Replies: 54
Views: 17493

Re: Removing default Hivemind from Lings is another awful ch

I'm kind of in shock that because one bloody round ended well for lings someone knee-jerked right into the fucking code and ruined the core fucking uniqueness behind Changeling. We can worry about big picture shit down the road, restore hivemind and balance around that... without hivemind it's just ...
by Oldman Robustin
Sun Sep 28, 2014 9:02 am
Forum: Coding Feedback
Topic: Hivemind Chat Changes
Replies: 54
Views: 17493

Hivemind Chat Changes

This is starting to feel like one of my last posts here. Taking breaks from SS13 is nothing new for me, but I feel like I've kinda seen everything this game can offer. One change that I saw in a recent visit was very disappointing to me though. Hivemind was taken as a default Ling power and made int...
by Oldman Robustin
Sun Sep 28, 2014 3:23 am
Forum: Coding Feedback
Topic: Traitor Item price Rebalance
Replies: 47
Views: 11069

Re: Traitor Item price Rebalance

I'd like to see more reductions on underused equipment. I stopped playing because traitor (and DA/Traitorling) made up the vast majority of games and there would be almost no variety in these games. I'd like to see more traitor gadgets in the bargain bin so I actually have to think about voice chang...
by Oldman Robustin
Thu Sep 04, 2014 6:17 am
Forum: Coding Feedback
Topic: Traitor needs an overhaul
Replies: 51
Views: 14504

Re: Traitor needs an overhaul

Hoping this issue doesn't die. Stale traitor rounds are really a sour point for me. If a game ever starts feeling like extended... I know it's just another traitor round.
by Oldman Robustin
Thu Sep 04, 2014 6:14 am
Forum: Coding Feedback
Topic: Tackling the security problem.
Replies: 227
Views: 56460

Re: Tackling the security problem.

Nerfing assistants won't do anything to attract players to security. Giving security antag rolls is a very easy and intuitive change with almost no drawbacks. I'd roll sec a lot more if it didn't cancel my chance for wizard/nukeops/fun/etc. Other than that you can never fix the fact that sec feels l...
by Oldman Robustin
Thu Sep 04, 2014 6:06 am
Forum: Coding Feedback
Topic: [POLL]Should large Syndicate bombs be restricted to nukeops?
Replies: 150
Views: 36819

Re: Should large Syndicate bombs be restricted to nuke ops?

There's nothing interesting about syndicate bombs. It's a no-risk no-effort way to cause too much disruption early in the round. They only thing they add to the game is shortening round length. I'd rather encourage traitors to make their own explosives. Because that way they'd actually be putting t...
by Oldman Robustin
Fri Aug 29, 2014 7:36 pm
Forum: Coding Feedback
Topic: Traitor needs an overhaul
Replies: 51
Views: 14504

Re: Traitor needs an overhaul

Syndietool sounds cool, but is actually pretty hard to code. There are several ways I can think of, but one would be hacky and the other would involve lots of copypasta, and both would probably cause a bunch of bugs. For once I agree with you Oldman. Except for the syndicate hivemind thing, that's ...
by Oldman Robustin
Fri Aug 29, 2014 3:38 pm
Forum: Coding Feedback
Topic: Traitor needs an overhaul
Replies: 51
Views: 14504

Re: Traitor needs an overhaul

I kind of agree. I would change the following items: .... - Radiocative microlaser: this is new, but the cooldown seems large. Maybe reduce it by 20%. and we should also have goon's surplus crate. This costs 10 and spawns a crate with around 15-20 worth of random items, some of them not available o...
by Oldman Robustin
Fri Aug 29, 2014 3:28 pm
Forum: Coding Feedback
Topic: Traitor needs an overhaul
Replies: 51
Views: 14504

Re: Traitor needs an overhaul

Well, I agree that traitors should depend less on their job and loot they can get and more on their uplink items. But fuck "fear", "paranoia" and "spirit of SS13" in case somebody brings that up. How about we start judging impact on the game and, most importantly, play...
by Oldman Robustin
Fri Aug 29, 2014 9:30 am
Forum: Coding Feedback
Topic: Traitor needs an overhaul
Replies: 51
Views: 14504

Traitor needs an overhaul

I made a nice thought out post about this issue but it took so long that the forums logged me out and I lost everything. So I'll simply use this message to jumpstart the conversation here. In my vast experience on SS13, I feel that traitor has become exceedingly weak and stale as an antagonist due t...
by Oldman Robustin
Fri Aug 29, 2014 3:45 am
Forum: Coding Feedback
Topic: Balancing blob
Replies: 39
Views: 9666

Re: Balancing blob

Last I checked blob had a pretty normal winrate. I know I haven't ever lost as blob when I get to choose my starting spot. People need to understand that your blob round starts the moment the round starts. Its very easy to sabotage the power grid, hack doors, scream about nukeops on the other side o...
by Oldman Robustin
Thu Aug 21, 2014 6:39 pm
Forum: Coding Feedback
Topic: Sleepy Pens
Replies: 132
Views: 32077

Re: Sleepy Pens

It does need a TC cost reduction. One of the reasons I dont play traitor seriously anymore is that there aren't enough combinations to try out. You pretty much get 2 items to dictate your strategy every time. C4 got a big nerf and it got a TC cost reduction, the same needs to happen for parapens. Ho...
by Oldman Robustin
Thu Jul 31, 2014 2:11 pm
Forum: Coding Feedback
Topic: [POLL] Do you enjoy being the crew in blob?
Replies: 58
Views: 15534

Re: Do you enjoy being the crew in blob?

Blobs should lose their ability to grow on tiles without oxygen. That is the best balancing factor here, especially when they detonate on the AI sat and stuff. I had an admin pass blob status to me once after he blew on the AI sat and had to go. It was hopeless. It will cost you 1,000+ blob bux to ...
by Oldman Robustin
Wed Jul 30, 2014 3:06 am
Forum: Coding Feedback
Topic: [POLL] Do you enjoy being the crew in blob?
Replies: 58
Views: 15534

Re: Do you enjoy being the crew in blob?

Geez there's way too much complaining about one bloody PvE mode, especially since it's one of the few events where nearly every department can have a discernible, positive effect on the round if played correctly. For every bleb round you've got 20 other rounds to jerk off and ERP. Blob has produced ...
by Oldman Robustin
Sun Jul 13, 2014 2:06 am
Forum: Coding Feedback
Topic: PAREPEN REMOVAL
Replies: 78
Views: 21279

Re: PAREPEN REMOVAL

Better but I'd like to see a 2TC cost on it, traitors really need all the help they can get. Mute+Sleep is better than flat out removal but I don't think you can justify making it cost 3TC either. I know someone like the HoS or Captain can easily kill whoever sleep toxined them before they pass out,...
by Oldman Robustin
Fri Jul 11, 2014 11:59 pm
Forum: Coding Feedback
Topic: PAREPEN REMOVAL
Replies: 78
Views: 21279

Re: PAREPEN REMOVAL

I said this before quite a few times in the efforts before and on IRC stamina damage chemical + mute is the best solution for this. Stamina makes people slower meaning they are given a disadvantage giving the antag a higher chance of killing or maiming their target not out right gg no re. This is t...
by Oldman Robustin
Sun Jul 06, 2014 6:45 am
Forum: Coding Feedback
Topic: Can we make Space Ninja less stupidly broken? Please?
Replies: 75
Views: 19825

Re: Can we make Space Ninja less stupidly broken? Please?

This really isn't a dilemma guys. Ninjas are a major NET REDUCTION IN FUN. I've put in WAY too many hours into this game and cannot think of a single ounce of fun that a ninja brought onto the station. Either they murder EVERYONE or use the scouter and force extended mode. There is no "benefit&...
by Oldman Robustin
Sun Jul 06, 2014 6:33 am
Forum: Coding Feedback
Topic: Non-Cultist constructs during Cult rounds.
Replies: 32
Views: 6447

Re: Non-Cultist constructs during Cult rounds.

This could very easily be used to meta the roundtype if it only works during cult rounds. What sort of drugs were you on that would lead you to believe this is a problem. If non-cult have managed to gain access to shells AND shards that means they have a very fucking clear idea of what the fuck is ...
by Oldman Robustin
Sun Jul 06, 2014 6:21 am
Forum: Coding Feedback
Topic: PAREPEN REMOVAL
Replies: 78
Views: 21279

Re: PAREPEN REMOVAL

Parapen has never been fun for the victim but it did allow for traitors to tip the balance against well-guarded crewmembers. My long-standing theory is that for any round to be truly fun it needs to reach a certain level of chaos/danger. Yes parapen+c4'ing the chef doesn't contribute to that, but ne...
by Oldman Robustin
Sun Jun 29, 2014 5:34 am
Forum: Ideas
Topic: Antag job priority
Replies: 19
Views: 5897

Re: Antag job priority

This is something that NEEDS to happen to revitalize security.

It's absolutely frustrating that setting security to "HIGH" means I have absolutely no chance of playing antag that round.
by Oldman Robustin
Sat Jun 28, 2014 6:16 am
Forum: Coding Feedback
Topic: Please be transparent about gametype weighting
Replies: 32
Views: 11374

Re: Please be transparent about gametype weighting

My biggest problem is that traitor-based games make up close to 50% of all games (probably more once you account for lowpop rounds). Maybe I'm just getting burnt out on SS13 again but I'd really like to see more cult/rev/nukeops... even blob would be preferable to a 3rd point in Double Agent. Traito...
by Oldman Robustin
Mon Jun 23, 2014 3:41 pm
Forum: Coding Feedback
Topic: Please be transparent about gametype weighting
Replies: 32
Views: 11374

Re: Please be transparent about gametype weighting

Sibyl is likely different. Also the only type of players I see complaining about not being able to foresee the gametype chances, and to be able to use them to their advantage, is from players like Oldman. You're ridiculous if you think I account for shifts in weighting at all during my gameplay. Pa...
by Oldman Robustin
Mon Jun 23, 2014 2:39 pm
Forum: Coding Feedback
Topic: Please be transparent about gametype weighting
Replies: 32
Views: 11374

Please be transparent about gametype weighting

My last round as captain and HoS were both extended, felt brave again and went CMO today... extended. I've had more extended than rev, cult, nukeops, or blob lately. But it's all just speculation because despite roundtype weighting being one of the most crucial factors in playing/enjoying SS13... th...
by Oldman Robustin
Sun Jun 22, 2014 5:22 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 676615

Re: Little things you learned that are game changing

Tables can be incredibly robust. Having spare table parts can be extremely powergamey robust. Being chased through maintenance by security? Drop a table - it'll completely obstruct their path. Being chased by Beepsky? Drop a table - he'll get stuck. Being chased down a hallway? Drop three tables an...
by Oldman Robustin
Fri Jun 20, 2014 8:46 pm
Forum: Coding Feedback
Topic: Detomatix Cartridges
Replies: 33
Views: 8792

Re: Detomatix Cartridges

Nuke ops get a free one on the military pda. Which tells you how many crystals this random and weak item is worth. They also get 2 free syndicate bombs and 2 free minibombs and 5 free stechkin pistols, etc... being free on the syndie shuttle doesn't mean shit. As for the problem here, get rid of th...
by Oldman Robustin
Thu Jun 19, 2014 9:25 pm
Forum: General Chat
Topic: Oldman Robustin's guide to fighting the Blob
Replies: 32
Views: 9857

Re: Oldman Robustin's guide to fighting the Blob

The blob is the only antag that will dunk a mech no worries. I have seen blobs take out space capable pulse cannon wielding adminspawn mechs. How? Blob fragments. If you can make enough to somewhat surround the mech it can't turn fast enough and the mech fire rate is pretty bad too. I cant imagine ...
by Oldman Robustin
Thu Jun 19, 2014 6:38 pm
Forum: Resolved Appeals
Topic: [Skorvold] Dawn of Man
Replies: 4
Views: 2627

Re: [Skorvold] Dawn of Man

Excuse my slow response time to your messages and this, I do agree with being a bit confused as I spent awhile looking through the logs some more after the ban was applied. I misread the part where Nyar was the promoted officer and interpreted it as Oldman being the officer. His ban will still stic...
by Oldman Robustin
Thu Jun 19, 2014 6:03 pm
Forum: Coding Feedback
Topic: Cult tweaks
Replies: 33
Views: 10399

Re: Cult tweaks

The average player can kill someone without a parapen, though. That's way too much of a crutch, and why it's not even close to being the same as a stun paper. Seriously, this change just encourages cult muderbone and constructing which is cute if that's your thing but some of us prefer the secret c...
by Oldman Robustin
Thu Jun 19, 2014 5:45 pm
Forum: General Chat
Topic: Most Hated Gamemode and Why
Replies: 44
Views: 10813

Re: Most Hated Gamemode and Why

Changeling. Pretty much proven you might as well spawn punching bags because being beat on it about all your average ling is good for. Meaning both new and oldlings here mind you while newling made it even worse. Talk about unrewarding too. Yeah you can win it but there are so many plumb moronic mo...
by Oldman Robustin
Thu Jun 19, 2014 5:44 pm
Forum: General Chat
Topic: Most Hated Gamemode and Why
Replies: 44
Views: 10813

Re: Most Hated Gamemode and Why

Wizard or Malf. Wizard because spawn rounds are generally extremely repetitive and unfun for anyone who didn't get survivor, which is typically most people, peaceful wizards are pure extended cancer, and hostile wizards are only threatened by a small percentage of the crew that has access to chems o...
by Oldman Robustin
Thu Jun 19, 2014 5:00 pm
Forum: General Chat
Topic: Oldman Robustin's guide to fighting the Blob
Replies: 32
Views: 9857

Re: Oldman Robustin's guide to fighting the Blob

It's all about applying pressure Paprika. If a blob ever managed to launch out from 8+ tiles away (and nobody tries to stop it) to start eating emitters then you've probably already lost. You need to constantly be pressuring the blob, forcing it to use blob expansions to glomp crew or drop desperate...
by Oldman Robustin
Thu Jun 19, 2014 2:44 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 915605

Re: Screenshots General

Image\

Oldman Robustin and Terrel Lord teach the syndicate a lesson on how to nuke a base.
by Oldman Robustin
Tue Jun 17, 2014 6:05 pm
Forum: Coding Feedback
Topic: Aliens can't strip victims anymore, massive step backwards
Replies: 4
Views: 1482

Aliens can't strip victims anymore, massive step backwards

Who's bright idea was this? Don't even think about playing the fucking realism card in a game with aliens and spessmen. Right now ANYONE with a face-hugger immune mask/helmet is forced to be murdered by aliens since they no longer have the "dexterity" to remove helmets. This is a clear los...