Search found 399 matches
- Thu Jun 18, 2015 9:54 am
- Forum: Spriting and Mapping
- Topic: DiscStation Thread: Out of Rotation for Maintence
- Replies: 162
- Views: 53883
Re: DiscStation Thread
The supermatter engine's port is still 100% broken. Unless you're only generating like 500kw, the supermatter will detonate within seconds of being started, and worse is that regardless of if you shoot it off the z level, it still blows up the spot it was originally spawned in on the map, because it...
Re: Migrants
man thank god nearly every maintainer has expressed dislike for this. have fun with your pipe dream until it gets denied for strong autism :^)
- Tue Jun 09, 2015 9:18 pm
- Forum: Coding Feedback
- Topic: Asteroid Station Trial
- Replies: 40
- Views: 9335
Re: Asteroid Station Trial
My single contribution to Asstation was before I knew Jordie or CC would pick it up, and I had no intent on adding anything else. I wasn't upset with the map being developed without my input, because at that very time I was working on Efficiency 3 and could care less for another map. Metastation is ...
- Tue Jun 09, 2015 8:50 pm
- Forum: Coding Feedback
- Topic: Asteroid Station Trial
- Replies: 40
- Views: 9335
Re: Asteroid Station Trial
There's zero reason to try it for a week, so it shouldn't be tried for a week. The map serves no purpose being in the codebase. We already have a map that's larger than Box, and that's Metastation. I can confidently say around 60% of our players like Metastation and would play it if it was put on Sy...
- Tue Jun 09, 2015 5:32 am
- Forum: Coding Feedback
- Topic: Asteroid Station Trial
- Replies: 40
- Views: 9335
Re: Asteroid Station Trial
Asteroid is an awful map, and considering people who love it are the crowd of people who also love lizardpeople and think silicons are better than humans, the fanbase of it is a god damn SCREAMING minority. There is zero reason to trial run this map when it got a 3 month trial run on Basil and the r...
- Sat Jun 06, 2015 6:20 pm
- Forum: Spriting and Mapping
- Topic: Modular Station
- Replies: 89
- Views: 24489
Re: Modular Station
do an h. a rectangle is ugly and EVERYONE has done the cross shape.
- Sat Jun 06, 2015 5:18 am
- Forum: Spriting and Mapping
- Topic: Modular Station
- Replies: 89
- Views: 24489
Re: Modular Station
air bridges are absolute garbage code, and being able to isolate a module would be op as hell and be done EVERY FUCKING ROUND and make people mad.
- Fri Jun 05, 2015 4:35 pm
- Forum: Spriting and Mapping
- Topic: Modular Station
- Replies: 89
- Views: 24489
Re: Modular Station
it would be nice for a full screenshot of what you have now.
i dont like the idea of a square, because the other square map we have - asstation - proved the concept to be thoroughly shit and ugly as all hell
i dont like the idea of a square, because the other square map we have - asstation - proved the concept to be thoroughly shit and ugly as all hell
- Fri Jun 05, 2015 4:30 pm
- Forum: Spriting and Mapping
- Topic: Mapping Philosophy
- Replies: 20
- Views: 4522
Re: Mapping Philosophy
sorry, i assumed that the readers had the brain power to figure it out themselves, but sure. i'll explain for your sadbrain. the ai has absolutely no form of movement, can have its only form of communication destroyed easily (one rwall into comms) and already cannot see a massive part of the station...
- Fri Jun 05, 2015 1:07 pm
- Forum: Spriting and Mapping
- Topic: Mapping Philosophy
- Replies: 20
- Views: 4522
Re: Mapping Philosophy
wj wanted me to post here so heres what i have to say about my experience mapping, because i find it difficult to say i have a mapping "philosophy" mapping is one of the most annoyingly frustrating and retarded things to do for any codebase ever. unless you are so severely autistic that ev...
- Thu May 28, 2015 2:24 pm
- Forum: Ideas
- Topic: Sepia Slime
- Replies: 36
- Views: 9236
- Thu May 21, 2015 3:03 pm
- Forum: Roleplaying
- Topic: Intro to your Character
- Replies: 5
- Views: 3505
Re: Intro to your Character
the templates are taken from the pictures they introduced super smash bros characters with. thats what youre looking at
- Fri May 15, 2015 8:17 pm
- Forum: Spriting and Mapping
- Topic: Modular Station
- Replies: 89
- Views: 24489
Re: Modular Station
loud applause
i'll post a full evaluation in a bit
i'll post a full evaluation in a bit
- Fri May 15, 2015 8:17 pm
- Forum: Spriting and Mapping
- Topic: allura resprites everything
- Replies: 29
- Views: 8766
Re: allura resprites everything
dont tell me what to doLumbermancer wrote:Resprite something that actually need respriting, like laser guns held by character. I know it's less fun but oh well.
- Fri May 15, 2015 4:26 am
- Forum: Spriting and Mapping
- Topic: allura resprites everything
- Replies: 29
- Views: 8766
Re: allura resprites everything
i just smoothed the colors on current sec outfit, resprited the helmet, and gave the vest more curvature. ive since resprited sec again but ill post that another time
- Tue May 12, 2015 10:24 pm
- Forum: Spriting and Mapping
- Topic: allura resprites everything
- Replies: 29
- Views: 8766
- Tue May 12, 2015 10:23 pm
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 51787
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
- Tue May 12, 2015 10:22 pm
- Forum: Spriting and Mapping
- Topic: Modular Station
- Replies: 89
- Views: 24489
Re: Modular Station
this has all the potential in the world, i love it, PLEASE come to me if you ever need help, holy shit i love it
- Mon May 11, 2015 2:10 pm
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 51787
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
your mom is the best map i've ever played onClumsyAlcoholic wrote:Asteroid was the best map I've ever played on.
- Thu May 07, 2015 5:04 pm
- Forum: Roleplaying
- Topic: PLASMAMEN GENERAL
- Replies: 66
- Views: 15677
Re: PLASMAMEN GENERAL
i voted for option 3 so i can be Dank-420 or Dad-1337
- Thu May 07, 2015 5:03 pm
- Forum: Roleplaying
- Topic: PLASMAMEN GENERAL
- Replies: 66
- Views: 15677
Re: PLASMAMEN GENERAL
Well I certainly didn't know they wanted it to be exclusive, but wouldn't that mean moving it in a direction as far away from the source as possible would be better than having a literal rip? Who knows? Down the line the sprite work could change. we already use a sprite different than /vg/'s. and n...
- Thu May 07, 2015 4:59 pm
- Forum: Roleplaying
- Topic: PLASMAMEN GENERAL
- Replies: 66
- Views: 15677
Re: PLASMAMEN GENERAL
plkease add an option for just normal names for plasman men
- Thu May 07, 2015 4:50 pm
- Forum: Roleplaying
- Topic: PLASMAMEN GENERAL
- Replies: 66
- Views: 15677
Re: PLASMAMEN GENERAL
Well I certainly didn't know they wanted it to be exclusive, but wouldn't that mean moving it in a direction as far away from the source as possible would be better than having a literal rip? Who knows? Down the line the sprite work could change. we already use a sprite different than /vg/'s. and n...
- Thu May 07, 2015 4:47 pm
- Forum: Roleplaying
- Topic: PLASMAMEN GENERAL
- Replies: 66
- Views: 15677
Re: PLASMAMEN GENERAL
because porting another codebase's feature (one that they specifically wanted to be exclusive to their server) and then giving it our own retarded lore when /vg/'s is very cool is retarded and rude You're entitled to that opinion but trying to comandeer something other people are interested in doin...
- Thu May 07, 2015 4:43 pm
- Forum: Roleplaying
- Topic: PLASMAMEN GENERAL
- Replies: 66
- Views: 15677
Re: PLASMAMEN GENERAL
because porting another codebase's feature (one that they specifically wanted to be exclusive to their server) and then giving it our own retarded lore when /vg/'s is very cool is retarded and rude
- Thu May 07, 2015 4:34 pm
- Forum: Roleplaying
- Topic: PLASMAMEN GENERAL
- Replies: 66
- Views: 15677
Re: PLASMAMEN GENERAL
i'll change it backScones wrote:yfw wiki subject to changeallura wrote:2late, i made a wiki entry for plasmamen using /vg/'s lore for them
- Thu May 07, 2015 4:25 pm
- Forum: Roleplaying
- Topic: PLASMAMEN GENERAL
- Replies: 66
- Views: 15677
Re: PLASMAMEN GENERAL
2late, i made a wiki entry for plasmamen using /vg/'s lore for them
Re: Migrants
on the upside i can know that this change will never ever get added no matter how much stupid idea building you have
Re: Migrants
you're making this even worse
- Thu May 07, 2015 3:04 pm
- Forum: Video Games
- Topic: Rune Scaping the 90s
- Replies: 26
- Views: 7056
Re: Rune Scaping the 90s
i play this game all hours of the day. i'll invite you to the clan im in if you play rs3, and if you play osrs i'm usually in the friends chat 2007_Reddit (osrs' biggest community is the subreddit)
my username is quiltyquilty. seriously, just play rs3
my username is quiltyquilty. seriously, just play rs3
Re: Migrants
we have all of them, and i included admin buttons and random eventsMalkevin wrote:You appear to be playing on a different server to the rest of us, because half of those things we either do not have, are admin button only, or very rare random event.
Re: Migrants
ways to get back into the round
-cloning
-robot
-pai
-alien
-ninja
-revenant
-drone
-death squad
-ert
-chrono
-construct
-posibrain
i would literally rather be fucking castrated than have this idea added in any way or form whatsoever
-cloning
-robot
-pai
-alien
-ninja
-revenant
-drone
-death squad
-ert
-chrono
-construct
-posibrain
i would literally rather be fucking castrated than have this idea added in any way or form whatsoever
- Thu May 07, 2015 1:56 pm
- Forum: Spriting and Mapping
- Topic: Efficiency Station 3 Feedback Thread
- Replies: 97
- Views: 28176
Re: Efficiency Station 3 Feedback Thread
the walls can be like that if i want them to be. theyre indented because theres closets for emergency there, in the central plaza where emergency equipment would be useful. I'm sorry I'm not sure what you mean by the walls are indented. If you are referring to my picture, that is one that I modifie...
- Tue May 05, 2015 1:20 pm
- Forum: Spriting and Mapping
- Topic: PlazaStation development thread - REDESIGN POLL
- Replies: 75
- Views: 19751
Re: PlazaStation development thread - with pictures!
i dont have any faith in this station, but as long as someone else does it might end up ok.
- Tue May 05, 2015 1:18 pm
- Forum: Spriting and Mapping
- Topic: Efficiency Station 3 Feedback Thread
- Replies: 97
- Views: 28176
Re: Efficiency Station 3 Feedback Thread
the walls can be like that if i want them to be.
theyre indented because theres closets for emergency there, in the central plaza where emergency equipment would be useful.
theyre indented because theres closets for emergency there, in the central plaza where emergency equipment would be useful.
- Sat May 02, 2015 10:04 pm
- Forum: Spriting and Mapping
- Topic: PlazaStation development thread - REDESIGN POLL
- Replies: 75
- Views: 19751
Re: PlazaStation
Main concerns with new design: - Armory does not actually border space (in the sense of the exterior of the station), and the Warden's view of it's actual contents is sort of fishy - Front desk is a little too much glass, has no door/walls separating it from the rest of Brig - Huge amount of space,...
- Fri May 01, 2015 11:03 pm
- Forum: Spriting and Mapping
- Topic: PlazaStation development thread - REDESIGN POLL
- Replies: 75
- Views: 19751
Re: PlazaStation
the brig is godawful, don't kill your good idea with bad departmental designs
- Wed Apr 29, 2015 4:49 pm
- Forum: Spriting and Mapping
- Topic: PlazaStation development thread - REDESIGN POLL
- Replies: 75
- Views: 19751
Re: PlazaStation
as demon said, ai is in engineering on meta for its tcomms. it's also in engineering on box because the ai sat on box was an idea taken from meta, and whoever took the idea just put ai there not knowing why it was in engineering on meta.
- Wed Apr 29, 2015 6:14 am
- Forum: Spriting and Mapping
- Topic: PlazaStation development thread - REDESIGN POLL
- Replies: 75
- Views: 19751
Re: PlazaStation
I have yet to see a station that is unique, and goes outside of the + set up. (Excluding AsteroidStation) every goon map nss infinite jest ministation efficiency 1-3 tinystation nss nostromous also your map will be fucking great if you dont fuck something incredibly trivial up KEEP AI IN SCIENCE, T...
- Thu Apr 23, 2015 1:52 pm
- Forum: Ideas
- Topic: Enforcement Borg Module (Rebranding secborg)
- Replies: 17
- Views: 3881
Re: Enforcement Borg Module (Rebranding secborg)
this is the worst
- Wed Apr 22, 2015 8:15 pm
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 51787
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
eff 3 fucking curb stomped asteroid in the vote for having it run.DemonFiren wrote:I heard nothing, honestly.Not-Dorsidarf wrote:When basil switched from ass to eff3, the heavens rang with joy.
also, im never going to come back and restore this map again. someone else will have to.
- Wed Apr 22, 2015 8:14 pm
- Forum: Ideas
- Topic: New Job: Mining Foreman
- Replies: 13
- Views: 3668
Re: New Job: Mining Foreman
qm should never be a head ever, and goon once had a head miner. literally every round the miners didnt need any help so people used it for extended access and nothing else
- Wed Apr 22, 2015 4:41 pm
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 51787
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
youre welcome
Re: Torture!
this is creepy and weird
- Tue Apr 21, 2015 1:36 pm
- Forum: Roleplaying
- Topic: Character Bio Thread
- Replies: 102
- Views: 86753
Re: Character Bio Thread
INTERVIEW WITH CLARE QUILTY, M.D. §1 No, I mean... what you don't understand is that I'm perfectly fine, like, you all insist that I'm ill or I'm supposed to be different... no, that's not what I'm saying, what I'm trying to tell you is that you and I are perfectly alike. We aren't different like y...
- Thu Apr 16, 2015 3:33 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 88923
Re: MetaStation (v41A.II 12/04) and Mapping Guide
A significant atmos energy tool is a space heat exchange loop. If one were mapped in (say, lapping the upper gas storage tanks once) even disconnected, we might see more regular atmos cooling plays. This would also cut into the time cost of a supermatter engine in the new atmos construction site. A...
- Fri Apr 10, 2015 12:58 pm
- Forum: Spriting and Mapping
- Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
- Replies: 167
- Views: 51787
Re: Asteroidstation! [aka Rockbase aka TGstation 3]
some day we will have a third server, manuel, where lizards can reign free. the map will be asteroidstation, goonchem will be disabled. everything will be lizard only. erp will be allowed. humans will be crucified. shit will be edible. tablecrafting will be the only feature in the game. scaredofshad...
- Wed Apr 08, 2015 6:15 pm
- Forum: Ideas
- Topic: Atmospherics Alarm Computer
- Replies: 9
- Views: 1690
Re: Atmospherics Alarm Computer
bay has these, yeah. unfortunately when i tried to port it Giacom told me it was a no-go. i can try again now that he's gone, but i don't think the computers are in nanoui and any non-nanoui guis aren't allowed.
- Wed Apr 08, 2015 6:14 pm
- Forum: Video Games
- Topic: DFO
- Replies: 6
- Views: 1695
Re: DFO
"non-nexon dudes" you mean that the original creators just published the game. nexon was never involved in the development of dfo, they just hosted it. ive played obt and im bummed out that we're back on the fatigue system, even though it means that the economy won't be absolutely horrific...
- Tue Mar 31, 2015 3:05 pm
- Forum: Spriting and Mapping
- Topic: MetaStation Thread (v41J 11/05/2015)
- Replies: 197
- Views: 88923
Re: MetaStation (v40D 23/02) and Mapping Guide
D O N T one of the appeals of meta is that it's a sleek, attractive map that doesnt have random fat that is never used. the teg, as it is, needs a total rewrite because of how broken it is (it's capable of generating absolutely absurd amounts of power - many times than the singulo) and the antimatte...