Search found 399 matches

by allura
Thu Jun 18, 2015 9:54 am
Forum: Spriting and Mapping
Topic: DiscStation Thread: Out of Rotation for Maintence
Replies: 162
Views: 53883

Re: DiscStation Thread

The supermatter engine's port is still 100% broken. Unless you're only generating like 500kw, the supermatter will detonate within seconds of being started, and worse is that regardless of if you shoot it off the z level, it still blows up the spot it was originally spawned in on the map, because it...
by allura
Wed Jun 10, 2015 1:46 am
Forum: Ideas
Topic: Migrants
Replies: 67
Views: 16956

Re: Migrants

man thank god nearly every maintainer has expressed dislike for this. have fun with your pipe dream until it gets denied for strong autism :^)
by allura
Tue Jun 09, 2015 9:18 pm
Forum: Coding Feedback
Topic: Asteroid Station Trial
Replies: 40
Views: 9335

Re: Asteroid Station Trial

My single contribution to Asstation was before I knew Jordie or CC would pick it up, and I had no intent on adding anything else. I wasn't upset with the map being developed without my input, because at that very time I was working on Efficiency 3 and could care less for another map. Metastation is ...
by allura
Tue Jun 09, 2015 8:50 pm
Forum: Coding Feedback
Topic: Asteroid Station Trial
Replies: 40
Views: 9335

Re: Asteroid Station Trial

There's zero reason to try it for a week, so it shouldn't be tried for a week. The map serves no purpose being in the codebase. We already have a map that's larger than Box, and that's Metastation. I can confidently say around 60% of our players like Metastation and would play it if it was put on Sy...
by allura
Tue Jun 09, 2015 5:32 am
Forum: Coding Feedback
Topic: Asteroid Station Trial
Replies: 40
Views: 9335

Re: Asteroid Station Trial

Asteroid is an awful map, and considering people who love it are the crowd of people who also love lizardpeople and think silicons are better than humans, the fanbase of it is a god damn SCREAMING minority. There is zero reason to trial run this map when it got a 3 month trial run on Basil and the r...
by allura
Sat Jun 06, 2015 6:20 pm
Forum: Spriting and Mapping
Topic: Modular Station
Replies: 89
Views: 24489

Re: Modular Station

do an h. a rectangle is ugly and EVERYONE has done the cross shape.
by allura
Sat Jun 06, 2015 5:18 am
Forum: Spriting and Mapping
Topic: Modular Station
Replies: 89
Views: 24489

Re: Modular Station

air bridges are absolute garbage code, and being able to isolate a module would be op as hell and be done EVERY FUCKING ROUND and make people mad.
by allura
Fri Jun 05, 2015 4:35 pm
Forum: Spriting and Mapping
Topic: Modular Station
Replies: 89
Views: 24489

Re: Modular Station

it would be nice for a full screenshot of what you have now.
i dont like the idea of a square, because the other square map we have - asstation - proved the concept to be thoroughly shit and ugly as all hell
by allura
Fri Jun 05, 2015 4:30 pm
Forum: Spriting and Mapping
Topic: Mapping Philosophy
Replies: 20
Views: 4522

Re: Mapping Philosophy

sorry, i assumed that the readers had the brain power to figure it out themselves, but sure. i'll explain for your sadbrain. the ai has absolutely no form of movement, can have its only form of communication destroyed easily (one rwall into comms) and already cannot see a massive part of the station...
by allura
Fri Jun 05, 2015 1:07 pm
Forum: Spriting and Mapping
Topic: Mapping Philosophy
Replies: 20
Views: 4522

Re: Mapping Philosophy

wj wanted me to post here so heres what i have to say about my experience mapping, because i find it difficult to say i have a mapping "philosophy" mapping is one of the most annoyingly frustrating and retarded things to do for any codebase ever. unless you are so severely autistic that ev...
by allura
Thu May 28, 2015 2:24 pm
Forum: Ideas
Topic: Sepia Slime
Replies: 36
Views: 9236

Re: Sepia Slime

no
by allura
Thu May 21, 2015 3:03 pm
Forum: Roleplaying
Topic: Intro to your Character
Replies: 5
Views: 3505

Re: Intro to your Character

the templates are taken from the pictures they introduced super smash bros characters with. thats what youre looking at
by allura
Fri May 15, 2015 8:17 pm
Forum: Spriting and Mapping
Topic: Modular Station
Replies: 89
Views: 24489

Re: Modular Station

loud applause
i'll post a full evaluation in a bit
by allura
Fri May 15, 2015 8:17 pm
Forum: Spriting and Mapping
Topic: allura resprites everything
Replies: 29
Views: 8766

Re: allura resprites everything

Lumbermancer wrote:Resprite something that actually need respriting, like laser guns held by character. I know it's less fun but oh well.
dont tell me what to do
by allura
Fri May 15, 2015 4:26 am
Forum: Spriting and Mapping
Topic: allura resprites everything
Replies: 29
Views: 8766

Re: allura resprites everything

i just smoothed the colors on current sec outfit, resprited the helmet, and gave the vest more curvature. ive since resprited sec again but ill post that another time
by allura
Tue May 12, 2015 10:24 pm
Forum: Spriting and Mapping
Topic: allura resprites everything
Replies: 29
Views: 8766

Re: allura resprites everything

Image
cherry bomb
by allura
Tue May 12, 2015 10:23 pm
Forum: Spriting and Mapping
Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
Replies: 167
Views: 51787

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
by allura
Tue May 12, 2015 10:22 pm
Forum: Spriting and Mapping
Topic: Modular Station
Replies: 89
Views: 24489

Re: Modular Station

this has all the potential in the world, i love it, PLEASE come to me if you ever need help, holy shit i love it
by allura
Mon May 11, 2015 2:10 pm
Forum: Spriting and Mapping
Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
Replies: 167
Views: 51787

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

ClumsyAlcoholic wrote:Asteroid was the best map I've ever played on.
your mom is the best map i've ever played on
by allura
Thu May 07, 2015 5:04 pm
Forum: Roleplaying
Topic: PLASMAMEN GENERAL
Replies: 66
Views: 15677

Re: PLASMAMEN GENERAL

i voted for option 3 so i can be Dank-420 or Dad-1337
by allura
Thu May 07, 2015 5:03 pm
Forum: Roleplaying
Topic: PLASMAMEN GENERAL
Replies: 66
Views: 15677

Re: PLASMAMEN GENERAL

Well I certainly didn't know they wanted it to be exclusive, but wouldn't that mean moving it in a direction as far away from the source as possible would be better than having a literal rip? Who knows? Down the line the sprite work could change. we already use a sprite different than /vg/'s. and n...
by allura
Thu May 07, 2015 4:59 pm
Forum: Roleplaying
Topic: PLASMAMEN GENERAL
Replies: 66
Views: 15677

Re: PLASMAMEN GENERAL

plkease add an option for just normal names for plasman men :ai:
by allura
Thu May 07, 2015 4:50 pm
Forum: Roleplaying
Topic: PLASMAMEN GENERAL
Replies: 66
Views: 15677

Re: PLASMAMEN GENERAL

Well I certainly didn't know they wanted it to be exclusive, but wouldn't that mean moving it in a direction as far away from the source as possible would be better than having a literal rip? Who knows? Down the line the sprite work could change. we already use a sprite different than /vg/'s. and n...
by allura
Thu May 07, 2015 4:47 pm
Forum: Roleplaying
Topic: PLASMAMEN GENERAL
Replies: 66
Views: 15677

Re: PLASMAMEN GENERAL

because porting another codebase's feature (one that they specifically wanted to be exclusive to their server) and then giving it our own retarded lore when /vg/'s is very cool is retarded and rude You're entitled to that opinion but trying to comandeer something other people are interested in doin...
by allura
Thu May 07, 2015 4:43 pm
Forum: Roleplaying
Topic: PLASMAMEN GENERAL
Replies: 66
Views: 15677

Re: PLASMAMEN GENERAL

because porting another codebase's feature (one that they specifically wanted to be exclusive to their server) and then giving it our own retarded lore when /vg/'s is very cool is retarded and rude
by allura
Thu May 07, 2015 4:34 pm
Forum: Roleplaying
Topic: PLASMAMEN GENERAL
Replies: 66
Views: 15677

Re: PLASMAMEN GENERAL

Scones wrote:
allura wrote:2late, i made a wiki entry for plasmamen using /vg/'s lore for them
yfw wiki subject to change
i'll change it back
by allura
Thu May 07, 2015 4:25 pm
Forum: Roleplaying
Topic: PLASMAMEN GENERAL
Replies: 66
Views: 15677

Re: PLASMAMEN GENERAL

2late, i made a wiki entry for plasmamen using /vg/'s lore for them
by allura
Thu May 07, 2015 3:06 pm
Forum: Ideas
Topic: Migrants
Replies: 67
Views: 16956

Re: Migrants

on the upside i can know that this change will never ever get added no matter how much stupid idea building you have
by allura
Thu May 07, 2015 3:05 pm
Forum: Ideas
Topic: Migrants
Replies: 67
Views: 16956

Re: Migrants

you're making this even worse
by allura
Thu May 07, 2015 3:04 pm
Forum: Video Games
Topic: Rune Scaping the 90s
Replies: 26
Views: 7056

Re: Rune Scaping the 90s

i play this game all hours of the day. i'll invite you to the clan im in if you play rs3, and if you play osrs i'm usually in the friends chat 2007_Reddit (osrs' biggest community is the subreddit)
my username is quiltyquilty. seriously, just play rs3
by allura
Thu May 07, 2015 3:00 pm
Forum: Ideas
Topic: Migrants
Replies: 67
Views: 16956

Re: Migrants

Malkevin wrote:You appear to be playing on a different server to the rest of us, because half of those things we either do not have, are admin button only, or very rare random event.
we have all of them, and i included admin buttons and random events
by allura
Thu May 07, 2015 2:06 pm
Forum: Ideas
Topic: Migrants
Replies: 67
Views: 16956

Re: Migrants

ways to get back into the round
-cloning
-robot
-pai
-alien
-ninja
-revenant
-drone
-death squad
-ert
-chrono
-construct
-posibrain

i would literally rather be fucking castrated than have this idea added in any way or form whatsoever
by allura
Thu May 07, 2015 1:56 pm
Forum: Spriting and Mapping
Topic: Efficiency Station 3 Feedback Thread
Replies: 97
Views: 28176

Re: Efficiency Station 3 Feedback Thread

the walls can be like that if i want them to be. theyre indented because theres closets for emergency there, in the central plaza where emergency equipment would be useful. I'm sorry I'm not sure what you mean by the walls are indented. If you are referring to my picture, that is one that I modifie...
by allura
Tue May 05, 2015 1:20 pm
Forum: Spriting and Mapping
Topic: PlazaStation development thread - REDESIGN POLL
Replies: 75
Views: 19751

Re: PlazaStation development thread - with pictures!

i dont have any faith in this station, but as long as someone else does it might end up ok.
by allura
Tue May 05, 2015 1:18 pm
Forum: Spriting and Mapping
Topic: Efficiency Station 3 Feedback Thread
Replies: 97
Views: 28176

Re: Efficiency Station 3 Feedback Thread

the walls can be like that if i want them to be.
theyre indented because theres closets for emergency there, in the central plaza where emergency equipment would be useful.
by allura
Sat May 02, 2015 10:04 pm
Forum: Spriting and Mapping
Topic: PlazaStation development thread - REDESIGN POLL
Replies: 75
Views: 19751

Re: PlazaStation

Main concerns with new design: - Armory does not actually border space (in the sense of the exterior of the station), and the Warden's view of it's actual contents is sort of fishy - Front desk is a little too much glass, has no door/walls separating it from the rest of Brig - Huge amount of space,...
by allura
Fri May 01, 2015 11:03 pm
Forum: Spriting and Mapping
Topic: PlazaStation development thread - REDESIGN POLL
Replies: 75
Views: 19751

Re: PlazaStation

the brig is godawful, don't kill your good idea with bad departmental designs
by allura
Wed Apr 29, 2015 4:49 pm
Forum: Spriting and Mapping
Topic: PlazaStation development thread - REDESIGN POLL
Replies: 75
Views: 19751

Re: PlazaStation

as demon said, ai is in engineering on meta for its tcomms. it's also in engineering on box because the ai sat on box was an idea taken from meta, and whoever took the idea just put ai there not knowing why it was in engineering on meta.
by allura
Wed Apr 29, 2015 6:14 am
Forum: Spriting and Mapping
Topic: PlazaStation development thread - REDESIGN POLL
Replies: 75
Views: 19751

Re: PlazaStation

I have yet to see a station that is unique, and goes outside of the + set up. (Excluding AsteroidStation) every goon map nss infinite jest ministation efficiency 1-3 tinystation nss nostromous also your map will be fucking great if you dont fuck something incredibly trivial up KEEP AI IN SCIENCE, T...
by allura
Thu Apr 23, 2015 1:52 pm
Forum: Ideas
Topic: Enforcement Borg Module (Rebranding secborg)
Replies: 17
Views: 3881

Re: Enforcement Borg Module (Rebranding secborg)

this is the worst
by allura
Wed Apr 22, 2015 8:15 pm
Forum: Spriting and Mapping
Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
Replies: 167
Views: 51787

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

DemonFiren wrote:
Not-Dorsidarf wrote:When basil switched from ass to eff3, the heavens rang with joy.
I heard nothing, honestly.
eff 3 fucking curb stomped asteroid in the vote for having it run.
also, im never going to come back and restore this map again. someone else will have to. :honkman:
by allura
Wed Apr 22, 2015 8:14 pm
Forum: Ideas
Topic: New Job: Mining Foreman
Replies: 13
Views: 3668

Re: New Job: Mining Foreman

qm should never be a head ever, and goon once had a head miner. literally every round the miners didnt need any help so people used it for extended access and nothing else
by allura
Tue Apr 21, 2015 1:59 pm
Forum: Ideas
Topic: Torture!
Replies: 42
Views: 10240

Re: Torture!

this is creepy and weird
by allura
Tue Apr 21, 2015 1:36 pm
Forum: Roleplaying
Topic: Character Bio Thread
Replies: 102
Views: 86753

Re: Character Bio Thread

INTERVIEW WITH CLARE QUILTY, M.D. §1 No, I mean... what you don't understand is that I'm perfectly fine, like, you all insist that I'm ill or I'm supposed to be different... no, that's not what I'm saying, what I'm trying to tell you is that you and I are perfectly alike. We aren't different like y...
by allura
Thu Apr 16, 2015 3:33 pm
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 88923

Re: MetaStation (v41A.II 12/04) and Mapping Guide

A significant atmos energy tool is a space heat exchange loop. If one were mapped in (say, lapping the upper gas storage tanks once) even disconnected, we might see more regular atmos cooling plays. This would also cut into the time cost of a supermatter engine in the new atmos construction site. A...
by allura
Fri Apr 10, 2015 12:58 pm
Forum: Spriting and Mapping
Topic: Asteroidstation! [aka Rockbase aka TGstation 3]
Replies: 167
Views: 51787

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

some day we will have a third server, manuel, where lizards can reign free. the map will be asteroidstation, goonchem will be disabled. everything will be lizard only. erp will be allowed. humans will be crucified. shit will be edible. tablecrafting will be the only feature in the game. scaredofshad...
by allura
Wed Apr 08, 2015 6:15 pm
Forum: Ideas
Topic: Atmospherics Alarm Computer
Replies: 9
Views: 1690

Re: Atmospherics Alarm Computer

bay has these, yeah. unfortunately when i tried to port it Giacom told me it was a no-go. i can try again now that he's gone, but i don't think the computers are in nanoui and any non-nanoui guis aren't allowed.
by allura
Wed Apr 08, 2015 6:14 pm
Forum: Video Games
Topic: DFO
Replies: 6
Views: 1695

Re: DFO

"non-nexon dudes" you mean that the original creators just published the game. nexon was never involved in the development of dfo, they just hosted it. ive played obt and im bummed out that we're back on the fatigue system, even though it means that the economy won't be absolutely horrific...
by allura
Tue Mar 31, 2015 3:05 pm
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 88923

Re: MetaStation (v40D 23/02) and Mapping Guide

D O N T one of the appeals of meta is that it's a sleek, attractive map that doesnt have random fat that is never used. the teg, as it is, needs a total rewrite because of how broken it is (it's capable of generating absolutely absurd amounts of power - many times than the singulo) and the antimatte...